devUi
stuckd 2025-06-24 10:24:42 +02:00
parent cbad409db7
commit 5e81b65f51
2 changed files with 480 additions and 502 deletions

View File

@ -25,108 +25,104 @@ import de.mannheim.th.chess.utl.Clock;
*/ */
public class Game { public class Game {
private static final Logger logger = LogManager.getLogger(App.class); private static final Logger logger = LogManager.getLogger(App.class);
private Board board; private Board board;
private Clock clock; private Clock clock;
private SpielFrame sp; private SpielFrame sp;
private String modus; private String modus;
private boolean rotieren, zuruecknahme; private boolean rotieren, zuruecknahme;
private MoveList movelist; private MoveList movelist;
public Game() { public Game() {
this.board = new Board(); this.board = new Board();
this.movelist = new MoveList(); this.movelist = new MoveList();
clock = new Clock("blitz"); clock = new Clock("blitz");
clock.start(); clock.start();
} }
/** /**
* Conststructs a new standard GameBoard. * Conststructs a new standard GameBoard.
*/ */
public Game(String modus, boolean rotieren, boolean zuruecknahme, String fen) { public Game(String modus, boolean rotieren, boolean zuruecknahme, String fen) {
this.modus = modus; this.modus = modus;
this.rotieren = rotieren; this.rotieren = rotieren;
this.zuruecknahme = zuruecknahme; this.zuruecknahme = zuruecknahme;
this.board = new Board(); this.board = new Board();
if(fen == null) fen = board.getFen(); if (fen == null)
fen = board.getFen();
this.board.loadFromFen(fen); this.board.loadFromFen(fen);
this.movelist = new MoveList(); this.movelist = new MoveList();
clock = new Clock(modus); clock = new Clock(modus);
sp = new SpielFrame(this); sp = new SpielFrame(this);
} }
/** /**
* Constructs a new standard GameBoard and applies the provides moves. * Constructs a new standard GameBoard and applies the provides moves.
* *
* @param movelist The list of moves that get played. * @param movelist The list of moves that get played.
*/ */
public Game(MoveList movelist) { public Game(MoveList movelist) {
this.board = new Board(); this.board = new Board();
this.movelist = movelist; this.movelist = movelist;
for (Move move : movelist) { for (Move move : movelist) {
this.board.doMove(move); this.board.doMove(move);
} }
// this.clockPlayer1 = new Clock(); // this.clockPlayer1 = new Clock();
// this.clockPlayer2 = new Clock(); // this.clockPlayer2 = new Clock();
} }
/** /**
* Constructs a new GameBoard with the provided fen String as the positions. * Constructs a new GameBoard with the provided fen String as the positions.
* *
* @param fen The fen String that provides the customs formation. * @param fen The fen String that provides the customs formation.
*/ */
public Game(String fen) { public Game(String fen) {
this.board = new Board(); this.board = new Board();
this.board.loadFromFen(fen); this.board.loadFromFen(fen);
this.movelist = new MoveList(); this.movelist = new MoveList();
//this.sp = new SpielFrame(); // this.sp = new SpielFrame();
// this.clockPlayer1 = new Clock(); // this.clockPlayer1 = new Clock();
// this.clockPlayer2 = new Clock(); // this.clockPlayer2 = new Clock();
} }
/** /**
* Plays the move on the board and adds it to the movelist * Plays the move on the board and adds it to the movelist
* *
* @param move the move to be played * @param move the move to be played
*/ */
public void playMove(Move move) { public void playMove(Move move) {
this.board.doMove(move); this.board.doMove(move);
this.movelist.add(move); this.movelist.add(move);
clock.pressClock(); clock.pressClock();
} }
/** /**
* Plays the move on the board and adds it to the movelist * Plays the move on the board and adds it to the movelist
* *
* @param origin The square from wich it moves from. * @param origin The square from wich it moves from.
* @param desination The square where it will move to. * @param desination The square where it will move to.
*/ */
public void playMove(Square origin, Square desination) {
Move move = new Move(origin, desination);
this.board.doMove(move);
this.movelist.add(move);
} public void undo() {
this.board.undoMove();
this.movelist.removeLast();
}
public void undo() {
this.board.undoMove();
this.movelist.removeLast();
}
/** /**
* Plays the move on the board and adds it to the movelist * Plays the move on the board and adds it to the movelist
* *
@ -155,30 +151,15 @@ public class Game {
return 2; return 2;
} }
public boolean isMate() { /**
return board.isMated(); * Retrieves a list of legal moves originating from the specified square.
} *
* @param square The square from which to retrieve legal moves.
public boolean isDraw() { *
return board.isDraw(); * @return A list of legal moves that originate from the specified square.
