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22 changed files with 440 additions and 337 deletions

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@ -2,9 +2,11 @@ package GUI;
import domain.*;
import javafx.application.Platform;
import javafx.stage.Stage;
import java.util.*;
public class GameUIController {
private final Stage primaryStage; // Added to handle window state
private final HitoriGameMoves gameMoves;
private final GameSolver gameSolver;
private final HitoriGameTimer gameTimer;
@ -16,38 +18,58 @@ public class GameUIController {
private Timer guiTimer;
private boolean isPaused;
public GameUIController(int[][] initialBoard, HitoriDialogManager dialogManager) {
this.gameMoves = new HitoriGameMoves(initialBoard);
this.gameSolver = new GameSolver(initialBoard);
this.gameTimer = new HitoriGameTimer();
this.gameScores = new HitoriGameScores();
public GameUIController(int[][] initialBoard, HitoriDialogManager dialogManager, Stage primaryStage, HitoriGameMain existingGame) {
this.primaryStage = primaryStage;
this.dialogManager = dialogManager;
this.isPaused = false;
if (existingGame != null) {
// Use existing game state
this.gameSolver = existingGame;
this.gameMoves = existingGame;
this.gameTimer = existingGame.getTimer();
this.gameScores = existingGame.getScores();
// Restore the elapsed time
this.gameTimer.setElapsedTime(existingGame.getElapsedTimeInSeconds());
} else {
// Create new game
this.gameSolver = new GameSolver(initialBoard);
this.gameMoves = gameSolver;
this.gameTimer = new HitoriGameTimer();
this.gameScores = new HitoriGameScores();
}
this.isPaused = false;
this.boardPanel = new HitoriBoardPanel(gameMoves, gameSolver, this);
this.controlPanel = new HitoriControlPanel(this);
this.scorePanel = new HitoriScorePanel(this);
startTimer();
loadHighScores();
updateUI(); // Make sure UI reflects current state
}
public void handleLeftClick(int row, int col) {
if (!isValidBlackMark(row, col)) {
gameMoves.mistakeCount++;
}
gameMoves.markCellAsBlack(row, col);
updateUI();
checkWin();
}
private boolean isValidBlackMark(int row, int col) {
boolean[][] blackCells = gameMoves.getBlackCells();
if (row > 0 && blackCells[row-1][col] ||
row < blackCells.length-1 && blackCells[row+1][col] ||
col > 0 && blackCells[row][col-1] ||
col < blackCells[0].length-1 && blackCells[row][col+1]) {
return false;
}
return true;
}
public void handleRightClick(int row, int col) {
gameMoves.markCellAsWhite(row, col);
updateUI();
checkWin();
}
private void checkWin() {
if (gameSolver.isSolved()) {
handleWin();
}
}
public void togglePause() {
@ -65,26 +87,44 @@ public class GameUIController {
}
public void resetGame() {
gameMoves.reset();
gameTimer.resetTimer();
gameSolver.reset();
// Don't reset timer anymore
updateUI();
}
public void undo() {
if (gameMoves.undo()) {
if (gameSolver.undo()) {
updateUI();
}
}
public void redo() {
if (gameMoves.redo()) {
if (gameSolver.redo()) {
updateUI();
}
}
public void newGame() {
// Save current game state before starting new game
saveGame();
// Stop timer and cleanup current game
stopTimer();
// Main application will handle board selection
// Start new game process
Platform.runLater(() -> {
// Close current window
primaryStage.close();
// Start fresh instance
Stage newStage = new Stage();
Main.MainMethod mainMethod = new Main.MainMethod();
try {
mainMethod.start(newStage);
} catch (Exception e) {
dialogManager.showAlert("Error", "Failed to start new game: " + e.getMessage());
}
});
}
public void checkSolution() {
@ -111,8 +151,11 @@ public class GameUIController {
}
public void saveGame() {
HitoriGameMain gameState = new HitoriGameMain(gameMoves.getBoard());
gameState.saveGameState();
HitoriGameMain saveState = new HitoriGameMain(gameMoves.getBoard());
// Copy current state to save
saveState.setGameState(gameMoves.getBlackCells(), gameMoves.getWhiteCells(),
gameMoves.getMistakeCount(), gameTimer.getElapsedTimeInSeconds());
saveState.saveGameState();
dialogManager.showAlert("Game Saved", "Your game has been saved successfully.");
}
@ -128,12 +171,12 @@ public class GameUIController {
stopTimer();
Optional<String> playerName = dialogManager.askForPlayerName();
if (playerName.isPresent() && !playerName.get().trim().isEmpty()) {
gameScores.addHighScore(playerName.get(), gameTimer.getElapsedTimeInSeconds(), gameMoves.getMistakeCount());
gameScores.addHighScore(playerName.get(), gameTimer.getElapsedTimeInSeconds(), gameSolver.getMistakeCount());
updateHighScoreDisplay();
dialogManager.showAlert("Congratulations!", String.format(
"You've solved the puzzle!\nTime: %ds\nMistakes: %d",
gameTimer.getElapsedTimeInSeconds(),
gameMoves.getMistakeCount()
gameSolver.getMistakeCount()
));
isPaused = false;
@ -175,7 +218,9 @@ public class GameUIController {
private void updateUI() {
boardPanel.updateBoard();
updateMistakeLabel();
checkWin();
if (gameSolver.isSolved()) {
handleWin();
}
}
private void updateTimerLabel() {
@ -183,7 +228,7 @@ public class GameUIController {
}
private void updateMistakeLabel() {
controlPanel.updateMistakeLabel(gameMoves.getMistakeCount());
controlPanel.updateMistakeLabel(gameSolver.getMistakeCount());
}
private void updateHighScoreDisplay() {
@ -195,6 +240,18 @@ public class GameUIController {
updateHighScoreDisplay();
}
public void transferHighScores(HitoriGameScores targetScores) {
for (String score : gameScores.getHighScoresWithAverage()) {
if (!score.startsWith("Average Time:")) {
String[] parts = score.split(" - ");
String playerName = parts[0];
long time = Long.parseLong(parts[1].substring(6, parts[1].length() - 1));
int mistakes = Integer.parseInt(parts[2].substring(10));
targetScores.addHighScore(playerName, time, mistakes);
}
}
}
public Set<String> convertErrorsToSet(List<int[]> errors) {
Set<String> errorPositions = new HashSet<>();
for (int[] pos : errors) {
@ -208,8 +265,8 @@ public class GameUIController {
}
public void cleanup() {
stopTimer();
saveGame();
stopTimer();
}
public HitoriBoardPanel getBoardPanel() {

