Nummerierungen des Spielfeldes nun sichtbar
parent
82a10a46fc
commit
2a7d7dd16b
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@ -31,6 +31,7 @@ import javax.swing.JPanel;
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import javax.swing.JScrollPane;
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import javax.swing.JSplitPane;
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import javax.swing.JTextArea;
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import javax.swing.SwingConstants;
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import java.awt.BorderLayout;
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import java.awt.Color;
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@ -145,26 +146,34 @@ public class SpielFrame extends JFrame {
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int leerfelder = Character.getNumericValue(fen[j]);
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for (int k = 0; k < leerfelder; k++) {
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int idx;
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if(game.isRotieren()) idx = wechsel ? mirrowedGrid(i) : i;
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else idx = i;
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if (game.isRotieren())
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idx = wechsel ? mirrowedGrid(i) : i;
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else
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idx = i;
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belegungen.put(buttons.get(idx), "n-n");
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i++;
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}
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continue;
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} else if (fen[j] >= 65 && fen[j] <= 90) { // Großbuchstabe = weiß
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int idx;
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if(game.isRotieren()) idx = wechsel ? mirrowedGrid(i) : i;
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else idx = i;
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if (game.isRotieren())
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idx = wechsel ? mirrowedGrid(i) : i;
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else
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idx = i;
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belegungen.put(buttons.get(idx), "w-" + fen[j]);
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} else if (fen[j] >= 97 && fen[j] <= 122) { // Kleinbuchstabe = schwarz
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int idx;
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if(game.isRotieren()) idx = wechsel ? mirrowedGrid(i) : i;
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else idx = i;
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if (game.isRotieren())
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idx = wechsel ? mirrowedGrid(i) : i;
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else
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idx = i;
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belegungen.put(buttons.get(idx), "b-" + fen[j]);
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}
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int idx;
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if(game.isRotieren()) idx = wechsel ? mirrowedGrid(i) : i;
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else idx = i;
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if (game.isRotieren())
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idx = wechsel ? mirrowedGrid(i) : i;
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else
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idx = i;
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buttons.get(idx).setIcon(new ImageIcon("src/main/resources/" + (int) fen[j] + ".png"));
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buttons.get(idx).setDisabledIcon(new ImageIcon("src/main/resources/" + (int) fen[j] + ".png"));
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i++;
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@ -187,7 +196,7 @@ public class SpielFrame extends JFrame {
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// style
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b.setFocusPainted(false);
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b.setFont(new Font("Arial", Font.PLAIN, 30));
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b.setFont(new Font("Arial", Font.PLAIN, 20));
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b.setForeground(Color.WHITE);
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b.setBorder(BorderFactory.createLineBorder(Color.BLACK, 1));
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b.setName(i + "");
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@ -201,18 +210,53 @@ public class SpielFrame extends JFrame {
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* Sets the default background color for the buttons in the grid.
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*/
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private void setDefaultBackground() {
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int counter = 8;
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for (int i = 0; i < 64; i++) {
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JButton b = buttons.get(i);
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if ((i / 8 + i % 8) % 2 == 0) {
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// logger.info("Helles Feld erstellt." + i);
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b.setBackground(new Color(90, 90, 90));
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} else {
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// logger.info("Dunkles Feld erstellt." + i);
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b.setBackground(new Color(65, 65, 65));
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}
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if(i % 8 == 0) {
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b.setHorizontalAlignment(SwingConstants.CENTER);
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b.setVerticalAlignment(SwingConstants.CENTER);
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b.setHorizontalTextPosition(SwingConstants.RIGHT); // Text rechts vom Icon
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b.setVerticalTextPosition(SwingConstants.BOTTOM);
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b.setIconTextGap(5);
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b.setText(String.valueOf(counter)+b.getText());
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counter--;
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}
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}
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char buchstabe = 'a';
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for(int j=0;j<8;j++) {
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JButton button = buttons.get(mirrowedGrid(j));
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button.setHorizontalAlignment(SwingConstants.CENTER);
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button.setVerticalAlignment(SwingConstants.CENTER);
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button.setHorizontalTextPosition(SwingConstants.RIGHT); // Text rechts vom Icon
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button.setVerticalTextPosition(SwingConstants.BOTTOM);
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button.setIconTextGap(5);
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button.setText(String.valueOf(buchstabe));
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buchstabe++;
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}
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}
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/*
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* Switches the button actions depending on the boardmode
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*/
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@ -225,8 +269,10 @@ public class SpielFrame extends JFrame {
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for (Square square : selectables) {
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int idx;
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if(game.isRotieren()) idx = wechsel ? square.ordinal() : mirrowedGrid(square.ordinal());
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else idx = this.mirrowedGrid(square.ordinal());
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if (game.isRotieren())
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idx = wechsel ? square.ordinal() : mirrowedGrid(square.ordinal());
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else
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idx = this.mirrowedGrid(square.ordinal());
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JButton b = buttons.get(idx);
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b.setEnabled(true);
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@ -237,8 +283,10 @@ public class SpielFrame extends JFrame {
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case pieceSelected:
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int idxSelected;
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if(game.isRotieren())idxSelected = wechsel ? selectedSquare.ordinal() : mirrowedGrid(selectedSquare.ordinal());
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else idxSelected = mirrowedGrid(selectedSquare.ordinal());
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if (game.isRotieren())
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idxSelected = wechsel ? selectedSquare.ordinal() : mirrowedGrid(selectedSquare.ordinal());
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else
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idxSelected = mirrowedGrid(selectedSquare.ordinal());
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JButton s = buttons.get(idxSelected);
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s.setEnabled(true);
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@ -248,8 +296,10 @@ public class SpielFrame extends JFrame {
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selectables = game.getLegalMoveableSquares(selectedSquare);
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for (Square square : selectables) {
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int idx;
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if(game.isRotieren()) idx = wechsel ? square.ordinal() : mirrowedGrid(square.ordinal());
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else idx = mirrowedGrid(square.ordinal());
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if (game.isRotieren())
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idx = wechsel ? square.ordinal() : mirrowedGrid(square.ordinal());
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else
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idx = mirrowedGrid(square.ordinal());
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final Move move = new Move(selectedSquare, square);
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JButton b = buttons.get(idx);
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b.setEnabled(true);
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