finalfixxes
Nicholas H. 2025-01-07 10:46:45 +01:00
parent 9a67ffab8b
commit fcba2e842d
12 changed files with 294 additions and 103 deletions

Binary file not shown.

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@ -2,9 +2,11 @@ package GUI;
import domain.*;
import javafx.application.Platform;
import javafx.stage.Stage;
import java.util.*;
public class GameUIController {
private final Stage primaryStage; // Added to handle window state
private final HitoriGameMoves gameMoves;
private final GameSolver gameSolver;
private final HitoriGameTimer gameTimer;
@ -16,38 +18,58 @@ public class GameUIController {
private Timer guiTimer;
private boolean isPaused;
public GameUIController(int[][] initialBoard, HitoriDialogManager dialogManager) {
this.gameMoves = new HitoriGameMoves(initialBoard);
this.gameSolver = new GameSolver(initialBoard);
this.gameTimer = new HitoriGameTimer();
this.gameScores = new HitoriGameScores();
public GameUIController(int[][] initialBoard, HitoriDialogManager dialogManager, Stage primaryStage, HitoriGameMain existingGame) {
this.primaryStage = primaryStage;
this.dialogManager = dialogManager;
this.isPaused = false;
if (existingGame != null) {
// Use existing game state
this.gameSolver = existingGame;
this.gameMoves = existingGame;
this.gameTimer = existingGame.getTimer();
this.gameScores = existingGame.getScores();
// Restore the elapsed time
this.gameTimer.setElapsedTime(existingGame.getElapsedTimeInSeconds());
} else {
// Create new game
this.gameSolver = new GameSolver(initialBoard);
this.gameMoves = gameSolver;
this.gameTimer = new HitoriGameTimer();
this.gameScores = new HitoriGameScores();
}
this.isPaused = false;
this.boardPanel = new HitoriBoardPanel(gameMoves, gameSolver, this);
this.controlPanel = new HitoriControlPanel(this);
this.scorePanel = new HitoriScorePanel(this);
startTimer();
loadHighScores();
updateUI(); // Make sure UI reflects current state
}
public void handleLeftClick(int row, int col) {
if (!isValidBlackMark(row, col)) {
gameMoves.mistakeCount++;
}
gameMoves.markCellAsBlack(row, col);
updateUI();
checkWin();
}
private boolean isValidBlackMark(int row, int col) {
boolean[][] blackCells = gameMoves.getBlackCells();
if (row > 0 && blackCells[row-1][col] ||
row < blackCells.length-1 && blackCells[row+1][col] ||
col > 0 && blackCells[row][col-1] ||
col < blackCells[0].length-1 && blackCells[row][col+1]) {
return false;
}
return true;
}
public void handleRightClick(int row, int col) {
gameMoves.markCellAsWhite(row, col);
updateUI();
checkWin();
}
private void checkWin() {
if (gameSolver.isSolved()) {
handleWin();
}
}
public void togglePause() {
@ -65,26 +87,44 @@ public class GameUIController {
}
public void resetGame() {
gameMoves.reset();
gameTimer.resetTimer();
gameSolver.reset();
// Don't reset timer anymore
updateUI();
}
public void undo() {
if (gameMoves.undo()) {
if (gameSolver.undo()) {
updateUI();
}
}
public void redo() {
if (gameMoves.redo()) {
if (gameSolver.redo()) {
updateUI();
}
}
public void newGame() {
// Save current game state before starting new game
saveGame();
// Stop timer and cleanup current game
stopTimer();
// Main application will handle board selection
// Start new game process
Platform.runLater(() -> {
// Close current window
primaryStage.close();
// Start fresh instance
Stage newStage = new Stage();
Main.MainMethod mainMethod = new Main.MainMethod();
try {
mainMethod.start(newStage);
} catch (Exception e) {
dialogManager.showAlert("Error", "Failed to start new game: " + e.getMessage());
}
});
}
public void checkSolution() {
@ -111,8 +151,11 @@ public class GameUIController {
}
public void saveGame() {
HitoriGameMain gameState = new HitoriGameMain(gameMoves.getBoard());
gameState.saveGameState();
HitoriGameMain saveState = new HitoriGameMain(gameMoves.getBoard());
// Copy current state to save
saveState.setGameState(gameMoves.getBlackCells(), gameMoves.getWhiteCells(),
gameMoves.getMistakeCount(), gameTimer.getElapsedTimeInSeconds());
saveState.saveGameState();
dialogManager.showAlert("Game Saved", "Your game has been saved successfully.");
}
@ -128,12 +171,12 @@ public class GameUIController {
stopTimer();
Optional<String> playerName = dialogManager.askForPlayerName();
if (playerName.isPresent() && !playerName.get().trim().isEmpty()) {
gameScores.addHighScore(playerName.get(), gameTimer.getElapsedTimeInSeconds(), gameMoves.getMistakeCount());
gameScores.addHighScore(playerName.get(), gameTimer.getElapsedTimeInSeconds(), gameSolver.getMistakeCount());
updateHighScoreDisplay();
dialogManager.showAlert("Congratulations!", String.format(
"You've solved the puzzle!\nTime: %ds\nMistakes: %d",
gameTimer.getElapsedTimeInSeconds(),
gameMoves.getMistakeCount()
gameSolver.getMistakeCount()
));
isPaused = false;
@ -175,7 +218,9 @@ public class GameUIController {
private void updateUI() {
boardPanel.updateBoard();
updateMistakeLabel();
checkWin();
if (gameSolver.isSolved()) {
handleWin();
}
}
private void updateTimerLabel() {
@ -183,7 +228,7 @@ public class GameUIController {
}
private void updateMistakeLabel() {
controlPanel.updateMistakeLabel(gameMoves.getMistakeCount());
controlPanel.updateMistakeLabel(gameSolver.getMistakeCount());
}
private void updateHighScoreDisplay() {
@ -195,6 +240,18 @@ public class GameUIController {
updateHighScoreDisplay();
}
public void transferHighScores(HitoriGameScores targetScores) {
for (String score : gameScores.getHighScoresWithAverage()) {
if (!score.startsWith("Average Time:")) {
String[] parts = score.split(" - ");
String playerName = parts[0];
long time = Long.parseLong(parts[1].substring(6, parts[1].length() - 1));
int mistakes = Integer.parseInt(parts[2].substring(10));
targetScores.addHighScore(playerName, time, mistakes);
}
}
}
public Set<String> convertErrorsToSet(List<int[]> errors) {
Set<String> errorPositions = new HashSet<>();
for (int[] pos : errors) {
@ -208,8 +265,8 @@ public class GameUIController {
}
public void cleanup() {
stopTimer();
saveGame();
stopTimer();
}
public HitoriBoardPanel getBoardPanel() {

