GameBoard Code erweitert und verbessert

currentStatus
Vickvick2002 2025-01-04 13:50:22 +01:00
parent 6462424563
commit 078d653921
1 changed files with 40 additions and 35 deletions

View File

@ -64,14 +64,14 @@ public class GameBoard extends JPanel {
private JPanel createControlPanel() {
JPanel controlPanel = new JPanel();
JButton resetButton = createButton("Zurücksetzen", 200, 30);
JButton resetButton = createButton("Zurücksetzen", 150, 30);
resetButton.addActionListener(e -> {
saveStateForUndo();
resetBoard();
refreshBoard();
});
JButton undoButton = createButton("Undo", 200, 30);
JButton undoButton = createButton("Undo", 80, 30);
undoButton.addActionListener(e -> {
int[][] previousState = stateManager.undo(board.getNumbers());
if (previousState != null) {
@ -82,7 +82,7 @@ public class GameBoard extends JPanel {
}
});
JButton redoButton = createButton("Redo", 200, 30);
JButton redoButton = createButton("Redo", 80, 30);
redoButton.addActionListener(e -> {
int[][] nextState = stateManager.redo(board.getNumbers());
if (nextState != null) {
@ -93,7 +93,7 @@ public class GameBoard extends JPanel {
}
});
JButton validateButton = createButton("Validieren", 200, 30);
JButton validateButton = createButton("Validieren", 100, 30);
validateButton.addActionListener(e -> {
if (validateCurrentBoard()) {
stopTimer();
@ -103,7 +103,7 @@ public class GameBoard extends JPanel {
}
});
JButton pauseButton = createButton("Pause", 200, 30);
JButton pauseButton = createButton("Pause", 100, 30);
pauseButton.addActionListener(e -> {
stopTimer();
showPauseMenu();
@ -120,28 +120,31 @@ public class GameBoard extends JPanel {
}
public void resetBoard() {
// Spielfeldlogik zurücksetzen
//stopTimer();
//startTimer(); // Timer neu starten
// Spiellogik zurücksetzen
board.resetBoard();
removeAll();
add(timerLabel, BorderLayout.NORTH);
JPanel gamePanel = new JPanel(new GridLayout(board.getSize(), board.getSize()));
for (int i = 0; i < board.getSize(); i++) {
for (int j = 0; j < board.getSize(); j++) {
HitoriCell cell = board.getCell(i, j);
JButton button = createCellButton(cell, i, j);
gamePanel.add(button);
// Spielfeld (CENTER) entfernen und neu erstellen
if (getLayout() instanceof BorderLayout) {
BorderLayout layout = (BorderLayout) getLayout();
// Komponente im CENTER entfernen
Component centerComponent = layout.getLayoutComponent(BorderLayout.CENTER);
if (centerComponent != null) {
remove(centerComponent);
}
// Neues Spielfeld hinzufügen
add(createGamePanel(), BorderLayout.CENTER);
// Kontroll-Buttons (SOUTH) entfernen und neu hinzufügen
Component southComponent = layout.getLayoutComponent(BorderLayout.SOUTH);
if (southComponent != null) {
remove(southComponent);
}
add(createControlPanel(), BorderLayout.SOUTH);
}
add(gamePanel, BorderLayout.CENTER);
// Kontroll-Buttons unten behalten
JPanel controlPanel = createControlPanel();
add(controlPanel, BorderLayout.SOUTH);
// Oberfläche neu laden
// Oberfläche aktualisieren
revalidate();
repaint();
}
@ -241,19 +244,8 @@ public class GameBoard extends JPanel {
}
private void refreshBoard() {
removeAll();
JPanel gamePanel = new JPanel(new GridLayout(board.getSize(), board.getSize()));
for (int i = 0; i < board.getSize(); i++) {
for (int j = 0; j < board.getSize(); j++) {
HitoriCell cell = board.getCell(i, j);
JButton button = createCellButton(cell, i, j);
gamePanel.add(button);
}
}
add(gamePanel, BorderLayout.CENTER);
JPanel controlPanel = createControlPanel();
add(controlPanel, BorderLayout.SOUTH);
remove(1); // Entferne das aktuelle Spielfeld im CENTER
add(createGamePanel(), BorderLayout.CENTER); // Füge das neue Spielfeld hinzu
revalidate();
repaint();
@ -263,4 +255,17 @@ public class GameBoard extends JPanel {
stateManager.saveState(board.getNumbers());
}
private JPanel createGamePanel() {
JPanel gamePanel = new JPanel(new GridLayout(board.getSize(), board.getSize()));
for (int i = 0; i < board.getSize(); i++) {
for (int j = 0; j < board.getSize(); j++) {
HitoriCell cell = board.getCell(i, j);
JButton button = createCellButton(cell, i, j);
gamePanel.add(button);
}
}
System.out.println("Spielpanel erstellt mit " + (board.getSize() * board.getSize()) + " Buttons.");
return gamePanel;
}
}