devUi
stuckd 2025-06-24 10:24:42 +02:00
parent cbad409db7
commit 5e81b65f51
2 changed files with 480 additions and 502 deletions

View File

@ -24,109 +24,105 @@ import de.mannheim.th.chess.utl.Clock;
* Steuerung davon.
*/
public class Game {
private static final Logger logger = LogManager.getLogger(App.class);
private Board board;
private Clock clock;
private SpielFrame sp;
private String modus;
private boolean rotieren, zuruecknahme;
private static final Logger logger = LogManager.getLogger(App.class);
private MoveList movelist;
public Game() {
this.board = new Board();
this.movelist = new MoveList();
clock = new Clock("blitz");
clock.start();
}
private Board board;
private Clock clock;
private SpielFrame sp;
private String modus;
private boolean rotieren, zuruecknahme;
/**
* Conststructs a new standard GameBoard.
*/
public Game(String modus, boolean rotieren, boolean zuruecknahme, String fen) {
this.modus = modus;
this.rotieren = rotieren;
this.zuruecknahme = zuruecknahme;
this.board = new Board();
if(fen == null) fen = board.getFen();
this.board.loadFromFen(fen);
private MoveList movelist;
this.movelist = new MoveList();
clock = new Clock(modus);
sp = new SpielFrame(this);
public Game() {
}
this.board = new Board();
this.movelist = new MoveList();
clock = new Clock("blitz");
clock.start();
}
/**
* Constructs a new standard GameBoard and applies the provides moves.
*
* @param movelist The list of moves that get played.
*/
public Game(MoveList movelist) {
this.board = new Board();
/**
* Conststructs a new standard GameBoard.
*/
public Game(String modus, boolean rotieren, boolean zuruecknahme, String fen) {
this.modus = modus;
this.rotieren = rotieren;
this.zuruecknahme = zuruecknahme;
this.movelist = movelist;
this.board = new Board();
for (Move move : movelist) {
this.board.doMove(move);
}
if (fen == null)
fen = board.getFen();
// this.clockPlayer1 = new Clock();
// this.clockPlayer2 = new Clock();
}
this.board.loadFromFen(fen);
/**
* Constructs a new GameBoard with the provided fen String as the positions.
*
* @param fen The fen String that provides the customs formation.
*/
public Game(String fen) {
this.board = new Board();
this.board.loadFromFen(fen);
this.movelist = new MoveList();
this.movelist = new MoveList();
//this.sp = new SpielFrame();
clock = new Clock(modus);
// this.clockPlayer1 = new Clock();
// this.clockPlayer2 = new Clock();
}
sp = new SpielFrame(this);
/**
* Plays the move on the board and adds it to the movelist
*
* @param move the move to be played
*/
public void playMove(Move move) {
this.board.doMove(move);
this.movelist.add(move);
clock.pressClock();
}
}
/**
* Plays the move on the board and adds it to the movelist
*
* @param origin The square from wich it moves from.
* @param desination The square where it will move to.
*/
public void playMove(Square origin, Square desination) {
Move move = new Move(origin, desination);
this.board.doMove(move);
this.movelist.add(move);
/**
* Constructs a new standard GameBoard and applies the provides moves.
*
* @param movelist The list of moves that get played.
*/
public Game(MoveList movelist) {
this.board = new Board();
this.movelist = movelist;
for (Move move : movelist) {
this.board.doMove(move);
}
// this.clockPlayer1 = new Clock();
// this.clockPlayer2 = new Clock();
}
/**
* Constructs a new GameBoard with the provided fen String as the positions.
*
* @param fen The fen String that provides the customs formation.
*/
public Game(String fen) {
this.board = new Board();
this.board.loadFromFen(fen);
this.movelist = new MoveList();
// this.sp = new SpielFrame();
// this.clockPlayer1 = new Clock();
// this.clockPlayer2 = new Clock();
}
/**
* Plays the move on the board and adds it to the movelist
*
* @param move the move to be played
*/
public void playMove(Move move) {
this.board.doMove(move);
this.movelist.add(move);
clock.pressClock();
}
/**
* Plays the move on the board and adds it to the movelist
*
* @param origin The square from wich it moves from.
* @param desination The square where it will move to.
*/
public void undo() {
this.board.undoMove();
this.movelist.removeLast();
}
}
public void undo() {
this.board.undoMove();
this.movelist.removeLast();
}
/**
* Plays the move on the board and adds it to the movelist
*
@ -155,30 +151,15 @@ public class Game {
return 2;
}
public boolean isMate() {
return board.isMated();
}
public boolean isDraw() {
return board.isDraw();
}
public int getActivePlayer() {
if (board.getSideToMove() == Side.WHITE) {
return 1;
}
return 2;
}
/**
* Retrieves a list of legal moves originating from the specified square.
