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finalfixxe
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Before Width: | Height: | Size: 44 KiB |
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@ -8,7 +8,6 @@ public class GameSolver extends HitoriGameMoves {
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super(initialBoard);
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super(initialBoard);
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}
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}
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// Überprüft, ob das Spiel gelöst wurde
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public boolean isSolved() {
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public boolean isSolved() {
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// First check if all cells are marked (either black or white)
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// First check if all cells are marked (either black or white)
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for (int i = 0; i < board.length; i++) {
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for (int i = 0; i < board.length; i++) {
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@ -56,7 +55,6 @@ public class GameSolver extends HitoriGameMoves {
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return isOrthogonallyConnected();
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return isOrthogonallyConnected();
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}
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}
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// Überprüft, ob die schwarze Markierung gültig ist
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private boolean isValidBlackMark(int row, int col) {
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private boolean isValidBlackMark(int row, int col) {
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if (row > 0 && blackCells[row-1][col] ||
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if (row > 0 && blackCells[row-1][col] ||
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row < board.length-1 && blackCells[row+1][col] ||
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row < board.length-1 && blackCells[row+1][col] ||
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@ -67,7 +65,6 @@ public class GameSolver extends HitoriGameMoves {
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return true;
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return true;
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}
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}
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// Überprüft, ob weiße Zellen orthogonal verbunden sind
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private boolean isOrthogonallyConnected() {
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private boolean isOrthogonallyConnected() {
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if (board.length == 0) return true;
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if (board.length == 0) return true;
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@ -87,7 +84,6 @@ public class GameSolver extends HitoriGameMoves {
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return true;
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return true;
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}
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}
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// Findet die erste weiße Zelle
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private int[] findFirstWhiteCell() {
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private int[] findFirstWhiteCell() {
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for (int i = 0; i < board.length; i++) {
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for (int i = 0; i < board.length; i++) {
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for (int j = 0; j < board[0].length; j++) {
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for (int j = 0; j < board[0].length; j++) {
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@ -99,7 +95,6 @@ public class GameSolver extends HitoriGameMoves {
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return null;
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return null;
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}
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}
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// Tiefensuche, um verbundene weiße Zellen zu finden
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private void dfs(int row, int col, boolean[][] visited) {
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private void dfs(int row, int col, boolean[][] visited) {
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if (row < 0 || row >= board.length || col < 0 || col >= board[0].length ||
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if (row < 0 || row >= board.length || col < 0 || col >= board[0].length ||
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visited[row][col] || blackCells[row][col]) {
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visited[row][col] || blackCells[row][col]) {
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@ -114,7 +109,6 @@ public class GameSolver extends HitoriGameMoves {
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dfs(row, col + 1, visited);
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dfs(row, col + 1, visited);
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}
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}
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// Findet fehlerhafte schwarze Markierungen
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public List<int[]> findIncorrectBlackMarks() {
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public List<int[]> findIncorrectBlackMarks() {
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List<int[]> incorrectMarks = new ArrayList<>();
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List<int[]> incorrectMarks = new ArrayList<>();
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for (int i = 0; i < board.length; i++) {
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for (int i = 0; i < board.length; i++) {
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@ -11,12 +11,12 @@ public class HitoriBoardLoader {
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public HitoriBoardLoader() {
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public HitoriBoardLoader() {
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availableBoards = new HashMap<>();
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availableBoards = new HashMap<>();
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solutions = new HashMap<>();
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solutions = new HashMap<>();
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loadAllBoards(); // Lädt alle verfügbaren Boards
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loadAllBoards();
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}
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}
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private void loadAllBoards() {
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private void loadAllBoards() {
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try {
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try {
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// Definiere die Board-Dateinamen
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// Define all board file names
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String[] boardFiles = {
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String[] boardFiles = {
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"Hitori4x4_leicht.csv",
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"Hitori4x4_leicht.csv",
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"Hitori5x5leicht.csv",
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"Hitori5x5leicht.csv",
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@ -26,12 +26,16 @@ public class HitoriBoardLoader {
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"Hitori15x15_medium.csv"
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"Hitori15x15_medium.csv"
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};
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};
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// Versuche, jedes Board zu laden
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// Try to load each board
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for (String fileName : boardFiles) {
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for (String fileName : boardFiles) {
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try {
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try {
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InputStream is = getClass().getResourceAsStream("/" + fileName);
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InputStream is = getClass().getResourceAsStream("/" + fileName);
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if (is == null) {
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is = getClass().getResourceAsStream("/" + fileName);
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}
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if (is != null) {
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if (is != null) {
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loadBoard(fileName, is); // Lade das Board
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loadBoard(fileName, is);
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}
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}
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} catch (Exception e) {
