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4284c262e2
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ed886565fb
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package GUI;
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public class BoardLoaderTest {
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}
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package GUI;
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import PR2.HitoriSpiel.GUI.HighscoreDialog;
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import org.junit.jupiter.api.Test;
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import javax.swing.*;
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import java.util.List;
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import static org.junit.jupiter.api.Assertions.*;
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public class HighscoreDialogTest {
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@Test
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public void testHighscoreDialogInitialization() {
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SwingUtilities.invokeLater(() -> {
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JFrame parentFrame = new JFrame();
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List<String> boardNames = List.of("leicht_8x8.csv", "medium_10x10.csv");
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HighscoreDialog dialog = new HighscoreDialog(parentFrame, boardNames);
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assertNotNull(dialog, "Der HighscoreDialog sollte erfolgreich erstellt werden.");
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assertEquals("Highscoreliste", dialog.getTitle(), "Der Titel des Dialogs sollte korrekt sein.");
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assertEquals(600, dialog.getWidth(), "Die Breite des Dialogs sollte 600 Pixel betragen.");
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assertEquals(400, dialog.getHeight(), "Die Höhe des Dialogs sollte 400 Pixel betragen.");
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});
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}
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@Test
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public void testLoadHighscoresForBoard() {
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SwingUtilities.invokeLater(() -> {
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JFrame parentFrame = new JFrame();
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List<String> boardNames = List.of("leicht_8x8.csv", "medium_10x10.csv");
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HighscoreDialog dialog = new HighscoreDialog(parentFrame, boardNames);
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JComboBox<?> comboBox = (JComboBox<?>) dialog.getContentPane().getComponent(1); // ComboBox ist das 2. Element
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assertNotNull(comboBox, "Die Spielfeld-Auswahl sollte existieren.");
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assertEquals(2, comboBox.getItemCount(), "Die ComboBox sollte zwei Einträge enthalten.");
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JTable table = (JTable) ((JScrollPane) dialog.getContentPane().getComponent(2)).getViewport().getView();
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assertNotNull(table, "Die Tabelle für Highscores sollte existieren.");
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});
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}
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}
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package GUI;
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import PR2.HitoriSpiel.GUI.PauseMenu;
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import PR2.HitoriSpiel.Fassade.GameBoard;
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import org.junit.jupiter.api.Test;
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import javax.swing.*;
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import java.awt.event.ActionEvent;
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import java.awt.event.ActionListener;
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import static org.junit.jupiter.api.Assertions.*;
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public class PauseMenuTest {
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@Test
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public void testPauseMenuInitialization() {
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SwingUtilities.invokeLater(() -> {
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JFrame parentFrame = new JFrame();
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GameBoard gameBoard = new GameBoard(null); // GameBoard-Mock
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ActionListener resumeAction = e -> System.out.println("Resume Action Triggered");
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ActionListener mainMenuAction = e -> System.out.println("Main Menu Action Triggered");
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ActionListener exitAction = e -> System.out.println("Exit Action Triggered");
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PauseMenu pauseMenu = new PauseMenu(parentFrame, gameBoard, resumeAction, mainMenuAction, exitAction);
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assertNotNull(pauseMenu, "Das PauseMenu sollte erfolgreich erstellt werden.");
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assertEquals("Pause", pauseMenu.getTitle(), "Der Titel des Dialogs sollte 'Pause' sein.");
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assertEquals(300, pauseMenu.getWidth(), "Die Breite des Dialogs sollte 300 Pixel betragen.");
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assertEquals(200, pauseMenu.getHeight(), "Die Höhe des Dialogs sollte 200 Pixel betragen.");
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});
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}
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@Test
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public void testPauseMenuButtonActions() {
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SwingUtilities.invokeLater(() -> {
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JFrame parentFrame = new JFrame();
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GameBoard gameBoard = new GameBoard(null); // GameBoard-Mock
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boolean[] actionTriggered = {false, false, false};
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ActionListener resumeAction = e -> actionTriggered[0] = true;
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ActionListener mainMenuAction = e -> actionTriggered[1] = true;
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ActionListener exitAction = e -> actionTriggered[2] = true;
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PauseMenu pauseMenu = new PauseMenu(parentFrame, gameBoard, resumeAction, mainMenuAction, exitAction);
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// Teste Buttons
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JButton resumeButton = (JButton) pauseMenu.getContentPane().getComponent(0);
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JButton mainMenuButton = (JButton) pauseMenu.getContentPane().getComponent(1);
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JButton exitButton = (JButton) pauseMenu.getContentPane().getComponent(2);
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resumeButton.doClick();
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assertTrue(actionTriggered[0], "Resume-Action sollte ausgelöst werden.");
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mainMenuButton.doClick();
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assertTrue(actionTriggered[1], "MainMenu-Action sollte ausgelöst werden.");
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exitButton.doClick();
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assertTrue(actionTriggered[2], "Exit-Action sollte ausgelöst werden.");
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});
