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Author SHA1 Message Date
Eric Paci 1a1a49b656 Update README.md 2025-11-01 23:47:23 +01:00
Eric Paci c14606cd2b Merge pull request 'GUI' (#60) from GUI into main
Reviewed-on: #60
2025-08-14 22:37:37 +02:00
Eric Paci 911b5d25f6 Update README.md 2025-08-14 22:36:47 +02:00
eric df61a30c63 font fehler 2025-08-14 22:35:16 +02:00
eric acaed6c73e guess screen schöner 2025-08-14 22:25:30 +02:00
eric 88c1547d59 bächste runde knopf verschwidnet für alle 2025-08-14 20:32:48 +02:00
eric ff6611fd0a readme update 2025-08-14 20:08:01 +02:00
eric 9c9690f90e bonuspunkt wenn alles richtig 2025-08-14 19:48:22 +02:00
eric e7c0f6522d submit button schöner 2025-08-14 19:41:23 +02:00
eric 739db427ab mehrere auswählbar 2025-08-14 18:33:35 +02:00
eric b55314fd1a verhindern dass mehrere gleichzeitig runde starten drücken 2025-08-13 05:12:23 +02:00
eric b2627984af scoreboard fix 2025-08-12 06:28:49 +02:00
eric a45387d37a minor change 2025-08-12 06:25:34 +02:00
eric f6bd6e9f2f kein runde starten knopf mehr in overlay 2025-08-12 06:18:24 +02:00
eric 8c39cd3937 scoreboard hat reihenfolge 2025-08-12 05:56:33 +02:00
Eric Paci 5bc795cc3e Update README.md 2025-08-12 03:11:02 +02:00
Eric Paci 3b97d9a39a Merge pull request 'main' (#49) from main into GUI
Reviewed-on: #49
2025-08-12 03:10:23 +02:00
Eric Paci 28bb1a11aa readme richtig 2025-08-12 03:09:35 +02:00
Eric Paci 86cecfee9e Merge pull request 'Optimierungen' (#48) from Optimierungen into main
Reviewed-on: #48
2025-08-12 03:09:10 +02:00
Eric Paci 6ece1c61fa Delete README.md 2025-08-12 03:08:10 +02:00
Eric Paci 10e932e804 revert 399d55679b
revert Update README.md
2025-08-12 02:53:25 +02:00
Eric Paci 399d55679b Update README.md 2025-08-12 02:52:34 +02:00
Eric Paci d74c7b0529 Merge pull request 'GUI' (#41) from GUI into main
Reviewed-on: #41
2025-08-11 19:07:54 +02:00
Eric Paci 9742224445 Merge pull request 'GUI' (#32) from GUI into main
Reviewed-on: #32
2025-08-10 23:09:19 +02:00
Eric Paci 01a655aacd Merge pull request 'test' (#24) from test into main
Reviewed-on: #24
2025-08-10 17:36:02 +02:00
9 changed files with 775 additions and 295 deletions

0
README.md 100644
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@ -117,7 +117,7 @@ public class GameController {
private void startRound(Context ctx) { private void startRound(Context ctx) {
String gameId = ctx.pathParam("gameId"); String gameId = ctx.pathParam("gameId");
ctx.json(Map.of("status", "ok")); ctx.json(Map.of("status", "ok"));
webSocketHandler.broadcastRoundStart(gameId); webSocketHandler.broadcastRoundStart(gameId,true);
} }
private void guess(Context ctx) { private void guess(Context ctx) {
@ -132,7 +132,8 @@ public class GameController {
return; return;
} }
boolean correct = guess.equals(owner); boolean correct = guess.equals(owner);
if (correct) game.scores().merge(user, 1, Integer::sum); game.scores().merge(user, correct ? 3 : -1, Integer::sum); // an WS-Logik angeglichen
//if (correct) game.scores().merge(user, 3, Integer::sum);
ctx.json(Map.of( ctx.json(Map.of(
"correct", correct, "correct", correct,
"owner", owner, "owner", owner,
@ -152,7 +153,11 @@ public class GameController {
try { try {
//String accessToken = authService.getAccessTokenForUser(username); //String accessToken = authService.getAccessTokenForUser(username);
String accessToken = userAccessTokens.get(username); String accessToken = userAccessTokens.computeIfAbsent(username, authService::getAccessTokenForUser);
if (accessToken == null || accessToken.isBlank()) {
ctx.status(401).result("Kein Zugriffstoken für " + username); return;
}
//String accessToken = userAccessTokens.get(username);
OkHttpClient client = httpClient; OkHttpClient client = httpClient;
String trackId = trackUri.split(":")[2]; String trackId = trackUri.split(":")[2];
Request getTrack = new Request.Builder() Request getTrack = new Request.Builder()

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@ -1,36 +1,31 @@
package eric.Roullette.websocket; // java
package eric.Roullette.websocket;
import com.fasterxml.jackson.databind.JsonNode; import com.fasterxml.jackson.databind.JsonNode;
import eric.Roullette.service.GameService; import eric.Roullette.service.GameService;
//import eric.Roullette.service.SpotifyAuthService; import eric.Roullette.util.JsonUtil;
import eric.Roullette.util.JsonUtil; import io.javalin.websocket.WsConfig;
import io.javalin.websocket.WsConfig; import io.javalin.websocket.WsContext;
import io.javalin.websocket.WsContext;
import java.util.*; import java.util.*;
import java.util.concurrent.ConcurrentHashMap; import java.util.concurrent.ConcurrentHashMap;
/** /**
* WebSocket-Handler für Spiel-Sessions. Verwaltet Spieler-Sessions, * WebSocket-Handler für Spiel-Sessions. Verwaltet Spieler-Sessions,
* broadcastet Spieler-Listen, Runden-Starts und Rundenergebnisse. * broadcastet Spieler-Listen, Runden-Starts und Rundenergebnisse.