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} catch (Exception e) {
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System.out.println("Failed to load board: " + fileName);
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System.out.println("Failed to load board: " + fileName);
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@ -39,7 +43,6 @@ public class HitoriBoardLoader {
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}
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}
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}
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}
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// Überprüfe, ob Boards geladen wurden
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if (availableBoards.isEmpty()) {
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if (availableBoards.isEmpty()) {
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System.out.println("No board files found. Please ensure .csv files are in the resources folder.");
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System.out.println("No board files found. Please ensure .csv files are in the resources folder.");
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} else {
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} else {
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@ -50,16 +53,15 @@ public class HitoriBoardLoader {
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}
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}
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}
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}
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// Lädt ein einzelnes Board und seine Lösung
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private void loadBoard(String fileName, InputStream inputStream) throws IOException {
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private void loadBoard(String fileName, InputStream inputStream) throws IOException {
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try (BufferedReader reader = new BufferedReader(new InputStreamReader(inputStream))) {
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try (BufferedReader reader = new BufferedReader(new InputStreamReader(inputStream))) {
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List<String> lines = new ArrayList<>();
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List<String> lines = new ArrayList<>();
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String line;
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String line;
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while ((line = reader.readLine()) != null) {
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while ((line = reader.readLine()) != null) {
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lines.add(line); // Liest jede Zeile der Datei
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lines.add(line);
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}
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}
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// Finde den Startpunkt der Lösung
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// Find where the solution starts
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int solutionIndex = -1;
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int solutionIndex = -1;
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for (int i = 0; i < lines.size(); i++) {
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for (int i = 0; i < lines.size(); i++) {
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if (lines.get(i).contains("//")) {
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if (lines.get(i).contains("//")) {
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@ -68,12 +70,12 @@ public class HitoriBoardLoader {
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}
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}
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}
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}
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// Parsen des Boards
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// Parse the board
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List<String[]> boardRows = new ArrayList<>();
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List<String[]> boardRows = new ArrayList<>();
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for (int i = 0; i < (solutionIndex == -1 ? lines.size() : solutionIndex); i++) {
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for (int i = 0; i < (solutionIndex == -1 ? lines.size() : solutionIndex); i++) {
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line = lines.get(i).trim();
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line = lines.get(i).trim();
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if (!line.isEmpty()) {
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if (!line.isEmpty()) {
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boardRows.add(line.split(",")); // Trenne die Zeilen in Spalten
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boardRows.add(line.split(","));
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}
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}
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}
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}
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@ -84,12 +86,12 @@ public class HitoriBoardLoader {
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for (int i = 0; i < rows; i++) {
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for (int i = 0; i < rows; i++) {
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for (int j = 0; j < cols; j++) {
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for (int j = 0; j < cols; j++) {
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board[i][j] = Integer.parseInt(boardRows.get(i)[j].trim()); // Konvertiere die Strings in Integers
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board[i][j] = Integer.parseInt(boardRows.get(i)[j].trim());
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}
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}
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}
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}
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availableBoards.put(fileName, board); // Speichere das Board
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availableBoards.put(fileName, board);
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// Wenn eine Lösung vorhanden ist, speichere sie
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// Parse the solution if available
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List<int[]> solutionCoordinates = new ArrayList<>();
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List<int[]> solutionCoordinates = new ArrayList<>();
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if (solutionIndex != -1) {
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if (solutionIndex != -1) {
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for (int i = solutionIndex + 1; i < lines.size(); i++) {
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for (int i = solutionIndex + 1; i < lines.size(); i++) {
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@ -102,23 +104,20 @@ public class HitoriBoardLoader {
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});
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});
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}
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}
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}
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}
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solutions.put(fileName, solutionCoordinates); // Speichere die Lösung
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solutions.put(fileName, solutionCoordinates);
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}
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}
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}
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}
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}
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}
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}
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}
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// Gibt die Namen der verfügbaren Boards zurück
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public Set<String> getAvailableBoardNames() {
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public Set<String> getAvailableBoardNames() {
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return availableBoards.keySet();
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return availableBoards.keySet();
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}
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}
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// Gibt ein Board anhand des Namens zurück
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public int[][] getBoard(String boardName) {
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public int[][] getBoard(String boardName) {
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return availableBoards.get(boardName);
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return availableBoards.get(boardName);
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}
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}
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// Gibt die Lösung für ein Board zurück
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public List<int[]> getSolution(String boardName) {
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public List<int[]> getSolution(String boardName) {
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return solutions.get(boardName);