*
* @param square The square from which to retrieve legal moves.
*
* @return A list of legal moves that originate from the specified square.
*/
public List<Move> getLegalMoves(Square square) {
return this.board.legalMoves().stream().filter(move -> move.getFrom() == square).collect(Collectors.toList());
/**
* Retrieves a list of legal moves originating from the specified square.
*
* @param square The square from which to retrieve legal moves.
*
* @return A list of legal moves that originate from the specified square.
*/
public List<Move> getLegalMoves(Square square) {
return this.board.legalMoves().stream().filter(move -> move.getFrom() == square).collect(Collectors.toList());
}
@ -191,14 +172,14 @@ public class Game {
(board.getPiece(move.getFrom()) == Piece.BLACK_PAWN || board.getPiece(move.getFrom()) == Piece.WHITE_PAWN));
}
/**
* Retrieves a list of all legal moveable squares from the current board state.
*
* @return a List of Square objects representing all legal moveable squares.
*/
public List<Square> getAllLegalMoveableSquares() {
return this.board.legalMoves().stream().map(move -> move.getFrom()).distinct().collect(Collectors.toList());
}
/**
* Retrieves a list of all legal moveable squares from the current board state.
*
* @return a List of Square objects representing all legal moveable squares.
*/
public List<Square> getAllLegalMoveableSquares() {
return this.board.legalMoves().stream().map(move -> move.getFrom()).distinct().collect(Collectors.toList());
}
/**
* Retrieves a list of legal moveable squares for a given square.
@ -249,47 +230,43 @@ public class Game {
playMove(promotionMove);
}
public String toFEN() {
//board.toString();
return board.getFen();
}
public void setModus(String modus) {
this.modus = modus;
}
public void setModus(String modus) {
this.modus = modus;
}
public Clock getClock() {
return this.clock;
}
public Clock getClock() {
return this.clock;
}
public boolean isZuruecknahme() {
return zuruecknahme;
}
public boolean isZuruecknahme() {
return zuruecknahme;
}
public boolean movesNotNull() {
if(movelist.getLast() != null) {
return true;
}
return false;
}
public String getFen() {
return this.board.getFen();
}
public Move getLastMove() {
logger.info(this.movelist.getLast().toString());
return this.movelist.getLast();
}
public MoveList getMoveList() {
return this.movelist;
}
public boolean movesNotNull() {
if (movelist.getLast() != null) {
return true;
}
return false;
}
public String getFen() {
return this.board.getFen();
}
public Move getLastMove() {
logger.info(this.movelist.getLast().toString());
return this.movelist.getLast();
}
public MoveList getMoveList() {
return this.movelist;
}
public Board getBoard() {
// TODO Auto-generated method stub
return this.board;
}
public Board getBoard() {
// TODO Auto-generated method stub
return this.board;
}
public String toFEN() {
board.toString();
return board.getFen();
@ -298,4 +275,8 @@ public class Game {
public Square getSelectedSquare() {
return this.getSelectedSquare();
}
public String getUnicodeFromMove(Move move) {
return board.getPiece(move.getTo()).getFanSymbol().toUpperCase();
}
}

View File

@ -42,201 +42,200 @@ import java.util.HashMap;
import java.util.List;
import java.awt.GridLayout;
public class SpielFrame extends JFrame {
private static final Logger logger = LogManager.getLogger(App.class);
private static final Logger logger = LogManager.getLogger(App.class);
private static final long serialVersionUID = 1L;
private ArrayList<JButton> buttons = new ArrayList<>();
private HashMap<JButton, String> belegungen = new HashMap<>();
private JPanel panelLinks, panelRechts, contentPane;
private JButton undo, undo2;
private JTextArea ausgabe;
private Game game;
private Clock clock;
private static final long serialVersionUID = 1L;
private ArrayList<JButton> buttons = new ArrayList<>();
private HashMap<JButton, String> belegungen = new HashMap<>();
private JPanel panelLinks, panelRechts, contentPane;
private JButton undo, undo2;
private JTextArea ausgabe;
private Game game;
private Clock clock;
private BoardMode mode;
private Square selectedSquare;
private BoardMode mode;
private Square selectedSquare;
public enum BoardMode {
normal, pieceSelected, finished
}
public enum BoardMode {
normal, pieceSelected, finished
}
/**
* Create the frame.
*/
public SpielFrame(Game game) {
/**
* Create the frame.
