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...

34 Commits

Author SHA1 Message Date
Matias 86cb40439f Merge branch 'main' of https://gitty.informatik.hs-mannheim.de/3020772/Schach.git into main 2025-07-05 15:51:09 +02:00
Matias f3aed91025 spiel ladet im vollbild 2025-07-05 15:48:29 +02:00
Marius Gündel b43a29ff1c Merge pull request 'openingRecognition' (#28) from openingRecognition into main
Reviewed-on: #28
2025-06-30 14:51:37 +02:00
Marius Gündel 3a9084da0b Test für Eröffnungserkennung und kleine Änderungen 2025-06-30 14:49:11 +02:00
Marius Gündel 9995299331 Zurückgenommene Züge werden korrekt angezeigt 2025-06-29 17:27:02 +02:00
Marius Gündel ec6f564d72 Hinzufügen Eröffnungserkennung 2025-06-29 16:42:01 +02:00
Marius Gündel 1cac190b8d Kleine UI-Anpassungen für die Anzeige der geschlagenen Figuren 2025-06-29 14:49:50 +02:00
Marius Gündel 116e2c5e55 Geschlagene Figuren werden an der Seite angezeigt 2025-06-29 13:23:18 +02:00
Matias Mas Viehl 201497b4a8 Verschönerungen 2025-06-25 09:39:15 +02:00
Matias Mas Viehl 9588847c72 kleinere Bugfixes und Verschönerungen 2025-06-25 09:28:32 +02:00
stuckd bc909c3ba5 fix result display 2025-06-25 08:55:45 +02:00
Dominik Stuck b6a74b957e Merge pull request 'cleanup' (#25) from cleanup into main
Reviewed-on: #25
2025-06-25 06:10:57 +02:00
dstuck 700213a465 remove unnessary files 2025-06-25 06:08:02 +02:00
dstuck dc72fe5f0a some cleanup 2025-06-25 06:05:46 +02:00
dstuck 101b5e7d19 fix 2025-06-25 05:33:58 +02:00
dstuck 043e8b5090 Merge branch (#23) 'devShowFieldNumbers' 2025-06-25 05:24:13 +02:00
dstuck 516ecb1b10 Merge branch 'devFeldRotieren' 2025-06-25 04:48:17 +02:00
dstuck 73768473e1 fix merge conflict 2025-06-25 04:11:06 +02:00
dstuck 100cf4712c add controlpanel 2025-06-25 04:10:03 +02:00
Dominik Stuck 518ff09d45 Merge pull request 'pgnReader' (#24) from pgnReader into main
Reviewed-on: #24
2025-06-25 03:27:07 +02:00
dstuck dc6e6d311b cleanup 2025-06-25 03:12:46 +02:00
dstuck cdf993d998 add progessbar 2025-06-25 01:46:15 +02:00
dstuck 2afe8d406c add simple pgn loader 2025-06-24 23:47:20 +02:00
dstuck dc288ee95e add quicksave -load buttons to controlpanel 2025-06-24 19:39:52 +02:00
dstuck b44d2e636f add view controls 2025-06-24 19:22:43 +02:00
dstuck f3cd880c9e merge quicksave 2025-06-24 17:54:21 +02:00
dstuck 039a5756ee add controlpanel 2025-06-24 17:45:14 +02:00
Matias Mas Viehl cf0d56847b kleine Änderungen zum vorherigen commit 2025-06-24 16:43:32 +02:00
Matias Mas Viehl cf1513c162 . 2025-06-24 16:40:28 +02:00
Matias Mas Viehl 2a7d7dd16b Nummerierungen des Spielfeldes nun sichtbar 2025-06-24 16:38:52 +02:00
dstuck 0806be66e7 fix movelist 2025-06-24 15:26:33 +02:00
dstuck 232a4e9936 fixes bug when no state has be save yet 2025-06-24 15:10:20 +02:00
dstuck ff893396fe add support for custom start positions 2025-06-24 15:01:17 +02:00
dstuck a506f2230d add rudementary quicksave -load 2025-06-24 14:05:02 +02:00
31 changed files with 13655 additions and 865 deletions

View File

@ -1,2 +1,5 @@
JFileChoser in UI: (mit GPT) JFileChoser in UI: (mit GPT)
Prompt: "Wie kann ich in swing in java Files aus einem Explorer auswählen und speichern?". Prompt: "Wie kann ich in swing in java Files aus einem Explorer auswählen und speichern?".
JButton mit Text und Icon gleichzeitig belegen:
Pompt: "Kann ich einem button einen text und ein bild gleichzeigtig geben?".

View File

@ -1,25 +1,32 @@
package de.mannheim.th.chess; package de.mannheim.th.chess;
import de.mannheim.th.chess.ui.MainFrame; import java.io.IOException;
import org.apache.logging.log4j.LogManager; import de.mannheim.th.chess.ui.MainFrame;
import org.apache.logging.log4j.Logger; import de.mannheim.th.chess.utl.OpeningRecognizer;
// import org.apache.logging.log4j.LogManager;
// import org.apache.logging.log4j.Logger;
/** /**
* Eine einfache Schach App mithilfe von {@linkplain https://github.com/bhlangonijr/chesslib} entwickelt. * Eine einfache Schach App mithilfe von
* {@linkplain https://github.com/bhlangonijr/chesslib} entwickelt.
*
* @author Matias Mas Viehl, Dominik Stuck und Marius Guendel * @author Matias Mas Viehl, Dominik Stuck und Marius Guendel
* @version 0.0.1 * @version 0.0.1
*/ */
public class App { public class App {
private static final Logger logger = LogManager.getLogger(App.class); // private static final Logger logger = LogManager.getLogger(App.class);
private static MainFrame userinterface;
/** /**
* Main-Methode. * Main-Methode.
*
* @param args * @param args
* @throws IOException
*/ */
public static void main(String[] args) { public static void main(String[] args) throws IOException {
userinterface = new MainFrame(); OpeningRecognizer.loadOpenings();
new MainFrame();
} }
} }

View File

@ -46,6 +46,7 @@ public class ButtonAufgebenListener extends JFrame implements ActionListener {
} }
this.sf.setBoardMode(BoardMode.finished); this.sf.setBoardMode(BoardMode.finished);
this.sf.enableControlPanelButtons();
sf.setButtonsActions(); sf.setButtonsActions();

View File

@ -14,7 +14,7 @@ import javax.swing.JOptionPane;
import de.mannheim.th.chess.ui.ModeSelectionFrame; import de.mannheim.th.chess.ui.ModeSelectionFrame;
public class ButtonFileLoaderListener implements ActionListener{ public class ButtonFileLoaderListener implements ActionListener {
private ModeSelectionFrame msf; private ModeSelectionFrame msf;
@ -40,6 +40,8 @@ public class ButtonFileLoaderListener implements ActionListener{
msf.setFen(br.readLine()); msf.setFen(br.readLine());
br.close();
} catch (FileNotFoundException e1) { } catch (FileNotFoundException e1) {
// TODO Auto-generated catch block // TODO Auto-generated catch block
e1.printStackTrace(); e1.printStackTrace();

View File

@ -6,7 +6,6 @@ import java.io.BufferedWriter;
import java.io.File; import java.io.File;
import java.io.FileWriter; import java.io.FileWriter;
import java.io.IOException; import java.io.IOException;
import java.util.List;
import javax.swing.JFileChooser; import javax.swing.JFileChooser;
import javax.swing.JFrame; import javax.swing.JFrame;
@ -14,12 +13,10 @@ import javax.swing.JFrame;
import org.apache.logging.log4j.LogManager; import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger; import org.apache.logging.log4j.Logger;
import com.github.bhlangonijr.chesslib.move.Move;
import de.mannheim.th.chess.App; import de.mannheim.th.chess.App;
import de.mannheim.th.chess.domain.Game; import de.mannheim.th.chess.domain.Game;
public class ButtonFileSaverListener implements ActionListener{ public class ButtonFileSaverListener implements ActionListener {
private static final Logger logger = LogManager.getLogger(App.class); private static final Logger logger = LogManager.getLogger(App.class);

View File

@ -27,31 +27,33 @@ public class ButtonMovePieceListener implements ActionListener {
else else
this.game.playMove(this.mv); this.game.playMove(this.mv);
this.game.setViewPointer(this.game.getMoveList().size() - 1);
if (this.game.isDraw()) { if (this.game.isDraw()) {
this.game.stopClock(); this.game.stopClock();
this.sf.setBoardMode(BoardMode.finished);
this.sf.enableControlPanelButtons();
this.sf.showResult("Unentschieden!"); this.sf.showResult("Unentschieden!");
this.sf.setBoardMode(BoardMode.gameEnd);
} else if (this.game.isMate()) { } else if (this.game.isMate()) {
this.game.stopClock(); this.game.stopClock();
this.sf.showResult("Spieler "+game.getActivePlayer()+" hat gewonnen!"); this.sf.setBoardMode(BoardMode.finished);
this.sf.enableControlPanelButtons();
this.sf.showResult("Spieler " + game.getActivePlayer() + " hat gewonnen!");
this.sf.setBoardMode(BoardMode.gameEnd); } else {
}
this.sf.setBoardMode(BoardMode.normal); this.sf.setBoardMode(BoardMode.normal);
this.sf.setCursor(null);
//hier rotieren markieren
if(game.isRotieren())sf.setWechsel(!sf.isWechsel());
this.sf.erstelleBrett();
if (game.getLastMove() != null) { if (game.getLastMove() != null) {
sf.aktualisiereAusgabe(); sf.aktualisiereAusgabe();
} }
} }
this.sf.setCursor(null);
// hier rotieren markieren
if (game.isRotieren())
sf.setWechsel(!sf.isWechsel());
this.sf.erstelleBrett();
}
} }

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@ -3,7 +3,6 @@ package de.mannheim.th.chess.controller;
import java.awt.event.ActionEvent; import java.awt.event.ActionEvent;
import java.awt.event.ActionListener; import java.awt.event.ActionListener;
import de.mannheim.th.chess.domain.Game;
import de.mannheim.th.chess.ui.SpielFrame; import de.mannheim.th.chess.ui.SpielFrame;
import de.mannheim.th.chess.ui.SpielFrame.BoardMode; import de.mannheim.th.chess.ui.SpielFrame.BoardMode;

View File

@ -0,0 +1,24 @@
package de.mannheim.th.chess.controller.controlPanel;
import de.mannheim.th.chess.ui.SpielFrame;
import de.mannheim.th.chess.domain.Game;
public abstract class BaseButtonViewListener {
protected SpielFrame sf;
protected Game game;
public BaseButtonViewListener(Game game, SpielFrame sf) {
this.sf = sf;
this.game = game;
}
/**
* Loads the gamestate and renders the board
*/
protected void updateView() {
this.game.loadView();
this.sf.setDefaultButtons();
this.sf.applyBoardButtons();
this.sf.ladeBrett();
}
}

