Merge branch 'buttonActions' of
https://gitty.informatik.hs-mannheim.de/3020772/Schach.git into buttonActionsbuttonActions
commit
22e5f10039
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@ -0,0 +1,39 @@
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package de.mannheim.th.chess.controller;
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import java.awt.event.ActionEvent;
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import java.awt.event.ActionListener;
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import com.github.bhlangonijr.chesslib.move.Move;
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import de.mannheim.th.chess.domain.Game;
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import de.mannheim.th.chess.ui.SpielFrame;
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import de.mannheim.th.chess.ui.SpielFrame.BoardMode;
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public class ButtonMovePieceListener implements ActionListener {
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private SpielFrame sf;
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private Game game;
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private Move mv;
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public ButtonMovePieceListener(SpielFrame sf, Game game, Move mv) {
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this.sf = sf;
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this.game = game;
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this.mv = mv;
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}
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@Override
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public void actionPerformed(ActionEvent e) {
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this.game.playMove(this.mv);
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if (this.game.isDraw()) {
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this.game.stopClock();
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this.sf.setBoardMode(BoardMode.finished);
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this.sf.showDraw();
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} else if (this.game.isMate()) {
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this.game.stopClock();
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this.sf.setBoardMode(BoardMode.finished);
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this.sf.showWin(game.getActivePlayer());
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}
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this.sf.setBoardMode(BoardMode.normal);
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this.sf.setCursor(null);
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this.sf.erstelleBrett();
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}
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}
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@ -0,0 +1,43 @@
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package de.mannheim.th.chess.controller;
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import java.awt.Cursor;
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import java.awt.Image;
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import java.awt.Point;
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import java.awt.Toolkit;
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import java.awt.event.ActionEvent;
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import java.awt.event.ActionListener;
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import com.github.bhlangonijr.chesslib.Square;
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import de.mannheim.th.chess.ui.SpielFrame;
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public class ButtonSelectPieceListener implements ActionListener {
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private SpielFrame sf;
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private Square selectedSquare;
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public ButtonSelectPieceListener(SpielFrame sf, Square sq) {
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this.sf = sf;
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this.selectedSquare = sq;
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}
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@Override
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public void actionPerformed(ActionEvent e) {
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sf.setBoardMode(SpielFrame.BoardMode.pieceSelected);
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sf.setSelectedSquare(this.selectedSquare);
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String symbolChoosed = sf.getBelegung().get(e.getSource());
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// setzt cursor auf spielfigur für die animation
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String pfad = "src/main/resources/" + (int) symbolChoosed.toCharArray()[2] + ".png";
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// Bild laden und Cursor im gesamten Frame setzen
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Image image = Toolkit.getDefaultToolkit().getImage(pfad);
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Image scaled = image.getScaledInstance(32, 32, Image.SCALE_SMOOTH);
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Cursor figurCursor = Toolkit.getDefaultToolkit().createCustomCursor(scaled, new Point(0, 0),
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"figurCursor");
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sf.setCursor(figurCursor);
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sf.erstelleBrett();
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}
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}
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@ -0,0 +1,24 @@
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package de.mannheim.th.chess.controller;
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import java.awt.event.ActionEvent;
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import java.awt.event.ActionListener;
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import de.mannheim.th.chess.ui.SpielFrame;
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import de.mannheim.th.chess.ui.SpielFrame.BoardMode;
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public class ButtonToNormalListener implements ActionListener {
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private SpielFrame sf;
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public ButtonToNormalListener(SpielFrame sf) {
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this.sf = sf;
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}
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@Override
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public void actionPerformed(ActionEvent e) {
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this.sf.setBoardMode(BoardMode.normal);
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this.sf.setSelectedSquare(null);
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this.sf.setCursor(null);
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this.sf.erstelleBrett();
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}
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}
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@ -1,15 +1,11 @@
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package de.mannheim.th.chess.ui;
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import java.awt.EventQueue;
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import javax.swing.JFrame;
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import javax.swing.JPanel;
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import javax.swing.border.EmptyBorder;
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import javax.swing.JTextField;
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import javax.swing.JLabel;
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import javax.swing.JOptionPane;
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import java.awt.GridLayout;
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import java.awt.event.ActionEvent;
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import java.awt.event.ActionListener;
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import java.io.File;
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@ -20,10 +16,8 @@ import javax.swing.BoxLayout;
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import javax.swing.JButton;
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import javax.swing.JFileChooser;
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import java.awt.BorderLayout;
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import java.awt.Component;
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import java.awt.Font;
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import java.awt.Graphics;
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import java.awt.Color;
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public class MainFrame extends JFrame {
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@ -33,22 +27,6 @@ public class MainFrame extends JFrame {
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private static final long serialVersionUID = 1L;
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private JPanel contentPane;
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/**
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* Launch the application.