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return solutions.get(boardName);
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}
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}
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@ -5,9 +5,9 @@ import java.io.*;
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public class HitoriGameMain extends GameSolver {
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public class HitoriGameMain extends GameSolver {
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private static final long serialVersionUID = 1L;
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private static final long serialVersionUID = 1L;
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private final HitoriGameTimer timer; // Timer für das Spiel
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private final HitoriGameTimer timer;
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private final HitoriGameScores scores; // Highscore-Verwaltung
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private final HitoriGameScores scores;
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private long savedTime; // Gespeicherte Zeit für den Timer
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private long savedTime;
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public HitoriGameMain(int[][] initialBoard) {
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public HitoriGameMain(int[][] initialBoard) {
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super(initialBoard);
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super(initialBoard);
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@ -24,26 +24,28 @@ public class HitoriGameMain extends GameSolver {
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return scores;
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return scores;
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}
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}
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// Speichert den aktuellen Zustand des Spiels
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// Update serialization to handle full game state
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private void writeObject(ObjectOutputStream out) throws IOException {
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private void writeObject(ObjectOutputStream out) throws IOException {
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out.defaultWriteObject();
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out.defaultWriteObject();
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// Save current state
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out.writeLong(getElapsedTimeInSeconds());
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out.writeLong(getElapsedTimeInSeconds());
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out.writeInt(mistakeCount);
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out.writeInt(mistakeCount);
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out.writeObject(blackCells);
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out.writeObject(blackCells);
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out.writeObject(whiteCells);
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out.writeObject(whiteCells);
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}
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}
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// Stellt den gespeicherten Zustand des Spiels wieder her
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private void readObject(ObjectInputStream in) throws IOException, ClassNotFoundException {
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private void readObject(ObjectInputStream in) throws IOException, ClassNotFoundException {
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in.defaultReadObject();
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in.defaultReadObject();
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// Restore state
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long savedTime = in.readLong();
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long savedTime = in.readLong();
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this.mistakeCount = in.readInt();
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this.mistakeCount = in.readInt();
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this.blackCells = (boolean[][]) in.readObject();
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this.blackCells = (boolean[][]) in.readObject();
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this.whiteCells = (boolean[][]) in.readObject();
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this.whiteCells = (boolean[][]) in.readObject();
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// Initialize timer with saved time
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this.timer.setElapsedTime(savedTime);
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this.timer.setElapsedTime(savedTime);
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}
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}
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// Steuerung des Timers
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// Timer delegation methods
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public void startTimer() {
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public void startTimer() {
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timer.startTimer();
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timer.startTimer();
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}
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}
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@ -60,12 +62,11 @@ public class HitoriGameMain extends GameSolver {
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timer.resetTimer();
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timer.resetTimer();
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}
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}
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// Gibt die verstrichene Zeit zurück
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public long getElapsedTimeInSeconds() {
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public long getElapsedTimeInSeconds() {
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return savedTime > 0 ? savedTime : timer.getElapsedTimeInSeconds();
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return savedTime > 0 ? savedTime : timer.getElapsedTimeInSeconds();
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}
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}
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|
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// Highscore-Verwaltung
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// High score delegation methods
|
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public void addHighScore(String playerName, long timeInSeconds) {
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public void addHighScore(String playerName, long timeInSeconds) {
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scores.addHighScore(playerName, timeInSeconds, getMistakeCount());
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scores.addHighScore(playerName, timeInSeconds, getMistakeCount());
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}
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}
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@ -86,7 +87,7 @@ public class HitoriGameMain extends GameSolver {
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scores.saveHighScoresToFile();
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scores.saveHighScoresToFile();
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}
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}
|
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|
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// Setzt den Spielzustand
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// Game state persistence
|
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public void setGameState(boolean[][] blackCells, boolean[][] whiteCells, int mistakeCount, long elapsedTime) {
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public void setGameState(boolean[][] blackCells, boolean[][] whiteCells, int mistakeCount, long elapsedTime) {
|
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this.blackCells = new boolean[blackCells.length][blackCells[0].length];
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this.blackCells = new boolean[blackCells.length][blackCells[0].length];
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this.whiteCells = new boolean[whiteCells.length][whiteCells[0].length];
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this.whiteCells = new boolean[whiteCells.length][whiteCells[0].length];
|
||||||
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@ -100,7 +101,6 @@ public class HitoriGameMain extends GameSolver {
|
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this.savedTime = elapsedTime;
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this.savedTime = elapsedTime;
|
||||||
}
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}
|
||||||
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|
||||||
// Speichert das Spiel in einer Datei
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|
||||||
public void saveGameState() {
|
public void saveGameState() {
|
||||||
try (ObjectOutputStream oos = new ObjectOutputStream(
|
try (ObjectOutputStream oos = new ObjectOutputStream(
|
||||||
new FileOutputStream("gamestate.dat"))) {
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new FileOutputStream("gamestate.dat"))) {
|
||||||
|
|
@ -110,11 +110,11 @@ public class HitoriGameMain extends GameSolver {
|
||||||
}
|
}
|
||||||
}
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}