} */
public List<Move> getLegalMoves(Square square) {
public int getActivePlayer() { return this.board.legalMoves().stream().filter(move -> move.getFrom() == square).collect(Collectors.toList());
if (board.getSideToMove() == Side.WHITE) {
return 1;
}
return 2;
}
/**
* Retrieves a list of legal moves originating from the specified square.
*
* @param square The square from which to retrieve legal moves.
*
* @return A list of legal moves that originate from the specified square.
*/
public List<Move> getLegalMoves(Square square) {
return this.board.legalMoves().stream().filter(move -> move.getFrom() == square).collect(Collectors.toList());
} }
@ -191,14 +172,14 @@ public class Game {
(board.getPiece(move.getFrom()) == Piece.BLACK_PAWN || board.getPiece(move.getFrom()) == Piece.WHITE_PAWN)); (board.getPiece(move.getFrom()) == Piece.BLACK_PAWN || board.getPiece(move.getFrom()) == Piece.WHITE_PAWN));
} }
/** /**
* Retrieves a list of all legal moveable squares from the current board state. * Retrieves a list of all legal moveable squares from the current board state.
* *
* @return a List of Square objects representing all legal moveable squares. * @return a List of Square objects representing all legal moveable squares.
*/ */
public List<Square> getAllLegalMoveableSquares() { public List<Square> getAllLegalMoveableSquares() {
return this.board.legalMoves().stream().map(move -> move.getFrom()).distinct().collect(Collectors.toList()); return this.board.legalMoves().stream().map(move -> move.getFrom()).distinct().collect(Collectors.toList());
} }
/** /**
* Retrieves a list of legal moveable squares for a given square. * Retrieves a list of legal moveable squares for a given square.
@ -249,47 +230,43 @@ public class Game {
playMove(promotionMove); playMove(promotionMove);
} }
public String toFEN() { public void setModus(String modus) {
//board.toString(); this.modus = modus;
return board.getFen(); }
}
public void setModus(String modus) { public Clock getClock() {
this.modus = modus; return this.clock;
} }
public Clock getClock() { public boolean isZuruecknahme() {
return this.clock; return zuruecknahme;
} }
public boolean isZuruecknahme() { public boolean movesNotNull() {
return zuruecknahme; if (movelist.getLast() != null) {
} return true;
}
return false;
}
public boolean movesNotNull() { public String getFen() {
if(movelist.getLast() != null) { return this.board.getFen();
return true; }
}
return false;
}
public String getFen() { public Move getLastMove() {
return this.board.getFen(); logger.info(this.movelist.getLast().toString());
} return this.movelist.getLast();
}
public Move getLastMove() { public MoveList getMoveList() {
logger.info(this.movelist.getLast().toString()); return this.movelist;
return this.movelist.getLast(); }
}
public MoveList getMoveList() { public Board getBoard() {
return this.movelist; // TODO Auto-generated method stub
} return this.board;
}
public Board getBoard() {
// TODO Auto-generated method stub
return this.board;
}
public String toFEN() { public String toFEN() {
board.toString(); board.toString();
return board.getFen(); return board.getFen();
@ -298,4 +275,8 @@ public class Game {
public Square getSelectedSquare() { public Square getSelectedSquare() {
return this.getSelectedSquare(); return this.getSelectedSquare();
} }
public String getUnicodeFromMove(Move move) {
return board.getPiece(move.getTo()).getFanSymbol().toUpperCase();
}
} }

View File

@ -42,201 +42,200 @@ import java.util.HashMap;
import java.util.List; import java.util.List;
import java.awt.GridLayout; import java.awt.GridLayout;
public class SpielFrame extends JFrame { public class SpielFrame extends JFrame {
private static final Logger logger = LogManager.getLogger(App.class); private static final Logger logger = LogManager.getLogger(App.class);
private static final long serialVersionUID = 1L; private static final long serialVersionUID = 1L;
private ArrayList<JButton> buttons = new ArrayList<>(); private ArrayList<JButton> buttons = new ArrayList<>();
private HashMap<JButton, String> belegungen = new HashMap<>(); private HashMap<JButton, String> belegungen = new HashMap<>();
private JPanel panelLinks, panelRechts, contentPane; private JPanel panelLinks, panelRechts, contentPane;
private JButton undo, undo2; private JButton undo, undo2;
private JTextArea ausgabe; private JTextArea ausgabe;
private Game game; private Game game;
private Clock clock; private Clock clock;
private BoardMode mode; private BoardMode mode;
private Square selectedSquare; private Square selectedSquare;
public enum BoardMode { public enum BoardMode {
normal, pieceSelected, finished normal, pieceSelected, finished
} }
/** /**
* Create the frame. * Create the frame.