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@ -12,11 +12,14 @@ public class HitoriBoardPanel extends GridPane {
private final HitoriGameMoves gameMoves;
private final GameSolver gameSolver;
private final GameUIController controller;
public boolean showingErrors;
private Set<String> currentErrors;
public HitoriBoardPanel(HitoriGameMoves gameMoves, GameSolver gameSolver, GameUIController controller) {
this.gameMoves = gameMoves;
this.gameSolver = gameSolver;
this.controller = controller;
this.showingErrors = false;
setHgap(5);
setVgap(5);
@ -26,6 +29,15 @@ public class HitoriBoardPanel extends GridPane {
}
public void updateBoard() {
if (showingErrors) {
showErrors();
} else {
displayNormalBoard();
}
}
private void displayNormalBoard() {
showingErrors = false;
getChildren().clear();
int[][] boardState = gameMoves.getBoard();
boolean[][] blackCells = gameMoves.getBlackCells();
@ -34,15 +46,16 @@ public class HitoriBoardPanel extends GridPane {
for (int row = 0; row < boardState.length; row++) {
for (int col = 0; col < boardState[row].length; col++) {
Button cellButton = createCellButton(row, col, boardState[row][col],
blackCells[row][col], whiteCells[row][col]);
blackCells[row][col], whiteCells[row][col], false);
add(cellButton, col, row);
}
}
}
public void showErrors() {
showingErrors = true;
var errors = gameSolver.findIncorrectBlackMarks();
Set<String> errorPositions = controller.convertErrorsToSet(errors);
currentErrors = controller.convertErrorsToSet(errors);
getChildren().clear();
int[][] boardState = gameMoves.getBoard();
@ -52,21 +65,22 @@ public class HitoriBoardPanel extends GridPane {
for (int row = 0; row < boardState.length; row++) {
for (int col = 0; col < boardState[row].length; col++) {
Button cellButton = createCellButton(row, col, boardState[row][col],
blackCells[row][col], whiteCells[row][col]);
if (errorPositions.contains(row + "," + col) && blackCells[row][col]) {
cellButton.setStyle("-fx-background-color: red; -fx-text-fill: white;");
}
blackCells[row][col], whiteCells[row][col],
currentErrors.contains(row + "," + col));
add(cellButton, col, row);
}
}
}
private Button createCellButton(int row, int col, int value, boolean isBlack, boolean isWhite) {
private Button createCellButton(int row, int col, int value, boolean isBlack, boolean isWhite, boolean isError) {
Button cellButton = new Button(String.valueOf(value));
cellButton.setPrefSize(50, 50);
styleCellButton(cellButton, isBlack, isWhite);
if (isError && isBlack) {
cellButton.setStyle("-fx-background-color: red; -fx-text-fill: white;");
} else {
styleCellButton(cellButton, isBlack, isWhite);
}
cellButton.setOnMouseClicked(event -> {
if (!controller.isPaused()) {

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@ -5,12 +5,13 @@ import javafx.scene.Scene;
import javafx.scene.control.*;
import javafx.scene.layout.VBox;
import javafx.stage.Modality;
import javafx.stage.Stage;
import javafx.stage.Window;
import java.util.Optional;
public class HitoriDialogManager {
private final Window owner;
private Stage currentDialog;
public HitoriDialogManager(Window owner) {
this.owner = owner;
@ -20,10 +21,10 @@ public class HitoriDialogManager {
Dialog<String> dialog = new Dialog<>();
dialog.setTitle("Select Hitori Board");
dialog.setHeaderText("Choose a board to play:");
dialog.initModality(Modality.APPLICATION_MODAL);
if (owner != null && owner.getScene() != null) {
dialog.initOwner(owner);
dialog.initModality(Modality.APPLICATION_MODAL);
}
ButtonType selectButtonType = new ButtonType("Play", ButtonBar.ButtonData.OK_DONE);
@ -58,8 +59,13 @@ public class HitoriDialogManager {
alert.setTitle(title);
alert.setHeaderText(null);
alert.setContentText(message);
alert.initOwner(owner);
alert.showAndWait();
alert.initModality(Modality.NONE); // Don't block game updates
if (owner != null && owner.getScene() != null) {
alert.initOwner(owner);
}
alert.show(); // Use show() instead of showAndWait() to not block
}
public Optional<String> askForPlayerName() {
@ -67,7 +73,12 @@ public class HitoriDialogManager {
dialog.setTitle("High Score");
dialog.setHeaderText("Congratulations! Enter your name:");
dialog.setContentText("Name:");
dialog.initOwner(owner);
dialog.initModality(Modality.APPLICATION_MODAL);
if (owner != null && owner.getScene() != null) {
dialog.initOwner(owner);
}
return dialog.showAndWait();
}
@ -76,7 +87,11 @@ public class HitoriDialogManager {
alert.setTitle("Delete High Scores");
alert.setHeaderText("Are you sure?");
alert.setContentText("This will permanently delete all high scores.");
alert.initOwner(owner);
alert.initModality(Modality.APPLICATION_MODAL);
if (owner != null && owner.getScene() != null) {
alert.initOwner(owner);
}
Optional<ButtonType> result = alert.showAndWait();
return result.isPresent() && result.get() == ButtonType.OK;
@ -86,13 +101,17 @@ public class HitoriDialogManager {
Alert alert = new Alert(Alert.AlertType.CONFIRMATION);
alert.setTitle("Game Complete");
alert.setHeaderText("Would you like to start a new game?");
alert.setContentText("Choose whether to start a new game or continue viewing this one.");
alert.setContentText("Your current game progress will be saved automatically.");
ButtonType buttonTypeNew = new ButtonType("New Game");
ButtonType buttonTypeStay = new ButtonType("Stay Here", ButtonBar.ButtonData.CANCEL_CLOSE);
alert.getButtonTypes().setAll(buttonTypeNew, buttonTypeStay);
alert.initOwner(owner);
alert.initModality(Modality.APPLICATION_MODAL);
if (owner != null && owner.getScene() != null) {
alert.initOwner(owner);
}
Optional<ButtonType> result = alert.showAndWait();
return result.isPresent() && result.get() == buttonTypeNew;
@ -108,9 +127,27 @@ public class HitoriDialogManager {
ButtonType buttonTypeNo = new ButtonType("Start New Game");
alert.getButtonTypes().setAll(buttonTypeYes, buttonTypeNo);
alert.initOwner(owner);
alert.initModality(Modality.APPLICATION_MODAL);
if (owner != null && owner.getScene() != null) {
alert.initOwner(owner);
}
Optional<ButtonType> result = alert.showAndWait();
return result.isPresent() && result.get() == buttonTypeYes;
}
public void showBlockingAlert(String title, String message) {
Alert alert = new Alert(Alert.AlertType.INFORMATION);
alert.setTitle(title);
alert.setHeaderText(null);
alert.setContentText(message);
alert.initModality(Modality.APPLICATION_MODAL);
if (owner != null && owner.getScene() != null) {
alert.initOwner(owner);
}
alert.showAndWait(); // Block until closed
}
}

