working #14
BIN
gamestate.dat
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gamestate.dat
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@ -2,9 +2,11 @@ package GUI;
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import domain.*;
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import javafx.application.Platform;
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import javafx.stage.Stage;
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import java.util.*;
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public class GameUIController {
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private final Stage primaryStage; // Added to handle window state
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private final HitoriGameMoves gameMoves;
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private final GameSolver gameSolver;
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private final HitoriGameTimer gameTimer;
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@ -16,38 +18,58 @@ public class GameUIController {
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private Timer guiTimer;
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private boolean isPaused;
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public GameUIController(int[][] initialBoard, HitoriDialogManager dialogManager) {
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this.gameMoves = new HitoriGameMoves(initialBoard);
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this.gameSolver = new GameSolver(initialBoard);
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this.gameTimer = new HitoriGameTimer();
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this.gameScores = new HitoriGameScores();
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public GameUIController(int[][] initialBoard, HitoriDialogManager dialogManager, Stage primaryStage, HitoriGameMain existingGame) {
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this.primaryStage = primaryStage;
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this.dialogManager = dialogManager;
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this.isPaused = false;
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if (existingGame != null) {
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// Use existing game state
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this.gameSolver = existingGame;
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this.gameMoves = existingGame;
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this.gameTimer = existingGame.getTimer();
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this.gameScores = existingGame.getScores();
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// Restore the elapsed time
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this.gameTimer.setElapsedTime(existingGame.getElapsedTimeInSeconds());
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} else {
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// Create new game
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this.gameSolver = new GameSolver(initialBoard);
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this.gameMoves = gameSolver;
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this.gameTimer = new HitoriGameTimer();
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this.gameScores = new HitoriGameScores();
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}
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this.isPaused = false;
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this.boardPanel = new HitoriBoardPanel(gameMoves, gameSolver, this);
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this.controlPanel = new HitoriControlPanel(this);
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this.scorePanel = new HitoriScorePanel(this);
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startTimer();
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loadHighScores();
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updateUI(); // Make sure UI reflects current state
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}
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public void handleLeftClick(int row, int col) {
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if (!isValidBlackMark(row, col)) {
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gameMoves.mistakeCount++;
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}
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gameMoves.markCellAsBlack(row, col);
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updateUI();
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checkWin();
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}
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private boolean isValidBlackMark(int row, int col) {
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boolean[][] blackCells = gameMoves.getBlackCells();
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if (row > 0 && blackCells[row-1][col] ||
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row < blackCells.length-1 && blackCells[row+1][col] ||
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col > 0 && blackCells[row][col-1] ||
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col < blackCells[0].length-1 && blackCells[row][col+1]) {
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return false;
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}
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return true;
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}
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public void handleRightClick(int row, int col) {
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gameMoves.markCellAsWhite(row, col);
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updateUI();
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checkWin();
