commit
fa2c1510f5
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@ -8,6 +8,7 @@ public class GameSolver extends HitoriGameMoves {
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super(initialBoard);
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}
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// Überprüft, ob das Spiel gelöst wurde
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public boolean isSolved() {
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// First check if all cells are marked (either black or white)
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for (int i = 0; i < board.length; i++) {
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@ -55,6 +56,7 @@ public class GameSolver extends HitoriGameMoves {
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return isOrthogonallyConnected();
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}
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// Überprüft, ob die schwarze Markierung gültig ist
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private boolean isValidBlackMark(int row, int col) {
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if (row > 0 && blackCells[row-1][col] ||
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row < board.length-1 && blackCells[row+1][col] ||
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@ -65,6 +67,7 @@ public class GameSolver extends HitoriGameMoves {
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return true;
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}
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// Überprüft, ob weiße Zellen orthogonal verbunden sind
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private boolean isOrthogonallyConnected() {
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if (board.length == 0) return true;
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@ -84,6 +87,7 @@ public class GameSolver extends HitoriGameMoves {
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return true;
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}
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// Findet die erste weiße Zelle
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private int[] findFirstWhiteCell() {
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for (int i = 0; i < board.length; i++) {
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for (int j = 0; j < board[0].length; j++) {
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@ -95,6 +99,7 @@ public class GameSolver extends HitoriGameMoves {
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return null;
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}
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// Tiefensuche, um verbundene weiße Zellen zu finden
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private void dfs(int row, int col, boolean[][] visited) {
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if (row < 0 || row >= board.length || col < 0 || col >= board[0].length ||
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visited[row][col] || blackCells[row][col]) {
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@ -109,6 +114,7 @@ public class GameSolver extends HitoriGameMoves {
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dfs(row, col + 1, visited);
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}
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// Findet fehlerhafte schwarze Markierungen
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public List<int[]> findIncorrectBlackMarks() {
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List<int[]> incorrectMarks = new ArrayList<>();
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for (int i = 0; i < board.length; i++) {
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@ -11,12 +11,12 @@ public class HitoriBoardLoader {
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public HitoriBoardLoader() {
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availableBoards = new HashMap<>();
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solutions = new HashMap<>();
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loadAllBoards();
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loadAllBoards(); // Lädt alle verfügbaren Boards
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}
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private void loadAllBoards() {
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try {
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// Define all board file names
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// Definiere die Board-Dateinamen
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String[] boardFiles = {
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"Hitori4x4_leicht.csv",
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"Hitori5x5leicht.csv",
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@ -26,16 +26,12 @@ public class HitoriBoardLoader {
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"Hitori15x15_medium.csv"
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};
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// Try to load each board
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// Versuche, jedes Board zu laden
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for (String fileName : boardFiles) {
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try {
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InputStream is = getClass().getResourceAsStream("/" + fileName);
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if (is == null) {
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is = getClass().getResourceAsStream("/" + fileName);
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}
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if (is != null) {
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loadBoard(fileName, is);
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loadBoard(fileName, is); // Lade das Board
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}
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} catch (Exception e) {
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System.out.println("Failed to load board: " + fileName);
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@ -43,6 +39,7 @@ public class HitoriBoardLoader {
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}
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}
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// Überprüfe, ob Boards geladen wurden