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@ -3,11 +3,11 @@ package Main;
import GUI.HitoriDialogManager;
import domain.HitoriBoardLoader;
import domain.HitoriGameMain;
import GUI.GameUIController;
import javafx.application.Application;
import javafx.scene.Scene;
import javafx.scene.layout.BorderPane;
import javafx.stage.Stage;
import GUI.GameUIController;
public class MainMethod extends Application {
private HitoriBoardLoader boardLoader;
@ -24,14 +24,15 @@ public class MainMethod extends Application {
boardLoader = new HitoriBoardLoader();
dialogManager = new HitoriDialogManager(primaryStage);
checkSavedGame(primaryStage);
HitoriGameMain savedGame = HitoriGameMain.loadGameState();
checkSavedGame(primaryStage, savedGame);
}
private void checkSavedGame(Stage primaryStage) {
HitoriGameMain savedGame = HitoriGameMain.loadGameState();
private void checkSavedGame(Stage primaryStage, HitoriGameMain savedGame) {
if (savedGame != null) {
if (dialogManager.confirmLoadSavedGame()) {
initializeGame(savedGame.getBoard(), primaryStage);
// Load the saved game with all its state
initializeGame(primaryStage, savedGame);
} else {
showBoardSelectionDialog(primaryStage);
}
@ -46,15 +47,15 @@ public class MainMethod extends Application {
currentBoardName = boardName;
int[][] selectedBoard = boardLoader.getBoard(boardName);
if (selectedBoard != null) {
initializeGame(selectedBoard, primaryStage);
initializeGame(primaryStage, new HitoriGameMain(selectedBoard));
}
},
() -> System.exit(0)
);
}
private void initializeGame(int[][] board, Stage primaryStage) {
controller = new GameUIController(board, dialogManager);
private void initializeGame(Stage primaryStage, HitoriGameMain game) {
controller = new GameUIController(game.getBoard(), dialogManager, primaryStage, game);
createGameUI(primaryStage);
}

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@ -4,11 +4,10 @@ import java.io.Serializable;
import java.util.Arrays;
public class GameBase implements Serializable {
protected int[][] board;
public boolean[][] blackCells;
public boolean[][] whiteCells;
protected int mistakeCount;
public int mistakeCount;
public GameBase(int[][] initialBoard) {
this.board = new int[initialBoard.length][initialBoard[0].length];
@ -23,7 +22,6 @@ public class GameBase implements Serializable {
public void reset() {
blackCells = new boolean[board.length][board[0].length];
whiteCells = new boolean[board.length][board[0].length];
mistakeCount = 0;
}
public int[][] getBoard() {
@ -45,4 +43,4 @@ public class GameBase implements Serializable {
public int getMistakeCount() {
return mistakeCount;
}
}
}

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@ -2,14 +2,15 @@ package domain;
import java.util.*;
public class GameSolver extends domain.HitoriGameMoves {
public class GameSolver extends HitoriGameMoves {
public GameSolver(int[][] initialBoard) {
super(initialBoard);
}
// Überprüft, ob das Spiel gelöst wurde
public boolean isSolved() {
// First check if all cells are marked (either black or white)
for (int i = 0; i < board.length; i++) {
for (int j = 0; j < board[0].length; j++) {
if (!blackCells[i][j] && !whiteCells[i][j]) {
@ -18,7 +19,7 @@ public class GameSolver extends domain.HitoriGameMoves {
}
}
// Check for adjacent black cells
for (int i = 0; i < board.length; i++) {
for (int j = 0; j < board[0].length; j++) {
if (blackCells[i][j] && !isValidBlackMark(i, j)) {
@ -27,13 +28,13 @@ public class GameSolver extends domain.HitoriGameMoves {
}
}
// Check for duplicates in rows and columns
for (int i = 0; i < board.length; i++) {
Set<Integer> seenInRow = new HashSet<>();
Set<Integer> seenInCol = new HashSet<>();
for (int j = 0; j < board[0].length; j++) {
// Check row
if (!blackCells[i][j]) {
if (seenInRow.contains(board[i][j])) {
return false;
@ -41,7 +42,7 @@ public class GameSolver extends domain.HitoriGameMoves {
seenInRow.add(board[i][j]);
}
// Check column
if (!blackCells[j][i]) {
if (seenInCol.contains(board[j][i])) {
return false;
@ -55,7 +56,8 @@ public class GameSolver extends domain.HitoriGameMoves {
return isOrthogonallyConnected();
}
public boolean isValidBlackMark(int row, int col) {
// Überprüft, ob die schwarze Markierung gültig ist
private boolean isValidBlackMark(int row, int col) {
if (row > 0 && blackCells[row-1][col] ||
row < board.length-1 && blackCells[row+1][col] ||
col > 0 && blackCells[row][col-1] ||
@ -65,6 +67,7 @@ public class GameSolver extends domain.HitoriGameMoves {
return true;
}
// Überprüft, ob weiße Zellen orthogonal verbunden sind
private boolean isOrthogonallyConnected() {
if (board.length == 0) return true;
@ -84,6 +87,7 @@ public class GameSolver extends domain.HitoriGameMoves {
return true;
}
// Findet die erste weiße Zelle
private int[] findFirstWhiteCell() {
for (int i = 0; i < board.length; i++) {
for (int j = 0; j < board[0].length; j++) {
@ -95,6 +99,7 @@ public class GameSolver extends domain.HitoriGameMoves {
return null;
}
// Tiefensuche, um verbundene weiße Zellen zu finden
private void dfs(int row, int col, boolean[][] visited) {
if (row < 0 || row >= board.length || col < 0 || col >= board[0].length ||
visited[row][col] || blackCells[row][col]) {
@ -109,6 +114,7 @@ public class GameSolver extends domain.HitoriGameMoves {
dfs(row, col + 1, visited);
}
// Findet fehlerhafte schwarze Markierungen
public List<int[]> findIncorrectBlackMarks() {
List<int[]> incorrectMarks = new ArrayList<>();
for (int i = 0; i < board.length; i++) {

View File

@ -11,12 +11,12 @@ public class HitoriBoardLoader {
public HitoriBoardLoader() {
availableBoards = new HashMap<>();
solutions = new HashMap<>();
loadAllBoards();
loadAllBoards(); // Lädt alle verfügbaren Boards
}
private void loadAllBoards() {
try {
// Define all board file names
// Definiere die Board-Dateinamen
String[] boardFiles = {
"Hitori4x4_leicht.csv",
"Hitori5x5leicht.csv",
@ -26,16 +26,12 @@ public class HitoriBoardLoader {
"Hitori15x15_medium.csv"
};
// Try to load each board
// Versuche, jedes Board zu laden
for (String fileName : boardFiles) {
try {
InputStream is = getClass().getResourceAsStream("/META-INF/" + fileName);
if (is == null) {
is = getClass().getResourceAsStream("/" + fileName);
}
InputStream is = getClass().getResourceAsStream("/" + fileName);
if (is != null) {
loadBoard(fileName, is);
loadBoard(fileName, is); // Lade das Board
}
} catch (Exception e) {
System.out.println("Failed to load board: " + fileName);
@ -43,6 +39,7 @@ public class HitoriBoardLoader {
}
}
// Überprüfe, ob Boards geladen wurden
if (availableBoards.isEmpty()) {
System.out.println("No board files found. Please ensure .csv files are in the resources folder.");
} else {
@ -53,15 +50,16 @@ public class HitoriBoardLoader {
}
}
// Lädt ein einzelnes Board und seine Lösung
private void loadBoard(String fileName, InputStream inputStream) throws IOException {
try (BufferedReader reader = new BufferedReader(new InputStreamReader(inputStream))) {
List<String> lines = new ArrayList<>();
String line;
while ((line = reader.readLine()) != null) {
lines.add(line);
lines.add(line); // Liest jede Zeile der Datei
}
// Find where the solution starts
// Finde den Startpunkt der Lösung
int solutionIndex = -1;
for (int i = 0; i < lines.size(); i++) {
if (lines.get(i).contains("//")) {
@ -70,12 +68,12 @@ public class HitoriBoardLoader {
}
}
// Parse the board
// Parsen des Boards
List<String[]> boardRows = new ArrayList<>();
for (int i = 0; i < (solutionIndex == -1 ? lines.size() : solutionIndex); i++) {
line = lines.get(i).trim();
if (!line.isEmpty()) {
boardRows.add(line.split(","));
boardRows.add(line.split(",")); // Trenne die Zeilen in Spalten
}
}
@ -86,12 +84,12 @@ public class HitoriBoardLoader {
for (int i = 0; i < rows; i++) {
for (int j = 0; j < cols; j++) {
board[i][j] = Integer.parseInt(boardRows.get(i)[j].trim());
board[i][j] = Integer.parseInt(boardRows.get(i)[j].trim()); // Konvertiere die Strings in Integers
}
}
availableBoards.put(fileName, board);
availableBoards.put(fileName, board); // Speichere das Board
// Parse the solution if available
// Wenn eine Lösung vorhanden ist, speichere sie
List<int[]> solutionCoordinates = new ArrayList<>();
if (solutionIndex != -1) {
for (int i = solutionIndex + 1; i < lines.size(); i++) {
@ -104,21 +102,24 @@ public class HitoriBoardLoader {
});
}
}
solutions.put(fileName, solutionCoordinates);
solutions.put(fileName, solutionCoordinates); // Speichere die Lösung
}
}
}
}
// Gibt die Namen der verfügbaren Boards zurück
public Set<String> getAvailableBoardNames() {
return availableBoards.keySet();
}
// Gibt ein Board anhand des Namens zurück
public int[][] getBoard(String boardName) {
return availableBoards.get(boardName);
}
// Gibt die Lösung für ein Board zurück
public List<int[]> getSolution(String boardName) {
return solutions.get(boardName);
}
}
}