*/ */
public SpielFrame(Game game) { public SpielFrame(Game game) {
this.game = game; this.game = game;
this.clock = game.getClock(); this.clock = game.getClock();
this.clock.start(); this.clock.start();
mode = BoardMode.normal; mode = BoardMode.normal;
setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE); setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
setBounds(100, 100, 1920, 1080); setBounds(100, 100, 1920, 1080);
setTitle("Schach"); setTitle("Schach");
setAlwaysOnTop(true); setAlwaysOnTop(true);
contentPane = new JPanel(); contentPane = new JPanel();
contentPane.setLayout(new BorderLayout()); contentPane.setLayout(new BorderLayout());
setContentPane(contentPane); setContentPane(contentPane);
// Linkes Panel mit GridLayout 8x8 für Schachbrett // Linkes Panel mit GridLayout 8x8 für Schachbrett
panelLinks = new JPanel(new GridLayout(8, 8)); panelLinks = new JPanel(new GridLayout(8, 8));
erstelleBrett(); erstelleBrett();
// Rechtes Panel für Steuerung oder zusätzliche Eingaben // Rechtes Panel für Steuerung oder zusätzliche Eingaben
panelRechts = new JPanel(); panelRechts = new JPanel();
panelRechts.setBackground(new Color(90, 90, 90)); panelRechts.setBackground(new Color(90, 90, 90));
panelRechts.setLayout(new BoxLayout(panelRechts, BoxLayout.Y_AXIS)); panelRechts.setLayout(new BoxLayout(panelRechts, BoxLayout.Y_AXIS));
// Panel für alle Eingaben von Player 2 // Panel für alle Eingaben von Player 2
panelRechts.add(getUiPlayerTwo()); panelRechts.add(getUiPlayerTwo());
// Panel für Statistikanzeigen // Panel für Statistikanzeigen
panelRechts.add(getUiStatistik()); panelRechts.add(getUiStatistik());
// Panel für alle Eingaben von Player 1 // Panel für alle Eingaben von Player 1
panelRechts.add(getUiPlayerOne()); panelRechts.add(getUiPlayerOne());
// JSplitPane horizontal (linke und rechte Hälfte) // JSplitPane horizontal (linke und rechte Hälfte)
JSplitPane splitPane = new JSplitPane(JSplitPane.HORIZONTAL_SPLIT, panelLinks, panelRechts); JSplitPane splitPane = new JSplitPane(JSplitPane.HORIZONTAL_SPLIT, panelLinks, panelRechts);
splitPane.setResizeWeight(0.75); splitPane.setResizeWeight(0.75);
splitPane.setBackground(Color.BLACK); splitPane.setBackground(Color.BLACK);
splitPane.setDividerSize(1); splitPane.setDividerSize(1);
splitPane.setEnabled(false); splitPane.setEnabled(false);
contentPane.add(splitPane, BorderLayout.CENTER); contentPane.add(splitPane, BorderLayout.CENTER);
setVisible(true); setVisible(true);
} }
/** /**
* Erstellt alle Buttons und fügt sie dem Frame hinzu. * Erstellt alle Buttons und fügt sie dem Frame hinzu.
*/ */
public void erstelleBrett() { public void erstelleBrett() {
this.clearButtons(); this.clearButtons();
this.setDefaultBackground(); this.setDefaultBackground();
this.setButtonsActions(); this.setButtonsActions();
ladeBrett(); ladeBrett();
panelLinks.revalidate(); panelLinks.revalidate();
panelLinks.repaint(); panelLinks.repaint();
} }
private int mirrowedGrid(int i) { private int mirrowedGrid(int i) {
return 63 - (((i / 8) * 8) + (7 - i % 8)); return 63 - (((i / 8) * 8) + (7 - i % 8));
} }
/** /**
* holt sich FEN-Zeichenkette und extrahiert daraus die Positionen der Figuren * holt sich FEN-Zeichenkette und extrahiert daraus die Positionen der Figuren
*/ */
private void ladeBrett() { private void ladeBrett() {
// System.out.println(game.toFEN()); // System.out.println(game.toFEN());
char[] fen = game.toFEN().replaceAll("/", "").split(" ")[0].toCharArray(); char[] fen = game.toFEN().replaceAll("/", "").split(" ")[0].toCharArray();
int i = 0; int i = 0;
for (int j = 0; j < fen.length; j++) { for (int j = 0; j < fen.length; j++) {
if (Character.isDigit(fen[j])) { if (Character.isDigit(fen[j])) {
int leerfelder = Character.getNumericValue(fen[j]); int leerfelder = Character.getNumericValue(fen[j]);
for (int k = 0; k < leerfelder; k++) { for (int k = 0; k < leerfelder; k++) {
belegungen.put(buttons.get(i), "n-n"); belegungen.put(buttons.get(i), "n-n");
// buttons.get(i).setEnabled(false); // erstmal deaktivieren, weil leere Felder // buttons.get(i).setEnabled(false); // erstmal deaktivieren, weil leere Felder
// nicht ckickbar sein sollten. // nicht ckickbar sein sollten.