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*/
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public static void main(String[] args) {
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EventQueue.invokeLater(new Runnable() {
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public void run() {
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try {
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MainFrame frame = new MainFrame();
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frame.setVisible(true);
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} catch (Exception e) {
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e.printStackTrace();
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}
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}
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});
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}
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/**
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* Create the frame.
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*/
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@ -5,11 +5,13 @@ import org.apache.logging.log4j.Logger;
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import com.github.bhlangonijr.chesslib.Piece;
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import com.github.bhlangonijr.chesslib.Square;
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import com.github.bhlangonijr.chesslib.game.Player;
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import com.github.bhlangonijr.chesslib.move.Move;
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import de.mannheim.th.chess.App;
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import de.mannheim.th.chess.domain.Game;
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import de.mannheim.th.chess.controller.ButtonMovePieceListener;
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import de.mannheim.th.chess.controller.ButtonSelectPieceListener;
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import de.mannheim.th.chess.controller.ButtonToNormalListener;
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import java.awt.EventQueue;
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import java.awt.Font;
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@ -22,59 +24,31 @@ import javax.swing.JFrame;
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import javax.swing.JLabel;
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import javax.swing.JPanel;
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import javax.swing.JSplitPane;
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import javax.swing.JTextArea;
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import javax.swing.JTextField;
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import java.awt.BorderLayout;
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import java.awt.Color;
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import java.awt.Cursor;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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import java.util.stream.Collectors;
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import java.awt.GridLayout;
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import java.awt.Image;
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import java.awt.Point;
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import java.awt.Toolkit;
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import java.awt.event.ActionEvent;
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import java.awt.event.ActionListener;
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public class SpielFrame extends JFrame {
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private static final Logger logger = LogManager.getLogger(App.class);
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private static final long serialVersionUID = 1L;
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private JPanel contentPane;
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private ArrayList<JButton> buttons = new ArrayList<>();
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private HashMap<JButton, String> belegungen = new HashMap<>();
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private JPanel panelLinks, panelRechts;
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private JPanel panelLinks, panelRechts, contentPane;
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private Game game;
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private String symbolChoosed;
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private BoardMode mode;
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private Square selectedSquare;
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enum BoardMode {
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public enum BoardMode {
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normal, pieceSelected, finished
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}
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/**
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* Launch the application. Die Main-Methode für den WindowBuilder.
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*/
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public static void main(String[] args) {
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EventQueue.invokeLater(new Runnable() {
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public void run() {
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try {
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SpielFrame frame = new SpielFrame();
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frame.setVisible(true);
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} catch (Exception e) {
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e.printStackTrace();
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}
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}
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});
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}
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/**
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* Create the frame.
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*/
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setTitle("Schach");
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setAlwaysOnTop(true);
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JPanel contentPane = new JPanel();
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contentPane = new JPanel();
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contentPane.setLayout(new BorderLayout());
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setContentPane(contentPane);
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@ -111,10 +85,22 @@ public class SpielFrame extends JFrame {
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setVisible(true);
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}
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public void setBoardMode(BoardMode bm) {
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this.mode = bm;
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}
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public void setSelectedSquare(Square sq) {
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this.selectedSquare = sq;
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}
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public HashMap<JButton, String> getBelegung() {
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return this.belegungen;
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}
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/**
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* Erstellt alle Buttons und fügt sie dem Frame hinzu.