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@ -12,11 +12,14 @@ public class HitoriBoardPanel extends GridPane {
private final HitoriGameMoves gameMoves;
private final GameSolver gameSolver;
private final GameUIController controller;
public boolean showingErrors;
private Set<String> currentErrors;
public HitoriBoardPanel(HitoriGameMoves gameMoves, GameSolver gameSolver, GameUIController controller) {
this.gameMoves = gameMoves;
this.gameSolver = gameSolver;
this.controller = controller;
this.showingErrors = false;
setHgap(5);
setVgap(5);
@ -26,6 +29,15 @@ public class HitoriBoardPanel extends GridPane {
}
public void updateBoard() {
if (showingErrors) {
showErrors();
} else {
displayNormalBoard();
}
}
private void displayNormalBoard() {
showingErrors = false;
getChildren().clear();
int[][] boardState = gameMoves.getBoard();
boolean[][] blackCells = gameMoves.getBlackCells();
@ -34,15 +46,16 @@ public class HitoriBoardPanel extends GridPane {
for (int row = 0; row < boardState.length; row++) {
for (int col = 0; col < boardState[row].length; col++) {
Button cellButton = createCellButton(row, col, boardState[row][col],
blackCells[row][col], whiteCells[row][col]);
blackCells[row][col], whiteCells[row][col], false);
add(cellButton, col, row);
}
}
}
public void showErrors() {
showingErrors = true;
var errors = gameSolver.findIncorrectBlackMarks();
Set<String> errorPositions = controller.convertErrorsToSet(errors);
currentErrors = controller.convertErrorsToSet(errors);
getChildren().clear();
int[][] boardState = gameMoves.getBoard();
@ -52,21 +65,22 @@ public class HitoriBoardPanel extends GridPane {
for (int row = 0; row < boardState.length; row++) {
for (int col = 0; col < boardState[row].length; col++) {
Button cellButton = createCellButton(row, col, boardState[row][col],
blackCells[row][col], whiteCells[row][col]);
if (errorPositions.contains(row + "," + col) && blackCells[row][col]) {
cellButton.setStyle("-fx-background-color: red; -fx-text-fill: white;");
}
blackCells[row][col], whiteCells[row][col],
currentErrors.contains(row + "," + col));
add(cellButton, col, row);
}
}
}
private Button createCellButton(int row, int col, int value, boolean isBlack, boolean isWhite) {
private Button createCellButton(int row, int col, int value, boolean isBlack, boolean isWhite, boolean isError) {
Button cellButton = new Button(String.valueOf(value));
cellButton.setPrefSize(50, 50);
styleCellButton(cellButton, isBlack, isWhite);
if (isError && isBlack) {
cellButton.setStyle("-fx-background-color: red; -fx-text-fill: white;");
} else {
styleCellButton(cellButton, isBlack, isWhite);
}
cellButton.setOnMouseClicked(event -> {
if (!controller.isPaused()) {

