Merge remote-tracking branch 'origin/devGameUi'
|
|
@ -36,5 +36,7 @@
|
|||
<attribute name="maven.pomderived" value="true"/>
|
||||
</attributes>
|
||||
</classpathentry>
|
||||
<classpathentry kind="lib" path="com.jgoodies.common_1.8.1.v20240327-0800.jar"/>
|
||||
<classpathentry kind="lib" path="com.jgoodies.forms_1.9.0.v20240327-0800.jar"/>
|
||||
<classpathentry kind="output" path="target/classes"/>
|
||||
</classpath>
|
||||
|
|
|
|||
|
|
@ -1,6 +1,9 @@
|
|||
package de.mannheim.th.chess;
|
||||
|
||||
import de.mannheim.th.chess.ui.Ui;
|
||||
import de.mannheim.th.chess.ui.MainFrame;
|
||||
|
||||
import org.apache.logging.log4j.LogManager;
|
||||
import org.apache.logging.log4j.Logger;
|
||||
|
||||
/**
|
||||
* Eine einfache Schach App mithilfe von {@linkplain https://github.com/bhlangonijr/chesslib} entwickelt.
|
||||
|
|
@ -9,12 +12,15 @@ import de.mannheim.th.chess.ui.Ui;
|
|||
*/
|
||||
public class App {
|
||||
|
||||
private Ui userinterface = new Ui();
|
||||
private static final Logger logger = LogManager.getLogger(App.class);
|
||||
|
||||
private static MainFrame userinterface;
|
||||
/**
|
||||
* Main-Methode.
|
||||
* @param args
|
||||
*/
|
||||
public static void main(String[] args) {
|
||||
System.out.println("Hello World!");
|
||||
logger.info("Hello World.");
|
||||
userinterface = new MainFrame();
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -0,0 +1,158 @@
|
|||
package de.mannheim.th.chess.ui;
|
||||
|
||||
import java.awt.EventQueue;
|
||||
|
||||
import javax.swing.JFrame;
|
||||
import javax.swing.JPanel;
|
||||
import javax.swing.border.EmptyBorder;
|
||||
import javax.swing.JTextField;
|
||||
import javax.swing.JLabel;
|
||||
import javax.swing.JOptionPane;
|
||||
|
||||
import java.awt.GridLayout;
|
||||
import java.awt.event.ActionEvent;
|
||||
import java.awt.event.ActionListener;
|
||||
import java.io.File;
|
||||
import java.util.ArrayList;
|
||||
|
||||
import javax.swing.Box;
|
||||
import javax.swing.BoxLayout;
|
||||
import javax.swing.JButton;
|
||||
import javax.swing.JFileChooser;
|
||||
|
||||
import java.awt.BorderLayout;
|
||||
import java.awt.Component;
|
||||
import java.awt.Font;
|
||||
import java.awt.Graphics;
|
||||
import java.awt.Color;
|
||||
|
||||
public class MainFrame extends JFrame {
|
||||
|
||||
private ArrayList<SpielFrame> spiele = new ArrayList<>();
|
||||
|
||||
private static final long serialVersionUID = 1L;
|
||||
private JPanel contentPane;
|
||||
|
||||
/**
|
||||
* Launch the application.
|
||||
*/
|
||||
public static void main(String[] args) {
|
||||
EventQueue.invokeLater(new Runnable() {
|
||||
public void run() {
|
||||
try {
|
||||
MainFrame frame = new MainFrame();
|
||||
frame.setVisible(true);
|
||||
} catch (Exception e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Create the frame.