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}
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private void checkWin() {
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if (gameSolver.isSolved()) {
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handleWin();
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}
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}
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public void togglePause() {
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@ -65,26 +87,44 @@ public class GameUIController {
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}
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public void resetGame() {
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gameMoves.reset();
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gameTimer.resetTimer();
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gameSolver.reset();
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// Don't reset timer anymore
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updateUI();
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}
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public void undo() {
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if (gameMoves.undo()) {
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if (gameSolver.undo()) {
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updateUI();
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}
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}
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public void redo() {
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if (gameMoves.redo()) {
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if (gameSolver.redo()) {
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updateUI();
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}
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}
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public void newGame() {
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// Save current game state before starting new game
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saveGame();
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// Stop timer and cleanup current game
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stopTimer();
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// Main application will handle board selection
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// Start new game process
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Platform.runLater(() -> {
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// Close current window
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primaryStage.close();
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// Start fresh instance
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Stage newStage = new Stage();
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Main.MainMethod mainMethod = new Main.MainMethod();
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try {
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mainMethod.start(newStage);
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} catch (Exception e) {
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dialogManager.showAlert("Error", "Failed to start new game: " + e.getMessage());
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}
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});
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}
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public void checkSolution() {
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@ -111,8 +151,11 @@ public class GameUIController {
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}
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public void saveGame() {
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HitoriGameMain gameState = new HitoriGameMain(gameMoves.getBoard());
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gameState.saveGameState();
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HitoriGameMain saveState = new HitoriGameMain(gameMoves.getBoard());
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// Copy current state to save
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saveState.setGameState(gameMoves.getBlackCells(), gameMoves.getWhiteCells(),
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gameMoves.getMistakeCount(), gameTimer.getElapsedTimeInSeconds());
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saveState.saveGameState();
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dialogManager.showAlert("Game Saved", "Your game has been saved successfully.");
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}
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@ -128,12 +171,12 @@ public class GameUIController {
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stopTimer();
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Optional<String> playerName = dialogManager.askForPlayerName();
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if (playerName.isPresent() && !playerName.get().trim().isEmpty()) {
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gameScores.addHighScore(playerName.get(), gameTimer.getElapsedTimeInSeconds(), gameMoves.getMistakeCount());
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gameScores.addHighScore(playerName.get(), gameTimer.getElapsedTimeInSeconds(), gameSolver.getMistakeCount());
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updateHighScoreDisplay();
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dialogManager.showAlert("Congratulations!", String.format(
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"You've solved the puzzle!\nTime: %ds\nMistakes: %d",
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gameTimer.getElapsedTimeInSeconds(),
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gameMoves.getMistakeCount()