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if (availableBoards.isEmpty()) {
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System.out.println("No board files found. Please ensure .csv files are in the resources folder.");
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} else {
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@ -53,15 +50,16 @@ public class HitoriBoardLoader {
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}
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}
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// Lädt ein einzelnes Board und seine Lösung
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private void loadBoard(String fileName, InputStream inputStream) throws IOException {
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try (BufferedReader reader = new BufferedReader(new InputStreamReader(inputStream))) {
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List<String> lines = new ArrayList<>();
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String line;
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while ((line = reader.readLine()) != null) {
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lines.add(line);
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lines.add(line); // Liest jede Zeile der Datei
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}
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// Find where the solution starts
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// Finde den Startpunkt der Lösung
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int solutionIndex = -1;
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for (int i = 0; i < lines.size(); i++) {
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if (lines.get(i).contains("//")) {
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@ -70,12 +68,12 @@ public class HitoriBoardLoader {
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}
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}
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// Parse the board
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// Parsen des Boards
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List<String[]> boardRows = new ArrayList<>();
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for (int i = 0; i < (solutionIndex == -1 ? lines.size() : solutionIndex); i++) {
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line = lines.get(i).trim();
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if (!line.isEmpty()) {
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boardRows.add(line.split(","));
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boardRows.add(line.split(",")); // Trenne die Zeilen in Spalten
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}
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}
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@ -86,12 +84,12 @@ public class HitoriBoardLoader {
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for (int i = 0; i < rows; i++) {
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for (int j = 0; j < cols; j++) {
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board[i][j] = Integer.parseInt(boardRows.get(i)[j].trim());
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board[i][j] = Integer.parseInt(boardRows.get(i)[j].trim()); // Konvertiere die Strings in Integers
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}
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}
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availableBoards.put(fileName, board);
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availableBoards.put(fileName, board); // Speichere das Board
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// Parse the solution if available
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// Wenn eine Lösung vorhanden ist, speichere sie
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List<int[]> solutionCoordinates = new ArrayList<>();
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if (solutionIndex != -1) {
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for (int i = solutionIndex + 1; i < lines.size(); i++) {
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@ -104,20 +102,23 @@ public class HitoriBoardLoader {
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});
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}
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}
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solutions.put(fileName, solutionCoordinates);
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solutions.put(fileName, solutionCoordinates); // Speichere die Lösung
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}
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}
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}
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}
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// Gibt die Namen der verfügbaren Boards zurück
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public Set<String> getAvailableBoardNames() {
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return availableBoards.keySet();
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}
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// Gibt ein Board anhand des Namens zurück
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public int[][] getBoard(String boardName) {
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return availableBoards.get(boardName);
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}
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// Gibt die Lösung für ein Board zurück
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public List<int[]> getSolution(String boardName) {
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return solutions.get(boardName);
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}
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@ -5,9 +5,9 @@ import java.io.*;
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public class HitoriGameMain extends GameSolver {
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private static final long serialVersionUID = 1L;
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private final HitoriGameTimer timer;
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private final HitoriGameScores scores;
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private long savedTime;
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private final HitoriGameTimer timer; // Timer für das Spiel
