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39 Commits

Author SHA1 Message Date
Matias 86cb40439f Merge branch 'main' of https://gitty.informatik.hs-mannheim.de/3020772/Schach.git into main 2025-07-05 15:51:09 +02:00
Matias f3aed91025 spiel ladet im vollbild 2025-07-05 15:48:29 +02:00
Marius Gündel b43a29ff1c Merge pull request 'openingRecognition' (#28) from openingRecognition into main
Reviewed-on: #28
2025-06-30 14:51:37 +02:00
Marius Gündel 3a9084da0b Test für Eröffnungserkennung und kleine Änderungen 2025-06-30 14:49:11 +02:00
Marius Gündel 9995299331 Zurückgenommene Züge werden korrekt angezeigt 2025-06-29 17:27:02 +02:00
Marius Gündel ec6f564d72 Hinzufügen Eröffnungserkennung 2025-06-29 16:42:01 +02:00
Marius Gündel 1cac190b8d Kleine UI-Anpassungen für die Anzeige der geschlagenen Figuren 2025-06-29 14:49:50 +02:00
Marius Gündel 116e2c5e55 Geschlagene Figuren werden an der Seite angezeigt 2025-06-29 13:23:18 +02:00
Matias Mas Viehl 201497b4a8 Verschönerungen 2025-06-25 09:39:15 +02:00
Matias Mas Viehl 9588847c72 kleinere Bugfixes und Verschönerungen 2025-06-25 09:28:32 +02:00
stuckd bc909c3ba5 fix result display 2025-06-25 08:55:45 +02:00
Dominik Stuck b6a74b957e Merge pull request 'cleanup' (#25) from cleanup into main
Reviewed-on: #25
2025-06-25 06:10:57 +02:00
dstuck 700213a465 remove unnessary files 2025-06-25 06:08:02 +02:00
dstuck dc72fe5f0a some cleanup 2025-06-25 06:05:46 +02:00
dstuck 101b5e7d19 fix 2025-06-25 05:33:58 +02:00
dstuck 043e8b5090 Merge branch (#23) 'devShowFieldNumbers' 2025-06-25 05:24:13 +02:00
dstuck 516ecb1b10 Merge branch 'devFeldRotieren' 2025-06-25 04:48:17 +02:00
dstuck 73768473e1 fix merge conflict 2025-06-25 04:11:06 +02:00
dstuck 100cf4712c add controlpanel 2025-06-25 04:10:03 +02:00
Dominik Stuck 518ff09d45 Merge pull request 'pgnReader' (#24) from pgnReader into main
Reviewed-on: #24
2025-06-25 03:27:07 +02:00
dstuck dc6e6d311b cleanup 2025-06-25 03:12:46 +02:00
dstuck cdf993d998 add progessbar 2025-06-25 01:46:15 +02:00
dstuck 2afe8d406c add simple pgn loader 2025-06-24 23:47:20 +02:00
dstuck dc288ee95e add quicksave -load buttons to controlpanel 2025-06-24 19:39:52 +02:00
dstuck b44d2e636f add view controls 2025-06-24 19:22:43 +02:00
dstuck f3cd880c9e merge quicksave 2025-06-24 17:54:21 +02:00
dstuck 039a5756ee add controlpanel 2025-06-24 17:45:14 +02:00
Matias Mas Viehl cf0d56847b kleine Änderungen zum vorherigen commit 2025-06-24 16:43:32 +02:00
Matias Mas Viehl cf1513c162 . 2025-06-24 16:40:28 +02:00
Matias Mas Viehl 2a7d7dd16b Nummerierungen des Spielfeldes nun sichtbar 2025-06-24 16:38:52 +02:00
Matias Mas Viehl 82a10a46fc Feld rotieren funktioniert 2025-06-24 16:06:35 +02:00
dstuck 0806be66e7 fix movelist 2025-06-24 15:26:33 +02:00
Matias Mas Viehl 6d1aa274ac mit rotieren implementierung angefangen 2025-06-24 15:11:13 +02:00
dstuck 232a4e9936 fixes bug when no state has be save yet 2025-06-24 15:10:20 +02:00
Your Name bee5b22ac1 kleiner Änderungen zum Vorherigen Commit 2025-06-24 15:01:35 +02:00
dstuck ff893396fe add support for custom start positions 2025-06-24 15:01:17 +02:00
Your Name cd89c3b131 Aufgeben, Draw und Mate sollten jetzt in Ausgabe angezeigt werden. 2025-06-24 14:56:17 +02:00
dstuck a506f2230d add rudementary quicksave -load 2025-06-24 14:05:02 +02:00
Matias Mas Viehl 596a3a4dea Merge pull request 'Ausgabe gezogener Züge jetzt korrekt' (#18) from devUiNew into main
Reviewed-on: #18
2025-06-24 10:41:39 +02:00
31 changed files with 13783 additions and 914 deletions

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@ -1,2 +1,5 @@
JFileChoser in UI: (mit GPT) JFileChoser in UI: (mit GPT)
Prompt: "Wie kann ich in swing in java Files aus einem Explorer auswählen und speichern?". Prompt: "Wie kann ich in swing in java Files aus einem Explorer auswählen und speichern?".
JButton mit Text und Icon gleichzeitig belegen:
Pompt: "Kann ich einem button einen text und ein bild gleichzeigtig geben?".

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@ -1,25 +1,32 @@
package de.mannheim.th.chess; package de.mannheim.th.chess;
import de.mannheim.th.chess.ui.MainFrame; import java.io.IOException;
import org.apache.logging.log4j.LogManager; import de.mannheim.th.chess.ui.MainFrame;
import org.apache.logging.log4j.Logger; import de.mannheim.th.chess.utl.OpeningRecognizer;
// import org.apache.logging.log4j.LogManager;
// import org.apache.logging.log4j.Logger;
/** /**
* Eine einfache Schach App mithilfe von {@linkplain https://github.com/bhlangonijr/chesslib} entwickelt. * Eine einfache Schach App mithilfe von
* {@linkplain https://github.com/bhlangonijr/chesslib} entwickelt.
*
* @author Matias Mas Viehl, Dominik Stuck und Marius Guendel * @author Matias Mas Viehl, Dominik Stuck und Marius Guendel
* @version 0.0.1 * @version 0.0.1
*/ */
public class App { public class App {
private static final Logger logger = LogManager.getLogger(App.class); // private static final Logger logger = LogManager.getLogger(App.class);
private static MainFrame userinterface;
/** /**
* Main-Methode. * Main-Methode.
*
* @param args * @param args
* @throws IOException
*/ */
public static void main(String[] args) { public static void main(String[] args) throws IOException {
userinterface = new MainFrame(); OpeningRecognizer.loadOpenings();
new MainFrame();
} }
} }

