fix
parent
cbad409db7
commit
5e81b65f51
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@ -25,108 +25,104 @@ import de.mannheim.th.chess.utl.Clock;
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*/
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public class Game {
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private static final Logger logger = LogManager.getLogger(App.class);
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private static final Logger logger = LogManager.getLogger(App.class);
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private Board board;
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private Clock clock;
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private SpielFrame sp;
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private String modus;
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private boolean rotieren, zuruecknahme;
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private Board board;
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private Clock clock;
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private SpielFrame sp;
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private String modus;
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private boolean rotieren, zuruecknahme;
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private MoveList movelist;
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private MoveList movelist;
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public Game() {
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public Game() {
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this.board = new Board();
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this.movelist = new MoveList();
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clock = new Clock("blitz");
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clock.start();
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}
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this.board = new Board();
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this.movelist = new MoveList();
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clock = new Clock("blitz");
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clock.start();
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}
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/**
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* Conststructs a new standard GameBoard.
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*/
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public Game(String modus, boolean rotieren, boolean zuruecknahme, String fen) {
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this.modus = modus;
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this.rotieren = rotieren;
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this.zuruecknahme = zuruecknahme;
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/**
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* Conststructs a new standard GameBoard.
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*/
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public Game(String modus, boolean rotieren, boolean zuruecknahme, String fen) {
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this.modus = modus;
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this.rotieren = rotieren;
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this.zuruecknahme = zuruecknahme;
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this.board = new Board();
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this.board = new Board();
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if(fen == null) fen = board.getFen();
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if (fen == null)
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fen = board.getFen();
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this.board.loadFromFen(fen);
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this.board.loadFromFen(fen);
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this.movelist = new MoveList();
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this.movelist = new MoveList();
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clock = new Clock(modus);
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clock = new Clock(modus);
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sp = new SpielFrame(this);
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sp = new SpielFrame(this);
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}
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}
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/**
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* Constructs a new standard GameBoard and applies the provides moves.
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*
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* @param movelist The list of moves that get played.
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*/
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public Game(MoveList movelist) {
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this.board = new Board();
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/**
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* Constructs a new standard GameBoard and applies the provides moves.
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*
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* @param movelist The list of moves that get played.
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*/
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public Game(MoveList movelist) {
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this.board = new Board();
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this.movelist = movelist;
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this.movelist = movelist;
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for (Move move : movelist) {
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this.board.doMove(move);
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}
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for (Move move : movelist) {
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this.board.doMove(move);
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}
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// this.clockPlayer1 = new Clock();
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// this.clockPlayer2 = new Clock();
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}
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// this.clockPlayer1 = new Clock();
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// this.clockPlayer2 = new Clock();
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}
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/**
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* Constructs a new GameBoard with the provided fen String as the positions.
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*
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* @param fen The fen String that provides the customs formation.
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*/
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public Game(String fen) {
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this.board = new Board();
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this.board.loadFromFen(fen);
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/**
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* Constructs a new GameBoard with the provided fen String as the positions.
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*
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* @param fen The fen String that provides the customs formation.
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*/
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public Game(String fen) {
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this.board = new Board();
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this.board.loadFromFen(fen);
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this.movelist = new MoveList();
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//this.sp = new SpielFrame();
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this.movelist = new MoveList();
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// this.sp = new SpielFrame();
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// this.clockPlayer1 = new Clock();
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// this.clockPlayer2 = new Clock();
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}
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// this.clockPlayer1 = new Clock();
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// this.clockPlayer2 = new Clock();
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}
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/**
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* Plays the move on the board and adds it to the movelist
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*
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* @param move the move to be played
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*/
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public void playMove(Move move) {
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this.board.doMove(move);
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this.movelist.add(move);
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clock.pressClock();
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}
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/**
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* Plays the move on the board and adds it to the movelist
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*
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* @param move the move to be played
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*/
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public void playMove(Move move) {
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this.board.doMove(move);
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this.movelist.add(move);
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clock.pressClock();
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}
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/**
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* Plays the move on the board and adds it to the movelist
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*
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* @param origin The square from wich it moves from.
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* @param desination The square where it will move to.
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*/
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public void playMove(Square origin, Square desination) {
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Move move = new Move(origin, desination);
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this.board.doMove(move);
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this.movelist.add(move);
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/**
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* Plays the move on the board and adds it to the movelist
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*
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* @param origin The square from wich it moves from.
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* @param desination The square where it will move to.
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*/
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}
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public void undo() {
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this.board.undoMove();
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this.movelist.removeLast();
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}
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public void undo() {
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this.board.undoMove();
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this.movelist.removeLast();
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}
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/**
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* Plays the move on the board and adds it to the movelist
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*
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@ -155,30 +151,15 @@ public class Game {
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return 2;
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}
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public boolean isMate() {
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return board.isMated();
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}
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public boolean isDraw() {
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return board.isDraw();
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}
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public int getActivePlayer() {
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if (board.getSideToMove() == Side.WHITE) {
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return 1;
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}
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return 2;
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}
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/**
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* Retrieves a list of legal moves originating from the specified square.
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*
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* @param square The square from which to retrieve legal moves.
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*
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* @return A list of legal moves that originate from the specified square.
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*/
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public List<Move> getLegalMoves(Square square) {
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return this.board.legalMoves().stream().filter(move -> move.getFrom() == square).collect(Collectors.toList());
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/**
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* Retrieves a list of legal moves originating from the specified square.
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*
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* @param square The square from which to retrieve legal moves.
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*
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* @return A list of legal moves that originate from the specified square.