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@ -5,12 +5,13 @@ import javafx.scene.Scene;
import javafx.scene.control.*;
import javafx.scene.layout.VBox;
import javafx.stage.Modality;
import javafx.stage.Stage;
import javafx.stage.Window;
import java.util.Optional;
public class HitoriDialogManager {
private final Window owner;
private Stage currentDialog;
public HitoriDialogManager(Window owner) {
this.owner = owner;
@ -20,10 +21,10 @@ public class HitoriDialogManager {
Dialog<String> dialog = new Dialog<>();
dialog.setTitle("Select Hitori Board");
dialog.setHeaderText("Choose a board to play:");
dialog.initModality(Modality.APPLICATION_MODAL);
if (owner != null && owner.getScene() != null) {
dialog.initOwner(owner);
dialog.initModality(Modality.APPLICATION_MODAL);
}
ButtonType selectButtonType = new ButtonType("Play", ButtonBar.ButtonData.OK_DONE);
@ -58,8 +59,13 @@ public class HitoriDialogManager {
alert.setTitle(title);
alert.setHeaderText(null);
alert.setContentText(message);
alert.initOwner(owner);
alert.showAndWait();
alert.initModality(Modality.NONE); // Don't block game updates
if (owner != null && owner.getScene() != null) {
alert.initOwner(owner);
}
alert.show(); // Use show() instead of showAndWait() to not block
}
public Optional<String> askForPlayerName() {
@ -67,7 +73,12 @@ public class HitoriDialogManager {
dialog.setTitle("High Score");
dialog.setHeaderText("Congratulations! Enter your name:");
dialog.setContentText("Name:");
dialog.initOwner(owner);
dialog.initModality(Modality.APPLICATION_MODAL);
if (owner != null && owner.getScene() != null) {
dialog.initOwner(owner);
}
return dialog.showAndWait();
}
@ -76,7 +87,11 @@ public class HitoriDialogManager {
alert.setTitle("Delete High Scores");
alert.setHeaderText("Are you sure?");
alert.setContentText("This will permanently delete all high scores.");
alert.initOwner(owner);
alert.initModality(Modality.APPLICATION_MODAL);
if (owner != null && owner.getScene() != null) {
alert.initOwner(owner);
}
Optional<ButtonType> result = alert.showAndWait();
return result.isPresent() && result.get() == ButtonType.OK;
@ -86,13 +101,17 @@ public class HitoriDialogManager {
Alert alert = new Alert(Alert.AlertType.CONFIRMATION);
alert.setTitle("Game Complete");
alert.setHeaderText("Would you like to start a new game?");
alert.setContentText("Choose whether to start a new game or continue viewing this one.");
alert.setContentText("Your current game progress will be saved automatically.");
ButtonType buttonTypeNew = new ButtonType("New Game");
ButtonType buttonTypeStay = new ButtonType("Stay Here", ButtonBar.ButtonData.CANCEL_CLOSE);
alert.getButtonTypes().setAll(buttonTypeNew, buttonTypeStay);
alert.initOwner(owner);
alert.initModality(Modality.APPLICATION_MODAL);
if (owner != null && owner.getScene() != null) {
alert.initOwner(owner);
}
Optional<ButtonType> result = alert.showAndWait();
return result.isPresent() && result.get() == buttonTypeNew;
@ -108,9 +127,27 @@ public class HitoriDialogManager {
ButtonType buttonTypeNo = new ButtonType("Start New Game");
alert.getButtonTypes().setAll(buttonTypeYes, buttonTypeNo);
alert.initOwner(owner);
alert.initModality(Modality.APPLICATION_MODAL);
if (owner != null && owner.getScene() != null) {
alert.initOwner(owner);
}
Optional<ButtonType> result = alert.showAndWait();
return result.isPresent() && result.get() == buttonTypeYes;
}
public void showBlockingAlert(String title, String message) {
Alert alert = new Alert(Alert.AlertType.INFORMATION);
alert.setTitle(title);
alert.setHeaderText(null);
alert.setContentText(message);
alert.initModality(Modality.APPLICATION_MODAL);
if (owner != null && owner.getScene() != null) {
alert.initOwner(owner);
}
alert.showAndWait(); // Block until closed
}
}

