From 81ed4f9f89738dbad20385f4a2e63120909f0905 Mon Sep 17 00:00:00 2001 From: 2wenty1ne Date: Wed, 3 Dec 2025 23:07:44 +0100 Subject: [PATCH] removed screen completly --- ReinforcmentLearning/game.py | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/ReinforcmentLearning/game.py b/ReinforcmentLearning/game.py index d1e155a..fb1e803 100644 --- a/ReinforcmentLearning/game.py +++ b/ReinforcmentLearning/game.py @@ -39,7 +39,7 @@ COLS = len(labyrinth[0]) # Initialize game screen # screen = pygame.display.set_mode((COLS * CELL_SIZE, ROWS * CELL_SIZE)) # pygame.display.set_caption("Micro-Pacman") -screen = pygame.Surface((COLS * CELL_SIZE, ROWS * CELL_SIZE)) +# screen = pygame.Surface((COLS * CELL_SIZE, ROWS * CELL_SIZE)) # Pacman class class Pacman: @@ -132,7 +132,7 @@ def run_game(q_values, EPSILON, ALPHA, GAMMA, REWARD_ON_WIN, REWARD_ON_LOSE): running = True iter = 0 while running: - screen.fill(BLACK) + #screen.fill(BLACK) iter = iter + 1 # Handle events for event in pygame.event.get(): @@ -208,15 +208,15 @@ def run_game(q_values, EPSILON, ALPHA, GAMMA, REWARD_ON_WIN, REWARD_ON_LOSE): return 20-counter #? -------------------------MY CODE----------------------------------- - draw_labyrinth(labyrinth) - pacman.draw() - ghost.draw() + #draw_labyrinth(labyrinth) + #pacman.draw() + #ghost.draw() # Update display # pygame.display.flip() # Cap the frame rate - # clock.tick(1000000) + # clock.tick(5) pygame.quit()