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}
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}
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@ -1,46 +1,53 @@
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package GUI;
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package GUI;
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import PR2.HitoriSpiel.GUI.StartMenu;
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import PR2.HitoriSpiel.GUI.StartMenu;
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import org.assertj.swing.edt.GuiActionRunner;
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import org.assertj.swing.fixture.FrameFixture;
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import org.junit.jupiter.api.AfterEach;
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import org.junit.jupiter.api.BeforeEach;
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import org.junit.jupiter.api.Test;
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import org.junit.jupiter.api.Test;
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import javax.swing.*;
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import javax.swing.*;
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import static org.junit.jupiter.api.Assertions.*;
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import static org.assertj.core.api.Assertions.assertThat;
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public class StartMenuTest {
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public class StartMenuTest {
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@Test
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private FrameFixture window;
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public void testStartMenuInitialization() {
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SwingUtilities.invokeLater(() -> {
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JFrame parentFrame = new JFrame();
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StartMenu startMenu = new StartMenu(parentFrame);
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assertNotNull(startMenu, "Das StartMenu sollte erfolgreich erstellt werden.");
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@BeforeEach
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assertEquals(5, startMenu.getComponentCount(), "Das StartMenu sollte fünf Buttons enthalten.");
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public void setUp() {
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JFrame frame = GuiActionRunner.execute(() -> {
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// Überprüfe Buttons
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JFrame testFrame = new JFrame();
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JButton continueButton = (JButton) startMenu.getComponent(1);
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testFrame.add(new StartMenu(testFrame));
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assertEquals("Spiel fortsetzen", continueButton.getText(), "Der Text des ersten Buttons sollte korrekt sein.");
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testFrame.pack();
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testFrame.setVisible(true);
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JButton selectBoardButton = (JButton) startMenu.getComponent(2);
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return testFrame;
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assertEquals("Spielfeld aussuchen", selectBoardButton.getText(), "Der Text des zweiten Buttons sollte korrekt sein.");
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});
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});
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window = new FrameFixture(frame);
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}
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@AfterEach
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public void tearDown() {
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window.cleanUp();
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}
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@Test
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public void testButtonsExist() {
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// Buttons über ihre Namen finden und testen
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assertThat(window.button("Spiel fortsetzen")).isNotNull();
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assertThat(window.button("Spielfeld aussuchen")).isNotNull();
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assertThat(window.button("Zufälliges Spielfeld")).isNotNull();
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assertThat(window.button("Highscoreliste anschauen")).isNotNull();
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assertThat(window.button("Spiel beenden")).isNotNull();
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}
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}
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@Test
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@Test
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public void testButtonActions() {
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public void testButtonActions() {
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SwingUtilities.invokeLater(() -> {
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window.button("Spiel fortsetzen").click();
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JFrame parentFrame = new JFrame();
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window.button("Spielfeld aussuchen").click();
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StartMenu startMenu = new StartMenu(parentFrame);
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window.button("Zufälliges Spielfeld").click();
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window.button("Highscoreliste anschauen").click();
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// Simuliere Button-Klicks
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window.button("Spiel beenden").click();
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JButton continueButton = (JButton) startMenu.getComponent(1);
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continueButton.doClick();
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JButton exitButton = (JButton) startMenu.getComponent(4);
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exitButton.doClick();
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// Die tatsächliche Logik muss separat getestet werden (z. B. via Mocking).
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});
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}
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}
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}
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}
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@ -10,7 +10,7 @@
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- [x] Verwendung von Maven
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- [x] Verwendung von Maven
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- [x] Verwendung von Git
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- [x] Verwendung von Git
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- [x] Verwendung von Feature-Branches
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- [x] Verwendung von Feature-Branches
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- [x] Erstellung Unit-Tests mit JUnit
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- [ ] Erstellung Unit-Tests mit JUnit
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## Die Aufgabenstellung:
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## Die Aufgabenstellung:
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- [x] GUI: GUI, in der beliebige Spielfelder angezeigt und bespielt werden können.
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- [x] GUI: GUI, in der beliebige Spielfelder angezeigt und bespielt werden können.
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