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gameSolver.getMistakeCount()
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));
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isPaused = false;
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@ -175,7 +218,9 @@ public class GameUIController {
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private void updateUI() {
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boardPanel.updateBoard();
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updateMistakeLabel();
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checkWin();
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if (gameSolver.isSolved()) {
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handleWin();
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}
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}
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private void updateTimerLabel() {
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@ -183,7 +228,7 @@ public class GameUIController {
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}
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private void updateMistakeLabel() {
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controlPanel.updateMistakeLabel(gameMoves.getMistakeCount());
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controlPanel.updateMistakeLabel(gameSolver.getMistakeCount());
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}
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private void updateHighScoreDisplay() {
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@ -195,6 +240,18 @@ public class GameUIController {
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updateHighScoreDisplay();
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}
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public void transferHighScores(HitoriGameScores targetScores) {
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for (String score : gameScores.getHighScoresWithAverage()) {
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if (!score.startsWith("Average Time:")) {
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String[] parts = score.split(" - ");
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String playerName = parts[0];
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long time = Long.parseLong(parts[1].substring(6, parts[1].length() - 1));
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int mistakes = Integer.parseInt(parts[2].substring(10));
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targetScores.addHighScore(playerName, time, mistakes);
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}
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}
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}
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public Set<String> convertErrorsToSet(List<int[]> errors) {
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Set<String> errorPositions = new HashSet<>();
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for (int[] pos : errors) {
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@ -208,8 +265,8 @@ public class GameUIController {
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}
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public void cleanup() {
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stopTimer();
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saveGame();
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stopTimer();
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}
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public HitoriBoardPanel getBoardPanel() {
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@ -12,11 +12,14 @@ public class HitoriBoardPanel extends GridPane {
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private final HitoriGameMoves gameMoves;
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private final GameSolver gameSolver;
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private final GameUIController controller;
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public boolean showingErrors;
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private Set<String> currentErrors;
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public HitoriBoardPanel(HitoriGameMoves gameMoves, GameSolver gameSolver, GameUIController controller) {
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this.gameMoves = gameMoves;
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this.gameSolver = gameSolver;
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this.controller = controller;
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this.showingErrors = false;
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setHgap(5);
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setVgap(5);
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@ -26,6 +29,15 @@ public class HitoriBoardPanel extends GridPane {
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}
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public void updateBoard() {
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if (showingErrors) {
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showErrors();
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} else {
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displayNormalBoard();
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}
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}
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private void displayNormalBoard() {
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showingErrors = false;
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getChildren().clear();
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int[][] boardState = gameMoves.getBoard();
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boolean[][] blackCells = gameMoves.getBlackCells();
