diff --git a/src/main/java/eric/Roullette/service/SpotifyAuthService.java b/src/main/java/eric/Roullette/service/SpotifyAuthService.java index 71b6f7a..7a37686 100644 --- a/src/main/java/eric/Roullette/service/SpotifyAuthService.java +++ b/src/main/java/eric/Roullette/service/SpotifyAuthService.java @@ -63,7 +63,8 @@ package eric.Roullette.service; userApis.put(user, userApi); } - public List getRecentTracks(String user, int limit) { + public List getRecentTracks(String user) { + int limit = 50; SpotifyApi userApi = userApis.get(user); if (userApi == null) { diff --git a/src/main/java/eric/Roullette/websocket/GameWebSocketHandler.java b/src/main/java/eric/Roullette/websocket/GameWebSocketHandler.java index f7e4016..12c11c0 100644 --- a/src/main/java/eric/Roullette/websocket/GameWebSocketHandler.java +++ b/src/main/java/eric/Roullette/websocket/GameWebSocketHandler.java @@ -80,7 +80,7 @@ public class GameWebSocketHandler { // Songs von allen Spielern sammeln List allTracks = new ArrayList<>(); for (String player : game.players()) { - allTracks.addAll(authService.getRecentTracks(player, game.limit())); + allTracks.addAll(authService.getRecentTracks(player)); } if (allTracks.isEmpty()) { // TODO: Fehler an Client senden, dass keine Songs da sind diff --git a/src/main/resources/public/create-game.html b/src/main/resources/public/create-game.html index cc68022..87ee51e 100644 --- a/src/main/resources/public/create-game.html +++ b/src/main/resources/public/create-game.html @@ -5,13 +5,6 @@ Spiel erstellen – Spotify Roulette - -

Neues Spiel erstellen