mehrere auswählbar
parent
b55314fd1a
commit
739db427ab
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@ -1,8 +1,8 @@
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// java
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package eric.Roullette.websocket;
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import com.fasterxml.jackson.databind.JsonNode;
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import eric.Roullette.service.GameService;
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//import eric.Roullette.service.SpotifyAuthService;
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import eric.Roullette.util.JsonUtil;
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import io.javalin.websocket.WsConfig;
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import io.javalin.websocket.WsContext;
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@ -17,20 +17,15 @@ import java.util.concurrent.ConcurrentHashMap;
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public class GameWebSocketHandler {
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private final GameService service;
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//private final SpotifyAuthService authService;
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// Spiel-ID → (Username → deren Guess)
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private final Map<String, Map<String, String>> currentGuesses = new ConcurrentHashMap<>();
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// Spiel-ID → (Username → deren Guesses)
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private final Map<String, Map<String, List<String>>> currentGuesses = new ConcurrentHashMap<>();
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// private final Map<String, List<String>> trackInfoCache = new ConcurrentHashMap<>();
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// private final Map<String, List<String>> allTracksCache = new ConcurrentHashMap<>();
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//Map<gameId, Map<player, List<String>>
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//private Map<String, Map<String, List<String>>> playerTracksCache = new ConcurrentHashMap<>();
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private Map<String, Map<String, List<String>>> playerTrackInfoCache = new ConcurrentHashMap<>();
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// Cache: Spiel-ID → (Username → TrackInfos)
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private final Map<String, Map<String, List<String>>> playerTrackInfoCache = new ConcurrentHashMap<>();
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public GameWebSocketHandler(GameService gameService) {
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this.service = gameService;
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//this.authService = authService;
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}
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/**
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@ -42,9 +37,7 @@ public class GameWebSocketHandler {
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ws.onConnect(ctx -> {
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String gameId = ctx.pathParam("gameId");
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String username = ctx.queryParam("username");
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// Spiel- und Session-Registrierung
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service.addPlayer(gameId, username);
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// Alle Clients über neue Spielerliste informieren
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service.registerSession(gameId, ctx);
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service.broadcastPlayers(gameId);
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});
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@ -55,16 +48,13 @@ public class GameWebSocketHandler {
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String username = ctx.queryParam("username");
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service.removeSession(gameId, ctx);
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// Spieler aus der Spielerliste entfernen
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var game = service.getOrCreateGame(gameId);
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if (username != null && game.players().contains(username)) {
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game.players().remove(username);
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game.scores().remove(username);
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// Optional: auch die Tracks entfernen
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game.playerTracks().remove(username);
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}
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service.broadcastPlayers(gameId);
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});
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// Eingehende Nachrichten (Guesses & Player-Requests)
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@ -74,62 +64,68 @@ public class GameWebSocketHandler {
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String type = node.get("type").asText();
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switch (type) {
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case "guess" -> {
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case "guess" -> { // Legacy: Single-Guess
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String user = node.get("username").asText();
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String guess = node.get("guess").asText();
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// Guess speichern
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currentGuesses
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.computeIfAbsent(gameId, id -> new ConcurrentHashMap<>())
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.put(user, guess);
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// Wenn alle getippt haben, Ergebnis broadcasten
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String single = node.get("guess").asText();
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Map<String, List<String>> byUser =
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currentGuesses.computeIfAbsent(gameId, id -> new ConcurrentHashMap<>());
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byUser.put(user, List.of(single));
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int numPlayers = service.getOrCreateGame(gameId).players().size();
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if (currentGuesses.get(gameId).size() == numPlayers) {
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if (byUser.size() == numPlayers) {
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broadcastRoundResult(gameId);
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}
