Anzeige neben Spielbrett verschönert

devUi
Matias 2025-06-20 13:16:01 +02:00
parent 593b0e9fbe
commit fb40f3019b
3 changed files with 404 additions and 221 deletions

View File

@ -170,4 +170,8 @@ public class Game {
public Clock getClock() { public Clock getClock() {
return this.clock; return this.clock;
} }
public boolean isZuruecknahme() {
return zuruecknahme;
}
} }

View File

@ -24,14 +24,19 @@ import javax.swing.JFrame;
import javax.swing.JLabel; import javax.swing.JLabel;
import javax.swing.JPanel; import javax.swing.JPanel;
import javax.swing.JSplitPane; import javax.swing.JSplitPane;
import javax.swing.JTextArea;
import javax.swing.JTextField;
import java.awt.BorderLayout; import java.awt.BorderLayout;
import java.awt.Color; import java.awt.Color;
import java.awt.Component; import java.awt.Component;
import java.awt.Dimension;
import java.util.ArrayList; import java.util.ArrayList;
import java.util.HashMap; import java.util.HashMap;
import java.util.List; import java.util.List;
import java.awt.GridLayout; import java.awt.GridLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
public class SpielFrame extends JFrame { public class SpielFrame extends JFrame {
@ -81,36 +86,20 @@ public class SpielFrame extends JFrame {
panelRechts.setBackground(new Color(90, 90, 90)); panelRechts.setBackground(new Color(90, 90, 90));
panelRechts.setLayout(new BoxLayout(panelRechts, BoxLayout.Y_AXIS)); panelRechts.setLayout(new BoxLayout(panelRechts, BoxLayout.Y_AXIS));
// Panel für alle Eingaben von Player 2
panelRechts.add(getUiPlayerTwo());
JLabel pl1 = new JLabel("Player 1:"); // Panel für Statistikanzeigen
pl1.setFont(new Font("Calibri", Font.BOLD, 35)); panelRechts.add(getUiStatistik());
pl1.setForeground(Color.BLACK);
pl1.setAlignmentX(Component.LEFT_ALIGNMENT);
panelRechts.add(pl1);
contentPane.add(Box.createVerticalStrut(15)); //Panel für alle Eingaben von Player 1
panelRechts.add(getUiPlayerOne());
//Zeitangabe Player1
JLabel clock1 = clock.getClock2();
panelRechts.add(clock1);
contentPane.add(Box.createVerticalStrut(15));
JLabel pl2 = new JLabel("Player 2:");
pl2.setFont(new Font("Calibri", Font.BOLD, 35));
pl2.setForeground(Color.BLACK);
pl2.setAlignmentX(Component.LEFT_ALIGNMENT);
panelRechts.add(pl2);
//Zeitangabe Player2
JLabel clock2 = clock.getClock1();
panelRechts.add(clock2);
// JSplitPane horizontal (linke und rechte Hälfte) // JSplitPane horizontal (linke und rechte Hälfte)
JSplitPane splitPane = new JSplitPane(JSplitPane.HORIZONTAL_SPLIT, panelLinks, panelRechts); JSplitPane splitPane = new JSplitPane(JSplitPane.HORIZONTAL_SPLIT, panelLinks, panelRechts);
splitPane.setResizeWeight(0.65); splitPane.setResizeWeight(0.75);
splitPane.setBackground(Color.BLACK); splitPane.setBackground(Color.BLACK);
splitPane.setDividerSize(0); splitPane.setDividerSize(1);
splitPane.setEnabled(false); splitPane.setEnabled(false);
contentPane.add(splitPane, BorderLayout.CENTER); contentPane.add(splitPane, BorderLayout.CENTER);
@ -304,4 +293,187 @@ public class SpielFrame extends JFrame {
frame.setVisible(true); frame.setVisible(true);
} }
private JPanel getUiPlayerTwo() {
JPanel playerTwo = new JPanel();
playerTwo.setBackground(new Color(90, 90, 90));
playerTwo.setLayout(new BoxLayout(playerTwo, BoxLayout.Y_AXIS));
playerTwo.add(Box.createVerticalStrut(15));
JLabel pl2 = new JLabel("Player 2:");
pl2.setBorder(BorderFactory.createEmptyBorder(0, 20, 0, 0));
pl2.setFont(new Font("Calibri", Font.BOLD, 35));
pl2.setForeground(Color.BLACK);
pl2.setAlignmentX(Component.CENTER_ALIGNMENT);
playerTwo.add(pl2);
playerTwo.add(Box.createVerticalStrut(10));
JLabel clock1 = clock.getClock2();
playerTwo.add(clock1);
playerTwo.add(Box.createVerticalStrut(10));
// Button zurücknahme und aufgeben für Player 2