View File

@ -1,22 +1,49 @@
package domain;
import domain.GameSolver;
import java.io.*;
public class HitoriGameMain extends GameSolver {
private static final long serialVersionUID = 1L;
private final domain.HitoriGameTimer timer;
private final domain.HitoriGameScores scores;
private final HitoriGameTimer timer; // Timer für das Spiel
private final HitoriGameScores scores; // Highscore-Verwaltung
private long savedTime; // Gespeicherte Zeit für den Timer
public HitoriGameMain(int[][] initialBoard) {
super(initialBoard);
this.timer = new domain.HitoriGameTimer();
this.timer = new HitoriGameTimer();
this.scores = new HitoriGameScores();
this.savedTime = 0;
}
// Timer delegation methods
public HitoriGameTimer getTimer() {
return timer;
}
public HitoriGameScores getScores() {
return scores;
}
// Speichert den aktuellen Zustand des Spiels
private void writeObject(ObjectOutputStream out) throws IOException {
out.defaultWriteObject();
out.writeLong(getElapsedTimeInSeconds());
out.writeInt(mistakeCount);
out.writeObject(blackCells);
out.writeObject(whiteCells);
}
// Stellt den gespeicherten Zustand des Spiels wieder her
private void readObject(ObjectInputStream in) throws IOException, ClassNotFoundException {
in.defaultReadObject();
long savedTime = in.readLong();
this.mistakeCount = in.readInt();
this.blackCells = (boolean[][]) in.readObject();
this.whiteCells = (boolean[][]) in.readObject();
this.timer.setElapsedTime(savedTime);
}
// Steuerung des Timers
public void startTimer() {
timer.startTimer();
}
@ -33,11 +60,12 @@ public class HitoriGameMain extends GameSolver {
timer.resetTimer();
}
// Gibt die verstrichene Zeit zurück
public long getElapsedTimeInSeconds() {
return timer.getElapsedTimeInSeconds();
return savedTime > 0 ? savedTime : timer.getElapsedTimeInSeconds();
}
// High score delegation methods
// Highscore-Verwaltung
public void addHighScore(String playerName, long timeInSeconds) {
scores.addHighScore(playerName, timeInSeconds, getMistakeCount());
}
@ -58,7 +86,21 @@ public class HitoriGameMain extends GameSolver {
scores.saveHighScoresToFile();
}
// Game state persistence
// Setzt den Spielzustand
public void setGameState(boolean[][] blackCells, boolean[][] whiteCells, int mistakeCount, long elapsedTime) {
this.blackCells = new boolean[blackCells.length][blackCells[0].length];
this.whiteCells = new boolean[whiteCells.length][whiteCells[0].length];
for (int i = 0; i < blackCells.length; i++) {
this.blackCells[i] = blackCells[i].clone();
this.whiteCells[i] = whiteCells[i].clone();
}
this.mistakeCount = mistakeCount;
this.savedTime = elapsedTime;
}
// Speichert das Spiel in einer Datei
public void saveGameState() {
try (ObjectOutputStream oos = new ObjectOutputStream(
new FileOutputStream("gamestate.dat"))) {
@ -68,18 +110,29 @@ public class HitoriGameMain extends GameSolver {
}
}
// Lädt das Spiel aus einer Datei
public static HitoriGameMain loadGameState() {
try (ObjectInputStream ois = new ObjectInputStream(
new FileInputStream("gamestate.dat"))) {
return (HitoriGameMain) ois.readObject();
HitoriGameMain loadedGame = (HitoriGameMain) ois.readObject();
loadedGame.timer.resetTimer();
return loadedGame;
} catch (IOException | ClassNotFoundException e) {
return null;
}
}
// Stellt den gespeicherten Zustand des Spiels wieder her
public void restoreGameState(HitoriGameMain savedGame) {
if (savedGame != null) {
this.setGameState(savedGame.blackCells, savedGame.whiteCells,
savedGame.mistakeCount, savedGame.savedTime);
}
}
@Override
public void reset() {
super.reset();
resetTimer();
savedTime = 0; // Timer wird nicht zurückgesetzt
}
}
}

View File

@ -1,98 +0,0 @@
package domain;
import java.io.Serializable;
import java.util.*;
public class HitoriGameMoves extends GameBase {
private List<GameState> history;
private int historyPointer;
private static class GameState implements Serializable {
boolean[][] blackCells;
boolean[][] whiteCells;
GameState(boolean[][] blackCells, boolean[][] whiteCells) {
this.blackCells = new boolean[blackCells.length][blackCells[0].length];
this.whiteCells = new boolean[whiteCells.length][whiteCells[0].length];
for (int i = 0; i < blackCells.length; i++) {
this.blackCells[i] = Arrays.copyOf(blackCells[i], blackCells[i].length);
this.whiteCells[i] = Arrays.copyOf(whiteCells[i], whiteCells[i].length);
}
}
}
public HitoriGameMoves(int[][] initialBoard) {
super(initialBoard);
this.history = new ArrayList<>();
this.historyPointer = -1;
saveState();
}
public void markCellAsBlack(int row, int col) {
if (!isValidBlackMark(row, col)) {
mistakeCount++;
}
blackCells[row][col] = true;
whiteCells[row][col] = false;
saveState();
}
public void markCellAsWhite(int row, int col) {
whiteCells[row][col] = true;
blackCells[row][col] = false;
saveState();
}
protected boolean isValidBlackMark(int row, int col) {
if (row > 0 && blackCells[row-1][col] ||
row < board.length-1 && blackCells[row+1][col] ||
col > 0 && blackCells[row][col-1] ||
col < board[0].length-1 && blackCells[row][col+1]) {
return false;
}
return true;
}
private void saveState() {
while (history.size() > historyPointer + 1) {
history.remove(history.size() - 1);
}
history.add(new GameState(blackCells, whiteCells));
historyPointer++;
}
public boolean undo() {
if (historyPointer > 0) {
historyPointer--;
GameState state = history.get(historyPointer);
restoreState(state);
return true;
}
return false;
}
public boolean redo() {
if (historyPointer < history.size() - 1) {
historyPointer++;
GameState state = history.get(historyPointer);
restoreState(state);
return true;
}
return false;
}
private void restoreState(GameState state) {
for (int i = 0; i < board.length; i++) {
blackCells[i] = Arrays.copyOf(state.blackCells[i], state.blackCells[i].length);
whiteCells[i] = Arrays.copyOf(state.whiteCells[i], state.whiteCells[i].length);
}
}
@Override
public void reset() {
super.reset();
history.clear();
historyPointer = -1;
saveState();
}
}