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}
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case "submit-guesses" -> { // Multi-Select
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String user = node.get("username").asText();
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List<String> picks = new ArrayList<>();
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JsonNode arr = node.get("guesses");
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if (arr != null && arr.isArray()) {
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arr.forEach(j -> picks.add(j.asText()));
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}
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Map<String, List<String>> byUser =
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currentGuesses.computeIfAbsent(gameId, id -> new ConcurrentHashMap<>());
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if (user != null && !picks.isEmpty()) {
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byUser.put(user, new ArrayList<>(picks));
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}
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int numPlayers = service.getOrCreateGame(gameId).players().size();
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if (byUser.size() == numPlayers) {
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broadcastRoundResult(gameId);
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}
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}
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case "requestPlayers" -> service.broadcastPlayers(gameId);
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case "next-round" -> nextround(gameId);
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case "start-round" -> {
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// Guesses für dieses Spiel zurücksetzen
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currentGuesses.put(gameId, new ConcurrentHashMap<>());
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var currentGame = service.getOrCreateGame(gameId);
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if (currentGame.players().isEmpty()) return;
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// Tracks pro Spieler sammeln
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Map<String, List<String>> allPlayerTracks = currentGame.playerTracks();
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// alle tracks sammeln
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List<String> allTracks = allPlayerTracks.values().stream()
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.flatMap(List::stream)
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.toList();
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System.out.println("AlltracksCache für Spiel " + gameId + " hat " + allTracks.size() + " Songs (rundenstart)");
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//Trackinfos für alle Spieler sammeln
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if (playerTrackInfoCache.containsKey(gameId)) {
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// Wenn der Cache schon existiert, dann nur die Trackinfos nutzen
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System.out.println("TrackInfosCache für Spiel " + gameId + " existiert bereits (rundenstart)");
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// prüfen ob ein neuer spieler dazugekommen ist
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if (allPlayerTracks.size() > playerTrackInfoCache.get(gameId).size()) {
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System.out.println("Neuer Spieler hinzugefügt, Trackinfos werden aktualisiert (rundenstart)");
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Map<String, List<String>> allTrackInfos = service.getTrackInfos(allPlayerTracks);
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// Cache für Trackinfos pro Spiel-ID aktualisieren
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playerTrackInfoCache.put(gameId, allTrackInfos);
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} else {
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System.out.println("Keine neuen Spieler, Trackinfos bleiben unverändert (rundenstart)");
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}
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} else {
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// Wenn der Cache nicht existiert, dann Trackinfos sammeln
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System.out.println("TrackInfosCache für Spiel " + gameId + " wird erstellt (rundenstart)");
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Map<String, List<String>> allTrackInfos = service.getTrackInfos(allPlayerTracks);
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// Cache für Trackinfos pro Spiel-ID
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playerTrackInfoCache.put(gameId, allTrackInfos);
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}
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System.out.println("TrackInfosCache für Spiel " + gameId + " hat " + playerTrackInfoCache.get(gameId).size() + " Spieler (rundenstart)");
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} else {
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Map<String, List<String>> allTrackInfos = service.getTrackInfos(allPlayerTracks);
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playerTrackInfoCache.put(gameId, allTrackInfos);
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}
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if (!allTracks.isEmpty()) {
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service.startRound(gameId, allTracks);
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}
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//
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broadcastRoundStart(gameId);
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}
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}
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@ -137,9 +133,10 @@ public class GameWebSocketHandler {
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}
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public void nextround(String gameId) {
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currentGuesses.put(gameId, new ConcurrentHashMap<>()); // nur dieses Spiel leeren
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var game = service.getOrCreateGame(gameId);
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if (game.players().isEmpty()) return;
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// Songs von allen Spielern sammeln
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List<String> allTracks = new ArrayList<>();
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for (String player : game.players()) {
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allTracks.addAll(game.playerTracks().getOrDefault(player, List.of()));
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@ -149,12 +146,9 @@ public class GameWebSocketHandler {