*/ */
public class GameWebSocketHandler { public class GameWebSocketHandler {
private final GameService service; private final GameService service;
//private final SpotifyAuthService authService;
// Spiel-ID → (Username → deren Guess) // Spiel-ID → (Username → deren Guesses)
private final Map<String, Map<String, String>> currentGuesses = new ConcurrentHashMap<>(); private final Map<String, Map<String, List<String>>> currentGuesses = new ConcurrentHashMap<>();
// private final Map<String, List<String>> trackInfoCache = new ConcurrentHashMap<>(); // Cache: Spiel-ID → (Username → TrackInfos)
// private final Map<String, List<String>> allTracksCache = new ConcurrentHashMap<>(); private final Map<String, Map<String, List<String>>> playerTrackInfoCache = new ConcurrentHashMap<>();
//Map<gameId, Map<player, List<String>>
//private Map<String, Map<String, List<String>>> playerTracksCache = new ConcurrentHashMap<>();
private Map<String, Map<String, List<String>>> playerTrackInfoCache = new ConcurrentHashMap<>();
public GameWebSocketHandler(GameService gameService) { public GameWebSocketHandler(GameService gameService) {
this.service = gameService; this.service = gameService;
//this.authService = authService;
} }
/** /**
@ -42,9 +37,7 @@ public class GameWebSocketHandler {
ws.onConnect(ctx -> { ws.onConnect(ctx -> {
String gameId = ctx.pathParam("gameId"); String gameId = ctx.pathParam("gameId");
String username = ctx.queryParam("username"); String username = ctx.queryParam("username");
// Spiel- und Session-Registrierung
service.addPlayer(gameId, username); service.addPlayer(gameId, username);
// Alle Clients über neue Spielerliste informieren
service.registerSession(gameId, ctx); service.registerSession(gameId, ctx);
service.broadcastPlayers(gameId); service.broadcastPlayers(gameId);
}); });
@ -55,16 +48,13 @@ public class GameWebSocketHandler {
String username = ctx.queryParam("username"); String username = ctx.queryParam("username");
service.removeSession(gameId, ctx); service.removeSession(gameId, ctx);
// Spieler aus der Spielerliste entfernen
var game = service.getOrCreateGame(gameId); var game = service.getOrCreateGame(gameId);
if (username != null && game.players().contains(username)) { if (username != null && game.players().contains(username)) {
game.players().remove(username); game.players().remove(username);
game.scores().remove(username); game.scores().remove(username);
// Optional: auch die Tracks entfernen
game.playerTracks().remove(username); game.playerTracks().remove(username);
} }
service.broadcastPlayers(gameId); service.broadcastPlayers(gameId);
}); });
// Eingehende Nachrichten (Guesses & Player-Requests) // Eingehende Nachrichten (Guesses & Player-Requests)
@ -74,143 +64,149 @@ public class GameWebSocketHandler {
String type = node.get("type").asText(); String type = node.get("type").asText();
switch (type) { switch (type) {
case "guess" -> { case "guess" -> { // Legacy: Single-Guess
String user = node.get("username").asText(); String user = node.get("username").asText();
String guess = node.get("guess").asText(); String single = node.get("guess").asText();
// Guess speichern Map<String, List<String>> byUser =
currentGuesses currentGuesses.computeIfAbsent(gameId, id -> new ConcurrentHashMap<>());
.computeIfAbsent(gameId, id -> new ConcurrentHashMap<>()) byUser.put(user, List.of(single));
.put(user, guess);
// Wenn alle getippt haben, Ergebnis broadcasten
int numPlayers = service.getOrCreateGame(gameId).players().size(); int numPlayers = service.getOrCreateGame(gameId).players().size();
if (currentGuesses.get(gameId).size() == numPlayers) { if (byUser.size() == numPlayers) {
broadcastRoundResult(gameId); broadcastRoundResult(gameId);
} }
} }
case "submit-guesses" -> { // Multi-Select
String user = node.get("username").asText();
List<String> picks = new ArrayList<>();
JsonNode arr = node.get("guesses");
if (arr != null && arr.isArray()) {
arr.forEach(j -> picks.add(j.asText()));
}
Map<String, List<String>> byUser =
currentGuesses.computeIfAbsent(gameId, id -> new ConcurrentHashMap<>());
if (user != null && !picks.isEmpty()) {
byUser.put(user, new ArrayList<>(picks));
}
int numPlayers = service.getOrCreateGame(gameId).players().size();
if (byUser.size() == numPlayers) {
broadcastRoundResult(gameId);
}
}
case "requestPlayers" -> service.broadcastPlayers(gameId); case "requestPlayers" -> service.broadcastPlayers(gameId);
case "next-round" -> nextround(gameId); case "next-round" -> nextround(gameId);
case "start-round" -> { case "start-round" -> {
// Guesses für dieses Spiel zurücksetzen
currentGuesses.put(gameId, new ConcurrentHashMap<>());
var currentGame = service.getOrCreateGame(gameId); var currentGame = service.getOrCreateGame(gameId);
if (currentGame.players().isEmpty()) return; if (currentGame.players().isEmpty()) return;
// Tracks pro Spieler sammeln
Map<String, List<String>> allPlayerTracks = currentGame.playerTracks(); Map<String, List<String>> allPlayerTracks = currentGame.playerTracks();
// alle tracks sammeln
List<String> allTracks = allPlayerTracks.values().stream() List<String> allTracks = allPlayerTracks.values().stream()
.flatMap(List::stream) .flatMap(List::stream)
.toList(); .toList();
System.out.println("AlltracksCache für Spiel " + gameId + " hat " + allTracks.size() + " Songs (rundenstart)");
//Trackinfos für alle Spieler sammeln
if(playerTrackInfoCache.containsKey(gameId)){ if (playerTrackInfoCache.containsKey(gameId)) {
// Wenn der Cache schon existiert, dann nur die Trackinfos nutzen if (allPlayerTracks.size() > playerTrackInfoCache.get(gameId).size()) {
System.out.println("TrackInfosCache für Spiel " + gameId + " existiert bereits (rundenstart)"); Map<String, List<String>> allTrackInfos = service.getTrackInfos(allPlayerTracks);
// prüfen ob ein neuer spieler dazugekommen ist playerTrackInfoCache.put(gameId, allTrackInfos);
if( allPlayerTracks.size() > playerTrackInfoCache.get(gameId).size()) { }
System.out.println("Neuer Spieler hinzugefügt, Trackinfos werden aktualisiert (rundenstart)"); } else {
Map<String, List<String>> allTrackInfos = service.getTrackInfos(allPlayerTracks); Map<String, List<String>> allTrackInfos = service.getTrackInfos(allPlayerTracks);
// Cache für Trackinfos pro Spiel-ID aktualisieren
