Merge remote-tracking branch 'origin/devGameUi'

devUiNew
stuckd 2025-06-17 10:26:14 +02:00
commit 9993dd659f
20 changed files with 608 additions and 24 deletions

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@ -36,5 +36,7 @@
<attribute name="maven.pomderived" value="true"/>
</attributes>
</classpathentry>
<classpathentry kind="lib" path="com.jgoodies.common_1.8.1.v20240327-0800.jar"/>
<classpathentry kind="lib" path="com.jgoodies.forms_1.9.0.v20240327-0800.jar"/>
<classpathentry kind="output" path="target/classes"/>
</classpath>

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@ -1,6 +1,9 @@
package de.mannheim.th.chess;
import de.mannheim.th.chess.ui.Ui;
import de.mannheim.th.chess.ui.MainFrame;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
/**
* Eine einfache Schach App mithilfe von {@linkplain https://github.com/bhlangonijr/chesslib} entwickelt.
@ -9,12 +12,15 @@ import de.mannheim.th.chess.ui.Ui;
*/
public class App {
private Ui userinterface = new Ui();
private static final Logger logger = LogManager.getLogger(App.class);
private static MainFrame userinterface;
/**
* Main-Methode.
* @param args
*/
public static void main(String[] args) {
System.out.println("Hello World!");
logger.info("Hello World.");
userinterface = new MainFrame();
}
}

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@ -0,0 +1,158 @@
package de.mannheim.th.chess.ui;
import java.awt.EventQueue;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.border.EmptyBorder;
import javax.swing.JTextField;
import javax.swing.JLabel;
import javax.swing.JOptionPane;
import java.awt.GridLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.io.File;
import java.util.ArrayList;
import javax.swing.Box;
import javax.swing.BoxLayout;
import javax.swing.JButton;
import javax.swing.JFileChooser;
import java.awt.BorderLayout;
import java.awt.Component;
import java.awt.Font;
import java.awt.Graphics;
import java.awt.Color;
public class MainFrame extends JFrame {
private ArrayList<SpielFrame> spiele = new ArrayList<>();
private static final long serialVersionUID = 1L;
private JPanel contentPane;
/**
* Launch the application.
*/
public static void main(String[] args) {
EventQueue.invokeLater(new Runnable() {
public void run() {
try {
MainFrame frame = new MainFrame();
frame.setVisible(true);
} catch (Exception e) {
e.printStackTrace();
}
}
});
}
/**
* Create the frame.
*/
public MainFrame() {
setBackground(Color.LIGHT_GRAY);
setResizable(true);
setAlwaysOnTop(true);
setTitle("Schach");
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setBounds(100, 100, 500, 500);
contentPane = new JPanel();
contentPane.setBackground(new Color(90, 90, 90));
contentPane.setForeground(Color.BLACK);
contentPane.setBorder(new EmptyBorder(5, 5, 5, 5));
setContentPane(contentPane);
contentPane.setLayout(new BoxLayout(contentPane, BoxLayout.Y_AXIS));
contentPane.add(Box.createVerticalStrut(10));
JLabel lblNewLabel = new JLabel("Schach");
lblNewLabel.setForeground(Color.BLACK);
lblNewLabel.setFont(new Font("Serif", Font.BOLD, 60));
lblNewLabel.setAlignmentX(Component.CENTER_ALIGNMENT);
contentPane.add(lblNewLabel);
contentPane.add(Box.createVerticalStrut(10));
JLabel lblNewLabel_1 = new JLabel("by Dominik, Marius und Matias");
lblNewLabel_1.setFont(new Font("Calibri", Font.ITALIC, 24));
lblNewLabel_1.setAlignmentX(Component.CENTER_ALIGNMENT);
contentPane.add(lblNewLabel_1);
contentPane.add(Box.createVerticalStrut(75));
JButton btnNewButton = new JButton("Neues Spiel starten");