i++; i++;
} }
continue; continue;
} else if (fen[j] >= 65 && fen[j] <= 90) { // ein Großbuchstabe, also } else if (fen[j] >= 65 && fen[j] <= 90) { // ein Großbuchstabe, also
belegungen.put(buttons.get(i), "w-" + fen[j]); belegungen.put(buttons.get(i), "w-" + fen[j]);
} else if (fen[j] >= 97 && fen[j] <= 122) { // ein Kleinbuchstabe, also } else if (fen[j] >= 97 && fen[j] <= 122) { // ein Kleinbuchstabe, also
belegungen.put(buttons.get(i), "b-" + fen[j]); belegungen.put(buttons.get(i), "b-" + fen[j]);
// buttons.get(i).setEnabled(false); // erstmal deaktivieren, damit weiß // buttons.get(i).setEnabled(false); // erstmal deaktivieren, damit weiß
// beginnen kann // beginnen kann
} }
buttons.get(i).setIcon(new ImageIcon("src/main/resources/" + (int) fen[j] + ".png")); buttons.get(i).setIcon(new ImageIcon("src/main/resources/" + (int) fen[j] + ".png"));
buttons.get(i).setDisabledIcon(new ImageIcon("src/main/resources/" + (int) fen[j] + ".png")); buttons.get(i).setDisabledIcon(new ImageIcon("src/main/resources/" + (int) fen[j] + ".png"));
i++; i++;
} }
} }
/** /**
* Clears the existing buttons from the button list, panellinks and fills them * Clears the existing buttons from the button list, panellinks and fills them
* with new blank ones. * with new blank ones.
*/ */
private void clearButtons() { private void clearButtons() {
buttons.clear(); buttons.clear();
panelLinks.removeAll(); panelLinks.removeAll();
for (int i = 0; i < 64; i++) { for (int i = 0; i < 64; i++) {
JButton b = new JButton(); JButton b = new JButton();
b.setEnabled(false); b.setEnabled(false);
// style // style
b.setFocusPainted(false); b.setFocusPainted(false);
b.setFont(new Font("Arial", Font.PLAIN, 30)); b.setFont(new Font("Arial", Font.PLAIN, 30));
b.setForeground(Color.WHITE); b.setForeground(Color.WHITE);
b.setBorder(BorderFactory.createLineBorder(Color.BLACK, 1)); b.setBorder(BorderFactory.createLineBorder(Color.BLACK, 1));
b.setName(i + ""); b.setName(i + "");
buttons.add(b); buttons.add(b);
} }
} }
/** /**
* Sets the default background color for the buttons in the grid. * Sets the default background color for the buttons in the grid.
*/ */
private void setDefaultBackground() { private void setDefaultBackground() {
for (int i = 0; i < 64; i++) { for (int i = 0; i < 64; i++) {
JButton b = buttons.get(i); JButton b = buttons.get(i);
if ((i / 8 + i % 8) % 2 == 0) { if ((i / 8 + i % 8) % 2 == 0) {
// logger.info("Helles Feld erstellt." + i); // logger.info("Helles Feld erstellt." + i);
b.setBackground(new Color(90, 90, 90)); b.setBackground(new Color(90, 90, 90));
} else { } else {
// logger.info("Dunkles Feld erstellt." + i); // logger.info("Dunkles Feld erstellt." + i);
b.setBackground(new Color(65, 65, 65)); b.setBackground(new Color(65, 65, 65));
} }
} }
} }
/* /*
* Switches the button actions depending on the boardmode * Switches the button actions depending on the boardmode
*/ */
private void setButtonsActions() { private void setButtonsActions() {
List<Square> selectables; List<Square> selectables;
switch (this.mode) { switch (this.mode) {
case BoardMode.normal: case BoardMode.normal:
selectables = game.getAllLegalMoveableSquares(); selectables = game.getAllLegalMoveableSquares();
for (Square square : selectables) { for (Square square : selectables) {
JButton b = buttons.get(mirrowedGrid(square.ordinal())); JButton b = buttons.get(mirrowedGrid(square.ordinal()));
b.setEnabled(true); b.setEnabled(true);
// b.setBackground(Color.green); // b.setBackground(Color.green);
b.addActionListener(new ButtonSelectPieceListener(this, square)); b.addActionListener(new ButtonSelectPieceListener(this, square));