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@ -5,18 +5,51 @@ import java.awt.event.ActionListener;
import javax.swing.JFrame; import javax.swing.JFrame;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
import de.mannheim.th.chess.App;
import de.mannheim.th.chess.domain.Game;
import de.mannheim.th.chess.ui.SpielFrame;
import de.mannheim.th.chess.ui.SpielFrame.BoardMode;
public class ButtonAufgebenListener extends JFrame implements ActionListener { public class ButtonAufgebenListener extends JFrame implements ActionListener {
private static final Logger logger = LogManager.getLogger(App.class);
private static final long serialVersionUID = 1L; private static final long serialVersionUID = 1L;
private SpielFrame sf;
private Game g;
public ButtonAufgebenListener() { public ButtonAufgebenListener(SpielFrame sf, Game g) {
this.sf = sf;
this.g = g;
} }
@Override @Override
public void actionPerformed(ActionEvent e) { public void actionPerformed(ActionEvent e) {
// TODO Auto-generated method stub // TODO Auto-generated method stub
Object source = e.getSource();
g.stopClock();
// weil nur der aktive Spieler button drücken darf
if (source == sf.getAufgeben()) {
logger.info("Spieler 1 will aufgeben.");
sf.getAufgeben2().setEnabled(false);
sf.showResult("Spieler 2 hat gewonnen!");
} else if (source == sf.getAufgeben2()) {
logger.info("Spieler 2 will aufgeben.");
sf.getAufgeben().setEnabled(false);
sf.showResult("Spieler 1 hat gewonnen!");
}
this.sf.setBoardMode(BoardMode.finished);
this.sf.enableControlPanelButtons();
sf.setButtonsActions();
} }
} }

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@ -40,6 +40,8 @@ public class ButtonFileLoaderListener implements ActionListener{
msf.setFen(br.readLine()); msf.setFen(br.readLine());
br.close();
} catch (FileNotFoundException e1) { } catch (FileNotFoundException e1) {
// TODO Auto-generated catch block // TODO Auto-generated catch block
e1.printStackTrace(); e1.printStackTrace();

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@ -6,7 +6,6 @@ import java.io.BufferedWriter;
import java.io.File; import java.io.File;
import java.io.FileWriter; import java.io.FileWriter;
import java.io.IOException; import java.io.IOException;
import java.util.List;
import javax.swing.JFileChooser; import javax.swing.JFileChooser;
import javax.swing.JFrame; import javax.swing.JFrame;
@ -14,8 +13,6 @@ import javax.swing.JFrame;
import org.apache.logging.log4j.LogManager; import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger; import org.apache.logging.log4j.Logger;
import com.github.bhlangonijr.chesslib.move.Move;
import de.mannheim.th.chess.App; import de.mannheim.th.chess.App;
import de.mannheim.th.chess.domain.Game; import de.mannheim.th.chess.domain.Game;

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@ -27,22 +27,33 @@ public class ButtonMovePieceListener implements ActionListener {
else else
this.game.playMove(this.mv); this.game.playMove(this.mv);
this.game.setViewPointer(this.game.getMoveList().size() - 1);
if (this.game.isDraw()) { if (this.game.isDraw()) {
this.game.stopClock(); this.game.stopClock();
this.sf.setBoardMode(BoardMode.finished); this.sf.setBoardMode(BoardMode.finished);
this.sf.showDraw(); this.sf.enableControlPanelButtons();
this.sf.showResult("Unentschieden!");
} else if (this.game.isMate()) { } else if (this.game.isMate()) {
this.game.stopClock(); this.game.stopClock();
this.sf.setBoardMode(BoardMode.finished); this.sf.setBoardMode(BoardMode.finished);
this.sf.showWin(game.getActivePlayer()); this.sf.enableControlPanelButtons();
} this.sf.showResult("Spieler " + game.getActivePlayer() + " hat gewonnen!");
} else {
this.sf.setBoardMode(BoardMode.normal); this.sf.setBoardMode(BoardMode.normal);
this.sf.setCursor(null);
this.sf.erstelleBrett();
if (game.getLastMove() != null) { if (game.getLastMove() != null) {
sf.aktualisiereAusgabe(); sf.aktualisiereAusgabe();
} }
} }
this.sf.setCursor(null);
// hier rotieren markieren
if (game.isRotieren())
sf.setWechsel(!sf.isWechsel());
this.sf.erstelleBrett();
}
} }

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@ -3,7 +3,6 @@ package de.mannheim.th.chess.controller;
import java.awt.event.ActionEvent; import java.awt.event.ActionEvent;
import java.awt.event.ActionListener; import java.awt.event.ActionListener;
import de.mannheim.th.chess.domain.Game;
import de.mannheim.th.chess.ui.SpielFrame; import de.mannheim.th.chess.ui.SpielFrame;
import de.mannheim.th.chess.ui.SpielFrame.BoardMode; import de.mannheim.th.chess.ui.SpielFrame.BoardMode;

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@ -0,0 +1,24 @@
package de.mannheim.th.chess.controller.controlPanel;
import de.mannheim.th.chess.ui.SpielFrame;
import de.mannheim.th.chess.domain.Game;
public abstract class BaseButtonViewListener {
protected SpielFrame sf;
protected Game game;
public BaseButtonViewListener(Game game, SpielFrame sf) {
this.sf = sf;
this.game = game;
}
/**
* Loads the gamestate and renders the board
*/
protected void updateView() {
this.game.loadView();
this.sf.setDefaultButtons();
this.sf.applyBoardButtons();
this.sf.ladeBrett();
}
}