btnNewButton.setBackground(Color.LIGHT_GRAY);
btnNewButton.setForeground(Color.BLACK);
btnNewButton.setFont(new Font("Tahoma", Font.BOLD, 16));
btnNewButton.setAlignmentX(Component.CENTER_ALIGNMENT);
btnNewButton.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
SpielFrame sp = new SpielFrame();
spiele.add(sp);
}
});
contentPane.add(btnNewButton);
contentPane.add(Box.createVerticalStrut(15));
JButton btnNewButton_1 = new JButton("Vergangenes Spiel laden");
btnNewButton_1.setBackground(Color.LIGHT_GRAY);
btnNewButton_1.setForeground(Color.BLACK);
btnNewButton_1.setFont(new Font("Tahoma", Font.BOLD, 16));
btnNewButton_1.setAlignmentX(Component.CENTER_ALIGNMENT);
btnNewButton_1.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
JFileChooser dateiWaehler = new JFileChooser();
JFrame jfFile = new JFrame();
int auswahl = dateiWaehler.showOpenDialog(jfFile);
if (auswahl == JFileChooser.APPROVE_OPTION) {
File ausgewaehlteDatei = dateiWaehler.getSelectedFile();
JOptionPane.showMessageDialog(jfFile, "Gewählte Datei:\n" + ausgewaehlteDatei.getAbsolutePath());
// Uebergabe zu Logik zum extrahieren der Daten
}
}
});
contentPane.add(btnNewButton_1);
contentPane.add(Box.createVerticalStrut(15));
JButton btnNewButton_2 = new JButton("Spiel beenden");
btnNewButton_2.setBackground(Color.LIGHT_GRAY);
btnNewButton_2.setForeground(Color.BLACK);
btnNewButton_2.setFont(new Font("Tahoma", Font.BOLD, 16));
btnNewButton_2.setAlignmentX(Component.CENTER_ALIGNMENT);
btnNewButton_2.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
System.exit(0);
}
});
contentPane.add(btnNewButton_2);
setVisible(true);
}
}

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@ -0,0 +1,308 @@
package de.mannheim.th.chess.ui;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
import com.github.bhlangonijr.chesslib.Board;
import com.github.bhlangonijr.chesslib.File;
import com.github.bhlangonijr.chesslib.Rank;
import com.github.bhlangonijr.chesslib.Square;
import de.mannheim.th.chess.App;
import de.mannheim.th.chess.domain.Game;
import java.awt.EventQueue;
import java.awt.Font;
import javax.swing.BorderFactory;
import javax.swing.ImageIcon;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.JSplitPane;
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Cursor;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.stream.Collectors;
import java.awt.GridLayout;
import java.awt.Image;
import java.awt.Point;
import java.awt.Toolkit;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
public class SpielFrame extends JFrame {
private static final Logger logger = LogManager.getLogger(App.class);
private static final long serialVersionUID = 1L;
private JPanel contentPane;
private ArrayList<JButton> buttons = new ArrayList<>();
private List<Integer> clickableButtons = new ArrayList<>();
private HashMap<JButton, Integer> positions = new HashMap<>();
private HashMap<JButton, String> belegungen = new HashMap<>();
private HashMap<JButton, Color> farben = new HashMap<>();
private JPanel panelLinks, panelRechts;
private Game game;
private String symbolChoosed;
private JButton buttonChoosed;
private boolean playerWhite = true;
private boolean moveFinished = false;
/**
* Launch the application. Die Main-Methode für den WindowBuilder.
*/
public static void main(String[] args) {
EventQueue.invokeLater(new Runnable() {
public void run() {
try {
SpielFrame frame = new SpielFrame();
frame.setVisible(true);
} catch (Exception e) {
e.printStackTrace();
}
}
});
}
/**
* Create the frame.