} }
break; break;
case BoardMode.pieceSelected: case BoardMode.pieceSelected:
JButton s = buttons.get(mirrowedGrid(selectedSquare.ordinal())); JButton s = buttons.get(mirrowedGrid(selectedSquare.ordinal()));
s.setEnabled(true); s.setEnabled(true);
s.setBackground(new Color(165, 42, 42)); s.setBackground(new Color(165, 42, 42));
s.addActionListener(new ButtonToNormalListener(this)); s.addActionListener(new ButtonToNormalListener(this));
selectables = game.getLegalMoveableSquares(selectedSquare); selectables = game.getLegalMoveableSquares(selectedSquare);
for (Square square : selectables) { for (Square square : selectables) {
JButton b = buttons.get(mirrowedGrid(square.ordinal())); JButton b = buttons.get(mirrowedGrid(square.ordinal()));
@ -252,47 +251,46 @@ public class SpielFrame extends JFrame {
default: default:
break; break;
} }
for (JButton b : buttons) { for (JButton b : buttons) {
panelLinks.add(b); panelLinks.add(b);
} }
} }
public void showDraw() { public void showDraw() {
JFrame frame = new JFrame("Result"); JFrame frame = new JFrame("Result");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setSize(300, 150); frame.setSize(300, 150);
frame.setLayout(null); frame.setLayout(null);
JLabel jl = new JLabel("1/2 - 1/2"); JLabel jl = new JLabel("1/2 - 1/2");
jl.setBounds(50, 30, 200, 25); jl.setBounds(50, 30, 200, 25);
jl.setFont(new Font("Tahoma", Font.BOLD, 20)); jl.setFont(new Font("Tahoma", Font.BOLD, 20));
frame.add(jl); frame.add(jl);
frame.setVisible(true); frame.setVisible(true);
} }
public void showWin(int player) { public void showWin(int player) {
JFrame frame = new JFrame("Result"); JFrame frame = new JFrame("Result");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setSize(300, 150); frame.setSize(300, 150);
frame.setLayout(null); frame.setLayout(null);
JLabel jl = new JLabel(String.format("%d - %d", player / 2, player % 2)); JLabel jl = new JLabel(String.format("%d - %d", player / 2, player % 2));
jl.setBounds(50, 30, 200, 25); jl.setBounds(50, 30, 200, 25);
jl.setFont(new Font("Tahoma", Font.BOLD, 20)); jl.setFont(new Font("Tahoma", Font.BOLD, 20));
frame.add(jl); frame.add(jl);
frame.setVisible(true); frame.setVisible(true);
} }
private int showPromotion() { public int showPromotion() {
final int[] result = {-1}; final int[] result = { -1 };
JDialog dialog = new JDialog(this, "Wähle eine Figur", true);
JDialog dialog = new JDialog(this, "Wähle eine Figur", true); dialog.setLayout(new GridLayout(2, 2));
dialog.setLayout(new GridLayout(2, 2)); dialog.setSize(300, 200);
dialog.setSize(300, 200);
int[] pictures = { 81, 82, 66, 78, 113, 114, 98, 110 }; int[] pictures = { 81, 82, 66, 78, 113, 114, 98, 110 };
@ -312,224 +310,223 @@ public class SpielFrame extends JFrame {
dialog.setLocationRelativeTo(null); dialog.setLocationRelativeTo(null);
dialog.setVisible(true); dialog.setVisible(true);
return result[0]; return result[0];
} }
private JPanel getUiPlayerTwo() {
private JPanel getUiPlayerTwo() { JPanel playerTwo = new JPanel();
playerTwo.setBackground(new Color(90, 90, 90));
playerTwo.setLayout(new BoxLayout(playerTwo, BoxLayout.Y_AXIS));
JPanel playerTwo = new JPanel(); playerTwo.add(Box.createVerticalStrut(15));
playerTwo.setBackground(new Color(90, 90, 90));
playerTwo.setLayout(new BoxLayout(playerTwo, BoxLayout.Y_AXIS));
playerTwo.add(Box.createVerticalStrut(15)); JLabel pl2 = new JLabel("Player 2:");
pl2.setBorder(BorderFactory.createEmptyBorder(0, 20, 0, 0));
pl2.setFont(new Font("Calibri", Font.BOLD, 35));
pl2.setForeground(Color.BLACK);