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private final HitoriGameScores scores; // Highscore-Verwaltung
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private long savedTime; // Gespeicherte Zeit für den Timer
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public HitoriGameMain(int[][] initialBoard) {
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super(initialBoard);
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@ -24,28 +24,26 @@ public class HitoriGameMain extends GameSolver {
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return scores;
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}
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// Update serialization to handle full game state
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// Speichert den aktuellen Zustand des Spiels
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private void writeObject(ObjectOutputStream out) throws IOException {
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out.defaultWriteObject();
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// Save current state
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out.writeLong(getElapsedTimeInSeconds());
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out.writeInt(mistakeCount);
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out.writeObject(blackCells);
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out.writeObject(whiteCells);
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}
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// Stellt den gespeicherten Zustand des Spiels wieder her
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private void readObject(ObjectInputStream in) throws IOException, ClassNotFoundException {
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in.defaultReadObject();
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// Restore state
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long savedTime = in.readLong();
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this.mistakeCount = in.readInt();
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this.blackCells = (boolean[][]) in.readObject();
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this.whiteCells = (boolean[][]) in.readObject();
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// Initialize timer with saved time
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this.timer.setElapsedTime(savedTime);
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}
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// Timer delegation methods
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// Steuerung des Timers
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public void startTimer() {
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timer.startTimer();
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}
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@ -62,11 +60,12 @@ public class HitoriGameMain extends GameSolver {
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timer.resetTimer();
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}
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// Gibt die verstrichene Zeit zurück
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public long getElapsedTimeInSeconds() {
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return savedTime > 0 ? savedTime : timer.getElapsedTimeInSeconds();
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}
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// High score delegation methods
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// Highscore-Verwaltung
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public void addHighScore(String playerName, long timeInSeconds) {
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scores.addHighScore(playerName, timeInSeconds, getMistakeCount());
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}
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@ -87,7 +86,7 @@ public class HitoriGameMain extends GameSolver {
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scores.saveHighScoresToFile();
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}
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// Game state persistence
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// Setzt den Spielzustand
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public void setGameState(boolean[][] blackCells, boolean[][] whiteCells, int mistakeCount, long elapsedTime) {
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this.blackCells = new boolean[blackCells.length][blackCells[0].length];
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this.whiteCells = new boolean[whiteCells.length][whiteCells[0].length];
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@ -101,6 +100,7 @@ public class HitoriGameMain extends GameSolver {
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this.savedTime = elapsedTime;
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}
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// Speichert das Spiel in einer Datei
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public void saveGameState() {
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try (ObjectOutputStream oos = new ObjectOutputStream(
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new FileOutputStream("gamestate.dat"))) {
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@ -110,11 +110,11 @@ public class HitoriGameMain extends GameSolver {
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}
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}
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// Lädt das Spiel aus einer Datei
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public static HitoriGameMain loadGameState() {
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try (ObjectInputStream ois = new ObjectInputStream(
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new FileInputStream("gamestate.dat"))) {
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HitoriGameMain loadedGame = (HitoriGameMain) ois.readObject();
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// Initialize transient fields
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loadedGame.timer.resetTimer();
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return loadedGame;
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} catch (IOException | ClassNotFoundException e) {
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@ -122,6 +122,7 @@ public class HitoriGameMain extends GameSolver {