JPanel aufgebenUndo = new JPanel();
aufgebenUndo.setBackground(new Color(90, 90, 90));
aufgebenUndo.setLayout(new BoxLayout(aufgebenUndo, BoxLayout.X_AXIS));
if (game.isZuruecknahme()) {
JButton undo = new JButton("Zug zurücknehmen");
undo.setBackground(Color.LIGHT_GRAY);
undo.setForeground(Color.BLACK);
undo.setFont(new Font("Tahoma", Font.BOLD, 16));
undo.setAlignmentX(Component.CENTER_ALIGNMENT);
aufgebenUndo.add(undo);
// Button-Listener
undo.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
}
});
}
aufgebenUndo.add(Box.createHorizontalStrut(10));
JButton aufgeben = new JButton("Aufgeben");
aufgeben.setBackground(Color.LIGHT_GRAY);
aufgeben.setForeground(Color.BLACK);
aufgeben.setFont(new Font("Tahoma", Font.BOLD, 16));
aufgeben.setAlignmentX(Component.CENTER_ALIGNMENT);
aufgebenUndo.add(aufgeben);
// Button-Listener
aufgeben.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
}
});
aufgebenUndo.add(Box.createHorizontalStrut(10));
JButton safe = new JButton("Spielstand sichern");
safe.setBackground(Color.LIGHT_GRAY);
safe.setForeground(Color.BLACK);
safe.setFont(new Font("Tahoma", Font.BOLD, 16));
safe.setAlignmentX(Component.CENTER_ALIGNMENT);
aufgebenUndo.add(safe);
// Button-Listener
safe.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
}
});
playerTwo.add(aufgebenUndo);
playerTwo.add(Box.createVerticalStrut(10));
return playerTwo;
}
private JPanel getUiStatistik() {
JPanel statistik = new JPanel();
statistik.setBackground(new Color(90, 90, 90));
statistik.setLayout(new BoxLayout(statistik, BoxLayout.Y_AXIS));
JTextArea ausgabe = new JTextArea();
ausgabe.setEditable(false);
ausgabe.setBackground(new Color(75,75,75));
ausgabe.setBorder(BorderFactory.createLineBorder(Color.BLACK, 1));
statistik.add(ausgabe);
return statistik;
}
private JPanel getUiPlayerOne() {
JPanel playerOne = new JPanel();
playerOne.setBackground(new Color(90, 90, 90));
playerOne.setLayout(new BoxLayout(playerOne, BoxLayout.Y_AXIS));
playerOne.add(Box.createVerticalStrut(10));
// Button zurücknahme und aufgeben für Player 1
JPanel aufgebenUndo = new JPanel();
aufgebenUndo.setBackground(new Color(90, 90, 90));
aufgebenUndo.setLayout(new BoxLayout(aufgebenUndo, BoxLayout.X_AXIS));
if (game.isZuruecknahme()) {
JButton undo = new JButton("Zug zurücknehmen");
undo.setBackground(Color.LIGHT_GRAY);
undo.setForeground(Color.BLACK);
undo.setFont(new Font("Tahoma", Font.BOLD, 16));
undo.setAlignmentX(Component.CENTER_ALIGNMENT);
aufgebenUndo.add(undo);
// Button-Listener
undo.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
}
});
}
aufgebenUndo.add(Box.createHorizontalStrut(10));
JButton aufgeben = new JButton("Aufgeben");
aufgeben.setBackground(Color.LIGHT_GRAY);
aufgeben.setForeground(Color.BLACK);
aufgeben.setFont(new Font("Tahoma", Font.BOLD, 16));
aufgeben.setAlignmentX(Component.CENTER_ALIGNMENT);
aufgebenUndo.add(aufgeben);
// Button-Listener
aufgeben.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
}
});
aufgebenUndo.add(Box.createHorizontalStrut(10));
JButton safe = new JButton("Spielstand sichern");
safe.setBackground(Color.LIGHT_GRAY);
safe.setForeground(Color.BLACK);
safe.setFont(new Font("Tahoma", Font.BOLD, 16));
safe.setAlignmentX(Component.CENTER_ALIGNMENT);
aufgebenUndo.add(safe);
// Button-Listener
safe.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
}
});
playerOne.add(aufgebenUndo);
playerOne.add(Box.createVerticalStrut(10));
JLabel clock1 = clock.getClock1();
playerOne.add(clock1);
playerOne.add(Box.createVerticalStrut(10));
JLabel pl2 = new JLabel("Player 1:");
pl2.setBorder(BorderFactory.createEmptyBorder(0, 20, 0, 0));
pl2.setFont(new Font("Calibri", Font.BOLD, 35));
pl2.setForeground(Color.BLACK);
pl2.setAlignmentX(Component.CENTER_ALIGNMENT);
playerOne.add(pl2);
return playerOne;
}
} }