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@ -34,15 +46,16 @@ public class HitoriBoardPanel extends GridPane {
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for (int row = 0; row < boardState.length; row++) {
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for (int col = 0; col < boardState[row].length; col++) {
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Button cellButton = createCellButton(row, col, boardState[row][col],
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blackCells[row][col], whiteCells[row][col]);
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blackCells[row][col], whiteCells[row][col], false);
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add(cellButton, col, row);
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}
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}
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}
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public void showErrors() {
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showingErrors = true;
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var errors = gameSolver.findIncorrectBlackMarks();
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Set<String> errorPositions = controller.convertErrorsToSet(errors);
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currentErrors = controller.convertErrorsToSet(errors);
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getChildren().clear();
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int[][] boardState = gameMoves.getBoard();
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@ -52,21 +65,22 @@ public class HitoriBoardPanel extends GridPane {
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for (int row = 0; row < boardState.length; row++) {
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for (int col = 0; col < boardState[row].length; col++) {
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Button cellButton = createCellButton(row, col, boardState[row][col],
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blackCells[row][col], whiteCells[row][col]);
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if (errorPositions.contains(row + "," + col) && blackCells[row][col]) {
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cellButton.setStyle("-fx-background-color: red; -fx-text-fill: white;");
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}
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blackCells[row][col], whiteCells[row][col],
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currentErrors.contains(row + "," + col));
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add(cellButton, col, row);
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}
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}
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}
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private Button createCellButton(int row, int col, int value, boolean isBlack, boolean isWhite) {
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private Button createCellButton(int row, int col, int value, boolean isBlack, boolean isWhite, boolean isError) {
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Button cellButton = new Button(String.valueOf(value));
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cellButton.setPrefSize(50, 50);
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styleCellButton(cellButton, isBlack, isWhite);
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if (isError && isBlack) {
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cellButton.setStyle("-fx-background-color: red; -fx-text-fill: white;");
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} else {
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styleCellButton(cellButton, isBlack, isWhite);
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}
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cellButton.setOnMouseClicked(event -> {
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if (!controller.isPaused()) {
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@ -5,12 +5,13 @@ import javafx.scene.Scene;
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import javafx.scene.control.*;
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import javafx.scene.layout.VBox;
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import javafx.stage.Modality;
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import javafx.stage.Stage;
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import javafx.stage.Window;
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import java.util.Optional;
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public class HitoriDialogManager {
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private final Window owner;
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private Stage currentDialog;
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public HitoriDialogManager(Window owner) {
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this.owner = owner;
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@ -20,10 +21,10 @@ public class HitoriDialogManager {
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Dialog<String> dialog = new Dialog<>();
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dialog.setTitle("Select Hitori Board");
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dialog.setHeaderText("Choose a board to play:");
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dialog.initModality(Modality.APPLICATION_MODAL);
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if (owner != null && owner.getScene() != null) {
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dialog.initOwner(owner);
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dialog.initModality(Modality.APPLICATION_MODAL);
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}
