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No commits in common. "main" and "devButtonAufgeben" have entirely different histories.

31 changed files with 926 additions and 13741 deletions

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@ -1,5 +1,2 @@
JFileChoser in UI: (mit GPT)
Prompt: "Wie kann ich in swing in java Files aus einem Explorer auswählen und speichern?".
JButton mit Text und Icon gleichzeitig belegen:
Pompt: "Kann ich einem button einen text und ein bild gleichzeigtig geben?".

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@ -1,32 +1,25 @@
package de.mannheim.th.chess;
import java.io.IOException;
import de.mannheim.th.chess.ui.MainFrame;
import de.mannheim.th.chess.utl.OpeningRecognizer;
// import org.apache.logging.log4j.LogManager;
// import org.apache.logging.log4j.Logger;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
/**
* Eine einfache Schach App mithilfe von
* {@linkplain https://github.com/bhlangonijr/chesslib} entwickelt.
*
* Eine einfache Schach App mithilfe von {@linkplain https://github.com/bhlangonijr/chesslib} entwickelt.
* @author Matias Mas Viehl, Dominik Stuck und Marius Guendel
* @version 0.0.1
*/
public class App {
// private static final Logger logger = LogManager.getLogger(App.class);
private static final Logger logger = LogManager.getLogger(App.class);
private static MainFrame userinterface;
/**
* Main-Methode.
*
* @param args
* @throws IOException
*/
public static void main(String[] args) throws IOException {
OpeningRecognizer.loadOpenings();
new MainFrame();
public static void main(String[] args) {
userinterface = new MainFrame();
}
}

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@ -46,7 +46,6 @@ public class ButtonAufgebenListener extends JFrame implements ActionListener {
}
this.sf.setBoardMode(BoardMode.finished);
this.sf.enableControlPanelButtons();
sf.setButtonsActions();

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@ -40,8 +40,6 @@ public class ButtonFileLoaderListener implements ActionListener {
msf.setFen(br.readLine());
br.close();
} catch (FileNotFoundException e1) {
// TODO Auto-generated catch block
e1.printStackTrace();

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@ -6,6 +6,7 @@ import java.io.BufferedWriter;
import java.io.File;
import java.io.FileWriter;
import java.io.IOException;
import java.util.List;
import javax.swing.JFileChooser;
import javax.swing.JFrame;
@ -13,6 +14,8 @@ import javax.swing.JFrame;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
import com.github.bhlangonijr.chesslib.move.Move;
import de.mannheim.th.chess.App;
import de.mannheim.th.chess.domain.Game;

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@ -27,33 +27,26 @@ public class ButtonMovePieceListener implements ActionListener {
else
this.game.playMove(this.mv);
this.game.setViewPointer(this.game.getMoveList().size() - 1);
if (this.game.isDraw()) {
this.game.stopClock();
this.sf.setBoardMode(BoardMode.finished);
this.sf.enableControlPanelButtons();
this.sf.showResult("Unentschieden!");
this.sf.setBoardMode(BoardMode.gameEnd);
} else if (this.game.isMate()) {
this.game.stopClock();
this.sf.setBoardMode(BoardMode.finished);
this.sf.enableControlPanelButtons();
this.sf.showResult("Spieler "+game.getActivePlayer()+" hat gewonnen!");
} else {
this.sf.setBoardMode(BoardMode.gameEnd);
}
this.sf.setBoardMode(BoardMode.normal);
this.sf.setCursor(null);
this.sf.erstelleBrett();
if (game.getLastMove() != null) {
sf.aktualisiereAusgabe();
}
}
this.sf.setCursor(null);
// hier rotieren markieren
if (game.isRotieren())
sf.setWechsel(!sf.isWechsel());
this.sf.erstelleBrett();
}
}

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@ -3,6 +3,7 @@ package de.mannheim.th.chess.controller;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import de.mannheim.th.chess.domain.Game;
import de.mannheim.th.chess.ui.SpielFrame;
import de.mannheim.th.chess.ui.SpielFrame.BoardMode;