View File

@ -8,6 +8,7 @@ public class HitoriGameScores implements Serializable {
private Map<String, List<HighScoreEntry>> highScores;
// Speichert einzelne Highscore-Einträge
private static class HighScoreEntry implements Serializable {
String playerName;
long time;
@ -24,17 +25,20 @@ public class HitoriGameScores implements Serializable {
this.highScores = new HashMap<>();
}
// Fügt einen neuen Highscore hinzu
public void addHighScore(String playerName, long timeInSeconds, int mistakes) {
highScores.putIfAbsent(playerName, new ArrayList<>());
highScores.get(playerName).add(new HighScoreEntry(playerName, timeInSeconds, mistakes));
saveHighScoresToFile();
}
// Löscht alle Highscores
public void deleteHighScores() {
highScores.clear();
saveHighScoresToFile();
}
// Gibt die besten Highscores mit Durchschnittszeit zurück
public List<String> getHighScoresWithAverage() {
List<String> result = new ArrayList<>();
List<HighScoreEntry> allEntries = new ArrayList<>();
@ -43,24 +47,27 @@ public class HitoriGameScores implements Serializable {
allEntries.addAll(entries);
}
allEntries.sort((a, b) -> Long.compare(a.time, b.time));
allEntries.sort((a, b) -> Long.compare(a.time, b.time)); // Sortiert nach Zeit
// Berechnet den Durchschnitt
double avgTime = allEntries.stream()
.mapToLong(e -> e.time)
.average()
.orElse(0);
// Fügt die besten 10 Einträge hinzu
for (int i = 0; i < Math.min(10, allEntries.size()); i++) {
HighScoreEntry entry = allEntries.get(i);
result.add(String.format("%s - Time: %ds - Mistakes: %d",
entry.playerName, entry.time, entry.mistakes));
}
result.add(String.format("Average Time: %.1fs", avgTime));
result.add(String.format("Average Time: %.1fs", avgTime)); // Durchschnittszeit hinzufügen
return result;
}
// Speichert die Highscores in einer Datei
public void saveHighScoresToFile() {
try (ObjectOutputStream oos = new ObjectOutputStream(
new FileOutputStream("highscores.dat"))) {
@ -70,13 +77,14 @@ public class HitoriGameScores implements Serializable {
}
}
// Lädt die Highscores aus einer Datei
@SuppressWarnings("unchecked")
public void loadHighScoresFromFile() {
try (ObjectInputStream ois = new ObjectInputStream(
new FileInputStream("highscores.dat"))) {
highScores = (Map<String, List<HighScoreEntry>>) ois.readObject();
} catch (IOException | ClassNotFoundException e) {
highScores = new HashMap<>();
highScores = new HashMap<>(); // Leert die Highscores bei Fehler
}
}
}
}

View File

@ -1,5 +1,8 @@
package domain;
import java.io.IOException;
import java.io.ObjectInputStream;
import java.io.ObjectOutputStream;
import java.io.Serializable;
public class HitoriGameTimer implements Serializable {
@ -8,49 +11,90 @@ public class HitoriGameTimer implements Serializable {
private transient long startTime;
private long elapsedTime;
private boolean isPaused;
private long lastPauseTime;
public HitoriGameTimer() {
this.startTime = 0;
this.elapsedTime = 0;
this.isPaused = false;
this.isPaused = true; // Timer beginnt pausiert
this.lastPauseTime = 0;
}
// Timer starten
public void startTimer() {
if (isPaused || startTime == 0) {
if (isPaused) {
startTime = System.currentTimeMillis();
isPaused = false;
if (lastPauseTime > 0) {
startTime = System.currentTimeMillis();
}
}
}
// Timer pausieren
public void pauseTimer() {
if (!isPaused && startTime > 0) {
elapsedTime += System.currentTimeMillis() - startTime;
lastPauseTime = System.currentTimeMillis();
elapsedTime += lastPauseTime - startTime;
startTime = 0;
isPaused = true;
}
}
// Timer stoppen
public void stopTimer() {
if (!isPaused && startTime > 0) {
elapsedTime += System.currentTimeMillis() - startTime;
long stopTime = System.currentTimeMillis();
elapsedTime += stopTime - startTime;
startTime = 0;
isPaused = true;
lastPauseTime = stopTime;
}
}
// Timer zurücksetzen
public void resetTimer() {
startTime = 0;
elapsedTime = 0;
isPaused = false;
isPaused = true;
lastPauseTime = 0;
}
// Setzt die vergangene Zeit manuell
public void setElapsedTime(long timeInSeconds) {
this.elapsedTime = timeInSeconds * 1000; // Umrechnung in Millisekunden
this.lastPauseTime = System.currentTimeMillis();
}
// Gibt die vergangene Zeit in Sekunden zurück
public long getElapsedTimeInSeconds() {
if (isPaused || startTime == 0) {
if (isPaused) {
return elapsedTime / 1000;
}
return (elapsedTime + System.currentTimeMillis() - startTime) / 1000;
long currentTime = System.currentTimeMillis();
return (elapsedTime + (currentTime - startTime)) / 1000;
}
// Gibt zurück, ob der Timer pausiert ist
public boolean isPaused() {
return isPaused;
}
}
// Für die Serialisierung: Speichert den aktuellen Zustand
private void writeObject(ObjectOutputStream out) throws IOException {
out.defaultWriteObject();
if (!isPaused && startTime > 0) {
elapsedTime += System.currentTimeMillis() - startTime;
}
}
private void readObject(ObjectInputStream in) throws IOException, ClassNotFoundException {
in.defaultReadObject();
startTime = 0;
isPaused = true;
}
}

View File

@ -24,14 +24,14 @@ class GameBaseTest {
@Test
void testReset() {
// Directly set some cells (since we can't use markCell methods in base class)
// Setzt automatisch schwarze Zellen
game.blackCells[0][0] = true;
game.whiteCells[1][1] = true;
// Reset game
game.reset();
// Verify all cells are reset
// Verifiziert, ob alle schwarzen Zellen gelöscht wurden
boolean[][] blackCells = game.getBlackCells();
boolean[][] whiteCells = game.getWhiteCells();

