Darkmode beta
parent
6a067d0c1e
commit
e9ea337ef9
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@ -23,12 +23,13 @@ public class App {
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if (cfg.spotifyClientId == null || cfg.spotifyClientSecret == null || cfg.spotifyRedirectUri == null) {
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throw new IllegalStateException("Spotify-Konfiguration fehlt: Bitte stelle sicher, dass ClientId, ClientSecret und RedirectUri gesetzt sind.");
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}
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GameService gs = new GameService();
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SpotifyAuthService sas = new SpotifyAuthService(
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cfg.spotifyClientId,
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cfg.spotifyClientSecret,
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cfg.spotifyRedirectUri
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);
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GameService gs = new GameService(sas);
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Javalin app = Javalin.create(config -> {
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config.showJavalinBanner = false;
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@ -1,78 +1,85 @@
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package eric.Roullette.service;
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import eric.Roullette.dto.PlayersMessage;
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import eric.Roullette.util.JsonUtil;
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import io.javalin.websocket.WsContext;
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import org.slf4j.Logger;
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import org.slf4j.LoggerFactory;
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import java.util.*;
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import java.util.concurrent.*;
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import eric.Roullette.dto.PlayersMessage;
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import eric.Roullette.util.JsonUtil;
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import io.javalin.websocket.WsContext;
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import org.slf4j.Logger;
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import org.slf4j.LoggerFactory;
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import java.util.*;
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import java.util.concurrent.*;
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public class GameService {
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private static final Logger log = LoggerFactory.getLogger(GameService.class);
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private final Map<String, Set<WsContext>> sessions = new ConcurrentHashMap<>();
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private final Map<String, Game> games = new ConcurrentHashMap<>();
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public class GameService {
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private static final Logger log = LoggerFactory.getLogger(GameService.class);
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private final SpotifyAuthService authService;
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private final Map<String, Set<WsContext>> sessions = new ConcurrentHashMap<>();
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private final Map<String, Game> games = new ConcurrentHashMap<>();
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public record Game(String id, List<String> players, Map<String,Integer> scores,String currentOwner,
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String currentSong,List<String> allTracks) {
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public static Game create(String id) {
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return new Game(id, new CopyOnWriteArrayList<>(), new ConcurrentHashMap<>(), null, null, new ArrayList<>());
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public GameService(SpotifyAuthService authService) { // <-- Konstruktor
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this.authService = authService;
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}
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}
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public Game getOrCreateGame(String gameId) {
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return games.computeIfAbsent(gameId, id -> Game.create(id));
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}
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public void addPlayer(String gameId, String user) {
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Game g = getOrCreateGame(gameId);
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if (user != null && !g.players().contains(user)) {
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g.players().add(user);
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g.scores().putIfAbsent(user, 0);
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public record Game(String id, List<String> players, Map<String,Integer> scores, String currentOwner,
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String currentSong, List<String> allTracks, Map<String, List<String>> playerTracks) {
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public static Game create(String id) {
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return new Game(id, new CopyOnWriteArrayList<>(), new ConcurrentHashMap<>(), null, null, new ArrayList<>(), new ConcurrentHashMap<>());
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}
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}
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}
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public void registerSession(String gameId, WsContext ctx) {
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sessions
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.computeIfAbsent(gameId, id -> ConcurrentHashMap.newKeySet())
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.add(ctx);
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broadcastPlayers(gameId);
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}
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public Game getOrCreateGame(String gameId) {
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return games.computeIfAbsent(gameId, id -> Game.create(id));
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}
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public void removeSession(String gameId, WsContext ctx) {
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sessions.getOrDefault(gameId, Collections.emptySet()).remove(ctx);
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broadcastPlayers(gameId);
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}
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public void addPlayer(String gameId, String user) {
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Game g = getOrCreateGame(gameId);
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if (user != null && !g.players().contains(user)) {
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g.players().add(user);
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g.scores().putIfAbsent(user, 0);
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// Songs einmalig laden und speichern
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List<String> tracks = authService.getRecentTracks(user);
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g.playerTracks().put(user, tracks);
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}
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}
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public void broadcastPlayers(String gameId) {