*/
public SpielFrame(Game game) {
this.game = game;
this.clock = game.getClock();
this.clock.start();
this.game = game;
this.clock = game.getClock();
this.clock.start();
mode = BoardMode.normal;
mode = BoardMode.normal;
setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
setBounds(100, 100, 1920, 1080);
setTitle("Schach");
setAlwaysOnTop(true);
setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
setBounds(100, 100, 1920, 1080);
setTitle("Schach");
setAlwaysOnTop(true);
contentPane = new JPanel();
contentPane.setLayout(new BorderLayout());
setContentPane(contentPane);
contentPane = new JPanel();
contentPane.setLayout(new BorderLayout());
setContentPane(contentPane);
// Linkes Panel mit GridLayout 8x8 für Schachbrett
panelLinks = new JPanel(new GridLayout(8, 8));
// Linkes Panel mit GridLayout 8x8 für Schachbrett
panelLinks = new JPanel(new GridLayout(8, 8));
erstelleBrett();
erstelleBrett();
// Rechtes Panel für Steuerung oder zusätzliche Eingaben
panelRechts = new JPanel();
panelRechts.setBackground(new Color(90, 90, 90));
panelRechts.setLayout(new BoxLayout(panelRechts, BoxLayout.Y_AXIS));
// Rechtes Panel für Steuerung oder zusätzliche Eingaben
panelRechts = new JPanel();
panelRechts.setBackground(new Color(90, 90, 90));
panelRechts.setLayout(new BoxLayout(panelRechts, BoxLayout.Y_AXIS));
// Panel für alle Eingaben von Player 2
panelRechts.add(getUiPlayerTwo());
// Panel für alle Eingaben von Player 2
panelRechts.add(getUiPlayerTwo());
// Panel für Statistikanzeigen
panelRechts.add(getUiStatistik());
// Panel für Statistikanzeigen
panelRechts.add(getUiStatistik());
// Panel für alle Eingaben von Player 1
panelRechts.add(getUiPlayerOne());
// Panel für alle Eingaben von Player 1
panelRechts.add(getUiPlayerOne());
// JSplitPane horizontal (linke und rechte Hälfte)
JSplitPane splitPane = new JSplitPane(JSplitPane.HORIZONTAL_SPLIT, panelLinks, panelRechts);
splitPane.setResizeWeight(0.75);
splitPane.setBackground(Color.BLACK);
splitPane.setDividerSize(1);
splitPane.setEnabled(false);
// JSplitPane horizontal (linke und rechte Hälfte)
JSplitPane splitPane = new JSplitPane(JSplitPane.HORIZONTAL_SPLIT, panelLinks, panelRechts);
splitPane.setResizeWeight(0.75);
splitPane.setBackground(Color.BLACK);
splitPane.setDividerSize(1);
splitPane.setEnabled(false);
contentPane.add(splitPane, BorderLayout.CENTER);
contentPane.add(splitPane, BorderLayout.CENTER);
setVisible(true);
}
setVisible(true);
}
/**
* Erstellt alle Buttons und fügt sie dem Frame hinzu.
*/
public void erstelleBrett() {
/**
* Erstellt alle Buttons und fügt sie dem Frame hinzu.
*/
public void erstelleBrett() {
this.clearButtons();
this.setDefaultBackground();
this.setButtonsActions();
this.clearButtons();
this.setDefaultBackground();
this.setButtonsActions();
ladeBrett();
ladeBrett();
panelLinks.revalidate();
panelLinks.repaint();
panelLinks.revalidate();
panelLinks.repaint();
}
}
private int mirrowedGrid(int i) {
return 63 - (((i / 8) * 8) + (7 - i % 8));
}
private int mirrowedGrid(int i) {
return 63 - (((i / 8) * 8) + (7 - i % 8));
}
/**
* holt sich FEN-Zeichenkette und extrahiert daraus die Positionen der Figuren
*/
private void ladeBrett() {
// System.out.println(game.toFEN());
/**
* holt sich FEN-Zeichenkette und extrahiert daraus die Positionen der Figuren
*/
private void ladeBrett() {
// System.out.println(game.toFEN());
char[] fen = game.toFEN().replaceAll("/", "").split(" ")[0].toCharArray();
int i = 0;
for (int j = 0; j < fen.length; j++) {
if (Character.isDigit(fen[j])) {
int leerfelder = Character.getNumericValue(fen[j]);
for (int k = 0; k < leerfelder; k++) {
belegungen.put(buttons.get(i), "n-n");
// buttons.get(i).setEnabled(false); // erstmal deaktivieren, weil leere Felder
// nicht ckickbar sein sollten.