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@ -0,0 +1,24 @@
package de.mannheim.th.chess.controller.controlPanel;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import de.mannheim.th.chess.domain.Game;
import de.mannheim.th.chess.ui.SpielFrame;
public class ButtonQuickloadListener implements ActionListener {
private Game game;
private SpielFrame sf;
public ButtonQuickloadListener(Game game, SpielFrame sf) {
this.game = game;
this.sf = sf;
}
@Override
public void actionPerformed(ActionEvent e) {
this.game.quickload();
this.sf.erstelleBrett();
this.sf.aktualisiereAusgabe();
}
}

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@ -0,0 +1,19 @@
package de.mannheim.th.chess.controller.controlPanel;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import de.mannheim.th.chess.domain.Game;
public class ButtonQuicksaveListener implements ActionListener {
private Game game;
public ButtonQuicksaveListener(Game game) {
this.game = game;
}
@Override
public void actionPerformed(ActionEvent e) {
this.game.quicksave();
}
}

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@ -0,0 +1,24 @@
package de.mannheim.th.chess.controller.controlPanel;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import de.mannheim.th.chess.domain.Game;
import de.mannheim.th.chess.ui.SpielFrame;
public class ButtonViewBackListener extends BaseButtonViewListener implements ActionListener {
public ButtonViewBackListener(Game game, SpielFrame sf) {
super(game, sf);
}
@Override
public void actionPerformed(ActionEvent e) {
if (this.game.getViewPointer() > 0) {
this.game.setViewPointer(this.game.getViewPointer() - 1);
updateView();
}
}
}

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@ -0,0 +1,21 @@
package de.mannheim.th.chess.controller.controlPanel;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import de.mannheim.th.chess.domain.Game;
import de.mannheim.th.chess.ui.SpielFrame;
public class ButtonViewFirstListener extends BaseButtonViewListener implements ActionListener {
public ButtonViewFirstListener(Game game, SpielFrame sf) {
super(game, sf);
}
@Override
public void actionPerformed(ActionEvent e) {
this.game.setViewPointer(0);
updateView();
}
}

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@ -0,0 +1,24 @@
package de.mannheim.th.chess.controller.controlPanel;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import de.mannheim.th.chess.domain.Game;
import de.mannheim.th.chess.ui.SpielFrame;
public class ButtonViewForwardListener extends BaseButtonViewListener implements ActionListener {
public ButtonViewForwardListener(Game game, SpielFrame sf) {
super(game, sf);
}
@Override
public void actionPerformed(ActionEvent e) {
if (this.game.getMoveList().size() > this.game.getViewPointer()) {
this.game.setViewPointer(this.game.getViewPointer() + 1);
updateView();
}
}
}

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@ -0,0 +1,22 @@
package de.mannheim.th.chess.controller.controlPanel;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import de.mannheim.th.chess.domain.Game;
import de.mannheim.th.chess.ui.SpielFrame;
public class ButtonViewLastListener extends BaseButtonViewListener implements ActionListener {
public ButtonViewLastListener(Game game, SpielFrame sf) {
super(game, sf);
}
@Override
public void actionPerformed(ActionEvent e) {
this.game.setViewPointer(this.game.getMoveList().size());
updateView();
}
}