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}
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}
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// Stellt den gespeicherten Zustand des Spiels wieder her
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public void restoreGameState(HitoriGameMain savedGame) {
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if (savedGame != null) {
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this.setGameState(savedGame.blackCells, savedGame.whiteCells,
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@ -132,7 +133,6 @@ public class HitoriGameMain extends GameSolver {
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@Override
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public void reset() {
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super.reset();
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// Don't reset timer anymore
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savedTime = 0;
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savedTime = 0; // Timer wird nicht zurückgesetzt
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}
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}
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@ -1,96 +0,0 @@
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package domain;
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import java.io.Serializable;
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import java.util.*;
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public class HitoriGameMoves extends GameBase {
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private List<GameState> history;
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private int historyPointer;
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private static class GameState implements Serializable {
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boolean[][] blackCells;
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boolean[][] whiteCells;
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GameState(boolean[][] blackCells, boolean[][] whiteCells) {
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this.blackCells = new boolean[blackCells.length][blackCells[0].length];
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this.whiteCells = new boolean[whiteCells.length][whiteCells[0].length];
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for (int i = 0; i < blackCells.length; i++) {
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this.blackCells[i] = Arrays.copyOf(blackCells[i], blackCells[i].length);
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this.whiteCells[i] = Arrays.copyOf(whiteCells[i], whiteCells[i].length);
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}
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}
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}
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public HitoriGameMoves(int[][] initialBoard) {
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super(initialBoard);
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this.history = new ArrayList<>();
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this.historyPointer = -1;
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saveState();
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}
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public void markCellAsBlack(int row, int col) {
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blackCells[row][col] = true;
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whiteCells[row][col] = false;
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saveState();
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}
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public void markCellAsWhite(int row, int col) {
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whiteCells[row][col] = true;
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blackCells[row][col] = false;
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saveState();
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}
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protected void saveState() {
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while (history.size() > historyPointer + 1) {
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history.remove(history.size() - 1);
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}
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history.add(new GameState(blackCells, whiteCells));
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historyPointer++;
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}
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public boolean undo() {
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if (historyPointer > 0) {
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historyPointer--;
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GameState state = history.get(historyPointer);
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restoreState(state);
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return true;
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}
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return false;
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}
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public boolean redo() {
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if (historyPointer < history.size() - 1) {
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historyPointer++;
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GameState state = history.get(historyPointer);
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restoreState(state);
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return true;
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}
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return false;
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}
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private void restoreState(GameState state) {
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for (int i = 0; i < board.length; i++) {
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blackCells[i] = Arrays.copyOf(state.blackCells[i], state.blackCells[i].length);
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whiteCells[i] = Arrays.copyOf(state.whiteCells[i], state.whiteCells[i].length);
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}
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}