|
||||
*/
|
||||
public MainFrame() {
|
||||
|
||||
setBackground(Color.LIGHT_GRAY);
|
||||
setResizable(true);
|
||||
setAlwaysOnTop(true);
|
||||
setTitle("Schach");
|
||||
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
|
||||
setBounds(100, 100, 500, 500);
|
||||
|
||||
contentPane = new JPanel();
|
||||
contentPane.setBackground(new Color(90, 90, 90));
|
||||
contentPane.setForeground(Color.BLACK);
|
||||
contentPane.setBorder(new EmptyBorder(5, 5, 5, 5));
|
||||
|
||||
setContentPane(contentPane);
|
||||
|
||||
contentPane.setLayout(new BoxLayout(contentPane, BoxLayout.Y_AXIS));
|
||||
|
||||
contentPane.add(Box.createVerticalStrut(10));
|
||||
|
||||
JLabel lblNewLabel = new JLabel("Schach");
|
||||
lblNewLabel.setForeground(Color.BLACK);
|
||||
lblNewLabel.setFont(new Font("Serif", Font.BOLD, 60));
|
||||
lblNewLabel.setAlignmentX(Component.CENTER_ALIGNMENT);
|
||||
contentPane.add(lblNewLabel);
|
||||
|
||||
contentPane.add(Box.createVerticalStrut(10));
|
||||
|
||||
JLabel lblNewLabel_1 = new JLabel("by Dominik, Marius und Matias");
|
||||
lblNewLabel_1.setFont(new Font("Calibri", Font.ITALIC, 24));
|
||||
lblNewLabel_1.setAlignmentX(Component.CENTER_ALIGNMENT);
|
||||
contentPane.add(lblNewLabel_1);
|
||||
|
||||
contentPane.add(Box.createVerticalStrut(75));
|
||||
|
||||
JButton btnNewButton = new JButton("Neues Spiel starten");
|
||||
|
||||
btnNewButton.setBackground(Color.LIGHT_GRAY);
|
||||
btnNewButton.setForeground(Color.BLACK);
|
||||
btnNewButton.setFont(new Font("Tahoma", Font.BOLD, 16));
|
||||
btnNewButton.setAlignmentX(Component.CENTER_ALIGNMENT);
|
||||
btnNewButton.addActionListener(new ActionListener() {
|
||||
|
||||
@Override
|
||||
public void actionPerformed(ActionEvent e) {
|
||||
|
||||
SpielFrame sp = new SpielFrame();
|
||||
spiele.add(sp);
|
||||
|
||||
}
|
||||
|
||||
});
|
||||
contentPane.add(btnNewButton);
|
||||
|
||||
contentPane.add(Box.createVerticalStrut(15));
|
||||
|
||||
JButton btnNewButton_1 = new JButton("Vergangenes Spiel laden");
|
||||
|
||||
btnNewButton_1.setBackground(Color.LIGHT_GRAY);
|
||||
btnNewButton_1.setForeground(Color.BLACK);
|
||||
btnNewButton_1.setFont(new Font("Tahoma", Font.BOLD, 16));
|
||||
btnNewButton_1.setAlignmentX(Component.CENTER_ALIGNMENT);
|
||||
btnNewButton_1.addActionListener(new ActionListener() {
|
||||
|
||||
|
||||
@Override
|
||||
public void actionPerformed(ActionEvent e) {
|
||||
JFileChooser dateiWaehler = new JFileChooser();
|
||||
JFrame jfFile = new JFrame();
|
||||
int auswahl = dateiWaehler.showOpenDialog(jfFile);
|
||||
|
||||
if (auswahl == JFileChooser.APPROVE_OPTION) {
|
||||
File ausgewaehlteDatei = dateiWaehler.getSelectedFile();
|
||||
JOptionPane.showMessageDialog(jfFile, "Gewählte Datei:\n" + ausgewaehlteDatei.getAbsolutePath());
|
||||
|
||||
// Uebergabe zu Logik zum extrahieren der Daten
|
||||
}
|
||||
}
|
||||
|
||||
});
|
||||
|
||||
contentPane.add(btnNewButton_1);
|
||||
|
||||
contentPane.add(Box.createVerticalStrut(15));
|
||||
|
||||
JButton btnNewButton_2 = new JButton("Spiel beenden");
|
||||
|
||||
btnNewButton_2.setBackground(Color.LIGHT_GRAY);
|
||||
btnNewButton_2.setForeground(Color.BLACK);
|
||||
btnNewButton_2.setFont(new Font("Tahoma", Font.BOLD, 16));
|
||||
btnNewButton_2.setAlignmentX(Component.CENTER_ALIGNMENT);
|
||||
btnNewButton_2.addActionListener(new ActionListener() {
|
||||
|
||||
@Override
|
||||
public void actionPerformed(ActionEvent e) {
|
||||
System.exit(0);
|
||||
}
|
||||
|
||||
});
|
||||
|
||||
contentPane.add(btnNewButton_2);
|
||||
setVisible(true);