View File

@ -1,5 +1,6 @@
package de.mannheim.th.chess.domain; package de.mannheim.th.chess.domain;
import java.util.ArrayList;
import java.util.List; import java.util.List;
import java.util.stream.Collectors; import java.util.stream.Collectors;
@ -13,10 +14,8 @@ import com.github.bhlangonijr.chesslib.Side;
import com.github.bhlangonijr.chesslib.Square; import com.github.bhlangonijr.chesslib.Square;
import com.github.bhlangonijr.chesslib.move.Move; import com.github.bhlangonijr.chesslib.move.Move;
import com.github.bhlangonijr.chesslib.move.MoveList; import com.github.bhlangonijr.chesslib.move.MoveList;
import com.github.bhlangonijr.chesslib.pgn.PgnHolder;
import de.mannheim.th.chess.App; import de.mannheim.th.chess.App;
import de.mannheim.th.chess.ui.SpielFrame;
import de.mannheim.th.chess.utl.Clock; import de.mannheim.th.chess.utl.Clock;
/** /**
@ -29,25 +28,31 @@ public class Game {
private Board board; private Board board;
private Clock clock; private Clock clock;
private SpielFrame sp;
private String modus;
private boolean rotieren, zuruecknahme; private boolean rotieren, zuruecknahme;
ArrayList<Piece> removedPieces;
private MoveList movelist; private MoveList movelist;
private int viewPointer;
public Game() { private MoveList savestate;
private String startPosFen;
this.board = new Board();
this.movelist = new MoveList();
clock = new Clock("blitz");
clock.start();
}
/** /**
* Conststructs a new standard GameBoard. * Conststructs a new standard GameBoard.
*/ */
public Game() {
this.board = new Board();
this.movelist = new MoveList();
this.startPosFen = this.board.getFen();
removedPieces = new ArrayList<>();
clock = new Clock("blitz");
clock.start();
}
public Game(String modus, boolean rotieren, boolean zuruecknahme, String fen) { public Game(String modus, boolean rotieren, boolean zuruecknahme, String fen) {
this.modus = modus;
this.rotieren = rotieren; this.rotieren = rotieren;
this.zuruecknahme = zuruecknahme; this.zuruecknahme = zuruecknahme;
@ -58,12 +63,11 @@ public class Game {
this.board.loadFromFen(fen); this.board.loadFromFen(fen);
this.startPosFen = this.board.getFen();
this.movelist = new MoveList(); this.movelist = new MoveList();
clock = new Clock(modus); clock = new Clock(modus);
removedPieces = new ArrayList<>();
sp = new SpielFrame(this);
} }
/** /**
@ -74,14 +78,14 @@ public class Game {
public Game(MoveList movelist) { public Game(MoveList movelist) {
this.board = new Board(); this.board = new Board();
this.startPosFen = this.board.getFen();
this.movelist = movelist; this.movelist = movelist;
for (Move move : movelist) { for (Move move : movelist) {
this.board.doMove(move); this.board.doMove(move);
} }
// this.clockPlayer1 = new Clock(); this.clock = new Clock("blitz");
// this.clockPlayer2 = new Clock();
} }
/** /**
@ -94,10 +98,7 @@ public class Game {
this.board.loadFromFen(fen); this.board.loadFromFen(fen);
this.movelist = new MoveList(); this.movelist = new MoveList();
// this.sp = new SpielFrame(); this.startPosFen = this.board.getFen();
// this.clockPlayer1 = new Clock();
// this.clockPlayer2 = new Clock();
} }
/** /**
@ -106,6 +107,14 @@ public class Game {
* @param move the move to be played * @param move the move to be played
*/ */
public void playMove(Move move) { public void playMove(Move move) {
Piece removedPiece = board.getPiece(move.getTo());
if (removedPiece != Piece.NONE) {
int removedPiecesCount = removedPieces.size();
removedPieces.add(removedPiece);
if (removedPiecesCount + 1 < removedPieces.size()) {
removedPieces.removeLast();
}
}
this.board.doMove(move); this.board.doMove(move);
this.movelist.add(move); this.movelist.add(move);
clock.pressClock(); clock.pressClock();
@ -120,22 +129,115 @@ public class Game {
public void undo() { public void undo() {
this.board.undoMove(); this.board.undoMove();
this.movelist.removeLast(); Move lastMove = this.movelist.removeLast();
Piece removedPiece = board.getPiece(lastMove.getTo());
if (removedPiece != Piece.NONE) {
removedPieces.remove(removedPiece);
}
}
/**
* Copies the current move list to the savestate
*/
public void quicksave() {
// TODO: save the current clocktime
this.savestate = new MoveList(this.movelist);
logger.info("Quicksaved...");
}
/**
* Loads the save state
*
* @brief creates a new board with the startPosFen and then plays all the moves
* from the savestate
*/
public void quickload() {
if (this.savestate != null) {
this.board = new Board();
this.movelist.clear();
this.board.loadFromFen(startPosFen);
for (Move move : savestate) {
this.playMove(move);
}
logger.info("Quickloaded...");
}
} }
/** /**
* Plays the move on the board and adds it to the movelist * Plays the move on the board and adds it to the movelist
* *
* @param origin The square from wich it moves from. * @param origin The square from which it moves from.
* @param desination The square where it will move to. * @param desination The square where it will move to.
*/ */
public void playMove(Square origin, Square desination) { public void playMove(Square origin, Square desination) {
Move move = new Move(origin, desination); Move move = new Move(origin, desination);
Piece removedPiece = board.getPiece(desination);
if (removedPiece != Piece.NONE) {
int removedPiecesCount = removedPieces.size();
removedPieces.add(removedPiece);
if (removedPieces.size() > removedPiecesCount + 1) {
removedPieces.removeLast();
}
}
this.board.doMove(move); this.board.doMove(move);
this.movelist.add(move); this.movelist.add(move);
clock.pressClock();
} }
public void doPromotionMove(int piece, Square origin, Square destination) {
System.out.println(piece);
Piece promotedTo;
switch (piece) {
case 7:
promotedTo = Piece.BLACK_KNIGHT;
break;
case 4:
promotedTo = Piece.BLACK_QUEEN;
break;
case 5:
promotedTo = Piece.BLACK_ROOK;
break;
case 6:
promotedTo = Piece.BLACK_BISHOP;
break;
case 3:
promotedTo = Piece.WHITE_KNIGHT;
break;
case 0:
promotedTo = Piece.WHITE_QUEEN;
break;
case 1:
promotedTo = Piece.WHITE_ROOK;
break;
case 2:
promotedTo = Piece.WHITE_BISHOP;
break;
default:
promotedTo = Piece.WHITE_QUEEN;
}
Move promotionMove = new Move(origin, destination, promotedTo);
playMove(promotionMove);
}
/**
* Loads the current view
*
* @brief Creates a new gameboard from the start pos and playes moves until it
* reaches the viewPointer
*/
public void loadView() {
this.board = new Board();
this.board.loadFromFen(this.startPosFen);
for (int i = 0; i < this.viewPointer; i++) {
this.board.doMove(this.movelist.get(i));
}
}
public boolean isMate() { public boolean isMate() {
return board.isMated(); return board.isMated();
} }
@ -195,45 +297,6 @@ public class Game {
.collect(Collectors.toList()); .collect(Collectors.toList());
} }
public void doPromotionMove(int piece, Square origin, Square destination) {
System.out.println(piece);
Piece promotedTo;
switch (piece) {
case 7:
promotedTo = Piece.BLACK_KNIGHT;
break;
case 4:
promotedTo = Piece.BLACK_QUEEN;
break;
case 5:
promotedTo = Piece.BLACK_ROOK;
break;
case 6:
promotedTo = Piece.BLACK_BISHOP;
break;
case 3:
promotedTo = Piece.WHITE_KNIGHT;
break;
case 0:
promotedTo = Piece.WHITE_QUEEN;
break;
case 1:
promotedTo = Piece.WHITE_ROOK;
break;
case 2:
promotedTo = Piece.WHITE_BISHOP;
break;
default:
promotedTo = Piece.WHITE_QUEEN;
}
Move promotionMove = new Move(origin, destination, promotedTo);
playMove(promotionMove);
}
public void setModus(String modus) {
this.modus = modus;
}
public Clock getClock() { public Clock getClock() {
return this.clock; return this.clock;
} }
@ -263,7 +326,6 @@ public class Game {
} }
public Board getBoard() { public Board getBoard() {
// TODO Auto-generated method stub
return this.board; return this.board;
} }
@ -272,11 +334,24 @@ public class Game {
return board.getFen(); return board.getFen();
} }
// public Square getSelectedSquare() {
// return this.getSelectedSquare();
// }
public String getUnicodeFromMove(Move move) { public String getUnicodeFromMove(Move move) {
return board.getPiece(move.getTo()).getFanSymbol().toUpperCase(); return board.getPiece(move.getTo()).getFanSymbol().toUpperCase();
} }
public void setViewPointer(int i) {
this.viewPointer = i;
}
public int getViewPointer() {
return this.viewPointer;
}
public ArrayList<Piece> getRemovedPieces() {
return removedPieces;
}
public boolean isRotieren() {
return rotieren;
}
} }

View File

@ -1,8 +0,0 @@
package de.mannheim.th.chess.domain;
/**
* Ueberprueft, ob ein Zug gueltig ist.
*/
public class MoveChecker{
}

View File

@ -1,8 +0,0 @@
package de.mannheim.th.chess.domain;
/**
* Liest einen Zug ein.
*/
public class MoveReader{
}