pl2.setAlignmentX(Component.CENTER_ALIGNMENT);
playerTwo.add(pl2);
JLabel pl2 = new JLabel("Player 2:"); playerTwo.add(Box.createVerticalStrut(10));
pl2.setBorder(BorderFactory.createEmptyBorder(0, 20, 0, 0));
pl2.setFont(new Font("Calibri", Font.BOLD, 35));
pl2.setForeground(Color.BLACK);
pl2.setAlignmentX(Component.CENTER_ALIGNMENT);
playerTwo.add(pl2);
playerTwo.add(Box.createVerticalStrut(10)); JLabel clock1 = clock.getClock2();
playerTwo.add(clock1);
JLabel clock1 = clock.getClock2(); playerTwo.add(Box.createVerticalStrut(10));
playerTwo.add(clock1);
playerTwo.add(Box.createVerticalStrut(10)); // Button zurücknahme und aufgeben für Player 2
JPanel aufgebenUndo = new JPanel();
aufgebenUndo.setBackground(new Color(90, 90, 90));
aufgebenUndo.setLayout(new BoxLayout(aufgebenUndo, BoxLayout.X_AXIS));
// Button zurücknahme und aufgeben für Player 2 if (game.isZuruecknahme()) {
JPanel aufgebenUndo = new JPanel(); undo = new JButton("Zug zurücknehmen");
aufgebenUndo.setBackground(new Color(90, 90, 90)); undo.setBackground(Color.LIGHT_GRAY);
aufgebenUndo.setLayout(new BoxLayout(aufgebenUndo, BoxLayout.X_AXIS)); undo.setForeground(Color.BLACK);
undo.setFont(new Font("Tahoma", Font.BOLD, 16));
undo.setAlignmentX(Component.CENTER_ALIGNMENT);
aufgebenUndo.add(undo);
if (game.isZuruecknahme()) { // Button-Listener
undo = new JButton("Zug zurücknehmen"); undo.addActionListener(new ButtonUndoMoveListener(this, this.game));
undo.setBackground(Color.LIGHT_GRAY); }
undo.setForeground(Color.BLACK);
undo.setFont(new Font("Tahoma", Font.BOLD, 16));
undo.setAlignmentX(Component.CENTER_ALIGNMENT);
aufgebenUndo.add(undo);
// Button-Listener aufgebenUndo.add(Box.createHorizontalStrut(10));
undo.addActionListener(new ButtonUndoMoveListener(this, this.game));
}
aufgebenUndo.add(Box.createHorizontalStrut(10)); JButton aufgeben = new JButton("Aufgeben");
aufgeben.setBackground(Color.LIGHT_GRAY);
aufgeben.setForeground(Color.BLACK);
aufgeben.setFont(new Font("Tahoma", Font.BOLD, 16));
aufgeben.setAlignmentX(Component.CENTER_ALIGNMENT);
aufgebenUndo.add(aufgeben);
JButton aufgeben = new JButton("Aufgeben"); // Button-Listener
aufgeben.setBackground(Color.LIGHT_GRAY); aufgeben.addActionListener(new ButtonAufgebenListener());
aufgeben.setForeground(Color.BLACK);
aufgeben.setFont(new Font("Tahoma", Font.BOLD, 16));
aufgeben.setAlignmentX(Component.CENTER_ALIGNMENT);
aufgebenUndo.add(aufgeben);
// Button-Listener aufgebenUndo.add(Box.createHorizontalStrut(10));
aufgeben.addActionListener(new ButtonAufgebenListener());
aufgebenUndo.add(Box.createHorizontalStrut(10)); JButton safe = new JButton("Spielstand sichern");
safe.setBackground(Color.LIGHT_GRAY);
safe.setForeground(Color.BLACK);
safe.setFont(new Font("Tahoma", Font.BOLD, 16));
safe.setAlignmentX(Component.CENTER_ALIGNMENT);
aufgebenUndo.add(safe);
JButton safe = new JButton("Spielstand sichern"); // Button-Listener
safe.setBackground(Color.LIGHT_GRAY); safe.addActionListener(new ButtonFileSaverListener(this, this.game));
safe.setForeground(Color.BLACK);
safe.setFont(new Font("Tahoma", Font.BOLD, 16));
safe.setAlignmentX(Component.CENTER_ALIGNMENT);
aufgebenUndo.add(safe);
// Button-Listener playerTwo.add(aufgebenUndo);
safe.addActionListener(new ButtonFileSaverListener(this, this.game));
playerTwo.add(aufgebenUndo); playerTwo.add(Box.createVerticalStrut(10));
playerTwo.add(Box.createVerticalStrut(10)); return playerTwo;
}
return playerTwo; private JPanel getUiStatistik() {
}
private JPanel getUiStatistik() { JPanel statistik = new JPanel();
statistik.setBackground(new Color(90, 90, 90));
