Clock in SpielFrame ergänzt und ModeSelection integriert

devUi
Matias 2025-06-20 11:43:42 +02:00
parent 6c2ef85556
commit 593b0e9fbe
5 changed files with 368 additions and 233 deletions

View File

@ -10,6 +10,7 @@ import com.github.bhlangonijr.chesslib.move.Move;
import com.github.bhlangonijr.chesslib.move.MoveList; import com.github.bhlangonijr.chesslib.move.MoveList;
import com.github.bhlangonijr.chesslib.pgn.PgnHolder; import com.github.bhlangonijr.chesslib.pgn.PgnHolder;
import de.mannheim.th.chess.ui.SpielFrame;
import de.mannheim.th.chess.utl.Clock; import de.mannheim.th.chess.utl.Clock;
/** /**
@ -18,142 +19,155 @@ import de.mannheim.th.chess.utl.Clock;
*/ */
public class Game { public class Game {
private Board board; private Board board;
private Clock clock; private Clock clock;
private SpielFrame sp;
private String modus;
private boolean rotieren, zuruecknahme;
private MoveList movelist; private MoveList movelist;
/** /**
* Conststructs a new standard GameBoard. * Conststructs a new standard GameBoard.
*/ */
public Game() { public Game(String modus, boolean rotieren, boolean zuruecknahme) {
this.board = new Board(); this.modus = modus;
this.rotieren = rotieren;
this.zuruecknahme = zuruecknahme;
this.movelist = new MoveList();
clock = new Clock("blitz"); this.board = new Board();
clock.start();
} this.movelist = new MoveList();
/** clock = new Clock(modus);
* Constructs a new standard GameBoard and applies the provides moves.
*
* @param movelist The list of moves that get played.
*/
public Game(MoveList movelist) {
this.board = new Board();
this.movelist = movelist; sp = new SpielFrame(this);
for (Move move : movelist) {
this.board.doMove(move);
}
// this.clockPlayer1 = new Clock();
// this.clockPlayer2 = new Clock();
}
/** }
* Constructs a new GameBoard with the provided fen String as the positions.
*
* @param fen The fen String that provides the customs formation.
*/
public Game(String fen) {
this.board = new Board();
this.board.loadFromFen(fen);
this.movelist = new MoveList(); /**
* Constructs a new standard GameBoard and applies the provides moves.
*
* @param movelist The list of moves that get played.
*/
public Game(MoveList movelist) {
this.board = new Board();
// this.clockPlayer1 = new Clock(); this.movelist = movelist;
// this.clockPlayer2 = new Clock();
}
/** for (Move move : movelist) {
* Plays the move on the board and adds it to the movelist this.board.doMove(move);
* }
* @param move the move to be played
*/
public void playMove(Move move) {
this.board.doMove(move);
this.movelist.add(move);
clock.pressClock();
}
/** // this.clockPlayer1 = new Clock();
* Plays the move on the board and adds it to the movelist // this.clockPlayer2 = new Clock();
* }
* @param origin The square from wich it moves from.
* @param desination The square where it will move to.
*/
public void playMove(Square origin, Square desination) {
Move move = new Move(origin, desination);
this.board.doMove(move);
this.movelist.add(move);
} /**
* Constructs a new GameBoard with the provided fen String as the positions.
*
* @param fen The fen String that provides the customs formation.
*/
public Game(String fen) {
this.board = new Board();
this.board.loadFromFen(fen);
public boolean isMate() { this.movelist = new MoveList();
return board.isMated(); //this.sp = new SpielFrame();
}
public boolean isDraw() { // this.clockPlayer1 = new Clock();
return board.isDraw(); // this.clockPlayer2 = new Clock();
} }
public int getActivePlayer() { /**