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*/
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public List<Move> getLegalMoves(Square square) {
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return this.board.legalMoves().stream().filter(move -> move.getFrom() == square).collect(Collectors.toList());
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}
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@ -191,14 +172,14 @@ public class Game {
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(board.getPiece(move.getFrom()) == Piece.BLACK_PAWN || board.getPiece(move.getFrom()) == Piece.WHITE_PAWN));
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}
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/**
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* Retrieves a list of all legal moveable squares from the current board state.
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*
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* @return a List of Square objects representing all legal moveable squares.
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*/
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public List<Square> getAllLegalMoveableSquares() {
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return this.board.legalMoves().stream().map(move -> move.getFrom()).distinct().collect(Collectors.toList());
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}
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/**
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* Retrieves a list of all legal moveable squares from the current board state.
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*
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* @return a List of Square objects representing all legal moveable squares.
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*/
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public List<Square> getAllLegalMoveableSquares() {
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return this.board.legalMoves().stream().map(move -> move.getFrom()).distinct().collect(Collectors.toList());
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}
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/**
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* Retrieves a list of legal moveable squares for a given square.
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@ -249,47 +230,43 @@ public class Game {
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playMove(promotionMove);
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}
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public String toFEN() {
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//board.toString();
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return board.getFen();
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}
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public void setModus(String modus) {
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this.modus = modus;
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}
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public void setModus(String modus) {
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this.modus = modus;
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}
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public Clock getClock() {
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return this.clock;
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}
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public Clock getClock() {
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return this.clock;
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}
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public boolean isZuruecknahme() {
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return zuruecknahme;
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}
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public boolean isZuruecknahme() {
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return zuruecknahme;
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}
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public boolean movesNotNull() {
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if (movelist.getLast() != null) {
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return true;
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}
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return false;
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}
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public boolean movesNotNull() {
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if(movelist.getLast() != null) {
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return true;
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}
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return false;
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}
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public String getFen() {
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return this.board.getFen();
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}
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public String getFen() {
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return this.board.getFen();
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}
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public Move getLastMove() {
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logger.info(this.movelist.getLast().toString());
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return this.movelist.getLast();
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}
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public Move getLastMove() {
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logger.info(this.movelist.getLast().toString());
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return this.movelist.getLast();
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}
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public MoveList getMoveList() {
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return this.movelist;
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}
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public MoveList getMoveList() {
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return this.movelist;
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}
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public Board getBoard() {
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// TODO Auto-generated method stub
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return this.board;
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}
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public Board getBoard() {
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// TODO Auto-generated method stub
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return this.board;
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}
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public String toFEN() {
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board.toString();
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return board.getFen();
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@ -298,4 +275,8 @@ public class Game {
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public Square getSelectedSquare() {
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return this.getSelectedSquare();
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}
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public String getUnicodeFromMove(Move move) {
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return board.getPiece(move.getTo()).getFanSymbol().toUpperCase();
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}
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}
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@ -42,201 +42,200 @@ import java.util.HashMap;
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import java.util.List;
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import java.awt.GridLayout;
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public class SpielFrame extends JFrame {
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private static final Logger logger = LogManager.getLogger(App.class);
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private static final Logger logger = LogManager.getLogger(App.class);
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private static final long serialVersionUID = 1L;
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private ArrayList<JButton> buttons = new ArrayList<>();
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private HashMap<JButton, String> belegungen = new HashMap<>();
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private JPanel panelLinks, panelRechts, contentPane;
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private JButton undo, undo2;
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private JTextArea ausgabe;
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private Game game;
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private Clock clock;
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private static final long serialVersionUID = 1L;
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private ArrayList<JButton> buttons = new ArrayList<>();
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private HashMap<JButton, String> belegungen = new HashMap<>();
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private JPanel panelLinks, panelRechts, contentPane;
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private JButton undo, undo2;
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private JTextArea ausgabe;
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private Game game;
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private Clock clock;
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private BoardMode mode;
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private Square selectedSquare;
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private BoardMode mode;
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private Square selectedSquare;
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public enum BoardMode {
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normal, pieceSelected, finished
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}
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public enum BoardMode {
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normal, pieceSelected, finished
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}
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/**
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* Create the frame.
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*/
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public SpielFrame(Game game) {
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/**
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* Create the frame.