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@ -0,0 +1,24 @@
package de.mannheim.th.chess.controller.controlPanel;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import de.mannheim.th.chess.domain.Game;
import de.mannheim.th.chess.ui.SpielFrame;
public class ButtonQuickloadListener implements ActionListener {
private Game game;
private SpielFrame sf;
public ButtonQuickloadListener(Game game, SpielFrame sf) {
this.game = game;
this.sf = sf;
}
@Override
public void actionPerformed(ActionEvent e) {
this.game.quickload();
this.sf.erstelleBrett();
this.sf.aktualisiereAusgabe();
}
}

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@ -0,0 +1,19 @@
package de.mannheim.th.chess.controller.controlPanel;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import de.mannheim.th.chess.domain.Game;
public class ButtonQuicksaveListener implements ActionListener {
private Game game;
public ButtonQuicksaveListener(Game game) {
this.game = game;
}
@Override
public void actionPerformed(ActionEvent e) {
this.game.quicksave();
}
}

View File

@ -0,0 +1,24 @@
package de.mannheim.th.chess.controller.controlPanel;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import de.mannheim.th.chess.domain.Game;
import de.mannheim.th.chess.ui.SpielFrame;
public class ButtonViewBackListener extends BaseButtonViewListener implements ActionListener {
public ButtonViewBackListener(Game game, SpielFrame sf) {
super(game, sf);
}
@Override
public void actionPerformed(ActionEvent e) {
if (this.game.getViewPointer() > 0) {
this.game.setViewPointer(this.game.getViewPointer() - 1);
updateView();
}
}
}

View File

@ -0,0 +1,21 @@
package de.mannheim.th.chess.controller.controlPanel;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import de.mannheim.th.chess.domain.Game;
import de.mannheim.th.chess.ui.SpielFrame;
public class ButtonViewFirstListener extends BaseButtonViewListener implements ActionListener {
public ButtonViewFirstListener(Game game, SpielFrame sf) {
super(game, sf);
}
@Override
public void actionPerformed(ActionEvent e) {
this.game.setViewPointer(0);
updateView();
}
}

View File

@ -0,0 +1,24 @@
package de.mannheim.th.chess.controller.controlPanel;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import de.mannheim.th.chess.domain.Game;
import de.mannheim.th.chess.ui.SpielFrame;
public class ButtonViewForwardListener extends BaseButtonViewListener implements ActionListener {
public ButtonViewForwardListener(Game game, SpielFrame sf) {
super(game, sf);
}
@Override
public void actionPerformed(ActionEvent e) {
if (this.game.getMoveList().size() > this.game.getViewPointer()) {
this.game.setViewPointer(this.game.getViewPointer() + 1);
updateView();
}
}
}

View File

@ -0,0 +1,22 @@
package de.mannheim.th.chess.controller.controlPanel;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import de.mannheim.th.chess.domain.Game;
import de.mannheim.th.chess.ui.SpielFrame;
public class ButtonViewLastListener extends BaseButtonViewListener implements ActionListener {
public ButtonViewLastListener(Game game, SpielFrame sf) {
super(game, sf);
}
@Override
public void actionPerformed(ActionEvent e) {
this.game.setViewPointer(this.game.getMoveList().size());
updateView();
}
}

View File

@ -1,5 +1,6 @@
package de.mannheim.th.chess.domain; package de.mannheim.th.chess.domain;
import java.util.ArrayList;
import java.util.List; import java.util.List;
import java.util.stream.Collectors; import java.util.stream.Collectors;
@ -15,7 +16,6 @@ import com.github.bhlangonijr.chesslib.move.Move;
import com.github.bhlangonijr.chesslib.move.MoveList; import com.github.bhlangonijr.chesslib.move.MoveList;
import de.mannheim.th.chess.App; import de.mannheim.th.chess.App;
import de.mannheim.th.chess.ui.SpielFrame;
import de.mannheim.th.chess.utl.Clock; import de.mannheim.th.chess.utl.Clock;
/** /**
@ -28,25 +28,31 @@ public class Game {
private Board board; private Board board;
private Clock clock; private Clock clock;
private SpielFrame sp;
private String modus;
private boolean rotieren, zuruecknahme; private boolean rotieren, zuruecknahme;
ArrayList<Piece> removedPieces;
private MoveList movelist; private MoveList movelist;
private int viewPointer;
public Game() { private MoveList savestate;
private String startPosFen;
this.board = new Board();
this.movelist = new MoveList();
clock = new Clock("blitz");
clock.start();
}
/** /**
* Conststructs a new standard GameBoard. * Conststructs a new standard GameBoard.
*/ */
public Game() {
this.board = new Board();
this.movelist = new MoveList();
this.startPosFen = this.board.getFen();
removedPieces = new ArrayList<>();
clock = new Clock("blitz");
clock.start();
}
public Game(String modus, boolean rotieren, boolean zuruecknahme, String fen) { public Game(String modus, boolean rotieren, boolean zuruecknahme, String fen) {
this.modus = modus;
this.rotieren = rotieren; this.rotieren = rotieren;
this.zuruecknahme = zuruecknahme; this.zuruecknahme = zuruecknahme;
@ -57,12 +63,11 @@ public class Game {
this.board.loadFromFen(fen); this.board.loadFromFen(fen);
this.startPosFen = this.board.getFen();
this.movelist = new MoveList(); this.movelist = new MoveList();
clock = new Clock(modus); clock = new Clock(modus);
removedPieces = new ArrayList<>();
sp = new SpielFrame(this);
} }
/** /**
@ -73,14 +78,14 @@ public class Game {
public Game(MoveList movelist) { public Game(MoveList movelist) {
this.board = new Board(); this.board = new Board();
this.startPosFen = this.board.getFen();
this.movelist = movelist; this.movelist = movelist;
for (Move move : movelist) { for (Move move : movelist) {
this.board.doMove(move); this.board.doMove(move);
} }
// this.clockPlayer1 = new Clock(); this.clock = new Clock("blitz");
// this.clockPlayer2 = new Clock();
} }
/** /**
@ -93,10 +98,7 @@ public class Game {
this.board.loadFromFen(fen); this.board.loadFromFen(fen);
this.movelist = new MoveList(); this.movelist = new MoveList();
// this.sp = new SpielFrame(); this.startPosFen = this.board.getFen();
// this.clockPlayer1 = new Clock();
// this.clockPlayer2 = new Clock();
} }
/** /**
@ -105,6 +107,14 @@ public class Game {
* @param move the move to be played * @param move the move to be played
*/ */
public void playMove(Move move) { public void playMove(Move move) {
Piece removedPiece = board.getPiece(move.getTo());
if (removedPiece != Piece.NONE) {
int removedPiecesCount = removedPieces.size();
removedPieces.add(removedPiece);
if (removedPiecesCount + 1 < removedPieces.size()) {
removedPieces.removeLast();
}
}
this.board.doMove(move); this.board.doMove(move);
this.movelist.add(move); this.movelist.add(move);
clock.pressClock(); clock.pressClock();
@ -119,22 +129,115 @@ public class Game {
public void undo() { public void undo() {
this.board.undoMove(); this.board.undoMove();
this.movelist.removeLast(); Move lastMove = this.movelist.removeLast();
Piece removedPiece = board.getPiece(lastMove.getTo());
if (removedPiece != Piece.NONE) {
removedPieces.remove(removedPiece);
}
}
/**
* Copies the current move list to the savestate
*/
public void quicksave() {
// TODO: save the current clocktime
this.savestate = new MoveList(this.movelist);
logger.info("Quicksaved...");
}
/**
* Loads the save state
*
* @brief creates a new board with the startPosFen and then plays all the moves
* from the savestate
*/
public void quickload() {
if (this.savestate != null) {
this.board = new Board();
this.movelist.clear();
this.board.loadFromFen(startPosFen);
for (Move move : savestate) {
this.playMove(move);
}
logger.info("Quickloaded...");
}
} }
/** /**
* Plays the move on the board and adds it to the movelist * Plays the move on the board and adds it to the movelist
* *
* @param origin The square from wich it moves from. * @param origin The square from which it moves from.
* @param desination The square where it will move to. * @param desination The square where it will move to.
*/ */
public void playMove(Square origin, Square desination) { public void playMove(Square origin, Square desination) {
Move move = new Move(origin, desination); Move move = new Move(origin, desination);
Piece removedPiece = board.getPiece(desination);
if (removedPiece != Piece.NONE) {
int removedPiecesCount = removedPieces.size();
removedPieces.add(removedPiece);
if (removedPieces.size() > removedPiecesCount + 1) {
removedPieces.removeLast();
}
}
this.board.doMove(move); this.board.doMove(move);
this.movelist.add(move); this.movelist.add(move);
clock.pressClock();
} }
public void doPromotionMove(int piece, Square origin, Square destination) {
System.out.println(piece);
Piece promotedTo;
switch (piece) {
case 7:
promotedTo = Piece.BLACK_KNIGHT;
break;
case 4:
promotedTo = Piece.BLACK_QUEEN;
break;
case 5:
promotedTo = Piece.BLACK_ROOK;
break;
case 6:
promotedTo = Piece.BLACK_BISHOP;
break;
case 3:
promotedTo = Piece.WHITE_KNIGHT;
break;
case 0:
promotedTo = Piece.WHITE_QUEEN;
break;
case 1:
promotedTo = Piece.WHITE_ROOK;
break;
case 2:
promotedTo = Piece.WHITE_BISHOP;
break;
default:
promotedTo = Piece.WHITE_QUEEN;
}
Move promotionMove = new Move(origin, destination, promotedTo);
playMove(promotionMove);
}
/**
* Loads the current view
*
* @brief Creates a new gameboard from the start pos and playes moves until it
* reaches the viewPointer
*/
public void loadView() {
this.board = new Board();
this.board.loadFromFen(this.startPosFen);
for (int i = 0; i < this.viewPointer; i++) {
this.board.doMove(this.movelist.get(i));
}
}
public boolean isMate() { public boolean isMate() {
return board.isMated(); return board.isMated();
} }
@ -194,45 +297,6 @@ public class Game {
.collect(Collectors.toList()); .collect(Collectors.toList());
} }
public void doPromotionMove(int piece, Square origin, Square destination) {
System.out.println(piece);
Piece promotedTo;
switch (piece) {
case 7:
promotedTo = Piece.BLACK_KNIGHT;
break;
case 4:
promotedTo = Piece.BLACK_QUEEN;
break;
case 5:
promotedTo = Piece.BLACK_ROOK;
break;
case 6:
promotedTo = Piece.BLACK_BISHOP;
break;
case 3:
promotedTo = Piece.WHITE_KNIGHT;
break;
case 0:
promotedTo = Piece.WHITE_QUEEN;
break;
case 1:
promotedTo = Piece.WHITE_ROOK;
break;
case 2:
promotedTo = Piece.WHITE_BISHOP;
break;
default:
promotedTo = Piece.WHITE_QUEEN;
}
Move promotionMove = new Move(origin, destination, promotedTo);
playMove(promotionMove);
}
public void setModus(String modus) {
this.modus = modus;
}
public Clock getClock() { public Clock getClock() {
return this.clock; return this.clock;
} }
@ -262,7 +326,6 @@ public class Game {
} }
public Board getBoard() { public Board getBoard() {
// TODO Auto-generated method stub
return this.board; return this.board;
} }
@ -271,14 +334,22 @@ public class Game {
return board.getFen(); return board.getFen();
} }
// public Square getSelectedSquare() {
// return this.getSelectedSquare();
// }
public String getUnicodeFromMove(Move move) { public String getUnicodeFromMove(Move move) {
return board.getPiece(move.getTo()).getFanSymbol().toUpperCase(); return board.getPiece(move.getTo()).getFanSymbol().toUpperCase();
} }
public void setViewPointer(int i) {
this.viewPointer = i;
}
public int getViewPointer() {
return this.viewPointer;
}
public ArrayList<Piece> getRemovedPieces() {
return removedPieces;
}
public boolean isRotieren() { public boolean isRotieren() {
return rotieren; return rotieren;
} }