i++;
}
continue;
} else if (fen[j] >= 65 && fen[j] <= 90) { // ein Großbuchstabe, also
belegungen.put(buttons.get(i), "w-" + fen[j]);
} else if (fen[j] >= 97 && fen[j] <= 122) { // ein Kleinbuchstabe, also
belegungen.put(buttons.get(i), "b-" + fen[j]);
// buttons.get(i).setEnabled(false); // erstmal deaktivieren, damit weiß
// beginnen kann
}
buttons.get(i).setIcon(new ImageIcon("src/main/resources/" + (int) fen[j] + ".png"));
buttons.get(i).setDisabledIcon(new ImageIcon("src/main/resources/" + (int) fen[j] + ".png"));
char[] fen = game.toFEN().replaceAll("/", "").split(" ")[0].toCharArray();
int i = 0;
for (int j = 0; j < fen.length; j++) {
if (Character.isDigit(fen[j])) {
int leerfelder = Character.getNumericValue(fen[j]);
for (int k = 0; k < leerfelder; k++) {
belegungen.put(buttons.get(i), "n-n");
// buttons.get(i).setEnabled(false); // erstmal deaktivieren, weil leere Felder
// nicht ckickbar sein sollten.
i++;
}
continue;
} else if (fen[j] >= 65 && fen[j] <= 90) { // ein Großbuchstabe, also
belegungen.put(buttons.get(i), "w-" + fen[j]);
} else if (fen[j] >= 97 && fen[j] <= 122) { // ein Kleinbuchstabe, also
belegungen.put(buttons.get(i), "b-" + fen[j]);
// buttons.get(i).setEnabled(false); // erstmal deaktivieren, damit weiß
// beginnen kann
}
buttons.get(i).setIcon(new ImageIcon("src/main/resources/" + (int) fen[j] + ".png"));
buttons.get(i).setDisabledIcon(new ImageIcon("src/main/resources/" + (int) fen[j] + ".png"));
i++;
i++;
}
}
}
}
/**
* Clears the existing buttons from the button list, panellinks and fills them
* with new blank ones.
*/
private void clearButtons() {
/**
* Clears the existing buttons from the button list, panellinks and fills them
* with new blank ones.
*/
private void clearButtons() {
buttons.clear();
panelLinks.removeAll();
buttons.clear();
panelLinks.removeAll();
for (int i = 0; i < 64; i++) {
JButton b = new JButton();
for (int i = 0; i < 64; i++) {
JButton b = new JButton();
b.setEnabled(false);
b.setEnabled(false);
// style
b.setFocusPainted(false);
b.setFont(new Font("Arial", Font.PLAIN, 30));
b.setForeground(Color.WHITE);
b.setBorder(BorderFactory.createLineBorder(Color.BLACK, 1));
b.setName(i + "");
// style
b.setFocusPainted(false);
b.setFont(new Font("Arial", Font.PLAIN, 30));
b.setForeground(Color.WHITE);
b.setBorder(BorderFactory.createLineBorder(Color.BLACK, 1));
b.setName(i + "");
buttons.add(b);
}
}
buttons.add(b);
}
}
/**
* Sets the default background color for the buttons in the grid.
*/
private void setDefaultBackground() {
for (int i = 0; i < 64; i++) {
JButton b = buttons.get(i);
if ((i / 8 + i % 8) % 2 == 0) {
// logger.info("Helles Feld erstellt." + i);
b.setBackground(new Color(90, 90, 90));
} else {
// logger.info("Dunkles Feld erstellt." + i);
b.setBackground(new Color(65, 65, 65));
}
}
}
/**
* Sets the default background color for the buttons in the grid.
