Clock in SpielFrame ergänzt und ModeSelection integriert
parent
6c2ef85556
commit
593b0e9fbe
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@ -10,6 +10,7 @@ import com.github.bhlangonijr.chesslib.move.Move;
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import com.github.bhlangonijr.chesslib.move.MoveList;
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import com.github.bhlangonijr.chesslib.pgn.PgnHolder;
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import de.mannheim.th.chess.ui.SpielFrame;
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import de.mannheim.th.chess.utl.Clock;
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/**
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@ -18,142 +19,155 @@ import de.mannheim.th.chess.utl.Clock;
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*/
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public class Game {
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private Board board;
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private Clock clock;
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private Board board;
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private Clock clock;
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private SpielFrame sp;
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private String modus;
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private boolean rotieren, zuruecknahme;
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private MoveList movelist;
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private MoveList movelist;
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/**
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* Conststructs a new standard GameBoard.
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*/
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public Game() {
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this.board = new Board();
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/**
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* Conststructs a new standard GameBoard.
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*/
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public Game(String modus, boolean rotieren, boolean zuruecknahme) {
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this.modus = modus;
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this.rotieren = rotieren;
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this.zuruecknahme = zuruecknahme;
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this.movelist = new MoveList();
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clock = new Clock("blitz");
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clock.start();
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this.board = new Board();
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}
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this.movelist = new MoveList();
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/**
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* Constructs a new standard GameBoard and applies the provides moves.
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*
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* @param movelist The list of moves that get played.
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*/
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public Game(MoveList movelist) {
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this.board = new Board();
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clock = new Clock(modus);
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this.movelist = movelist;
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sp = new SpielFrame(this);
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for (Move move : movelist) {
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this.board.doMove(move);
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}
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// this.clockPlayer1 = new Clock();
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// this.clockPlayer2 = new Clock();
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}
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/**
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* Constructs a new GameBoard with the provided fen String as the positions.
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*
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* @param fen The fen String that provides the customs formation.
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*/
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public Game(String fen) {
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this.board = new Board();
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this.board.loadFromFen(fen);
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}
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this.movelist = new MoveList();
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/**
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* Constructs a new standard GameBoard and applies the provides moves.
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*
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* @param movelist The list of moves that get played.
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*/
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public Game(MoveList movelist) {
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this.board = new Board();
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// this.clockPlayer1 = new Clock();
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// this.clockPlayer2 = new Clock();
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}
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this.movelist = movelist;
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/**
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* Plays the move on the board and adds it to the movelist
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*
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* @param move the move to be played
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*/
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public void playMove(Move move) {
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this.board.doMove(move);
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this.movelist.add(move);
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clock.pressClock();
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}
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for (Move move : movelist) {
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this.board.doMove(move);
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}
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/**
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* Plays the move on the board and adds it to the movelist
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*
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* @param origin The square from wich it moves from.
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* @param desination The square where it will move to.
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*/
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public void playMove(Square origin, Square desination) {
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Move move = new Move(origin, desination);
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this.board.doMove(move);
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this.movelist.add(move);
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// this.clockPlayer1 = new Clock();
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// this.clockPlayer2 = new Clock();
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}
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}
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/**
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* Constructs a new GameBoard with the provided fen String as the positions.
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*
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* @param fen The fen String that provides the customs formation.
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*/
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public Game(String fen) {
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this.board = new Board();
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this.board.loadFromFen(fen);
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public boolean isMate() {
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return board.isMated();
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}
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this.movelist = new MoveList();
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//this.sp = new SpielFrame();
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public boolean isDraw() {
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return board.isDraw();
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}
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// this.clockPlayer1 = new Clock();
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// this.clockPlayer2 = new Clock();
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}
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public int getActivePlayer() {
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if (board.getSideToMove() == Side.WHITE) {
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return 1;
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}
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return 2;
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}
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/**
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* Plays the move on the board and adds it to the movelist
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*
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* @param move the move to be played
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*/
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public void playMove(Move move) {
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this.board.doMove(move);
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this.movelist.add(move);
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clock.pressClock();
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}
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/**
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* Retrieves a list of legal moves originating from the specified square.