statistik.setLayout(new BoxLayout(statistik, BoxLayout.Y_AXIS));
JPanel statistik = new JPanel(); ausgabe = new JTextArea();
statistik.setBackground(new Color(90, 90, 90)); ausgabe.setEditable(false);
statistik.setLayout(new BoxLayout(statistik, BoxLayout.Y_AXIS)); ausgabe.setBackground(new Color(75, 75, 75));
ausgabe.setBorder(BorderFactory.createLineBorder(Color.BLACK, 1));
ausgabe.setFont(new Font(Font.MONOSPACED, Font.PLAIN, 20));
ausgabe.setForeground(Color.BLACK);
ausgabe.setText("\n Bisherige Züge:\n");
ausgabe = new JTextArea(); JScrollPane scrollPane = new JScrollPane(ausgabe);
ausgabe.setEditable(false); scrollPane.setVerticalScrollBarPolicy(JScrollPane.VERTICAL_SCROLLBAR_ALWAYS);
ausgabe.setBackground(new Color(75, 75, 75));
ausgabe.setBorder(BorderFactory.createLineBorder(Color.BLACK, 1));
ausgabe.setFont(new Font(Font.MONOSPACED, Font.PLAIN, 20));
ausgabe.setForeground(Color.BLACK);
ausgabe.setText("\n Bisherige Züge:\n");
JScrollPane scrollPane = new JScrollPane(ausgabe); statistik.add(scrollPane);
scrollPane.setVerticalScrollBarPolicy(JScrollPane.VERTICAL_SCROLLBAR_ALWAYS);
statistik.add(scrollPane); return statistik;
}
return statistik; public void aktualisiereAusgabe() {
} StringBuilder sb = new StringBuilder();
sb.append("\n Bisherige Züge:\n");
public void aktualisiereAusgabe() { MoveList l = game.getMoveList();
StringBuilder sb = new StringBuilder(); for (Move m : l) {
sb.append("\n Bisherige Züge:\n"); sb.append(" " + game.getUnicodeFromMove(m) + ": " + m.toString() + "\n");
}
MoveList l = game.getMoveList(); ausgabe.setText(sb.toString());
for (Move m: l) { }
sb.append(" "+game.getUnicodeFromMove(m)+": "+m.toString()+"\n");
}
ausgabe.setText(sb.toString()); public void deleteLastAusgabe() {
} String[] zeilen = ausgabe.getText().split("\n");
// es müssen immer mind 5 Zeilen existieren, dass also 1 Zug löschbar ist
if (zeilen.length <= 2)
return;
public void deleteLastAusgabe() { StringBuilder sb = new StringBuilder();
String[] zeilen = ausgabe.getText().split("\n"); for (int i = 0; i < zeilen.length - 1; i++) {
sb.append(zeilen[i]).append("\n");
}
//es müssen immer mind 5 Zeilen existieren, dass also 1 Zug löschbar ist ausgabe.setText(sb.toString());
if (zeilen.length <= 2) return; }
StringBuilder sb = new StringBuilder(); private JPanel getUiPlayerOne() {
for (int i = 0; i < zeilen.length - 1; i++) {
sb.append(zeilen[i]).append("\n");
}
ausgabe.setText(sb.toString()); JPanel playerOne = new JPanel();
} playerOne.setBackground(new Color(90, 90, 90));
playerOne.setLayout(new BoxLayout(playerOne, BoxLayout.Y_AXIS));
private JPanel getUiPlayerOne() { playerOne.add(Box.createVerticalStrut(10));
JPanel playerOne = new JPanel(); // Button zurücknahme und aufgeben für Player 1
playerOne.setBackground(new Color(90, 90, 90)); JPanel aufgebenUndo = new JPanel();
playerOne.setLayout(new BoxLayout(playerOne, BoxLayout.Y_AXIS)); aufgebenUndo.setBackground(new Color(90, 90, 90));
aufgebenUndo.setLayout(new BoxLayout(aufgebenUndo, BoxLayout.X_AXIS));
playerOne.add(Box.createVerticalStrut(10)); if (game.isZuruecknahme()) {
undo2 = new JButton("Zug zurücknehmen");
undo2.setBackground(Color.LIGHT_GRAY);
undo2.setForeground(Color.BLACK);
undo2.setFont(new Font("Tahoma", Font.BOLD, 16));
undo2.setAlignmentX(Component.CENTER_ALIGNMENT);
aufgebenUndo.add(undo2);
// Button zurücknahme und aufgeben für Player 1 // Button-Listener
JPanel aufgebenUndo = new JPanel(); undo2.addActionListener(new ButtonUndoMoveListener(this, this.game));
aufgebenUndo.setBackground(new Color(90, 90, 90));