*/
public SpielFrame() {
game = new Game();
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setBounds(100, 100, 1920, 1080);
setTitle("Schach");
setAlwaysOnTop(true);
JPanel contentPane = new JPanel();
contentPane.setLayout(new BorderLayout());
setContentPane(contentPane);
// Linkes Panel mit GridLayout 8x8 für Schachbrett
panelLinks = new JPanel(new GridLayout(8, 8));
erstelleBrett();
// Rechtes Panel für Steuerung oder zusätzliche Eingaben
panelRechts = new JPanel();
panelRechts.setBackground(Color.LIGHT_GRAY);
// JSplitPane horizontal (linke und rechte Hälfte)
JSplitPane splitPane = new JSplitPane(JSplitPane.HORIZONTAL_SPLIT, panelLinks, panelRechts);
splitPane.setResizeWeight(0.70);
splitPane.setDividerSize(5);
splitPane.setEnabled(false);
contentPane.add(splitPane, BorderLayout.CENTER);
setVisible(true);
}
/**
* Erstellt alle Buttons und fügt sie dem Frame hinzu.
*/
private void erstelleBrett() {
for (int i = 0; i < 64; i++) {
JButton b = new JButton();
b.setFocusPainted(false);
b.setFont(new Font("Arial", Font.PLAIN, 30));
if ((i / 8 + i % 8) % 2 == 0) {
logger.info("Helles Feld erstellt." + i);
b.setBackground(new Color(90, 90, 90));
} else {
logger.info("Dunkles Feld erstellt." + i);
b.setBackground(new Color(65, 65, 65));
}
b.setForeground(Color.WHITE);
b.setBorder(BorderFactory.createLineBorder(Color.BLACK, 1));
b.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
// setzt alle Roten Felder zurück
for (JButton b : farben.keySet()) {
if (b.getBackground().equals(new Color(230, 100, 100))) {
b.setBackground(farben.get(b));
}
}
// wenn weiß dran
if (playerWhite) {
// wenn gerade Figur ausgewählt wird...
buttonChoosed = (JButton) e.getSource();
symbolChoosed = belegungen.get(buttonChoosed);
// setzt cursor auf spielfigur für die animation
String pfad = "src/main/resources/" + (int) symbolChoosed.toCharArray()[2] + ".png";
// Bild laden und Cursor im gesamten Frame setzen
Image image = Toolkit.getDefaultToolkit().getImage(pfad);
Image scaled = image.getScaledInstance(32, 32, Image.SCALE_SMOOTH);
Cursor figurCursor = Toolkit.getDefaultToolkit().createCustomCursor(scaled, new Point(0, 0),
"figurCursor");
setCursor(figurCursor);
// filtert möglichen Züge heraus
int position = positions.get(buttonChoosed);
clickableButtons = game
.getLegalMoves(
Square.encode(Rank.allRanks[7 - position / 8], File.allFiles[position % 8]))
.stream().peek(System.out::println).map(m -> m.getTo()).peek(System.out::println)
.map(s -> 56 - s.getRank().ordinal() * 8 + s.getFile().ordinal())
.collect(Collectors.toList());
//filtert mögliche Züge und nicht mögliche Züge in eine Map aus Listen
Map<Boolean, List<JButton>> buttonsSeperated = buttons.stream()
.collect(Collectors.partitioningBy(b -> clickableButtons.contains(buttons.indexOf(b))));
for(Boolean list: buttonsSeperated.keySet()) {
if(list) {
//alle möglichen felder rot markieren
for (JButton b : positions.keySet()) {
// wenn button ein möglicher zug ist
if (clickableButtons.contains(positions.get(b))) {
farben.put(b, b.getBackground()); // damit sich gemerkt werden kann welches feld welche farbe vorher hatte
b.setBackground(new Color(230, 100, 100));
}
}
}else {
//den rest der buttons ausser die möglichen züge deaktivieren
List<JButton> andere = buttonsSeperated.get(list);
for(JButton b: andere) {
if(!belegungen.get(b).split("-")[0].equals("w")) {
b.setEnabled(false);
}
}
}
}
// alle weisen squares deaktivieren, damit dannach klar ist wer dran ist
for (JButton b : belegungen.keySet()) {
if (belegungen.get(b).split("-")[0].equals("b")) {
b.setEnabled(false);
}
}
} else {
// wenn gerade Figur ausgewählt wird...