if (board.getSideToMove() == Side.WHITE) { * Plays the move on the board and adds it to the movelist
return 1; *
} * @param move the move to be played
return 2; */
} public void playMove(Move move) {
this.board.doMove(move);
this.movelist.add(move);
clock.pressClock();
}
/** /**
* Retrieves a list of legal moves originating from the specified square. * Plays the move on the board and adds it to the movelist
* *
* @param square The square from which to retrieve legal moves. * @param origin The square from wich it moves from.
* * @param desination The square where it will move to.
* @return A list of legal moves that originate from the specified square. */
*/ public void playMove(Square origin, Square desination) {
public List<Move> getLegalMoves(Square square) { Move move = new Move(origin, desination);
return this.board.legalMoves().stream() this.board.doMove(move);
.filter(move -> move.getFrom() == square) this.movelist.add(move);
.collect(Collectors.toList());
} }
public void stopClock() { public boolean isMate() {
clock.endGame(); return board.isMated();
} }
/** public boolean isDraw() {
* Retrieves a list of all legal moveable squares from the current board state. return board.isDraw();
* }
* @return a List of Square objects representing all legal moveable squares.
*/
public List<Square> getAllLegalMoveableSquares() {
return this.board.legalMoves().stream()
.map(move -> move.getFrom())
.distinct()
.collect(Collectors.toList());
}
/** public int getActivePlayer() {
* Retrieves a list of legal moveable squares for a given square. if (board.getSideToMove() == Side.WHITE) {
* return 1;
* @param square the Square from which to retrieve legal moveable squares }
* @return a List of Square objects representing the legal moveable squares return 2;
* from the specified square. }
*/
public List<Square> getLegalMoveableSquares(Square square) {
return this.board.legalMoves().stream()
.filter(move -> move.getFrom() == square)
.map(move -> move.getTo())
.collect(Collectors.toList());
}
public String toFEN() { /**
board.toString(); * Retrieves a list of legal moves originating from the specified square.
return board.getFen(); *
} * @param square The square from which to retrieve legal moves.
*
* @return A list of legal moves that originate from the specified square.
*/
public List<Move> getLegalMoves(Square square) {
return this.board.legalMoves().stream().filter(move -> move.getFrom() == square).collect(Collectors.toList());
}
public void stopClock() {
clock.endGame();
}
/**
* Retrieves a list of all legal moveable squares from the current board state.
*
* @return a List of Square objects representing all legal moveable squares.
*/
public List<Square> getAllLegalMoveableSquares() {
return this.board.legalMoves().stream().map(move -> move.getFrom()).distinct().collect(Collectors.toList());
}
/**
* Retrieves a list of legal moveable squares for a given square.
*
* @param square the Square from which to retrieve legal moveable squares
* @return a List of Square objects representing the legal moveable squares from
* the specified square.
*/
public List<Square> getLegalMoveableSquares(Square square) {
return this.board.legalMoves().stream().filter(move -> move.getFrom() == square).map(move -> move.getTo())
.collect(Collectors.toList());
}
public String toFEN() {
board.toString();
return board.getFen();
}
public void setModus(String modus) {
this.modus = modus;
}
public Clock getClock() {
return this.clock;
}
} }