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return;
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}
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// Runde im Service starten, um Song und Owner zu setzen
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service.startRound(gameId, allTracks);
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// Jetzt Broadcast mit den aktuellen Daten
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broadcastRoundStart(gameId);
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}
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// ----- Broadcast-Methoden -----
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/** Broadcastet den Runden-Start (Song + Optionen) an alle Clients. */
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public void broadcastRoundStart(String gameId) {
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@ -163,7 +157,6 @@ public class GameWebSocketHandler {
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String songUri = game.currentSong();
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List<String> allTracks = game.allTracks();
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Map<String, List<String>> trackInfos = playerTrackInfoCache.get(gameId);
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// Cache pro Spiel-ID nutzen
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String msg = JsonUtil.toJson(Map.of(
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"type", "round-start",
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@ -176,41 +169,39 @@ public class GameWebSocketHandler {
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}
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/** Broadcastet das Rundenergebnis (Scores, wer richtig, wer getippt hat). */
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// Punkte für alle Guess-Teilnehmer anpassen
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private void broadcastRoundResult(String gameId) {
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var game = service.getOrCreateGame(gameId);
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Map<String,Integer> scores = game.scores();
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Map<String,String> guesses = currentGuesses.remove(gameId);
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String owner = game.currentOwner();
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// System.out.println("Owner: " + owner);
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// System.out.println("Guesses: " + guesses);
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// System.out.println("Scores vor Auswertung: " + scores);
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Map<String, List<String>> byUser =
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currentGuesses.getOrDefault(gameId, Collections.emptyMap());
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// Für jeden Tippenden Score anpassen
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for (Map.Entry<String, String> entry : guesses.entrySet()) {
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String guesser = entry.getKey();
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boolean correct = owner.equals(entry.getValue());
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scores.merge(guesser, correct ? 3 : -1, Integer::sum);
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// Scoring: +3 falls Auswahl Owner enthält, -1 pro falschem Tipp
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for (var e : byUser.entrySet()) {
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String user = e.getKey();
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List<String> guesses = e.getValue();
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if (guesses == null) continue;
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boolean correct = owner != null && guesses.contains(owner);
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int wrong = guesses.size() - (correct ? 1 : 0);
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int delta = (correct ? 3 : 0) - wrong;
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if (delta != 0) game.scores().merge(user, delta, Integer::sum);
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}
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// System.out.println("Owner: " + owner);
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// System.out.println("Guesses: " + guesses);
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// System.out.println("Scores nach Auswertung: " + scores);
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var scores = game.scores();
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String msg = JsonUtil.toJson(Map.of(
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"type", "round-result",
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"scores", scores,
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"guesses", guesses,
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"guesses", byUser,
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"owner", owner
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));
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broadcastToAll(gameId, msg);
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// Prüfe auf Gewinner
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// Nur beenden, wenn EIN Spieler allein die höchste Punktzahl >= score hat
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int score = 6;
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int max = scores.values().stream().max(Integer::compareTo).orElse(0);
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// Gewinner prüfen
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int winScore = 6;
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int max = scores.values().stream().mapToInt(Integer::intValue).max().orElse(0);
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List<String> topScorers = scores.entrySet().stream()
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.filter(e -> e.getValue() == max && max >= score)
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.filter(e -> e.getValue() == max && max >= winScore)
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.map(Map.Entry::getKey)
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.toList();
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@ -224,19 +215,10 @@ private void broadcastRoundResult(String gameId) {
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broadcastToAll(gameId, winMsg);
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game.scores().replaceAll((user, pts) -> 0); // Reset Scores
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}
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// else{
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// // nächste Runde starten
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// // ...