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*
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* @param square The square from which to retrieve legal moves.
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*
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* @return A list of legal moves that originate from the specified square.
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*/
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public List<Move> getLegalMoves(Square square) {
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return this.board.legalMoves().stream()
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.filter(move -> move.getFrom() == square)
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.collect(Collectors.toList());
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/**
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* Plays the move on the board and adds it to the movelist
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*
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* @param origin The square from wich it moves from.
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* @param desination The square where it will move to.
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*/
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public void playMove(Square origin, Square desination) {
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Move move = new Move(origin, desination);
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this.board.doMove(move);
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this.movelist.add(move);
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}
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}
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public void stopClock() {
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clock.endGame();
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}
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public boolean isMate() {
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return board.isMated();
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}
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/**
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* Retrieves a list of all legal moveable squares from the current board state.
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*
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* @return a List of Square objects representing all legal moveable squares.
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*/
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public List<Square> getAllLegalMoveableSquares() {
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return this.board.legalMoves().stream()
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.map(move -> move.getFrom())
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.distinct()
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.collect(Collectors.toList());
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}
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public boolean isDraw() {
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return board.isDraw();
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}
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/**
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* Retrieves a list of legal moveable squares for a given square.
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*
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* @param square the Square from which to retrieve legal moveable squares
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* @return a List of Square objects representing the legal moveable squares
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* from the specified square.
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*/
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public List<Square> getLegalMoveableSquares(Square square) {
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return this.board.legalMoves().stream()
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.filter(move -> move.getFrom() == square)
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.map(move -> move.getTo())
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.collect(Collectors.toList());
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}
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public int getActivePlayer() {
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if (board.getSideToMove() == Side.WHITE) {
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return 1;
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}
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return 2;
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}
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public String toFEN() {
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board.toString();
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return board.getFen();
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}
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/**
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* Retrieves a list of legal moves originating from the specified square.
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*
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* @param square The square from which to retrieve legal moves.
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*
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* @return A list of legal moves that originate from the specified square.
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*/
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public List<Move> getLegalMoves(Square square) {
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return this.board.legalMoves().stream().filter(move -> move.getFrom() == square).collect(Collectors.toList());
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}
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public void stopClock() {
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clock.endGame();
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}
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/**
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* Retrieves a list of all legal moveable squares from the current board state.
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*
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* @return a List of Square objects representing all legal moveable squares.
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*/
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public List<Square> getAllLegalMoveableSquares() {
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return this.board.legalMoves().stream().map(move -> move.getFrom()).distinct().collect(Collectors.toList());
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}
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/**
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* Retrieves a list of legal moveable squares for a given square.
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*
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* @param square the Square from which to retrieve legal moveable squares
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* @return a List of Square objects representing the legal moveable squares from
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* the specified square.