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*/
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public SpielFrame(Game game) {
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this.game = game;
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this.clock = game.getClock();
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this.clock.start();
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this.game = game;
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this.clock = game.getClock();
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this.clock.start();
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mode = BoardMode.normal;
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mode = BoardMode.normal;
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setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
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setBounds(100, 100, 1920, 1080);
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setTitle("Schach");
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setAlwaysOnTop(true);
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setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
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setBounds(100, 100, 1920, 1080);
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setTitle("Schach");
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setAlwaysOnTop(true);
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contentPane = new JPanel();
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contentPane.setLayout(new BorderLayout());
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setContentPane(contentPane);
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contentPane = new JPanel();
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contentPane.setLayout(new BorderLayout());
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setContentPane(contentPane);
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// Linkes Panel mit GridLayout 8x8 für Schachbrett
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panelLinks = new JPanel(new GridLayout(8, 8));
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// Linkes Panel mit GridLayout 8x8 für Schachbrett
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panelLinks = new JPanel(new GridLayout(8, 8));
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erstelleBrett();
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erstelleBrett();
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// Rechtes Panel für Steuerung oder zusätzliche Eingaben
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panelRechts = new JPanel();
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panelRechts.setBackground(new Color(90, 90, 90));
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panelRechts.setLayout(new BoxLayout(panelRechts, BoxLayout.Y_AXIS));
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// Rechtes Panel für Steuerung oder zusätzliche Eingaben
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panelRechts = new JPanel();
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panelRechts.setBackground(new Color(90, 90, 90));
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panelRechts.setLayout(new BoxLayout(panelRechts, BoxLayout.Y_AXIS));
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// Panel für alle Eingaben von Player 2
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panelRechts.add(getUiPlayerTwo());
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// Panel für alle Eingaben von Player 2
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panelRechts.add(getUiPlayerTwo());
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// Panel für Statistikanzeigen
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panelRechts.add(getUiStatistik());
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// Panel für Statistikanzeigen
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panelRechts.add(getUiStatistik());
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// Panel für alle Eingaben von Player 1
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panelRechts.add(getUiPlayerOne());
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// Panel für alle Eingaben von Player 1
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panelRechts.add(getUiPlayerOne());
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// JSplitPane horizontal (linke und rechte Hälfte)
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JSplitPane splitPane = new JSplitPane(JSplitPane.HORIZONTAL_SPLIT, panelLinks, panelRechts);
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splitPane.setResizeWeight(0.75);
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splitPane.setBackground(Color.BLACK);
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splitPane.setDividerSize(1);
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splitPane.setEnabled(false);
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// JSplitPane horizontal (linke und rechte Hälfte)
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JSplitPane splitPane = new JSplitPane(JSplitPane.HORIZONTAL_SPLIT, panelLinks, panelRechts);
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splitPane.setResizeWeight(0.75);
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splitPane.setBackground(Color.BLACK);
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splitPane.setDividerSize(1);
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splitPane.setEnabled(false);
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contentPane.add(splitPane, BorderLayout.CENTER);
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contentPane.add(splitPane, BorderLayout.CENTER);
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setVisible(true);
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}
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setVisible(true);
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}
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/**
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* Erstellt alle Buttons und fügt sie dem Frame hinzu.
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*/
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public void erstelleBrett() {
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/**
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* Erstellt alle Buttons und fügt sie dem Frame hinzu.
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*/
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public void erstelleBrett() {
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this.clearButtons();
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this.setDefaultBackground();
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this.setButtonsActions();
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this.clearButtons();
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this.setDefaultBackground();
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this.setButtonsActions();
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ladeBrett();
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ladeBrett();
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panelLinks.revalidate();
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panelLinks.repaint();
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panelLinks.revalidate();
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panelLinks.repaint();
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}
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}
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private int mirrowedGrid(int i) {
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return 63 - (((i / 8) * 8) + (7 - i % 8));
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}
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private int mirrowedGrid(int i) {
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return 63 - (((i / 8) * 8) + (7 - i % 8));
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}
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/**
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* holt sich FEN-Zeichenkette und extrahiert daraus die Positionen der Figuren
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*/
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private void ladeBrett() {
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// System.out.println(game.toFEN());
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/**
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* holt sich FEN-Zeichenkette und extrahiert daraus die Positionen der Figuren
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*/
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private void ladeBrett() {
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// System.out.println(game.toFEN());
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char[] fen = game.toFEN().replaceAll("/", "").split(" ")[0].toCharArray();
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int i = 0;
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for (int j = 0; j < fen.length; j++) {
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if (Character.isDigit(fen[j])) {
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int leerfelder = Character.getNumericValue(fen[j]);
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for (int k = 0; k < leerfelder; k++) {
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belegungen.put(buttons.get(i), "n-n");
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// buttons.get(i).setEnabled(false); // erstmal deaktivieren, weil leere Felder
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// nicht ckickbar sein sollten.
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i++;
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}
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continue;
|
||||
} else if (fen[j] >= 65 && fen[j] <= 90) { // ein Großbuchstabe, also
|
||||
belegungen.put(buttons.get(i), "w-" + fen[j]);
|
||||
} else if (fen[j] >= 97 && fen[j] <= 122) { // ein Kleinbuchstabe, also
|
||||
belegungen.put(buttons.get(i), "b-" + fen[j]);
|
||||
// buttons.get(i).setEnabled(false); // erstmal deaktivieren, damit weiß
|
||||
// beginnen kann
|
||||
}
|
||||
buttons.get(i).setIcon(new ImageIcon("src/main/resources/" + (int) fen[j] + ".png"));
|
||||
buttons.get(i).setDisabledIcon(new ImageIcon("src/main/resources/" + (int) fen[j] + ".png"));
|
||||
char[] fen = game.toFEN().replaceAll("/", "").split(" ")[0].toCharArray();
|
||||
int i = 0;
|
||||
for (int j = 0; j < fen.length; j++) {
|
||||
if (Character.isDigit(fen[j])) {
|
||||
int leerfelder = Character.getNumericValue(fen[j]);
|
||||
for (int k = 0; k < leerfelder; k++) {
|
||||
belegungen.put(buttons.get(i), "n-n");
|
||||
// buttons.get(i).setEnabled(false); // erstmal deaktivieren, weil leere Felder
|
||||
// nicht ckickbar sein sollten.
|
||||
i++;
|
||||
}
|
||||
continue;
|
||||
} else if (fen[j] >= 65 && fen[j] <= 90) { // ein Großbuchstabe, also
|
||||
belegungen.put(buttons.get(i), "w-" + fen[j]);
|
||||
} else if (fen[j] >= 97 && fen[j] <= 122) { // ein Kleinbuchstabe, also
|
||||
belegungen.put(buttons.get(i), "b-" + fen[j]);
|
||||
// buttons.get(i).setEnabled(false); // erstmal deaktivieren, damit weiß
|
||||
// beginnen kann
|
||||
}
|
||||
buttons.get(i).setIcon(new ImageIcon("src/main/resources/" + (int) fen[j] + ".png"));
|
||||
buttons.get(i).setDisabledIcon(new ImageIcon("src/main/resources/" + (int) fen[j] + ".png"));
|
||||
|
||||
i++;
|
||||
i++;
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Clears the existing buttons from the button list, panellinks and fills them
|
||||
* with new blank ones.