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*/
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private void erstelleBrett() {
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public void erstelleBrett() {
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this.clearButtons();
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this.setDefaultBackground();
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@ -230,8 +216,6 @@ public class SpielFrame extends JFrame {
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}
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}
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/*
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* Switches the button actions depending on the boardmode
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*/
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selectables = game.getAllLegalMoveableSquares();
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for (Square square : selectables) {
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final Square currentSquare = square; // ActionListener need it to be final
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JButton b = buttons.get(mirrowedGrid(square.ordinal()));
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b.setEnabled(true);
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// b.setBackground(Color.green);
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b.addActionListener(new ActionListener() {
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@Override
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public void actionPerformed(ActionEvent e) {
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mode = BoardMode.pieceSelected;
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selectedSquare = currentSquare;
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symbolChoosed = belegungen.get(b);
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// setzt cursor auf spielfigur für die animation
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String pfad = "src/main/resources/" + (int) symbolChoosed.toCharArray()[2] + ".png";
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// Bild laden und Cursor im gesamten Frame setzen
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Image image = Toolkit.getDefaultToolkit().getImage(pfad);
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Image scaled = image.getScaledInstance(32, 32, Image.SCALE_SMOOTH);
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Cursor figurCursor = Toolkit.getDefaultToolkit().createCustomCursor(scaled, new Point(0, 0),
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"figurCursor");
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setCursor(figurCursor);
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erstelleBrett();
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}
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});
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b.addActionListener(new ButtonSelectPieceListener(this, square));
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}
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break;
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@ -278,18 +241,21 @@ public class SpielFrame extends JFrame {
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JButton s = buttons.get(mirrowedGrid(selectedSquare.ordinal()));
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s.setEnabled(true);
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s.setBackground(new Color(165, 42, 42));
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s.addActionListener(new ActionListener() {
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@Override
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public void actionPerformed(ActionEvent e) {
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mode = BoardMode.normal;
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selectedSquare = null;
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setCursor(null);
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erstelleBrett();
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}
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}); // cancel action
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s.addActionListener(new ButtonToNormalListener(this)); // cancel action
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selectables = game.getLegalMoveableSquares(selectedSquare);
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for (
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Square square : selectables) {
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JButton b = buttons.get(mirrowedGrid(square.ordinal()));
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final Move move = new Move(selectedSquare, square);
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b.setEnabled(true);
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b.setBackground(new Color(230, 100, 100));
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b.addActionListener(new ButtonMovePieceListener(this, this.game, move));
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}
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<<<<<<< HEAD
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for (Square square : selectables) {
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JButton b = buttons.get(mirrowedGrid(square.ordinal()));
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final Move move = new Move(selectedSquare, square);
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@ -322,8 +288,9 @@ public class SpielFrame extends JFrame {
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}
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});
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}
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=======
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break;
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>>>>>>> branch 'buttonActions' of https://gitty.informatik.hs-mannheim.de/3020772/Schach.git
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case finished:
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clearButtons();
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@ -338,26 +305,13 @@ public class SpielFrame extends JFrame {
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}
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}
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private void showDraw() {
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JFrame frame = new JFrame("Result");
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frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
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frame.setSize(300, 150);
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frame.setLayout(null);
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JLabel jl = new JLabel("1/2 - 1/2");
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jl.setBounds(50, 30, 200, 25);
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jl.setFont(new Font("Tahoma", Font.BOLD, 20));
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frame.add(jl);
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frame.setVisible(true);
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}
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private void showWin(int player) {
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public void showDraw() {
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JFrame frame = new JFrame("Result");
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frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
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frame.setSize(300, 150);
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frame.setLayout(null);
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<<<<<<< HEAD
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JLabel jl = new JLabel(String.format("%d - %d", player / 2, player % 2));
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jl.setBounds(50, 30, 200, 25);
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jl.setFont(new Font("Tahoma", Font.BOLD, 20));
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@ -395,5 +349,27 @@ public class SpielFrame extends JFrame {
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return result[0];
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}
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=======
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JLabel jl = new JLabel("1/2 - 1/2");
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jl.setBounds(50, 30, 200, 25);
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jl.setFont(new Font("Tahoma", Font.BOLD, 20));
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frame.add(jl);
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frame.setVisible(true);
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}
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public void showWin(int player) {
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JFrame frame = new JFrame("Result");
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frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
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frame.setSize(300, 150);
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frame.setLayout(null);
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JLabel jl = new JLabel(String.format("%d - %d", player / 2, player % 2));
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jl.setBounds(50, 30, 200, 25);
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jl.setFont(new Font("Tahoma", Font.BOLD, 20));
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frame.add(jl);
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frame.setVisible(true);
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}
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>>>>>>> branch 'buttonActions' of https://gitty.informatik.hs-mannheim.de/3020772/Schach.git
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||||
}
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@ -0,0 +1,13 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<Configuration status="WARN">
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<Appenders>
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<Console name="Console" target="SYSTEM_OUT">
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<PatternLayout pattern="%d{HH:mm:ss.SSS} [%t] %-5level %logger{36} - %msg%n"/>
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</Console>
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</Appenders>
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<Loggers>
|
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<Root level="info">
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<AppenderRef ref="Console"/>
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</Root>
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</Loggers>
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</Configuration>
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Loading…
Reference in New Issue