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Game game = games.get(gameId);
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if (game == null) return;
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PlayersMessage msg = new PlayersMessage(new ArrayList<>(game.players()));
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sessions.getOrDefault(gameId, Collections.emptySet())
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.forEach(ctx -> ctx.send(JsonUtil.toJson(msg)));
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}
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public void registerSession(String gameId, WsContext ctx) {
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sessions
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.computeIfAbsent(gameId, id -> ConcurrentHashMap.newKeySet())
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.add(ctx);
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broadcastPlayers(gameId);
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}
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public void createGame(String gameId) {
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Game game = new Game(gameId, new CopyOnWriteArrayList<>(), new ConcurrentHashMap<>(), null, null, new ArrayList<>());
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games.put(gameId, game);
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}
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public void removeSession(String gameId, WsContext ctx) {
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sessions.getOrDefault(gameId, Collections.emptySet()).remove(ctx);
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broadcastPlayers(gameId);
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}
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public boolean gameExists(String gameId) {
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return games.containsKey(gameId);
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}
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public Game startRound(String gameId, List<String> uris) {
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Game g = getOrCreateGame(gameId);
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if (g.players().isEmpty()) throw new IllegalStateException("No players");
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String owner = g.players().get(ThreadLocalRandom.current().nextInt(g.players().size()));
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String song = uris.get(ThreadLocalRandom.current().nextInt(uris.size()));
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Game updated = new Game(gameId, g.players(), g.scores(), owner, song, uris);
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games.put(gameId, updated);
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return updated;
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}
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// In GameService.java
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public Set<WsContext> getSessions(String gameId) {
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return sessions.getOrDefault(gameId, Collections.emptySet());
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}
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public void broadcastPlayers(String gameId) {
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Game game = games.get(gameId);
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if (game == null) return;
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PlayersMessage msg = new PlayersMessage(new ArrayList<>(game.players()));
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sessions.getOrDefault(gameId, Collections.emptySet())
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.forEach(ctx -> ctx.send(JsonUtil.toJson(msg)));
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}
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}
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public void createGame(String gameId) {
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Game game = new Game(gameId, new CopyOnWriteArrayList<>(), new ConcurrentHashMap<>(), null, null, new ArrayList<>(), new ConcurrentHashMap<>());
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games.put(gameId, game);
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}
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public boolean gameExists(String gameId) {
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return games.containsKey(gameId);
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}
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public Game startRound(String gameId, List<String> uris) {
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Game g = getOrCreateGame(gameId);
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if (g.players().isEmpty()) throw new IllegalStateException("No players");
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String owner = g.players().get(ThreadLocalRandom.current().nextInt(g.players().size()));
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String song = uris.get(ThreadLocalRandom.current().nextInt(uris.size()));
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Game updated = new Game(gameId, g.players(), g.scores(), owner, song, uris, g.playerTracks());
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games.put(gameId, updated);
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return updated;
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}
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public Set<WsContext> getSessions(String gameId) {
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return sessions.getOrDefault(gameId, Collections.emptySet());
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}
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}
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@ -78,7 +78,7 @@ public class GameWebSocketHandler {
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// Songs von allen Spielern sammeln
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List<String> allTracks = new ArrayList<>();
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for (String player : game.players()) {
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allTracks.addAll(authService.getRecentTracks(player));
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allTracks.addAll(game.playerTracks().getOrDefault(player, List.of()));
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}
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if (allTracks.isEmpty()) {
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// TODO: Fehler an Client senden, dass keine Songs da sind
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@ -90,6 +90,17 @@ public class GameWebSocketHandler {
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// Jetzt Broadcast mit den aktuellen Daten
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broadcastRoundStart(gameId);
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}
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case "next-round" -> {
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var currentGame = service.getOrCreateGame(gameId);
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List<String> allTracks = new ArrayList<>();
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for (String player : currentGame.players()) {
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allTracks.addAll(authService.getRecentTracks(player));
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}
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if (!allTracks.isEmpty()) {
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service.startRound(gameId, allTracks);
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}
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broadcastRoundStart(gameId);