|
||||
*/
|
||||
private void clearButtons() {
|
||||
/**
|
||||
* Clears the existing buttons from the button list, panellinks and fills them
|
||||
* with new blank ones.
|
||||
*/
|
||||
private void clearButtons() {
|
||||
|
||||
buttons.clear();
|
||||
panelLinks.removeAll();
|
||||
buttons.clear();
|
||||
panelLinks.removeAll();
|
||||
|
||||
for (int i = 0; i < 64; i++) {
|
||||
JButton b = new JButton();
|
||||
for (int i = 0; i < 64; i++) {
|
||||
JButton b = new JButton();
|
||||
|
||||
b.setEnabled(false);
|
||||
b.setEnabled(false);
|
||||
|
||||
// style
|
||||
b.setFocusPainted(false);
|
||||
b.setFont(new Font("Arial", Font.PLAIN, 30));
|
||||
b.setForeground(Color.WHITE);
|
||||
b.setBorder(BorderFactory.createLineBorder(Color.BLACK, 1));
|
||||
b.setName(i + "");
|
||||
// style
|
||||
b.setFocusPainted(false);
|
||||
b.setFont(new Font("Arial", Font.PLAIN, 30));
|
||||
b.setForeground(Color.WHITE);
|
||||
b.setBorder(BorderFactory.createLineBorder(Color.BLACK, 1));
|
||||
b.setName(i + "");
|
||||
|
||||
buttons.add(b);
|
||||
}
|
||||
}
|
||||
buttons.add(b);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the default background color for the buttons in the grid.
|
||||
*/
|
||||
private void setDefaultBackground() {
|
||||
for (int i = 0; i < 64; i++) {
|
||||
JButton b = buttons.get(i);
|
||||
if ((i / 8 + i % 8) % 2 == 0) {
|
||||
// logger.info("Helles Feld erstellt." + i);
|
||||
b.setBackground(new Color(90, 90, 90));
|
||||
} else {
|
||||
// logger.info("Dunkles Feld erstellt." + i);
|
||||
b.setBackground(new Color(65, 65, 65));
|
||||
}
|
||||
}
|
||||
}
|
||||
/**
|
||||
* Sets the default background color for the buttons in the grid.
|
||||
*/
|
||||
private void setDefaultBackground() {
|
||||
for (int i = 0; i < 64; i++) {
|
||||
JButton b = buttons.get(i);
|
||||
if ((i / 8 + i % 8) % 2 == 0) {
|
||||
// logger.info("Helles Feld erstellt." + i);
|
||||
b.setBackground(new Color(90, 90, 90));
|
||||
} else {
|
||||
// logger.info("Dunkles Feld erstellt." + i);
|
||||
b.setBackground(new Color(65, 65, 65));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Switches the button actions depending on the boardmode
|
||||
*/
|
||||
private void setButtonsActions() {
|
||||
/*
|
||||
* Switches the button actions depending on the boardmode
|
||||
*/
|
||||
private void setButtonsActions() {
|
||||
|
||||
List<Square> selectables;
|
||||
List<Square> selectables;
|
||||
|
||||
switch (this.mode) {
|
||||
case BoardMode.normal:
|
||||
switch (this.mode) {
|
||||
case BoardMode.normal:
|
||||
|
||||
selectables = game.getAllLegalMoveableSquares();
|
||||
selectables = game.getAllLegalMoveableSquares();
|
||||
|
||||
for (Square square : selectables) {
|
||||
JButton b = buttons.get(mirrowedGrid(square.ordinal()));
|
||||
b.setEnabled(true);
|
||||
// b.setBackground(Color.green);
|
||||
b.addActionListener(new ButtonSelectPieceListener(this, square));
|
||||
}
|
||||
for (Square square : selectables) {
|
||||
JButton b = buttons.get(mirrowedGrid(square.ordinal()));
|
||||
b.setEnabled(true);
|
||||
// b.setBackground(Color.green);
|
||||
b.addActionListener(new ButtonSelectPieceListener(this, square));
|
||||
}
|
||||
|
||||
break;
|
||||
break;
|
||||
|
||||
case BoardMode.pieceSelected:
|
||||
case BoardMode.pieceSelected:
|
||||
|
||||
JButton s = buttons.get(mirrowedGrid(selectedSquare.ordinal()));
|
||||
s.setEnabled(true);
|
||||
s.setBackground(new Color(165, 42, 42));
|
||||
s.addActionListener(new ButtonToNormalListener(this));
|
||||
JButton s = buttons.get(mirrowedGrid(selectedSquare.ordinal()));
|
||||
s.setEnabled(true);
|
||||
s.setBackground(new Color(165, 42, 42));
|
||||
s.addActionListener(new ButtonToNormalListener(this));
|
||||
|
||||
selectables = game.getLegalMoveableSquares(selectedSquare);
|
||||
selectables = game.getLegalMoveableSquares(selectedSquare);
|
||||
|
||||
for (Square square : selectables) {
|
||||
JButton b = buttons.get(mirrowedGrid(square.ordinal()));
|
||||
|
|
@ -252,47 +251,46 @@ public class SpielFrame extends JFrame {
|
|||
default:
|
||||
break;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
for (JButton b : buttons) {