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@Override
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public void reset() {
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// Save mistake count before reset
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int currentMistakes = mistakeCount;
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// Call parent reset which resets the board state
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super.reset();
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// Clear history
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history.clear();
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historyPointer = -1;
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// Restore mistake count
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mistakeCount = currentMistakes;
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// Save initial state
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saveState();
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}
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}
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@ -8,6 +8,7 @@ public class HitoriGameScores implements Serializable {
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private Map<String, List<HighScoreEntry>> highScores;
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// Speichert einzelne Highscore-Einträge
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private static class HighScoreEntry implements Serializable {
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String playerName;
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long time;
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@ -24,17 +25,20 @@ public class HitoriGameScores implements Serializable {
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this.highScores = new HashMap<>();
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}
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// Fügt einen neuen Highscore hinzu
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public void addHighScore(String playerName, long timeInSeconds, int mistakes) {
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highScores.putIfAbsent(playerName, new ArrayList<>());
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highScores.get(playerName).add(new HighScoreEntry(playerName, timeInSeconds, mistakes));
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saveHighScoresToFile();
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}
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// Löscht alle Highscores
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public void deleteHighScores() {
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highScores.clear();
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saveHighScoresToFile();
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}
|
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|
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// Gibt die besten Highscores mit Durchschnittszeit zurück
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public List<String> getHighScoresWithAverage() {
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List<String> result = new ArrayList<>();
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List<HighScoreEntry> allEntries = new ArrayList<>();
|
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@ -43,24 +47,27 @@ public class HitoriGameScores implements Serializable {
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allEntries.addAll(entries);
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}
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|
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allEntries.sort((a, b) -> Long.compare(a.time, b.time));
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allEntries.sort((a, b) -> Long.compare(a.time, b.time)); // Sortiert nach Zeit
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// Berechnet den Durchschnitt
|
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double avgTime = allEntries.stream()
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.mapToLong(e -> e.time)
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.average()
|
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.orElse(0);
|
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// Fügt die besten 10 Einträge hinzu
|
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for (int i = 0; i < Math.min(10, allEntries.size()); i++) {
|
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HighScoreEntry entry = allEntries.get(i);
|
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result.add(String.format("%s - Time: %ds - Mistakes: %d",
|
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entry.playerName, entry.time, entry.mistakes));
|
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}
|
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result.add(String.format("Average Time: %.1fs", avgTime));
|
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result.add(String.format("Average Time: %.1fs", avgTime)); // Durchschnittszeit hinzufügen
|
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|
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return result;
|
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}
|
||||
|
||||
// Speichert die Highscores in einer Datei
|
||||
public void saveHighScoresToFile() {
|
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try (ObjectOutputStream oos = new ObjectOutputStream(
|
||||
new FileOutputStream("highscores.dat"))) {
|
||||
|
|
@ -70,13 +77,14 @@ public class HitoriGameScores implements Serializable {
|
|||
}
|
||||
}
|
||||
|
||||
// Lädt die Highscores aus einer Datei
|
||||
@SuppressWarnings("unchecked")
|
||||
public void loadHighScoresFromFile() {
|
||||
try (ObjectInputStream ois = new ObjectInputStream(
|
||||
new FileInputStream("highscores.dat"))) {
|
||||
highScores = (Map<String, List<HighScoreEntry>>) ois.readObject();
|
||||
} catch (IOException | ClassNotFoundException e) {
|
||||
highScores = new HashMap<>();
|
||||
highScores = new HashMap<>(); // Leert die Highscores bei Fehler
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -8,29 +8,31 @@ import java.io.Serializable;
|
|||
public class HitoriGameTimer implements Serializable {
|
||||
private static final long serialVersionUID = 1L;
|
||||
|
||||
private transient long startTime; // Time when timer was last started
|
||||
private long elapsedTime; // Total accumulated time
|
||||
private boolean isPaused; // Current pause state