buttonChoosed = (JButton) e.getSource();
symbolChoosed = belegungen.get(buttonChoosed);
// System.out.println(symbolChoosed+" wurde gewählt.");
// setzt cursor auf spielfigur für die animation
String pfad = "src/main/resources/" + (int) symbolChoosed.toCharArray()[2] + ".png";
// Bild laden und Cursor im gesamten Frame setzen
Image image = Toolkit.getDefaultToolkit().getImage(pfad);
Image scaled = image.getScaledInstance(32, 32, Image.SCALE_SMOOTH);
Cursor figurCursor = Toolkit.getDefaultToolkit().createCustomCursor(scaled, new Point(0, 0),
"figurCursor");
setCursor(figurCursor);
// filtert möglichen Züge heraus
int position = positions.get(buttonChoosed);
List<Integer> clickableButtons = new ArrayList<>();
clickableButtons = game
.getLegalMoves(
Square.encode(Rank.allRanks[7 - position / 8], File.allFiles[position % 8]))
.stream().peek(System.out::println).map(m -> m.getTo()).peek(System.out::println)
.map(s -> 56 - s.getRank().ordinal() * 8 + s.getFile().ordinal())
.collect(Collectors.toList());
for (JButton b : positions.keySet()) {
// wenn button ein möglicher zug ist
if (clickableButtons.contains(positions.get(b))) {
b.setBackground(new Color(230, 100, 100));
}
}
// alle schwarzen squares deaktivieren, damit dannach klar ist wer dran ist
for (JButton b : belegungen.keySet()) {
if (belegungen.get(b).split("-")[0].equals("w")) {
b.setEnabled(false);
}
}
}
// alle anderen Buttons nicht ckickbar zu machen
// Button Icon zurücksetzen
// Buttonposition merken (in MoveListe oder so)
// wenn Button platzierd werden soll...
// neuen Button in Moveliste eintragen
// Icon ändern
// Modus auf auswählen setzen und spielerwechsel markieren
// spielerwechsel
if (moveFinished)
playerWhite = !playerWhite;
}
});
panelLinks.add(b);
buttons.add(b);
positions.put(b, i);
}
ladeBrett();
}
/**
* holt sich FEN-Zeichenkette und extrahiert daraus die Positionen der Figuren
*/
private void ladeBrett() {
// System.out.println(game.toFEN());
char[] fen = game.toFEN().replaceAll("/", "").split(" ")[0].toCharArray();
int i = 0;
for (int j = 0; j < fen.length; j++) {
if (Character.isDigit(fen[j])) {
int leerfelder = Character.getNumericValue(fen[j]);
for (int k = 0; k < leerfelder; k++) {
belegungen.put(buttons.get(i), "n-n");
buttons.get(i).setEnabled(false); // erstmal deaktivieren, weil leere Felder nicht ckickbar sein sollten.
i++;
}
continue;
}else if (fen[j] >= 65 && fen[j] <= 90) { // ein Großbuchstabe, also
belegungen.put(buttons.get(i), "w-" + fen[j]);
} else if (fen[j] >= 97 && fen[j] <= 122) { // ein Kleinbuchstabe, also
belegungen.put(buttons.get(i), "b-" + fen[j]);
buttons.get(i).setEnabled(false); // erstmal deaktivieren, damit weiß beginnen kann
}
buttons.get(i).setIcon(new ImageIcon("src/main/resources/" + (int) fen[j] + ".png"));
i++;
}
}
}

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@ -1,18 +0,0 @@
package de.mannheim.th.chess.ui;
import java.util.ArrayList;
import de.mannheim.th.chess.utl.GameReader;
/**
* Zeigt das Main-Menü der App an.