|
||||
panelLinks.add(b);
|
||||
}
|
||||
}
|
||||
for (JButton b : buttons) {
|
||||
panelLinks.add(b);
|
||||
}
|
||||
}
|
||||
|
||||
public void showDraw() {
|
||||
JFrame frame = new JFrame("Result");
|
||||
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
|
||||
frame.setSize(300, 150);
|
||||
frame.setLayout(null);
|
||||
public void showDraw() {
|
||||
JFrame frame = new JFrame("Result");
|
||||
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
|
||||
frame.setSize(300, 150);
|
||||
frame.setLayout(null);
|
||||
|
||||
JLabel jl = new JLabel("1/2 - 1/2");
|
||||
jl.setBounds(50, 30, 200, 25);
|
||||
jl.setFont(new Font("Tahoma", Font.BOLD, 20));
|
||||
frame.add(jl);
|
||||
frame.setVisible(true);
|
||||
JLabel jl = new JLabel("1/2 - 1/2");
|
||||
jl.setBounds(50, 30, 200, 25);
|
||||
jl.setFont(new Font("Tahoma", Font.BOLD, 20));
|
||||
frame.add(jl);
|
||||
frame.setVisible(true);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public void showWin(int player) {
|
||||
JFrame frame = new JFrame("Result");
|
||||
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
|
||||
frame.setSize(300, 150);
|
||||
frame.setLayout(null);
|
||||
public void showWin(int player) {
|
||||
JFrame frame = new JFrame("Result");
|
||||
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
|
||||
frame.setSize(300, 150);
|
||||
frame.setLayout(null);
|
||||
|
||||
JLabel jl = new JLabel(String.format("%d - %d", player / 2, player % 2));
|
||||
jl.setBounds(50, 30, 200, 25);
|
||||
jl.setFont(new Font("Tahoma", Font.BOLD, 20));
|
||||
frame.add(jl);
|
||||
frame.setVisible(true);
|
||||
}
|
||||
JLabel jl = new JLabel(String.format("%d - %d", player / 2, player % 2));
|
||||
jl.setBounds(50, 30, 200, 25);
|
||||
jl.setFont(new Font("Tahoma", Font.BOLD, 20));
|
||||
frame.add(jl);
|
||||
frame.setVisible(true);
|
||||
}
|
||||
|
||||
private int showPromotion() {
|
||||
final int[] result = {-1};
|
||||
public int showPromotion() {
|
||||
final int[] result = { -1 };
|
||||
|
||||
|
||||
JDialog dialog = new JDialog(this, "Wähle eine Figur", true);
|
||||
dialog.setLayout(new GridLayout(2, 2));
|
||||
dialog.setSize(300, 200);
|
||||
JDialog dialog = new JDialog(this, "Wähle eine Figur", true);
|
||||
dialog.setLayout(new GridLayout(2, 2));
|
||||
dialog.setSize(300, 200);
|
||||
|
||||
int[] pictures = { 81, 82, 66, 78, 113, 114, 98, 110 };
|
||||
|
||||
|
|
@ -312,224 +310,223 @@ public class SpielFrame extends JFrame {
|
|||
dialog.setLocationRelativeTo(null);
|
||||
dialog.setVisible(true);
|
||||
|
||||
return result[0];
|
||||
}
|
||||
return result[0];
|
||||
}
|
||||
|
||||
private JPanel getUiPlayerTwo() {
|
||||
|
||||
private JPanel getUiPlayerTwo() {
|
||||
JPanel playerTwo = new JPanel();
|
||||
playerTwo.setBackground(new Color(90, 90, 90));
|
||||
playerTwo.setLayout(new BoxLayout(playerTwo, BoxLayout.Y_AXIS));
|
||||
|
||||
JPanel playerTwo = new JPanel();
|
||||
playerTwo.setBackground(new Color(90, 90, 90));
|
||||
playerTwo.setLayout(new BoxLayout(playerTwo, BoxLayout.Y_AXIS));
|
||||
playerTwo.add(Box.createVerticalStrut(15));
|
||||
|
||||
playerTwo.add(Box.createVerticalStrut(15));
|
||||
JLabel pl2 = new JLabel("Player 2:");
|
||||
pl2.setBorder(BorderFactory.createEmptyBorder(0, 20, 0, 0));
|
||||
pl2.setFont(new Font("Calibri", Font.BOLD, 35));
|
||||
pl2.setForeground(Color.BLACK);
|
||||
pl2.setAlignmentX(Component.CENTER_ALIGNMENT);
|
||||
playerTwo.add(pl2);
|
||||
|
||||
JLabel pl2 = new JLabel("Player 2:");
|
||||
pl2.setBorder(BorderFactory.createEmptyBorder(0, 20, 0, 0));
|
||||
pl2.setFont(new Font("Calibri", Font.BOLD, 35));
|
||||
pl2.setForeground(Color.BLACK);
|
||||
pl2.setAlignmentX(Component.CENTER_ALIGNMENT);
|
||||
playerTwo.add(pl2);
|
||||
playerTwo.add(Box.createVerticalStrut(10));
|
||||
|
||||
playerTwo.add(Box.createVerticalStrut(10));
|
||||
JLabel clock1 = clock.getClock2();
|
||||
playerTwo.add(clock1);
|
||||
|
||||
JLabel clock1 = clock.getClock2();
|
||||
playerTwo.add(clock1);
|
||||
playerTwo.add(Box.createVerticalStrut(10));
|
||||
|
||||
playerTwo.add(Box.createVerticalStrut(10));
|
||||
// Button zurücknahme und aufgeben für Player 2
