ResetButton implementiert
parent
a4c98bc5d9
commit
8f7d815eb5
|
@ -72,9 +72,22 @@ public class GameBoard extends JPanel {
|
||||||
}
|
}
|
||||||
|
|
||||||
public void resetBoard() {
|
public void resetBoard() {
|
||||||
board.resetBoard(); // Aufruf der Methode aus HitoriBoard
|
board.resetBoard(); // Logik zurücksetzen
|
||||||
revalidate();
|
removeAll(); // Entferne alle bisherigen Komponenten (Buttons)
|
||||||
repaint();
|
setLayout(new GridLayout(board.getSize(), board.getSize()));
|
||||||
|
|
||||||
|
// Neue Buttons erstellen und hinzufügen
|
||||||
|
for (int i = 0; i < board.getSize(); i++) {
|
||||||
|
for (int j = 0; j < board.getSize(); j++) {
|
||||||
|
HitoriCell cell = board.getCell(i, j);
|
||||||
|
JButton button = createCellButton(cell, i, j);
|
||||||
|
add(button);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
revalidate(); // Layout neu laden
|
||||||
|
repaint(); // Oberfläche neu zeichnen
|
||||||
|
System.out.println("Spielfeld wurde aktualisiert");
|
||||||
}
|
}
|
||||||
|
|
||||||
public boolean validateCurrentBoard() {
|
public boolean validateCurrentBoard() {
|
||||||
|
|
Loading…
Reference in New Issue