Merge branch 'devFeldRotieren'
commit
516ecb1b10
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@ -44,6 +44,11 @@ public class ButtonMovePieceListener implements ActionListener {
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}
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}
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this.sf.setCursor(null);
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this.sf.setCursor(null);
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//hier rotieren markieren
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if(game.isRotieren())sf.setWechsel(!sf.isWechsel());
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this.sf.erstelleBrett();
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this.sf.erstelleBrett();
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if (game.getLastMove() != null) {
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if (game.getLastMove() != null) {
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@ -13,7 +13,6 @@ import com.github.bhlangonijr.chesslib.Side;
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import com.github.bhlangonijr.chesslib.Square;
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import com.github.bhlangonijr.chesslib.Square;
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import com.github.bhlangonijr.chesslib.move.Move;
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import com.github.bhlangonijr.chesslib.move.Move;
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import com.github.bhlangonijr.chesslib.move.MoveList;
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import com.github.bhlangonijr.chesslib.move.MoveList;
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import com.github.bhlangonijr.chesslib.pgn.PgnHolder;
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import de.mannheim.th.chess.App;
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import de.mannheim.th.chess.App;
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import de.mannheim.th.chess.utl.Clock;
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import de.mannheim.th.chess.utl.Clock;
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@ -335,4 +334,9 @@ public class Game {
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this.board.doMove(this.movelist.get(i));
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this.board.doMove(this.movelist.get(i));
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}
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}
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}
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}
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public boolean isRotieren() {
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return rotieren;
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}
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}
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}
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@ -61,12 +61,13 @@ public class SpielFrame extends JFrame {
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private Game game;
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private Game game;
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private Clock clock;
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private Clock clock;
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private ArrayList<String> anzeigeMoves = new ArrayList<String>();
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private ArrayList<String> anzeigeMoves = new ArrayList<String>();
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private boolean wechsel = false;
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private BoardMode mode;
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private BoardMode mode;
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private Square selectedSquare;
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private Square selectedSquare;
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public enum BoardMode {
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public enum BoardMode {
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normal, pieceSelected, finished
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normal, pieceSelected, finished, gameEnd
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}
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}
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/**
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/**
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@ -143,37 +144,45 @@ public class SpielFrame extends JFrame {
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* holt sich FEN-Zeichenkette und extrahiert daraus die Positionen der Figuren
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* holt sich FEN-Zeichenkette und extrahiert daraus die Positionen der Figuren
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*/
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*/
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public void ladeBrett() {
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public void ladeBrett() {
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// System.out.println(game.toFEN());
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char[] fen = game.toFEN().replaceAll("/", "").split(" ")[0].toCharArray();
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char[] fen = game.toFEN().replaceAll("/", "").split(" ")[0].toCharArray();
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int i = 0;
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int i = 0;
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for (int j = 0; j < fen.length; j++) {
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for (int j = 0; j < fen.length; j++) {
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if (Character.isDigit(fen[j])) {
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if (Character.isDigit(fen[j])) {
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int leerfelder = Character.getNumericValue(fen[j]);
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int leerfelder = Character.getNumericValue(fen[j]);
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for (int k = 0; k < leerfelder; k++) {
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for (int k = 0; k < leerfelder; k++) {
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belegungen.put(buttons.get(i), "n-n");
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int idx;
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// buttons.get(i).setEnabled(false); // erstmal deaktivieren, weil leere Felder
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if (game.isRotieren())
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// nicht ckickbar sein sollten.