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,308 @@
|
|||
package de.mannheim.th.chess.ui;
|
||||
|
||||
import org.apache.logging.log4j.LogManager;
|
||||
import org.apache.logging.log4j.Logger;
|
||||
|
||||
import com.github.bhlangonijr.chesslib.Board;
|
||||
import com.github.bhlangonijr.chesslib.File;
|
||||
import com.github.bhlangonijr.chesslib.Rank;
|
||||
import com.github.bhlangonijr.chesslib.Square;
|
||||
|
||||
import de.mannheim.th.chess.App;
|
||||
import de.mannheim.th.chess.domain.Game;
|
||||
|
||||
import java.awt.EventQueue;
|
||||
import java.awt.Font;
|
||||
|
||||
import javax.swing.BorderFactory;
|
||||
import javax.swing.ImageIcon;
|
||||
import javax.swing.JButton;
|
||||
import javax.swing.JFrame;
|
||||
import javax.swing.JPanel;
|
||||
import javax.swing.JSplitPane;
|
||||
import java.awt.BorderLayout;
|
||||
import java.awt.Color;
|
||||
import java.awt.Cursor;
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashMap;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
import java.util.stream.Collectors;
|
||||
import java.awt.GridLayout;
|
||||
import java.awt.Image;
|
||||
import java.awt.Point;
|
||||
import java.awt.Toolkit;
|
||||
import java.awt.event.ActionEvent;
|
||||
import java.awt.event.ActionListener;
|
||||
|
||||
public class SpielFrame extends JFrame {
|
||||
|
||||
private static final Logger logger = LogManager.getLogger(App.class);
|
||||
|
||||
private static final long serialVersionUID = 1L;
|
||||
private JPanel contentPane;
|
||||
private ArrayList<JButton> buttons = new ArrayList<>();
|
||||
private List<Integer> clickableButtons = new ArrayList<>();
|
||||
private HashMap<JButton, Integer> positions = new HashMap<>();
|
||||
private HashMap<JButton, String> belegungen = new HashMap<>();
|
||||
private HashMap<JButton, Color> farben = new HashMap<>();
|
||||
private JPanel panelLinks, panelRechts;
|
||||
private Game game;
|
||||
private String symbolChoosed;
|
||||
private JButton buttonChoosed;
|
||||
private boolean playerWhite = true;
|
||||
private boolean moveFinished = false;
|
||||
|
||||
/**
|
||||
* Launch the application. Die Main-Methode für den WindowBuilder.
|
||||
*/
|
||||
public static void main(String[] args) {
|
||||
EventQueue.invokeLater(new Runnable() {
|
||||
public void run() {
|
||||
try {
|
||||
SpielFrame frame = new SpielFrame();
|
||||
frame.setVisible(true);
|
||||
} catch (Exception e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Create the frame.
|
||||
*/
|
||||
public SpielFrame() {
|
||||
|
||||
game = new Game();
|
||||
|
||||
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
|
||||
setBounds(100, 100, 1920, 1080);
|
||||
setTitle("Schach");
|
||||
setAlwaysOnTop(true);
|
||||
|
||||
JPanel contentPane = new JPanel();
|
||||
contentPane.setLayout(new BorderLayout());
|
||||
setContentPane(contentPane);
|
||||
|
||||
// Linkes Panel mit GridLayout 8x8 für Schachbrett
|
||||
panelLinks = new JPanel(new GridLayout(8, 8));
|
||||
|
||||
erstelleBrett();
|
||||
|
||||
// Rechtes Panel für Steuerung oder zusätzliche Eingaben
|
||||
panelRechts = new JPanel();
|
||||
panelRechts.setBackground(Color.LIGHT_GRAY);
|
||||
|
||||
// JSplitPane horizontal (linke und rechte Hälfte)
|
||||
JSplitPane splitPane = new JSplitPane(JSplitPane.HORIZONTAL_SPLIT, panelLinks, panelRechts);
|
||||
splitPane.setResizeWeight(0.70);
|
||||
splitPane.setDividerSize(5);
|
||||
splitPane.setEnabled(false);
|
||||
|
||||
contentPane.add(splitPane, BorderLayout.CENTER);
|
||||
setVisible(true);
|
||||
}
|
||||
|
||||
/**
|
||||
* Erstellt alle Buttons und fügt sie dem Frame hinzu.