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@ -1,8 +0,0 @@
package de.mannheim.th.chess.domain;
/**
* Ueberprueft, ob ein Zug gueltig ist.
*/
public class MoveChecker{
}

View File

@ -1,8 +0,0 @@
package de.mannheim.th.chess.domain;
/**
* Liest einen Zug ein.
*/
public class MoveReader{
}

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@ -1,11 +0,0 @@
package de.mannheim.th.chess.model;
/**
* Speichert Spielstaende, bisher gespielte Spiele und weiteres in einem File.
*/
public class Database{
public Database() {
}
}

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@ -1,11 +0,0 @@
package de.mannheim.th.chess.ui;
import de.mannheim.th.chess.model.Database;
/**
* ???
*/
public class Creator{
private Database database = new Database();
}

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@ -1,16 +0,0 @@
package de.mannheim.th.chess.ui;
import de.mannheim.th.chess.domain.Game;
/**
* Zeigt das Spielbrett mit den Stats rechts daneben an.
*/
public class GameWindow{
//private Game gamelogic = new Game();
public GameWindow() {
}
}

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@ -4,41 +4,45 @@ import javax.swing.JFrame;
import javax.swing.JPanel; import javax.swing.JPanel;
import javax.swing.border.EmptyBorder; import javax.swing.border.EmptyBorder;
import org.apache.logging.log4j.LogManager; // import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger; // import org.apache.logging.log4j.Logger;
import de.mannheim.th.chess.App; // import de.mannheim.th.chess.App;
import de.mannheim.th.chess.domain.Game;
import javax.swing.JLabel; import javax.swing.JLabel;
import java.awt.event.ActionEvent; import java.awt.event.ActionEvent;
import java.awt.event.ActionListener; import java.awt.event.ActionListener;
import java.io.IOException;
import javax.swing.Box; import javax.swing.Box;
import javax.swing.BoxLayout; import javax.swing.BoxLayout;
import javax.swing.JButton; import javax.swing.JButton;
import java.awt.Component;
import java.awt.Font; import java.awt.Font;
import java.awt.Color; import java.awt.Color;
public class MainFrame extends JFrame { public class MainFrame extends JFrame {
private static final Logger logger = LogManager.getLogger(App.class); // private static final Logger logger = LogManager.getLogger(App.class);
private static final long serialVersionUID = 1L; private static final long serialVersionUID = 1L;
private JPanel contentPane; private JPanel contentPane;
private Game game;
/** /**
* Create the frame. * Create the frame.
* @throws IOException
*/ */
public MainFrame() { public MainFrame() {
setBackground(Color.LIGHT_GRAY); setBackground(Color.LIGHT_GRAY);
setResizable(true); setResizable(true);
setAlwaysOnTop(true); setAlwaysOnTop(true);
setTitle("Schach"); setTitle("Schach");
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); setDefaultCloseOperation(EXIT_ON_CLOSE);
setBounds(100, 100, 500, 500); setBounds(100, 100, 500, 500);
contentPane = new JPanel(); contentPane = new JPanel();
@ -55,14 +59,14 @@ public class MainFrame extends JFrame {
JLabel lblNewLabel = new JLabel("Schach"); JLabel lblNewLabel = new JLabel("Schach");
lblNewLabel.setForeground(Color.BLACK); lblNewLabel.setForeground(Color.BLACK);
lblNewLabel.setFont(new Font("Serif", Font.BOLD, 60)); lblNewLabel.setFont(new Font("Serif", Font.BOLD, 60));
lblNewLabel.setAlignmentX(Component.CENTER_ALIGNMENT); lblNewLabel.setAlignmentX(CENTER_ALIGNMENT);
contentPane.add(lblNewLabel); contentPane.add(lblNewLabel);
contentPane.add(Box.createVerticalStrut(10)); contentPane.add(Box.createVerticalStrut(10));
JLabel lblNewLabel_1 = new JLabel("by Dominik, Marius und Matias"); JLabel lblNewLabel_1 = new JLabel("by Dominik, Marius und Matias");
lblNewLabel_1.setFont(new Font("Calibri", Font.ITALIC, 24)); lblNewLabel_1.setFont(new Font("Calibri", Font.ITALIC, 24));
lblNewLabel_1.setAlignmentX(Component.CENTER_ALIGNMENT); lblNewLabel_1.setAlignmentX(CENTER_ALIGNMENT);
contentPane.add(lblNewLabel_1); contentPane.add(lblNewLabel_1);
contentPane.add(Box.createVerticalStrut(75)); contentPane.add(Box.createVerticalStrut(75));
@ -72,14 +76,12 @@ public class MainFrame extends JFrame {
btnNewButton.setBackground(Color.LIGHT_GRAY); btnNewButton.setBackground(Color.LIGHT_GRAY);
btnNewButton.setForeground(Color.BLACK); btnNewButton.setForeground(Color.BLACK);
btnNewButton.setFont(new Font("Tahoma", Font.BOLD, 16)); btnNewButton.setFont(new Font("Tahoma", Font.BOLD, 16));
btnNewButton.setAlignmentX(Component.CENTER_ALIGNMENT); btnNewButton.setAlignmentX(CENTER_ALIGNMENT);
btnNewButton.addActionListener(new ActionListener() { btnNewButton.addActionListener(new ActionListener() {
@Override @Override
public void actionPerformed(ActionEvent e) { public void actionPerformed(ActionEvent e) {
openSelectModeFrame();
ModeSelectionFrame ms = new ModeSelectionFrame();
} }
}); });
@ -87,12 +89,22 @@ public class MainFrame extends JFrame {
contentPane.add(Box.createVerticalStrut(15)); contentPane.add(Box.createVerticalStrut(15));
JButton pgnLoaderButton = new JButton("Lade aus PGN Datei");
pgnLoaderButton.setBackground(Color.LIGHT_GRAY);
pgnLoaderButton.setForeground(Color.BLACK);
pgnLoaderButton.setFont(new Font("Tahoma", Font.BOLD, 16));
pgnLoaderButton.setAlignmentX(CENTER_ALIGNMENT);
pgnLoaderButton.addActionListener(e -> openPgnSelectFrame());
contentPane.add(pgnLoaderButton);
contentPane.add(Box.createVerticalStrut(15));
JButton btnNewButton_2 = new JButton("App beenden"); JButton btnNewButton_2 = new JButton("App beenden");
btnNewButton_2.setBackground(Color.LIGHT_GRAY); btnNewButton_2.setBackground(Color.LIGHT_GRAY);
btnNewButton_2.setForeground(Color.BLACK); btnNewButton_2.setForeground(Color.BLACK);
btnNewButton_2.setFont(new Font("Tahoma", Font.BOLD, 16)); btnNewButton_2.setFont(new Font("Tahoma", Font.BOLD, 16));
btnNewButton_2.setAlignmentX(Component.CENTER_ALIGNMENT); btnNewButton_2.setAlignmentX(CENTER_ALIGNMENT);
btnNewButton_2.addActionListener(new ActionListener() { btnNewButton_2.addActionListener(new ActionListener() {
@Override @Override
@ -105,4 +117,45 @@ public class MainFrame extends JFrame {
contentPane.add(btnNewButton_2); contentPane.add(btnNewButton_2);
setVisible(true); setVisible(true);
} }
/**
* Starts the spielframe and game in playmode
* @throws IOException
*/
public void startGame() {
if (this.game != null) {
//this.game.stopClock();
new SpielFrame(this.game);
}
}
/**
* Starts the spielframe and game in view mode
*/
public void startView() {
if (this.game != null) {
this.game.stopClock();
SpielFrame sf = new SpielFrame(this.game);
sf.setMode(SpielFrame.BoardMode.finished);
sf.enableControlPanelButtons();
}
}
public void setGame(Game game) {
this.game = game;
}
/**
* opens the selectmodeframe
*/
private void openSelectModeFrame() {
new ModeSelectionFrame(this);
}
/**
* Opens the pgnselectorframe
*/
private void openPgnSelectFrame() {
new PGNLoaderFrame(this);
}
} }