View File

@ -1,5 +1,6 @@
import GUI.GameUIController;
import GUI.HitoriDialogManager;
import domain.HitoriGameMain;
import javafx.stage.Stage;
import org.junit.jupiter.api.*;
import org.junit.jupiter.api.extension.ExtendWith;
@ -28,13 +29,10 @@ class GameUIControllerTest {
this.stage = stage;
}
@BeforeEach
void setUp() {
dialogManager = mock(HitoriDialogManager.class);
controller = new GameUIController(TEST_BOARD, dialogManager);
}
@Test
// Checkt ob alle Elemente initialisiert wurden
void testInitialization() {
assertNotNull(controller);
assertNotNull(controller.getBoardPanel());
@ -68,12 +66,12 @@ class GameUIControllerTest {
@Test
void testResetGame() {
// Make some moves first
// Feldermarkierungen
controller.handleLeftClick(0, 0);
controller.handleRightClick(1, 1);
controller.resetGame();
// Verify the board is reset
// Verifiziert Boardlöschung
var boardPanel = controller.getBoardPanel();
assertEquals(9, boardPanel.getChildren().size()); // 3x3 board
}
@ -83,13 +81,13 @@ class GameUIControllerTest {
controller.handleLeftClick(0, 0);
controller.undo();
controller.redo();
// Verify the board state
// Verifiziert den Board Status
assertTrue(controller.getBoardPanel().getChildren().size() > 0);
}
@Test
void testShowErrors() {
// Create some errors first
// Fehler werden kreiert
controller.handleLeftClick(0, 0);
controller.handleLeftClick(0, 1);
@ -113,6 +111,7 @@ class GameUIControllerTest {
@Test
// Fehlerspeicherung
void testConvertErrorsToSet() {
List<int[]> errors = List.of(
new int[]{0, 0},
@ -129,10 +128,9 @@ class GameUIControllerTest {
assertFalse(controller.isPaused());
}
// Helper method to simulate winning moves
// Hilfsmethode
private void makeWinningMoves() {
// This would need to be implemented according to your winning condition
// For test purposes, we'll just make some moves
// Win
controller.handleLeftClick(0, 2);
controller.handleRightClick(0, 0);
controller.handleRightClick(0, 1);

View File

@ -31,12 +31,14 @@ class HitoriBoardPanelTest {
boardPanel = new HitoriBoardPanel(gameMoves, gameSolver, controller);
}
// Testet, ob das Board korrekt initialisiert wurde
@Test
void testInitialization() {
assertNotNull(boardPanel);
assertEquals(9, boardPanel.getChildren().size()); // 3x3 board = 9 buttons
}
// Testet, ob die Buttons korrekt erstellt wurden
@Test
void testCellCreation() {
var children = boardPanel.getChildren();
@ -44,6 +46,7 @@ class HitoriBoardPanelTest {
assertEquals("1", firstButton.getText());
}
// Testet das Styling der Buttons
@Test
void testButtonStyling() {
var children = boardPanel.getChildren();
@ -51,21 +54,23 @@ class HitoriBoardPanelTest {
assertEquals("-fx-background-color: lightgray; -fx-text-fill: black;", button.getStyle());
}
// Testet das Aktualisieren des Boards
@Test
void testUpdateBoard() {
boardPanel.updateBoard();
assertEquals(9, boardPanel.getChildren().size());
}
// Testet die Anzeige von Fehlern auf dem Board
@Test
void testShowErrors() {
// Mark some cells as black to create errors
gameMoves.markCellAsBlack(0, 0);
gameMoves.markCellAsBlack(0, 1);
boardPanel.showErrors();
// Verify that error cells are marked red
// Verifiziere, dass fehlerhafte Zellen rot markiert werden
var children = boardPanel.getChildren();
for (var child : children) {
Button button = (Button) child;

View File

@ -19,19 +19,22 @@ class HitoriControlPanelTest {
controlPanel = new HitoriControlPanel(controller);
}
// Testet, ob das Control-Panel korrekt initialisiert wurde
@Test
void testInitialization() {
assertNotNull(controlPanel);
assertTrue(controlPanel.getChildren().size() > 0);
}
// Testet das Aktualisieren des Timer-Labels
@Test
void testUpdateTimerLabel() {
controlPanel.updateTimerLabel(42);
var timerLabel = findLabelByText(controlPanel, "Time: 42s");
assertNotNull(5);
assertNotNull(42);
}
// Testet das Aktualisieren des Fehler-Labels
@Test
void testUpdateMistakeLabel() {
controlPanel.updateMistakeLabel(5);
@ -39,6 +42,7 @@ class HitoriControlPanelTest {
assertNotNull(5);
}
// Testet das Setzen des Textes für den Pause-Button
@Test
void testSetPauseButtonText() {
controlPanel.setPauseButtonText("Test");
@ -46,6 +50,7 @@ class HitoriControlPanelTest {
assertNotNull(pauseButton);
}
// Testet die Aktion des Pause-Buttons
@Test
void testPauseButtonAction() {
var pauseButton = findButtonByText(controlPanel, "Pause");
@ -55,6 +60,7 @@ class HitoriControlPanelTest {
verify(controller, times(1)).togglePause();
}
// Testet die Aktion des Reset-Buttons
@Test
void testResetButtonAction() {
var resetButton = findButtonByText(controlPanel, "Reset");
@ -64,6 +70,7 @@ class HitoriControlPanelTest {
verify(controller, times(1)).resetGame();
}
// Testet die Aktion des Undo-Buttons
@Test
void testUndoButtonAction() {
var undoButton = findButtonByText(controlPanel, "Undo");
@ -73,6 +80,7 @@ class HitoriControlPanelTest {
verify(controller, times(1)).undo();
}
// Testet die Aktion des Redo-Buttons
@Test
void testRedoButtonAction() {
var redoButton = findButtonByText(controlPanel, "Redo");
@ -82,6 +90,7 @@ class HitoriControlPanelTest {
verify(controller, times(1)).redo();
}
// Testet die Aktion des Check-Solution-Buttons
@Test
void testCheckSolutionButtonAction() {
var checkButton = findButtonByText(controlPanel, "Check Solution");
@ -91,6 +100,7 @@ class HitoriControlPanelTest {
verify(controller, times(1)).checkSolution();
}
// Testet die Aktion des New-Game-Buttons
@Test
void testNewGameButtonAction() {
var newGameButton = findButtonByText(controlPanel, "New Game");
@ -100,6 +110,7 @@ class HitoriControlPanelTest {
verify(controller, times(1)).newGame();
}
// Testet die Aktion des Show-Errors-Buttons
@Test
void testShowErrorsButtonAction() {
var showErrorsButton = findButtonByText(controlPanel, "Show Errors");
@ -109,6 +120,7 @@ class HitoriControlPanelTest {
verify(controller, times(1)).showErrors();
}
// Hilfsmethode: Sucht ein Label mit einem bestimmten Text im Panel
private Label findLabelByText(HitoriControlPanel panel, String text) {
return (Label) panel.getChildren().stream()
.filter(node -> node instanceof Label && ((Label) node).getText().equals(text))
@ -116,6 +128,7 @@ class HitoriControlPanelTest {
.orElse(null);
}
// Hilfsmethode: Sucht einen Button mit einem bestimmten Text im Panel
private Button findButtonByText(HitoriControlPanel panel, String text) {
return (Button) panel.getChildren().stream()
.flatMap(node -> node.lookupAll("Button").stream())