|
||||
*/
|
||||
private void erstelleBrett() {
|
||||
for (int i = 0; i < 64; i++) {
|
||||
JButton b = new JButton();
|
||||
b.setFocusPainted(false);
|
||||
b.setFont(new Font("Arial", Font.PLAIN, 30));
|
||||
|
||||
if ((i / 8 + i % 8) % 2 == 0) {
|
||||
logger.info("Helles Feld erstellt." + i);
|
||||
b.setBackground(new Color(90, 90, 90));
|
||||
} else {
|
||||
logger.info("Dunkles Feld erstellt." + i);
|
||||
b.setBackground(new Color(65, 65, 65));
|
||||
}
|
||||
|
||||
b.setForeground(Color.WHITE);
|
||||
b.setBorder(BorderFactory.createLineBorder(Color.BLACK, 1));
|
||||
b.addActionListener(new ActionListener() {
|
||||
|
||||
@Override
|
||||
public void actionPerformed(ActionEvent e) {
|
||||
|
||||
// setzt alle Roten Felder zurück
|
||||
for (JButton b : farben.keySet()) {
|
||||
|
||||
if (b.getBackground().equals(new Color(230, 100, 100))) {
|
||||
|
||||
b.setBackground(farben.get(b));
|
||||
}
|
||||
}
|
||||
|
||||
// wenn weiß dran
|
||||
if (playerWhite) {
|
||||
|
||||
// wenn gerade Figur ausgewählt wird...
|
||||
buttonChoosed = (JButton) e.getSource();
|
||||
symbolChoosed = belegungen.get(buttonChoosed);
|
||||
|
||||
// setzt cursor auf spielfigur für die animation
|
||||
String pfad = "src/main/resources/" + (int) symbolChoosed.toCharArray()[2] + ".png";
|
||||
|
||||
// Bild laden und Cursor im gesamten Frame setzen
|
||||
Image image = Toolkit.getDefaultToolkit().getImage(pfad);
|
||||
Image scaled = image.getScaledInstance(32, 32, Image.SCALE_SMOOTH);
|
||||
Cursor figurCursor = Toolkit.getDefaultToolkit().createCustomCursor(scaled, new Point(0, 0),
|
||||
"figurCursor");
|
||||
setCursor(figurCursor);
|
||||
|
||||
// filtert möglichen Züge heraus
|
||||
int position = positions.get(buttonChoosed);
|
||||
|
||||
clickableButtons = game
|
||||
.getLegalMoves(
|
||||
Square.encode(Rank.allRanks[7 - position / 8], File.allFiles[position % 8]))
|
||||
.stream().peek(System.out::println).map(m -> m.getTo()).peek(System.out::println)
|
||||
.map(s -> 56 - s.getRank().ordinal() * 8 + s.getFile().ordinal())
|
||||
.collect(Collectors.toList());
|
||||
|
||||
//filtert mögliche Züge und nicht mögliche Züge in eine Map aus Listen
|
||||
Map<Boolean, List<JButton>> buttonsSeperated = buttons.stream()
|
||||
.collect(Collectors.partitioningBy(b -> clickableButtons.contains(buttons.indexOf(b))));
|
||||
|
||||
for(Boolean list: buttonsSeperated.keySet()) {
|
||||
|
||||
if(list) {
|
||||
//alle möglichen felder rot markieren
|
||||
for (JButton b : positions.keySet()) {
|
||||
// wenn button ein möglicher zug ist
|
||||
if (clickableButtons.contains(positions.get(b))) {
|
||||
farben.put(b, b.getBackground()); // damit sich gemerkt werden kann welches feld welche farbe vorher hatte
|
||||
b.setBackground(new Color(230, 100, 100));
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
}else {
|
||||
//den rest der buttons ausser die möglichen züge deaktivieren
|
||||
List<JButton> andere = buttonsSeperated.get(list);
|
||||
|
||||
for(JButton b: andere) {
|
||||
if(!belegungen.get(b).split("-")[0].equals("w")) {
|
||||
b.setEnabled(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
// alle weisen squares deaktivieren, damit dannach klar ist wer dran ist
|
||||
for (JButton b : belegungen.keySet()) {
|
||||
if (belegungen.get(b).split("-")[0].equals("b")) {
|
||||
b.setEnabled(false);
|
||||
}
|
||||
}
|
||||
|
||||
} else {
|
||||
|
||||
// wenn gerade Figur ausgewählt wird...