View File

@ -3,36 +3,29 @@ package de.mannheim.th.chess.ui;
import java.awt.*; import java.awt.*;
import java.awt.event.ActionEvent; import java.awt.event.ActionEvent;
import java.awt.event.ActionListener; import java.awt.event.ActionListener;
import java.io.BufferedReader;
import java.io.File;
import java.io.FileNotFoundException;
import java.io.FileReader;
import java.io.IOException;
import java.util.ArrayList;
import javax.swing.*; import javax.swing.*;
import javax.swing.border.EmptyBorder; import javax.swing.border.EmptyBorder;
import org.apache.logging.log4j.LogManager; // import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger; // import org.apache.logging.log4j.Logger;
import de.mannheim.th.chess.App; // import de.mannheim.th.chess.App;
import de.mannheim.th.chess.controller.ButtonFileLoaderListener; import de.mannheim.th.chess.controller.ButtonFileLoaderListener;
import de.mannheim.th.chess.domain.Game; import de.mannheim.th.chess.domain.Game;
public class ModeSelectionFrame extends JFrame { public class ModeSelectionFrame extends JFrame {
private static final Logger logger = LogManager.getLogger(App.class); // private static final Logger logger = LogManager.getLogger(App.class);
private static final long serialVersionUID = 1L; private static final long serialVersionUID = 1L;
private final JPanel contentPane; private final JPanel contentPane;
private final ArrayList<Game> spiele = new ArrayList<>();
private String fen; private String fen;
public ModeSelectionFrame() { public ModeSelectionFrame(MainFrame mf) {
// Frame-Eigenschaften // Frame-Eigenschaften
setTitle("Modusauswahl"); setTitle("Modusauswahl");
setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE); setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
setBounds(100, 100, 500, 500); setBounds(100, 100, 600, 600);
setResizable(true); setResizable(true);
setAlwaysOnTop(true); setAlwaysOnTop(true);
@ -47,46 +40,46 @@ public class ModeSelectionFrame extends JFrame {
JLabel jl = new JLabel("Welchen Modus wollen Sie spielen?"); JLabel jl = new JLabel("Welchen Modus wollen Sie spielen?");
jl.setFont(new Font("Calibri", Font.BOLD, 20)); jl.setFont(new Font("Calibri", Font.BOLD, 20));
jl.setForeground(Color.BLACK); jl.setForeground(Color.BLACK);
jl.setAlignmentX(Component.CENTER_ALIGNMENT); jl.setAlignmentX(CENTER_ALIGNMENT);
contentPane.add(jl); contentPane.add(jl);
contentPane.add(Box.createVerticalStrut(15)); contentPane.add(Box.createVerticalStrut(15));
// Modusauswahl // Modusauswahl
String[] modi = {"Blitz", "Schnellschach", "Klassisch"}; String[] modi = { "Blitz", "Schnellschach", "Klassisch" };
JComboBox<String> jcb1 = new JComboBox<>(modi); JComboBox<String> jcb1 = new JComboBox<>(modi);
jcb1 .setMaximumSize(new Dimension(150, 30)); jcb1.setMaximumSize(new Dimension(150, 30));
jcb1 .setAlignmentX(Component.CENTER_ALIGNMENT); jcb1.setAlignmentX(CENTER_ALIGNMENT);
contentPane.add(jcb1 ); contentPane.add(jcb1);
contentPane.add(Box.createVerticalStrut(15)); contentPane.add(Box.createVerticalStrut(15));
// Spielbrettdrehen // Spielbrettdrehen
JLabel jl2 = new JLabel("Soll das Spielbrett nach jedem Zug gedreht werden?"); JLabel jl2 = new JLabel("Soll das Spielbrett nach jedem Zug gedreht werden?");
jl2 .setFont(new Font("Calibri", Font.BOLD, 20)); jl2.setFont(new Font("Calibri", Font.BOLD, 20));
jl2 .setForeground(Color.BLACK); jl2.setForeground(Color.BLACK);
jl2 .setAlignmentX(Component.CENTER_ALIGNMENT); jl2.setAlignmentX(CENTER_ALIGNMENT);
contentPane.add(jl2 ); contentPane.add(jl2);
JCheckBox jb1 = new JCheckBox(); JCheckBox jb1 = new JCheckBox();
jb1.setOpaque(false); jb1.setOpaque(false);
jb1.setFocusPainted(false); jb1.setFocusPainted(false);
jb1.setForeground(Color.BLACK); jb1.setForeground(Color.BLACK);
jb1 .setAlignmentX(Component.CENTER_ALIGNMENT); jb1.setAlignmentX(CENTER_ALIGNMENT);
jb1 .setMaximumSize(new Dimension(30, 30)); jb1.setMaximumSize(new Dimension(30, 30));
contentPane.add(jb1 ); contentPane.add(jb1);
contentPane.add(Box.createVerticalStrut(15)); contentPane.add(Box.createVerticalStrut(15));
// Zurücknahmeoption // Zurücknahmeoption
JLabel jl3 = new JLabel("Sollen Zurücknahmen erlaubt sein?"); JLabel jl3 = new JLabel("Sollen Zurücknahmen erlaubt sein?");
jl3.setFont(new Font("Calibri", Font.BOLD, 20)); jl3.setFont(new Font("Calibri", Font.BOLD, 20));
jl3.setForeground(Color.BLACK); jl3.setForeground(Color.BLACK);
jl3.setAlignmentX(Component.CENTER_ALIGNMENT); jl3.setAlignmentX(CENTER_ALIGNMENT);
contentPane.add(jl3); contentPane.add(jl3);
JCheckBox jb2 = new JCheckBox(); JCheckBox jb2 = new JCheckBox();
jb2.setOpaque(false); jb2.setOpaque(false);
jb2.setFocusPainted(false); jb2.setFocusPainted(false);
jb2.setForeground(Color.BLACK); jb2.setForeground(Color.BLACK);
jb2.setAlignmentX(Component.CENTER_ALIGNMENT); jb2.setAlignmentX(CENTER_ALIGNMENT);
jb2.setMaximumSize(new Dimension(30, 30)); jb2.setMaximumSize(new Dimension(30, 30));
contentPane.add(jb2); contentPane.add(jb2);
@ -97,7 +90,7 @@ public class ModeSelectionFrame extends JFrame {
btnNewButton_1.setBackground(Color.LIGHT_GRAY); btnNewButton_1.setBackground(Color.LIGHT_GRAY);
btnNewButton_1.setForeground(Color.BLACK); btnNewButton_1.setForeground(Color.BLACK);
btnNewButton_1.setFont(new Font("Tahoma", Font.BOLD, 16)); btnNewButton_1.setFont(new Font("Tahoma", Font.BOLD, 16));
btnNewButton_1.setAlignmentX(Component.CENTER_ALIGNMENT); btnNewButton_1.setAlignmentX(CENTER_ALIGNMENT);
btnNewButton_1.addActionListener(new ButtonFileLoaderListener(this)); btnNewButton_1.addActionListener(new ButtonFileLoaderListener(this));
contentPane.add(btnNewButton_1); contentPane.add(btnNewButton_1);
@ -106,14 +99,14 @@ public class ModeSelectionFrame extends JFrame {
// Spiel starten Button // Spiel starten Button
JButton btnNewButton = new JButton("Spiel starten"); JButton btnNewButton = new JButton("Spiel starten");
btnNewButton .setBackground(Color.LIGHT_GRAY); btnNewButton.setBackground(Color.LIGHT_GRAY);
btnNewButton .setForeground(Color.BLACK); btnNewButton.setForeground(Color.BLACK);
btnNewButton .setFont(new Font("Tahoma", Font.BOLD, 16)); btnNewButton.setFont(new Font("Tahoma", Font.BOLD, 16));
btnNewButton .setAlignmentX(Component.CENTER_ALIGNMENT); btnNewButton.setAlignmentX(CENTER_ALIGNMENT);
contentPane.add(btnNewButton ); contentPane.add(btnNewButton);
// Button-Listener // Button-Listener
btnNewButton .addActionListener(new ActionListener() { btnNewButton.addActionListener(new ActionListener() {
@Override @Override
public void actionPerformed(ActionEvent e) { public void actionPerformed(ActionEvent e) {
String modus = (String) jcb1.getSelectedItem(); String modus = (String) jcb1.getSelectedItem();
@ -121,8 +114,10 @@ public class ModeSelectionFrame extends JFrame {
boolean zuruecknahme = jb2.isSelected(); boolean zuruecknahme = jb2.isSelected();
Game game = new Game(modus, rotieren, zuruecknahme, fen); Game game = new Game(modus, rotieren, zuruecknahme, fen);
mf.setGame(game);
mf.startGame();
spiele.add(game); // spiele.add(game);
dispose(); dispose();
} }

View File

@ -0,0 +1,154 @@
package de.mannheim.th.chess.ui;
import java.util.List;
import java.io.File;
import javax.swing.BoxLayout;
import javax.swing.DefaultListModel;
import javax.swing.JButton;
import javax.swing.JFileChooser;
import javax.swing.JFrame;
import javax.swing.JList;
import javax.swing.JPanel;
import javax.swing.JProgressBar;
import javax.swing.JScrollPane;
import javax.swing.ListSelectionModel;
import javax.swing.SwingWorker;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
import com.github.bhlangonijr.chesslib.game.Game;
import com.github.bhlangonijr.chesslib.pgn.PgnHolder;
import com.github.bhlangonijr.chesslib.pgn.PgnLoadListener;
public class PGNLoaderFrame extends JFrame {
private static final Logger logger = LogManager.getLogger(PGNLoaderFrame.class);
private PgnHolder pgn;
private File selectedFile;
private List<Game> games;
private DefaultListModel<String> gameListModel;
private JPanel contentPane;
private JList<String> gameList;
private JProgressBar progressBar;
/**
* Opens the PNGLoaderFrame
*/
public PGNLoaderFrame(MainFrame mf) {
// ----- Style -----
setResizable(true);
setAlwaysOnTop(true);
setTitle("PGNLoader");
setBounds(100, 100, 500, 500);
// ----- contentPane -----
contentPane = new JPanel();
contentPane.setLayout(new BoxLayout(contentPane, BoxLayout.Y_AXIS));
setContentPane(contentPane);
// ----- FileSelector -----
JButton fileSelectButton = new JButton("Select File");
fileSelectButton.addActionListener(e -> {
JFileChooser fileChooser = new JFileChooser();
int returnValue = fileChooser.showOpenDialog(null);
if (returnValue == JFileChooser.APPROVE_OPTION) {
selectedFile = fileChooser.getSelectedFile();
}
});
contentPane.add(fileSelectButton);
// ----- LoadButton -----
JButton loadPgnButton = new JButton("Load file");
loadPgnButton.addActionListener(e -> loadFile());
contentPane.add(loadPgnButton);
// ----- SelectionList -----
gameListModel = new DefaultListModel<>();
gameList = new JList<>(gameListModel);
gameList.setSelectionMode(ListSelectionModel.SINGLE_SELECTION);
gameList.setVisibleRowCount(5);
JScrollPane scrollPane = new JScrollPane(gameList);
contentPane.add(scrollPane);
// ----- ProgressBar -----
progressBar = new JProgressBar(0, 100);
progressBar.setValue(0);
progressBar.setStringPainted(true);
contentPane.add(progressBar);
// ----- StartButton -----
JButton startGameButton = new JButton("Starte Spiel");
startGameButton.addActionListener(e -> {
int index = gameList.getSelectedIndex();
de.mannheim.th.chess.domain.Game game = new de.mannheim.th.chess.domain.Game(games.get(index).getHalfMoves());
mf.setGame(game);
mf.startView();
});
contentPane.add(startGameButton);
this.setVisible(true);
}
private void loadFile() {
if (this.selectedFile != null) {
pgn = new PgnHolder(this.selectedFile.getAbsolutePath());
LoadPGNWorker loadPGNWorker = new LoadPGNWorker();
loadPGNWorker.addPropertyChangeListener(e -> {
progressBar.setIndeterminate(true);
});
pgn.getListener().add(loadPGNWorker);
loadPGNWorker.execute();
gameList.revalidate();
}
}
private class LoadPGNWorker extends SwingWorker<Integer, Integer> implements PgnLoadListener {
@Override
protected Integer doInBackground() throws Exception {
try {
pgn.loadPgn();
games = pgn.getGames();
int totalGames = games.size();
for (int i = 0; i < totalGames; i++) {
publish(i);
}
} catch (Exception e) {
logger.info("Could not load pgn file!");
}
return pgn.getSize();
}
@Override
protected void process(List<Integer> chunks) {
for (Integer index : chunks) {
gameListModel.addElement("Game: " + index);
setProgress(Math.min(90, index * 100 / games.size()));
}
}
@Override
protected void done() {
setProgress(100);
progressBar.setValue(100);
progressBar.setIndeterminate(false);
}
@Override
public void notifyProgress(int games) {
setProgress(Math.min(90, games));
progressBar.setValue(Math.min(90, games));
}
}
}