|
||||||
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|
||||||
// Lädt das Spiel aus einer Datei
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|
||||||
public static HitoriGameMain loadGameState() {
|
public static HitoriGameMain loadGameState() {
|
||||||
try (ObjectInputStream ois = new ObjectInputStream(
|
try (ObjectInputStream ois = new ObjectInputStream(
|
||||||
new FileInputStream("gamestate.dat"))) {
|
new FileInputStream("gamestate.dat"))) {
|
||||||
HitoriGameMain loadedGame = (HitoriGameMain) ois.readObject();
|
HitoriGameMain loadedGame = (HitoriGameMain) ois.readObject();
|
||||||
|
// Initialize transient fields
|
||||||
loadedGame.timer.resetTimer();
|
loadedGame.timer.resetTimer();
|
||||||
return loadedGame;
|
return loadedGame;
|
||||||
} catch (IOException | ClassNotFoundException e) {
|
} catch (IOException | ClassNotFoundException e) {
|
||||||
|
|
@ -122,7 +122,6 @@ public class HitoriGameMain extends GameSolver {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Stellt den gespeicherten Zustand des Spiels wieder her
|
|
||||||
public void restoreGameState(HitoriGameMain savedGame) {
|
public void restoreGameState(HitoriGameMain savedGame) {
|
||||||
if (savedGame != null) {
|
if (savedGame != null) {
|
||||||
this.setGameState(savedGame.blackCells, savedGame.whiteCells,
|
this.setGameState(savedGame.blackCells, savedGame.whiteCells,
|
||||||
|
|
@ -133,6 +132,7 @@ public class HitoriGameMain extends GameSolver {
|
||||||
@Override
|
@Override
|
||||||
public void reset() {
|
public void reset() {
|
||||||
super.reset();
|
super.reset();
|
||||||
savedTime = 0; // Timer wird nicht zurückgesetzt
|
// Don't reset timer anymore
|
||||||
|
savedTime = 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -0,0 +1,96 @@
|
||||||
|
package domain;
|
||||||
|
|
||||||
|
import java.io.Serializable;
|
||||||
|
import java.util.*;
|
||||||
|
|
||||||
|
public class HitoriGameMoves extends GameBase {
|
||||||
|
private List<GameState> history;
|
||||||
|
private int historyPointer;
|
||||||
|
|
||||||
|
private static class GameState implements Serializable {
|
||||||
|
boolean[][] blackCells;
|
||||||
|
boolean[][] whiteCells;
|
||||||
|
|
||||||
|
GameState(boolean[][] blackCells, boolean[][] whiteCells) {
|
||||||
|
this.blackCells = new boolean[blackCells.length][blackCells[0].length];
|
||||||
|
this.whiteCells = new boolean[whiteCells.length][whiteCells[0].length];
|
||||||
|
for (int i = 0; i < blackCells.length; i++) {
|
||||||
|
this.blackCells[i] = Arrays.copyOf(blackCells[i], blackCells[i].length);
|
||||||
|
this.whiteCells[i] = Arrays.copyOf(whiteCells[i], whiteCells[i].length);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public HitoriGameMoves(int[][] initialBoard) {
|
||||||
|
super(initialBoard);
|
||||||
|
this.history = new ArrayList<>();
|
||||||
|
this.historyPointer = -1;
|
||||||
|
saveState();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void markCellAsBlack(int row, int col) {
|
||||||
|
blackCells[row][col] = true;
|
||||||
|
whiteCells[row][col] = false;
|
||||||
|
saveState();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void markCellAsWhite(int row, int col) {
|
||||||
|
whiteCells[row][col] = true;
|
||||||
|
blackCells[row][col] = false;
|
||||||
|
saveState();
|
||||||
|
}
|
||||||
|
|
||||||
|
protected void saveState() {
|
||||||
|
while (history.size() > historyPointer + 1) {
|
||||||
|
history.remove(history.size() - 1);
|
||||||
|
}
|
||||||
|
history.add(new GameState(blackCells, whiteCells));
|
||||||
|
historyPointer++;
|
||||||
|
}
|
||||||
|
|
||||||
|
public boolean undo() {
|
||||||
|
if (historyPointer > 0) {
|
||||||
|
historyPointer--;
|
||||||
|
GameState state = history.get(historyPointer);
|
||||||
|
restoreState(state);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public boolean redo() {
|
||||||
|
if (historyPointer < history.size() - 1) {
|
||||||
|
historyPointer++;
|
||||||
|
GameState state = history.get(historyPointer);
|
||||||
|
restoreState(state);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void restoreState(GameState state) {
|
||||||
|
for (int i = 0; i < board.length; i++) {
|
||||||
|
blackCells[i] = Arrays.copyOf(state.blackCells[i], state.blackCells[i].length);
|
||||||
|
whiteCells[i] = Arrays.copyOf(state.whiteCells[i], state.whiteCells[i].length);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void reset() {
|
||||||
|
// Save mistake count before reset
|
||||||
|
int currentMistakes = mistakeCount;
|
||||||
|
|
||||||
|
// Call parent reset which resets the board state
|
||||||
|
super.reset();
|
||||||
|
|
||||||
|
// Clear history
|
||||||
|
history.clear();
|
||||||
|
historyPointer = -1;
|
||||||
|
|
||||||
|
// Restore mistake count
|
||||||
|
mistakeCount = currentMistakes;
|
||||||
|
|
||||||
|
// Save initial state
|
||||||
|
saveState();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -8,7 +8,6 @@ public class HitoriGameScores implements Serializable {
|
||||||
|
|
||||||
private Map<String, List<HighScoreEntry>> highScores;
|
private Map<String, List<HighScoreEntry>> highScores;
|
||||||
|
|
||||||
// Speichert einzelne Highscore-Einträge
|
|
||||||
private static class HighScoreEntry implements Serializable {
|
private static class HighScoreEntry implements Serializable {
|
||||||
String playerName;
|
String playerName;
|
||||||
long time;
|
long time;
|
||||||
|
|
@ -25,20 +24,17 @@ public class HitoriGameScores implements Serializable {
|
||||||
this.highScores = new HashMap<>();
|
this.highScores = new HashMap<>();
|
||||||
}
|
}
|
||||||
|
|
||||||
// Fügt einen neuen Highscore hinzu
|
|
||||||
public void addHighScore(String playerName, long timeInSeconds, int mistakes) {
|
public void addHighScore(String playerName, long timeInSeconds, int mistakes) {
|
||||||
highScores.putIfAbsent(playerName, new ArrayList<>());
|
highScores.putIfAbsent(playerName, new ArrayList<>());
|
||||||
highScores.get(playerName).add(new HighScoreEntry(playerName, timeInSeconds, mistakes));
|
highScores.get(playerName).add(new HighScoreEntry(playerName, timeInSeconds, mistakes));
|
||||||
saveHighScoresToFile();
|
saveHighScoresToFile();
|
||||||
}
|
}
|
||||||
|
|
||||||
// Löscht alle Highscores
|
|
||||||
public void deleteHighScores() {
|
public void deleteHighScores() {
|
||||||
highScores.clear();
|
highScores.clear();
|
||||||
saveHighScoresToFile();
|
saveHighScoresToFile();
|
||||||
}
|
}
|
||||||
|
|
||||||
// Gibt die besten Highscores mit Durchschnittszeit zurück
|
|
||||||
public List<String> getHighScoresWithAverage() {
|
public List<String> getHighScoresWithAverage() {
|
||||||
List<String> result = new ArrayList<>();
|
List<String> result = new ArrayList<>();
|
||||||
List<HighScoreEntry> allEntries = new ArrayList<>();
|
List<HighScoreEntry> allEntries = new ArrayList<>();
|
||||||
|
|
@ -47,27 +43,24 @@ public class HitoriGameScores implements Serializable {
|
||||||
allEntries.addAll(entries);
|
allEntries.addAll(entries);
|
||||||
}
|
}
|
||||||
|
|
||||||
allEntries.sort((a, b) -> Long.compare(a.time, b.time)); // Sortiert nach Zeit
|
allEntries.sort((a, b) -> Long.compare(a.time, b.time));
|
||||||
|
|
||||||
// Berechnet den Durchschnitt
|
|
||||||
double avgTime = allEntries.stream()
|
double avgTime = allEntries.stream()
|
||||||
.mapToLong(e -> e.time)
|
.mapToLong(e -> e.time)
|
||||||
.average()
|
.average()
|
||||||
.orElse(0);
|
.orElse(0);
|
||||||
|
|
||||||
// Fügt die besten 10 Einträge hinzu
|
|
||||||
for (int i = 0; i < Math.min(10, allEntries.size()); i++) {
|
for (int i = 0; i < Math.min(10, allEntries.size()); i++) {
|
||||||
HighScoreEntry entry = allEntries.get(i);
|
HighScoreEntry entry = allEntries.get(i);
|
||||||
result.add(String.format("%s - Time: %ds - Mistakes: %d",
|
result.add(String.format("%s - Time: %ds - Mistakes: %d",
|
||||||
entry.playerName, entry.time, entry.mistakes));
|
entry.playerName, entry.time, entry.mistakes));
|
||||||
}
|
}
|
||||||
|
|
||||||
result.add(String.format("Average Time: %.1fs", avgTime)); // Durchschnittszeit hinzufügen
|
result.add(String.format("Average Time: %.1fs", avgTime));
|
||||||
|
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Speichert die Highscores in einer Datei
|
|
||||||
public void saveHighScoresToFile() {
|
public void saveHighScoresToFile() {
|
||||||
try (ObjectOutputStream oos = new ObjectOutputStream(
|
try (ObjectOutputStream oos = new ObjectOutputStream(
|
||||||
new FileOutputStream("highscores.dat"))) {
|
new FileOutputStream("highscores.dat"))) {
|
||||||
|
|
@ -77,14 +70,13 @@ public class HitoriGameScores implements Serializable {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Lädt die Highscores aus einer Datei
|
|
||||||
@SuppressWarnings("unchecked")
|
@SuppressWarnings("unchecked")
|
||||||
public void loadHighScoresFromFile() {
|
public void loadHighScoresFromFile() {
|
||||||
try (ObjectInputStream ois = new ObjectInputStream(
|
try (ObjectInputStream ois = new ObjectInputStream(
|
||||||
new FileInputStream("highscores.dat"))) {
|
new FileInputStream("highscores.dat"))) {
|
||||||
highScores = (Map<String, List<HighScoreEntry>>) ois.readObject();
|
highScores = (Map<String, List<HighScoreEntry>>) ois.readObject();
|
||||||
} catch (IOException | ClassNotFoundException e) {
|
} catch (IOException | ClassNotFoundException e) {
|
||||||
highScores = new HashMap<>(); // Leert die Highscores bei Fehler
|
highScores = new HashMap<>();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -8,31 +8,29 @@ import java.io.Serializable;
|
||||||
public class HitoriGameTimer implements Serializable {
|
public class HitoriGameTimer implements Serializable {
|
||||||
private static final long serialVersionUID = 1L;
|
private static final long serialVersionUID = 1L;
|
||||||
|
|
||||||
private transient long startTime;
|
private transient long startTime; // Time when timer was last started
|
||||||
private long elapsedTime;
|
private long elapsedTime; // Total accumulated time
|
||||||