|
||||
private long lastPauseTime; // When the timer was last paused
|
||||
private transient long startTime;
|
||||
private long elapsedTime;
|
||||
private boolean isPaused;
|
||||
private long lastPauseTime;
|
||||
|
||||
public HitoriGameTimer() {
|
||||
this.startTime = 0;
|
||||
this.elapsedTime = 0;
|
||||
this.isPaused = true; // Start paused
|
||||
this.isPaused = true; // Timer beginnt pausiert
|
||||
this.lastPauseTime = 0;
|
||||
}
|
||||
|
||||
// Timer starten
|
||||
public void startTimer() {
|
||||
if (isPaused) {
|
||||
startTime = System.currentTimeMillis();
|
||||
isPaused = false;
|
||||
// If this is a resume after pause, handle accumulated time
|
||||
|
||||
if (lastPauseTime > 0) {
|
||||
startTime = System.currentTimeMillis();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Timer pausieren
|
||||
public void pauseTimer() {
|
||||
if (!isPaused && startTime > 0) {
|
||||
lastPauseTime = System.currentTimeMillis();
|
||||
|
|
@ -40,6 +42,7 @@ public class HitoriGameTimer implements Serializable {
|
|||
}
|
||||
}
|
||||
|
||||
// Timer stoppen
|
||||
public void stopTimer() {
|
||||
if (!isPaused && startTime > 0) {
|
||||
long stopTime = System.currentTimeMillis();
|
||||
|
|
@ -50,6 +53,7 @@ public class HitoriGameTimer implements Serializable {
|
|||
}
|
||||
}
|
||||
|
||||
// Timer zurücksetzen
|
||||
public void resetTimer() {
|
||||
startTime = 0;
|
||||
elapsedTime = 0;
|
||||
|
|
@ -57,11 +61,13 @@ public class HitoriGameTimer implements Serializable {
|
|||
lastPauseTime = 0;
|
||||
}
|
||||
|
||||
// Setzt die vergangene Zeit manuell
|
||||
public void setElapsedTime(long timeInSeconds) {
|
||||
this.elapsedTime = timeInSeconds * 1000; // Convert to milliseconds
|
||||
this.elapsedTime = timeInSeconds * 1000; // Umrechnung in Millisekunden
|
||||
this.lastPauseTime = System.currentTimeMillis();
|
||||
}
|
||||
|
||||
// Gibt die vergangene Zeit in Sekunden zurück
|
||||
public long getElapsedTimeInSeconds() {
|
||||
if (isPaused) {
|
||||
return elapsedTime / 1000;
|
||||
|
|
@ -70,23 +76,25 @@ public class HitoriGameTimer implements Serializable {
|
|||
return (elapsedTime + (currentTime - startTime)) / 1000;
|
||||
}
|
||||
|
||||
// Gibt zurück, ob der Timer pausiert ist
|
||||
public boolean isPaused() {
|
||||
return isPaused;
|
||||
}
|
||||
|
||||
// For serialization
|
||||
// Für die Serialisierung: Speichert den aktuellen Zustand
|
||||
private void writeObject(ObjectOutputStream out) throws IOException {
|
||||
out.defaultWriteObject();
|
||||
// Save current elapsed time if timer is running
|
||||
|
||||
if (!isPaused && startTime > 0) {
|
||||
elapsedTime += System.currentTimeMillis() - startTime;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private void readObject(ObjectInputStream in) throws IOException, ClassNotFoundException {
|
||||
in.defaultReadObject();
|
||||
// Initialize transient fields
|
||||
|
||||
startTime = 0;
|
||||
isPaused = true; // Start paused when restored
|
||||
isPaused = true;
|
||||
}
|
||||
}
|
||||
|
|
@ -31,12 +31,14 @@ class HitoriBoardPanelTest {
|
|||
boardPanel = new HitoriBoardPanel(gameMoves, gameSolver, controller);
|
||||
}
|
||||
|
||||
// Testet, ob das Board korrekt initialisiert wurde
|
||||
@Test
|
||||
void testInitialization() {
|
||||
assertNotNull(boardPanel);
|
||||
assertEquals(9, boardPanel.getChildren().size()); // 3x3 board = 9 buttons
|
||||
}
|
||||
|
||||
// Testet, ob die Buttons korrekt erstellt wurden
|
||||
@Test
|
||||
void testCellCreation() {
|
||||
var children = boardPanel.getChildren();
|
||||
|
|
@ -44,6 +46,7 @@ class HitoriBoardPanelTest {
|
|||
assertEquals("1", firstButton.getText());
|
||||
}
|
||||
|
||||
// Testet das Styling der Buttons
|
||||
@Test
|
||||
void testButtonStyling() {
|
||||
var children = boardPanel.getChildren();
|
||||
|
|
@ -51,21 +54,23 @@ class HitoriBoardPanelTest {
|
|||
assertEquals("-fx-background-color: lightgray; -fx-text-fill: black;", button.getStyle());
|
||||
}
|
||||
|
||||
// Testet das Aktualisieren des Boards
|
||||
@Test
|
||||
void testUpdateBoard() {
|
||||
boardPanel.updateBoard();
|
||||
assertEquals(9, boardPanel.getChildren().size());
|
||||
}
|
||||
|
||||
// Testet die Anzeige von Fehlern auf dem Board
|
||||
@Test
|
||||
void testShowErrors() {
|
||||
// Mark some cells as black to create errors
|
||||
|
||||
gameMoves.markCellAsBlack(0, 0);
|
||||
gameMoves.markCellAsBlack(0, 1);
|
||||
|
||||
boardPanel.showErrors();
|
||||
|
||||
// Verify that error cells are marked red
|
||||
// Verifiziere, dass fehlerhafte Zellen rot markiert werden
|
||||
var children = boardPanel.getChildren();
|
||||
for (var child : children) {
|
||||
Button button = (Button) child;
|
||||
|
|
|
|||
|
|
@ -19,12 +19,14 @@ class HitoriControlPanelTest {
|
|||
controlPanel = new HitoriControlPanel(controller);
|
||||
}
|
||||
|
||||
// Testet, ob das Control-Panel korrekt initialisiert wurde
|
||||
@Test
|
||||
void testInitialization() {
|
||||
assertNotNull(controlPanel);
|
||||
assertTrue(controlPanel.getChildren().size() > 0);
|
||||
}
|
||||
|
||||
// Testet das Aktualisieren des Timer-Labels
|
||||
@Test
|
||||
void testUpdateTimerLabel() {
|
||||
controlPanel.updateTimerLabel(42);
|
||||
|
|
@ -32,6 +34,7 @@ class HitoriControlPanelTest {
|
|||
assertNotNull(42);
|
||||
}
|
||||
|
||||
// Testet das Aktualisieren des Fehler-Labels
|
||||
@Test
|
||||
void testUpdateMistakeLabel() {
|
||||
controlPanel.updateMistakeLabel(5);
|
||||
|
|
@ -39,6 +42,7 @@ class HitoriControlPanelTest {
|
|||
assertNotNull(5);
|
||||
}
|
||||
|
||||
// Testet das Setzen des Textes für den Pause-Button
|
||||
@Test
|
||||
void testSetPauseButtonText() {
|
||||
controlPanel.setPauseButtonText("Test");
|
||||
|
|
@ -46,6 +50,7 @@ class HitoriControlPanelTest {
|
|||
assertNotNull(pauseButton);
|
||||
}
|
||||
|
||||
// Testet die Aktion des Pause-Buttons
|
||||
@Test
|
||||
void testPauseButtonAction() {
|
||||
var pauseButton = findButtonByText(controlPanel, "Pause");
|
||||
|
|
@ -55,6 +60,7 @@ class HitoriControlPanelTest {
|
|||
verify(controller, times(1)).togglePause();
|
||||
}
|
||||
|
||||
// Testet die Aktion des Reset-Buttons
|
||||
@Test
|
||||
void testResetButtonAction() {
|
||||
var resetButton = findButtonByText(controlPanel, "Reset");
|
||||
|
|
@ -64,6 +70,7 @@ class HitoriControlPanelTest {
|
|||
verify(controller, times(1)).resetGame();
|
||||
}
|
||||
|
||||
// Testet die Aktion des Undo-Buttons
|
||||
@Test
|
||||
void testUndoButtonAction() {
|
||||
var undoButton = findButtonByText(controlPanel, "Undo");
|
||||
|
|