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ButtonType selectButtonType = new ButtonType("Play", ButtonBar.ButtonData.OK_DONE);
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@ -58,8 +59,13 @@ public class HitoriDialogManager {
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alert.setTitle(title);
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alert.setHeaderText(null);
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alert.setContentText(message);
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alert.initOwner(owner);
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alert.showAndWait();
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alert.initModality(Modality.NONE); // Don't block game updates
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if (owner != null && owner.getScene() != null) {
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alert.initOwner(owner);
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}
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alert.show(); // Use show() instead of showAndWait() to not block
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}
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public Optional<String> askForPlayerName() {
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@ -67,7 +73,12 @@ public class HitoriDialogManager {
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dialog.setTitle("High Score");
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dialog.setHeaderText("Congratulations! Enter your name:");
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dialog.setContentText("Name:");
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dialog.initOwner(owner);
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dialog.initModality(Modality.APPLICATION_MODAL);
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if (owner != null && owner.getScene() != null) {
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dialog.initOwner(owner);
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}
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return dialog.showAndWait();
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}
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@ -76,7 +87,11 @@ public class HitoriDialogManager {
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alert.setTitle("Delete High Scores");
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alert.setHeaderText("Are you sure?");
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alert.setContentText("This will permanently delete all high scores.");
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alert.initOwner(owner);
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alert.initModality(Modality.APPLICATION_MODAL);
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if (owner != null && owner.getScene() != null) {
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alert.initOwner(owner);
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}
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Optional<ButtonType> result = alert.showAndWait();
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return result.isPresent() && result.get() == ButtonType.OK;
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@ -86,13 +101,17 @@ public class HitoriDialogManager {
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Alert alert = new Alert(Alert.AlertType.CONFIRMATION);
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alert.setTitle("Game Complete");
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alert.setHeaderText("Would you like to start a new game?");
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alert.setContentText("Choose whether to start a new game or continue viewing this one.");
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alert.setContentText("Your current game progress will be saved automatically.");
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ButtonType buttonTypeNew = new ButtonType("New Game");
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ButtonType buttonTypeStay = new ButtonType("Stay Here", ButtonBar.ButtonData.CANCEL_CLOSE);
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alert.getButtonTypes().setAll(buttonTypeNew, buttonTypeStay);
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alert.initOwner(owner);
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alert.initModality(Modality.APPLICATION_MODAL);
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if (owner != null && owner.getScene() != null) {
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alert.initOwner(owner);
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}
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Optional<ButtonType> result = alert.showAndWait();
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return result.isPresent() && result.get() == buttonTypeNew;
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@ -108,9 +127,27 @@ public class HitoriDialogManager {
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ButtonType buttonTypeNo = new ButtonType("Start New Game");
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alert.getButtonTypes().setAll(buttonTypeYes, buttonTypeNo);
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alert.initOwner(owner);
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alert.initModality(Modality.APPLICATION_MODAL);
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if (owner != null && owner.getScene() != null) {
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alert.initOwner(owner);
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}
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Optional<ButtonType> result = alert.showAndWait();
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return result.isPresent() && result.get() == buttonTypeYes;
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}
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public void showBlockingAlert(String title, String message) {