View File

@ -5,9 +5,11 @@ package de.mannheim.th.chess.utl;
*/ */
import java.awt.BorderLayout; import java.awt.BorderLayout;
import java.awt.Color; import java.awt.Color;
import java.awt.Component;
import java.awt.Font; import java.awt.Font;
import java.util.concurrent.atomic.AtomicInteger; import java.util.concurrent.atomic.AtomicInteger;
import javax.swing.BorderFactory;
import javax.swing.JFrame; import javax.swing.JFrame;
import javax.swing.JLabel; import javax.swing.JLabel;
import javax.swing.JPanel; import javax.swing.JPanel;
@ -55,11 +57,16 @@ public class Clock extends Thread implements Runnable {
// clockFrame.setBounds(1000, 500, 10000, 10000); // clockFrame.setBounds(1000, 500, 10000, 10000);
// clockFrame.setLayout(new BorderLayout()); // clockFrame.setLayout(new BorderLayout());
clock1 = new JLabel("" + minutes + ":00 "); clock1 = new JLabel("" + minutes + ":00 ");
clock1.setBorder(BorderFactory.createEmptyBorder(0, 40, 0, 0));
clock1.setForeground(Color.BLACK); clock1.setForeground(Color.BLACK);
clock1.setFont(new Font("Calibri", Font.BOLD, 35)); clock1.setFont(new Font("Calibri", Font.BOLD, 35));
clock1.setAlignmentX(Component.CENTER_ALIGNMENT);
clock2 = new JLabel("" + minutes + ":00 "); clock2 = new JLabel("" + minutes + ":00 ");
clock2.setBorder(BorderFactory.createEmptyBorder(0, 40, 0, 0));
clock2.setForeground(Color.BLACK); clock2.setForeground(Color.BLACK);
clock2.setFont(new Font("Calibri", Font.BOLD, 35)); clock2.setFont(new Font("Calibri", Font.BOLD, 35));
clock2.setAlignmentX(Component.CENTER_ALIGNMENT);
// player1Panel.add(clock1); // player1Panel.add(clock1);
// player2Panel.add(clock2); // player2Panel.add(clock2);
// JSplitPane split = new JSplitPane(JSplitPane.VERTICAL_SPLIT, player1Panel, player2Panel); // JSplitPane split = new JSplitPane(JSplitPane.VERTICAL_SPLIT, player1Panel, player2Panel);