@ -73,6 +80,7 @@ class HitoriControlPanelTest {
|
|||
verify(controller, times(1)).undo();
|
||||
}
|
||||
|
||||
// Testet die Aktion des Redo-Buttons
|
||||
@Test
|
||||
void testRedoButtonAction() {
|
||||
var redoButton = findButtonByText(controlPanel, "Redo");
|
||||
|
|
@ -82,6 +90,7 @@ class HitoriControlPanelTest {
|
|||
verify(controller, times(1)).redo();
|
||||
}
|
||||
|
||||
// Testet die Aktion des Check-Solution-Buttons
|
||||
@Test
|
||||
void testCheckSolutionButtonAction() {
|
||||
var checkButton = findButtonByText(controlPanel, "Check Solution");
|
||||
|
|
@ -91,6 +100,7 @@ class HitoriControlPanelTest {
|
|||
verify(controller, times(1)).checkSolution();
|
||||
}
|
||||
|
||||
// Testet die Aktion des New-Game-Buttons
|
||||
@Test
|
||||
void testNewGameButtonAction() {
|
||||
var newGameButton = findButtonByText(controlPanel, "New Game");
|
||||
|
|
@ -100,6 +110,7 @@ class HitoriControlPanelTest {
|
|||
verify(controller, times(1)).newGame();
|
||||
}
|
||||
|
||||
// Testet die Aktion des Show-Errors-Buttons
|
||||
@Test
|
||||
void testShowErrorsButtonAction() {
|
||||
var showErrorsButton = findButtonByText(controlPanel, "Show Errors");
|
||||
|
|
@ -109,6 +120,7 @@ class HitoriControlPanelTest {
|
|||
verify(controller, times(1)).showErrors();
|
||||
}
|
||||
|
||||
// Hilfsmethode: Sucht ein Label mit einem bestimmten Text im Panel
|
||||
private Label findLabelByText(HitoriControlPanel panel, String text) {
|
||||
return (Label) panel.getChildren().stream()
|
||||
.filter(node -> node instanceof Label && ((Label) node).getText().equals(text))
|
||||
|
|
@ -116,6 +128,7 @@ class HitoriControlPanelTest {
|
|||
.orElse(null);
|
||||
}
|
||||
|
||||
// Hilfsmethode: Sucht einen Button mit einem bestimmten Text im Panel
|
||||
private Button findButtonByText(HitoriControlPanel panel, String text) {
|
||||
return (Button) panel.getChildren().stream()
|
||||
.flatMap(node -> node.lookupAll("Button").stream())
|
||||
|
|
|
|||
|
|
@ -16,14 +16,16 @@ class HitoriGameSolverTest {
|
|||
game = new GameSolver(TEST_BOARD);
|
||||
}
|
||||
|
||||
// Testet den Anfangszustand: Das Puzzle sollte nicht gelöst sein
|
||||
@Test
|
||||
void testUnsolvedInitialState() {
|
||||
assertFalse(game.isSolved());
|
||||
}
|
||||
|
||||
// Testet das Lösen des Puzzles mit einer bekannten Lösung
|
||||
@Test
|
||||
void testSolvingPuzzle() {
|
||||
// Apply known solution
|
||||
|
||||
game.markCellAsBlack(0, 2);
|
||||
game.markCellAsWhite(0, 0);
|
||||
game.markCellAsWhite(0, 1);
|
||||
|
|
@ -37,19 +39,21 @@ class HitoriGameSolverTest {
|
|||
assertFalse(game.isSolved());
|
||||
}
|
||||
|
||||
// Testet eine falsche Lösung, bei der alle Zellen weiß markiert sind
|
||||
@Test
|
||||
void testIncorrectSolution() {
|
||||
// Mark all cells white
|
||||
|
||||
for (int i = 0; i < TEST_BOARD.length; i++) {
|
||||
for (int j = 0; j < TEST_BOARD[0].length; j++) {
|
||||
game.markCellAsWhite(i, j);
|
||||
}
|
||||
}
|
||||
|
||||
// Should not be solved due to duplicate numbers
|
||||
|
||||
assertFalse(game.isSolved());
|
||||
}
|
||||
|
||||
// Testet, ob das Puzzle nicht gelöst ist, wenn weiße Zellen nicht verbunden sind
|
||||
@Test
|
||||
void testDisconnectedWhiteCells() {
|
||||
// Create a solution with disconnected white cells
|
||||
|
|
@ -59,21 +63,22 @@ class HitoriGameSolverTest {
|
|||
game.markCellAsBlack(1, 1);
|
||||
game.markCellAsWhite(2, 2);
|
||||
|
||||
// Should not be solved due to disconnected white cells
|
||||
|
||||
assertFalse(game.isSolved());
|
||||
}
|
||||
|
||||
// Testet die Erkennung von ungültigen schwarzen Markierungen (benachbarte schwarze Zellen)
|
||||
@Test
|
||||
void testFindIncorrectBlackMarks() {
|
||||
// Create adjacent black cells
|
||||
|
||||
game.markCellAsBlack(0, 0);
|
||||
game.markCellAsBlack(0, 1); // This creates an invalid situation
|
||||
game.markCellAsBlack(0, 1);
|
||||
|
||||
List<int[]> errors = game.findIncorrectBlackMarks();
|
||||
assertFalse(errors.isEmpty());
|
||||
assertEquals(2, errors.size()); // Both cells should be reported
|
||||
assertEquals(2, errors.size());
|
||||
|
||||
|
||||
// Verify error coordinates
|
||||
boolean foundFirst = false;
|
||||
boolean foundSecond = false;
|
||||
for (int[] error : errors) {
|
||||
|
|
@ -83,9 +88,10 @@ class HitoriGameSolverTest {
|
|||
assertTrue(foundFirst && foundSecond);
|
||||
}
|
||||
|
||||
// Testet den Fall, dass es keine ungültigen schwarzen Markierungen gibt
|
||||
@Test
|
||||
void testNoIncorrectBlackMarks() {
|
||||
// Make valid black marks
|
||||
|
||||
game.markCellAsBlack(0, 0);
|
||||
game.markCellAsBlack(2, 2);
|
||||
|
||||
|
|
@ -93,34 +99,37 @@ class HitoriGameSolverTest {
|
|||
assertTrue(errors.isEmpty());
|
||||
}
|
||||
|
||||
// Testet, ob das Puzzle nicht gelöst ist, wenn einige Zellen unmarkiert bleiben
|
||||
@Test
|
||||
void testUnmarkedCellsNotSolved() {
|
||||
// Leave some cells unmarked
|
||||
|
||||
game.markCellAsWhite(0, 0);
|
||||
game.markCellAsBlack(0, 1);
|
||||
// Don't mark other cells
|
||||
|
||||
|
||||
assertFalse(game.isSolved());
|
||||
}
|
||||
|
||||
// Testet den Fall von doppelten Zahlen in einer Zeile
|
||||
@Test
|
||||
void testDuplicateNumbersInRows() {
|
||||
// Mark cells to create duplicate numbers in a row
|
||||
|
||||
game.markCellAsWhite(0, 0);
|
||||
game.markCellAsWhite(0, 1);
|
||||
game.markCellAsWhite(0, 2);
|
||||
// Row now has duplicate numbers
|
||||
|
||||
|
||||
assertFalse(game.isSolved());
|
||||
}
|
||||
|
||||
// Testet den Fall von doppelten Zahlen in einer Spalte
|
||||
@Test
|
||||
void testDuplicateNumbersInColumns() {
|
||||
// Mark cells to create duplicate numbers in a column
|
||||
|
||||
game.markCellAsWhite(0, 0);
|
||||
game.markCellAsWhite(1, 0);
|
||||
game.markCellAsWhite(2, 0);
|
||||
// Column now has duplicate numbers
|
||||
|
||||
|
||||
assertFalse(game.isSolved());
|
||||
}
|
||||
|
|
|
|||
|
|
@ -14,19 +14,24 @@ class HitoriGameTest {
|
|||
@BeforeEach
|
||||
void setUp() {
|
||||
game = new HitoriGameMain(TEST_BOARD);
|
||||
|
||||
// Löscht alte Spielstand- und Highscore-Dateien (falls vorhanden)
|
||||
new File("gamestate.dat").delete();
|
||||
new File("highscores.dat").delete();
|
||||
}
|
||||
|
||||
@AfterEach
|
||||
void tearDown() {
|
||||
// Löscht nach jedem Test die erstellten Dateien
|
||||
new File("gamestate.dat").delete();
|
||||
new File("highscores.dat").delete();
|
||||
}
|
||||
|
||||
@Test
|
||||
void testGameIntegration() {
|
||||
// Test timer functionality
|
||||
// Testet die Integration verschiedener Spielfunktionen
|
||||
|
||||
// Timer starten und prüfen, ob Zeit gezählt wird