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@ -3,11 +3,11 @@ package Main;
import GUI.HitoriDialogManager;
import domain.HitoriBoardLoader;
import domain.HitoriGameMain;
import GUI.GameUIController;
import javafx.application.Application;
import javafx.scene.Scene;
import javafx.scene.layout.BorderPane;
import javafx.stage.Stage;
import GUI.GameUIController;
public class MainMethod extends Application {
private HitoriBoardLoader boardLoader;
@ -24,14 +24,15 @@ public class MainMethod extends Application {
boardLoader = new HitoriBoardLoader();
dialogManager = new HitoriDialogManager(primaryStage);
checkSavedGame(primaryStage);
HitoriGameMain savedGame = HitoriGameMain.loadGameState();
checkSavedGame(primaryStage, savedGame);
}
private void checkSavedGame(Stage primaryStage) {
HitoriGameMain savedGame = HitoriGameMain.loadGameState();
private void checkSavedGame(Stage primaryStage, HitoriGameMain savedGame) {
if (savedGame != null) {
if (dialogManager.confirmLoadSavedGame()) {
initializeGame(savedGame.getBoard(), primaryStage);
// Load the saved game with all its state
initializeGame(primaryStage, savedGame);
} else {
showBoardSelectionDialog(primaryStage);
}
@ -46,15 +47,15 @@ public class MainMethod extends Application {
currentBoardName = boardName;
int[][] selectedBoard = boardLoader.getBoard(boardName);
if (selectedBoard != null) {
initializeGame(selectedBoard, primaryStage);
initializeGame(primaryStage, new HitoriGameMain(selectedBoard));
}
},
() -> System.exit(0)
);
}
private void initializeGame(int[][] board, Stage primaryStage) {
controller = new GameUIController(board, dialogManager);
private void initializeGame(Stage primaryStage, HitoriGameMain game) {
controller = new GameUIController(game.getBoard(), dialogManager, primaryStage, game);
createGameUI(primaryStage);
}

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@ -4,11 +4,10 @@ import java.io.Serializable;
import java.util.Arrays;
public class GameBase implements Serializable {
protected int[][] board;
public boolean[][] blackCells;
public boolean[][] whiteCells;
protected int mistakeCount;
public int mistakeCount;
public GameBase(int[][] initialBoard) {
this.board = new int[initialBoard.length][initialBoard[0].length];
@ -23,7 +22,6 @@ public class GameBase implements Serializable {
public void reset() {
blackCells = new boolean[board.length][board[0].length];
whiteCells = new boolean[board.length][board[0].length];
mistakeCount = 0;
}
public int[][] getBoard() {

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@ -2,14 +2,14 @@ package domain;
import java.util.*;
public class GameSolver extends domain.HitoriGameMoves {
public class GameSolver extends HitoriGameMoves {
public GameSolver(int[][] initialBoard) {
super(initialBoard);
}
public boolean isSolved() {
// First check if all cells are marked (either black or white)
for (int i = 0; i < board.length; i++) {
for (int j = 0; j < board[0].length; j++) {
if (!blackCells[i][j] && !whiteCells[i][j]) {
@ -18,7 +18,7 @@ public class GameSolver extends domain.HitoriGameMoves {
}
}
// Check for adjacent black cells
for (int i = 0; i < board.length; i++) {
for (int j = 0; j < board[0].length; j++) {
if (blackCells[i][j] && !isValidBlackMark(i, j)) {
@ -27,13 +27,13 @@ public class GameSolver extends domain.HitoriGameMoves {
}
}
// Check for duplicates in rows and columns
for (int i = 0; i < board.length; i++) {
Set<Integer> seenInRow = new HashSet<>();
Set<Integer> seenInCol = new HashSet<>();
for (int j = 0; j < board[0].length; j++) {
// Check row
if (!blackCells[i][j]) {
if (seenInRow.contains(board[i][j])) {
return false;
@ -41,7 +41,7 @@ public class GameSolver extends domain.HitoriGameMoves {
seenInRow.add(board[i][j]);
}
// Check column
if (!blackCells[j][i]) {
if (seenInCol.contains(board[j][i])) {
return false;
@ -55,7 +55,7 @@ public class GameSolver extends domain.HitoriGameMoves {
return isOrthogonallyConnected();
}
public boolean isValidBlackMark(int row, int col) {
private boolean isValidBlackMark(int row, int col) {
if (row > 0 && blackCells[row-1][col] ||
row < board.length-1 && blackCells[row+1][col] ||
col > 0 && blackCells[row][col-1] ||