playerTrackInfoCache.put(gameId, allTrackInfos);
} else {
System.out.println("Keine neuen Spieler, Trackinfos bleiben unverändert (rundenstart)");
}
} else {
// Wenn der Cache nicht existiert, dann Trackinfos sammeln
System.out.println("TrackInfosCache für Spiel " + gameId + " wird erstellt (rundenstart)");
Map<String, List<String>> allTrackInfos = service.getTrackInfos(allPlayerTracks);
// Cache für Trackinfos pro Spiel-ID
playerTrackInfoCache.put(gameId, allTrackInfos); playerTrackInfoCache.put(gameId, allTrackInfos);
} }
System.out.println("TrackInfosCache für Spiel " + gameId + " hat " + playerTrackInfoCache.get(gameId).size() + " Spieler (rundenstart)");
if (!allTracks.isEmpty()) { if (!allTracks.isEmpty()) {
service.startRound(gameId, allTracks); service.startRound(gameId, allTracks);
} }
// broadcastRoundStart(gameId, true);
broadcastRoundStart(gameId);
} }
} }
}); });
} }
public void nextround(String gameId) { public void nextround(String gameId) {
currentGuesses.put(gameId, new ConcurrentHashMap<>()); // nur dieses Spiel leeren
var game = service.getOrCreateGame(gameId); var game = service.getOrCreateGame(gameId);
if (game.players().isEmpty()) return; if (game.players().isEmpty()) return;
// Songs von allen Spielern sammeln
List<String> allTracks = new ArrayList<>(); List<String> allTracks = new ArrayList<>();
for (String player : game.players()) { for (String player : game.players()) {
allTracks.addAll(game.playerTracks().getOrDefault(player, List.of())); allTracks.addAll(game.playerTracks().getOrDefault(player, List.of()));
} }
if (allTracks.isEmpty()) { if (allTracks.isEmpty()) {
// TODO: Fehler an Client senden, dass keine Songs da sind broadcastToAll(gameId, JsonUtil.toJson(Map.of("type","error","message","Keine Tracks geladen")));
return; return;
} }
// TODO funktionalität bei neu joinenden Spielern überprüfen
// Runde im Service starten, um Song und Owner zu setzen
service.startRound(gameId, allTracks); service.startRound(gameId, allTracks);
// Jetzt Broadcast mit den aktuellen Daten broadcastRoundStart(gameId, false);
broadcastRoundStart(gameId);
} }
// ----- Broadcast-Methoden -----
/** Broadcastet den Runden-Start (Song + Optionen) an alle Clients. */ /** Broadcastet den Runden-Start (Song + Optionen) an alle Clients. */
public void broadcastRoundStart(String gameId) { public void broadcastRoundStart(String gameId, boolean initial) {
var game = service.getOrCreateGame(gameId); var game = service.getOrCreateGame(gameId);
List<String> opts = game.players(); List<String> opts = game.players();
String songUri = game.currentSong(); String songUri = game.currentSong();
List<String> allTracks = game.allTracks(); List<String> allTracks = game.allTracks();
Map<String, List<String>> trackInfos = playerTrackInfoCache.get(gameId); Map<String, List<String>> trackInfos = playerTrackInfoCache.get(gameId);
// Cache pro Spiel-ID nutzen
String msg = JsonUtil.toJson(Map.of( String msg = JsonUtil.toJson(Map.of(
"type", "round-start", "type", "round-start",
"ownerOptions", opts, "ownerOptions", opts,
"songUri", songUri, "songUri", songUri,
"allTracks", allTracks, "allTracks", allTracks,
"trackInfos", trackInfos "trackInfos", trackInfos,
"initial", initial
)); ));
broadcastToAll(gameId, msg); broadcastToAll(gameId, msg);
} }
/** Broadcastet das Rundenergebnis (Scores, wer richtig, wer getippt hat). */ /** Broadcastet das Rundenergebnis (Scores, wer richtig, wer getippt hat). */
// Punkte für alle Guess-Teilnehmer anpassen private void broadcastRoundResult(String gameId) {
private void broadcastRoundResult(String gameId) {
var game = service.getOrCreateGame(gameId); var game = service.getOrCreateGame(gameId);
Map<String,Integer> scores = game.scores();
Map<String,String> guesses = currentGuesses.remove(gameId);
String owner = game.currentOwner(); String owner = game.currentOwner();
// System.out.println("Owner: " + owner); Map<String, List<String>> byUser =
// System.out.println("Guesses: " + guesses); currentGuesses.getOrDefault(gameId, Collections.emptyMap());
// System.out.println("Scores vor Auswertung: " + scores);
// Für jeden Tippenden Score anpassen // Scoring: +3 falls Auswahl Owner enthält, -1 pro falschem Tipp
for (Map.Entry<String, String> entry : guesses.entrySet()) { // Bonus: +1, wenn kein falscher Tipp in der Runde (fehlerfrei)
String guesser = entry.getKey();
boolean correct = owner.equals(entry.getValue()); for (var e : byUser.entrySet()) {
scores.merge(guesser, correct ? 3 : -1, Integer::sum); String user = e.getKey();
List<String> guesses = e.getValue();
if (guesses == null) continue;
boolean correct = owner != null && guesses.contains(owner);
int wrong = guesses.size() - (correct ? 1 : 0);
//int delta = (correct ? 3 : 0) - wrong;
int bonus = (wrong == 0) ? 1 : 0; // fehlerfrei-Bonus
int delta = (correct ? 3 : 0) - wrong + bonus;
if (delta != 0) game.scores().merge(user, delta, Integer::sum);
} }
// System.out.println("Owner: " + owner);
// System.out.println("Guesses: " + guesses); var scores = game.scores();
// System.out.println("Scores nach Auswertung: " + scores);
String msg = JsonUtil.toJson(Map.of( String msg = JsonUtil.toJson(Map.of(
"type", "round-result", "type", "round-result",
"scores", scores, "scores", scores,
"guesses", guesses, "guesses", byUser,
"owner", owner "owner", owner
)); ));
broadcastToAll(gameId, msg); broadcastToAll(gameId, msg);
// Prüfe auf Gewinner // Gewinner prüfen
// Nur beenden, wenn EIN Spieler allein die höchste Punktzahl >= score hat int winScore = 6;
int score = 6; int max = scores.values().stream().mapToInt(Integer::intValue).max().orElse(0);
int max = scores.values().stream().max(Integer::compareTo).orElse(0);
List<String> topScorers = scores.entrySet().stream() List<String> topScorers = scores.entrySet().stream()
.filter(e -> e.getValue() == max && max >= score) .filter(e -> e.getValue() == max && max >= winScore)
.map(Map.Entry::getKey) .map(Map.Entry::getKey)
.toList(); .toList();
@ -222,21 +218,12 @@ private void broadcastRoundResult(String gameId) {
"scores", scores "scores", scores
)); ));
broadcastToAll(gameId, winMsg); broadcastToAll(gameId, winMsg);
game.scores().replaceAll((user , pts) -> 0); // Reset Scores game.scores().replaceAll((user, pts) -> 0); // Reset Scores
}
} }
// else{
// // nächste Runde starten
// // ...