|
||||
game.startTimer();
|
||||
try {
|
||||
Thread.sleep(1100);
|
||||
|
|
@ -35,31 +40,33 @@ class HitoriGameTest {
|
|||
}
|
||||
assertTrue(game.getElapsedTimeInSeconds() >= 1);
|
||||
|
||||
// Test game moves
|
||||
// Testet das Markieren von Zellen
|
||||
game.markCellAsBlack(0, 2);
|
||||
assertTrue(game.getBlackCells()[0][2]);
|
||||
|
||||
// Test scoring
|
||||
// Testet das Hinzufügen von Highscores
|
||||
game.addHighScore("TestPlayer", 100);
|
||||
assertFalse(game.getHighScoresWithAverage().isEmpty());
|
||||
}
|
||||
|
||||
@Test
|
||||
void testSaveAndLoadGameState() {
|
||||
// Make some moves
|
||||
// Testet das Speichern und Laden des Spielstands
|
||||
|
||||
// Einige Zellen markieren und Timer starten
|
||||
game.markCellAsWhite(0, 0);
|
||||
game.markCellAsBlack(1, 1);
|
||||
game.startTimer();
|
||||
try {
|
||||
Thread.sleep(1000);
|
||||
Thread.sleep(1000); // 1 Sekunde warten
|
||||
} catch (InterruptedException e) {
|
||||
fail("Timer test interrupted");
|
||||
}
|
||||
|
||||
// Save game state
|
||||
|
||||
game.saveGameState();
|
||||
|
||||
// Load game state
|
||||
// Spielstand laden und prüfen
|
||||
HitoriGameMain loadedGame = HitoriGameMain.loadGameState();
|
||||
assertNotNull(loadedGame);
|
||||
assertTrue(loadedGame.getWhiteCells()[0][0]);
|
||||
|
|
@ -69,15 +76,17 @@ class HitoriGameTest {
|
|||
|
||||
@Test
|
||||
void testResetAll() {
|
||||
// Setup some game state
|
||||
// Testet das vollständige Zurücksetzen des Spiels
|
||||
|
||||
// Spielzustand einrichten
|
||||
game.markCellAsBlack(0, 0);
|
||||
game.startTimer();
|
||||
game.addHighScore("TestPlayer", 100);
|
||||
|
||||
// Reset everything
|
||||
|
||||
game.reset();
|
||||
|
||||
// Verify reset
|
||||
// Prüfen, ob das Spiel zurückgesetzt wurde
|
||||
assertFalse(game.getBlackCells()[0][0]);
|
||||
assertEquals(0, game.getElapsedTimeInSeconds());
|
||||
assertEquals(0, game.getMistakeCount());
|
||||
|
|
@ -85,10 +94,11 @@ class HitoriGameTest {
|
|||
|
||||
@Test
|
||||
void testCompleteGameFlow() {
|
||||
// Start game
|
||||
// Testet einen kompletten Spielablauf
|
||||
|
||||
game.startTimer();
|
||||
|
||||
// Make some moves towards solution
|
||||
// Zellen markieren, um das Spiel zu lösen
|
||||
game.markCellAsBlack(0, 2);
|
||||
game.markCellAsWhite(0, 0);
|
||||
game.markCellAsWhite(0, 1);
|
||||
|
|
@ -99,14 +109,14 @@ class HitoriGameTest {
|
|||
game.markCellAsWhite(2, 1);
|
||||
game.markCellAsBlack(2, 2);
|
||||
|
||||
// Verify solution
|
||||
|
||||
assertFalse(game.isSolved());
|
||||
|
||||
// Add score
|
||||
|
||||
game.stopTimer();
|
||||
game.addHighScore("Winner", game.getElapsedTimeInSeconds());
|
||||
|
||||
// Verify score was recorded
|
||||
// Prüfen, ob der Highscore gespeichert wurde
|
||||
boolean found = false;
|
||||
for (String score : game.getHighScoresWithAverage()) {
|
||||
if (score.contains("Winner")) {
|
||||
|
|
@ -119,6 +129,9 @@ class HitoriGameTest {
|
|||
|
||||
@Test
|
||||
void testTimerPauseResume() {
|
||||
// Testet das Pausieren und Fortsetzen des Timers
|
||||
|
||||
|
||||
game.startTimer();
|
||||
try {
|
||||
Thread.sleep(1000);
|
||||
|
|
@ -126,6 +139,7 @@ class HitoriGameTest {
|
|||
fail("Timer test interrupted");
|
||||
}
|
||||
|
||||
// Timer pausieren und aktuelle Zeit speichern
|
||||
game.pauseTimer();
|
||||
long pausedTime = game.getElapsedTimeInSeconds();
|
||||
|
||||
|
|
@ -135,17 +149,18 @@ class HitoriGameTest {
|
|||
fail("Timer test interrupted");
|
||||
}
|
||||
|
||||
// Time should not increase while paused
|
||||
// Zeit sollte während der Pause nicht weiterlaufen
|
||||
assertEquals(pausedTime, game.getElapsedTimeInSeconds());
|
||||
|
||||
game.startTimer(); // Resume
|
||||
// Timer fortsetzen und prüfen, ob Zeit weiterläuft
|
||||
game.startTimer();
|
||||
try {
|
||||
Thread.sleep(1000);
|
||||
} catch (InterruptedException e) {
|
||||
fail("Timer test interrupted");
|
||||
}
|
||||
|
||||
// Time should increase after resume
|
||||
|
||||
assertTrue(game.getElapsedTimeInSeconds() > pausedTime);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -10,17 +10,19 @@ class HitoriGameTimerTest {
|
|||
timer = new HitoriGameTimer();
|
||||
}
|
||||
|
||||
// Testet den Anfangszustand des Timers
|
||||
@Test
|
||||
void testInitialState() {
|
||||
assertEquals(0, timer.getElapsedTimeInSeconds());
|
||||
assertFalse(timer.isPaused());
|
||||
assertTrue(timer.isPaused());
|
||||
}
|
||||
|
||||
// Testet das Starten des Timers
|
||||
@Test
|
||||
void testStartTimer() {
|
||||
timer.startTimer();
|
||||
try {
|
||||
Thread.sleep(1100); // Wait a bit more than 1 second
|
||||
Thread.sleep(1100);
|
||||
} catch (InterruptedException e) {
|
||||
fail("Timer test interrupted");
|
||||
}
|
||||
|
|
@ -29,6 +31,7 @@ class HitoriGameTimerTest {
|
|||
assertFalse(timer.isPaused());
|
||||
}
|
||||
|
||||
// Testet das Pausieren des Timers
|
||||
@Test
|
||||
void testPauseTimer() {
|
||||
timer.startTimer();
|
||||
|
|
@ -48,10 +51,11 @@ class HitoriGameTimerTest {
|
|||
fail("Timer test interrupted");
|
||||
}
|
||||
|
||||
// Time should not have increased while paused
|
||||
|
||||
assertEquals(pausedTime, timer.getElapsedTimeInSeconds());
|
||||
}
|
||||
|
||||
// Testet das Fortsetzen des Timers nach einer Pause
|
||||
@Test
|
||||
void testResumeTimer() {
|
||||
timer.startTimer();
|
||||
|
|
@ -64,7 +68,7 @@ class HitoriGameTimerTest {
|
|||
timer.pauseTimer();
|
||||
long pausedTime = timer.getElapsedTimeInSeconds();
|
||||
|
||||
timer.startTimer(); // Resume
|
||||
timer.startTimer();
|
||||
try {
|
||||
Thread.sleep(1000);
|
||||
} catch (InterruptedException e) {
|
||||
|
|
@ -74,6 +78,7 @@ class HitoriGameTimerTest {
|
|||
assertTrue(timer.getElapsedTimeInSeconds() > pausedTime);
|
||||
}
|
||||
|
||||
// Testet das Stoppen des Timers
|
||||
@Test
|
||||
void testStopTimer() {
|
||||
timer.startTimer();
|
||||
|
|
@ -95,6 +100,7 @@ class HitoriGameTimerTest {
|
|||
assertEquals(stoppedTime, timer.getElapsedTimeInSeconds());
|
||||
}
|
||||
|
||||
// Testet das Zurücksetzen des Timers
|
||||
@Test
|
||||
void testResetTimer() {
|
||||
timer.startTimer();
|
||||
|
|
@ -106,9 +112,10 @@ class HitoriGameTimerTest {
|
|||
|
||||
timer.resetTimer();
|
||||
assertEquals(0, timer.getElapsedTimeInSeconds());
|
||||
assertFalse(timer.isPaused());
|
||||
assertTrue(timer.isPaused());
|
||||
}
|
||||
|
||||
// Testet das mehrfache Pausieren und Fortsetzen des Timers
|
||||
@Test
|
||||
void testMultiplePauseResume() {
|
||||
timer.startTimer();
|
||||
|
|
|
|||
Loading…
Reference in New Issue