aufgebenUndo.setLayout(new BoxLayout(aufgebenUndo, BoxLayout.X_AXIS));
if (game.isZuruecknahme()) { }
undo2 = new JButton("Zug zurücknehmen");
undo2.setBackground(Color.LIGHT_GRAY);
undo2.setForeground(Color.BLACK);
undo2.setFont(new Font("Tahoma", Font.BOLD, 16));
undo2.setAlignmentX(Component.CENTER_ALIGNMENT);
aufgebenUndo.add(undo2);
// Button-Listener aufgebenUndo.add(Box.createHorizontalStrut(10));
undo2.addActionListener(new ButtonUndoMoveListener(this, this.game));
} JButton aufgeben = new JButton("Aufgeben");
aufgeben.setBackground(Color.LIGHT_GRAY);
aufgeben.setForeground(Color.BLACK);
aufgeben.setFont(new Font("Tahoma", Font.BOLD, 16));
aufgeben.setAlignmentX(Component.CENTER_ALIGNMENT);
aufgebenUndo.add(aufgeben);
aufgebenUndo.add(Box.createHorizontalStrut(10)); // Button-Listener
aufgeben.addActionListener(new ButtonAufgebenListener());
JButton aufgeben = new JButton("Aufgeben"); aufgebenUndo.add(Box.createHorizontalStrut(10));
aufgeben.setBackground(Color.LIGHT_GRAY);
aufgeben.setForeground(Color.BLACK);
aufgeben.setFont(new Font("Tahoma", Font.BOLD, 16));
aufgeben.setAlignmentX(Component.CENTER_ALIGNMENT);
aufgebenUndo.add(aufgeben);
// Button-Listener JButton safe = new JButton("Spielstand sichern");
aufgeben.addActionListener(new ButtonAufgebenListener()); safe.setBackground(Color.LIGHT_GRAY);
safe.setForeground(Color.BLACK);
safe.setFont(new Font("Tahoma", Font.BOLD, 16));
safe.setAlignmentX(Component.CENTER_ALIGNMENT);
aufgebenUndo.add(safe);
aufgebenUndo.add(Box.createHorizontalStrut(10)); // Button-Listener
safe.addActionListener(new ButtonFileSaverListener(this, this.game));
JButton safe = new JButton("Spielstand sichern"); playerOne.add(aufgebenUndo);
safe.setBackground(Color.LIGHT_GRAY);
safe.setForeground(Color.BLACK);
safe.setFont(new Font("Tahoma", Font.BOLD, 16));
safe.setAlignmentX(Component.CENTER_ALIGNMENT);
aufgebenUndo.add(safe);
// Button-Listener playerOne.add(Box.createVerticalStrut(15));
safe.addActionListener(new ButtonFileSaverListener(this, this.game));
playerOne.add(aufgebenUndo); JLabel clock1 = clock.getClock1();
playerOne.add(clock1);
playerOne.add(Box.createVerticalStrut(15)); playerOne.add(Box.createVerticalStrut(10));
JLabel clock1 = clock.getClock1(); JLabel pl2 = new JLabel("Player 1:");
playerOne.add(clock1); pl2.setBorder(BorderFactory.createEmptyBorder(0, 20, 0, 0));
pl2.setFont(new Font("Calibri", Font.BOLD, 35));
pl2.setForeground(Color.BLACK);
pl2.setAlignmentX(Component.CENTER_ALIGNMENT);
playerOne.add(pl2);
playerOne.add(Box.createVerticalStrut(10)); return playerOne;
}
JLabel pl2 = new JLabel("Player 1:"); public void setBoardMode(BoardMode bm) {
pl2.setBorder(BorderFactory.createEmptyBorder(0, 20, 0, 0)); this.mode = bm;
pl2.setFont(new Font("Calibri", Font.BOLD, 35)); }
pl2.setForeground(Color.BLACK);
pl2.setAlignmentX(Component.CENTER_ALIGNMENT);
playerOne.add(pl2);
return playerOne; public void setSelectedSquare(Square sq) {
} this.selectedSquare = sq;
}
public void setBoardMode(BoardMode bm) { public HashMap<JButton, String> getBelegung() {
this.mode = bm; return this.belegungen;
} }
public void setSelectedSquare(Square sq) { public JButton getUndo() {
this.selectedSquare = sq; return undo;
} }
public HashMap<JButton, String> getBelegung() { public JButton getUndo2() {
return this.belegungen; return undo2;
} }
public JButton getUndo() { public BoardMode getMode() {
return undo; return mode;
} }
public JButton getUndo2() { public Clock getClock() {
return undo2; return clock;
} }
public BoardMode getMode() {
return mode;
}
public Clock getClock() {
return clock;
}
} }