//// new Thread(() -> {
//// try { Thread.sleep(2000); } catch (InterruptedException ignored) {}
//// nextround(gameId);
//// }).start();
// }
}
/** Hilfsmethode: Sendet eine Nachricht an alle WebSocket-Sessions eines Spiels. */ /** Hilfsmethode: Sendet eine Nachricht an alle WebSocket-Sessions eines Spiels. */
private void broadcastToAll(String gameId, String msg) { private void broadcastToAll(String gameId, String msg) {
// Holt alle WsContext, die der Service beim Connect registriert hat
Set<WsContext> sessions = service.getSessions(gameId); Set<WsContext> sessions = service.getSessions(gameId);
if (sessions == null) return; if (sessions == null) return;
sessions.stream() sessions.stream()
@ -247,5 +234,4 @@ private void broadcastRoundResult(String gameId) {
} catch (Exception ignore) {} } catch (Exception ignore) {}
}); });
} }
}
}

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@ -10,7 +10,7 @@
<style> <style>
:root{ :root{
--bg:#121212; --card:#181818; --border:#282828; --text:#fff; --muted:#b3b3b3; --bg:#121212; --card:#181818; --border:#282828; --text:#fff; --muted:#b3b3b3;
--accent:#1db954; --accent-press:#169e47; --glow:rgba(29,185,84,.25); --accent: #1db954; --accent-press:#169e47; --glow:rgba(29,185,84,.25);
--radius:16px; --shadow:0 10px 30px rgba(0,0,0,.35) --radius:16px; --shadow:0 10px 30px rgba(0,0,0,.35)
} }
*{box-sizing:border-box} *{box-sizing:border-box}

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@ -13,7 +13,7 @@
<style> <style>
:root{ :root{
--bg:#121212; --elev:#181818; --border:#282828; --text:#fff; --muted:#b3b3b3; --bg:#121212; --elev:#181818; --border:#282828; --text:#fff; --muted:#b3b3b3;
--accent:#1db954; --accent-press:#169e47; --glow:rgba(29,185,84,.25); --accent: #1db954; --accent-press:#169e47; --glow:rgba(29,185,84,.25);
--radius:16px; --shadow:0 10px 30px rgba(0,0,0,.35); --radius:16px; --shadow:0 10px 30px rgba(0,0,0,.35);
} }
*{box-sizing:border-box} *{box-sizing:border-box}
@ -52,6 +52,10 @@
.btn-ghost{background:transparent; color:var(--text); border:1px solid var(--border)} .btn-ghost{background:transparent; color:var(--text); border:1px solid var(--border)}
.btn-ghost:hover{border-color:var(--muted)} .btn-ghost:hover{border-color:var(--muted)}
.muted{color:var(--muted)} .muted{color:var(--muted)}
/* Sichtbarer, ausgegrauter Submit-Button nur im disabled-Zustand */
#submitGuesses:disabled,
.btn:disabled{opacity:.55; cursor:not-allowed; filter:grayscale(.35);pointer-events:none; transition:opacity .12s ease-in-out;
}
/* Grid */ /* Grid */
.grid{display:grid; grid-template-columns:1.1fr .9fr; gap:24px; margin-top:20px} .grid{display:grid; grid-template-columns:1.1fr .9fr; gap:24px; margin-top:20px}
@ -146,13 +150,105 @@
.wedge.correct { fill: var(--accent) !important; } /* grün */ .wedge.correct { fill: var(--accent) !important; } /* grün */
.wedge.wrong { fill: #e22134 !important; } /* rot */ .wedge.wrong { fill: #e22134 !important; } /* rot */
.wedge.disabled { pointer-events:none; opacity:.85; } .wedge.disabled { pointer-events:none; opacity:.85; }
.wedge-label { fill:#fff; font-weight:700; font-size:35px; pointer-events:none; } .wedge-label { fill:#fff; font-weight:600; font-size:35px; pointer-events:none; }
/* Zahl unter dem Namen im SVG */
.wedge-delta{
font-weight:600; font-size:35px; fill:#fff; pointer-events:none;
/* Lesbarkeit auf dunklem Hintergrund */
paint-order: stroke fill; stroke:#000; stroke-width:3px;
}
.wedge-delta.correct{ fill: #ffffff; }
.wedge-delta.wrong { fill: #ffffff; }
/* === Winner Overlay === */
.win-overlay{position:fixed; inset:0; display:none; align-items:center; justify-content:center;
background: radial-gradient(1000px 600px at 50% -10%, rgba(29,185,84,.18), transparent 60%), rgba(0,0,0,.72);
z-index:999}
.win-modal{width:min(720px,92vw); background:#121212; border:1px solid var(--border);
border-radius:24px; padding:28px 26px; box-shadow:0 24px 80px rgba(0,0,0,.6); text-align:center}
.win-trophy{width:88px; height:88px; margin:0 auto 10px; color:var(--accent); filter:drop-shadow(0 0 16px rgba(29,185,84,.35))}
.win-title{font-size:clamp(22px,4.5vw,28px); color:var(--muted); margin:6px 0 4px}
.win-name{font-size:clamp(32px,6vw,48px); font-weight:900; letter-spacing:.2px; margin:0 0 10px}
.win-points{color:#cfcfcf; margin:0 0 16px}
.win-actions{display:flex; gap:10px; justify-content:center; flex-wrap:wrap; margin-top:10px}
.confetti{position:absolute; top:-10vh; width:10px; height:16px; opacity:.9; animation:fall 3.2s linear infinite}
@keyframes fall{0%{transform:translateY(-10vh) rotate(0deg)}100%{transform:translateY(110vh) rotate(360deg)}}
/* Overlay-Scoreboard */
.win-leaderboard{ margin-top:14px; text-align:left }
.win-lead-title{ font-weight:800; color:#cfcfcf; margin:6px 0 8px }
.win-board{
list-style:none; padding:0; margin:0;
display:flex; flex-direction:column; gap:8px;
max-height:40vh; overflow:auto;
}
.win-board li{
display:flex; align-items:center; justify-content:space-between;
background:#0f0f0f; border:1px solid var(--border);
border-radius:12px; padding:10px 12px;
}
.win-board .left{ display:flex; align-items:center; gap:10px }
.win-board .rank{ width:28px; text-align:center; font-weight:900; color:#9f9f9f }
.win-board .name{ font-weight:700 }
.win-board .pts{ color:#cfcfcf; font-weight:700 }
.win-board li.winner{
border-color:var(--accent);
box-shadow:0 0 0 4px var(--glow);
}
/* === Round Recap (Ergebnis der Runde) === */
#result .recap{
border:1px solid var(--border); background:#0f0f0f;
border-radius:16px; padding:14px; box-shadow:var(--shadow);
animation:recap-pop .25s ease;
}
#result .recap-hd{
display:flex; align-items:center; justify-content:space-between;
margin-bottom:10px; font-weight:800; letter-spacing:.02em;
}
#result .recap-list{
list-style:none; margin:0; padding:0;
display:flex; flex-direction:column; gap:8px;
}
#result .recap-item{
display:flex; align-items:center; justify-content:space-between; gap:10px;
background:#101010; border:1px solid var(--border);
border-radius:12px; padding:10px 12px;
}