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idx = wechsel ? mirrowedGrid(i) : i;
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else
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idx = i;
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belegungen.put(buttons.get(idx), "n-n");
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i++;
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i++;
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}
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}
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continue;
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continue;
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} else if (fen[j] >= 65 && fen[j] <= 90) { // ein Großbuchstabe, also
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} else if (fen[j] >= 65 && fen[j] <= 90) { // Großbuchstabe = weiß
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belegungen.put(buttons.get(i), "w-" + fen[j]);
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int idx;
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} else if (fen[j] >= 97 && fen[j] <= 122) { // ein Kleinbuchstabe, also
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if (game.isRotieren())
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belegungen.put(buttons.get(i), "b-" + fen[j]);
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idx = wechsel ? mirrowedGrid(i) : i;
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// buttons.get(i).setEnabled(false); // erstmal deaktivieren, damit weiß
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else
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// beginnen kann
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idx = i;
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belegungen.put(buttons.get(idx), "w-" + fen[j]);
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} else if (fen[j] >= 97 && fen[j] <= 122) { // Kleinbuchstabe = schwarz
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int idx;
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if (game.isRotieren())
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idx = wechsel ? mirrowedGrid(i) : i;
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else
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idx = i;
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belegungen.put(buttons.get(idx), "b-" + fen[j]);
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}
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}
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buttons.get(i).setIcon(new ImageIcon("src/main/resources/" + (int) fen[j] + ".png"));
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int idx;
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buttons.get(i).setDisabledIcon(new ImageIcon("src/main/resources/" + (int) fen[j] + ".png"));
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if (game.isRotieren())
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idx = wechsel ? mirrowedGrid(i) : i;
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else
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idx = i;
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buttons.get(idx).setIcon(new ImageIcon("src/main/resources/" + (int) fen[j] + ".png"));
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buttons.get(idx).setDisabledIcon(new ImageIcon("src/main/resources/" + (int) fen[j] + ".png"));
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i++;
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i++;
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}
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}
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panelLinks.revalidate();
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panelLinks.repaint();
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}
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}
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/**
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/**
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@ -233,47 +242,60 @@ public class SpielFrame extends JFrame {
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List<Square> selectables;
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List<Square> selectables;
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switch (this.mode) {
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switch (this.mode) {
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case BoardMode.normal:
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case normal:
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selectables = game.getAllLegalMoveableSquares();
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selectables = game.getAllLegalMoveableSquares();
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for (Square square : selectables) {
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for (Square square : selectables) {
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JButton b = buttons.get(mirrowedGrid(square.ordinal()));
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int idx;
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if (game.isRotieren())
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idx = wechsel ? square.ordinal() : mirrowedGrid(square.ordinal());
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else
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idx = this.mirrowedGrid(square.ordinal());
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JButton b = buttons.get(idx);
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b.setEnabled(true);
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b.setEnabled(true);
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// b.setBackground(Color.green);
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b.addActionListener(new ButtonSelectPieceListener(this, square));
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b.addActionListener(new ButtonSelectPieceListener(this, square));
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}
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}
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break;
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break;
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case BoardMode.pieceSelected:
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case pieceSelected:
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int idxSelected;
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JButton s = buttons.get(mirrowedGrid(selectedSquare.ordinal()));
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if (game.isRotieren())
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idxSelected = wechsel ? selectedSquare.ordinal() : mirrowedGrid(selectedSquare.ordinal());
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else
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idxSelected = mirrowedGrid(selectedSquare.ordinal());
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JButton s = buttons.get(idxSelected);
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s.setEnabled(true);
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s.setEnabled(true);
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s.setBackground(new Color(165, 42, 42));
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s.setBackground(new Color(165, 42, 42));
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s.addActionListener(new ButtonToNormalListener(this));
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s.addActionListener(new ButtonToNormalListener(this));
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selectables = game.getLegalMoveableSquares(selectedSquare);
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selectables = game.getLegalMoveableSquares(selectedSquare);
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for (Square square : selectables) {
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for (Square square : selectables) {
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JButton b = buttons.get(mirrowedGrid(square.ordinal()));
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int idx;
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if (game.isRotieren())
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idx = wechsel ? square.ordinal() : mirrowedGrid(square.ordinal());
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else
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idx = mirrowedGrid(square.ordinal());
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final Move move = new Move(selectedSquare, square);
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final Move move = new Move(selectedSquare, square);
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JButton b = buttons.get(idx);
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b.setEnabled(true);
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b.setEnabled(true);
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b.setBackground(new Color(230, 100, 100));
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b.setBackground(new Color(230, 100, 100));
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b.addActionListener(new ButtonMovePieceListener(this, this.game, move));
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b.addActionListener(new ButtonMovePieceListener(this, this.game, move));
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}
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}
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break;
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break;
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case finished:
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case finished:
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// this.enableControlPanelButtons();
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clearButtons();
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// this.viewPointer = this.game.getMoveList().size() - 1;
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break;
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break;
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case gameEnd:
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break;
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default:
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default:
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break;
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break;
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}
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for (JButton b : buttons) {
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panelLinks.add(b);
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}
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}
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}
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}
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@ -632,4 +654,12 @@ public class SpielFrame extends JFrame {
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this.aufgeben2 = aufgeben2;
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this.aufgeben2 = aufgeben2;
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}
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}
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public void setWechsel(boolean wechsel) {
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this.wechsel = wechsel;
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}
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public boolean isWechsel() {
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return wechsel;
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}
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}
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}
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