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Alert alert = new Alert(Alert.AlertType.INFORMATION);
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alert.setTitle(title);
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alert.setHeaderText(null);
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alert.setContentText(message);
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alert.initModality(Modality.APPLICATION_MODAL);
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if (owner != null && owner.getScene() != null) {
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alert.initOwner(owner);
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}
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alert.showAndWait(); // Block until closed
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}
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}
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@ -3,11 +3,11 @@ package Main;
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import GUI.HitoriDialogManager;
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import domain.HitoriBoardLoader;
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import domain.HitoriGameMain;
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import GUI.GameUIController;
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import javafx.application.Application;
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import javafx.scene.Scene;
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import javafx.scene.layout.BorderPane;
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import javafx.stage.Stage;
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import GUI.GameUIController;
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public class MainMethod extends Application {
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private HitoriBoardLoader boardLoader;
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@ -24,14 +24,15 @@ public class MainMethod extends Application {
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boardLoader = new HitoriBoardLoader();
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dialogManager = new HitoriDialogManager(primaryStage);
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checkSavedGame(primaryStage);
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HitoriGameMain savedGame = HitoriGameMain.loadGameState();
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checkSavedGame(primaryStage, savedGame);
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}
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private void checkSavedGame(Stage primaryStage) {
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HitoriGameMain savedGame = HitoriGameMain.loadGameState();
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private void checkSavedGame(Stage primaryStage, HitoriGameMain savedGame) {
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if (savedGame != null) {
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if (dialogManager.confirmLoadSavedGame()) {
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initializeGame(savedGame.getBoard(), primaryStage);
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// Load the saved game with all its state
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initializeGame(primaryStage, savedGame);
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} else {
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showBoardSelectionDialog(primaryStage);
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}
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@ -46,15 +47,15 @@ public class MainMethod extends Application {
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currentBoardName = boardName;
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int[][] selectedBoard = boardLoader.getBoard(boardName);
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if (selectedBoard != null) {
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initializeGame(selectedBoard, primaryStage);
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initializeGame(primaryStage, new HitoriGameMain(selectedBoard));
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}
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},
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() -> System.exit(0)
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);
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}
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private void initializeGame(int[][] board, Stage primaryStage) {
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controller = new GameUIController(board, dialogManager);
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private void initializeGame(Stage primaryStage, HitoriGameMain game) {
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controller = new GameUIController(game.getBoard(), dialogManager, primaryStage, game);
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createGameUI(primaryStage);
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}
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@ -4,11 +4,10 @@ import java.io.Serializable;
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|||
import java.util.Arrays;
|
||||
|
||||
public class GameBase implements Serializable {
|
||||
|
||||
protected int[][] board;
|
||||
public boolean[][] blackCells;
|
||||
public boolean[][] whiteCells;
|
||||
protected int mistakeCount;
|
||||
public int mistakeCount;
|
||||
|
||||
public GameBase(int[][] initialBoard) {
|
||||
this.board = new int[initialBoard.length][initialBoard[0].length];
|
||||
|
|
@ -23,7 +22,6 @@ public class GameBase implements Serializable {
|
|||
public void reset() {
|
||||
blackCells = new boolean[board.length][board[0].length];
|
||||
whiteCells = new boolean[board.length][board[0].length];
|
||||
mistakeCount = 0;