View File

@ -1,63 +0,0 @@
import domain.HitoriBoardLoader;
import GUI.HitoriDialogManager;
import javafx.stage.Stage;
import org.junit.jupiter.api.*;
import org.junit.jupiter.api.extension.ExtendWith;
import org.testfx.framework.junit5.ApplicationExtension;
import org.testfx.framework.junit5.Start;
import static org.junit.jupiter.api.Assertions.*;
import static org.mockito.Mockito.*;
@ExtendWith(ApplicationExtension.class)
class HitoriDialogManagerTest {
private HitoriDialogManager dialogManager;
private Stage stage;
private HitoriBoardLoader boardLoader;
@Start
private void start(Stage stage) {
this.stage = stage;
}
@BeforeEach
void setUp() {
boardLoader = mock(HitoriBoardLoader.class);
dialogManager = new HitoriDialogManager(stage);
}
@Test
void testShowAlert() {
// Cannot directly test Alert dialogs in headless mode
assertDoesNotThrow(() ->
dialogManager.showAlert("Test", "Test Message")
);
}
@Test
void testConfirmDeleteHighScores() {
// Cannot directly test confirmation dialogs in headless mode
assertDoesNotThrow(() ->
dialogManager.confirmDeleteHighScores()
);
}
@Test
void testConfirmNewGame() {
// Cannot directly test confirmation dialogs in headless mode
assertDoesNotThrow(() ->
dialogManager.confirmNewGame()
);
}
@Test
void testConfirmLoadSavedGame() {
// Cannot directly test confirmation dialogs in headless mode
assertDoesNotThrow(() ->
dialogManager.confirmLoadSavedGame()
);
}
}

View File

@ -19,12 +19,12 @@ class HitoriGameMovesTest {
@Test
void testMarkCellAsBlack() {
// Test valid black marking
// Testet schwarze Markierung
game.markCellAsBlack(0, 1);
assertFalse(game.getBlackCells()[0][2]);
assertFalse(game.getWhiteCells()[0][2]);
// Test invalid black marking (adjacent to existing black cell)
}
@ -42,50 +42,49 @@ class HitoriGameMovesTest {
game.markCellAsWhite(0, 0);
game.markCellAsBlack(1, 1);
// Undo last move
// Löscht letzten Schritt
assertTrue(game.undo());
// Verify the last move was undone
// Verified das der letzte Schritt gelöscht wurde
assertFalse(game.getBlackCells()[1][1]);
// Verify previous move remains
// Verifiziert, dass der vorherige Move gespeichert wurde
assertTrue(game.getWhiteCells()[0][0]);
}
@Test
void testRedo() {
// Make moves and undo
// Wiederholt den Test
game.markCellAsWhite(0, 0);
game.markCellAsBlack(1, 1);
game.undo();
// Redo last move
assertTrue(game.redo());
// Verify move was redone
assertTrue(game.getBlackCells()[1][1]);
}
@Test
void testUndoLimit() {
// Test undo when no moves made
// Undo ohne vorherigen Move
assertFalse(game.undo());
}
@Test
void testRedoLimit() {
// Make and undo a move
// Undo und dann ein Move
game.markCellAsWhite(0, 0);
game.undo();
assertTrue(game.redo());
// Try to redo when at latest state
assertFalse(game.redo());
}
@Test
void testMoveHistory() {
// Make several moves
game.markCellAsWhite(0, 0);
game.markCellAsBlack(1, 1);
game.markCellAsWhite(2, 2);
@ -103,14 +102,13 @@ class HitoriGameMovesTest {
@Test
void testReset() {
// Make some moves
game.markCellAsWhite(0, 0);
game.markCellAsBlack(1, 1);
// Reset game
game.reset();
// Verify all cells are reset
// Verifiziert den Reset
boolean[][] blackCells = game.getBlackCells();
boolean[][] whiteCells = game.getWhiteCells();
@ -121,7 +119,7 @@ class HitoriGameMovesTest {
}
}
// Verify undo/redo history is cleared
// Verified undo/redo history ist closed
assertFalse(game.undo());
assertFalse(game.redo());
}

View File

@ -16,14 +16,16 @@ class HitoriGameSolverTest {
game = new GameSolver(TEST_BOARD);
}
// Testet den Anfangszustand: Das Puzzle sollte nicht gelöst sein
@Test
void testUnsolvedInitialState() {
assertFalse(game.isSolved());
}
// Testet das Lösen des Puzzles mit einer bekannten Lösung
@Test
void testSolvingPuzzle() {
// Apply known solution
game.markCellAsBlack(0, 2);
game.markCellAsWhite(0, 0);
game.markCellAsWhite(0, 1);
@ -37,19 +39,21 @@ class HitoriGameSolverTest {
assertFalse(game.isSolved());
}
// Testet eine falsche Lösung, bei der alle Zellen weiß markiert sind
@Test
void testIncorrectSolution() {
// Mark all cells white
for (int i = 0; i < TEST_BOARD.length; i++) {
for (int j = 0; j < TEST_BOARD[0].length; j++) {
game.markCellAsWhite(i, j);
}
}
// Should not be solved due to duplicate numbers
assertFalse(game.isSolved());
}
// Testet, ob das Puzzle nicht gelöst ist, wenn weiße Zellen nicht verbunden sind
@Test
void testDisconnectedWhiteCells() {
// Create a solution with disconnected white cells
@ -59,21 +63,22 @@ class HitoriGameSolverTest {
game.markCellAsBlack(1, 1);
game.markCellAsWhite(2, 2);
// Should not be solved due to disconnected white cells
assertFalse(game.isSolved());
}
// Testet die Erkennung von ungültigen schwarzen Markierungen (benachbarte schwarze Zellen)
@Test
void testFindIncorrectBlackMarks() {
// Create adjacent black cells
game.markCellAsBlack(0, 0);
game.markCellAsBlack(0, 1); // This creates an invalid situation
game.markCellAsBlack(0, 1);
List<int[]> errors = game.findIncorrectBlackMarks();
assertFalse(errors.isEmpty());
assertEquals(2, errors.size()); // Both cells should be reported
assertEquals(2, errors.size());
// Verify error coordinates
boolean foundFirst = false;
boolean foundSecond = false;
for (int[] error : errors) {
@ -83,9 +88,10 @@ class HitoriGameSolverTest {
assertTrue(foundFirst && foundSecond);
}
// Testet den Fall, dass es keine ungültigen schwarzen Markierungen gibt
@Test
void testNoIncorrectBlackMarks() {
// Make valid black marks
game.markCellAsBlack(0, 0);
game.markCellAsBlack(2, 2);
@ -93,34 +99,37 @@ class HitoriGameSolverTest {
assertTrue(errors.isEmpty());
}
// Testet, ob das Puzzle nicht gelöst ist, wenn einige Zellen unmarkiert bleiben
@Test
void testUnmarkedCellsNotSolved() {
// Leave some cells unmarked
game.markCellAsWhite(0, 0);
game.markCellAsBlack(0, 1);
// Don't mark other cells
assertFalse(game.isSolved());
}
// Testet den Fall von doppelten Zahlen in einer Zeile
@Test
void testDuplicateNumbersInRows() {
// Mark cells to create duplicate numbers in a row
game.markCellAsWhite(0, 0);
game.markCellAsWhite(0, 1);
game.markCellAsWhite(0, 2);
// Row now has duplicate numbers
assertFalse(game.isSolved());
}
// Testet den Fall von doppelten Zahlen in einer Spalte
@Test
void testDuplicateNumbersInColumns() {
// Mark cells to create duplicate numbers in a column
game.markCellAsWhite(0, 0);
game.markCellAsWhite(1, 0);
game.markCellAsWhite(2, 0);
// Column now has duplicate numbers
assertFalse(game.isSolved());
}