|
||||
JPanel aufgebenUndo = new JPanel();
|
||||
aufgebenUndo.setBackground(new Color(90, 90, 90));
|
||||
aufgebenUndo.setLayout(new BoxLayout(aufgebenUndo, BoxLayout.X_AXIS));
|
||||
|
||||
// Button zurücknahme und aufgeben für Player 2
|
||||
JPanel aufgebenUndo = new JPanel();
|
||||
aufgebenUndo.setBackground(new Color(90, 90, 90));
|
||||
aufgebenUndo.setLayout(new BoxLayout(aufgebenUndo, BoxLayout.X_AXIS));
|
||||
if (game.isZuruecknahme()) {
|
||||
undo = new JButton("Zug zurücknehmen");
|
||||
undo.setBackground(Color.LIGHT_GRAY);
|
||||
undo.setForeground(Color.BLACK);
|
||||
undo.setFont(new Font("Tahoma", Font.BOLD, 16));
|
||||
undo.setAlignmentX(Component.CENTER_ALIGNMENT);
|
||||
aufgebenUndo.add(undo);
|
||||
|
||||
if (game.isZuruecknahme()) {
|
||||
undo = new JButton("Zug zurücknehmen");
|
||||
undo.setBackground(Color.LIGHT_GRAY);
|
||||
undo.setForeground(Color.BLACK);
|
||||
undo.setFont(new Font("Tahoma", Font.BOLD, 16));
|
||||
undo.setAlignmentX(Component.CENTER_ALIGNMENT);
|
||||
aufgebenUndo.add(undo);
|
||||
// Button-Listener
|
||||
undo.addActionListener(new ButtonUndoMoveListener(this, this.game));
|
||||
}
|
||||
|
||||
// Button-Listener
|
||||
undo.addActionListener(new ButtonUndoMoveListener(this, this.game));
|
||||
}
|
||||
aufgebenUndo.add(Box.createHorizontalStrut(10));
|
||||
|
||||
aufgebenUndo.add(Box.createHorizontalStrut(10));
|
||||
JButton aufgeben = new JButton("Aufgeben");
|
||||
aufgeben.setBackground(Color.LIGHT_GRAY);
|
||||
aufgeben.setForeground(Color.BLACK);
|
||||
aufgeben.setFont(new Font("Tahoma", Font.BOLD, 16));
|
||||
aufgeben.setAlignmentX(Component.CENTER_ALIGNMENT);
|
||||
aufgebenUndo.add(aufgeben);
|
||||
|
||||
JButton aufgeben = new JButton("Aufgeben");
|
||||
aufgeben.setBackground(Color.LIGHT_GRAY);
|
||||
aufgeben.setForeground(Color.BLACK);
|
||||
aufgeben.setFont(new Font("Tahoma", Font.BOLD, 16));
|
||||
aufgeben.setAlignmentX(Component.CENTER_ALIGNMENT);
|
||||
aufgebenUndo.add(aufgeben);
|
||||
// Button-Listener
|
||||
aufgeben.addActionListener(new ButtonAufgebenListener());
|
||||
|
||||
// Button-Listener
|
||||
aufgeben.addActionListener(new ButtonAufgebenListener());
|
||||
aufgebenUndo.add(Box.createHorizontalStrut(10));
|
||||
|
||||
aufgebenUndo.add(Box.createHorizontalStrut(10));
|
||||
JButton safe = new JButton("Spielstand sichern");
|
||||
safe.setBackground(Color.LIGHT_GRAY);
|
||||
safe.setForeground(Color.BLACK);
|
||||
safe.setFont(new Font("Tahoma", Font.BOLD, 16));
|
||||
safe.setAlignmentX(Component.CENTER_ALIGNMENT);
|
||||
aufgebenUndo.add(safe);
|
||||
|
||||
JButton safe = new JButton("Spielstand sichern");
|
||||
safe.setBackground(Color.LIGHT_GRAY);
|
||||
safe.setForeground(Color.BLACK);
|
||||
safe.setFont(new Font("Tahoma", Font.BOLD, 16));
|
||||
safe.setAlignmentX(Component.CENTER_ALIGNMENT);
|
||||
aufgebenUndo.add(safe);
|
||||
// Button-Listener
|
||||
safe.addActionListener(new ButtonFileSaverListener(this, this.game));
|
||||
|
||||
// Button-Listener
|
||||
safe.addActionListener(new ButtonFileSaverListener(this, this.game));
|
||||
playerTwo.add(aufgebenUndo);
|
||||
|
||||
playerTwo.add(aufgebenUndo);
|
||||
playerTwo.add(Box.createVerticalStrut(10));
|
||||
|
||||
playerTwo.add(Box.createVerticalStrut(10));
|
||||
return playerTwo;
|
||||
}
|
||||
|
||||
return playerTwo;
|
||||
}
|
||||
private JPanel getUiStatistik() {
|
||||
|
||||
private JPanel getUiStatistik() {
|
||||
JPanel statistik = new JPanel();
|
||||
statistik.setBackground(new Color(90, 90, 90));
|
||||
statistik.setLayout(new BoxLayout(statistik, BoxLayout.Y_AXIS));
|
||||
|
||||
JPanel statistik = new JPanel();
|
||||
statistik.setBackground(new Color(90, 90, 90));
|
||||
statistik.setLayout(new BoxLayout(statistik, BoxLayout.Y_AXIS));
|
||||
ausgabe = new JTextArea();
|
||||
ausgabe.setEditable(false);
|
||||
ausgabe.setBackground(new Color(75, 75, 75));
|
||||
ausgabe.setBorder(BorderFactory.createLineBorder(Color.BLACK, 1));
|
||||
ausgabe.setFont(new Font(Font.MONOSPACED, Font.PLAIN, 20));
|
||||
ausgabe.setForeground(Color.BLACK);
|
||||
ausgabe.setText("\n Bisherige Züge:\n");
|