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*/
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public List<Square> getLegalMoveableSquares(Square square) {
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return this.board.legalMoves().stream().filter(move -> move.getFrom() == square).map(move -> move.getTo())
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.collect(Collectors.toList());
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}
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public String toFEN() {
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board.toString();
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return board.getFen();
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}
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public void setModus(String modus) {
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this.modus = modus;
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}
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public Clock getClock() {
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return this.clock;
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}
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}
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@ -22,8 +22,6 @@ import java.awt.Color;
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public class MainFrame extends JFrame {
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private ArrayList<SpielFrame> spiele = new ArrayList<>();
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private static final long serialVersionUID = 1L;
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private JPanel contentPane;
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@ -76,8 +74,7 @@ public class MainFrame extends JFrame {
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@Override
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public void actionPerformed(ActionEvent e) {
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SpielFrame sp = new SpielFrame();
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spiele.add(sp);
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ModeSelectionFrame ms = new ModeSelectionFrame();
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}
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@ -115,7 +112,7 @@ public class MainFrame extends JFrame {
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contentPane.add(Box.createVerticalStrut(15));
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JButton btnNewButton_2 = new JButton("Spiel beenden");
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JButton btnNewButton_2 = new JButton("App beenden");
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btnNewButton_2.setBackground(Color.LIGHT_GRAY);
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btnNewButton_2.setForeground(Color.BLACK);
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@ -0,0 +1,107 @@
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package de.mannheim.th.chess.ui;
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import java.awt.*;
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import java.awt.event.ActionEvent;
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import java.awt.event.ActionListener;
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import java.util.ArrayList;
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import javax.swing.*;
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import javax.swing.border.EmptyBorder;
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import de.mannheim.th.chess.domain.Game;
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public class ModeSelectionFrame extends JFrame {
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private static final long serialVersionUID = 1L;
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private final JPanel contentPane;
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private final ArrayList<Game> spiele = new ArrayList<>();
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public ModeSelectionFrame() {
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// Frame-Eigenschaften
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setTitle("Modusauswahl");
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setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
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setBounds(100, 100, 500, 500);
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setResizable(true);
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setAlwaysOnTop(true);
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// Panel konfigurieren
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contentPane = new JPanel();
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contentPane.setBackground(new Color(90, 90, 90));
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contentPane.setBorder(new EmptyBorder(20, 20, 20, 20));