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@ -1,24 +0,0 @@
package de.mannheim.th.chess.controller.controlPanel;
import de.mannheim.th.chess.ui.SpielFrame;
import de.mannheim.th.chess.domain.Game;
public abstract class BaseButtonViewListener {
protected SpielFrame sf;
protected Game game;
public BaseButtonViewListener(Game game, SpielFrame sf) {
this.sf = sf;
this.game = game;
}
/**
* Loads the gamestate and renders the board
*/
protected void updateView() {
this.game.loadView();
this.sf.setDefaultButtons();
this.sf.applyBoardButtons();
this.sf.ladeBrett();
}
}

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@ -1,24 +0,0 @@
package de.mannheim.th.chess.controller.controlPanel;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import de.mannheim.th.chess.domain.Game;
import de.mannheim.th.chess.ui.SpielFrame;
public class ButtonQuickloadListener implements ActionListener {
private Game game;
private SpielFrame sf;
public ButtonQuickloadListener(Game game, SpielFrame sf) {
this.game = game;
this.sf = sf;
}
@Override
public void actionPerformed(ActionEvent e) {
this.game.quickload();
this.sf.erstelleBrett();
this.sf.aktualisiereAusgabe();
}
}

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@ -1,19 +0,0 @@
package de.mannheim.th.chess.controller.controlPanel;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import de.mannheim.th.chess.domain.Game;
public class ButtonQuicksaveListener implements ActionListener {
private Game game;
public ButtonQuicksaveListener(Game game) {
this.game = game;
}
@Override
public void actionPerformed(ActionEvent e) {
this.game.quicksave();
}
}

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@ -1,24 +0,0 @@
package de.mannheim.th.chess.controller.controlPanel;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import de.mannheim.th.chess.domain.Game;
import de.mannheim.th.chess.ui.SpielFrame;
public class ButtonViewBackListener extends BaseButtonViewListener implements ActionListener {
public ButtonViewBackListener(Game game, SpielFrame sf) {
super(game, sf);
}
@Override
public void actionPerformed(ActionEvent e) {
if (this.game.getViewPointer() > 0) {
this.game.setViewPointer(this.game.getViewPointer() - 1);
updateView();
}
}
}

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@ -1,21 +0,0 @@
package de.mannheim.th.chess.controller.controlPanel;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import de.mannheim.th.chess.domain.Game;
import de.mannheim.th.chess.ui.SpielFrame;
public class ButtonViewFirstListener extends BaseButtonViewListener implements ActionListener {
public ButtonViewFirstListener(Game game, SpielFrame sf) {
super(game, sf);
}
@Override
public void actionPerformed(ActionEvent e) {
this.game.setViewPointer(0);
updateView();
}
}

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@ -1,24 +0,0 @@
package de.mannheim.th.chess.controller.controlPanel;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import de.mannheim.th.chess.domain.Game;
import de.mannheim.th.chess.ui.SpielFrame;
public class ButtonViewForwardListener extends BaseButtonViewListener implements ActionListener {
public ButtonViewForwardListener(Game game, SpielFrame sf) {
super(game, sf);
}
@Override
public void actionPerformed(ActionEvent e) {
if (this.game.getMoveList().size() > this.game.getViewPointer()) {
this.game.setViewPointer(this.game.getViewPointer() + 1);
updateView();
}
}
}

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@ -1,22 +0,0 @@
package de.mannheim.th.chess.controller.controlPanel;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import de.mannheim.th.chess.domain.Game;
import de.mannheim.th.chess.ui.SpielFrame;
public class ButtonViewLastListener extends BaseButtonViewListener implements ActionListener {
public ButtonViewLastListener(Game game, SpielFrame sf) {
super(game, sf);
}
@Override
public void actionPerformed(ActionEvent e) {
this.game.setViewPointer(this.game.getMoveList().size());
updateView();
}
}