View File

@ -22,8 +22,6 @@ import java.awt.Color;
public class MainFrame extends JFrame { public class MainFrame extends JFrame {
private ArrayList<SpielFrame> spiele = new ArrayList<>();
private static final long serialVersionUID = 1L; private static final long serialVersionUID = 1L;
private JPanel contentPane; private JPanel contentPane;
@ -76,8 +74,7 @@ public class MainFrame extends JFrame {
@Override @Override
public void actionPerformed(ActionEvent e) { public void actionPerformed(ActionEvent e) {
SpielFrame sp = new SpielFrame(); ModeSelectionFrame ms = new ModeSelectionFrame();
spiele.add(sp);
} }
@ -115,7 +112,7 @@ public class MainFrame extends JFrame {
contentPane.add(Box.createVerticalStrut(15)); contentPane.add(Box.createVerticalStrut(15));
JButton btnNewButton_2 = new JButton("Spiel beenden"); JButton btnNewButton_2 = new JButton("App beenden");
btnNewButton_2.setBackground(Color.LIGHT_GRAY); btnNewButton_2.setBackground(Color.LIGHT_GRAY);
btnNewButton_2.setForeground(Color.BLACK); btnNewButton_2.setForeground(Color.BLACK);

View File

@ -0,0 +1,107 @@
package de.mannheim.th.chess.ui;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.util.ArrayList;
import javax.swing.*;
import javax.swing.border.EmptyBorder;
import de.mannheim.th.chess.domain.Game;
public class ModeSelectionFrame extends JFrame {
private static final long serialVersionUID = 1L;
private final JPanel contentPane;
private final ArrayList<Game> spiele = new ArrayList<>();
public ModeSelectionFrame() {
// Frame-Eigenschaften
setTitle("Modusauswahl");
setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
setBounds(100, 100, 500, 500);
setResizable(true);
setAlwaysOnTop(true);
// Panel konfigurieren
contentPane = new JPanel();
contentPane.setBackground(new Color(90, 90, 90));
contentPane.setBorder(new EmptyBorder(20, 20, 20, 20));
contentPane.setLayout(new BoxLayout(contentPane, BoxLayout.Y_AXIS));
setContentPane(contentPane);
// Überschrift
JLabel jl = new JLabel("Welchen Modus wollen Sie spielen?");
jl.setFont(new Font("Calibri", Font.BOLD, 20));
jl.setForeground(Color.BLACK);
jl.setAlignmentX(Component.CENTER_ALIGNMENT);
contentPane.add(jl);
contentPane.add(Box.createVerticalStrut(15));
// Modusauswahl
String[] modi = {"Blitz", "Schnellschach", "Klassisch"};
JComboBox<String> jcb1 = new JComboBox<>(modi);
jcb1 .setMaximumSize(new Dimension(150, 30));
jcb1 .setAlignmentX(Component.CENTER_ALIGNMENT);
contentPane.add(jcb1 );
contentPane.add(Box.createVerticalStrut(15));
// Spielbrettdrehen
JLabel jl2 = new JLabel("Soll das Spielbrett nach jedem Zug gedreht werden?");
jl2 .setFont(new Font("Calibri", Font.BOLD, 20));
jl2 .setForeground(Color.BLACK);
jl2 .setAlignmentX(Component.CENTER_ALIGNMENT);
contentPane.add(jl2 );
JCheckBox jb1 = new JCheckBox();
jb1.setOpaque(false);
jb1.setFocusPainted(false);
jb1.setForeground(Color.BLACK);
jb1 .setAlignmentX(Component.CENTER_ALIGNMENT);
jb1 .setMaximumSize(new Dimension(30, 30));
contentPane.add(jb1 );
contentPane.add(Box.createVerticalStrut(15));
// Zurücknahmeoption
JLabel jl3 = new JLabel("Sollen Zurücknahmen erlaubt sein?");
jl3.setFont(new Font("Calibri", Font.BOLD, 20));
jl3.setForeground(Color.BLACK);
jl3.setAlignmentX(Component.CENTER_ALIGNMENT);
contentPane.add(jl3);
JCheckBox jb2 = new JCheckBox();
jb2.setOpaque(false);
jb2.setFocusPainted(false);
jb2.setForeground(Color.BLACK);
jb2.setAlignmentX(Component.CENTER_ALIGNMENT);
jb2.setMaximumSize(new Dimension(30, 30));
contentPane.add(jb2);
contentPane.add(Box.createVerticalStrut(25));
// Spiel starten Button
JButton btnNewButton = new JButton("Spiel starten");
btnNewButton .setBackground(Color.LIGHT_GRAY);
btnNewButton .setForeground(Color.BLACK);
btnNewButton .setFont(new Font("Tahoma", Font.BOLD, 16));
btnNewButton .setAlignmentX(Component.CENTER_ALIGNMENT);
contentPane.add(btnNewButton );
// Button-Listener
btnNewButton .addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
String modus = (String) jcb1.getSelectedItem();
boolean rotieren = jb1.isSelected();
boolean zuruecknahme = jb2.isSelected();
Game game = new Game(modus, rotieren, zuruecknahme);
spiele.add(game);
dispose();
}
});
setVisible(true);
}
}