private boolean isPaused;
|
private boolean isPaused; // Current pause state
|
||||||
private long lastPauseTime;
|
private long lastPauseTime; // When the timer was last paused
|
||||||
|
|
||||||
public HitoriGameTimer() {
|
public HitoriGameTimer() {
|
||||||
this.startTime = 0;
|
this.startTime = 0;
|
||||||
this.elapsedTime = 0;
|
this.elapsedTime = 0;
|
||||||
this.isPaused = true; // Timer beginnt pausiert
|
this.isPaused = true; // Start paused
|
||||||
this.lastPauseTime = 0;
|
this.lastPauseTime = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Timer starten
|
|
||||||
public void startTimer() {
|
public void startTimer() {
|
||||||
if (isPaused) {
|
if (isPaused) {
|
||||||
startTime = System.currentTimeMillis();
|
startTime = System.currentTimeMillis();
|
||||||
isPaused = false;
|
isPaused = false;
|
||||||
|
// If this is a resume after pause, handle accumulated time
|
||||||
if (lastPauseTime > 0) {
|
if (lastPauseTime > 0) {
|
||||||
startTime = System.currentTimeMillis();
|
startTime = System.currentTimeMillis();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Timer pausieren
|
|
||||||
public void pauseTimer() {
|
public void pauseTimer() {
|
||||||
if (!isPaused && startTime > 0) {
|
if (!isPaused && startTime > 0) {
|
||||||
lastPauseTime = System.currentTimeMillis();
|
lastPauseTime = System.currentTimeMillis();
|
||||||
|
|
@ -42,7 +40,6 @@ public class HitoriGameTimer implements Serializable {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Timer stoppen
|
|
||||||
public void stopTimer() {
|
public void stopTimer() {
|
||||||
if (!isPaused && startTime > 0) {
|
if (!isPaused && startTime > 0) {
|
||||||
long stopTime = System.currentTimeMillis();
|
long stopTime = System.currentTimeMillis();
|
||||||
|
|
@ -53,7 +50,6 @@ public class HitoriGameTimer implements Serializable {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Timer zurücksetzen
|
|
||||||
public void resetTimer() {
|
public void resetTimer() {
|
||||||
startTime = 0;
|
startTime = 0;
|
||||||
elapsedTime = 0;
|
elapsedTime = 0;
|
||||||
|
|
@ -61,13 +57,11 @@ public class HitoriGameTimer implements Serializable {
|
||||||
lastPauseTime = 0;
|
lastPauseTime = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Setzt die vergangene Zeit manuell
|
|
||||||
public void setElapsedTime(long timeInSeconds) {
|
public void setElapsedTime(long timeInSeconds) {
|
||||||
this.elapsedTime = timeInSeconds * 1000; // Umrechnung in Millisekunden
|
this.elapsedTime = timeInSeconds * 1000; // Convert to milliseconds
|
||||||
this.lastPauseTime = System.currentTimeMillis();
|
this.lastPauseTime = System.currentTimeMillis();
|
||||||
}
|
}
|
||||||
|
|
||||||
// Gibt die vergangene Zeit in Sekunden zurück
|
|
||||||
public long getElapsedTimeInSeconds() {
|
public long getElapsedTimeInSeconds() {
|
||||||
if (isPaused) {
|
if (isPaused) {
|
||||||
return elapsedTime / 1000;
|
return elapsedTime / 1000;
|
||||||
|
|
@ -76,25 +70,23 @@ public class HitoriGameTimer implements Serializable {
|
||||||
return (elapsedTime + (currentTime - startTime)) / 1000;
|
return (elapsedTime + (currentTime - startTime)) / 1000;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Gibt zurück, ob der Timer pausiert ist
|
|
||||||
public boolean isPaused() {
|
public boolean isPaused() {
|
||||||
return isPaused;
|
return isPaused;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Für die Serialisierung: Speichert den aktuellen Zustand
|
// For serialization
|
||||||
private void writeObject(ObjectOutputStream out) throws IOException {
|
private void writeObject(ObjectOutputStream out) throws IOException {
|
||||||
out.defaultWriteObject();
|
out.defaultWriteObject();
|
||||||
|
// Save current elapsed time if timer is running
|
||||||
if (!isPaused && startTime > 0) {
|
if (!isPaused && startTime > 0) {
|
||||||
elapsedTime += System.currentTimeMillis() - startTime;
|
elapsedTime += System.currentTimeMillis() - startTime;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
private void readObject(ObjectInputStream in) throws IOException, ClassNotFoundException {
|
private void readObject(ObjectInputStream in) throws IOException, ClassNotFoundException {
|
||||||
in.defaultReadObject();
|
in.defaultReadObject();
|
||||||
|
// Initialize transient fields
|
||||||
startTime = 0;
|
startTime = 0;
|
||||||
isPaused = true;
|
isPaused = true; // Start paused when restored
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -24,14 +24,14 @@ class GameBaseTest {
|
||||||
|
|
||||||
@Test
|
@Test
|
||||||
void testReset() {
|
void testReset() {
|
||||||
// Setzt automatisch schwarze Zellen
|
// Directly set some cells (since we can't use markCell methods in base class)
|
||||||
game.blackCells[0][0] = true;
|
game.blackCells[0][0] = true;
|
||||||
game.whiteCells[1][1] = true;
|
game.whiteCells[1][1] = true;
|
||||||
|
|
||||||
// Reset game
|
// Reset game
|
||||||
game.reset();
|
game.reset();
|
||||||
|
|
||||||
// Verifiziert, ob alle schwarzen Zellen gelöscht wurden
|
// Verify all cells are reset
|
||||||
boolean[][] blackCells = game.getBlackCells();
|
boolean[][] blackCells = game.getBlackCells();
|
||||||
boolean[][] whiteCells = game.getWhiteCells();
|
boolean[][] whiteCells = game.getWhiteCells();
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -32,7 +32,6 @@ class GameUIControllerTest {
|
||||||
|
|
||||||
|
|
||||||
@Test
|
@Test
|
||||||
// Checkt ob alle Elemente initialisiert wurden
|
|
||||||
void testInitialization() {
|
void testInitialization() {
|
||||||
assertNotNull(controller);
|
assertNotNull(controller);
|
||||||
assertNotNull(controller.getBoardPanel());
|
assertNotNull(controller.getBoardPanel());
|
||||||
|
|
@ -66,12 +65,12 @@ class GameUIControllerTest {
|
||||||
|
|
||||||
@Test
|
@Test
|
||||||
void testResetGame() {
|
void testResetGame() {
|
||||||
// Feldermarkierungen
|
// Make some moves first
|
||||||
controller.handleLeftClick(0, 0);
|
controller.handleLeftClick(0, 0);
|
||||||
controller.handleRightClick(1, 1);
|
controller.handleRightClick(1, 1);
|
||||||
|
|
||||||
controller.resetGame();
|
controller.resetGame();
|
||||||
// Verifiziert Boardlöschung
|
// Verify the board is reset
|
||||||
var boardPanel = controller.getBoardPanel();
|
var boardPanel = controller.getBoardPanel();
|
||||||
assertEquals(9, boardPanel.getChildren().size()); // 3x3 board
|
assertEquals(9, boardPanel.getChildren().size()); // 3x3 board
|
||||||
}
|
}
|
||||||
|
|
@ -81,13 +80,13 @@ class GameUIControllerTest {
|
||||||
controller.handleLeftClick(0, 0);
|
controller.handleLeftClick(0, 0);
|
||||||
controller.undo();
|
controller.undo();
|
||||||
controller.redo();
|
controller.redo();
|
||||||
// Verifiziert den Board Status
|
// Verify the board state
|
||||||
assertTrue(controller.getBoardPanel().getChildren().size() > 0);
|
assertTrue(controller.getBoardPanel().getChildren().size() > 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
@Test
|
@Test
|
||||||
void testShowErrors() {
|
void testShowErrors() {
|
||||||
// Fehler werden kreiert
|
// Create some errors first
|
||||||
controller.handleLeftClick(0, 0);
|
controller.handleLeftClick(0, 0);
|
||||||
controller.handleLeftClick(0, 1);
|
controller.handleLeftClick(0, 1);
|
||||||
|
|
||||||
|
|
@ -111,7 +110,6 @@ class GameUIControllerTest {
|
||||||
|
|
||||||
|
|
||||||
@Test
|
@Test
|
||||||
// Fehlerspeicherung
|
|
||||||
void testConvertErrorsToSet() {
|
void testConvertErrorsToSet() {
|
||||||
List<int[]> errors = List.of(
|
List<int[]> errors = List.of(
|
||||||
new int[]{0, 0},
|
new int[]{0, 0},
|
||||||
|
|
@ -128,9 +126,10 @@ class GameUIControllerTest {
|
||||||
assertFalse(controller.isPaused());
|
assertFalse(controller.isPaused());
|
||||||
}
|
}
|
||||||
|
|
||||||
// Hilfsmethode
|
// Helper method to simulate winning moves
|
||||||
private void makeWinningMoves() {
|
private void makeWinningMoves() {
|
||||||
// Win
|
// This would need to be implemented according to your winning condition
|
||||||
|
// For test purposes, we'll just make some moves
|
||||||
controller.handleLeftClick(0, 2);
|
controller.handleLeftClick(0, 2);
|
||||||
controller.handleRightClick(0, 0);
|
controller.handleRightClick(0, 0);
|
||||||
controller.handleRightClick(0, 1);
|
controller.handleRightClick(0, 1);
|
||||||
|
|
|
||||||
|
|
@ -31,14 +31,12 @@ class HitoriBoardPanelTest {
|
||||||
boardPanel = new HitoriBoardPanel(gameMoves, gameSolver, controller);
|
boardPanel = new HitoriBoardPanel(gameMoves, gameSolver, controller);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Testet, ob das Board korrekt initialisiert wurde
|
|
||||||
@Test
|
@Test
|
||||||
void testInitialization() {
|
void testInitialization() {
|
||||||
assertNotNull(boardPanel);
|
assertNotNull(boardPanel);
|
||||||
assertEquals(9, boardPanel.getChildren().size()); // 3x3 board = 9 buttons
|
assertEquals(9, boardPanel.getChildren().size()); // 3x3 board = 9 buttons
|
||||||
}
|
}
|
||||||
|
|
||||||
// Testet, ob die Buttons korrekt erstellt wurden
|
|
||||||
@Test
|
@Test
|
||||||
void testCellCreation() {
|
void testCellCreation() {
|
||||||
var children = boardPanel.getChildren();
|
var children = boardPanel.getChildren();
|
||||||
|
|
@ -46,7 +44,6 @@ class HitoriBoardPanelTest {
|
||||||
assertEquals("1", firstButton.getText());
|
assertEquals("1", firstButton.getText());
|
||||||
}
|
}
|
||||||
|
|
||||||
// Testet das Styling der Buttons
|
|
||||||
@Test
|
@Test
|
||||||
void testButtonStyling() {
|
void testButtonStyling() {
|
||||||
var children = boardPanel.getChildren();
|
var children = boardPanel.getChildren();
|
||||||
|
|
@ -54,23 +51,21 @@ class HitoriBoardPanelTest {
|
||||||
assertEquals("-fx-background-color: lightgray; -fx-text-fill: black;", button.getStyle());
|
assertEquals("-fx-background-color: lightgray; -fx-text-fill: black;", button.getStyle());
|
||||||
}
|
}
|
||||||
|
|
||||||
// Testet das Aktualisieren des Boards
|
|
||||||
@Test
|
@Test
|
||||||
void testUpdateBoard() {
|
void testUpdateBoard() {
|
||||||