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}
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}
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});
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}
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@ -7,12 +7,13 @@
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<style>
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:root {
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--primary-color: #1DB954;
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--bg-light: #f2f2f2;
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--bg-dark: #121212;
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--text-light: #ffffff;
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--text-dark: #333333;
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--bg-light: #121212; /* vorher: #f2f2f2 */
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--bg-dark: #000000; /* vorher: #121212 */
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--text-light: #eaeaea; /* vorher: #ffffff */
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--text-dark: #eaeaea; /* vorher: #333333 */
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--accent: #191414;
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--option-circle-size: 250px;
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--option-circle-size: 80%;
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--option-max-size: 400px;
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--option-radius: 120px;
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}
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* { box-sizing: border-box; margin: 0; padding: 0; }
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@ -79,7 +80,8 @@
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/* Rundenbereich */
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#roundArea {
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margin-top: 1rem;
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background: var(--text-light);
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background: var(--bg-dark);
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color: var(--text-light);
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padding: 0.7rem 1rem;
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border-radius: 6px;
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box-shadow: 0 2px 8px rgba(0,0,0,0.1);
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@ -139,6 +141,7 @@
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<!-- Buttons zu Auswahl verteilen: JS erzeugt <button class="player-option">Name</button> -->
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</div>
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<div id="result"></div>
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<button id="nextRound" hidden>Weiter</button>
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</section>
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<section>
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<div class="section-title">Scoreboard</div>
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@ -188,12 +188,18 @@ function handleRoundResult({ scores, guesses, owner }) {
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resultP.appendChild(p);
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});
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setTimeout(() => {
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resultP.textContent = "";
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startBtn.hidden = true;
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startBtn.disabled = true;
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roundArea.hidden = true;
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}, 3000);
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const nextBtn = document.getElementById("nextRound");
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nextBtn.hidden = false;
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nextBtn.disabled = false;
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nextBtn.onclick = () => {
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socket.send(JSON.stringify({ type: "next-round" }));
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nextBtn.hidden = true;
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nextBtn.disabled = true;
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resultP.textContent = "";
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startBtn.hidden = true;
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startBtn.disabled = true;
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roundArea.hidden = true;
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};
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}
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function handleGameEnd({winner}) {
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@ -1,4 +1,4 @@
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// src/test/java/eric/roulette/service/GameServiceTest.java
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// src/test/java/eric/Roullette/service/GameServiceTest.java
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package eric.Roullette.service;
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import org.junit.jupiter.api.Test;
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@ -9,7 +9,9 @@ class GameServiceTest {
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@Test
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void testGetOrCreateGame() {
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GameService service = new GameService();
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// Dummy-Parameter für SpotifyAuthService
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SpotifyAuthService sas = new SpotifyAuthService("dummy", "dummy", "http://localhost");
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GameService service = new GameService(sas);
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// Erstes Mal anlegen
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GameService.Game g1 = service.getOrCreateGame("g1");
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assertNotNull(g1);
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@ -18,18 +20,4 @@ class GameServiceTest {
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GameService.Game g2 = service.getOrCreateGame("g1");
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assertSame(g1, g2);
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}
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// @Test
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// void testAddPlayerAndScores() {
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// GameService service = new GameService();
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// service.getOrCreateGame("g2"); // Spiel anlegen
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// service.addPlayer("g2", "Alice"); // Spieler hinzufügen
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// GameService.Game game = service.getOrCreateGame("g2");
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// // Spieler-Liste korrekt
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// assertTrue(game.players().contains("Alice"));
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// assertEquals(1, game.players().size());
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// // Score für neuen Spieler initial 0
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// assertEquals(0, game.scores().get("Alice").intValue());
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// // Duplikate vermeiden
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// }
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}
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}
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