View File

@ -1,11 +0,0 @@
package de.mannheim.th.chess.model;
/**
* Speichert Spielstaende, bisher gespielte Spiele und weiteres in einem File.
*/
public class Database{
public Database() {
}
}

View File

@ -1,11 +0,0 @@
package de.mannheim.th.chess.ui;
import de.mannheim.th.chess.model.Database;
/**
* ???
*/
public class Creator{
private Database database = new Database();
}

View File

@ -1,16 +0,0 @@
package de.mannheim.th.chess.ui;
import de.mannheim.th.chess.domain.Game;
/**
* Zeigt das Spielbrett mit den Stats rechts daneben an.
*/
public class GameWindow{
//private Game gamelogic = new Game();
public GameWindow() {
}
}

View File

@ -4,41 +4,45 @@ import javax.swing.JFrame;
import javax.swing.JPanel; import javax.swing.JPanel;
import javax.swing.border.EmptyBorder; import javax.swing.border.EmptyBorder;
import org.apache.logging.log4j.LogManager; // import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger; // import org.apache.logging.log4j.Logger;
import de.mannheim.th.chess.App; // import de.mannheim.th.chess.App;
import de.mannheim.th.chess.domain.Game;
import javax.swing.JLabel; import javax.swing.JLabel;
import java.awt.event.ActionEvent; import java.awt.event.ActionEvent;
import java.awt.event.ActionListener; import java.awt.event.ActionListener;
import java.io.IOException;
import javax.swing.Box; import javax.swing.Box;
import javax.swing.BoxLayout; import javax.swing.BoxLayout;
import javax.swing.JButton; import javax.swing.JButton;
import java.awt.Component;
import java.awt.Font; import java.awt.Font;
import java.awt.Color; import java.awt.Color;
public class MainFrame extends JFrame { public class MainFrame extends JFrame {
private static final Logger logger = LogManager.getLogger(App.class); // private static final Logger logger = LogManager.getLogger(App.class);
private static final long serialVersionUID = 1L; private static final long serialVersionUID = 1L;
private JPanel contentPane; private JPanel contentPane;
private Game game;
/** /**
* Create the frame. * Create the frame.
* @throws IOException
*/ */
public MainFrame() { public MainFrame() {
setBackground(Color.LIGHT_GRAY); setBackground(Color.LIGHT_GRAY);
setResizable(true); setResizable(true);
setAlwaysOnTop(true); setAlwaysOnTop(true);
setTitle("Schach"); setTitle("Schach");
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); setDefaultCloseOperation(EXIT_ON_CLOSE);
setBounds(100, 100, 500, 500); setBounds(100, 100, 500, 500);
contentPane = new JPanel(); contentPane = new JPanel();
@ -55,14 +59,14 @@ public class MainFrame extends JFrame {
JLabel lblNewLabel = new JLabel("Schach"); JLabel lblNewLabel = new JLabel("Schach");
lblNewLabel.setForeground(Color.BLACK); lblNewLabel.setForeground(Color.BLACK);
lblNewLabel.setFont(new Font("Serif", Font.BOLD, 60)); lblNewLabel.setFont(new Font("Serif", Font.BOLD, 60));
lblNewLabel.setAlignmentX(Component.CENTER_ALIGNMENT); lblNewLabel.setAlignmentX(CENTER_ALIGNMENT);
contentPane.add(lblNewLabel); contentPane.add(lblNewLabel);
contentPane.add(Box.createVerticalStrut(10)); contentPane.add(Box.createVerticalStrut(10));
JLabel lblNewLabel_1 = new JLabel("by Dominik, Marius und Matias"); JLabel lblNewLabel_1 = new JLabel("by Dominik, Marius und Matias");
lblNewLabel_1.setFont(new Font("Calibri", Font.ITALIC, 24)); lblNewLabel_1.setFont(new Font("Calibri", Font.ITALIC, 24));
lblNewLabel_1.setAlignmentX(Component.CENTER_ALIGNMENT); lblNewLabel_1.setAlignmentX(CENTER_ALIGNMENT);
contentPane.add(lblNewLabel_1); contentPane.add(lblNewLabel_1);
contentPane.add(Box.createVerticalStrut(75)); contentPane.add(Box.createVerticalStrut(75));
@ -72,14 +76,12 @@ public class MainFrame extends JFrame {
btnNewButton.setBackground(Color.LIGHT_GRAY); btnNewButton.setBackground(Color.LIGHT_GRAY);
btnNewButton.setForeground(Color.BLACK); btnNewButton.setForeground(Color.BLACK);
btnNewButton.setFont(new Font("Tahoma", Font.BOLD, 16)); btnNewButton.setFont(new Font("Tahoma", Font.BOLD, 16));
btnNewButton.setAlignmentX(Component.CENTER_ALIGNMENT); btnNewButton.setAlignmentX(CENTER_ALIGNMENT);
btnNewButton.addActionListener(new ActionListener() { btnNewButton.addActionListener(new ActionListener() {
@Override @Override
public void actionPerformed(ActionEvent e) { public void actionPerformed(ActionEvent e) {
openSelectModeFrame();
ModeSelectionFrame ms = new ModeSelectionFrame();
} }
}); });
@ -87,12 +89,22 @@ public class MainFrame extends JFrame {
contentPane.add(Box.createVerticalStrut(15)); contentPane.add(Box.createVerticalStrut(15));
JButton pgnLoaderButton = new JButton("Lade aus PGN Datei");
pgnLoaderButton.setBackground(Color.LIGHT_GRAY);
pgnLoaderButton.setForeground(Color.BLACK);
pgnLoaderButton.setFont(new Font("Tahoma", Font.BOLD, 16));
pgnLoaderButton.setAlignmentX(CENTER_ALIGNMENT);
pgnLoaderButton.addActionListener(e -> openPgnSelectFrame());
contentPane.add(pgnLoaderButton);
contentPane.add(Box.createVerticalStrut(15));
JButton btnNewButton_2 = new JButton("App beenden"); JButton btnNewButton_2 = new JButton("App beenden");
btnNewButton_2.setBackground(Color.LIGHT_GRAY); btnNewButton_2.setBackground(Color.LIGHT_GRAY);
btnNewButton_2.setForeground(Color.BLACK); btnNewButton_2.setForeground(Color.BLACK);
btnNewButton_2.setFont(new Font("Tahoma", Font.BOLD, 16)); btnNewButton_2.setFont(new Font("Tahoma", Font.BOLD, 16));
btnNewButton_2.setAlignmentX(Component.CENTER_ALIGNMENT); btnNewButton_2.setAlignmentX(CENTER_ALIGNMENT);
btnNewButton_2.addActionListener(new ActionListener() { btnNewButton_2.addActionListener(new ActionListener() {
@Override @Override
@ -105,4 +117,45 @@ public class MainFrame extends JFrame {
contentPane.add(btnNewButton_2); contentPane.add(btnNewButton_2);
setVisible(true); setVisible(true);
} }
/**
* Starts the spielframe and game in playmode
* @throws IOException
*/
public void startGame() {
if (this.game != null) {
//this.game.stopClock();
new SpielFrame(this.game);
}
}
/**
* Starts the spielframe and game in view mode
*/
public void startView() {
if (this.game != null) {
this.game.stopClock();
SpielFrame sf = new SpielFrame(this.game);
sf.setMode(SpielFrame.BoardMode.finished);
sf.enableControlPanelButtons();
}
}
public void setGame(Game game) {
this.game = game;
}
/**
* opens the selectmodeframe
*/
private void openSelectModeFrame() {
new ModeSelectionFrame(this);
}
/**
* Opens the pgnselectorframe
*/
private void openPgnSelectFrame() {
new PGNLoaderFrame(this);
}
} }