*/
private void setDefaultBackground() {
for (int i = 0; i < 64; i++) {
JButton b = buttons.get(i);
if ((i / 8 + i % 8) % 2 == 0) {
// logger.info("Helles Feld erstellt." + i);
b.setBackground(new Color(90, 90, 90));
} else {
// logger.info("Dunkles Feld erstellt." + i);
b.setBackground(new Color(65, 65, 65));
}
}
}
/*
* Switches the button actions depending on the boardmode
*/
private void setButtonsActions() {
/*
* Switches the button actions depending on the boardmode
*/
private void setButtonsActions() {
List<Square> selectables;
List<Square> selectables;
switch (this.mode) {
case BoardMode.normal:
switch (this.mode) {
case BoardMode.normal:
selectables = game.getAllLegalMoveableSquares();
selectables = game.getAllLegalMoveableSquares();
for (Square square : selectables) {
JButton b = buttons.get(mirrowedGrid(square.ordinal()));
b.setEnabled(true);
// b.setBackground(Color.green);
b.addActionListener(new ButtonSelectPieceListener(this, square));
}
for (Square square : selectables) {
JButton b = buttons.get(mirrowedGrid(square.ordinal()));
b.setEnabled(true);
// b.setBackground(Color.green);
b.addActionListener(new ButtonSelectPieceListener(this, square));
}
break;
break;
case BoardMode.pieceSelected:
case BoardMode.pieceSelected:
JButton s = buttons.get(mirrowedGrid(selectedSquare.ordinal()));
s.setEnabled(true);
s.setBackground(new Color(165, 42, 42));
s.addActionListener(new ButtonToNormalListener(this));
JButton s = buttons.get(mirrowedGrid(selectedSquare.ordinal()));
s.setEnabled(true);
s.setBackground(new Color(165, 42, 42));
s.addActionListener(new ButtonToNormalListener(this));
selectables = game.getLegalMoveableSquares(selectedSquare);
selectables = game.getLegalMoveableSquares(selectedSquare);
for (Square square : selectables) {
JButton b = buttons.get(mirrowedGrid(square.ordinal()));
@ -252,47 +251,46 @@ public class SpielFrame extends JFrame {
default:
break;
}
}
for (JButton b : buttons) {
panelLinks.add(b);
}
}
for (JButton b : buttons) {
panelLinks.add(b);
}
}
public void showDraw() {
JFrame frame = new JFrame("Result");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setSize(300, 150);
frame.setLayout(null);
public void showDraw() {
JFrame frame = new JFrame("Result");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setSize(300, 150);
frame.setLayout(null);
JLabel jl = new JLabel("1/2 - 1/2");
jl.setBounds(50, 30, 200, 25);
jl.setFont(new Font("Tahoma", Font.BOLD, 20));
frame.add(jl);
frame.setVisible(true);
JLabel jl = new JLabel("1/2 - 1/2");
jl.setBounds(50, 30, 200, 25);
jl.setFont(new Font("Tahoma", Font.BOLD, 20));
frame.add(jl);
frame.setVisible(true);
}
}
public void showWin(int player) {
JFrame frame = new JFrame("Result");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setSize(300, 150);
frame.setLayout(null);
public void showWin(int player) {
JFrame frame = new JFrame("Result");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setSize(300, 150);
frame.setLayout(null);
JLabel jl = new JLabel(String.format("%d - %d", player / 2, player % 2));
jl.setBounds(50, 30, 200, 25);
jl.setFont(new Font("Tahoma", Font.BOLD, 20));
frame.add(jl);
frame.setVisible(true);
}
private int showPromotion() {
final int[] result = {-1};
JLabel jl = new JLabel(String.format("%d - %d", player / 2, player % 2));
jl.setBounds(50, 30, 200, 25);
jl.setFont(new Font("Tahoma", Font.BOLD, 20));
frame.add(jl);
frame.setVisible(true);
}
JDialog dialog = new JDialog(this, "Wähle eine Figur", true);
dialog.setLayout(new GridLayout(2, 2));
dialog.setSize(300, 200);
public int showPromotion() {
final int[] result = { -1 };
JDialog dialog = new JDialog(this, "Wähle eine Figur", true);
dialog.setLayout(new GridLayout(2, 2));
dialog.setSize(300, 200);
int[] pictures = { 81, 82, 66, 78, 113, 114, 98, 110 };
@ -312,224 +310,223 @@ public class SpielFrame extends JFrame {