View File

@ -1,21 +1,29 @@
package de.mannheim.th.chess.ui; package de.mannheim.th.chess.ui;
import org.apache.logging.log4j.LogManager; // import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger; // import org.apache.logging.log4j.Logger;
import com.github.bhlangonijr.chesslib.Square; import com.github.bhlangonijr.chesslib.Square;
import com.github.bhlangonijr.chesslib.move.Move; import com.github.bhlangonijr.chesslib.move.Move;
import com.github.bhlangonijr.chesslib.move.MoveList; import com.github.bhlangonijr.chesslib.move.MoveList;
import com.github.bhlangonijr.chesslib.Piece;
import com.github.bhlangonijr.chesslib.Side;
import de.mannheim.th.chess.App;
import de.mannheim.th.chess.domain.Game; import de.mannheim.th.chess.domain.Game;
import de.mannheim.th.chess.utl.Clock; import de.mannheim.th.chess.utl.Clock;
import de.mannheim.th.chess.utl.OpeningRecognizer;
import de.mannheim.th.chess.controller.ButtonAufgebenListener; import de.mannheim.th.chess.controller.ButtonAufgebenListener;
import de.mannheim.th.chess.controller.ButtonFileSaverListener; import de.mannheim.th.chess.controller.ButtonFileSaverListener;
import de.mannheim.th.chess.controller.ButtonMovePieceListener; import de.mannheim.th.chess.controller.ButtonMovePieceListener;
import de.mannheim.th.chess.controller.controlPanel.ButtonQuickloadListener;
import de.mannheim.th.chess.controller.controlPanel.ButtonQuicksaveListener;
import de.mannheim.th.chess.controller.ButtonSelectPieceListener; import de.mannheim.th.chess.controller.ButtonSelectPieceListener;
import de.mannheim.th.chess.controller.ButtonToNormalListener; import de.mannheim.th.chess.controller.ButtonToNormalListener;
import de.mannheim.th.chess.controller.ButtonUndoMoveListener; import de.mannheim.th.chess.controller.ButtonUndoMoveListener;
import de.mannheim.th.chess.controller.controlPanel.ButtonViewBackListener;
import de.mannheim.th.chess.controller.controlPanel.ButtonViewFirstListener;
import de.mannheim.th.chess.controller.controlPanel.ButtonViewForwardListener;
import de.mannheim.th.chess.controller.controlPanel.ButtonViewLastListener;
import java.awt.Font; import java.awt.Font;
@ -31,28 +39,32 @@ import javax.swing.JPanel;
import javax.swing.JScrollPane; import javax.swing.JScrollPane;
import javax.swing.JSplitPane; import javax.swing.JSplitPane;
import javax.swing.JTextArea; import javax.swing.JTextArea;
import javax.swing.SwingConstants;
import java.awt.BorderLayout; import java.awt.BorderLayout;
import java.awt.Color; import java.awt.Color;
import java.awt.Component; import java.awt.Component;
import java.awt.Dimension;
import java.awt.FlowLayout;
import java.util.ArrayList; import java.util.ArrayList;
import java.util.HashMap; import java.util.HashMap;
import java.util.List; import java.util.List;
import java.awt.GridLayout; import java.awt.GridLayout;
import java.awt.Toolkit;
public class SpielFrame extends JFrame { public class SpielFrame extends JFrame {
private static final Logger logger = LogManager.getLogger(App.class); // private static final Logger logger = LogManager.getLogger(App.class);
private static final long serialVersionUID = 1L; private static final long serialVersionUID = 1L;
private ArrayList<JButton> buttons = new ArrayList<>(); private ArrayList<JButton> buttons = new ArrayList<>();
private HashMap<JButton, String> belegungen = new HashMap<>(); private HashMap<JButton, String> belegungen = new HashMap<>();
private JPanel panelLinks, panelRechts, contentPane; private JPanel panelLinks, panelRechts, contentPane, controlPanel;
private JButton undo, undo2, aufgeben, aufgeben2; private JButton undo, undo2, aufgeben, aufgeben2;
private JTextArea ausgabe; private JTextArea ausgabe, blackRemovedPieces, whiteRemovedPieces;
private Game game; private Game game;
private Clock clock; private Clock clock;
private String opening;
private ArrayList<String> anzeigeMoves = new ArrayList<String>(); private ArrayList<String> anzeigeMoves = new ArrayList<String>();
private boolean wechsel = false; private boolean wechsel = false;
@ -60,22 +72,26 @@ public class SpielFrame extends JFrame {
private Square selectedSquare; private Square selectedSquare;
public enum BoardMode { public enum BoardMode {
normal, pieceSelected, finished, gameEnd normal, pieceSelected, finished
} }
/** /**
* Create the frame. * Create the frame.
*/ */
public SpielFrame(Game game) { public SpielFrame(Game game) {
opening = "unbekannte Eröffnung";
this.game = game; this.game = game;
this.clock = game.getClock(); this.clock = game.getClock();
this.clock.start(); this.clock.start();
mode = BoardMode.normal; mode = BoardMode.normal;
setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE); setDefaultCloseOperation(DISPOSE_ON_CLOSE);
setBounds(100, 100, 1920, 1080);
//setBounds(100, 100, 1920, 1080);
Dimension d = Toolkit.getDefaultToolkit().getScreenSize();
setBounds(0,0, d.width, d.height);
setExtendedState(JFrame.MAXIMIZED_BOTH);
setTitle("Schach"); setTitle("Schach");
setAlwaysOnTop(true); setAlwaysOnTop(true);
@ -96,6 +112,8 @@ public class SpielFrame extends JFrame {
// Panel für alle Eingaben von Player 2 // Panel für alle Eingaben von Player 2
panelRechts.add(getUiPlayerTwo()); panelRechts.add(getUiPlayerTwo());
panelRechts.add(createControlPanel());
// Panel für Statistikanzeigen // Panel für Statistikanzeigen
panelRechts.add(getUiStatistik()); panelRechts.add(getUiStatistik());
@ -119,25 +137,26 @@ public class SpielFrame extends JFrame {
*/ */
public void erstelleBrett() { public void erstelleBrett() {
this.clearButtons(); this.setDefaultButtons();
this.setDefaultBackground();
this.setButtonsActions(); this.setButtonsActions();
this.applyBoardButtons();
ladeBrett(); this.ladeBrett();
panelLinks.revalidate();
panelLinks.repaint();
} }
private int mirrowedGrid(int i) { /**
return 63 - (((i / 8) * 8) + (7 - i % 8)); * Sets the to default buttons
*/
public void setDefaultButtons() {
this.clearButtons();
this.setDefaultBackground();
} }
/** /**
* holt sich FEN-Zeichenkette und extrahiert daraus die Positionen der Figuren * holt sich FEN-Zeichenkette und extrahiert daraus die Positionen der Figuren
*/ */
private void ladeBrett() { public void ladeBrett() {
char[] fen = game.toFEN().replaceAll("/", "").split(" ")[0].toCharArray(); char[] fen = game.toFEN().replaceAll("/", "").split(" ")[0].toCharArray();
int i = 0; int i = 0;
for (int j = 0; j < fen.length; j++) { for (int j = 0; j < fen.length; j++) {
@ -145,78 +164,45 @@ public class SpielFrame extends JFrame {
int leerfelder = Character.getNumericValue(fen[j]); int leerfelder = Character.getNumericValue(fen[j]);
for (int k = 0; k < leerfelder; k++) { for (int k = 0; k < leerfelder; k++) {
int idx; int idx;
if(game.isRotieren()) idx = wechsel ? mirrowedGrid(i) : i; if (game.isRotieren())
else idx = i; idx = wechsel ? mirrowedGrid(i) : i;
else
idx = i;
belegungen.put(buttons.get(idx), "n-n"); belegungen.put(buttons.get(idx), "n-n");
i++; i++;
} }
continue; continue;
} else if (fen[j] >= 65 && fen[j] <= 90) { // Großbuchstabe = weiß } else if (fen[j] >= 65 && fen[j] <= 90) { // Großbuchstabe = weiß
int idx; int idx;
if(game.isRotieren()) idx = wechsel ? mirrowedGrid(i) : i; if (game.isRotieren())
else idx = i; idx = wechsel ? mirrowedGrid(i) : i;
else
idx = i;
belegungen.put(buttons.get(idx), "w-" + fen[j]); belegungen.put(buttons.get(idx), "w-" + fen[j]);
} else if (fen[j] >= 97 && fen[j] <= 122) { // Kleinbuchstabe = schwarz } else if (fen[j] >= 97 && fen[j] <= 122) { // Kleinbuchstabe = schwarz
int idx; int idx;
if(game.isRotieren()) idx = wechsel ? mirrowedGrid(i) : i; if (game.isRotieren())
else idx = i; idx = wechsel ? mirrowedGrid(i) : i;
else
idx = i;
belegungen.put(buttons.get(idx), "b-" + fen[j]); belegungen.put(buttons.get(idx), "b-" + fen[j]);
} }
int idx; int idx;
if(game.isRotieren()) idx = wechsel ? mirrowedGrid(i) : i; if (game.isRotieren())
else idx = i; idx = wechsel ? mirrowedGrid(i) : i;
else
idx = i;
buttons.get(idx).setIcon(new ImageIcon("src/main/resources/" + (int) fen[j] + ".png")); buttons.get(idx).setIcon(new ImageIcon("src/main/resources/" + (int) fen[j] + ".png"));
buttons.get(idx).setDisabledIcon(new ImageIcon("src/main/resources/" + (int) fen[j] + ".png")); buttons.get(idx).setDisabledIcon(new ImageIcon("src/main/resources/" + (int) fen[j] + ".png"));
i++; i++;
} }
} }
/**
* Clears the existing buttons from the button list, panellinks and fills them
* with new blank ones.
*/
private void clearButtons() {
buttons.clear();
panelLinks.removeAll();
for (int i = 0; i < 64; i++) {
JButton b = new JButton();
b.setEnabled(false);
// style
b.setFocusPainted(false);
b.setFont(new Font("Arial", Font.PLAIN, 30));
b.setForeground(Color.WHITE);
b.setBorder(BorderFactory.createLineBorder(Color.BLACK, 1));
b.setName(i + "");
buttons.add(b);
}
}
/**
* Sets the default background color for the buttons in the grid.
*/
private void setDefaultBackground() {
for (int i = 0; i < 64; i++) {
JButton b = buttons.get(i);
if ((i / 8 + i % 8) % 2 == 0) {
// logger.info("Helles Feld erstellt." + i);
b.setBackground(new Color(90, 90, 90));
} else {
// logger.info("Dunkles Feld erstellt." + i);
b.setBackground(new Color(65, 65, 65));
}
}
}
/* /*
* Switches the button actions depending on the boardmode * Switches the button actions depending on the boardmode
*/ */
public void setButtonsActions() { public void setButtonsActions() {
List<Square> selectables; List<Square> selectables;
switch (this.mode) { switch (this.mode) {
@ -225,8 +211,10 @@ public class SpielFrame extends JFrame {
for (Square square : selectables) { for (Square square : selectables) {
int idx; int idx;
if(game.isRotieren()) idx = wechsel ? square.ordinal() : mirrowedGrid(square.ordinal()); if (game.isRotieren())
else idx = this.mirrowedGrid(square.ordinal()); idx = wechsel ? square.ordinal() : mirrowedGrid(square.ordinal());
else
idx = this.mirrowedGrid(square.ordinal());
JButton b = buttons.get(idx); JButton b = buttons.get(idx);
b.setEnabled(true); b.setEnabled(true);
@ -237,8 +225,10 @@ public class SpielFrame extends JFrame {
case pieceSelected: case pieceSelected:
int idxSelected; int idxSelected;
if(game.isRotieren())idxSelected = wechsel ? selectedSquare.ordinal() : mirrowedGrid(selectedSquare.ordinal()); if (game.isRotieren())
