GameBoard Code erweitert und verbessert
parent
6462424563
commit
078d653921
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@ -64,14 +64,14 @@ public class GameBoard extends JPanel {
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private JPanel createControlPanel() {
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JPanel controlPanel = new JPanel();
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JButton resetButton = createButton("Zurücksetzen", 200, 30);
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JButton resetButton = createButton("Zurücksetzen", 150, 30);
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resetButton.addActionListener(e -> {
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saveStateForUndo();
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resetBoard();
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refreshBoard();
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});
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JButton undoButton = createButton("Undo", 200, 30);
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JButton undoButton = createButton("Undo", 80, 30);
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undoButton.addActionListener(e -> {
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int[][] previousState = stateManager.undo(board.getNumbers());
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if (previousState != null) {
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@ -82,7 +82,7 @@ public class GameBoard extends JPanel {
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}
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});
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JButton redoButton = createButton("Redo", 200, 30);
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JButton redoButton = createButton("Redo", 80, 30);
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redoButton.addActionListener(e -> {
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int[][] nextState = stateManager.redo(board.getNumbers());
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if (nextState != null) {
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@ -93,7 +93,7 @@ public class GameBoard extends JPanel {
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}
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});
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JButton validateButton = createButton("Validieren", 200, 30);
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JButton validateButton = createButton("Validieren", 100, 30);
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validateButton.addActionListener(e -> {
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if (validateCurrentBoard()) {
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stopTimer();
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@ -103,7 +103,7 @@ public class GameBoard extends JPanel {
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}
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});
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JButton pauseButton = createButton("Pause", 200, 30);
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JButton pauseButton = createButton("Pause", 100, 30);
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pauseButton.addActionListener(e -> {
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stopTimer();
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showPauseMenu();
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@ -120,28 +120,31 @@ public class GameBoard extends JPanel {
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}
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public void resetBoard() {
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// Spielfeldlogik zurücksetzen
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//stopTimer();
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//startTimer(); // Timer neu starten
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// Spiellogik zurücksetzen
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board.resetBoard();
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removeAll();
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add(timerLabel, BorderLayout.NORTH);
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JPanel gamePanel = new JPanel(new GridLayout(board.getSize(), board.getSize()));
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for (int i = 0; i < board.getSize(); i++) {
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for (int j = 0; j < board.getSize(); j++) {
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HitoriCell cell = board.getCell(i, j);
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JButton button = createCellButton(cell, i, j);
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gamePanel.add(button);
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// Spielfeld (CENTER) entfernen und neu erstellen
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if (getLayout() instanceof BorderLayout) {
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BorderLayout layout = (BorderLayout) getLayout();
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// Komponente im CENTER entfernen
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Component centerComponent = layout.getLayoutComponent(BorderLayout.CENTER);
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if (centerComponent != null) {
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remove(centerComponent);
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}
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// Neues Spielfeld hinzufügen
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add(createGamePanel(), BorderLayout.CENTER);
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// Kontroll-Buttons (SOUTH) entfernen und neu hinzufügen
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Component southComponent = layout.getLayoutComponent(BorderLayout.SOUTH);
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if (southComponent != null) {
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remove(southComponent);
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}
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add(createControlPanel(), BorderLayout.SOUTH);
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}
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add(gamePanel, BorderLayout.CENTER);
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// Kontroll-Buttons unten behalten
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JPanel controlPanel = createControlPanel();
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add(controlPanel, BorderLayout.SOUTH);
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// Oberfläche neu laden
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// Oberfläche aktualisieren
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revalidate();
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repaint();
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}
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@ -241,19 +244,8 @@ public class GameBoard extends JPanel {
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}
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private void refreshBoard() {
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removeAll();
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JPanel gamePanel = new JPanel(new GridLayout(board.getSize(), board.getSize()));
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for (int i = 0; i < board.getSize(); i++) {
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for (int j = 0; j < board.getSize(); j++) {
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HitoriCell cell = board.getCell(i, j);
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JButton button = createCellButton(cell, i, j);
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gamePanel.add(button);
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}
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}
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add(gamePanel, BorderLayout.CENTER);
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JPanel controlPanel = createControlPanel();
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add(controlPanel, BorderLayout.SOUTH);
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remove(1); // Entferne das aktuelle Spielfeld im CENTER
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add(createGamePanel(), BorderLayout.CENTER); // Füge das neue Spielfeld hinzu
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revalidate();
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repaint();
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@ -263,4 +255,17 @@ public class GameBoard extends JPanel {
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stateManager.saveState(board.getNumbers());
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}
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private JPanel createGamePanel() {
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JPanel gamePanel = new JPanel(new GridLayout(board.getSize(), board.getSize()));
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for (int i = 0; i < board.getSize(); i++) {
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for (int j = 0; j < board.getSize(); j++) {
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HitoriCell cell = board.getCell(i, j);
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JButton button = createCellButton(cell, i, j);
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gamePanel.add(button);
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}
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}
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System.out.println("Spielpanel erstellt mit " + (board.getSize() * board.getSize()) + " Buttons.");
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return gamePanel;
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}
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}
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