dialog.setLocationRelativeTo(null);
dialog.setVisible(true);
return result[0];
}
return result[0];
}
private JPanel getUiPlayerTwo() {
private JPanel getUiPlayerTwo() {
JPanel playerTwo = new JPanel();
playerTwo.setBackground(new Color(90, 90, 90));
playerTwo.setLayout(new BoxLayout(playerTwo, BoxLayout.Y_AXIS));
JPanel playerTwo = new JPanel();
playerTwo.setBackground(new Color(90, 90, 90));
playerTwo.setLayout(new BoxLayout(playerTwo, BoxLayout.Y_AXIS));
playerTwo.add(Box.createVerticalStrut(15));
playerTwo.add(Box.createVerticalStrut(15));
JLabel pl2 = new JLabel("Player 2:");
pl2.setBorder(BorderFactory.createEmptyBorder(0, 20, 0, 0));
pl2.setFont(new Font("Calibri", Font.BOLD, 35));
pl2.setForeground(Color.BLACK);
pl2.setAlignmentX(Component.CENTER_ALIGNMENT);
playerTwo.add(pl2);
JLabel pl2 = new JLabel("Player 2:");
pl2.setBorder(BorderFactory.createEmptyBorder(0, 20, 0, 0));
pl2.setFont(new Font("Calibri", Font.BOLD, 35));
pl2.setForeground(Color.BLACK);
pl2.setAlignmentX(Component.CENTER_ALIGNMENT);
playerTwo.add(pl2);
playerTwo.add(Box.createVerticalStrut(10));
playerTwo.add(Box.createVerticalStrut(10));
JLabel clock1 = clock.getClock2();
playerTwo.add(clock1);
JLabel clock1 = clock.getClock2();
playerTwo.add(clock1);
playerTwo.add(Box.createVerticalStrut(10));
playerTwo.add(Box.createVerticalStrut(10));
// Button zurücknahme und aufgeben für Player 2
JPanel aufgebenUndo = new JPanel();
aufgebenUndo.setBackground(new Color(90, 90, 90));
aufgebenUndo.setLayout(new BoxLayout(aufgebenUndo, BoxLayout.X_AXIS));
// Button zurücknahme und aufgeben für Player 2
JPanel aufgebenUndo = new JPanel();
aufgebenUndo.setBackground(new Color(90, 90, 90));
aufgebenUndo.setLayout(new BoxLayout(aufgebenUndo, BoxLayout.X_AXIS));
if (game.isZuruecknahme()) {
undo = new JButton("Zug zurücknehmen");
undo.setBackground(Color.LIGHT_GRAY);
undo.setForeground(Color.BLACK);
undo.setFont(new Font("Tahoma", Font.BOLD, 16));
undo.setAlignmentX(Component.CENTER_ALIGNMENT);
aufgebenUndo.add(undo);
if (game.isZuruecknahme()) {
undo = new JButton("Zug zurücknehmen");
undo.setBackground(Color.LIGHT_GRAY);
undo.setForeground(Color.BLACK);
undo.setFont(new Font("Tahoma", Font.BOLD, 16));
undo.setAlignmentX(Component.CENTER_ALIGNMENT);
aufgebenUndo.add(undo);
// Button-Listener
undo.addActionListener(new ButtonUndoMoveListener(this, this.game));
}
// Button-Listener
undo.addActionListener(new ButtonUndoMoveListener(this, this.game));
}
aufgebenUndo.add(Box.createHorizontalStrut(10));
aufgebenUndo.add(Box.createHorizontalStrut(10));
JButton aufgeben = new JButton("Aufgeben");
aufgeben.setBackground(Color.LIGHT_GRAY);
aufgeben.setForeground(Color.BLACK);
aufgeben.setFont(new Font("Tahoma", Font.BOLD, 16));
aufgeben.setAlignmentX(Component.CENTER_ALIGNMENT);
aufgebenUndo.add(aufgeben);
JButton aufgeben = new JButton("Aufgeben");
aufgeben.setBackground(Color.LIGHT_GRAY);
aufgeben.setForeground(Color.BLACK);
aufgeben.setFont(new Font("Tahoma", Font.BOLD, 16));
aufgeben.setAlignmentX(Component.CENTER_ALIGNMENT);
aufgebenUndo.add(aufgeben);
// Button-Listener
aufgeben.addActionListener(new ButtonAufgebenListener());
// Button-Listener
aufgeben.addActionListener(new ButtonAufgebenListener());
aufgebenUndo.add(Box.createHorizontalStrut(10));
aufgebenUndo.add(Box.createHorizontalStrut(10));
JButton safe = new JButton("Spielstand sichern");
safe.setBackground(Color.LIGHT_GRAY);
safe.setForeground(Color.BLACK);
safe.setFont(new Font("Tahoma", Font.BOLD, 16));
safe.setAlignmentX(Component.CENTER_ALIGNMENT);
aufgebenUndo.add(safe);
JButton safe = new JButton("Spielstand sichern");
safe.setBackground(Color.LIGHT_GRAY);
safe.setForeground(Color.BLACK);
safe.setFont(new Font("Tahoma", Font.BOLD, 16));
safe.setAlignmentX(Component.CENTER_ALIGNMENT);
aufgebenUndo.add(safe);