else idxSelected = mirrowedGrid(selectedSquare.ordinal()); idxSelected = wechsel ? selectedSquare.ordinal() : mirrowedGrid(selectedSquare.ordinal());
else
idxSelected = mirrowedGrid(selectedSquare.ordinal());
JButton s = buttons.get(idxSelected); JButton s = buttons.get(idxSelected);
s.setEnabled(true); s.setEnabled(true);
@ -248,8 +238,10 @@ public class SpielFrame extends JFrame {
selectables = game.getLegalMoveableSquares(selectedSquare); selectables = game.getLegalMoveableSquares(selectedSquare);
for (Square square : selectables) { for (Square square : selectables) {
int idx; int idx;
if(game.isRotieren()) idx = wechsel ? square.ordinal() : mirrowedGrid(square.ordinal()); if (game.isRotieren())
else idx = mirrowedGrid(square.ordinal()); idx = wechsel ? square.ordinal() : mirrowedGrid(square.ordinal());
else
idx = mirrowedGrid(square.ordinal());
final Move move = new Move(selectedSquare, square); final Move move = new Move(selectedSquare, square);
JButton b = buttons.get(idx); JButton b = buttons.get(idx);
b.setEnabled(true); b.setEnabled(true);
@ -259,26 +251,37 @@ public class SpielFrame extends JFrame {
break; break;
case finished: case finished:
clearButtons();
break;
case gameEnd:
panelLinks.setEnabled(false);
panelRechts.setEnabled(false);
break; break;
default: default:
break; break;
} }
}
/**
* Inverts the Enabled property of the controlpanelButtons
*/
public void enableControlPanelButtons() {
for (Component c : this.controlPanel.getComponents()) {
if (c instanceof JButton) {
c.setEnabled(!c.isEnabled());
}
}
}
/**
* Adds the buttons to the boardpanel
*/
public void applyBoardButtons() {
for (JButton b : buttons) { for (JButton b : buttons) {
panelLinks.add(b); panelLinks.add(b);
} }
} }
@Deprecated
public void showWin(int player) { public void showWin(int player) {
JFrame frame = new JFrame("Result"); JFrame frame = new JFrame("Result");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setDefaultCloseOperation(EXIT_ON_CLOSE);
frame.setSize(300, 150); frame.setSize(300, 150);
frame.setLayout(null); frame.setLayout(null);
@ -312,7 +315,6 @@ public class SpielFrame extends JFrame {
jb.setIcon(new ImageIcon("src/main/resources/" + pictures[index] + ".png")); jb.setIcon(new ImageIcon("src/main/resources/" + pictures[index] + ".png"));
int selectedPiece = index; int selectedPiece = index;
jb.addActionListener(e -> { jb.addActionListener(e -> {
System.out.println("Test");
result[0] = selectedPiece; result[0] = selectedPiece;
dialog.dispose(); dialog.dispose();
}); });
@ -325,207 +327,14 @@ public class SpielFrame extends JFrame {
return result[0]; return result[0];
} }
private JPanel getUiPlayerTwo() {
JPanel playerTwo = new JPanel();
playerTwo.setBackground(new Color(90, 90, 90));
playerTwo.setLayout(new BoxLayout(playerTwo, BoxLayout.Y_AXIS));
playerTwo.add(Box.createVerticalStrut(15));
JLabel pl2 = new JLabel("Player 2:");
pl2.setBorder(BorderFactory.createEmptyBorder(0, 20, 0, 0));
pl2.setFont(new Font("Calibri", Font.BOLD, 35));
pl2.setForeground(Color.BLACK);
pl2.setAlignmentX(Component.CENTER_ALIGNMENT);
playerTwo.add(pl2);
playerTwo.add(Box.createVerticalStrut(10));
JLabel clock1 = clock.getClock2();
playerTwo.add(clock1);
playerTwo.add(Box.createVerticalStrut(10));
// Button zurücknahme und aufgeben für Player 2
JPanel aufgebenUndo = new JPanel();
aufgebenUndo.setBackground(new Color(90, 90, 90));
aufgebenUndo.setLayout(new BoxLayout(aufgebenUndo, BoxLayout.X_AXIS));
if (game.isZuruecknahme()) {
undo = new JButton("Zug zurücknehmen");
undo.setBackground(Color.LIGHT_GRAY);
undo.setForeground(Color.BLACK);
undo.setFont(new Font("Tahoma", Font.BOLD, 16));
undo.setAlignmentX(Component.CENTER_ALIGNMENT);
aufgebenUndo.add(undo);
// Button-Listener
undo.addActionListener(new ButtonUndoMoveListener(this, this.game));
}
aufgebenUndo.add(Box.createHorizontalStrut(10));
aufgeben2 = new JButton("Aufgeben");
aufgeben2.setBackground(Color.LIGHT_GRAY);
aufgeben2.setForeground(Color.BLACK);
aufgeben2.setFont(new Font("Tahoma", Font.BOLD, 16));
aufgeben2.setAlignmentX(Component.CENTER_ALIGNMENT);
aufgeben2.addActionListener(new ButtonAufgebenListener(this, this.game));
aufgebenUndo.add(aufgeben2);
aufgebenUndo.add(Box.createHorizontalStrut(10));
JButton safe = new JButton("Spielstand sichern");
safe.setBackground(Color.LIGHT_GRAY);
safe.setForeground(Color.BLACK);
safe.setFont(new Font("Tahoma", Font.BOLD, 16));
safe.setAlignmentX(Component.CENTER_ALIGNMENT);
aufgebenUndo.add(safe);
// Button-Listener
safe.addActionListener(new ButtonFileSaverListener(this, this.game));
playerTwo.add(aufgebenUndo);
playerTwo.add(Box.createVerticalStrut(10));
return playerTwo;
}
private JPanel getUiStatistik() {
JPanel statistik = new JPanel();
statistik.setBackground(new Color(90, 90, 90));
statistik.setLayout(new BoxLayout(statistik, BoxLayout.Y_AXIS));
ausgabe = new JTextArea();
ausgabe.setEditable(false);
ausgabe.setBackground(new Color(75, 75, 75));
ausgabe.setBorder(BorderFactory.createLineBorder(Color.BLACK, 1));
ausgabe.setFont(new Font(Font.MONOSPACED, Font.PLAIN, 20));
ausgabe.setForeground(Color.BLACK);
ausgabe.setText("\n Bisherige Züge:\n");
JScrollPane scrollPane = new JScrollPane(ausgabe);
scrollPane.setVerticalScrollBarPolicy(JScrollPane.VERTICAL_SCROLLBAR_ALWAYS);
statistik.add(scrollPane);
return statistik;
}
public void aktualisiereAusgabe() {
StringBuilder sb = new StringBuilder();
sb.append("\n Bisherige Züge:\n");
MoveList l = game.getMoveList();
anzeigeMoves.add(" " + game.getUnicodeFromMove(l.getLast()) + ": " + l.getLast().toString() + "\n");
for (String line : anzeigeMoves) {
sb.append(line);
}
ausgabe.setText(sb.toString());
}
public void deleteLastAusgabe() {
String[] zeilen = ausgabe.getText().split("\n");
// es müssen immer mind 5 Zeilen existieren, dass also 1 Zug löschbar ist
if (zeilen.length <= 2)
return;
StringBuilder sb = new StringBuilder();
for (int i = 0; i < zeilen.length - 1; i++) {
sb.append(zeilen[i]).append("\n");
}
ausgabe.setText(sb.toString());
}
private JPanel getUiPlayerOne() {
JPanel playerOne = new JPanel();
playerOne.setBackground(new Color(90, 90, 90));
playerOne.setLayout(new BoxLayout(playerOne, BoxLayout.Y_AXIS));
playerOne.add(Box.createVerticalStrut(10));
// Button zurücknahme und aufgeben für Player 1
JPanel aufgebenUndo = new JPanel();
aufgebenUndo.setBackground(new Color(90, 90, 90));
aufgebenUndo.setLayout(new BoxLayout(aufgebenUndo, BoxLayout.X_AXIS));
if (game.isZuruecknahme()) {
undo2 = new JButton("Zug zurücknehmen");
undo2.setBackground(Color.LIGHT_GRAY);
undo2.setForeground(Color.BLACK);
undo2.setFont(new Font("Tahoma", Font.BOLD, 16));
undo2.setAlignmentX(Component.CENTER_ALIGNMENT);
aufgebenUndo.add(undo2);
// Button-Listener
undo2.addActionListener(new ButtonUndoMoveListener(this, this.game));
}
aufgebenUndo.add(Box.createHorizontalStrut(10));
aufgeben = new JButton("Aufgeben");
aufgeben.setBackground(Color.LIGHT_GRAY);
aufgeben.setForeground(Color.BLACK);
aufgeben.setFont(new Font("Tahoma", Font.BOLD, 16));
aufgeben.setAlignmentX(Component.CENTER_ALIGNMENT);
aufgeben.addActionListener(new ButtonAufgebenListener(this, this.game));
aufgebenUndo.add(aufgeben);
aufgebenUndo.add(Box.createHorizontalStrut(10));
JButton safe = new JButton("Spielstand sichern");
safe.setBackground(Color.LIGHT_GRAY);
safe.setForeground(Color.BLACK);
safe.setFont(new Font("Tahoma", Font.BOLD, 16));
safe.setAlignmentX(Component.CENTER_ALIGNMENT);
aufgebenUndo.add(safe);
// Button-Listener
safe.addActionListener(new ButtonFileSaverListener(this, this.game));
playerOne.add(aufgebenUndo);
playerOne.add(Box.createVerticalStrut(15));
JLabel clock1 = clock.getClock1();
playerOne.add(clock1);
playerOne.add(Box.createVerticalStrut(10));
JLabel pl2 = new JLabel("Player 1:");
pl2.setBorder(BorderFactory.createEmptyBorder(0, 20, 0, 0));
pl2.setFont(new Font("Calibri", Font.BOLD, 35));
pl2.setForeground(Color.BLACK);
pl2.setAlignmentX(Component.CENTER_ALIGNMENT);
playerOne.add(pl2);
return playerOne;
}
public void setBoardMode(BoardMode bm) {
this.mode = bm;
}
public void setSelectedSquare(Square sq) {
this.selectedSquare = sq;
}
public HashMap<JButton, String> getBelegung() { public HashMap<JButton, String> getBelegung() {
return this.belegungen; return this.belegungen;
} }
public boolean isWechsel() {
return wechsel;
}
public JButton getUndo() { public JButton getUndo() {
return undo; return undo;
} }
@ -546,14 +355,26 @@ public class SpielFrame extends JFrame {
return aufgeben; return aufgeben;
} }
public void setAufgeben(JButton aufgeben) {
this.aufgeben = aufgeben;
}
public JButton getAufgeben2() { public JButton getAufgeben2() {
return aufgeben2; return aufgeben2;
} }
public void setMode(BoardMode mode) {
this.mode = mode;
}
public void setBoardMode(BoardMode bm) {
this.mode = bm;
}
public void setSelectedSquare(Square sq) {
this.selectedSquare = sq;
}
public void setAufgeben(JButton aufgeben) {
this.aufgeben = aufgeben;
}
public void setAufgeben2(JButton aufgeben2) { public void setAufgeben2(JButton aufgeben2) {
this.aufgeben2 = aufgeben2; this.aufgeben2 = aufgeben2;
} }
@ -562,8 +383,377 @@ public class SpielFrame extends JFrame {
this.wechsel = wechsel; this.wechsel = wechsel;
} }
public boolean isWechsel() { private int mirrowedGrid(int i) {
return wechsel; return 63 - (((i / 8) * 8) + (7 - i % 8));
}
/**
* Creates the controlPanel and its Buttons
*/
private JPanel createControlPanel() {
this.controlPanel = new JPanel();
this.controlPanel.setBackground(new Color(90, 90, 90));
this.controlPanel.setLayout(new FlowLayout());
this.controlPanel.setMaximumSize(new Dimension(Integer.MAX_VALUE, controlPanel.getPreferredSize().height));
// ----- ViewQuicksaveButton -----
JButton quicksave = new JButton("Quicksave");
quicksave.setBackground(Color.LIGHT_GRAY);
quicksave.setForeground(Color.BLACK);
quicksave.setFont(new Font("Tahoma", Font.BOLD, 16));
quicksave.setAlignmentX(CENTER_ALIGNMENT);
quicksave.setEnabled(true);
quicksave.addActionListener(new ButtonQuicksaveListener(this.game));
this.controlPanel.add(quicksave);
// ----- ViewFirstButton -----
JButton viewFirstButton = new JButton("<<");
viewFirstButton.setBackground(Color.LIGHT_GRAY);
viewFirstButton.setForeground(Color.BLACK);
viewFirstButton.setFont(new Font("Calibri", Font.BOLD, 16));