|
||||
buttonChoosed = (JButton) e.getSource();
|
||||
symbolChoosed = belegungen.get(buttonChoosed);
|
||||
// System.out.println(symbolChoosed+" wurde gewählt.");
|
||||
// setzt cursor auf spielfigur für die animation
|
||||
String pfad = "src/main/resources/" + (int) symbolChoosed.toCharArray()[2] + ".png";
|
||||
|
||||
// Bild laden und Cursor im gesamten Frame setzen
|
||||
Image image = Toolkit.getDefaultToolkit().getImage(pfad);
|
||||
Image scaled = image.getScaledInstance(32, 32, Image.SCALE_SMOOTH);
|
||||
Cursor figurCursor = Toolkit.getDefaultToolkit().createCustomCursor(scaled, new Point(0, 0),
|
||||
"figurCursor");
|
||||
setCursor(figurCursor);
|
||||
|
||||
// filtert möglichen Züge heraus
|
||||
int position = positions.get(buttonChoosed);
|
||||
List<Integer> clickableButtons = new ArrayList<>();
|
||||
clickableButtons = game
|
||||
.getLegalMoves(
|
||||
Square.encode(Rank.allRanks[7 - position / 8], File.allFiles[position % 8]))
|
||||
.stream().peek(System.out::println).map(m -> m.getTo()).peek(System.out::println)
|
||||
.map(s -> 56 - s.getRank().ordinal() * 8 + s.getFile().ordinal())
|
||||
.collect(Collectors.toList());
|
||||
|
||||
for (JButton b : positions.keySet()) {
|
||||
// wenn button ein möglicher zug ist
|
||||
if (clickableButtons.contains(positions.get(b))) {
|
||||
b.setBackground(new Color(230, 100, 100));
|
||||
}
|
||||
}
|
||||
|
||||
// alle schwarzen squares deaktivieren, damit dannach klar ist wer dran ist
|
||||
for (JButton b : belegungen.keySet()) {
|
||||
if (belegungen.get(b).split("-")[0].equals("w")) {
|
||||
b.setEnabled(false);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// alle anderen Buttons nicht ckickbar zu machen
|
||||
|
||||
// Button Icon zurücksetzen
|
||||
|
||||
// Buttonposition merken (in MoveListe oder so)
|
||||
|
||||
// wenn Button platzierd werden soll...
|
||||
|
||||
// neuen Button in Moveliste eintragen
|
||||
|
||||
// Icon ändern
|
||||
|
||||
// Modus auf auswählen setzen und spielerwechsel markieren
|
||||
|
||||
// spielerwechsel
|
||||
if (moveFinished)
|
||||
playerWhite = !playerWhite;
|
||||
|
||||
}
|
||||
});
|
||||
|
||||
panelLinks.add(b);
|
||||
buttons.add(b);
|
||||
positions.put(b, i);
|
||||
|
||||
}
|
||||
|
||||
ladeBrett();
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* holt sich FEN-Zeichenkette und extrahiert daraus die Positionen der Figuren
|
||||
*/
|
||||
private void ladeBrett() {
|
||||
// System.out.println(game.toFEN());
|
||||
|
||||
char[] fen = game.toFEN().replaceAll("/", "").split(" ")[0].toCharArray();
|
||||
int i = 0;
|
||||
for (int j = 0; j < fen.length; j++) {
|
||||
if (Character.isDigit(fen[j])) {
|
||||
int leerfelder = Character.getNumericValue(fen[j]);
|
||||
for (int k = 0; k < leerfelder; k++) {
|
||||
belegungen.put(buttons.get(i), "n-n");
|
||||
buttons.get(i).setEnabled(false); // erstmal deaktivieren, weil leere Felder nicht ckickbar sein sollten.