// Button-Listener
safe.addActionListener(new ButtonFileSaverListener(this, this.game));
// Button-Listener
safe.addActionListener(new ButtonFileSaverListener(this, this.game));
playerTwo.add(aufgebenUndo);
playerTwo.add(aufgebenUndo);
playerTwo.add(Box.createVerticalStrut(10));
playerTwo.add(Box.createVerticalStrut(10));
return playerTwo;
}
return playerTwo;
}
private JPanel getUiStatistik() {
private JPanel getUiStatistik() {
JPanel statistik = new JPanel();
statistik.setBackground(new Color(90, 90, 90));
statistik.setLayout(new BoxLayout(statistik, BoxLayout.Y_AXIS));
JPanel statistik = new JPanel();
statistik.setBackground(new Color(90, 90, 90));
statistik.setLayout(new BoxLayout(statistik, BoxLayout.Y_AXIS));
ausgabe = new JTextArea();
ausgabe.setEditable(false);
ausgabe.setBackground(new Color(75, 75, 75));
ausgabe.setBorder(BorderFactory.createLineBorder(Color.BLACK, 1));
ausgabe.setFont(new Font(Font.MONOSPACED, Font.PLAIN, 20));
ausgabe.setForeground(Color.BLACK);
ausgabe.setText("\n Bisherige Züge:\n");
ausgabe = new JTextArea();
ausgabe.setEditable(false);
ausgabe.setBackground(new Color(75, 75, 75));
ausgabe.setBorder(BorderFactory.createLineBorder(Color.BLACK, 1));
ausgabe.setFont(new Font(Font.MONOSPACED, Font.PLAIN, 20));
ausgabe.setForeground(Color.BLACK);
ausgabe.setText("\n Bisherige Züge:\n");
JScrollPane scrollPane = new JScrollPane(ausgabe);
scrollPane.setVerticalScrollBarPolicy(JScrollPane.VERTICAL_SCROLLBAR_ALWAYS);
JScrollPane scrollPane = new JScrollPane(ausgabe);
scrollPane.setVerticalScrollBarPolicy(JScrollPane.VERTICAL_SCROLLBAR_ALWAYS);
statistik.add(scrollPane);
statistik.add(scrollPane);
return statistik;
}
return statistik;
}
public void aktualisiereAusgabe() {
StringBuilder sb = new StringBuilder();
sb.append("\n Bisherige Züge:\n");
public void aktualisiereAusgabe() {
StringBuilder sb = new StringBuilder();
sb.append("\n Bisherige Züge:\n");
MoveList l = game.getMoveList();
for (Move m: l) {
sb.append(" "+game.getUnicodeFromMove(m)+": "+m.toString()+"\n");
}
MoveList l = game.getMoveList();
for (Move m : l) {
sb.append(" " + game.getUnicodeFromMove(m) + ": " + m.toString() + "\n");
}
ausgabe.setText(sb.toString());
}
ausgabe.setText(sb.toString());
}
public void deleteLastAusgabe() {
String[] zeilen = ausgabe.getText().split("\n");
public void deleteLastAusgabe() {
String[] zeilen = ausgabe.getText().split("\n");
// es müssen immer mind 5 Zeilen existieren, dass also 1 Zug löschbar ist
if (zeilen.length <= 2)
return;
//es müssen immer mind 5 Zeilen existieren, dass also 1 Zug löschbar ist
if (zeilen.length <= 2) return;
StringBuilder sb = new StringBuilder();
for (int i = 0; i < zeilen.length - 1; i++) {
sb.append(zeilen[i]).append("\n");
}
StringBuilder sb = new StringBuilder();
for (int i = 0; i < zeilen.length - 1; i++) {
sb.append(zeilen[i]).append("\n");
}
ausgabe.setText(sb.toString());
}
ausgabe.setText(sb.toString());
}
private JPanel getUiPlayerOne() {
private JPanel getUiPlayerOne() {
JPanel playerOne = new JPanel();
playerOne.setBackground(new Color(90, 90, 90));
playerOne.setLayout(new BoxLayout(playerOne, BoxLayout.Y_AXIS));
JPanel playerOne = new JPanel();
playerOne.setBackground(new Color(90, 90, 90));
playerOne.setLayout(new BoxLayout(playerOne, BoxLayout.Y_AXIS));
playerOne.add(Box.createVerticalStrut(10));
playerOne.add(Box.createVerticalStrut(10));
// Button zurücknahme und aufgeben für Player 1
JPanel aufgebenUndo = new JPanel();
aufgebenUndo.setBackground(new Color(90, 90, 90));
aufgebenUndo.setLayout(new BoxLayout(aufgebenUndo, BoxLayout.X_AXIS));
// Button zurücknahme und aufgeben für Player 1
JPanel aufgebenUndo = new JPanel();
aufgebenUndo.setBackground(new Color(90, 90, 90));
aufgebenUndo.setLayout(new BoxLayout(aufgebenUndo, BoxLayout.X_AXIS));
if (game.isZuruecknahme()) {
undo2 = new JButton("Zug zurücknehmen");