View File

@ -3,36 +3,29 @@ package de.mannheim.th.chess.ui;
import java.awt.*; import java.awt.*;
import java.awt.event.ActionEvent; import java.awt.event.ActionEvent;
import java.awt.event.ActionListener; import java.awt.event.ActionListener;
import java.io.BufferedReader;
import java.io.File;
import java.io.FileNotFoundException;
import java.io.FileReader;
import java.io.IOException;
import java.util.ArrayList;
import javax.swing.*; import javax.swing.*;
import javax.swing.border.EmptyBorder; import javax.swing.border.EmptyBorder;
import org.apache.logging.log4j.LogManager; // import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger; // import org.apache.logging.log4j.Logger;
import de.mannheim.th.chess.App; // import de.mannheim.th.chess.App;
import de.mannheim.th.chess.controller.ButtonFileLoaderListener; import de.mannheim.th.chess.controller.ButtonFileLoaderListener;
import de.mannheim.th.chess.domain.Game; import de.mannheim.th.chess.domain.Game;
public class ModeSelectionFrame extends JFrame { public class ModeSelectionFrame extends JFrame {
private static final Logger logger = LogManager.getLogger(App.class); // private static final Logger logger = LogManager.getLogger(App.class);
private static final long serialVersionUID = 1L; private static final long serialVersionUID = 1L;
private final JPanel contentPane; private final JPanel contentPane;
private final ArrayList<Game> spiele = new ArrayList<>();
private String fen; private String fen;
public ModeSelectionFrame() { public ModeSelectionFrame(MainFrame mf) {
// Frame-Eigenschaften // Frame-Eigenschaften
setTitle("Modusauswahl"); setTitle("Modusauswahl");
setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE); setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
setBounds(100, 100, 500, 500); setBounds(100, 100, 600, 600);
setResizable(true); setResizable(true);
setAlwaysOnTop(true); setAlwaysOnTop(true);
@ -47,7 +40,7 @@ public class ModeSelectionFrame extends JFrame {
JLabel jl = new JLabel("Welchen Modus wollen Sie spielen?"); JLabel jl = new JLabel("Welchen Modus wollen Sie spielen?");
jl.setFont(new Font("Calibri", Font.BOLD, 20)); jl.setFont(new Font("Calibri", Font.BOLD, 20));
jl.setForeground(Color.BLACK); jl.setForeground(Color.BLACK);
jl.setAlignmentX(Component.CENTER_ALIGNMENT); jl.setAlignmentX(CENTER_ALIGNMENT);
contentPane.add(jl); contentPane.add(jl);
contentPane.add(Box.createVerticalStrut(15)); contentPane.add(Box.createVerticalStrut(15));
@ -55,7 +48,7 @@ public class ModeSelectionFrame extends JFrame {
String[] modi = { "Blitz", "Schnellschach", "Klassisch" }; String[] modi = { "Blitz", "Schnellschach", "Klassisch" };
JComboBox<String> jcb1 = new JComboBox<>(modi); JComboBox<String> jcb1 = new JComboBox<>(modi);
jcb1.setMaximumSize(new Dimension(150, 30)); jcb1.setMaximumSize(new Dimension(150, 30));
jcb1 .setAlignmentX(Component.CENTER_ALIGNMENT); jcb1.setAlignmentX(CENTER_ALIGNMENT);
contentPane.add(jcb1); contentPane.add(jcb1);
contentPane.add(Box.createVerticalStrut(15)); contentPane.add(Box.createVerticalStrut(15));
@ -63,14 +56,14 @@ public class ModeSelectionFrame extends JFrame {
JLabel jl2 = new JLabel("Soll das Spielbrett nach jedem Zug gedreht werden?"); JLabel jl2 = new JLabel("Soll das Spielbrett nach jedem Zug gedreht werden?");
jl2.setFont(new Font("Calibri", Font.BOLD, 20)); jl2.setFont(new Font("Calibri", Font.BOLD, 20));
jl2.setForeground(Color.BLACK); jl2.setForeground(Color.BLACK);
jl2 .setAlignmentX(Component.CENTER_ALIGNMENT); jl2.setAlignmentX(CENTER_ALIGNMENT);
contentPane.add(jl2); contentPane.add(jl2);
JCheckBox jb1 = new JCheckBox(); JCheckBox jb1 = new JCheckBox();
jb1.setOpaque(false); jb1.setOpaque(false);
jb1.setFocusPainted(false); jb1.setFocusPainted(false);
jb1.setForeground(Color.BLACK); jb1.setForeground(Color.BLACK);
jb1 .setAlignmentX(Component.CENTER_ALIGNMENT); jb1.setAlignmentX(CENTER_ALIGNMENT);
jb1.setMaximumSize(new Dimension(30, 30)); jb1.setMaximumSize(new Dimension(30, 30));
contentPane.add(jb1); contentPane.add(jb1);
contentPane.add(Box.createVerticalStrut(15)); contentPane.add(Box.createVerticalStrut(15));
@ -79,14 +72,14 @@ public class ModeSelectionFrame extends JFrame {
JLabel jl3 = new JLabel("Sollen Zurücknahmen erlaubt sein?"); JLabel jl3 = new JLabel("Sollen Zurücknahmen erlaubt sein?");
jl3.setFont(new Font("Calibri", Font.BOLD, 20)); jl3.setFont(new Font("Calibri", Font.BOLD, 20));
jl3.setForeground(Color.BLACK); jl3.setForeground(Color.BLACK);
jl3.setAlignmentX(Component.CENTER_ALIGNMENT); jl3.setAlignmentX(CENTER_ALIGNMENT);
contentPane.add(jl3); contentPane.add(jl3);
JCheckBox jb2 = new JCheckBox(); JCheckBox jb2 = new JCheckBox();
jb2.setOpaque(false); jb2.setOpaque(false);
jb2.setFocusPainted(false); jb2.setFocusPainted(false);
jb2.setForeground(Color.BLACK); jb2.setForeground(Color.BLACK);
jb2.setAlignmentX(Component.CENTER_ALIGNMENT); jb2.setAlignmentX(CENTER_ALIGNMENT);
jb2.setMaximumSize(new Dimension(30, 30)); jb2.setMaximumSize(new Dimension(30, 30));
contentPane.add(jb2); contentPane.add(jb2);
@ -97,7 +90,7 @@ public class ModeSelectionFrame extends JFrame {
btnNewButton_1.setBackground(Color.LIGHT_GRAY); btnNewButton_1.setBackground(Color.LIGHT_GRAY);
btnNewButton_1.setForeground(Color.BLACK); btnNewButton_1.setForeground(Color.BLACK);
btnNewButton_1.setFont(new Font("Tahoma", Font.BOLD, 16)); btnNewButton_1.setFont(new Font("Tahoma", Font.BOLD, 16));
btnNewButton_1.setAlignmentX(Component.CENTER_ALIGNMENT); btnNewButton_1.setAlignmentX(CENTER_ALIGNMENT);
btnNewButton_1.addActionListener(new ButtonFileLoaderListener(this)); btnNewButton_1.addActionListener(new ButtonFileLoaderListener(this));
contentPane.add(btnNewButton_1); contentPane.add(btnNewButton_1);
@ -109,7 +102,7 @@ public class ModeSelectionFrame extends JFrame {
btnNewButton.setBackground(Color.LIGHT_GRAY); btnNewButton.setBackground(Color.LIGHT_GRAY);
btnNewButton.setForeground(Color.BLACK); btnNewButton.setForeground(Color.BLACK);
btnNewButton.setFont(new Font("Tahoma", Font.BOLD, 16)); btnNewButton.setFont(new Font("Tahoma", Font.BOLD, 16));
btnNewButton .setAlignmentX(Component.CENTER_ALIGNMENT); btnNewButton.setAlignmentX(CENTER_ALIGNMENT);
contentPane.add(btnNewButton); contentPane.add(btnNewButton);
// Button-Listener // Button-Listener
@ -121,8 +114,10 @@ public class ModeSelectionFrame extends JFrame {
boolean zuruecknahme = jb2.isSelected(); boolean zuruecknahme = jb2.isSelected();
Game game = new Game(modus, rotieren, zuruecknahme, fen); Game game = new Game(modus, rotieren, zuruecknahme, fen);
mf.setGame(game);
mf.startGame();
spiele.add(game); // spiele.add(game);
dispose(); dispose();
} }