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@ -29,7 +29,7 @@ public class HitoriBoardLoader {
// Try to load each board
for (String fileName : boardFiles) {
try {
InputStream is = getClass().getResourceAsStream("/META-INF/" + fileName);
InputStream is = getClass().getResourceAsStream("/" + fileName);
if (is == null) {
is = getClass().getResourceAsStream("/" + fileName);
}

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@ -1,19 +1,48 @@
package domain;
import domain.GameSolver;
import java.io.*;
public class HitoriGameMain extends GameSolver {
private static final long serialVersionUID = 1L;
private final domain.HitoriGameTimer timer;
private final domain.HitoriGameScores scores;
private final HitoriGameTimer timer;
private final HitoriGameScores scores;
private long savedTime;
public HitoriGameMain(int[][] initialBoard) {
super(initialBoard);
this.timer = new domain.HitoriGameTimer();
this.timer = new HitoriGameTimer();
this.scores = new HitoriGameScores();
this.savedTime = 0;
}
public HitoriGameTimer getTimer() {
return timer;
}
public HitoriGameScores getScores() {
return scores;
}
// Update serialization to handle full game state
private void writeObject(ObjectOutputStream out) throws IOException {
out.defaultWriteObject();
// Save current state
out.writeLong(getElapsedTimeInSeconds());
out.writeInt(mistakeCount);
out.writeObject(blackCells);
out.writeObject(whiteCells);
}
private void readObject(ObjectInputStream in) throws IOException, ClassNotFoundException {
in.defaultReadObject();
// Restore state
long savedTime = in.readLong();
this.mistakeCount = in.readInt();
this.blackCells = (boolean[][]) in.readObject();
this.whiteCells = (boolean[][]) in.readObject();
// Initialize timer with saved time
this.timer.setElapsedTime(savedTime);
}
// Timer delegation methods
@ -34,7 +63,7 @@ public class HitoriGameMain extends GameSolver {
}
public long getElapsedTimeInSeconds() {
return timer.getElapsedTimeInSeconds();
return savedTime > 0 ? savedTime : timer.getElapsedTimeInSeconds();
}
// High score delegation methods
@ -59,6 +88,19 @@ public class HitoriGameMain extends GameSolver {
}
// Game state persistence
public void setGameState(boolean[][] blackCells, boolean[][] whiteCells, int mistakeCount, long elapsedTime) {
this.blackCells = new boolean[blackCells.length][blackCells[0].length];
this.whiteCells = new boolean[whiteCells.length][whiteCells[0].length];
for (int i = 0; i < blackCells.length; i++) {
this.blackCells[i] = blackCells[i].clone();
this.whiteCells[i] = whiteCells[i].clone();
}
this.mistakeCount = mistakeCount;
this.savedTime = elapsedTime;
}
public void saveGameState() {
try (ObjectOutputStream oos = new ObjectOutputStream(
new FileOutputStream("gamestate.dat"))) {
@ -71,15 +113,26 @@ public class HitoriGameMain extends GameSolver {
public static HitoriGameMain loadGameState() {
try (ObjectInputStream ois = new ObjectInputStream(
new FileInputStream("gamestate.dat"))) {
return (HitoriGameMain) ois.readObject();
HitoriGameMain loadedGame = (HitoriGameMain) ois.readObject();
// Initialize transient fields
loadedGame.timer.resetTimer();
return loadedGame;
} catch (IOException | ClassNotFoundException e) {
return null;
}
}
public void restoreGameState(HitoriGameMain savedGame) {
if (savedGame != null) {
this.setGameState(savedGame.blackCells, savedGame.whiteCells,
savedGame.mistakeCount, savedGame.savedTime);
}
}
@Override
public void reset() {
super.reset();
resetTimer();
// Don't reset timer anymore
savedTime = 0;
}
}