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//// new Thread(() -> {
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//// try { Thread.sleep(2000); } catch (InterruptedException ignored) {}
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//// nextround(gameId);
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//// }).start();
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// }
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}
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/** Hilfsmethode: Sendet eine Nachricht an alle WebSocket-Sessions eines Spiels. */
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private void broadcastToAll(String gameId, String msg) {
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// Holt alle WsContext, die der Service beim Connect registriert hat
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Set<WsContext> sessions = service.getSessions(gameId);
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if (sessions == null) return;
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sessions.stream()
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@ -247,5 +229,4 @@ private void broadcastRoundResult(String gameId) {
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} catch (Exception ignore) {}
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});
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}
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}
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@ -133,6 +133,25 @@ function wedgePath(cx, cy, r, a0, a1){
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return `M ${cx} ${cy} L ${p0.x} ${p0.y} A ${r} ${r} 0 ${largeArc} 1 ${p1.x} ${p1.y} Z`;
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}
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// Auswahl-Set für Multi-Guess (pro Runde zurückgesetzt)
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let selectedGuesses = new Set();
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let lastScores = null;
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function ensureSubmitBtn(optionsDiv) {
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let btn = document.getElementById("submitGuesses");
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if (!btn) {
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btn = document.createElement("button");
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btn.id = "submitGuesses";
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btn.className = "btn btn-primary";
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btn.style.marginTop = "8px";
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btn.textContent = "Tipps abgeben";
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// Button direkt unter den Optionen platzieren
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optionsDiv.parentElement.appendChild(btn);
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}
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return btn;
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}
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// 6) Neue Runde anzeigen
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async function handleRoundStart({ ownerOptions, songUri, trackInfos }) {
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// UI zurücksetzen
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@ -141,6 +160,7 @@ async function handleRoundStart({ ownerOptions, songUri, trackInfos }) {
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songEmbed.innerHTML = "";
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//scoreboard zurücksetzen
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scoreboard.innerHTML = "";
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selectedGuesses = new Set();
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ownerOptions.forEach(user => {
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const li = document.createElement("li");
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li.textContent = `${user}: 0 Punkte`;
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@ -176,14 +196,23 @@ async function handleRoundStart({ ownerOptions, songUri, trackInfos }) {
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path.setAttribute("d", wedgePath(CX, CY, R, a0, a1));
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path.setAttribute("class", "wedge");
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path.setAttribute("data-user", user);
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// path.addEventListener("click", () => {
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// socket.send(JSON.stringify({
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// type: "guess",
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// username: username,
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// guess: user
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// }));
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// svg.querySelectorAll(".wedge").forEach(w => w.classList.add("disabled"));
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// path.classList.add("selected");
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// });
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// Toggle-Selection statt sofort zu senden
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path.addEventListener("click", () => {
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socket.send(JSON.stringify({
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type: "guess",
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username: username,
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guess: user
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}));
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svg.querySelectorAll(".wedge").forEach(w => w.classList.add("disabled"));
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path.classList.add("selected");
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const u = path.getAttribute("data-user");
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if (path.classList.contains("disabled")) return;
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if (path.classList.toggle("selected")) selectedGuesses.add(u);
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else selectedGuesses.delete(u);
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submitBtn.disabled = selectedGuesses.size === 0;
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});
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// Label mittig im Segment
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@ -212,6 +241,32 @@ async function handleRoundStart({ ownerOptions, songUri, trackInfos }) {
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svg.appendChild(text);
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});
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// Submit-Button dynamisch hinzufügen
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let submitBtn = document.getElementById("submitGuesses");
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if (!submitBtn) {
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submitBtn = document.createElement("button");
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submitBtn.id = "submitGuesses";
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submitBtn.className = "btn btn-primary";
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submitBtn.style.marginTop = "8px";
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submitBtn.textContent = "submit";
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optionsDiv.parentElement.appendChild(submitBtn);
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}
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submitBtn.hidden = false;
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// warum disabled?