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contentPane.setLayout(new BoxLayout(contentPane, BoxLayout.Y_AXIS));
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setContentPane(contentPane);
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// Überschrift
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JLabel jl = new JLabel("Welchen Modus wollen Sie spielen?");
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jl.setFont(new Font("Calibri", Font.BOLD, 20));
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jl.setForeground(Color.BLACK);
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jl.setAlignmentX(Component.CENTER_ALIGNMENT);
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contentPane.add(jl);
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contentPane.add(Box.createVerticalStrut(15));
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// Modusauswahl
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String[] modi = {"Blitz", "Schnellschach", "Klassisch"};
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JComboBox<String> jcb1 = new JComboBox<>(modi);
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jcb1 .setMaximumSize(new Dimension(150, 30));
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jcb1 .setAlignmentX(Component.CENTER_ALIGNMENT);
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contentPane.add(jcb1 );
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contentPane.add(Box.createVerticalStrut(15));
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// Spielbrettdrehen
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JLabel jl2 = new JLabel("Soll das Spielbrett nach jedem Zug gedreht werden?");
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jl2 .setFont(new Font("Calibri", Font.BOLD, 20));
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jl2 .setForeground(Color.BLACK);
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jl2 .setAlignmentX(Component.CENTER_ALIGNMENT);
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contentPane.add(jl2 );
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JCheckBox jb1 = new JCheckBox();
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jb1.setOpaque(false);
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jb1.setFocusPainted(false);
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jb1.setForeground(Color.BLACK);
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jb1 .setAlignmentX(Component.CENTER_ALIGNMENT);
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jb1 .setMaximumSize(new Dimension(30, 30));
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contentPane.add(jb1 );
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contentPane.add(Box.createVerticalStrut(15));
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// Zurücknahmeoption
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JLabel jl3 = new JLabel("Sollen Zurücknahmen erlaubt sein?");
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jl3.setFont(new Font("Calibri", Font.BOLD, 20));
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jl3.setForeground(Color.BLACK);
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jl3.setAlignmentX(Component.CENTER_ALIGNMENT);
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contentPane.add(jl3);
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JCheckBox jb2 = new JCheckBox();
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jb2.setOpaque(false);
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jb2.setFocusPainted(false);
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jb2.setForeground(Color.BLACK);
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jb2.setAlignmentX(Component.CENTER_ALIGNMENT);
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jb2.setMaximumSize(new Dimension(30, 30));
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contentPane.add(jb2);
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contentPane.add(Box.createVerticalStrut(25));
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// Spiel starten Button
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JButton btnNewButton = new JButton("Spiel starten");
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btnNewButton .setBackground(Color.LIGHT_GRAY);
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btnNewButton .setForeground(Color.BLACK);
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btnNewButton .setFont(new Font("Tahoma", Font.BOLD, 16));
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btnNewButton .setAlignmentX(Component.CENTER_ALIGNMENT);
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contentPane.add(btnNewButton );
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// Button-Listener
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btnNewButton .addActionListener(new ActionListener() {
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@Override
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public void actionPerformed(ActionEvent e) {