||||
|
||||
ausgabe = new JTextArea();
|
||||
ausgabe.setEditable(false);
|
||||
ausgabe.setBackground(new Color(75, 75, 75));
|
||||
ausgabe.setBorder(BorderFactory.createLineBorder(Color.BLACK, 1));
|
||||
ausgabe.setFont(new Font(Font.MONOSPACED, Font.PLAIN, 20));
|
||||
ausgabe.setForeground(Color.BLACK);
|
||||
ausgabe.setText("\n Bisherige Züge:\n");
|
||||
JScrollPane scrollPane = new JScrollPane(ausgabe);
|
||||
scrollPane.setVerticalScrollBarPolicy(JScrollPane.VERTICAL_SCROLLBAR_ALWAYS);
|
||||
|
||||
JScrollPane scrollPane = new JScrollPane(ausgabe);
|
||||
scrollPane.setVerticalScrollBarPolicy(JScrollPane.VERTICAL_SCROLLBAR_ALWAYS);
|
||||
statistik.add(scrollPane);
|
||||
|
||||
statistik.add(scrollPane);
|
||||
return statistik;
|
||||
}
|
||||
|
||||
return statistik;
|
||||
}
|
||||
public void aktualisiereAusgabe() {
|
||||
StringBuilder sb = new StringBuilder();
|
||||
sb.append("\n Bisherige Züge:\n");
|
||||
|
||||
public void aktualisiereAusgabe() {
|
||||
StringBuilder sb = new StringBuilder();
|
||||
sb.append("\n Bisherige Züge:\n");
|
||||
MoveList l = game.getMoveList();
|
||||
for (Move m : l) {
|
||||
sb.append(" " + game.getUnicodeFromMove(m) + ": " + m.toString() + "\n");
|
||||
}
|
||||
|
||||
MoveList l = game.getMoveList();
|
||||
for (Move m: l) {
|
||||
sb.append(" "+game.getUnicodeFromMove(m)+": "+m.toString()+"\n");
|
||||
}
|
||||
ausgabe.setText(sb.toString());
|
||||
}
|
||||
|
||||
ausgabe.setText(sb.toString());
|
||||
}
|
||||
public void deleteLastAusgabe() {
|
||||
String[] zeilen = ausgabe.getText().split("\n");
|
||||
|
||||
// es müssen immer mind 5 Zeilen existieren, dass also 1 Zug löschbar ist
|
||||
if (zeilen.length <= 2)
|
||||
return;
|
||||
|
||||
public void deleteLastAusgabe() {
|
||||
String[] zeilen = ausgabe.getText().split("\n");
|
||||
StringBuilder sb = new StringBuilder();
|
||||
for (int i = 0; i < zeilen.length - 1; i++) {
|
||||
sb.append(zeilen[i]).append("\n");
|
||||
}
|
||||
|
||||
//es müssen immer mind 5 Zeilen existieren, dass also 1 Zug löschbar ist
|
||||
if (zeilen.length <= 2) return;
|
||||
ausgabe.setText(sb.toString());
|
||||
}
|
||||
|
||||
StringBuilder sb = new StringBuilder();
|
||||
for (int i = 0; i < zeilen.length - 1; i++) {
|
||||
sb.append(zeilen[i]).append("\n");
|
||||
}
|
||||
private JPanel getUiPlayerOne() {
|
||||
|
||||
ausgabe.setText(sb.toString());
|
||||
}
|
||||
JPanel playerOne = new JPanel();
|
||||
playerOne.setBackground(new Color(90, 90, 90));
|
||||
playerOne.setLayout(new BoxLayout(playerOne, BoxLayout.Y_AXIS));
|
||||
|
||||
private JPanel getUiPlayerOne() {
|
||||
playerOne.add(Box.createVerticalStrut(10));
|
||||
|
||||
JPanel playerOne = new JPanel();
|
||||
playerOne.setBackground(new Color(90, 90, 90));
|
||||
playerOne.setLayout(new BoxLayout(playerOne, BoxLayout.Y_AXIS));
|
||||
// Button zurücknahme und aufgeben für Player 1
|
||||
JPanel aufgebenUndo = new JPanel();
|
||||
aufgebenUndo.setBackground(new Color(90, 90, 90));
|
||||
aufgebenUndo.setLayout(new BoxLayout(aufgebenUndo, BoxLayout.X_AXIS));
|
||||
|
||||
playerOne.add(Box.createVerticalStrut(10));
|
||||
if (game.isZuruecknahme()) {
|
||||
undo2 = new JButton("Zug zurücknehmen");
|
||||
undo2.setBackground(Color.LIGHT_GRAY);
|
||||
undo2.setForeground(Color.BLACK);
|
||||
undo2.setFont(new Font("Tahoma", Font.BOLD, 16));
|
||||
undo2.setAlignmentX(Component.CENTER_ALIGNMENT);
|
||||
aufgebenUndo.add(undo2);
|
||||
|
||||
// Button zurücknahme und aufgeben für Player 1
|
||||
JPanel aufgebenUndo = new JPanel();
|
||||
aufgebenUndo.setBackground(new Color(90, 90, 90));
|
||||
aufgebenUndo.setLayout(new BoxLayout(aufgebenUndo, BoxLayout.X_AXIS));
|
||||
// Button-Listener
|
||||
undo2.addActionListener(new ButtonUndoMoveListener(this, this.game));
|
||||
|
||||
if (game.isZuruecknahme()) {
|
||||
undo2 = new JButton("Zug zurücknehmen");
|
||||
undo2.setBackground(Color.LIGHT_GRAY);
|
||||
undo2.setForeground(Color.BLACK);
|
||||
undo2.setFont(new Font("Tahoma", Font.BOLD, 16));
|
||||
undo2.setAlignmentX(Component.CENTER_ALIGNMENT);
|
||||
aufgebenUndo.add(undo2);
|
||||
}
|
||||
|
||||
// Button-Listener
|
||||