View File

@ -8,14 +8,16 @@ import com.github.bhlangonijr.chesslib.move.Move;
import de.mannheim.th.chess.App; import de.mannheim.th.chess.App;
import de.mannheim.th.chess.domain.Game; import de.mannheim.th.chess.domain.Game;
import de.mannheim.th.chess.utl.Clock;
import de.mannheim.th.chess.controller.ButtonMovePieceListener; import de.mannheim.th.chess.controller.ButtonMovePieceListener;
import de.mannheim.th.chess.controller.ButtonSelectPieceListener; import de.mannheim.th.chess.controller.ButtonSelectPieceListener;
import de.mannheim.th.chess.controller.ButtonToNormalListener; import de.mannheim.th.chess.controller.ButtonToNormalListener;
import java.awt.EventQueue;
import java.awt.Font; import java.awt.Font;
import javax.swing.BorderFactory; import javax.swing.BorderFactory;
import javax.swing.Box;
import javax.swing.BoxLayout;
import javax.swing.ImageIcon; import javax.swing.ImageIcon;
import javax.swing.JButton; import javax.swing.JButton;
import javax.swing.JFrame; import javax.swing.JFrame;
@ -25,6 +27,7 @@ import javax.swing.JSplitPane;
import java.awt.BorderLayout; import java.awt.BorderLayout;
import java.awt.Color; import java.awt.Color;
import java.awt.Component;
import java.util.ArrayList; import java.util.ArrayList;
import java.util.HashMap; import java.util.HashMap;
import java.util.List; import java.util.List;
@ -39,6 +42,7 @@ public class SpielFrame extends JFrame {
private HashMap<JButton, String> belegungen = new HashMap<>(); private HashMap<JButton, String> belegungen = new HashMap<>();
private JPanel panelLinks, panelRechts, contentPane; private JPanel panelLinks, panelRechts, contentPane;
private Game game; private Game game;
private Clock clock;
private BoardMode mode; private BoardMode mode;
private Square selectedSquare; private Square selectedSquare;
@ -50,12 +54,15 @@ public class SpielFrame extends JFrame {
/** /**
* Create the frame. * Create the frame.
*/ */
public SpielFrame() { public SpielFrame(Game game) {
this.game = game;
this.clock = game.getClock();
this.clock.start();
game = new Game();
mode = BoardMode.normal; mode = BoardMode.normal;
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
setBounds(100, 100, 1920, 1080); setBounds(100, 100, 1920, 1080);
setTitle("Schach"); setTitle("Schach");
setAlwaysOnTop(true); setAlwaysOnTop(true);
@ -71,15 +78,43 @@ public class SpielFrame extends JFrame {
// Rechtes Panel für Steuerung oder zusätzliche Eingaben // Rechtes Panel für Steuerung oder zusätzliche Eingaben
panelRechts = new JPanel(); panelRechts = new JPanel();
panelRechts.setBackground(Color.LIGHT_GRAY); panelRechts.setBackground(new Color(90,90,90));
panelRechts.setLayout(new BoxLayout(panelRechts, BoxLayout.Y_AXIS));
JLabel pl1 = new JLabel("Player 1:");
pl1.setFont(new Font("Calibri", Font.BOLD, 35));
pl1.setForeground(Color.BLACK);
pl1.setAlignmentX(Component.LEFT_ALIGNMENT);
panelRechts.add(pl1);