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String modus = (String) jcb1.getSelectedItem();
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boolean rotieren = jb1.isSelected();
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boolean zuruecknahme = jb2.isSelected();
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Game game = new Game(modus, rotieren, zuruecknahme);
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spiele.add(game);
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dispose();
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}
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});
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setVisible(true);
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}
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}
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@ -8,14 +8,16 @@ import com.github.bhlangonijr.chesslib.move.Move;
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import de.mannheim.th.chess.App;
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import de.mannheim.th.chess.domain.Game;
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import de.mannheim.th.chess.utl.Clock;
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import de.mannheim.th.chess.controller.ButtonMovePieceListener;
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import de.mannheim.th.chess.controller.ButtonSelectPieceListener;
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import de.mannheim.th.chess.controller.ButtonToNormalListener;
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import java.awt.EventQueue;
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import java.awt.Font;
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import javax.swing.BorderFactory;
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import javax.swing.Box;
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import javax.swing.BoxLayout;
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import javax.swing.ImageIcon;
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import javax.swing.JButton;
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import javax.swing.JFrame;
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@ -25,6 +27,7 @@ import javax.swing.JSplitPane;
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import java.awt.BorderLayout;
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import java.awt.Color;
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import java.awt.Component;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.List;
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@ -39,6 +42,7 @@ public class SpielFrame extends JFrame {
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private HashMap<JButton, String> belegungen = new HashMap<>();
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private JPanel panelLinks, panelRechts, contentPane;
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private Game game;
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private Clock clock;
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private BoardMode mode;
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private Square selectedSquare;
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@ -50,12 +54,15 @@ public class SpielFrame extends JFrame {
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/**
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* Create the frame.
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*/
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public SpielFrame() {
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public SpielFrame(Game game) {
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this.game = game;
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this.clock = game.getClock();
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this.clock.start();
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game = new Game();
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mode = BoardMode.normal;
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setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
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setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
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setBounds(100, 100, 1920, 1080);
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setTitle("Schach");
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setAlwaysOnTop(true);
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@ -71,15 +78,43 @@ public class SpielFrame extends JFrame {
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// Rechtes Panel für Steuerung oder zusätzliche Eingaben
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panelRechts = new JPanel();
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panelRechts.setBackground(Color.LIGHT_GRAY);
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panelRechts.setBackground(new Color(90,90,90));