viewFirstButton.setAlignmentX(CENTER_ALIGNMENT);
viewFirstButton.setEnabled(false);
viewFirstButton.addActionListener(new ButtonViewFirstListener(this.game, this));
this.controlPanel.add(viewFirstButton);
// ----- ViewBackButton -----
JButton viewBackButton = new JButton("←");
viewBackButton.setBackground(Color.LIGHT_GRAY);
viewBackButton.setForeground(Color.BLACK);
viewBackButton.setFont(new Font("Calibri", Font.BOLD, 16));
viewBackButton.setAlignmentX(CENTER_ALIGNMENT);
viewBackButton.setEnabled(false);
viewBackButton.addActionListener(new ButtonViewBackListener(this.game, this));
this.controlPanel.add(viewBackButton);
// ----- ViewForwardButton -----
JButton viewForwardButton = new JButton("→");
viewForwardButton.setBackground(Color.LIGHT_GRAY);
viewForwardButton.setForeground(Color.BLACK);
viewForwardButton.setFont(new Font("Calibri", Font.BOLD, 16));
viewForwardButton.setAlignmentX(CENTER_ALIGNMENT);
viewForwardButton.setEnabled(false);
viewForwardButton.addActionListener(new ButtonViewForwardListener(this.game, this));
this.controlPanel.add(viewForwardButton);
// ----- ViewLastButton -----
JButton viewLastButton = new JButton(">>");
viewLastButton.setBackground(Color.LIGHT_GRAY);
viewLastButton.setForeground(Color.BLACK);
viewLastButton.setFont(new Font("Calibri", Font.BOLD, 16));
viewLastButton.setAlignmentX(CENTER_ALIGNMENT);
viewLastButton.setEnabled(false);
viewLastButton.addActionListener(new ButtonViewLastListener(this.game, this));
this.controlPanel.add(viewLastButton);
// ----- ViewQuickloadButton -----
JButton quickload = new JButton("Quickload");
quickload.setBackground(Color.LIGHT_GRAY);
quickload.setForeground(Color.BLACK);
quickload.setFont(new Font("Tahoma", Font.BOLD, 16));
quickload.setAlignmentX(CENTER_ALIGNMENT);
quickload.setEnabled(true);
quickload.addActionListener(new ButtonQuickloadListener(this.game, this));
this.controlPanel.add(quickload);
return controlPanel;
}
private JPanel getUiPlayerTwo() {
JPanel playerTwo = new JPanel();
playerTwo.setBackground(new Color(90, 90, 90));
playerTwo.setLayout(new BoxLayout(playerTwo, BoxLayout.Y_AXIS));
playerTwo.add(Box.createVerticalStrut(15));
JLabel pl2 = new JLabel("Player 2:");
pl2.setBorder(BorderFactory.createEmptyBorder(0, 20, 0, 0));
pl2.setFont(new Font("Calibri", Font.BOLD, 35));
pl2.setForeground(Color.BLACK);
pl2.setAlignmentX(CENTER_ALIGNMENT);
playerTwo.add(pl2);
playerTwo.add(Box.createVerticalStrut(10));
JLabel clock1 = clock.getClock2();
playerTwo.add(clock1);
playerTwo.add(Box.createVerticalStrut(10));
// Button zurücknahme und aufgeben für Player 2
JPanel aufgebenUndo = new JPanel();
aufgebenUndo.setBackground(new Color(90, 90, 90));
aufgebenUndo.setLayout(new BoxLayout(aufgebenUndo, BoxLayout.X_AXIS));
if (game.isZuruecknahme()) {
undo = new JButton("Zug zurücknehmen");
undo.setBackground(Color.LIGHT_GRAY);
undo.setForeground(Color.BLACK);
undo.setFont(new Font("Tahoma", Font.BOLD, 16));
undo.setAlignmentX(CENTER_ALIGNMENT);
aufgebenUndo.add(undo);
// Button-Listener
undo.addActionListener(new ButtonUndoMoveListener(this, this.game));
}
aufgebenUndo.add(Box.createHorizontalStrut(10));
aufgeben2 = new JButton("Aufgeben");
aufgeben2.setBackground(Color.LIGHT_GRAY);
aufgeben2.setForeground(Color.BLACK);
aufgeben2.setFont(new Font("Tahoma", Font.BOLD, 16));
aufgeben2.setAlignmentX(CENTER_ALIGNMENT);
aufgeben2.addActionListener(new ButtonAufgebenListener(this, this.game));
aufgebenUndo.add(aufgeben2);
aufgebenUndo.add(Box.createHorizontalStrut(10));
JButton safe = new JButton("Spielstand sichern");
safe.setBackground(Color.LIGHT_GRAY);
safe.setForeground(Color.BLACK);
safe.setFont(new Font("Tahoma", Font.BOLD, 16));
safe.setAlignmentX(CENTER_ALIGNMENT);
aufgebenUndo.add(safe);
// Button-Listener
safe.addActionListener(new ButtonFileSaverListener(this, this.game));
playerTwo.add(aufgebenUndo);
playerTwo.add(Box.createVerticalStrut(10));
return playerTwo;
}
private JPanel getUiStatistik() {
JPanel statistik = new JPanel();
statistik.setBackground(new Color(90, 90, 90));
statistik.setLayout(new BoxLayout(statistik, BoxLayout.Y_AXIS));
ausgabe = new JTextArea();
ausgabe.setEditable(false);
ausgabe.setBackground(new Color(75, 75, 75));
ausgabe.setBorder(BorderFactory.createLineBorder(Color.GRAY, 1));
ausgabe.setFont(new Font(Font.MONOSPACED, Font.PLAIN, 20));
ausgabe.setForeground(Color.BLACK);
ausgabe.setText("\n Bisherige Züge:\n");
whiteRemovedPieces = new JTextArea();
whiteRemovedPieces.setPreferredSize(new Dimension(300, 100));
whiteRemovedPieces.setEditable(false);
whiteRemovedPieces.setBackground(new Color(75, 75, 75));
whiteRemovedPieces.setBorder(BorderFactory.createLineBorder(Color.GRAY, 1));
whiteRemovedPieces.setFont(new Font(Font.MONOSPACED, Font.PLAIN, 40));
whiteRemovedPieces.setForeground(Color.WHITE);
blackRemovedPieces = new JTextArea();
blackRemovedPieces.setPreferredSize(new Dimension(300, 100));
blackRemovedPieces.setEditable(false);
blackRemovedPieces.setBackground(new Color(75, 75, 75));
blackRemovedPieces.setBorder(BorderFactory.createLineBorder(Color.GRAY, 1));
blackRemovedPieces.setFont(new Font(Font.MONOSPACED, Font.PLAIN, 40));
blackRemovedPieces.setForeground(Color.BLACK);
JScrollPane scrollPane = new JScrollPane(ausgabe);
scrollPane.setPreferredSize(new Dimension(500, 1000));
scrollPane.setVerticalScrollBarPolicy(JScrollPane.VERTICAL_SCROLLBAR_ALWAYS);
statistik.add(whiteRemovedPieces);
statistik.add(scrollPane);
statistik.add(blackRemovedPieces);
return statistik;
}
public void aktualisiereAusgabe() {
StringBuilder sb = new StringBuilder();
opening = OpeningRecognizer.compareOpening(game.getMoveList(), opening);
sb.append("\n Bisherige Züge: " + opening + "\n");
MoveList l = game.getMoveList();
anzeigeMoves.add(" " + game.getUnicodeFromMove(l.getLast()) + ": " + l.getLast().toString() + "\n");
for (String line : anzeigeMoves) {
sb.append(line);
}
StringBuilder whitePieces = new StringBuilder();
StringBuilder blackPieces = new StringBuilder();
for (Piece piece: game.getRemovedPieces()) {
if (piece.getPieceSide() == Side.BLACK) {
blackPieces.append(piece.getFanSymbol().toUpperCase());
} else {
whitePieces.append(piece.getFanSymbol().toUpperCase());
}
}
blackRemovedPieces.setText(blackPieces.toString());
whiteRemovedPieces.setText(whitePieces.toString());
ausgabe.setText(sb.toString());
}
public void deleteLastAusgabe() {
String[] zeilen = ausgabe.getText().split("\n");
// es müssen immer mind 5 Zeilen existieren, dass also 1 Zug löschbar ist
if (zeilen.length <= 2)
return;
StringBuilder sb = new StringBuilder();
for (int i = 0; i < zeilen.length - 1; i++) {
sb.append(zeilen[i]).append("\n");
}
ausgabe.setText(sb.toString());
anzeigeMoves.removeLast();
}
private JPanel getUiPlayerOne() {
JPanel playerOne = new JPanel();
playerOne.setBackground(new Color(90, 90, 90));
playerOne.setLayout(new BoxLayout(playerOne, BoxLayout.Y_AXIS));
playerOne.add(Box.createVerticalStrut(10));
// Button zurücknahme und aufgeben für Player 1
JPanel aufgebenUndo = new JPanel();
aufgebenUndo.setBackground(new Color(90, 90, 90));
aufgebenUndo.setLayout(new BoxLayout(aufgebenUndo, BoxLayout.X_AXIS));
if (game.isZuruecknahme()) {
undo2 = new JButton("Zug zurücknehmen");
undo2.setBackground(Color.LIGHT_GRAY);
undo2.setForeground(Color.BLACK);
undo2.setFont(new Font("Tahoma", Font.BOLD, 16));
undo2.setAlignmentX(CENTER_ALIGNMENT);
aufgebenUndo.add(undo2);
// Button-Listener
undo2.addActionListener(new ButtonUndoMoveListener(this, this.game));
}
aufgebenUndo.add(Box.createHorizontalStrut(10));
aufgeben = new JButton("Aufgeben");
aufgeben.setBackground(Color.LIGHT_GRAY);
aufgeben.setForeground(Color.BLACK);
aufgeben.setFont(new Font("Tahoma", Font.BOLD, 16));
aufgeben.setAlignmentX(CENTER_ALIGNMENT);
aufgeben.addActionListener(new ButtonAufgebenListener(this, this.game));
aufgebenUndo.add(aufgeben);
aufgebenUndo.add(Box.createHorizontalStrut(10));
JButton safe = new JButton("Spielstand sichern");
safe.setBackground(Color.LIGHT_GRAY);
safe.setForeground(Color.BLACK);
safe.setFont(new Font("Tahoma", Font.BOLD, 16));
safe.setAlignmentX(CENTER_ALIGNMENT);
aufgebenUndo.add(safe);
// Button-Listener
safe.addActionListener(new ButtonFileSaverListener(this, this.game));
playerOne.add(aufgebenUndo);
playerOne.add(Box.createVerticalStrut(15));
JLabel clock1 = clock.getClock1();
playerOne.add(clock1);
playerOne.add(Box.createVerticalStrut(10));
JLabel pl2 = new JLabel("Player 1:");
pl2.setBorder(BorderFactory.createEmptyBorder(0, 20, 0, 0));
pl2.setFont(new Font("Calibri", Font.BOLD, 35));
pl2.setForeground(Color.BLACK);
pl2.setAlignmentX(CENTER_ALIGNMENT);
playerOne.add(pl2);
return playerOne;
}
/**
* Sets the default background color for the buttons in the grid.
*/
private void setDefaultBackground() {
int counter = 8;
for (int i = 0; i < 64; i++) {
JButton b = buttons.get(i);
if ((i / 8 + i % 8) % 2 == 0) {
// logger.info("Helles Feld erstellt." + i);
b.setBackground(new Color(90, 90, 90));
} else {
// logger.info("Dunkles Feld erstellt." + i);
b.setBackground(new Color(65, 65, 65));
}
if (i % 8 == 0) {
b.setHorizontalAlignment(SwingConstants.CENTER);
b.setVerticalAlignment(SwingConstants.CENTER);
b.setHorizontalTextPosition(SwingConstants.LEFT); // Text rechts vom Icon
b.setVerticalTextPosition(SwingConstants.BOTTOM);
b.setIconTextGap(5);
b.setText(String.valueOf(counter) + b.getText());
counter--;
}
}
char buchstabe = 'a';
for (int j = 0; j < 8; j++) {
JButton button = buttons.get(mirrowedGrid(j));
button.setHorizontalAlignment(SwingConstants.CENTER);
button.setVerticalAlignment(SwingConstants.CENTER);
button.setHorizontalTextPosition(SwingConstants.RIGHT); // Text rechts vom Icon
button.setVerticalTextPosition(SwingConstants.BOTTOM);
button.setIconTextGap(5);
button.setText(String.valueOf(buchstabe));
buchstabe++;
}
}
/**
* Clears the existing buttons from the button list, panellinks and fills them
* with new blank ones.
*/
private void clearButtons() {
buttons.clear();
panelLinks.removeAll();
for (int i = 0; i < 64; i++) {
JButton b = new JButton();
b.setEnabled(false);
// style
b.setFocusPainted(false);
b.setFont(new Font("Arial", Font.PLAIN, 30));
b.setForeground(Color.WHITE);
b.setBorder(BorderFactory.createLineBorder(Color.BLACK, 1));
b.setName(i + "");
buttons.add(b);
}
} }
} }