|
||||
i++;
|
||||
}
|
||||
continue;
|
||||
}else if (fen[j] >= 65 && fen[j] <= 90) { // ein Großbuchstabe, also
|
||||
belegungen.put(buttons.get(i), "w-" + fen[j]);
|
||||
} else if (fen[j] >= 97 && fen[j] <= 122) { // ein Kleinbuchstabe, also
|
||||
belegungen.put(buttons.get(i), "b-" + fen[j]);
|
||||
buttons.get(i).setEnabled(false); // erstmal deaktivieren, damit weiß beginnen kann
|
||||
}
|
||||
buttons.get(i).setIcon(new ImageIcon("src/main/resources/" + (int) fen[j] + ".png"));
|
||||
|
||||
i++;
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,18 +0,0 @@
|
|||
package de.mannheim.th.chess.ui;
|
||||
|
||||
import java.util.ArrayList;
|
||||
|
||||
import de.mannheim.th.chess.utl.GameReader;
|
||||
|
||||
/**
|
||||
* Zeigt das Main-Menü der App an.
|
||||
*/
|
||||
public class Ui{
|
||||
|
||||
private ArrayList<GameWindow> gamewindows = new ArrayList<>();
|
||||
private GameReader reader = new GameReader();
|
||||
|
||||
public Ui() {
|
||||
|
||||
}
|
||||
}
|
||||
|
|
@ -3,10 +3,138 @@ package de.mannheim.th.chess.utl;
|
|||
/**
|
||||
* Zeigt die Zeitangabe während eines Spiels eines Spielers an.
|
||||
*/
|
||||
public class Clock{
|
||||
import java.awt.BorderLayout;
|
||||
import java.awt.Color;
|
||||
import java.awt.Font;
|
||||
import java.util.concurrent.atomic.AtomicInteger;
|
||||
|
||||
import javax.swing.JFrame;
|
||||
import javax.swing.JLabel;
|
||||
import javax.swing.JPanel;
|
||||
import javax.swing.JSplitPane;
|
||||
import javax.swing.Timer;
|
||||
|
||||
import org.apache.logging.log4j.LogManager;
|
||||
import org.apache.logging.log4j.Logger;
|
||||
|
||||
public class Clock extends Thread implements Runnable {
|
||||
private volatile boolean whiteToMove = true;
|
||||
private volatile boolean gameHasFinished = false;
|
||||
private static final Logger clockLogger = LogManager.getLogger(Clock.class);
|
||||
private int minutes;
|
||||
|
||||
public Clock() {
|
||||
|
||||
public Clock(String mode) {
|
||||
setMode(mode);
|
||||
//run();
|
||||
}
|
||||
|
||||
public void pressClock() {
|
||||
whiteToMove = !whiteToMove;
|
||||
if (whiteToMove) {
|
||||
clockLogger.info("Weiß ist am Zug");
|
||||
} else {
|
||||
clockLogger.info("Schwarz ist am Zug");
|
||||
}
|
||||
}
|
||||
|
||||
public void endGame() {
|
||||
gameHasFinished = true;
|
||||
}
|
||||
|
||||
public void run() {
|
||||
JFrame clockFrame = new JFrame("Clock");
|
||||
|
||||
JPanel player1Panel = new JPanel();
|
||||
player1Panel.setBackground(Color.BLACK);
|
||||
JPanel player2Panel = new JPanel();
|
||||
player2Panel.setBackground(Color.BLACK);
|
||||
clockFrame.setBounds(1000, 500, 10000, 10000);
|
||||
clockFrame.setLayout(new BorderLayout());
|
||||
JLabel clock1 = new JLabel(" " + minutes + ":00 ");
|
||||
clock1.setForeground(Color.WHITE);
|
||||
clock1.setFont(new Font("Arial", Font.BOLD, 50));
|
||||
JLabel clock2 = new JLabel(" " + minutes + ":00 ");
|
||||
clock2.setForeground(Color.WHITE);