contentPane.add(Box.createVerticalStrut(15));
//Zeitangabe Player1
JLabel clock1 = clock.getClock2();
panelRechts.add(clock1);
contentPane.add(Box.createVerticalStrut(15));
JLabel pl2 = new JLabel("Player 2:");
pl2.setFont(new Font("Calibri", Font.BOLD, 35));
pl2.setForeground(Color.BLACK);
pl2.setAlignmentX(Component.LEFT_ALIGNMENT);
panelRechts.add(pl2);
//Zeitangabe Player2
JLabel clock2 = clock.getClock1();
panelRechts.add(clock2);
// JSplitPane horizontal (linke und rechte Hälfte) // JSplitPane horizontal (linke und rechte Hälfte)
JSplitPane splitPane = new JSplitPane(JSplitPane.HORIZONTAL_SPLIT, panelLinks, panelRechts); JSplitPane splitPane = new JSplitPane(JSplitPane.HORIZONTAL_SPLIT, panelLinks, panelRechts);
splitPane.setResizeWeight(0.70); splitPane.setResizeWeight(0.65);
splitPane.setDividerSize(5); splitPane.setBackground(Color.BLACK);
splitPane.setDividerSize(0);
splitPane.setEnabled(false); splitPane.setEnabled(false);
contentPane.add(splitPane, BorderLayout.CENTER); contentPane.add(splitPane, BorderLayout.CENTER);
setVisible(true); setVisible(true);
} }
@ -109,32 +144,6 @@ public class SpielFrame extends JFrame {
panelLinks.revalidate(); panelLinks.revalidate();
panelLinks.repaint(); panelLinks.repaint();
// // Bild laden und Cursor im gesamten Frame setzen
// Image image = Toolkit.getDefaultToolkit().getImage(pfad);
// Image scaled = image.getScaledInstance(32, 32, Image.SCALE_SMOOTH);
// Cursor figurCursor = Toolkit.getDefaultToolkit().createCustomCursor(scaled,
// new Point(0, 0),
// "figurCursor");
// setCursor(figurCursor);
// }else
// {
//
// // wenn gerade Figur ausgewählt wird...
// buttonChoosed = (JButton) e.getSource();
// symbolChoosed = belegungen.get(buttonChoosed);
// // System.out.println(symbolChoosed+" wurde gewählt.");
// // setzt cursor auf spielfigur für die animation
// String pfad = "src/main/resources/" + (int) symbolChoosed.toCharArray()[2] +
// ".png";
//
// // Bild laden und Cursor im gesamten Frame setzen
// Image image = Toolkit.getDefaultToolkit().getImage(pfad);
// Image scaled = image.getScaledInstance(32, 32, Image.SCALE_SMOOTH);
// Cursor figurCursor = Toolkit.getDefaultToolkit().createCustomCursor(scaled,
// new Point(0, 0),
// "figurCursor");
// setCursor(figurCursor);
} }
private int mirrowedGrid(int i) { private int mirrowedGrid(int i) {
@ -205,10 +214,10 @@ public class SpielFrame extends JFrame {
for (int i = 0; i < 64; i++) { for (int i = 0; i < 64; i++) {
JButton b = buttons.get(i); JButton b = buttons.get(i);
if ((i / 8 + i % 8) % 2 == 0) { if ((i / 8 + i % 8) % 2 == 0) {
logger.info("Helles Feld erstellt." + i); //logger.info("Helles Feld erstellt." + i);
b.setBackground(new Color(90, 90, 90)); b.setBackground(new Color(90, 90, 90));
} else { } else {
logger.info("Dunkles Feld erstellt." + i); //logger.info("Dunkles Feld erstellt." + i);
b.setBackground(new Color(65, 65, 65)); b.setBackground(new Color(65, 65, 65));
} }
} }