|
||||
}
|
||||
|
||||
public int[][] getBoard() {
|
||||
|
|
|
|||
|
|
@ -2,14 +2,14 @@ package domain;
|
|||
|
||||
import java.util.*;
|
||||
|
||||
public class GameSolver extends domain.HitoriGameMoves {
|
||||
public class GameSolver extends HitoriGameMoves {
|
||||
|
||||
public GameSolver(int[][] initialBoard) {
|
||||
super(initialBoard);
|
||||
}
|
||||
|
||||
public boolean isSolved() {
|
||||
|
||||
// First check if all cells are marked (either black or white)
|
||||
for (int i = 0; i < board.length; i++) {
|
||||
for (int j = 0; j < board[0].length; j++) {
|
||||
if (!blackCells[i][j] && !whiteCells[i][j]) {
|
||||
|
|
@ -18,7 +18,7 @@ public class GameSolver extends domain.HitoriGameMoves {
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
// Check for adjacent black cells
|
||||
for (int i = 0; i < board.length; i++) {
|
||||
for (int j = 0; j < board[0].length; j++) {
|
||||
if (blackCells[i][j] && !isValidBlackMark(i, j)) {
|
||||
|
|
@ -27,13 +27,13 @@ public class GameSolver extends domain.HitoriGameMoves {
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
// Check for duplicates in rows and columns
|
||||
for (int i = 0; i < board.length; i++) {
|
||||
Set<Integer> seenInRow = new HashSet<>();
|
||||
Set<Integer> seenInCol = new HashSet<>();
|
||||
|
||||
for (int j = 0; j < board[0].length; j++) {
|
||||
|
||||
// Check row
|
||||
if (!blackCells[i][j]) {
|
||||
if (seenInRow.contains(board[i][j])) {
|
||||
return false;
|
||||
|
|
@ -41,7 +41,7 @@ public class GameSolver extends domain.HitoriGameMoves {
|
|||
seenInRow.add(board[i][j]);
|
||||
}
|
||||
|
||||
|
||||
// Check column
|
||||
if (!blackCells[j][i]) {
|
||||
if (seenInCol.contains(board[j][i])) {
|
||||
return false;
|
||||
|
|
@ -55,7 +55,7 @@ public class GameSolver extends domain.HitoriGameMoves {
|
|||
return isOrthogonallyConnected();
|
||||
}
|
||||
|
||||
public boolean isValidBlackMark(int row, int col) {
|
||||
private boolean isValidBlackMark(int row, int col) {
|
||||
if (row > 0 && blackCells[row-1][col] ||
|
||||
row < board.length-1 && blackCells[row+1][col] ||
|
||||
col > 0 && blackCells[row][col-1] ||
|
||||
|
|
|
|||
|
|
@ -29,7 +29,7 @@ public class HitoriBoardLoader {
|
|||
// Try to load each board
|
||||
for (String fileName : boardFiles) {
|
||||
try {
|
||||
InputStream is = getClass().getResourceAsStream("/META-INF/" + fileName);
|
||||
InputStream is = getClass().getResourceAsStream("/" + fileName);
|
||||
if (is == null) {
|
||||
is = getClass().getResourceAsStream("/" + fileName);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,19 +1,48 @@
|
|||
package domain;
|
||||
|
||||
import domain.GameSolver;
|
||||
|
||||
import java.io.*;
|
||||
|
||||
public class HitoriGameMain extends GameSolver {
|
||||
private static final long serialVersionUID = 1L;
|
||||
|
||||
private final domain.HitoriGameTimer timer;
|
||||
private final domain.HitoriGameScores scores;
|
||||
private final HitoriGameTimer timer;
|
||||
private final HitoriGameScores scores;
|
||||
private long savedTime;
|
||||
|
||||
public HitoriGameMain(int[][] initialBoard) {
|
||||
super(initialBoard);
|
||||
this.timer = new domain.HitoriGameTimer();
|
||||
this.timer = new HitoriGameTimer();
|
||||
this.scores = new HitoriGameScores();
|
||||
this.savedTime = 0;
|
||||
}
|
||||
|
||||
public HitoriGameTimer getTimer() {
|
||||
return timer;
|
||||
}
|
||||
|
||||
public HitoriGameScores getScores() {
|
||||
return scores;
|
||||
}
|
||||
|
||||
// Update serialization to handle full game state
|
||||
private void writeObject(ObjectOutputStream out) throws IOException {
|
||||
out.defaultWriteObject();
|
||||
// Save current state
|
||||
out.writeLong(getElapsedTimeInSeconds());
|
||||
out.writeInt(mistakeCount);
|
||||
out.writeObject(blackCells);
|
||||
out.writeObject(whiteCells);
|
||||
}
|
||||
|
||||
private void readObject(ObjectInputStream in) throws IOException, ClassNotFoundException {
|
||||
in.defaultReadObject();
|
||||
// Restore state
|
||||
long savedTime = in.readLong();
|
||||
this.mistakeCount = in.readInt();
|
||||
this.blackCells = (boolean[][]) in.readObject();
|
||||
this.whiteCells = (boolean[][]) in.readObject();
|
||||
// Initialize timer with saved time
|
||||
this.timer.setElapsedTime(savedTime);
|
||||
}
|
||||
|
||||
// Timer delegation methods
|
||||
|
|
@ -34,7 +63,7 @@ public class HitoriGameMain extends GameSolver {
|
|||
}
|
||||
|
||||
public long getElapsedTimeInSeconds() {
|
||||
return timer.getElapsedTimeInSeconds();
|
||||
return savedTime > 0 ? savedTime : timer.getElapsedTimeInSeconds();
|
||||
}
|
||||
|
||||
// High score delegation methods
|
||||
|
|
@ -59,6 +88,19 @@ public class HitoriGameMain extends GameSolver {
|
|||
}
|
||||
|
||||
// Game state persistence
|
||||
public void setGameState(boolean[][] blackCells, boolean[][] whiteCells, int mistakeCount, long elapsedTime) {
|
||||
this.blackCells = new boolean[blackCells.length][blackCells[0].length];
|
||||
this.whiteCells = new boolean[whiteCells.length][whiteCells[0].length];
|
||||
|
||||
for (int i = 0; i < blackCells.length; i++) {
|
||||
this.blackCells[i] = blackCells[i].clone();
|
||||
this.whiteCells[i] = whiteCells[i].clone();
|
||||
}
|
||||
|
||||
this.mistakeCount = mistakeCount;
|
||||
this.savedTime = elapsedTime;
|
||||
}
|
||||
|
||||
public void saveGameState() {
|
||||
try (ObjectOutputStream oos = new ObjectOutputStream(
|
||||
new FileOutputStream("gamestate.dat"))) {
|
||||
|
|
@ -71,15 +113,26 @@ public class HitoriGameMain extends GameSolver {
|
|||
public static HitoriGameMain loadGameState() {
|
||||
try (ObjectInputStream ois = new ObjectInputStream(
|
||||
new FileInputStream("gamestate.dat"))) {
|
||||
return (HitoriGameMain) ois.readObject();
|
||||
HitoriGameMain loadedGame = (HitoriGameMain) ois.readObject();
|
||||
// Initialize transient fields
|
||||
loadedGame.timer.resetTimer();
|
||||
return loadedGame;
|
||||
} catch (IOException | ClassNotFoundException e) {