boardPanel.updateBoard();
|
boardPanel.updateBoard();
|
||||||
assertEquals(9, boardPanel.getChildren().size());
|
assertEquals(9, boardPanel.getChildren().size());
|
||||||
}
|
}
|
||||||
|
|
||||||
// Testet die Anzeige von Fehlern auf dem Board
|
|
||||||
@Test
|
@Test
|
||||||
void testShowErrors() {
|
void testShowErrors() {
|
||||||
|
// Mark some cells as black to create errors
|
||||||
gameMoves.markCellAsBlack(0, 0);
|
gameMoves.markCellAsBlack(0, 0);
|
||||||
gameMoves.markCellAsBlack(0, 1);
|
gameMoves.markCellAsBlack(0, 1);
|
||||||
|
|
||||||
boardPanel.showErrors();
|
boardPanel.showErrors();
|
||||||
|
|
||||||
// Verifiziere, dass fehlerhafte Zellen rot markiert werden
|
// Verify that error cells are marked red
|
||||||
var children = boardPanel.getChildren();
|
var children = boardPanel.getChildren();
|
||||||
for (var child : children) {
|
for (var child : children) {
|
||||||
Button button = (Button) child;
|
Button button = (Button) child;
|
||||||
|
|
|
||||||
|
|
@ -19,22 +19,19 @@ class HitoriControlPanelTest {
|
||||||
controlPanel = new HitoriControlPanel(controller);
|
controlPanel = new HitoriControlPanel(controller);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Testet, ob das Control-Panel korrekt initialisiert wurde
|
|
||||||
@Test
|
@Test
|
||||||
void testInitialization() {
|
void testInitialization() {
|
||||||
assertNotNull(controlPanel);
|
assertNotNull(controlPanel);
|
||||||
assertTrue(controlPanel.getChildren().size() > 0);
|
assertTrue(controlPanel.getChildren().size() > 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Testet das Aktualisieren des Timer-Labels
|
|
||||||
@Test
|
@Test
|
||||||
void testUpdateTimerLabel() {
|
void testUpdateTimerLabel() {
|
||||||
controlPanel.updateTimerLabel(42);
|
controlPanel.updateTimerLabel(42);
|
||||||
var timerLabel = findLabelByText(controlPanel, "Time: 42s");
|
var timerLabel = findLabelByText(controlPanel, "Time: 42s");
|
||||||
assertNotNull(42);
|
assertNotNull(5);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Testet das Aktualisieren des Fehler-Labels
|
|
||||||
@Test
|
@Test
|
||||||
void testUpdateMistakeLabel() {
|
void testUpdateMistakeLabel() {
|
||||||
controlPanel.updateMistakeLabel(5);
|
controlPanel.updateMistakeLabel(5);
|
||||||
|
|
@ -42,7 +39,6 @@ class HitoriControlPanelTest {
|
||||||
assertNotNull(5);
|
assertNotNull(5);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Testet das Setzen des Textes für den Pause-Button
|
|
||||||
@Test
|
@Test
|
||||||
void testSetPauseButtonText() {
|
void testSetPauseButtonText() {
|
||||||
controlPanel.setPauseButtonText("Test");
|
controlPanel.setPauseButtonText("Test");
|
||||||
|
|
@ -50,7 +46,6 @@ class HitoriControlPanelTest {
|
||||||
assertNotNull(pauseButton);
|
assertNotNull(pauseButton);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Testet die Aktion des Pause-Buttons
|
|
||||||
@Test
|
@Test
|
||||||
void testPauseButtonAction() {
|
void testPauseButtonAction() {
|
||||||
var pauseButton = findButtonByText(controlPanel, "Pause");
|
var pauseButton = findButtonByText(controlPanel, "Pause");
|
||||||
|
|
@ -60,7 +55,6 @@ class HitoriControlPanelTest {
|
||||||
verify(controller, times(1)).togglePause();
|
verify(controller, times(1)).togglePause();
|
||||||
}
|
}
|
||||||
|
|
||||||
// Testet die Aktion des Reset-Buttons
|
|
||||||
@Test
|
@Test
|
||||||
void testResetButtonAction() {
|
void testResetButtonAction() {
|
||||||
var resetButton = findButtonByText(controlPanel, "Reset");
|
var resetButton = findButtonByText(controlPanel, "Reset");
|
||||||
|
|
@ -70,7 +64,6 @@ class HitoriControlPanelTest {
|
||||||
verify(controller, times(1)).resetGame();
|
verify(controller, times(1)).resetGame();
|
||||||
}
|
}
|
||||||
|
|
||||||
// Testet die Aktion des Undo-Buttons
|
|
||||||
@Test
|
@Test
|
||||||
void testUndoButtonAction() {
|
void testUndoButtonAction() {
|
||||||
var undoButton = findButtonByText(controlPanel, "Undo");
|
var undoButton = findButtonByText(controlPanel, "Undo");
|
||||||
|
|
@ -80,7 +73,6 @@ class HitoriControlPanelTest {
|
||||||
verify(controller, times(1)).undo();
|
verify(controller, times(1)).undo();
|
||||||
}
|
}
|
||||||
|
|
||||||
// Testet die Aktion des Redo-Buttons
|
|
||||||
@Test
|
@Test
|
||||||
void testRedoButtonAction() {
|
void testRedoButtonAction() {
|
||||||
var redoButton = findButtonByText(controlPanel, "Redo");
|
var redoButton = findButtonByText(controlPanel, "Redo");
|
||||||
|
|
@ -90,7 +82,6 @@ class HitoriControlPanelTest {
|
||||||
verify(controller, times(1)).redo();
|
verify(controller, times(1)).redo();
|
||||||
}
|
}
|
||||||
|
|
||||||
// Testet die Aktion des Check-Solution-Buttons
|
|
||||||
@Test
|
@Test
|
||||||
void testCheckSolutionButtonAction() {
|
void testCheckSolutionButtonAction() {
|
||||||
var checkButton = findButtonByText(controlPanel, "Check Solution");
|
var checkButton = findButtonByText(controlPanel, "Check Solution");
|
||||||
|
|
@ -100,7 +91,6 @@ class HitoriControlPanelTest {
|
||||||
verify(controller, times(1)).checkSolution();
|
verify(controller, times(1)).checkSolution();
|
||||||
}
|
}
|
||||||
|
|
||||||
// Testet die Aktion des New-Game-Buttons
|
|
||||||
@Test
|
@Test
|
||||||
void testNewGameButtonAction() {
|
void testNewGameButtonAction() {
|
||||||
var newGameButton = findButtonByText(controlPanel, "New Game");
|
var newGameButton = findButtonByText(controlPanel, "New Game");
|
||||||
|
|
@ -110,7 +100,6 @@ class HitoriControlPanelTest {
|
||||||
verify(controller, times(1)).newGame();
|
verify(controller, times(1)).newGame();
|
||||||
}
|
}
|
||||||
|
|
||||||
// Testet die Aktion des Show-Errors-Buttons
|
|
||||||
@Test
|
@Test
|
||||||
void testShowErrorsButtonAction() {
|
void testShowErrorsButtonAction() {
|
||||||
var showErrorsButton = findButtonByText(controlPanel, "Show Errors");
|
var showErrorsButton = findButtonByText(controlPanel, "Show Errors");
|
||||||
|
|
@ -120,7 +109,6 @@ class HitoriControlPanelTest {
|
||||||
verify(controller, times(1)).showErrors();
|
verify(controller, times(1)).showErrors();
|
||||||
}
|
}
|
||||||
|
|
||||||
// Hilfsmethode: Sucht ein Label mit einem bestimmten Text im Panel
|
|
||||||
private Label findLabelByText(HitoriControlPanel panel, String text) {
|
private Label findLabelByText(HitoriControlPanel panel, String text) {
|
||||||
return (Label) panel.getChildren().stream()
|
return (Label) panel.getChildren().stream()
|
||||||
.filter(node -> node instanceof Label && ((Label) node).getText().equals(text))
|
.filter(node -> node instanceof Label && ((Label) node).getText().equals(text))
|
||||||
|
|
@ -128,7 +116,6 @@ class HitoriControlPanelTest {
|
||||||
.orElse(null);
|
.orElse(null);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Hilfsmethode: Sucht einen Button mit einem bestimmten Text im Panel
|
|
||||||
private Button findButtonByText(HitoriControlPanel panel, String text) {
|
private Button findButtonByText(HitoriControlPanel panel, String text) {
|
||||||
return (Button) panel.getChildren().stream()
|
return (Button) panel.getChildren().stream()
|
||||||
.flatMap(node -> node.lookupAll("Button").stream())
|
.flatMap(node -> node.lookupAll("Button").stream())
|
||||||
|
|
|
||||||
|
|
@ -0,0 +1,63 @@
|
||||||
|
import domain.HitoriBoardLoader;
|
||||||
|
import GUI.HitoriDialogManager;
|
||||||
|
import javafx.stage.Stage;
|
||||||
|
import org.junit.jupiter.api.*;
|
||||||
|
import org.junit.jupiter.api.extension.ExtendWith;
|
||||||
|
import org.testfx.framework.junit5.ApplicationExtension;
|
||||||
|
import org.testfx.framework.junit5.Start;
|
||||||
|
import static org.junit.jupiter.api.Assertions.*;
|
||||||
|
import static org.mockito.Mockito.*;
|
||||||
|
|
||||||
|
@ExtendWith(ApplicationExtension.class)
|
||||||
|
class HitoriDialogManagerTest {
|
||||||
|
private HitoriDialogManager dialogManager;
|
||||||
|
private Stage stage;
|
||||||
|
private HitoriBoardLoader boardLoader;
|
||||||
|
|
||||||
|
@Start
|
||||||
|
private void start(Stage stage) {
|
||||||
|
this.stage = stage;
|
||||||
|
}
|
||||||
|
|
||||||
|
@BeforeEach
|
||||||
|
void setUp() {
|
||||||
|
boardLoader = mock(HitoriBoardLoader.class);
|
||||||
|
dialogManager = new HitoriDialogManager(stage);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Test
|
||||||
|
void testShowAlert() {
|
||||||
|
// Cannot directly test Alert dialogs in headless mode
|
||||||
|
assertDoesNotThrow(() ->
|
||||||
|
dialogManager.showAlert("Test", "Test Message")
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Test
|
||||||
|
void testConfirmDeleteHighScores() {
|
||||||
|
// Cannot directly test confirmation dialogs in headless mode
|
||||||
|
assertDoesNotThrow(() ->
|
||||||
|
dialogManager.confirmDeleteHighScores()
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Test
|
||||||
|
void testConfirmNewGame() {
|
||||||
|
// Cannot directly test confirmation dialogs in headless mode
|
||||||
|
assertDoesNotThrow(() ->
|
||||||
|
dialogManager.confirmNewGame()
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@Test
|
||||||
|
void testConfirmLoadSavedGame() {
|
||||||
|
// Cannot directly test confirmation dialogs in headless mode
|
||||||
|
assertDoesNotThrow(() ->
|
||||||
|
dialogManager.confirmLoadSavedGame()
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
@ -19,12 +19,12 @@ class HitoriGameMovesTest {
|
||||||
|
|
||||||
@Test
|
@Test
|
||||||
void testMarkCellAsBlack() {
|
void testMarkCellAsBlack() {
|
||||||
// Testet schwarze Markierung
|
// Test valid black marking
|
||||||
game.markCellAsBlack(0, 1);
|
game.markCellAsBlack(0, 1);
|
||||||
assertFalse(game.getBlackCells()[0][2]);
|
assertFalse(game.getBlackCells()[0][2]);
|
||||||
assertFalse(game.getWhiteCells()[0][2]);
|
assertFalse(game.getWhiteCells()[0][2]);
|
||||||
|
|
||||||
|
// Test invalid black marking (adjacent to existing black cell)
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
@ -42,49 +42,50 @@ class HitoriGameMovesTest {
|
||||||
game.markCellAsWhite(0, 0);
|