#result .recap-left{ display:flex; align-items:center; gap:12px; flex-wrap:wrap }
#result .recap-user{ font-weight:800 }
#result .chips{ display:flex; gap:6px; flex-wrap:wrap }
#result .chip{
font-weight:700; padding:6px 10px; border-radius:999px;
border:1px solid var(--border); background:#0f0f0f; color:#fff;
}
#result .chip.correct{
background:var(--accent); color:#0a0a0a; border-color:transparent;
box-shadow:0 0 0 4px var(--glow);
}
#result .chip.wrong{ background:#2a0c11; border-color:#7a1822 }
#result .chip.muted{ color:var(--muted) }
#result .delta{ min-width:64px; text-align:right; font-weight:900 }
#result .delta.positive{ color:var(--accent) }
#result .delta.negative{ color:#e22134 }
#result .delta.neutral{ color:#cfcfcf }
@keyframes recap-pop{
from{ transform:translateY(6px); opacity:.0 }
to{ transform:none; opacity:1 }
}
</style> </style>
</head> </head>
<body> <body>
<div class="container"> <div class="container">
<header> <header>
<div class="brand"> <div class="brand">
<!--TO DO eigenes Logo-->
<div class="logo" aria-hidden="true"> <div class="logo" aria-hidden="true">
<svg width="20" height="20" viewBox="0 0 24 24" fill="currentColor" aria-hidden="true"> <svg width="20" height="20" viewBox="0 0 24 24" fill="currentColor" aria-hidden="true">
<path d="M12 2 2 7l10 5 10-5-10-5Zm10 7-10 5v9l10-5V9ZM2 9v9l10 5v-9L2 9Z"/> <path d="M12 2 2 7l10 5 10-5-10-5Zm10 7-10 5v9l10-5V9ZM2 9v9l10 5v-9L2 9Z"/>
@ -218,6 +314,32 @@
<!-- Toast --> <!-- Toast -->
<div id="toast" class="toast" role="status" aria-live="polite"></div> <div id="toast" class="toast" role="status" aria-live="polite"></div>
<!-- Winner Overlay -->
<div id="winnerOverlay" class="win-overlay" role="dialog" aria-modal="true" aria-labelledby="winName">
<div class="win-modal">
<div class="win-trophy" aria-hidden="true">
<svg viewBox="0 0 24 24" width="88" height="88" fill="currentColor">
<path d="M19 3h-3V2a1 1 0 0 0-1-1H9a1 1 0 0 0-1 1v1H5a1 1 0 0 0-1 1v2a5 5 0 0 0 5 5h.1A5.98 5.98 0 0 0 11 14.9V17H8a1 1 0 1 0 0 2h8a1 1 0 1 0 0-2h-3v-2.1A5.98 5.98 0 0 0 15.9 11H16a5 5 0 0 0 5-5V4a1 1 0 0 0-1-1ZM6 6V5h2v2a3 3 0 0 1-3-1Zm14 0a3 3 0 0 1-3 1V5h3v1Z"/>
</svg>
</div>
<p class="win-title">Gewonnen!</p>
<h2 id="winName" class="win-name"></h2>
<p id="winPoints" class="win-points"></p>
<!-- Leaderboard im Overlay -->
<div class="win-leaderboard">
<div class="win-lead-title">Leaderboard</div>
<ol id="winBoard" class="win-board"></ol>
</div>
<div class="win-actions">
<!-- <button id="winNext" class="btn btn-primary">Neue Runde</button> -->
<button id="winClose" class="btn btn-ghost">Schließen</button>
<button id="winShare" class="btn btn-ghost">Teilen</button>
</div>
</div>
</div>
<!-- Module --> <!-- Module -->
<script type="module" src="/js/utils.js"></script> <script type="module" src="/js/utils.js"></script>
<script type="module" src="/js/start-round.js"></script> <script type="module" src="/js/start-round.js"></script>

View File

@ -10,7 +10,7 @@
<style> <style>
:root{ :root{
--bg:#121212; --card:#181818; --border:#282828; --text:#fff; --bg:#121212; --card:#181818; --border:#282828; --text:#fff;
--muted:#b3b3b3; --accent:#1db954; --accent-press:#169e47; --glow:rgba(29,185,84,.25); --muted:#b3b3b3; --accent: #1db954; --accent-press:#169e47; --glow:rgba(29,185,84,.25);
--radius:16px; --shadow:0 10px 30px rgba(0,0,0,.35) --radius:16px; --shadow:0 10px 30px rgba(0,0,0,.35)
} }
*{box-sizing:border-box} *{box-sizing:border-box}

View File

@ -132,14 +132,91 @@ function wedgePath(cx, cy, r, a0, a1){
const largeArc = ((a1 - a0 + 360) % 360) > 180 ? 1 : 0; const largeArc = ((a1 - a0 + 360) % 360) > 180 ? 1 : 0;
return `M ${cx} ${cy} L ${p0.x} ${p0.y} A ${r} ${r} 0 ${largeArc} 1 ${p1.x} ${p1.y} Z`; return `M ${cx} ${cy} L ${p0.x} ${p0.y} A ${r} ${r} 0 ${largeArc} 1 ${p1.x} ${p1.y} Z`;
} }
// Zahl unter dem Namen im Pie-Label setzen/entfernen
function setWedgeDeltaByUser(user, text, kind /* 'correct' | 'wrong' */) {
const svg = document.querySelector("#options svg.options-svg");
if (!svg) return;
const label = Array.from(svg.querySelectorAll("text.wedge-label"))
.find(t => t.getAttribute("data-user") === user);
if (!label) return;
// Entfernen?
if (!text) {
const old = Array.from(svg.querySelectorAll("text.wedge-delta"))
.find(t => t.getAttribute("data-user") === user);
if (old) old.remove();
return;
}
let delta = Array.from(svg.querySelectorAll("text.wedge-delta"))
.find(t => t.getAttribute("data-user") === user);
if (!delta) {
delta = document.createElementNS(SVGNS, "text");
delta.setAttribute("class", "wedge-delta");
delta.setAttribute("data-user", user);
delta.setAttribute("text-anchor", "middle");
delta.setAttribute("dominant-baseline", "hanging");
// Outline für bessere Lesbarkeit (Backup, falls CSS nicht greift)
delta.setAttribute("stroke", "#000");
delta.setAttribute("stroke-width", "3");
delta.setAttribute("paint-order", "stroke fill");
svg.appendChild(delta);
}
delta.setAttribute("x", label.getAttribute("x"));
delta.setAttribute("y", parseFloat(label.getAttribute("y")) + 18);
delta.textContent = text;
delta.classList.toggle("correct", kind === "correct");
delta.classList.toggle("wrong", kind === "wrong");
}
// Auswahl-Set für Multi-Guess (pro Runde zurückgesetzt)
let selectedGuesses = new Set();
let lastScores = null;
let initializedScoreboard = false; // <- neu
function ensureSubmitBtn(optionsDiv) {
let btn = document.getElementById("submitGuesses");
if (!btn) {
btn = document.createElement("button");
btn.id = "submitGuesses";
btn.className = "btn btn-primary";
btn.style.marginTop = "8px";
btn.textContent = "Tipps abgeben";
// Button direkt unter den Optionen platzieren
optionsDiv.parentElement.appendChild(btn);
}
return btn;
}
// 6) Neue Runde anzeigen // 6) Neue Runde anzeigen
async function handleRoundStart({ ownerOptions, songUri, trackInfos }) { async function handleRoundStart({ ownerOptions, songUri, trackInfos, initial }) {
// UI zurücksetzen // UI zurücksetzen
resultP.textContent = ""; resultP.textContent = "";
optionsDiv.innerHTML = ""; optionsDiv.innerHTML = "";