undo2.addActionListener(new ButtonUndoMoveListener(this, this.game));
|
||||
aufgebenUndo.add(Box.createHorizontalStrut(10));
|
||||
|
||||
}
|
||||
JButton aufgeben = new JButton("Aufgeben");
|
||||
aufgeben.setBackground(Color.LIGHT_GRAY);
|
||||
aufgeben.setForeground(Color.BLACK);
|
||||
aufgeben.setFont(new Font("Tahoma", Font.BOLD, 16));
|
||||
aufgeben.setAlignmentX(Component.CENTER_ALIGNMENT);
|
||||
aufgebenUndo.add(aufgeben);
|
||||
|
||||
aufgebenUndo.add(Box.createHorizontalStrut(10));
|
||||
// Button-Listener
|
||||
aufgeben.addActionListener(new ButtonAufgebenListener());
|
||||
|
||||
JButton aufgeben = new JButton("Aufgeben");
|
||||
aufgeben.setBackground(Color.LIGHT_GRAY);
|
||||
aufgeben.setForeground(Color.BLACK);
|
||||
aufgeben.setFont(new Font("Tahoma", Font.BOLD, 16));
|
||||
aufgeben.setAlignmentX(Component.CENTER_ALIGNMENT);
|
||||
aufgebenUndo.add(aufgeben);
|
||||
aufgebenUndo.add(Box.createHorizontalStrut(10));
|
||||
|
||||
// Button-Listener
|
||||
aufgeben.addActionListener(new ButtonAufgebenListener());
|
||||
JButton safe = new JButton("Spielstand sichern");
|
||||
safe.setBackground(Color.LIGHT_GRAY);
|
||||
safe.setForeground(Color.BLACK);
|
||||
safe.setFont(new Font("Tahoma", Font.BOLD, 16));
|
||||
safe.setAlignmentX(Component.CENTER_ALIGNMENT);
|
||||
aufgebenUndo.add(safe);
|
||||
|
||||
aufgebenUndo.add(Box.createHorizontalStrut(10));
|
||||
// Button-Listener
|
||||
safe.addActionListener(new ButtonFileSaverListener(this, this.game));
|
||||
|
||||
JButton safe = new JButton("Spielstand sichern");
|
||||
safe.setBackground(Color.LIGHT_GRAY);
|
||||
safe.setForeground(Color.BLACK);
|
||||
safe.setFont(new Font("Tahoma", Font.BOLD, 16));
|
||||
safe.setAlignmentX(Component.CENTER_ALIGNMENT);
|
||||
aufgebenUndo.add(safe);
|
||||
playerOne.add(aufgebenUndo);
|
||||
|
||||
// Button-Listener
|
||||
safe.addActionListener(new ButtonFileSaverListener(this, this.game));
|
||||
playerOne.add(Box.createVerticalStrut(15));
|
||||
|
||||
playerOne.add(aufgebenUndo);
|
||||
JLabel clock1 = clock.getClock1();
|
||||
playerOne.add(clock1);
|
||||
|
||||
playerOne.add(Box.createVerticalStrut(15));
|
||||
playerOne.add(Box.createVerticalStrut(10));
|
||||
|
||||
JLabel clock1 = clock.getClock1();
|
||||
playerOne.add(clock1);
|
||||
JLabel pl2 = new JLabel("Player 1:");
|
||||
pl2.setBorder(BorderFactory.createEmptyBorder(0, 20, 0, 0));
|
||||
pl2.setFont(new Font("Calibri", Font.BOLD, 35));
|
||||
pl2.setForeground(Color.BLACK);
|
||||
pl2.setAlignmentX(Component.CENTER_ALIGNMENT);
|
||||
playerOne.add(pl2);
|
||||
|
||||
playerOne.add(Box.createVerticalStrut(10));
|
||||
return playerOne;
|
||||
}
|
||||
|
||||
JLabel pl2 = new JLabel("Player 1:");
|
||||
pl2.setBorder(BorderFactory.createEmptyBorder(0, 20, 0, 0));
|
||||
pl2.setFont(new Font("Calibri", Font.BOLD, 35));
|
||||
pl2.setForeground(Color.BLACK);
|
||||
pl2.setAlignmentX(Component.CENTER_ALIGNMENT);
|
||||
playerOne.add(pl2);
|
||||
public void setBoardMode(BoardMode bm) {
|
||||
this.mode = bm;
|
||||
}
|
||||
|
||||
return playerOne;
|
||||
}
|
||||
public void setSelectedSquare(Square sq) {
|
||||
this.selectedSquare = sq;
|
||||
}
|
||||
|
||||
public void setBoardMode(BoardMode bm) {
|
||||
this.mode = bm;
|
||||
}
|
||||
public HashMap<JButton, String> getBelegung() {
|
||||
return this.belegungen;
|
||||
}
|
||||
|
||||
public void setSelectedSquare(Square sq) {
|
||||
this.selectedSquare = sq;
|
||||
}
|
||||
public JButton getUndo() {
|
||||
return undo;
|
||||
}
|
||||
|
||||
public HashMap<JButton, String> getBelegung() {
|
||||
return this.belegungen;
|
||||
}
|
||||
public JButton getUndo2() {
|
||||
return undo2;
|
||||
}
|
||||
|
||||
public JButton getUndo() {
|
||||
return undo;
|
||||
}
|
||||
public BoardMode getMode() {
|
||||
return mode;
|
||||
}
|
||||
|
||||
public JButton getUndo2() {
|
||||
return undo2;
|
||||
}
|
||||
|
||||
public BoardMode getMode() {
|
||||
return mode;
|
||||
}
|
||||
|
||||
public Clock getClock() {
|
||||
return clock;
|
||||
}
|
||||
public Clock getClock() {
|
||||
return clock;
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in New Issue