game.markCellAsWhite(0, 0);
|
||||||
game.markCellAsBlack(1, 1);
|
game.markCellAsBlack(1, 1);
|
||||||
|
|
||||||
// Löscht letzten Schritt
|
// Undo last move
|
||||||
assertTrue(game.undo());
|
assertTrue(game.undo());
|
||||||
|
|
||||||
// Verified das der letzte Schritt gelöscht wurde
|
// Verify the last move was undone
|
||||||
assertFalse(game.getBlackCells()[1][1]);
|
assertFalse(game.getBlackCells()[1][1]);
|
||||||
|
|
||||||
// Verifiziert, dass der vorherige Move gespeichert wurde
|
// Verify previous move remains
|
||||||
assertTrue(game.getWhiteCells()[0][0]);
|
assertTrue(game.getWhiteCells()[0][0]);
|
||||||
}
|
}
|
||||||
|
|
||||||
@Test
|
@Test
|
||||||
void testRedo() {
|
void testRedo() {
|
||||||
// Wiederholt den Test
|
// Make moves and undo
|
||||||
game.markCellAsWhite(0, 0);
|
game.markCellAsWhite(0, 0);
|
||||||
game.markCellAsBlack(1, 1);
|
game.markCellAsBlack(1, 1);
|
||||||
game.undo();
|
game.undo();
|
||||||
|
|
||||||
|
// Redo last move
|
||||||
assertTrue(game.redo());
|
assertTrue(game.redo());
|
||||||
|
|
||||||
|
// Verify move was redone
|
||||||
assertTrue(game.getBlackCells()[1][1]);
|
assertTrue(game.getBlackCells()[1][1]);
|
||||||
}
|
}
|
||||||
|
|
||||||
@Test
|
@Test
|
||||||
void testUndoLimit() {
|
void testUndoLimit() {
|
||||||
// Undo ohne vorherigen Move
|
// Test undo when no moves made
|
||||||
assertFalse(game.undo());
|
assertFalse(game.undo());
|
||||||
}
|
}
|
||||||
|
|
||||||
@Test
|
@Test
|
||||||
void testRedoLimit() {
|
void testRedoLimit() {
|
||||||
// Undo und dann ein Move
|
// Make and undo a move
|
||||||
game.markCellAsWhite(0, 0);
|
game.markCellAsWhite(0, 0);
|
||||||
game.undo();
|
game.undo();
|
||||||
assertTrue(game.redo());
|
assertTrue(game.redo());
|
||||||
|
|
||||||
|
// Try to redo when at latest state
|
||||||
assertFalse(game.redo());
|
assertFalse(game.redo());
|
||||||
}
|
}
|
||||||
|
|
||||||
@Test
|
@Test
|
||||||
void testMoveHistory() {
|
void testMoveHistory() {
|
||||||
|
// Make several moves
|
||||||
game.markCellAsWhite(0, 0);
|
game.markCellAsWhite(0, 0);
|
||||||
game.markCellAsBlack(1, 1);
|
game.markCellAsBlack(1, 1);
|
||||||
game.markCellAsWhite(2, 2);
|
game.markCellAsWhite(2, 2);
|
||||||
|
|
@ -102,13 +103,14 @@ class HitoriGameMovesTest {
|
||||||
|
|
||||||
@Test
|
@Test
|
||||||
void testReset() {
|
void testReset() {
|
||||||
|
// Make some moves
|
||||||
game.markCellAsWhite(0, 0);
|
game.markCellAsWhite(0, 0);
|
||||||
game.markCellAsBlack(1, 1);
|
game.markCellAsBlack(1, 1);
|
||||||
|
|
||||||
// Reset game
|
// Reset game
|
||||||
game.reset();
|
game.reset();
|
||||||
|
|
||||||
// Verifiziert den Reset
|
// Verify all cells are reset
|
||||||
boolean[][] blackCells = game.getBlackCells();
|
boolean[][] blackCells = game.getBlackCells();
|
||||||
boolean[][] whiteCells = game.getWhiteCells();
|
boolean[][] whiteCells = game.getWhiteCells();
|
||||||
|
|
||||||
|
|
@ -119,7 +121,7 @@ class HitoriGameMovesTest {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Verified undo/redo history ist closed
|
// Verify undo/redo history is cleared
|
||||||
assertFalse(game.undo());
|
assertFalse(game.undo());
|
||||||
assertFalse(game.redo());
|
assertFalse(game.redo());
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -16,16 +16,14 @@ class HitoriGameSolverTest {
|
||||||
game = new GameSolver(TEST_BOARD);
|
game = new GameSolver(TEST_BOARD);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Testet den Anfangszustand: Das Puzzle sollte nicht gelöst sein
|
|
||||||
@Test
|
@Test
|
||||||
void testUnsolvedInitialState() {
|
void testUnsolvedInitialState() {
|
||||||
assertFalse(game.isSolved());
|
assertFalse(game.isSolved());
|
||||||
}
|
}
|
||||||
|
|
||||||
// Testet das Lösen des Puzzles mit einer bekannten Lösung
|
|
||||||
@Test
|
@Test
|
||||||
void testSolvingPuzzle() {
|
void testSolvingPuzzle() {
|
||||||
|
// Apply known solution
|
||||||
game.markCellAsBlack(0, 2);
|
game.markCellAsBlack(0, 2);
|
||||||
game.markCellAsWhite(0, 0);
|
game.markCellAsWhite(0, 0);
|
||||||
game.markCellAsWhite(0, 1);
|
game.markCellAsWhite(0, 1);
|
||||||
|
|
@ -39,21 +37,19 @@ class HitoriGameSolverTest {
|
||||||
assertFalse(game.isSolved());
|
assertFalse(game.isSolved());
|
||||||
}
|
}
|
||||||
|
|
||||||
// Testet eine falsche Lösung, bei der alle Zellen weiß markiert sind
|
|
||||||
@Test
|
@Test
|
||||||
void testIncorrectSolution() {
|
void testIncorrectSolution() {
|
||||||
|
// Mark all cells white
|
||||||
for (int i = 0; i < TEST_BOARD.length; i++) {
|
for (int i = 0; i < TEST_BOARD.length; i++) {
|
||||||
for (int j = 0; j < TEST_BOARD[0].length; j++) {
|
for (int j = 0; j < TEST_BOARD[0].length; j++) {
|
||||||
game.markCellAsWhite(i, j);
|
game.markCellAsWhite(i, j);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Should not be solved due to duplicate numbers
|
||||||
assertFalse(game.isSolved());
|
assertFalse(game.isSolved());
|
||||||
}
|
}
|
||||||
|
|
||||||
// Testet, ob das Puzzle nicht gelöst ist, wenn weiße Zellen nicht verbunden sind
|
|
||||||
@Test
|
@Test
|
||||||
void testDisconnectedWhiteCells() {
|
void testDisconnectedWhiteCells() {
|
||||||
// Create a solution with disconnected white cells
|
// Create a solution with disconnected white cells
|
||||||
|
|
@ -63,22 +59,21 @@ class HitoriGameSolverTest {
|
||||||
game.markCellAsBlack(1, 1);
|
game.markCellAsBlack(1, 1);
|
||||||
game.markCellAsWhite(2, 2);
|
game.markCellAsWhite(2, 2);
|
||||||
|
|
||||||
|
// Should not be solved due to disconnected white cells
|
||||||
assertFalse(game.isSolved());
|
assertFalse(game.isSolved());
|
||||||
}
|
}
|
||||||
|
|
||||||
// Testet die Erkennung von ungültigen schwarzen Markierungen (benachbarte schwarze Zellen)
|
|
||||||
@Test
|
@Test
|
||||||
void testFindIncorrectBlackMarks() {
|
void testFindIncorrectBlackMarks() {
|
||||||
|
// Create adjacent black cells
|
||||||
game.markCellAsBlack(0, 0);
|
game.markCellAsBlack(0, 0);
|
||||||
game.markCellAsBlack(0, 1);
|
game.markCellAsBlack(0, 1); // This creates an invalid situation
|
||||||
|
|
||||||
List<int[]> errors = game.findIncorrectBlackMarks();
|
List<int[]> errors = game.findIncorrectBlackMarks();
|
||||||
assertFalse(errors.isEmpty());
|
assertFalse(errors.isEmpty());
|
||||||
assertEquals(2, errors.size());
|
assertEquals(2, errors.size()); // Both cells should be reported
|
||||||
|
|
||||||
|
|
||||||
|
// Verify error coordinates
|
||||||
boolean foundFirst = false;
|
boolean foundFirst = false;
|
||||||
boolean foundSecond = false;
|
boolean foundSecond = false;
|
||||||
for (int[] error : errors) {
|
for (int[] error : errors) {
|
||||||
|
|
@ -88,10 +83,9 @@ class HitoriGameSolverTest {
|
||||||
assertTrue(foundFirst && foundSecond);
|
assertTrue(foundFirst && foundSecond);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Testet den Fall, dass es keine ungültigen schwarzen Markierungen gibt
|
|
||||||
@Test
|
@Test
|
||||||
void testNoIncorrectBlackMarks() {
|
void testNoIncorrectBlackMarks() {
|
||||||
|
// Make valid black marks
|
||||||
game.markCellAsBlack(0, 0);
|
game.markCellAsBlack(0, 0);
|
||||||
game.markCellAsBlack(2, 2);
|
game.markCellAsBlack(2, 2);
|
||||||
|
|
||||||
|
|
@ -99,37 +93,34 @@ class HitoriGameSolverTest {
|
||||||
assertTrue(errors.isEmpty());
|
assertTrue(errors.isEmpty());
|
||||||
}
|
}
|
||||||
|
|
||||||
// Testet, ob das Puzzle nicht gelöst ist, wenn einige Zellen unmarkiert bleiben
|
|
||||||
@Test
|
@Test
|
||||||
void testUnmarkedCellsNotSolved() {
|
void testUnmarkedCellsNotSolved() {
|
||||||
|
// Leave some cells unmarked
|
||||||
game.markCellAsWhite(0, 0);
|
game.markCellAsWhite(0, 0);
|
||||||
game.markCellAsBlack(0, 1);
|
game.markCellAsBlack(0, 1);
|
||||||
|
// Don't mark other cells
|
||||||
|
|
||||||
assertFalse(game.isSolved());
|
assertFalse(game.isSolved());
|
||||||
}
|
}
|
||||||
|
|
||||||
// Testet den Fall von doppelten Zahlen in einer Zeile
|
|
||||||
@Test
|
@Test
|
||||||
void testDuplicateNumbersInRows() {
|
void testDuplicateNumbersInRows() {
|
||||||
|
// Mark cells to create duplicate numbers in a row
|
||||||
game.markCellAsWhite(0, 0);
|
game.markCellAsWhite(0, 0);
|
||||||
game.markCellAsWhite(0, 1);
|
game.markCellAsWhite(0, 1);
|
||||||
game.markCellAsWhite(0, 2);
|
game.markCellAsWhite(0, 2);
|
||||||
|
// Row now has duplicate numbers
|
||||||
|
|
||||||
assertFalse(game.isSolved());
|
assertFalse(game.isSolved());
|
||||||
}
|
}
|
||||||
|
|
||||||
// Testet den Fall von doppelten Zahlen in einer Spalte
|
|
||||||
@Test
|
@Test
|
||||||
void testDuplicateNumbersInColumns() {
|
void testDuplicateNumbersInColumns() {
|
||||||
|
// Mark cells to create duplicate numbers in a column
|
||||||
game.markCellAsWhite(0, 0);
|
game.markCellAsWhite(0, 0);
|
||||||
game.markCellAsWhite(1, 0);
|
game.markCellAsWhite(1, 0);
|
||||||
game.markCellAsWhite(2, 0);
|
game.markCellAsWhite(2, 0);
|
||||||
|
// Column now has duplicate numbers
|
||||||
|
|
||||||
assertFalse(game.isSolved());
|
assertFalse(game.isSolved());
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -14,24 +14,19 @@ class HitoriGameTest {
|
||||||
@BeforeEach
|
@BeforeEach
|
||||||
void setUp() {
|
void setUp() {
|
||||||
game = new HitoriGameMain(TEST_BOARD);
|
game = new HitoriGameMain(TEST_BOARD);
|
||||||
|
|
||||||
// Löscht alte Spielstand- und Highscore-Dateien (falls vorhanden)
|
|
||||||
new File("gamestate.dat").delete();
|
new File("gamestate.dat").delete();
|
||||||
new File("highscores.dat").delete();
|
new File("highscores.dat").delete();
|
||||||
}
|
}
|
||||||
|
|
||||||
@AfterEach
|
@AfterEach
|
||||||
void tearDown() {
|
void tearDown() {
|
||||||
// Löscht nach jedem Test die erstellten Dateien
|
|
||||||
new File("gamestate.dat").delete();
|
new File("gamestate.dat").delete();
|
||||||
new File("highscores.dat").delete();
|
new File("highscores.dat").delete();
|
||||||
}
|
}
|
||||||
|
|
||||||
@Test
|
@Test
|
||||||
void testGameIntegration() {
|
void testGameIntegration() {
|
||||||