*/
public class Ui{
private ArrayList<GameWindow> gamewindows = new ArrayList<>();
private GameReader reader = new GameReader();
public Ui() {
}
}

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@ -3,10 +3,138 @@ package de.mannheim.th.chess.utl;
/**
* Zeigt die Zeitangabe während eines Spiels eines Spielers an.
*/
public class Clock{
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Font;
import java.util.concurrent.atomic.AtomicInteger;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.JSplitPane;
import javax.swing.Timer;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
public class Clock extends Thread implements Runnable {
private volatile boolean whiteToMove = true;
private volatile boolean gameHasFinished = false;
private static final Logger clockLogger = LogManager.getLogger(Clock.class);
private int minutes;
public Clock() {
public Clock(String mode) {
setMode(mode);
//run();
}
public void pressClock() {
whiteToMove = !whiteToMove;
if (whiteToMove) {
clockLogger.info("Weiß ist am Zug");
} else {
clockLogger.info("Schwarz ist am Zug");
}
}
public void endGame() {
gameHasFinished = true;
}
public void run() {
JFrame clockFrame = new JFrame("Clock");
JPanel player1Panel = new JPanel();
player1Panel.setBackground(Color.BLACK);
JPanel player2Panel = new JPanel();
player2Panel.setBackground(Color.BLACK);
clockFrame.setBounds(1000, 500, 10000, 10000);
clockFrame.setLayout(new BorderLayout());
JLabel clock1 = new JLabel(" " + minutes + ":00 ");
clock1.setForeground(Color.WHITE);
clock1.setFont(new Font("Arial", Font.BOLD, 50));
JLabel clock2 = new JLabel(" " + minutes + ":00 ");
clock2.setForeground(Color.WHITE);
clock2.setFont(new Font("Arial", Font.BOLD, 50));
player1Panel.add(clock1);
player2Panel.add(clock2);
JSplitPane split = new JSplitPane(JSplitPane.VERTICAL_SPLIT, player1Panel, player2Panel);
split.setFont(new Font("Arial", Font.BOLD, 50));
clockFrame.add(split);
var min1 = new AtomicInteger(minutes);
var sec1 = new AtomicInteger(0);
var min2 = new AtomicInteger(minutes);
var sec2 = new AtomicInteger(0);
clockFrame.pack();
clockFrame.setVisible(true);
var t = new Timer(1000, (ae) -> {
if (!gameHasFinished) {
StringBuilder clockShower = new StringBuilder();
if (whiteToMove) {
if (sec1.intValue() == 00) {
sec1.set(60);
min1.decrementAndGet();
}
if (min1.intValue() < 10) {
clockShower.append("0");
}
clockShower.append(min1.get());
clockShower.append(":");
if (sec1.intValue() < 10) {
clockShower.append("0");
}
clockShower.append(sec1.decrementAndGet());
clock1.setText(clockShower.toString());
} else {
if (sec2.intValue() == 00) {
sec2.set(60);
min2.decrementAndGet();
}
if (min2.intValue() < 10) {
clockShower.append("0");
}
clockShower.append(min2.get());
clockShower.append(":");
if (sec2.intValue() < 10) {
clockShower.append("0");
}
clockShower.append(sec2.decrementAndGet());
clock2.setText(clockShower.toString());
}
clockFrame.repaint();
if ((sec1.intValue() == 0 && min1.intValue() == 0) || (sec2.intValue() == 0 && min2.intValue() == 0)) {
endGame();
}
} });
t.start();
}
public static void main(String[] args) throws InterruptedException {
Clock st = new Clock("classic");
st.start();
st.pressClock();
}
private void setMode(String mode) {
switch(mode) {
case "blitz":
minutes = 5;
clockLogger.info("Neue Blitz-Uhr wurde erstellt");
break;
case "rapid":
minutes = 10;
clockLogger.info("Neue Schnellschach-Uhr wurde erstellt");
break;
case "classic":
minutes = 120;
clockLogger.info("Neue klassische Schachuhr wurde erstellt");
break;
}
}
}

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