View File

@ -17,15 +17,19 @@ import javax.swing.Timer;
import org.apache.logging.log4j.LogManager; import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger; import org.apache.logging.log4j.Logger;
import de.mannheim.th.chess.ui.SpielFrame;
public class Clock extends Thread implements Runnable { public class Clock extends Thread implements Runnable {
private volatile boolean whiteToMove = true; private volatile boolean whiteToMove = true;
private volatile boolean gameHasFinished = false; private volatile boolean gameHasFinished = false;
private static final Logger clockLogger = LogManager.getLogger(Clock.class); private static final Logger clockLogger = LogManager.getLogger(Clock.class);
private int minutes; private int minutes;
private StringBuilder clockShower;
private JLabel clock1, clock2;
public Clock(String mode) { public Clock(String mode) {
setMode(mode); setMode(mode);
//run();
} }
public void pressClock() { public void pressClock() {
@ -42,99 +46,103 @@ public class Clock extends Thread implements Runnable {
} }
public void run() { public void run() {
JFrame clockFrame = new JFrame("Clock"); // JFrame clockFrame = new JFrame("Clock");
//
JPanel player1Panel = new JPanel(); // JPanel player1Panel = new JPanel();
player1Panel.setBackground(Color.BLACK); // player1Panel.setBackground(Color.BLACK);
JPanel player2Panel = new JPanel(); // JPanel player2Panel = new JPanel();
player2Panel.setBackground(Color.BLACK); // player2Panel.setBackground(Color.BLACK);
clockFrame.setBounds(1000, 500, 10000, 10000); // clockFrame.setBounds(1000, 500, 10000, 10000);
clockFrame.setLayout(new BorderLayout()); // clockFrame.setLayout(new BorderLayout());
JLabel clock1 = new JLabel(" " + minutes + ":00 "); clock1 = new JLabel(" " + minutes + ":00 ");
clock1.setForeground(Color.WHITE); clock1.setForeground(Color.BLACK);
clock1.setFont(new Font("Arial", Font.BOLD, 50)); clock1.setFont(new Font("Calibri", Font.BOLD, 35));
JLabel clock2 = new JLabel(" " + minutes + ":00 "); clock2 = new JLabel(" " + minutes + ":00 ");
clock2.setForeground(Color.WHITE); clock2.setForeground(Color.BLACK);
clock2.setFont(new Font("Arial", Font.BOLD, 50)); clock2.setFont(new Font("Calibri", Font.BOLD, 35));
player1Panel.add(clock1); // player1Panel.add(clock1);
player2Panel.add(clock2); // player2Panel.add(clock2);
JSplitPane split = new JSplitPane(JSplitPane.VERTICAL_SPLIT, player1Panel, player2Panel); // JSplitPane split = new JSplitPane(JSplitPane.VERTICAL_SPLIT, player1Panel, player2Panel);
split.setFont(new Font("Arial", Font.BOLD, 50)); // split.setFont(new Font("Arial", Font.BOLD, 50));
clockFrame.add(split); // clockFrame.add(split);
var min1 = new AtomicInteger(minutes); var min1 = new AtomicInteger(minutes);
var sec1 = new AtomicInteger(0); var sec1 = new AtomicInteger(0);
var min2 = new AtomicInteger(minutes); var min2 = new AtomicInteger(minutes);
var sec2 = new AtomicInteger(0); var sec2 = new AtomicInteger(0);
clockFrame.pack();
clockFrame.setVisible(true);
var t = new Timer(1000, (ae) -> { var t = new Timer(1000, (ae) -> {
if (!gameHasFinished) { if (!gameHasFinished) {
StringBuilder clockShower = new StringBuilder(); clockShower = new StringBuilder();
if (whiteToMove) { if (whiteToMove) {
if (sec1.intValue() == 00) { if (sec1.intValue() == 00) {
sec1.set(60); sec1.set(60);
min1.decrementAndGet(); min1.decrementAndGet();
} }
if (min1.intValue() < 10) { if (min1.intValue() < 10) {
clockShower.append("0"); clockShower.append("0");
} }
clockShower.append(min1.get()); clockShower.append(min1.get());
clockShower.append(":"); clockShower.append(":");
if (sec1.intValue() < 10) { if (sec1.intValue() < 10) {
clockShower.append("0"); clockShower.append("0");
} }
clockShower.append(sec1.decrementAndGet()); clockShower.append(sec1.decrementAndGet());
clock1.setText(clockShower.toString()); clock1.setText(clockShower.toString());
} else { } else {
if (sec2.intValue() == 00) { if (sec2.intValue() == 00) {
sec2.set(60); sec2.set(60);
min2.decrementAndGet(); min2.decrementAndGet();
}
if (min2.intValue() < 10) {
clockShower.append("0");
}
clockShower.append(min2.get());
clockShower.append(":");
if (sec2.intValue() < 10) {
clockShower.append("0");
}
clockShower.append(sec2.decrementAndGet());
clock2.setText(clockShower.toString());
} }
if (min2.intValue() < 10) { //sp.repaint();
clockShower.append("0"); if ((sec1.intValue() == 0 && min1.intValue() == 0) || (sec2.intValue() == 0 && min2.intValue() == 0)) {
endGame();
} }
clockShower.append(min2.get());
clockShower.append(":");
if (sec2.intValue() < 10) {
clockShower.append("0");
}
clockShower.append(sec2.decrementAndGet());
clock2.setText(clockShower.toString());
} }
clockFrame.repaint(); });
if ((sec1.intValue() == 0 && min1.intValue() == 0) || (sec2.intValue() == 0 && min2.intValue() == 0)) {
endGame();
}
} });
t.start(); t.start();
} }
public static void main(String[] args) throws InterruptedException {
Clock st = new Clock("classic");
st.start();
st.pressClock();
}
private void setMode(String mode) { private void setMode(String mode) {
switch(mode) { switch (mode.toLowerCase()) {
case "blitz": case "blitz":
minutes = 5; minutes = 5;
clockLogger.info("Neue Blitz-Uhr wurde erstellt"); clockLogger.info("Neue Blitz-Uhr wurde erstellt");
break; break;
case "rapid": case "schnellschach":
minutes = 10; minutes = 10;
clockLogger.info("Neue Schnellschach-Uhr wurde erstellt"); clockLogger.info("Neue Schnellschach-Uhr wurde erstellt");
break; break;
case "classic": case "klassisch":
minutes = 120; minutes = 120;
clockLogger.info("Neue klassische Schachuhr wurde erstellt"); clockLogger.info("Neue klassische Schachuhr wurde erstellt");
break; break;
} }
} }
public JLabel getClock1() {
return clock1;
}
public JLabel getClock2() {
return clock2;
}
} }