View File

@ -14,19 +14,24 @@ class HitoriGameTest {
@BeforeEach
void setUp() {
game = new HitoriGameMain(TEST_BOARD);
// Löscht alte Spielstand- und Highscore-Dateien (falls vorhanden)
new File("gamestate.dat").delete();
new File("highscores.dat").delete();
}
@AfterEach
void tearDown() {
// Löscht nach jedem Test die erstellten Dateien
new File("gamestate.dat").delete();
new File("highscores.dat").delete();
}
@Test
void testGameIntegration() {
// Test timer functionality
// Testet die Integration verschiedener Spielfunktionen
// Timer starten und prüfen, ob Zeit gezählt wird
game.startTimer();
try {
Thread.sleep(1100);
@ -35,31 +40,33 @@ class HitoriGameTest {
}
assertTrue(game.getElapsedTimeInSeconds() >= 1);
// Test game moves
// Testet das Markieren von Zellen
game.markCellAsBlack(0, 2);
assertTrue(game.getBlackCells()[0][2]);
// Test scoring
// Testet das Hinzufügen von Highscores
game.addHighScore("TestPlayer", 100);
assertFalse(game.getHighScoresWithAverage().isEmpty());
}
@Test
void testSaveAndLoadGameState() {
// Make some moves
// Testet das Speichern und Laden des Spielstands
// Einige Zellen markieren und Timer starten
game.markCellAsWhite(0, 0);
game.markCellAsBlack(1, 1);
game.startTimer();
try {
Thread.sleep(1000);
Thread.sleep(1000); // 1 Sekunde warten
} catch (InterruptedException e) {
fail("Timer test interrupted");
}
// Save game state
game.saveGameState();
// Load game state
// Spielstand laden und prüfen
HitoriGameMain loadedGame = HitoriGameMain.loadGameState();
assertNotNull(loadedGame);
assertTrue(loadedGame.getWhiteCells()[0][0]);
@ -69,15 +76,17 @@ class HitoriGameTest {
@Test
void testResetAll() {
// Setup some game state
// Testet das vollständige Zurücksetzen des Spiels
// Spielzustand einrichten
game.markCellAsBlack(0, 0);
game.startTimer();
game.addHighScore("TestPlayer", 100);
// Reset everything
game.reset();
// Verify reset
// Prüfen, ob das Spiel zurückgesetzt wurde
assertFalse(game.getBlackCells()[0][0]);
assertEquals(0, game.getElapsedTimeInSeconds());
assertEquals(0, game.getMistakeCount());
@ -85,10 +94,11 @@ class HitoriGameTest {
@Test
void testCompleteGameFlow() {
// Start game
// Testet einen kompletten Spielablauf
game.startTimer();
// Make some moves towards solution
// Zellen markieren, um das Spiel zu lösen
game.markCellAsBlack(0, 2);
game.markCellAsWhite(0, 0);
game.markCellAsWhite(0, 1);
@ -99,14 +109,14 @@ class HitoriGameTest {
game.markCellAsWhite(2, 1);
game.markCellAsBlack(2, 2);
// Verify solution
assertFalse(game.isSolved());
// Add score
game.stopTimer();
game.addHighScore("Winner", game.getElapsedTimeInSeconds());
// Verify score was recorded
// Prüfen, ob der Highscore gespeichert wurde
boolean found = false;
for (String score : game.getHighScoresWithAverage()) {
if (score.contains("Winner")) {
@ -119,6 +129,9 @@ class HitoriGameTest {
@Test
void testTimerPauseResume() {
// Testet das Pausieren und Fortsetzen des Timers
game.startTimer();
try {
Thread.sleep(1000);
@ -126,6 +139,7 @@ class HitoriGameTest {
fail("Timer test interrupted");
}
// Timer pausieren und aktuelle Zeit speichern
game.pauseTimer();
long pausedTime = game.getElapsedTimeInSeconds();
@ -135,17 +149,18 @@ class HitoriGameTest {
fail("Timer test interrupted");
}
// Time should not increase while paused
// Zeit sollte während der Pause nicht weiterlaufen
assertEquals(pausedTime, game.getElapsedTimeInSeconds());
game.startTimer(); // Resume
// Timer fortsetzen und prüfen, ob Zeit weiterläuft
game.startTimer();
try {
Thread.sleep(1000);
} catch (InterruptedException e) {
fail("Timer test interrupted");
}
// Time should increase after resume
assertTrue(game.getElapsedTimeInSeconds() > pausedTime);
}
}

View File

@ -10,17 +10,19 @@ class HitoriGameTimerTest {
timer = new HitoriGameTimer();
}
// Testet den Anfangszustand des Timers
@Test
void testInitialState() {
assertEquals(0, timer.getElapsedTimeInSeconds());
assertFalse(timer.isPaused());
assertTrue(timer.isPaused());
}
// Testet das Starten des Timers
@Test
void testStartTimer() {
timer.startTimer();
try {
Thread.sleep(1100); // Wait a bit more than 1 second
Thread.sleep(1100);
} catch (InterruptedException e) {
fail("Timer test interrupted");
}
@ -29,6 +31,7 @@ class HitoriGameTimerTest {
assertFalse(timer.isPaused());
}
// Testet das Pausieren des Timers
@Test
void testPauseTimer() {
timer.startTimer();
@ -48,10 +51,11 @@ class HitoriGameTimerTest {
fail("Timer test interrupted");
}
// Time should not have increased while paused
assertEquals(pausedTime, timer.getElapsedTimeInSeconds());
}
// Testet das Fortsetzen des Timers nach einer Pause
@Test
void testResumeTimer() {
timer.startTimer();
@ -64,7 +68,7 @@ class HitoriGameTimerTest {
timer.pauseTimer();
long pausedTime = timer.getElapsedTimeInSeconds();
timer.startTimer(); // Resume
timer.startTimer();
try {
Thread.sleep(1000);
} catch (InterruptedException e) {
@ -74,6 +78,7 @@ class HitoriGameTimerTest {
assertTrue(timer.getElapsedTimeInSeconds() > pausedTime);
}
// Testet das Stoppen des Timers
@Test
void testStopTimer() {
timer.startTimer();
@ -95,6 +100,7 @@ class HitoriGameTimerTest {
assertEquals(stoppedTime, timer.getElapsedTimeInSeconds());
}
// Testet das Zurücksetzen des Timers
@Test
void testResetTimer() {
timer.startTimer();
@ -106,9 +112,10 @@ class HitoriGameTimerTest {
timer.resetTimer();
assertEquals(0, timer.getElapsedTimeInSeconds());
assertFalse(timer.isPaused());
assertTrue(timer.isPaused());
}
// Testet das mehrfache Pausieren und Fortsetzen des Timers
@Test
void testMultiplePauseResume() {
timer.startTimer();