songEmbed.innerHTML = ""; songEmbed.innerHTML = "";
//scoreboard zurücksetzen
//scoreboard.innerHTML = "";
selectedGuesses = new Set();
if (initial === true && scoreboard) {
lastScores = null;
scoreboard.innerHTML = "";
(ownerOptions || []).forEach(u => {
const li = document.createElement("li");
li.innerHTML = `<span>${u}</span><b>0 Punkte</b>`;
scoreboard.appendChild(li);
});
}
const nextBtn = document.getElementById("nextRound");
if (nextBtn) {
nextBtn.hidden = true;
nextBtn.disabled = true;
}
// Song einbetten // Song einbetten
const trackId = songUri.split(":")[2]; const trackId = songUri.split(":")[2];
songEmbed.innerHTML = ` songEmbed.innerHTML = `
@ -170,14 +247,26 @@ async function handleRoundStart({ ownerOptions, songUri, trackInfos }) {
path.setAttribute("d", wedgePath(CX, CY, R, a0, a1)); path.setAttribute("d", wedgePath(CX, CY, R, a0, a1));
path.setAttribute("class", "wedge"); path.setAttribute("class", "wedge");
path.setAttribute("data-user", user); path.setAttribute("data-user", user);
// path.addEventListener("click", () => {
// socket.send(JSON.stringify({
// type: "guess",
// username: username,
// guess: user
// }));
// svg.querySelectorAll(".wedge").forEach(w => w.classList.add("disabled"));
// path.classList.add("selected");
// });
// Toggle-Selection statt sofort zu senden
path.addEventListener("click", () => { path.addEventListener("click", () => {
socket.send(JSON.stringify({ const u = path.getAttribute("data-user");
type: "guess", if (path.classList.contains("disabled")) return;
username: username, if (path.classList.toggle("selected")) selectedGuesses.add(u);
guess: user else selectedGuesses.delete(u);
})); //submitBtn.disabled = selectedGuesses.size === 0;
svg.querySelectorAll(".wedge").forEach(w => w.classList.add("disabled")); const hasSelection = selectedGuesses.size > 0;
path.classList.add("selected"); submitBtn.hidden = !hasSelection; // ohne Auswahl: versteckt
submitBtn.disabled = !hasSelection; // mit Auswahl: enabled
}); });
// Label mittig im Segment // Label mittig im Segment
@ -198,6 +287,7 @@ async function handleRoundStart({ ownerOptions, songUri, trackInfos }) {
text.setAttribute("x", P.x); text.setAttribute("x", P.x);
text.setAttribute("y", P.y); text.setAttribute("y", P.y);
text.setAttribute("class", "wedge-label"); text.setAttribute("class", "wedge-label");
text.setAttribute("data-user", user); // <— NEU: verbindet Label mit User
text.setAttribute("text-anchor", "middle"); text.setAttribute("text-anchor", "middle");
text.setAttribute("dominant-baseline", "middle"); text.setAttribute("dominant-baseline", "middle");
text.textContent = user; text.textContent = user;
@ -206,6 +296,38 @@ async function handleRoundStart({ ownerOptions, songUri, trackInfos }) {
svg.appendChild(text); svg.appendChild(text);
}); });
// Submit-Button dynamisch hinzufügen
let submitBtn = document.getElementById("submitGuesses");
if (!submitBtn) {
submitBtn = document.createElement("button");
submitBtn.id = "submitGuesses";
submitBtn.className = "btn btn-primary";
submitBtn.style.marginTop = "8px";
submitBtn.textContent = "Submit";
optionsDiv.parentElement.appendChild(submitBtn);
}
//submitBtn.hidden = false;
// warum disabled?
//submitBtn.disabled = true;
// Zu Beginn der Runde: Button verstecken, bis eine Auswahl existiert
submitBtn.hidden = true;
submitBtn.disabled = true;
submitBtn.onclick = () => {
if (!selectedGuesses.size) return;
const guesses = Array.from(selectedGuesses);
socket.send(JSON.stringify({
type: "submit-guesses",
username,
guesses
}));
//submitBtn.disabled = true;
// Nach Abgabe sichtbar, aber disabled (ausgegraut)
submitBtn.hidden = false;
submitBtn.disabled = true;
// Sperre Eingaben nach Abgabe
optionsDiv.querySelectorAll(".wedge").forEach(w => w.classList.add("disabled"));
};
// Start-Button ausblenden + Rundensektion einblenden // Start-Button ausblenden + Rundensektion einblenden
startBtn.hidden = true; startBtn.hidden = true;
startBtn.disabled = true; startBtn.disabled = true;
@ -242,48 +364,211 @@ async function handleRoundStart({ ownerOptions, songUri, trackInfos }) {
// 7) Ergebnis + Weiter-Button // 7) Ergebnis + Weiter-Button
function renderScoreboard(scores) { function renderScoreboard(scores) {
scoreboard.innerHTML = ""; scoreboard.innerHTML = "";
Object.entries(scores).forEach(([user, pts]) => { if (!scores) return;
const entries = Object.entries(scores)
.sort((a, b) => (b[1] - a[1]) || a[0].localeCompare(b[0])); // Punkte absteigend
for (const [user, pts] of entries) {
const li = document.createElement("li"); const li = document.createElement("li");
li.textContent = `${user}: ${pts} Punkte`; li.textContent = `${user}: ${pts} Punkte`;
scoreboard.append(li); scoreboard.append(li);
}); }
}
//let lastScores = null;
// function handleRoundResult({ scores, guesses, owner }) {
// renderScoreboard(scores);
// lastScores = scores;
//
// (() => {
// // Button verstecken/disable und Eingaben sperren
// const sb = document.getElementById('submitGuesses');
// if (sb) { sb.disabled = true; sb.hidden = true; }
// document.querySelectorAll('#options .wedge').forEach(w => w.classList.add('disabled'));
// // lokale Auswahl leeren (optional)
// try { selectedGuesses.clear?.(); } catch(_) {}
// })();
//
// try {
// const wedges = document.querySelectorAll("#options .wedge");
//
// // Owner-Slice immer grün
// wedges.forEach(w => {
// if (w.getAttribute("data-user") === owner) w.classList.add("correct");
// });
//
// // Nur die EIGENE Auswahl einfärben: rot wenn falsch, sonst grün
// // const myGuess = guesses?.[username];
// // if (myGuess) {
// // const myWedge = Array.from(wedges).find(w => w.getAttribute("data-user") === myGuess);
// // if (myWedge) {
// // if (myGuess === owner) {
// // myWedge.classList.add("correct");
// // } else {
// // myWedge.classList.add("wrong"); // nur dieser wird rot
// // }
// // }
// // }
// // } catch (e) {}
// const my = guesses?.[username];
// const myArr = Array.isArray(my) ? my : (typeof my === "string" ? [my] : []);
// if (myArr.length) {
// myArr.forEach(sel => {