undo2.setBackground(Color.LIGHT_GRAY);
undo2.setForeground(Color.BLACK);
undo2.setFont(new Font("Tahoma", Font.BOLD, 16));
undo2.setAlignmentX(Component.CENTER_ALIGNMENT);
aufgebenUndo.add(undo2);
if (game.isZuruecknahme()) {
undo2 = new JButton("Zug zurücknehmen");
undo2.setBackground(Color.LIGHT_GRAY);
undo2.setForeground(Color.BLACK);
undo2.setFont(new Font("Tahoma", Font.BOLD, 16));
undo2.setAlignmentX(Component.CENTER_ALIGNMENT);
aufgebenUndo.add(undo2);
// Button-Listener
undo2.addActionListener(new ButtonUndoMoveListener(this, this.game));
// Button-Listener
undo2.addActionListener(new ButtonUndoMoveListener(this, this.game));
}
}
aufgebenUndo.add(Box.createHorizontalStrut(10));
aufgebenUndo.add(Box.createHorizontalStrut(10));
JButton aufgeben = new JButton("Aufgeben");
aufgeben.setBackground(Color.LIGHT_GRAY);
aufgeben.setForeground(Color.BLACK);
aufgeben.setFont(new Font("Tahoma", Font.BOLD, 16));
aufgeben.setAlignmentX(Component.CENTER_ALIGNMENT);
aufgebenUndo.add(aufgeben);
JButton aufgeben = new JButton("Aufgeben");
aufgeben.setBackground(Color.LIGHT_GRAY);
aufgeben.setForeground(Color.BLACK);
aufgeben.setFont(new Font("Tahoma", Font.BOLD, 16));
aufgeben.setAlignmentX(Component.CENTER_ALIGNMENT);
aufgebenUndo.add(aufgeben);
// Button-Listener
aufgeben.addActionListener(new ButtonAufgebenListener());
// Button-Listener
aufgeben.addActionListener(new ButtonAufgebenListener());
aufgebenUndo.add(Box.createHorizontalStrut(10));
aufgebenUndo.add(Box.createHorizontalStrut(10));
JButton safe = new JButton("Spielstand sichern");
safe.setBackground(Color.LIGHT_GRAY);
safe.setForeground(Color.BLACK);
safe.setFont(new Font("Tahoma", Font.BOLD, 16));
safe.setAlignmentX(Component.CENTER_ALIGNMENT);
aufgebenUndo.add(safe);
JButton safe = new JButton("Spielstand sichern");
safe.setBackground(Color.LIGHT_GRAY);
safe.setForeground(Color.BLACK);
safe.setFont(new Font("Tahoma", Font.BOLD, 16));
safe.setAlignmentX(Component.CENTER_ALIGNMENT);
aufgebenUndo.add(safe);
// Button-Listener
safe.addActionListener(new ButtonFileSaverListener(this, this.game));
// Button-Listener
safe.addActionListener(new ButtonFileSaverListener(this, this.game));
playerOne.add(aufgebenUndo);
playerOne.add(aufgebenUndo);
playerOne.add(Box.createVerticalStrut(15));
playerOne.add(Box.createVerticalStrut(15));
JLabel clock1 = clock.getClock1();
playerOne.add(clock1);
JLabel clock1 = clock.getClock1();
playerOne.add(clock1);
playerOne.add(Box.createVerticalStrut(10));
playerOne.add(Box.createVerticalStrut(10));
JLabel pl2 = new JLabel("Player 1:");
pl2.setBorder(BorderFactory.createEmptyBorder(0, 20, 0, 0));
pl2.setFont(new Font("Calibri", Font.BOLD, 35));
pl2.setForeground(Color.BLACK);
pl2.setAlignmentX(Component.CENTER_ALIGNMENT);
playerOne.add(pl2);
JLabel pl2 = new JLabel("Player 1:");
pl2.setBorder(BorderFactory.createEmptyBorder(0, 20, 0, 0));
pl2.setFont(new Font("Calibri", Font.BOLD, 35));
pl2.setForeground(Color.BLACK);
pl2.setAlignmentX(Component.CENTER_ALIGNMENT);
playerOne.add(pl2);
return playerOne;
}
return playerOne;
}
public void setBoardMode(BoardMode bm) {
this.mode = bm;
}
public void setBoardMode(BoardMode bm) {
this.mode = bm;
}
public void setSelectedSquare(Square sq) {
this.selectedSquare = sq;
}
public void setSelectedSquare(Square sq) {
this.selectedSquare = sq;
}
public HashMap<JButton, String> getBelegung() {
return this.belegungen;
}
public HashMap<JButton, String> getBelegung() {
return this.belegungen;
}
public JButton getUndo() {
return undo;
}
public JButton getUndo() {
return undo;
}
public JButton getUndo2() {
return undo2;
}
public JButton getUndo2() {
return undo2;
}
public BoardMode getMode() {
return mode;
}
public BoardMode getMode() {
return mode;
}
public Clock getClock() {
return clock;
}
public Clock getClock() {
return clock;
}
}