|
||||
clock2.setFont(new Font("Arial", Font.BOLD, 50));
|
||||
player1Panel.add(clock1);
|
||||
player2Panel.add(clock2);
|
||||
JSplitPane split = new JSplitPane(JSplitPane.VERTICAL_SPLIT, player1Panel, player2Panel);
|
||||
split.setFont(new Font("Arial", Font.BOLD, 50));
|
||||
clockFrame.add(split);
|
||||
|
||||
var min1 = new AtomicInteger(minutes);
|
||||
var sec1 = new AtomicInteger(0);
|
||||
var min2 = new AtomicInteger(minutes);
|
||||
var sec2 = new AtomicInteger(0);
|
||||
clockFrame.pack();
|
||||
clockFrame.setVisible(true);
|
||||
|
||||
var t = new Timer(1000, (ae) -> {
|
||||
|
||||
if (!gameHasFinished) {
|
||||
|
||||
StringBuilder clockShower = new StringBuilder();
|
||||
if (whiteToMove) {
|
||||
if (sec1.intValue() == 00) {
|
||||
sec1.set(60);
|
||||
min1.decrementAndGet();
|
||||
}
|
||||
if (min1.intValue() < 10) {
|
||||
clockShower.append("0");
|
||||
}
|
||||
clockShower.append(min1.get());
|
||||
clockShower.append(":");
|
||||
if (sec1.intValue() < 10) {
|
||||
clockShower.append("0");
|
||||
}
|
||||
clockShower.append(sec1.decrementAndGet());
|
||||
clock1.setText(clockShower.toString());
|
||||
|
||||
} else {
|
||||
if (sec2.intValue() == 00) {
|
||||
sec2.set(60);
|
||||
min2.decrementAndGet();
|
||||
}
|
||||
if (min2.intValue() < 10) {
|
||||
clockShower.append("0");
|
||||
}
|
||||
clockShower.append(min2.get());
|
||||
clockShower.append(":");
|
||||
if (sec2.intValue() < 10) {
|
||||
clockShower.append("0");
|
||||
}
|
||||
clockShower.append(sec2.decrementAndGet());
|
||||
clock2.setText(clockShower.toString());
|
||||
}
|
||||
clockFrame.repaint();
|
||||
if ((sec1.intValue() == 0 && min1.intValue() == 0) || (sec2.intValue() == 0 && min2.intValue() == 0)) {
|
||||
endGame();
|
||||
}
|
||||
} });
|
||||
|
||||
t.start();
|
||||
}
|
||||
public static void main(String[] args) throws InterruptedException {
|
||||
Clock st = new Clock("classic");
|
||||
st.start();
|
||||
st.pressClock();
|
||||
}
|
||||
|
||||
private void setMode(String mode) {
|
||||
switch(mode) {
|
||||
case "blitz":
|
||||
minutes = 5;
|
||||
clockLogger.info("Neue Blitz-Uhr wurde erstellt");
|
||||
break;
|
||||
case "rapid":
|
||||
minutes = 10;
|
||||
clockLogger.info("Neue Schnellschach-Uhr wurde erstellt");
|
||||
break;
|
||||
case "classic":
|
||||
minutes = 120;
|
||||
clockLogger.info("Neue klassische Schachuhr wurde erstellt");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
After Width: | Height: | Size: 2.4 KiB |
|
After Width: | Height: | Size: 1.5 KiB |
|
After Width: | Height: | Size: 797 B |
|
After Width: | Height: | Size: 2.2 KiB |
|
After Width: | Height: | Size: 725 B |
|
After Width: | Height: | Size: 1.9 KiB |
|
After Width: | Height: | Size: 2.2 KiB |
|
After Width: | Height: | Size: 1.8 KiB |
|
After Width: | Height: | Size: 1.3 KiB |
|
After Width: | Height: | Size: 2.6 KiB |
|
After Width: | Height: | Size: 933 B |
|
After Width: | Height: | Size: 1.2 KiB |