// const w = Array.from(wedges).find(x => x.getAttribute("data-user") === sel);
// if (!w) return;
// if (sel === owner) w.classList.add("correct");
// else w.classList.add("wrong");
// });
// }
//
// } catch (_) {}
//
//
// // resultP.innerHTML = "";
// // Object.entries(guesses || {}).forEach(([user, guess]) => {
// // const correct = guess === owner;
// // const icon = correct ? "✅" : "❌";
// // const delta = correct ? "+3" : "-1";
// // const p = document.createElement("p");
// // p.textContent = `${icon} ${user} hat auf ${guess} getippt${correct ? " (richtig!)" : " (falsch)"} [${delta}]`;
// // resultP.appendChild(p);
// // });
// resultP.innerHTML = "";
// Object.entries(guesses || {}).forEach(([user, g]) => {
// const list = Array.isArray(g) ? g : (typeof g === "string" ? [g] : []);
// const correct = list.includes(owner);
// const wrongCount = list.length - (correct ? 1 : 0);
// //const delta = (correct ? 3 : 0) - wrongCount;
// const bonus = wrongCount === 0 ? 1 : 0; // fehlerfrei-Bonus
// const delta = (correct ? 3 : 0) - wrongCount + bonus;
// const icon = correct ? "✅" : "❌";
// const picks = list.length ? list.join(", ") : "—";
// const p = document.createElement("p");
// //p.textContent = `${icon} ${user} hat auf ${picks} getippt${correct ? " (richtig!)" : ""} [${delta >= 0 ? "+" : ""}${delta}]`;
// p.textContent = `${icon} ${user} hat auf ${picks} getippt${correct ? " (richtig!)" : ""}${bonus ? " (+1 Bonus)" : ""} [${delta >= 0 ? "+" : ""}${delta}]`;
// resultP.appendChild(p);
// });
//
// const nextBtn = document.getElementById("nextRound");
// nextBtn.hidden = false;
// nextBtn.disabled = false;
// nextBtn.onclick = () => {
// socket.send(JSON.stringify({ type: "next-round" }));
// nextBtn.hidden = true;
// nextBtn.disabled = true;
// resultP.textContent = "";
// startBtn.hidden = true;
// startBtn.disabled = true;
// roundArea.hidden = true;
// //const submitBtn = document.getElementById("submitGuesses");
// //if (submitBtn) submitBtn.hidden = true;
// const submitBtn = document.getElementById("submitGuesses");
// if (submitBtn) { submitBtn.hidden = true; submitBtn.disabled = true; }
// };
// }
// zeigt/entfernt den kleinen +3 / -1 Badge
function setWedgeDelta(wedgeEl, text) {
let tag = wedgeEl.querySelector('.delta-tag');
if (!text) { if (tag) tag.remove(); return; }
if (!tag) {
tag = document.createElement('span');
tag.className = 'delta-tag';
wedgeEl.appendChild(tag);
}
tag.textContent = text;
} }
function handleRoundResult({ scores, guesses, owner }) { function handleRoundResult({ scores, guesses, owner }) {
renderScoreboard(scores); renderScoreboard(scores);
lastScores = scores;
// Eingaben sperren & Submit ausblenden
(() => {
const sb = document.getElementById('submitGuesses');
if (sb) { sb.disabled = true; sb.hidden = true; }
document.querySelectorAll('#options .wedge').forEach(w => w.classList.add('disabled'));
try { selectedGuesses.clear?.(); } catch(_) {}
})();
// Wedges einfärben: Owner immer grün, eigene falsche rot
try { try {
const wedges = document.querySelectorAll("#options .wedge"); const wedges = document.querySelectorAll("#options .wedge");
// (NEU) Alle alten Delta-Zahlen entfernen
const svg = document.querySelector("#options svg.options-svg");
if (svg) svg.querySelectorAll("text.wedge-delta").forEach(n => n.remove());
// Optional: global immer +3 am Owner anzeigen?
const SHOW_GLOBAL_DELTAS = false; // <- auf true setzen, wenn alle es sehen sollen
// Owner-Slice immer grün // Owner-Slice immer grün
wedges.forEach(w => { wedges.forEach(w => {
if (w.getAttribute("data-user") === owner) w.classList.add("correct"); if (w.getAttribute("data-user") === owner) {
w.classList.add("correct");
if (SHOW_GLOBAL_DELTAS) setWedgeDeltaByUser(owner, "+3", "correct"); // (NEU)
}
}); });
// Nur die EIGENE Auswahl einfärben: rot wenn falsch, sonst grün const my = guesses?.[username];
const myGuess = guesses?.[username]; const myArr = Array.isArray(my) ? my : (typeof my === "string" ? [my] : []);
if (myGuess) { if (myArr.length) {
const myWedge = Array.from(wedges).find(w => w.getAttribute("data-user") === myGuess); myArr.forEach(sel => {
if (myWedge) { const w = Array.from(wedges).find(x => x.getAttribute("data-user") === sel);
if (myGuess === owner) { if (!w) return;
myWedge.classList.add("correct");
if (sel === owner) {
w.classList.add("correct");
setWedgeDeltaByUser(sel, "+3", "correct"); // (NEU)
} else { } else {
myWedge.classList.add("wrong"); // nur dieser wird rot w.classList.add("wrong");
setWedgeDeltaByUser(sel, "-1", "wrong"); // (NEU)
} }
}
}
} catch (e) {}
resultP.innerHTML = "";
Object.entries(guesses || {}).forEach(([user, guess]) => {
const correct = guess === owner;
const icon = correct ? "✅" : "❌";
const delta = correct ? "+3" : "-1";
const p = document.createElement("p");
p.textContent = `${icon} ${user} hat auf ${guess} getippt${correct ? " (richtig!)" : " (falsch)"} [${delta}]`;
resultP.appendChild(p);
}); });
}
} catch (_) {}
// Schöne Recap-Card rendern
const toChip = (text, cls="") => `<span class="chip ${cls}">${text}</span>`;
const listItems = Object.entries(guesses || {}).map(([user, g]) => {
const arr = Array.isArray(g) ? g : (typeof g === "string" ? [g] : []);
const correct = arr.includes(owner);
const wrongCount = arr.length - (correct ? 1 : 0);
const bonus = wrongCount === 0 ? 1 : 0; // fehlerfrei-Bonus
const delta = (correct ? 3 : 0) - wrongCount + bonus;
const chips = arr.length
? arr.map(sel => toChip(sel, sel === owner ? "correct" : "wrong")).join("")
: toChip("—", "muted");
const deltaCls = delta > 0 ? "positive" : delta < 0 ? "negative" : "neutral";
const deltaTxt = `${delta >= 0 ? "+" : ""}${delta}`;
return `
<li class="recap-item">
<div class="recap-left">
<div class="recap-user">${user}</div>
<div class="chips">${chips}</div>
</div>
<div class="delta ${deltaCls}">${deltaTxt}</div>
</li>`;
}).join("");
resultP.innerHTML = `
<div class="recap">
<div class="recap-hd">
<span>Rundenergebnis</span>
<span class="pill">Song von <b>${owner}</b></span>
</div>
<ul class="recap-list">${listItems}</ul>