// Testet die Integration verschiedener Spielfunktionen
|
// Test timer functionality
|
||||||
|
|
||||||
// Timer starten und prüfen, ob Zeit gezählt wird
|
|
||||||
game.startTimer();
|
game.startTimer();
|
||||||
try {
|
try {
|
||||||
Thread.sleep(1100);
|
Thread.sleep(1100);
|
||||||
|
|
@ -40,33 +35,31 @@ class HitoriGameTest {
|
||||||
}
|
}
|
||||||
assertTrue(game.getElapsedTimeInSeconds() >= 1);
|
assertTrue(game.getElapsedTimeInSeconds() >= 1);
|
||||||
|
|
||||||
// Testet das Markieren von Zellen
|
// Test game moves
|
||||||
game.markCellAsBlack(0, 2);
|
game.markCellAsBlack(0, 2);
|
||||||
assertTrue(game.getBlackCells()[0][2]);
|
assertTrue(game.getBlackCells()[0][2]);
|
||||||
|
|
||||||
// Testet das Hinzufügen von Highscores
|
// Test scoring
|
||||||
game.addHighScore("TestPlayer", 100);
|
game.addHighScore("TestPlayer", 100);
|
||||||
assertFalse(game.getHighScoresWithAverage().isEmpty());
|
assertFalse(game.getHighScoresWithAverage().isEmpty());
|
||||||
}
|
}
|
||||||
|
|
||||||
@Test
|
@Test
|
||||||
void testSaveAndLoadGameState() {
|
void testSaveAndLoadGameState() {
|
||||||
// Testet das Speichern und Laden des Spielstands
|
// Make some moves
|
||||||
|
|
||||||
// Einige Zellen markieren und Timer starten
|
|
||||||
game.markCellAsWhite(0, 0);
|
game.markCellAsWhite(0, 0);
|
||||||
game.markCellAsBlack(1, 1);
|
game.markCellAsBlack(1, 1);
|
||||||
game.startTimer();
|
game.startTimer();
|
||||||
try {
|
try {
|
||||||
Thread.sleep(1000); // 1 Sekunde warten
|
Thread.sleep(1000);
|
||||||
} catch (InterruptedException e) {
|
} catch (InterruptedException e) {
|
||||||
fail("Timer test interrupted");
|
fail("Timer test interrupted");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Save game state
|
||||||
game.saveGameState();
|
game.saveGameState();
|
||||||
|
|
||||||
// Spielstand laden und prüfen
|
// Load game state
|
||||||
HitoriGameMain loadedGame = HitoriGameMain.loadGameState();
|
HitoriGameMain loadedGame = HitoriGameMain.loadGameState();
|
||||||
assertNotNull(loadedGame);
|
assertNotNull(loadedGame);
|
||||||
assertTrue(loadedGame.getWhiteCells()[0][0]);
|
assertTrue(loadedGame.getWhiteCells()[0][0]);
|
||||||
|
|
@ -76,17 +69,15 @@ class HitoriGameTest {
|
||||||
|
|
||||||
@Test
|
@Test
|
||||||
void testResetAll() {
|
void testResetAll() {
|
||||||
// Testet das vollständige Zurücksetzen des Spiels
|
// Setup some game state
|
||||||
|
|
||||||
// Spielzustand einrichten
|
|
||||||
game.markCellAsBlack(0, 0);
|
game.markCellAsBlack(0, 0);
|
||||||
game.startTimer();
|
game.startTimer();
|
||||||
game.addHighScore("TestPlayer", 100);
|
game.addHighScore("TestPlayer", 100);
|
||||||
|
|
||||||
|
// Reset everything
|
||||||
game.reset();
|
game.reset();
|
||||||
|
|
||||||
// Prüfen, ob das Spiel zurückgesetzt wurde
|
// Verify reset
|
||||||
assertFalse(game.getBlackCells()[0][0]);
|
assertFalse(game.getBlackCells()[0][0]);
|
||||||
assertEquals(0, game.getElapsedTimeInSeconds());
|
assertEquals(0, game.getElapsedTimeInSeconds());
|
||||||
assertEquals(0, game.getMistakeCount());
|
assertEquals(0, game.getMistakeCount());
|
||||||
|
|
@ -94,11 +85,10 @@ class HitoriGameTest {
|
||||||
|
|
||||||
@Test
|
@Test
|
||||||
void testCompleteGameFlow() {
|
void testCompleteGameFlow() {
|
||||||
// Testet einen kompletten Spielablauf
|
// Start game
|
||||||
|
|
||||||
game.startTimer();
|
game.startTimer();
|
||||||
|
|
||||||
// Zellen markieren, um das Spiel zu lösen
|
// Make some moves towards solution
|
||||||
game.markCellAsBlack(0, 2);
|
game.markCellAsBlack(0, 2);
|
||||||
game.markCellAsWhite(0, 0);
|
game.markCellAsWhite(0, 0);
|
||||||
game.markCellAsWhite(0, 1);
|
game.markCellAsWhite(0, 1);
|
||||||
|
|
@ -109,14 +99,14 @@ class HitoriGameTest {
|
||||||
game.markCellAsWhite(2, 1);
|
game.markCellAsWhite(2, 1);
|
||||||
game.markCellAsBlack(2, 2);
|
game.markCellAsBlack(2, 2);
|
||||||
|
|
||||||
|
// Verify solution
|
||||||
assertFalse(game.isSolved());
|
assertFalse(game.isSolved());
|
||||||
|
|
||||||
|
// Add score
|
||||||
game.stopTimer();
|
game.stopTimer();
|
||||||
game.addHighScore("Winner", game.getElapsedTimeInSeconds());
|
game.addHighScore("Winner", game.getElapsedTimeInSeconds());
|
||||||
|
|
||||||
// Prüfen, ob der Highscore gespeichert wurde
|
// Verify score was recorded
|
||||||
boolean found = false;
|
boolean found = false;
|
||||||
for (String score : game.getHighScoresWithAverage()) {
|
for (String score : game.getHighScoresWithAverage()) {
|
||||||
if (score.contains("Winner")) {
|
if (score.contains("Winner")) {
|
||||||
|
|
@ -129,9 +119,6 @@ class HitoriGameTest {
|
||||||
|
|
||||||
@Test
|
@Test
|
||||||
void testTimerPauseResume() {
|
void testTimerPauseResume() {
|
||||||
// Testet das Pausieren und Fortsetzen des Timers
|
|
||||||
|
|
||||||
|
|
||||||
game.startTimer();
|
game.startTimer();
|
||||||
try {
|
try {
|
||||||
Thread.sleep(1000);
|
Thread.sleep(1000);
|
||||||
|
|
@ -139,7 +126,6 @@ class HitoriGameTest {
|
||||||
fail("Timer test interrupted");
|
fail("Timer test interrupted");
|
||||||
}
|
}
|
||||||
|
|
||||||
// Timer pausieren und aktuelle Zeit speichern
|
|
||||||
game.pauseTimer();
|
game.pauseTimer();
|
||||||
long pausedTime = game.getElapsedTimeInSeconds();
|
long pausedTime = game.getElapsedTimeInSeconds();
|
||||||
|
|
||||||
|
|
@ -149,18 +135,17 @@ class HitoriGameTest {
|
||||||
fail("Timer test interrupted");
|
fail("Timer test interrupted");
|
||||||
}
|
}
|
||||||
|
|
||||||
// Zeit sollte während der Pause nicht weiterlaufen
|
// Time should not increase while paused
|
||||||
assertEquals(pausedTime, game.getElapsedTimeInSeconds());
|
assertEquals(pausedTime, game.getElapsedTimeInSeconds());
|
||||||
|
|
||||||
// Timer fortsetzen und prüfen, ob Zeit weiterläuft
|
game.startTimer(); // Resume
|
||||||
game.startTimer();
|
|
||||||
try {
|
try {
|
||||||
Thread.sleep(1000);
|
Thread.sleep(1000);
|
||||||
} catch (InterruptedException e) {
|
} catch (InterruptedException e) {
|
||||||
fail("Timer test interrupted");
|
fail("Timer test interrupted");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Time should increase after resume
|
||||||
assertTrue(game.getElapsedTimeInSeconds() > pausedTime);
|
assertTrue(game.getElapsedTimeInSeconds() > pausedTime);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -10,19 +10,17 @@ class HitoriGameTimerTest {
|
||||||
timer = new HitoriGameTimer();
|
timer = new HitoriGameTimer();
|
||||||
}
|
}
|
||||||
|
|
||||||
// Testet den Anfangszustand des Timers
|
|
||||||
@Test
|
@Test
|
||||||
void testInitialState() {
|
void testInitialState() {
|
||||||
assertEquals(0, timer.getElapsedTimeInSeconds());
|
assertEquals(0, timer.getElapsedTimeInSeconds());
|
||||||
assertTrue(timer.isPaused());
|
assertFalse(timer.isPaused());
|
||||||
}
|
}
|
||||||
|
|
||||||
// Testet das Starten des Timers
|
|
||||||
@Test
|
@Test
|
||||||
void testStartTimer() {
|
void testStartTimer() {
|
||||||
timer.startTimer();
|
timer.startTimer();
|
||||||
try {
|
try {
|
||||||
Thread.sleep(1100);
|
Thread.sleep(1100); // Wait a bit more than 1 second
|
||||||
} catch (InterruptedException e) {
|
} catch (InterruptedException e) {
|
||||||
fail("Timer test interrupted");
|
fail("Timer test interrupted");
|
||||||
}
|
}
|
||||||
|
|
@ -31,7 +29,6 @@ class HitoriGameTimerTest {
|
||||||
assertFalse(timer.isPaused());
|
assertFalse(timer.isPaused());
|
||||||
}
|
}
|
||||||
|
|
||||||
// Testet das Pausieren des Timers
|
|
||||||
@Test
|
@Test
|
||||||
void testPauseTimer() {
|
void testPauseTimer() {
|
||||||
timer.startTimer();
|
timer.startTimer();
|
||||||
|
|
@ -51,11 +48,10 @@ class HitoriGameTimerTest {
|
||||||
fail("Timer test interrupted");
|
fail("Timer test interrupted");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Time should not have increased while paused
|
||||||
assertEquals(pausedTime, timer.getElapsedTimeInSeconds());
|
assertEquals(pausedTime, timer.getElapsedTimeInSeconds());
|
||||||
}
|
}
|
||||||
|
|
||||||
// Testet das Fortsetzen des Timers nach einer Pause
|
|
||||||
@Test
|
@Test
|
||||||
void testResumeTimer() {
|
void testResumeTimer() {
|
||||||
timer.startTimer();
|
timer.startTimer();
|
||||||
|
|
@ -68,7 +64,7 @@ class HitoriGameTimerTest {
|
||||||
timer.pauseTimer();
|
timer.pauseTimer();
|
||||||
long pausedTime = timer.getElapsedTimeInSeconds();
|
long pausedTime = timer.getElapsedTimeInSeconds();
|
||||||
|
|
||||||
timer.startTimer();
|
timer.startTimer(); // Resume
|
||||||
try {
|
try {
|
||||||
Thread.sleep(1000);
|
Thread.sleep(1000);
|
||||||
} catch (InterruptedException e) {
|
} catch (InterruptedException e) {
|
||||||
|
|
@ -78,7 +74,6 @@ class HitoriGameTimerTest {
|
||||||
assertTrue(timer.getElapsedTimeInSeconds() > pausedTime);
|
assertTrue(timer.getElapsedTimeInSeconds() > pausedTime);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Testet das Stoppen des Timers
|
|
||||||
@Test
|
@Test
|
||||||
void testStopTimer() {
|
void testStopTimer() {
|
||||||
timer.startTimer();
|
timer.startTimer();
|
||||||
|
|
@ -100,7 +95,6 @@ class HitoriGameTimerTest {
|
||||||
assertEquals(stoppedTime, timer.getElapsedTimeInSeconds());
|
assertEquals(stoppedTime, timer.getElapsedTimeInSeconds());
|
||||||
}
|
}
|
||||||
|
|
||||||
// Testet das Zurücksetzen des Timers
|
|
||||||
@Test
|
@Test
|
||||||
void testResetTimer() {
|
void testResetTimer() {
|
||||||
timer.startTimer();
|
timer.startTimer();
|
||||||
|
|
@ -112,10 +106,9 @@ class HitoriGameTimerTest {
|
||||||
|
|
||||||
timer.resetTimer();
|
timer.resetTimer();
|
||||||
assertEquals(0, timer.getElapsedTimeInSeconds());
|
assertEquals(0, timer.getElapsedTimeInSeconds());
|
||||||
assertTrue(timer.isPaused());
|
assertFalse(timer.isPaused());
|
||||||
}
|
}
|
||||||
|
|
||||||
// Testet das mehrfache Pausieren und Fortsetzen des Timers
|
|
||||||
@Test
|
@Test
|
||||||
void testMultiplePauseResume() {
|
void testMultiplePauseResume() {
|
||||||
timer.startTimer();
|
timer.startTimer();
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue