Feld rotieren funktioniert
parent
6d1aa274ac
commit
82a10a46fc
|
|
@ -42,6 +42,11 @@ public class ButtonMovePieceListener implements ActionListener {
|
|||
}
|
||||
this.sf.setBoardMode(BoardMode.normal);
|
||||
this.sf.setCursor(null);
|
||||
|
||||
//hier rotieren markieren
|
||||
|
||||
if(game.isRotieren())sf.setWechsel(!sf.isWechsel());
|
||||
|
||||
this.sf.erstelleBrett();
|
||||
|
||||
if (game.getLastMove() != null) {
|
||||
|
|
|
|||
|
|
@ -13,7 +13,6 @@ import com.github.bhlangonijr.chesslib.Side;
|
|||
import com.github.bhlangonijr.chesslib.Square;
|
||||
import com.github.bhlangonijr.chesslib.move.Move;
|
||||
import com.github.bhlangonijr.chesslib.move.MoveList;
|
||||
import com.github.bhlangonijr.chesslib.pgn.PgnHolder;
|
||||
|
||||
import de.mannheim.th.chess.App;
|
||||
import de.mannheim.th.chess.ui.SpielFrame;
|
||||
|
|
|
|||
|
|
@ -54,6 +54,7 @@ public class SpielFrame extends JFrame {
|
|||
private Game game;
|
||||
private Clock clock;
|
||||
private ArrayList<String> anzeigeMoves = new ArrayList<String>();
|
||||
private boolean wechsel = false;
|
||||
|
||||
private BoardMode mode;
|
||||
private Square selectedSquare;
|
||||
|
|
@ -87,10 +88,6 @@ public class SpielFrame extends JFrame {
|
|||
|
||||
erstelleBrett();
|
||||
|
||||
if(game.isRotieren()) {
|
||||
|
||||
}
|
||||
|
||||
// Rechtes Panel für Steuerung oder zusätzliche Eingaben
|
||||
panelRechts = new JPanel();
|
||||
panelRechts.setBackground(new Color(90, 90, 90));
|
||||
|
|
@ -141,32 +138,36 @@ public class SpielFrame extends JFrame {
|
|||
* holt sich FEN-Zeichenkette und extrahiert daraus die Positionen der Figuren
|
||||
*/
|
||||
private void ladeBrett() {
|
||||
// System.out.println(game.toFEN());
|
||||
|
||||
char[] fen = game.toFEN().replaceAll("/", "").split(" ")[0].toCharArray();
|
||||
int i = 0;
|
||||
for (int j = 0; j < fen.length; j++) {
|
||||
if (Character.isDigit(fen[j])) {
|
||||
int leerfelder = Character.getNumericValue(fen[j]);
|
||||
for (int k = 0; k < leerfelder; k++) {
|
||||
belegungen.put(buttons.get(i), "n-n");
|
||||
// buttons.get(i).setEnabled(false); // erstmal deaktivieren, weil leere Felder
|
||||
// nicht ckickbar sein sollten.
|
||||
int idx;
|
||||
if(game.isRotieren()) idx = wechsel ? mirrowedGrid(i) : i;
|
||||
else idx = i;
|
||||
belegungen.put(buttons.get(idx), "n-n");
|
||||
i++;
|
||||
}
|
||||
continue;
|
||||
} else if (fen[j] >= 65 && fen[j] <= 90) { // ein Großbuchstabe, also
|
||||
belegungen.put(buttons.get(i), "w-" + fen[j]);
|
||||
} else if (fen[j] >= 97 && fen[j] <= 122) { // ein Kleinbuchstabe, also
|
||||
belegungen.put(buttons.get(i), "b-" + fen[j]);
|
||||
// buttons.get(i).setEnabled(false); // erstmal deaktivieren, damit weiß
|
||||
// beginnen kann
|
||||
} else if (fen[j] >= 65 && fen[j] <= 90) { // Großbuchstabe = weiß
|
||||
int idx;
|
||||
if(game.isRotieren()) idx = wechsel ? mirrowedGrid(i) : i;
|
||||
else idx = i;
|
||||
belegungen.put(buttons.get(idx), "w-" + fen[j]);
|
||||
} else if (fen[j] >= 97 && fen[j] <= 122) { // Kleinbuchstabe = schwarz
|
||||
int idx;
|
||||
if(game.isRotieren()) idx = wechsel ? mirrowedGrid(i) : i;
|
||||
else idx = i;
|
||||
belegungen.put(buttons.get(idx), "b-" + fen[j]);
|
||||
}
|
||||
buttons.get(i).setIcon(new ImageIcon("src/main/resources/" + (int) fen[j] + ".png"));
|
||||
buttons.get(i).setDisabledIcon(new ImageIcon("src/main/resources/" + (int) fen[j] + ".png"));
|
||||
|
||||
int idx;
|
||||
if(game.isRotieren()) idx = wechsel ? mirrowedGrid(i) : i;
|
||||
else idx = i;
|
||||
buttons.get(idx).setIcon(new ImageIcon("src/main/resources/" + (int) fen[j] + ".png"));
|
||||
buttons.get(idx).setDisabledIcon(new ImageIcon("src/main/resources/" + (int) fen[j] + ".png"));
|
||||
i++;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -216,60 +217,63 @@ public class SpielFrame extends JFrame {
|
|||
* Switches the button actions depending on the boardmode
|
||||
*/
|
||||
public void setButtonsActions() {
|
||||
List<Square> selectables;
|
||||
|
||||
List<Square> selectables;
|
||||
switch (this.mode) {
|
||||
case normal:
|
||||
selectables = game.getAllLegalMoveableSquares();
|
||||
for (Square square : selectables) {
|
||||
int idx;
|
||||
|
||||
switch (this.mode) {
|
||||
case BoardMode.normal:
|
||||
if(game.isRotieren()) idx = wechsel ? square.ordinal() : mirrowedGrid(square.ordinal());
|
||||
else idx = this.mirrowedGrid(square.ordinal());
|
||||
|
||||
selectables = game.getAllLegalMoveableSquares();
|
||||
JButton b = buttons.get(idx);
|
||||
b.setEnabled(true);
|
||||
b.addActionListener(new ButtonSelectPieceListener(this, square));
|
||||
}
|
||||
break;
|
||||
|
||||
for (Square square : selectables) {
|
||||
JButton b = buttons.get(mirrowedGrid(square.ordinal()));
|
||||
b.setEnabled(true);
|
||||
// b.setBackground(Color.green);
|
||||
b.addActionListener(new ButtonSelectPieceListener(this, square));
|
||||
}
|
||||
case pieceSelected:
|
||||
int idxSelected;
|
||||
|
||||
break;
|
||||
if(game.isRotieren())idxSelected = wechsel ? selectedSquare.ordinal() : mirrowedGrid(selectedSquare.ordinal());
|
||||
else idxSelected = mirrowedGrid(selectedSquare.ordinal());
|
||||
|
||||
case BoardMode.pieceSelected:
|
||||
JButton s = buttons.get(idxSelected);
|
||||
s.setEnabled(true);
|
||||
s.setBackground(new Color(165, 42, 42));
|
||||
s.addActionListener(new ButtonToNormalListener(this));
|
||||
|
||||
JButton s = buttons.get(mirrowedGrid(selectedSquare.ordinal()));
|
||||
s.setEnabled(true);
|
||||
s.setBackground(new Color(165, 42, 42));
|
||||
s.addActionListener(new ButtonToNormalListener(this));
|
||||
selectables = game.getLegalMoveableSquares(selectedSquare);
|
||||
for (Square square : selectables) {
|
||||
int idx;
|
||||
if(game.isRotieren()) idx = wechsel ? square.ordinal() : mirrowedGrid(square.ordinal());
|
||||
else idx = mirrowedGrid(square.ordinal());
|
||||
final Move move = new Move(selectedSquare, square);
|
||||
JButton b = buttons.get(idx);
|
||||
b.setEnabled(true);
|
||||
b.setBackground(new Color(230, 100, 100));
|
||||
b.addActionListener(new ButtonMovePieceListener(this, this.game, move));
|
||||
}
|
||||
break;
|
||||
|
||||
selectables = game.getLegalMoveableSquares(selectedSquare);
|
||||
case finished:
|
||||
clearButtons();
|
||||
break;
|
||||
|
||||
for (Square square : selectables) {
|
||||
JButton b = buttons.get(mirrowedGrid(square.ordinal()));
|
||||
final Move move = new Move(selectedSquare, square);
|
||||
b.setEnabled(true);
|
||||
b.setBackground(new Color(230, 100, 100));
|
||||
b.addActionListener(new ButtonMovePieceListener(this, this.game, move));
|
||||
}
|
||||
break;
|
||||
case finished:
|
||||
clearButtons();
|
||||
case gameEnd:
|
||||
panelLinks.setEnabled(false);
|
||||
panelRechts.setEnabled(false);
|
||||
break;
|
||||
|
||||
break;
|
||||
case gameEnd:
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
//alle Eingabemöglichkeiten deaktivieren
|
||||
panelLinks.setEnabled(false);
|
||||
panelRechts.setEnabled(false);
|
||||
|
||||
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
|
||||
}
|
||||
|
||||
for (JButton b : buttons) {
|
||||
panelLinks.add(b);
|
||||
}
|
||||
for (JButton b : buttons) {
|
||||
panelLinks.add(b);
|
||||
}
|
||||
}
|
||||
|
||||
public void showWin(int player) {
|
||||
|
|
@ -289,7 +293,7 @@ public class SpielFrame extends JFrame {
|
|||
|
||||
ausgabe.setFont(new Font("Calibri", Font.BOLD, 40));
|
||||
ausgabe.setForeground(new Color(178, 34, 34));
|
||||
ausgabe.setText(" "+res);
|
||||
ausgabe.setText(" " + res);
|
||||
|
||||
}
|
||||
|
||||
|
|
@ -554,4 +558,12 @@ public class SpielFrame extends JFrame {
|
|||
this.aufgeben2 = aufgeben2;
|
||||
}
|
||||
|
||||
public void setWechsel(boolean wechsel) {
|
||||
this.wechsel = wechsel;
|
||||
}
|
||||
|
||||
public boolean isWechsel() {
|
||||
return wechsel;
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in New Issue