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panelRechts.setLayout(new BoxLayout(panelRechts, BoxLayout.Y_AXIS));
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JLabel pl1 = new JLabel("Player 1:");
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pl1.setFont(new Font("Calibri", Font.BOLD, 35));
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pl1.setForeground(Color.BLACK);
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pl1.setAlignmentX(Component.LEFT_ALIGNMENT);
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panelRechts.add(pl1);
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contentPane.add(Box.createVerticalStrut(15));
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//Zeitangabe Player1
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JLabel clock1 = clock.getClock2();
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panelRechts.add(clock1);
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contentPane.add(Box.createVerticalStrut(15));
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JLabel pl2 = new JLabel("Player 2:");
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pl2.setFont(new Font("Calibri", Font.BOLD, 35));
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pl2.setForeground(Color.BLACK);
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pl2.setAlignmentX(Component.LEFT_ALIGNMENT);
|
||||
panelRechts.add(pl2);
|
||||
|
||||
//Zeitangabe Player2
|
||||
JLabel clock2 = clock.getClock1();
|
||||
panelRechts.add(clock2);
|
||||
|
||||
// JSplitPane horizontal (linke und rechte Hälfte)
|
||||
JSplitPane splitPane = new JSplitPane(JSplitPane.HORIZONTAL_SPLIT, panelLinks, panelRechts);
|
||||
splitPane.setResizeWeight(0.70);
|
||||
splitPane.setDividerSize(5);
|
||||
splitPane.setResizeWeight(0.65);
|
||||
splitPane.setBackground(Color.BLACK);
|
||||
splitPane.setDividerSize(0);
|
||||
splitPane.setEnabled(false);
|
||||
|
||||
contentPane.add(splitPane, BorderLayout.CENTER);
|
||||
|
||||
setVisible(true);
|
||||
}
|
||||
|
||||
|
|
@ -109,32 +144,6 @@ public class SpielFrame extends JFrame {
|
|||
panelLinks.revalidate();
|
||||
panelLinks.repaint();
|
||||
|
||||
// // Bild laden und Cursor im gesamten Frame setzen
|
||||
// Image image = Toolkit.getDefaultToolkit().getImage(pfad);
|
||||
// Image scaled = image.getScaledInstance(32, 32, Image.SCALE_SMOOTH);
|
||||
// Cursor figurCursor = Toolkit.getDefaultToolkit().createCustomCursor(scaled,
|
||||
// new Point(0, 0),
|
||||
// "figurCursor");
|
||||
// setCursor(figurCursor);
|
||||
|
||||
// }else
|
||||
// {
|
||||
//
|
||||
// // wenn gerade Figur ausgewählt wird...
|
||||
// buttonChoosed = (JButton) e.getSource();
|
||||
// symbolChoosed = belegungen.get(buttonChoosed);
|
||||
// // System.out.println(symbolChoosed+" wurde gewählt.");
|
||||
// // setzt cursor auf spielfigur für die animation
|
||||
// String pfad = "src/main/resources/" + (int) symbolChoosed.toCharArray()[2] +
|
||||
// ".png";
|
||||
//
|
||||
// // Bild laden und Cursor im gesamten Frame setzen
|
||||
// Image image = Toolkit.getDefaultToolkit().getImage(pfad);
|
||||
// Image scaled = image.getScaledInstance(32, 32, Image.SCALE_SMOOTH);
|
||||
// Cursor figurCursor = Toolkit.getDefaultToolkit().createCustomCursor(scaled,
|
||||
// new Point(0, 0),
|
||||
// "figurCursor");
|
||||
// setCursor(figurCursor);
|
||||
}
|
||||
|
||||
private int mirrowedGrid(int i) {
|
||||
|
|
@ -205,10 +214,10 @@ public class SpielFrame extends JFrame {
|
|||
for (int i = 0; i < 64; i++) {
|
||||
JButton b = buttons.get(i);
|
||||
if ((i / 8 + i % 8) % 2 == 0) {
|
||||
logger.info("Helles Feld erstellt." + i);
|
||||
//logger.info("Helles Feld erstellt." + i);
|
||||
b.setBackground(new Color(90, 90, 90));
|
||||
} else {
|
||||
logger.info("Dunkles Feld erstellt." + i);
|
||||
//logger.info("Dunkles Feld erstellt." + i);
|
||||
b.setBackground(new Color(65, 65, 65));
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -17,15 +17,19 @@ import javax.swing.Timer;
|
|||
import org.apache.logging.log4j.LogManager;
|
||||
import org.apache.logging.log4j.Logger;
|
||||
|
||||
import de.mannheim.th.chess.ui.SpielFrame;
|
||||
|
||||
public class Clock extends Thread implements Runnable {
|
||||
private volatile boolean whiteToMove = true;
|
||||
private volatile boolean gameHasFinished = false;
|
||||
private static final Logger clockLogger = LogManager.getLogger(Clock.class);
|
||||
private int minutes;
|
||||
private StringBuilder clockShower;
|
||||
private JLabel clock1, clock2;
|
||||
|
||||
public Clock(String mode) {
|
||||
|
||||
setMode(mode);
|
||||
//run();
|
||||
}
|
||||
|
||||
public void pressClock() {
|
||||
|
|
@ -42,99 +46,103 @@ public class Clock extends Thread implements Runnable {
|
|||
}
|
||||
|
||||
public void run() {
|
||||
JFrame clockFrame = new JFrame("Clock");
|
||||
|
||||
JPanel player1Panel = new JPanel();
|
||||
player1Panel.setBackground(Color.BLACK);
|
||||
JPanel player2Panel = new JPanel();
|
||||
player2Panel.setBackground(Color.BLACK);
|
||||
clockFrame.setBounds(1000, 500, 10000, 10000);
|
||||