View File

@ -0,0 +1,154 @@
package de.mannheim.th.chess.ui;
import java.util.List;
import java.io.File;
import javax.swing.BoxLayout;
import javax.swing.DefaultListModel;
import javax.swing.JButton;
import javax.swing.JFileChooser;
import javax.swing.JFrame;
import javax.swing.JList;
import javax.swing.JPanel;
import javax.swing.JProgressBar;
import javax.swing.JScrollPane;
import javax.swing.ListSelectionModel;
import javax.swing.SwingWorker;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
import com.github.bhlangonijr.chesslib.game.Game;
import com.github.bhlangonijr.chesslib.pgn.PgnHolder;
import com.github.bhlangonijr.chesslib.pgn.PgnLoadListener;
public class PGNLoaderFrame extends JFrame {
private static final Logger logger = LogManager.getLogger(PGNLoaderFrame.class);
private PgnHolder pgn;
private File selectedFile;
private List<Game> games;
private DefaultListModel<String> gameListModel;
private JPanel contentPane;
private JList<String> gameList;
private JProgressBar progressBar;
/**
* Opens the PNGLoaderFrame
*/
public PGNLoaderFrame(MainFrame mf) {
// ----- Style -----
setResizable(true);
setAlwaysOnTop(true);
setTitle("PGNLoader");
setBounds(100, 100, 500, 500);
// ----- contentPane -----
contentPane = new JPanel();
contentPane.setLayout(new BoxLayout(contentPane, BoxLayout.Y_AXIS));
setContentPane(contentPane);
// ----- FileSelector -----
JButton fileSelectButton = new JButton("Select File");
fileSelectButton.addActionListener(e -> {
JFileChooser fileChooser = new JFileChooser();
int returnValue = fileChooser.showOpenDialog(null);
if (returnValue == JFileChooser.APPROVE_OPTION) {
selectedFile = fileChooser.getSelectedFile();
}
});
contentPane.add(fileSelectButton);
// ----- LoadButton -----
JButton loadPgnButton = new JButton("Load file");
loadPgnButton.addActionListener(e -> loadFile());
contentPane.add(loadPgnButton);
// ----- SelectionList -----
gameListModel = new DefaultListModel<>();
gameList = new JList<>(gameListModel);
gameList.setSelectionMode(ListSelectionModel.SINGLE_SELECTION);
gameList.setVisibleRowCount(5);
JScrollPane scrollPane = new JScrollPane(gameList);
contentPane.add(scrollPane);
// ----- ProgressBar -----
progressBar = new JProgressBar(0, 100);
progressBar.setValue(0);
progressBar.setStringPainted(true);
contentPane.add(progressBar);
// ----- StartButton -----
JButton startGameButton = new JButton("Starte Spiel");
startGameButton.addActionListener(e -> {
int index = gameList.getSelectedIndex();
de.mannheim.th.chess.domain.Game game = new de.mannheim.th.chess.domain.Game(games.get(index).getHalfMoves());
mf.setGame(game);
mf.startView();
});
contentPane.add(startGameButton);
this.setVisible(true);
}
private void loadFile() {
if (this.selectedFile != null) {
pgn = new PgnHolder(this.selectedFile.getAbsolutePath());
LoadPGNWorker loadPGNWorker = new LoadPGNWorker();
loadPGNWorker.addPropertyChangeListener(e -> {
progressBar.setIndeterminate(true);
});
pgn.getListener().add(loadPGNWorker);
loadPGNWorker.execute();
gameList.revalidate();
}
}
private class LoadPGNWorker extends SwingWorker<Integer, Integer> implements PgnLoadListener {
@Override
protected Integer doInBackground() throws Exception {
try {
pgn.loadPgn();
games = pgn.getGames();
int totalGames = games.size();
for (int i = 0; i < totalGames; i++) {
publish(i);
}
} catch (Exception e) {
logger.info("Could not load pgn file!");
}
return pgn.getSize();
}
@Override
protected void process(List<Integer> chunks) {
for (Integer index : chunks) {
gameListModel.addElement("Game: " + index);
setProgress(Math.min(90, index * 100 / games.size()));
}
}
@Override
protected void done() {
setProgress(100);
progressBar.setValue(100);
progressBar.setIndeterminate(false);
}
@Override
public void notifyProgress(int games) {
setProgress(Math.min(90, games));
progressBar.setValue(Math.min(90, games));
}
}
}