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submitBtn.disabled = true;
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submitBtn.onclick = () => {
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if (!selectedGuesses.size) return;
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const guesses = Array.from(selectedGuesses);
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socket.send(JSON.stringify({
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type: "submit-guesses",
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username,
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guesses
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}));
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submitBtn.disabled = true;
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// Sperre Eingaben nach Abgabe
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optionsDiv.querySelectorAll(".wedge").forEach(w => w.classList.add("disabled"));
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};
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// Start-Button ausblenden + Rundensektion einblenden
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startBtn.hidden = true;
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startBtn.disabled = true;
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@ -260,13 +315,20 @@ function renderScoreboard(scores) {
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}
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}
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let lastScores = null;
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//let lastScores = null;
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function handleRoundResult({ scores, guesses, owner }) {
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renderScoreboard(scores);
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lastScores = scores;
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(() => {
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// Button verstecken/disable und Eingaben sperren
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const sb = document.getElementById('submitGuesses');
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if (sb) { sb.disabled = true; sb.hidden = true; }
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document.querySelectorAll('#options .wedge').forEach(w => w.classList.add('disabled'));
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// lokale Auswahl leeren (optional)
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try { selectedGuesses.clear?.(); } catch(_) {}
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})();
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try {
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const wedges = document.querySelectorAll("#options .wedge");
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@ -277,26 +339,51 @@ function handleRoundResult({ scores, guesses, owner }) {
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});
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// Nur die EIGENE Auswahl einfärben: rot wenn falsch, sonst grün
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const myGuess = guesses?.[username];
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if (myGuess) {
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const myWedge = Array.from(wedges).find(w => w.getAttribute("data-user") === myGuess);
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if (myWedge) {
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if (myGuess === owner) {
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myWedge.classList.add("correct");
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} else {
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myWedge.classList.add("wrong"); // nur dieser wird rot
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// const myGuess = guesses?.[username];
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// if (myGuess) {
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// const myWedge = Array.from(wedges).find(w => w.getAttribute("data-user") === myGuess);
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// if (myWedge) {
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// if (myGuess === owner) {
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// myWedge.classList.add("correct");
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// } else {
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// myWedge.classList.add("wrong"); // nur dieser wird rot
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// }
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// }
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// }
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// } catch (e) {}
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const my = guesses?.[username];
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const myArr = Array.isArray(my) ? my : (typeof my === "string" ? [my] : []);
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if (myArr.length) {
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myArr.forEach(sel => {
|
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const w = Array.from(wedges).find(x => x.getAttribute("data-user") === sel);
|
||||
if (!w) return;
|
||||
if (sel === owner) w.classList.add("correct");
|
||||
else w.classList.add("wrong");
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
} catch (e) {}
|
||||
|
||||
} catch (_) {}
|
||||
|
||||
|
||||
// resultP.innerHTML = "";
|
||||
// Object.entries(guesses || {}).forEach(([user, guess]) => {
|
||||
// const correct = guess === owner;
|
||||
// const icon = correct ? "✅" : "❌";
|
||||
// const delta = correct ? "+3" : "-1";
|
||||
// const p = document.createElement("p");
|
||||
// p.textContent = `${icon} ${user} hat auf ${guess} getippt${correct ? " (richtig!)" : " (falsch)"} [${delta}]`;
|
||||
// resultP.appendChild(p);
|
||||
// });
|
||||
resultP.innerHTML = "";
|
||||
Object.entries(guesses || {}).forEach(([user, guess]) => {
|
||||
const correct = guess === owner;
|
||||
Object.entries(guesses || {}).forEach(([user, g]) => {
|
||||
const list = Array.isArray(g) ? g : (typeof g === "string" ? [g] : []);
|
||||
const correct = list.includes(owner);
|
||||
const wrongCount = list.length - (correct ? 1 : 0);
|
||||
const delta = (correct ? 3 : 0) - wrongCount;
|
||||
const icon = correct ? "✅" : "❌";
|
||||
const delta = correct ? "+3" : "-1";
|
||||
const picks = list.length ? list.join(", ") : "—";
|
||||
const p = document.createElement("p");
|
||||
p.textContent = `${icon} ${user} hat auf ${guess} getippt${correct ? " (richtig!)" : " (falsch)"} [${delta}]`;
|
||||
p.textContent = `${icon} ${user} hat auf ${picks} getippt${correct ? " (richtig!)" : ""} [${delta >= 0 ? "+" : ""}${delta}]`;
|
||||
resultP.appendChild(p);
|
||||
});
|
||||
|
||||
|
|
@ -311,6 +398,8 @@ function handleRoundResult({ scores, guesses, owner }) {
|
|||
startBtn.hidden = true;
|
||||
startBtn.disabled = true;
|
||||
roundArea.hidden = true;
|
||||
const submitBtn = document.getElementById("submitGuesses");
|
||||
if (submitBtn) submitBtn.hidden = true;
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Reference in New Issue