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
public void restoreGameState(HitoriGameMain savedGame) {
|
||||
if (savedGame != null) {
|
||||
this.setGameState(savedGame.blackCells, savedGame.whiteCells,
|
||||
savedGame.mistakeCount, savedGame.savedTime);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void reset() {
|
||||
super.reset();
|
||||
resetTimer();
|
||||
// Don't reset timer anymore
|
||||
savedTime = 0;
|
||||
}
|
||||
}
|
||||
|
|
@ -29,9 +29,6 @@ public class HitoriGameMoves extends GameBase {
|
|||
}
|
||||
|
||||
public void markCellAsBlack(int row, int col) {
|
||||
if (!isValidBlackMark(row, col)) {
|
||||
mistakeCount++;
|
||||
}
|
||||
blackCells[row][col] = true;
|
||||
whiteCells[row][col] = false;
|
||||
saveState();
|
||||
|
|
@ -43,17 +40,7 @@ public class HitoriGameMoves extends GameBase {
|
|||
saveState();
|
||||
}
|
||||
|
||||
protected boolean isValidBlackMark(int row, int col) {
|
||||
if (row > 0 && blackCells[row-1][col] ||
|
||||
row < board.length-1 && blackCells[row+1][col] ||
|
||||
col > 0 && blackCells[row][col-1] ||
|
||||
col < board[0].length-1 && blackCells[row][col+1]) {
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
private void saveState() {
|
||||
protected void saveState() {
|
||||
while (history.size() > historyPointer + 1) {
|
||||
history.remove(history.size() - 1);
|
||||
}
|
||||
|
|
@ -90,9 +77,20 @@ public class HitoriGameMoves extends GameBase {
|
|||
|
||||
@Override
|
||||
public void reset() {
|
||||
// Save mistake count before reset
|
||||
int currentMistakes = mistakeCount;
|
||||
|
||||
// Call parent reset which resets the board state
|
||||
super.reset();
|
||||
|
||||
// Clear history
|
||||
history.clear();
|
||||
historyPointer = -1;
|
||||
|
||||
// Restore mistake count
|
||||
mistakeCount = currentMistakes;
|
||||
|
||||
// Save initial state
|
||||
saveState();
|
||||
}
|
||||
}
|
||||
|
|
@ -1,30 +1,40 @@
|
|||
package domain;
|
||||
|
||||
import java.io.IOException;
|
||||
import java.io.ObjectInputStream;
|
||||
import java.io.ObjectOutputStream;
|
||||
import java.io.Serializable;
|
||||
|
||||
public class HitoriGameTimer implements Serializable {
|
||||
private static final long serialVersionUID = 1L;
|
||||
|
||||
private transient long startTime;
|
||||
private long elapsedTime;
|
||||
private boolean isPaused;
|
||||
private transient long startTime; // Time when timer was last started
|
||||
private long elapsedTime; // Total accumulated time
|
||||
private boolean isPaused; // Current pause state
|
||||
private long lastPauseTime; // When the timer was last paused
|
||||
|
||||
public HitoriGameTimer() {
|
||||
this.startTime = 0;
|
||||
this.elapsedTime = 0;
|
||||
this.isPaused = false;
|
||||
this.isPaused = true; // Start paused
|
||||
this.lastPauseTime = 0;
|
||||
}
|
||||
|
||||
public void startTimer() {
|
||||
if (isPaused || startTime == 0) {
|
||||
if (isPaused) {
|
||||
startTime = System.currentTimeMillis();
|
||||
isPaused = false;
|
||||
// If this is a resume after pause, handle accumulated time
|
||||
if (lastPauseTime > 0) {
|
||||
startTime = System.currentTimeMillis();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void pauseTimer() {
|
||||
if (!isPaused && startTime > 0) {
|
||||
elapsedTime += System.currentTimeMillis() - startTime;
|
||||
lastPauseTime = System.currentTimeMillis();
|
||||
elapsedTime += lastPauseTime - startTime;
|
||||
startTime = 0;
|
||||
isPaused = true;
|
||||
}
|
||||
|
|
@ -32,25 +42,51 @@ public class HitoriGameTimer implements Serializable {
|
|||
|
||||
public void stopTimer() {
|
||||
if (!isPaused && startTime > 0) {
|
||||
elapsedTime += System.currentTimeMillis() - startTime;
|
||||
long stopTime = System.currentTimeMillis();
|
||||
elapsedTime += stopTime - startTime;
|
||||
startTime = 0;
|
||||
isPaused = true;
|
||||
lastPauseTime = stopTime;
|
||||
}
|
||||
}
|
||||
|
||||
public void resetTimer() {
|
||||
startTime = 0;
|
||||
elapsedTime = 0;
|
||||
isPaused = false;
|
||||
isPaused = true;
|
||||
lastPauseTime = 0;
|
||||
}
|
||||
|
||||
public void setElapsedTime(long timeInSeconds) {
|
||||
this.elapsedTime = timeInSeconds * 1000; // Convert to milliseconds
|
||||
this.lastPauseTime = System.currentTimeMillis();
|
||||
}
|
||||
|
||||
public long getElapsedTimeInSeconds() {
|
||||
if (isPaused || startTime == 0) {
|
||||
if (isPaused) {
|
||||
return elapsedTime / 1000;
|
||||
}
|
||||
return (elapsedTime + System.currentTimeMillis() - startTime) / 1000;
|
||||
long currentTime = System.currentTimeMillis();
|
||||
return (elapsedTime + (currentTime - startTime)) / 1000;
|
||||
}
|
||||
|
||||
public boolean isPaused() {
|
||||
return isPaused;
|
||||
}
|
||||
|
||||
// For serialization
|
||||
private void writeObject(ObjectOutputStream out) throws IOException {
|
||||
out.defaultWriteObject();
|
||||
// Save current elapsed time if timer is running
|
||||
if (!isPaused && startTime > 0) {
|
||||
elapsedTime += System.currentTimeMillis() - startTime;
|
||||
}
|
||||
}
|
||||
|
||||
private void readObject(ObjectInputStream in) throws IOException, ClassNotFoundException {
|
||||
in.defaultReadObject();
|
||||
// Initialize transient fields
|
||||
startTime = 0;
|
||||
isPaused = true; // Start paused when restored
|
||||
}
|
||||
}
|
||||
|
|
@ -1,5 +1,6 @@
|
|||
import GUI.GameUIController;
|
||||
import GUI.HitoriDialogManager;
|
||||
import domain.HitoriGameMain;
|
||||
import javafx.stage.Stage;
|
||||
import org.junit.jupiter.api.*;
|
||||
import org.junit.jupiter.api.extension.ExtendWith;
|
||||
|
|
@ -28,11 +29,7 @@ class GameUIControllerTest {
|
|||
this.stage = stage;
|
||||
}
|
||||
|
||||
@BeforeEach
|
||||
void setUp() {
|
||||
dialogManager = mock(HitoriDialogManager.class);
|
||||
controller = new GameUIController(TEST_BOARD, dialogManager);
|
||||
}
|
||||
|
||||
|
||||
@Test
|
||||
void testInitialization() {
|
||||
|
|
|
|||
Loading…
Reference in New Issue