View File

@ -3,24 +3,18 @@ package de.mannheim.th.chess.utl;
/** /**
* Zeigt die Zeitangabe während eines Spiels eines Spielers an. * Zeigt die Zeitangabe während eines Spiels eines Spielers an.
*/ */
import java.awt.BorderLayout;
import java.awt.Color; import java.awt.Color;
import java.awt.Component; import java.awt.Component;
import java.awt.Font; import java.awt.Font;
import java.util.concurrent.atomic.AtomicInteger; import java.util.concurrent.atomic.AtomicInteger;
import javax.swing.BorderFactory; import javax.swing.BorderFactory;
import javax.swing.JFrame;
import javax.swing.JLabel; import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.JSplitPane;
import javax.swing.Timer; import javax.swing.Timer;
import org.apache.logging.log4j.LogManager; import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger; import org.apache.logging.log4j.Logger;
import de.mannheim.th.chess.ui.SpielFrame;
public class Clock extends Thread implements Runnable { public class Clock extends Thread implements Runnable {
private volatile boolean whiteToMove = true; private volatile boolean whiteToMove = true;
private volatile boolean gameHasFinished = false; private volatile boolean gameHasFinished = false;
@ -48,14 +42,14 @@ public class Clock extends Thread implements Runnable {
} }
public void run() { public void run() {
// JFrame clockFrame = new JFrame("Clock"); // JFrame clockFrame = new JFrame("Clock");
// //
// JPanel player1Panel = new JPanel(); // JPanel player1Panel = new JPanel();
// player1Panel.setBackground(Color.BLACK); // player1Panel.setBackground(Color.BLACK);
// JPanel player2Panel = new JPanel(); // JPanel player2Panel = new JPanel();
// player2Panel.setBackground(Color.BLACK); // player2Panel.setBackground(Color.BLACK);
// clockFrame.setBounds(1000, 500, 10000, 10000); // clockFrame.setBounds(1000, 500, 10000, 10000);
// clockFrame.setLayout(new BorderLayout()); // clockFrame.setLayout(new BorderLayout());
clock1 = new JLabel("" + minutes + ":00 "); clock1 = new JLabel("" + minutes + ":00 ");
clock1.setBorder(BorderFactory.createEmptyBorder(0, 40, 0, 0)); clock1.setBorder(BorderFactory.createEmptyBorder(0, 40, 0, 0));
clock1.setForeground(Color.BLACK); clock1.setForeground(Color.BLACK);
@ -67,11 +61,12 @@ public class Clock extends Thread implements Runnable {
clock2.setForeground(Color.BLACK); clock2.setForeground(Color.BLACK);
clock2.setFont(new Font("Calibri", Font.BOLD, 40)); clock2.setFont(new Font("Calibri", Font.BOLD, 40));
clock2.setAlignmentX(Component.CENTER_ALIGNMENT); clock2.setAlignmentX(Component.CENTER_ALIGNMENT);
// player1Panel.add(clock1); // player1Panel.add(clock1);
// player2Panel.add(clock2); // player2Panel.add(clock2);
// JSplitPane split = new JSplitPane(JSplitPane.VERTICAL_SPLIT, player1Panel, player2Panel); // JSplitPane split = new JSplitPane(JSplitPane.VERTICAL_SPLIT, player1Panel,
// split.setFont(new Font("Arial", Font.BOLD, 50)); // player2Panel);
// clockFrame.add(split); // split.setFont(new Font("Arial", Font.BOLD, 50));
// clockFrame.add(split);
var min1 = new AtomicInteger(minutes); var min1 = new AtomicInteger(minutes);
var sec1 = new AtomicInteger(0); var sec1 = new AtomicInteger(0);
@ -115,7 +110,7 @@ public class Clock extends Thread implements Runnable {
clockShower.append(sec2.decrementAndGet()); clockShower.append(sec2.decrementAndGet());
clock2.setText(clockShower.toString()); clock2.setText(clockShower.toString());
} }
//sp.repaint(); // sp.repaint();
if ((sec1.intValue() == 0 && min1.intValue() == 0) || (sec2.intValue() == 0 && min2.intValue() == 0)) { if ((sec1.intValue() == 0 && min1.intValue() == 0) || (sec2.intValue() == 0 && min2.intValue() == 0)) {
endGame(); endGame();
} }

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@ -1,12 +0,0 @@
package de.mannheim.th.chess.utl;
import de.mannheim.th.chess.model.Database;
/**
* Liest ein schon vordefinierten Spielstand ein.
*/
public class GameReader{
private Database database = new Database();
}

View File

@ -0,0 +1,64 @@
package de.mannheim.th.chess.utl;
import java.io.BufferedReader;
import java.io.FileReader;
import java.io.IOException;
import java.util.ArrayList;
import java.util.List;
import com.github.bhlangonijr.chesslib.move.MoveList;
public class OpeningRecognizer {
private static class Opening {
String name;
String moves;
Opening(String name, String moves) {
this.name = name;
this.moves = moves;
}
}
private static List<Opening> openingList = new ArrayList<>();
public static void loadOpenings() throws IOException {
BufferedReader openingReader = new BufferedReader(new FileReader("src/main/resources/openings.pgn"));
StringBuilder openingName = new StringBuilder();
String moves = null;
String line;
while ((line = openingReader.readLine()) != null) {
if ((line.startsWith("[Site") && openingName.toString().equals("")) || line.equals("") ) {
continue;
}
if (line.startsWith("[Site")) {
openingList.add(new Opening(openingName.toString(), moves));
moves = null;
openingName.delete(0, openingName.length());
continue;
}
if (line.startsWith("[White")) {
openingName.append(line.split("\"")[1].trim());
continue;
}
if (line.startsWith("[Black")) {
openingName.append(":").append(line.split("\"")[1].trim());
continue;
}
moves = line;
}
openingReader.close();
}
public static String compareOpening(MoveList moves, String openingBefore) {
for (Opening o: openingList) {
if (o.moves.equals(moves.toSanWithMoveNumbers().trim())) {
return o.name;
}
}
return openingBefore;
}
}

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@ -0,0 +1,32 @@
package de.mannheim.th.chess.utl;
import static org.junit.jupiter.api.Assertions.*;
import java.io.IOException;
import org.junit.jupiter.api.BeforeAll;
import org.junit.jupiter.api.Test;
import com.github.bhlangonijr.chesslib.Square;
import com.github.bhlangonijr.chesslib.move.Move;
import com.github.bhlangonijr.chesslib.move.MoveList;
class OpeningRecognizerTest {
@BeforeAll
static void prepareOpenings() throws IOException {
OpeningRecognizer.loadOpenings();
}
@Test
void test() {
Move m = new Move(Square.E2, Square.E4);
MoveList moves = new MoveList();
moves.add(m);
assertEquals(OpeningRecognizer.compareOpening(moves, "Unknown"), "King's pawn Opening");
}
}