</div>
`;
// Weiter-Button freigeben
const nextBtn = document.getElementById("nextRound"); const nextBtn = document.getElementById("nextRound");
nextBtn.hidden = false; nextBtn.hidden = false;
nextBtn.disabled = false; nextBtn.disabled = false;
@ -295,22 +580,100 @@ function handleRoundResult({ scores, guesses, owner }) {
startBtn.hidden = true; startBtn.hidden = true;
startBtn.disabled = true; startBtn.disabled = true;
roundArea.hidden = true; roundArea.hidden = true;
const submitBtn = document.getElementById("submitGuesses");
if (submitBtn) { submitBtn.hidden = true; submitBtn.disabled = true; }
}; };
} }
// 8) Spielende -> Start-Button zurück // 8) Spielende -> Start-Button zurück
function handleGameEnd({ winner }) { function handleGameEnd({ winner }) {
const overlay = document.getElementById("winnerOverlay");
const nameEl = document.getElementById("winName");
const ptsEl = document.getElementById("winPoints");
//const btnNext = document.getElementById("winNext");
const btnClose= document.getElementById("winClose");
const btnShare= document.getElementById("winShare");
nameEl.textContent = winner;
const pts = lastScores && typeof lastScores[winner] !== "undefined" ? lastScores[winner] : null;
ptsEl.textContent = pts != null ? `${winner} gewinnt mit ${pts} Punkten.` : "";
// Leaderboard im Overlay rendern (aus Cache lastScores)
const boardEl = document.getElementById("winBoard");
if (boardEl) {
boardEl.innerHTML = "";
const entries = lastScores
? Object.entries(lastScores).sort((a,b)=> (b[1]-a[1]) || a[0].localeCompare(b[0]))
: [];
entries.forEach(([user, pts], i) => {
const li = document.createElement("li");
if (user === winner) li.classList.add("winner");
const medal = i===0 ? "🥇" : i===1 ? "🥈" : i===2 ? "🥉" : String(i+1);
li.innerHTML = `
<div class="left">
<div class="rank">${medal}</div>
<div class="name">${user}</div>
</div>
<div class="pts">${pts} Punkte</div>
`;
boardEl.appendChild(li);
});
}
// Konfetti erzeugen (einmalig pro Anzeige)
Array.from(overlay.querySelectorAll(".confetti")).forEach(n => n.remove());
const colors = [ "var(--accent)", "#21d07a", "#b3b3b3", "#ffffff" ];
for (let i=0;i<24;i++){
const c = document.createElement("div");
c.className = "confetti";
c.style.left = Math.random()*100 + "vw";
c.style.background = colors[i % colors.length];
c.style.animationDelay = (Math.random()*1.2) + "s";
c.style.transform = `translateY(-10vh) rotate(${Math.random()*360}deg)`;
overlay.appendChild(c);
}
// Buttons
//btnNext.onclick = () => {
// socket.send(JSON.stringify({ type: "next-round" }));
// overlay.style.display = "none";
// roundArea.hidden = true;
// resultP.textContent = "";
//};
btnClose.onclick = () => { overlay.style.display = "none"; };
btnShare.onclick = async () => {
const text = `🏆 ${winner} hat Spotify Roulette gewonnen!`;
try {
if (navigator.share) await navigator.share({ text });
else {
await navigator.clipboard.writeText(text);
showToast("Text kopiert teilen!");
}
} catch (_) {}
};
const nextBtn = document.getElementById("nextRound"); const nextBtn = document.getElementById("nextRound");
resultP.textContent = `🎉 ${winner} hat gewonnen!`; //resultP.textContent = `🎉 ${winner} hat gewonnen!`;
nextBtn.hidden = true; //nextBtn.hidden = true;
nextBtn.disabled = true; //nextBtn.disabled = true;
setTimeout(() => { if (nextBtn) { nextBtn.hidden = true; nextBtn.disabled = true; }
startBtn.hidden = false; startBtn.hidden = false;
startBtn.disabled = false; startBtn.disabled = false;
roundArea.hidden = true;
scoreboard.innerHTML = ""; // Overlay zeigen
}, 6000); overlay.style.display = "flex";
//setTimeout(() => {
// startBtn.hidden = false;
// startBtn.disabled = false;
// roundArea.hidden = true;
// scoreboard.innerHTML = "";
//}, 6000);
} }
// Spotify-Playback Funktion (unverändert) // Spotify-Playback Funktion (unverändert)

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@ -1,25 +1,29 @@
// public/js/start-round.js // javascript
import { getParam } from "./utils.js";
import { getParam } from "./utils.js"; export function setupStartRound(socket) {
/**
* Bindet den Klick-Handler an den "Runde starten"-Button,
* der per WebSocket an den Server das Start-Event feuert.
* @param {WebSocket} socket die geöffnete WS-Verbindung
*/
export function setupStartRound(socket) {
const gameId = getParam("gameId"); const gameId = getParam("gameId");
if (!gameId || socket.readyState !== WebSocket.OPEN) return;
const startBtn = document.getElementById("startRound"); const startBtn = document.getElementById("startRound");
startBtn.addEventListener("click", () => { if (!startBtn || !gameId) return;
// Button direkt deaktivieren, bis neue Runde kommt
startBtn.disabled = true;
// Sende das Start-Runden-Event an den Server // Mehrfaches Registrieren verhindern
socket.send(JSON.stringify({ if (startBtn.dataset.handlerAttached === "1") return;
type: "start-round", startBtn.dataset.handlerAttached = "1";
gameId: gameId
})); startBtn.onclick = async () => {
}); if (startBtn.disabled) return;
} startBtn.disabled = true; // Doppelklick verhindern
try {
if (socket && socket.readyState === WebSocket.OPEN) {
socket.send(JSON.stringify({ type: "start-round" }));
} else {
await fetch(`/api/game/${encodeURIComponent(gameId)}/start-round`, { method: "POST" });
}
// UI-Änderungen (hidden usw.) macht bereits handleRoundStart in game.js
} catch (_) {
// Bei Fehler kurz reaktivieren, damit der Nutzer erneut versuchen kann
setTimeout(() => { startBtn.disabled = false; }, 1200);
}
};
}

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@ -10,7 +10,7 @@
<style> <style>
:root{ :root{
--bg:#121212; --card:#181818; --border:#282828; --text:#fff; --muted:#b3b3b3; --bg:#121212; --card:#181818; --border:#282828; --text:#fff; --muted:#b3b3b3;
--accent:#1db954; --accent-press:#169e47; --glow:rgba(29,185,84,.25); --accent: #1db954; --accent-press:#169e47; --glow:rgba(29,185,84,.25);
--radius:16px; --shadow:0 10px 30px rgba(0,0,0,.35) --radius:16px; --shadow:0 10px 30px rgba(0,0,0,.35)
} }
*{box-sizing:border-box} *{box-sizing:border-box}