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@ -29,9 +29,6 @@ public class HitoriGameMoves extends GameBase {
}
public void markCellAsBlack(int row, int col) {
if (!isValidBlackMark(row, col)) {
mistakeCount++;
}
blackCells[row][col] = true;
whiteCells[row][col] = false;
saveState();
@ -43,17 +40,7 @@ public class HitoriGameMoves extends GameBase {
saveState();
}
protected boolean isValidBlackMark(int row, int col) {
if (row > 0 && blackCells[row-1][col] ||
row < board.length-1 && blackCells[row+1][col] ||
col > 0 && blackCells[row][col-1] ||
col < board[0].length-1 && blackCells[row][col+1]) {
return false;
}
return true;
}
private void saveState() {
protected void saveState() {
while (history.size() > historyPointer + 1) {
history.remove(history.size() - 1);
}
@ -90,9 +77,20 @@ public class HitoriGameMoves extends GameBase {
@Override
public void reset() {
// Save mistake count before reset
int currentMistakes = mistakeCount;
// Call parent reset which resets the board state
super.reset();
// Clear history
history.clear();
historyPointer = -1;
// Restore mistake count
mistakeCount = currentMistakes;
// Save initial state
saveState();
}
}

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@ -1,30 +1,40 @@
package domain;
import java.io.IOException;
import java.io.ObjectInputStream;
import java.io.ObjectOutputStream;
import java.io.Serializable;
public class HitoriGameTimer implements Serializable {
private static final long serialVersionUID = 1L;
private transient long startTime;
private long elapsedTime;
private boolean isPaused;
private transient long startTime; // Time when timer was last started
private long elapsedTime; // Total accumulated time
private boolean isPaused; // Current pause state
private long lastPauseTime; // When the timer was last paused
public HitoriGameTimer() {
this.startTime = 0;
this.elapsedTime = 0;
this.isPaused = false;
this.isPaused = true; // Start paused
this.lastPauseTime = 0;
}
public void startTimer() {
if (isPaused || startTime == 0) {
if (isPaused) {
startTime = System.currentTimeMillis();
isPaused = false;
// If this is a resume after pause, handle accumulated time
if (lastPauseTime > 0) {
startTime = System.currentTimeMillis();
}
}
}
public void pauseTimer() {
if (!isPaused && startTime > 0) {
elapsedTime += System.currentTimeMillis() - startTime;
lastPauseTime = System.currentTimeMillis();
elapsedTime += lastPauseTime - startTime;
startTime = 0;
isPaused = true;
}
@ -32,25 +42,51 @@ public class HitoriGameTimer implements Serializable {
public void stopTimer() {
if (!isPaused && startTime > 0) {
elapsedTime += System.currentTimeMillis() - startTime;
long stopTime = System.currentTimeMillis();
elapsedTime += stopTime - startTime;
startTime = 0;
isPaused = true;
lastPauseTime = stopTime;
}
}
public void resetTimer() {
startTime = 0;
elapsedTime = 0;
isPaused = false;
isPaused = true;
lastPauseTime = 0;
}
public void setElapsedTime(long timeInSeconds) {
this.elapsedTime = timeInSeconds * 1000; // Convert to milliseconds
this.lastPauseTime = System.currentTimeMillis();
}
public long getElapsedTimeInSeconds() {
if (isPaused || startTime == 0) {
if (isPaused) {
return elapsedTime / 1000;
}
return (elapsedTime + System.currentTimeMillis() - startTime) / 1000;
long currentTime = System.currentTimeMillis();
return (elapsedTime + (currentTime - startTime)) / 1000;
}
public boolean isPaused() {
return isPaused;
}
// For serialization
private void writeObject(ObjectOutputStream out) throws IOException {
out.defaultWriteObject();
// Save current elapsed time if timer is running
if (!isPaused && startTime > 0) {
elapsedTime += System.currentTimeMillis() - startTime;
}
}
private void readObject(ObjectInputStream in) throws IOException, ClassNotFoundException {
in.defaultReadObject();
// Initialize transient fields
startTime = 0;
isPaused = true; // Start paused when restored
}
}

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@ -1,5 +1,6 @@
import GUI.GameUIController;
import GUI.HitoriDialogManager;
import domain.HitoriGameMain;
import javafx.stage.Stage;
import org.junit.jupiter.api.*;
import org.junit.jupiter.api.extension.ExtendWith;
@ -28,11 +29,7 @@ class GameUIControllerTest {
this.stage = stage;
}
@BeforeEach
void setUp() {
dialogManager = mock(HitoriDialogManager.class);
controller = new GameUIController(TEST_BOARD, dialogManager);
}
@Test
void testInitialization() {