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View File

@ -3,24 +3,18 @@ package de.mannheim.th.chess.utl;
/** /**
* Zeigt die Zeitangabe während eines Spiels eines Spielers an. * Zeigt die Zeitangabe während eines Spiels eines Spielers an.
*/ */
import java.awt.BorderLayout;
import java.awt.Color; import java.awt.Color;
import java.awt.Component; import java.awt.Component;
import java.awt.Font; import java.awt.Font;
import java.util.concurrent.atomic.AtomicInteger; import java.util.concurrent.atomic.AtomicInteger;
import javax.swing.BorderFactory; import javax.swing.BorderFactory;
import javax.swing.JFrame;
import javax.swing.JLabel; import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.JSplitPane;
import javax.swing.Timer; import javax.swing.Timer;
import org.apache.logging.log4j.LogManager; import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger; import org.apache.logging.log4j.Logger;
import de.mannheim.th.chess.ui.SpielFrame;
public class Clock extends Thread implements Runnable { public class Clock extends Thread implements Runnable {
private volatile boolean whiteToMove = true; private volatile boolean whiteToMove = true;
private volatile boolean gameHasFinished = false; private volatile boolean gameHasFinished = false;
@ -69,7 +63,8 @@ public class Clock extends Thread implements Runnable {
clock2.setAlignmentX(Component.CENTER_ALIGNMENT); clock2.setAlignmentX(Component.CENTER_ALIGNMENT);
// player1Panel.add(clock1); // player1Panel.add(clock1);
// player2Panel.add(clock2); // player2Panel.add(clock2);
// JSplitPane split = new JSplitPane(JSplitPane.VERTICAL_SPLIT, player1Panel, player2Panel); // JSplitPane split = new JSplitPane(JSplitPane.VERTICAL_SPLIT, player1Panel,
// player2Panel);
// split.setFont(new Font("Arial", Font.BOLD, 50)); // split.setFont(new Font("Arial", Font.BOLD, 50));
// clockFrame.add(split); // clockFrame.add(split);

View File

@ -1,12 +0,0 @@
package de.mannheim.th.chess.utl;
import de.mannheim.th.chess.model.Database;
/**
* Liest ein schon vordefinierten Spielstand ein.
*/
public class GameReader{
private Database database = new Database();
}

View File

@ -0,0 +1,64 @@
package de.mannheim.th.chess.utl;
import java.io.BufferedReader;
import java.io.FileReader;
import java.io.IOException;
import java.util.ArrayList;
import java.util.List;
import com.github.bhlangonijr.chesslib.move.MoveList;
public class OpeningRecognizer {
private static class Opening {
String name;
String moves;
Opening(String name, String moves) {
this.name = name;
this.moves = moves;
}
}
private static List<Opening> openingList = new ArrayList<>();
public static void loadOpenings() throws IOException {
BufferedReader openingReader = new BufferedReader(new FileReader("src/main/resources/openings.pgn"));
StringBuilder openingName = new StringBuilder();
String moves = null;
String line;
while ((line = openingReader.readLine()) != null) {
if ((line.startsWith("[Site") && openingName.toString().equals("")) || line.equals("") ) {
continue;
}
if (line.startsWith("[Site")) {
openingList.add(new Opening(openingName.toString(), moves));
moves = null;
openingName.delete(0, openingName.length());
continue;
}
if (line.startsWith("[White")) {
openingName.append(line.split("\"")[1].trim());
continue;
}
if (line.startsWith("[Black")) {
openingName.append(":").append(line.split("\"")[1].trim());
continue;
}
moves = line;
}
openingReader.close();
}
public static String compareOpening(MoveList moves, String openingBefore) {
for (Opening o: openingList) {
if (o.moves.equals(moves.toSanWithMoveNumbers().trim())) {
return o.name;
}
}
return openingBefore;
}
}

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@ -0,0 +1,32 @@
package de.mannheim.th.chess.utl;
import static org.junit.jupiter.api.Assertions.*;
import java.io.IOException;
import org.junit.jupiter.api.BeforeAll;
import org.junit.jupiter.api.Test;
import com.github.bhlangonijr.chesslib.Square;
import com.github.bhlangonijr.chesslib.move.Move;
import com.github.bhlangonijr.chesslib.move.MoveList;
class OpeningRecognizerTest {
@BeforeAll
static void prepareOpenings() throws IOException {
OpeningRecognizer.loadOpenings();
}
@Test
void test() {
Move m = new Move(Square.E2, Square.E4);
MoveList moves = new MoveList();
moves.add(m);
assertEquals(OpeningRecognizer.compareOpening(moves, "Unknown"), "King's pawn Opening");
}
}