clockFrame.setLayout(new BorderLayout());
|
||||
JLabel clock1 = new JLabel(" " + minutes + ":00 ");
|
||||
clock1.setForeground(Color.WHITE);
|
||||
clock1.setFont(new Font("Arial", Font.BOLD, 50));
|
||||
JLabel clock2 = new JLabel(" " + minutes + ":00 ");
|
||||
clock2.setForeground(Color.WHITE);
|
||||
clock2.setFont(new Font("Arial", Font.BOLD, 50));
|
||||
player1Panel.add(clock1);
|
||||
player2Panel.add(clock2);
|
||||
JSplitPane split = new JSplitPane(JSplitPane.VERTICAL_SPLIT, player1Panel, player2Panel);
|
||||
split.setFont(new Font("Arial", Font.BOLD, 50));
|
||||
clockFrame.add(split);
|
||||
// JFrame clockFrame = new JFrame("Clock");
|
||||
//
|
||||
// JPanel player1Panel = new JPanel();
|
||||
// player1Panel.setBackground(Color.BLACK);
|
||||
// JPanel player2Panel = new JPanel();
|
||||
// player2Panel.setBackground(Color.BLACK);
|
||||
// clockFrame.setBounds(1000, 500, 10000, 10000);
|
||||
// clockFrame.setLayout(new BorderLayout());
|
||||
clock1 = new JLabel(" " + minutes + ":00 ");
|
||||
clock1.setForeground(Color.BLACK);
|
||||
clock1.setFont(new Font("Calibri", Font.BOLD, 35));
|
||||
clock2 = new JLabel(" " + minutes + ":00 ");
|
||||
clock2.setForeground(Color.BLACK);
|
||||
clock2.setFont(new Font("Calibri", Font.BOLD, 35));
|
||||
// player1Panel.add(clock1);
|
||||
// player2Panel.add(clock2);
|
||||
// JSplitPane split = new JSplitPane(JSplitPane.VERTICAL_SPLIT, player1Panel, player2Panel);
|
||||
// split.setFont(new Font("Arial", Font.BOLD, 50));
|
||||
// clockFrame.add(split);
|
||||
|
||||
var min1 = new AtomicInteger(minutes);
|
||||
var sec1 = new AtomicInteger(0);
|
||||
var min2 = new AtomicInteger(minutes);
|
||||
var sec2 = new AtomicInteger(0);
|
||||
clockFrame.pack();
|
||||
clockFrame.setVisible(true);
|
||||
|
||||
var t = new Timer(1000, (ae) -> {
|
||||
|
||||
if (!gameHasFinished) {
|
||||
|
||||
StringBuilder clockShower = new StringBuilder();
|
||||
if (whiteToMove) {
|
||||
if (sec1.intValue() == 00) {
|
||||
sec1.set(60);
|
||||
min1.decrementAndGet();
|
||||
}
|
||||
if (min1.intValue() < 10) {
|
||||
clockShower.append("0");
|
||||
}
|
||||
clockShower.append(min1.get());
|
||||
clockShower.append(":");
|
||||
if (sec1.intValue() < 10) {
|
||||
clockShower.append("0");
|
||||
}
|
||||
clockShower.append(sec1.decrementAndGet());
|
||||
clock1.setText(clockShower.toString());
|
||||
clockShower = new StringBuilder();
|
||||
if (whiteToMove) {
|
||||
if (sec1.intValue() == 00) {
|
||||
sec1.set(60);
|
||||
min1.decrementAndGet();
|
||||
}
|
||||
if (min1.intValue() < 10) {
|
||||
clockShower.append("0");
|
||||
}
|
||||
clockShower.append(min1.get());
|
||||
clockShower.append(":");
|
||||
if (sec1.intValue() < 10) {
|
||||
clockShower.append("0");
|
||||
}
|
||||
clockShower.append(sec1.decrementAndGet());
|
||||
clock1.setText(clockShower.toString());
|
||||
|
||||
} else {
|
||||
if (sec2.intValue() == 00) {
|
||||
sec2.set(60);
|
||||
min2.decrementAndGet();
|
||||
} else {
|
||||
if (sec2.intValue() == 00) {
|
||||
sec2.set(60);
|
||||
min2.decrementAndGet();
|
||||
}
|
||||
if (min2.intValue() < 10) {
|
||||
clockShower.append("0");
|
||||
}
|
||||
clockShower.append(min2.get());
|
||||
clockShower.append(":");
|
||||
if (sec2.intValue() < 10) {
|
||||
clockShower.append("0");
|
||||
}
|
||||
clockShower.append(sec2.decrementAndGet());
|
||||
clock2.setText(clockShower.toString());
|
||||
}
|
||||
if (min2.intValue() < 10) {
|
||||
clockShower.append("0");
|
||||
//sp.repaint();
|
||||
if ((sec1.intValue() == 0 && min1.intValue() == 0) || (sec2.intValue() == 0 && min2.intValue() == 0)) {
|
||||
endGame();
|
||||
}
|
||||
clockShower.append(min2.get());
|
||||
clockShower.append(":");
|
||||
if (sec2.intValue() < 10) {
|
||||
clockShower.append("0");
|
||||
}
|
||||
clockShower.append(sec2.decrementAndGet());
|
||||
clock2.setText(clockShower.toString());
|
||||
}
|
||||
clockFrame.repaint();
|
||||
if ((sec1.intValue() == 0 && min1.intValue() == 0) || (sec2.intValue() == 0 && min2.intValue() == 0)) {
|
||||
endGame();
|
||||
}
|
||||
} });
|
||||
});
|
||||
|
||||
t.start();
|
||||
}
|
||||
public static void main(String[] args) throws InterruptedException {
|
||||
Clock st = new Clock("classic");
|
||||
st.start();
|
||||
st.pressClock();
|
||||
}
|
||||
|
||||
private void setMode(String mode) {
|
||||
switch(mode) {
|
||||
switch (mode.toLowerCase()) {
|
||||
case "blitz":
|
||||
minutes = 5;
|
||||
clockLogger.info("Neue Blitz-Uhr wurde erstellt");
|
||||
break;
|
||||
case "rapid":
|
||||
case "schnellschach":
|
||||
minutes = 10;
|
||||
clockLogger.info("Neue Schnellschach-Uhr wurde erstellt");
|
||||
break;
|
||||
case "classic":
|
||||
case "klassisch":
|
||||
minutes = 120;
|
||||
clockLogger.info("Neue klassische Schachuhr wurde erstellt");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public JLabel getClock1() {
|
||||
|
||||
return clock1;
|
||||
}
|
||||
|
||||
public JLabel getClock2() {
|
||||
|
||||
return clock2;
|
||||
}
|
||||
|
||||
}
|
||||
Loading…
Reference in New Issue