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@ -1,6 +1,5 @@
package de.mannheim.th.chess.domain;
import java.util.ArrayList;
import java.util.List;
import java.util.stream.Collectors;
@ -14,8 +13,10 @@ import com.github.bhlangonijr.chesslib.Side;
import com.github.bhlangonijr.chesslib.Square;
import com.github.bhlangonijr.chesslib.move.Move;
import com.github.bhlangonijr.chesslib.move.MoveList;
import com.github.bhlangonijr.chesslib.pgn.PgnHolder;
import de.mannheim.th.chess.App;
import de.mannheim.th.chess.ui.SpielFrame;
import de.mannheim.th.chess.utl.Clock;
/**
@ -28,31 +29,25 @@ public class Game {
private Board board;
private Clock clock;
private SpielFrame sp;
private String modus;
private boolean rotieren, zuruecknahme;
ArrayList<Piece> removedPieces;
private MoveList movelist;
private int viewPointer;
private MoveList savestate;
private String startPosFen;
/**
* Conststructs a new standard GameBoard.
*/
public Game() {
this.board = new Board();
this.movelist = new MoveList();
this.startPosFen = this.board.getFen();
removedPieces = new ArrayList<>();
clock = new Clock("blitz");
clock.start();
}
/**
* Conststructs a new standard GameBoard.
*/
public Game(String modus, boolean rotieren, boolean zuruecknahme, String fen) {
this.modus = modus;
this.rotieren = rotieren;
this.zuruecknahme = zuruecknahme;
@ -63,11 +58,12 @@ public class Game {
this.board.loadFromFen(fen);
this.startPosFen = this.board.getFen();
this.movelist = new MoveList();
clock = new Clock(modus);
removedPieces = new ArrayList<>();
sp = new SpielFrame(this);
}
/**
@ -78,14 +74,14 @@ public class Game {
public Game(MoveList movelist) {
this.board = new Board();
this.startPosFen = this.board.getFen();
this.movelist = movelist;
for (Move move : movelist) {
this.board.doMove(move);
}
this.clock = new Clock("blitz");
// this.clockPlayer1 = new Clock();
// this.clockPlayer2 = new Clock();
}
/**
@ -98,7 +94,10 @@ public class Game {
this.board.loadFromFen(fen);
this.movelist = new MoveList();
this.startPosFen = this.board.getFen();
// this.sp = new SpielFrame();
// this.clockPlayer1 = new Clock();
// this.clockPlayer2 = new Clock();
}
/**
@ -107,14 +106,6 @@ public class Game {
* @param move the move to be played
*/
public void playMove(Move move) {
Piece removedPiece = board.getPiece(move.getTo());
if (removedPiece != Piece.NONE) {
int removedPiecesCount = removedPieces.size();
removedPieces.add(removedPiece);
if (removedPiecesCount + 1 < removedPieces.size()) {
removedPieces.removeLast();
}
}
this.board.doMove(move);
this.movelist.add(move);
clock.pressClock();
@ -129,115 +120,22 @@ public class Game {
public void undo() {
this.board.undoMove();
Move lastMove = this.movelist.removeLast();
Piece removedPiece = board.getPiece(lastMove.getTo());
if (removedPiece != Piece.NONE) {
removedPieces.remove(removedPiece);
}
}
/**
* Copies the current move list to the savestate
*/
public void quicksave() {
// TODO: save the current clocktime
this.savestate = new MoveList(this.movelist);
logger.info("Quicksaved...");
}
/**
* Loads the save state
*
* @brief creates a new board with the startPosFen and then plays all the moves
* from the savestate
*/
public void quickload() {
if (this.savestate != null) {
this.board = new Board();
this.movelist.clear();
this.board.loadFromFen(startPosFen);
for (Move move : savestate) {
this.playMove(move);
}
logger.info("Quickloaded...");
}
this.movelist.removeLast();
}
/**
* Plays the move on the board and adds it to the movelist
*
* @param origin The square from which it moves from.
* @param origin The square from wich it moves from.
* @param desination The square where it will move to.
*/
public void playMove(Square origin, Square desination) {
Move move = new Move(origin, desination);
Piece removedPiece = board.getPiece(desination);
if (removedPiece != Piece.NONE) {
int removedPiecesCount = removedPieces.size();
removedPieces.add(removedPiece);
if (removedPieces.size() > removedPiecesCount + 1) {
removedPieces.removeLast();
}
}
this.board.doMove(move);
this.movelist.add(move);
clock.pressClock();
}
public void doPromotionMove(int piece, Square origin, Square destination) {
System.out.println(piece);
Piece promotedTo;
switch (piece) {
case 7:
promotedTo = Piece.BLACK_KNIGHT;
break;
case 4:
promotedTo = Piece.BLACK_QUEEN;
break;
case 5:
promotedTo = Piece.BLACK_ROOK;
break;
case 6:
promotedTo = Piece.BLACK_BISHOP;
break;
case 3:
promotedTo = Piece.WHITE_KNIGHT;
break;
case 0:
promotedTo = Piece.WHITE_QUEEN;
break;
case 1:
promotedTo = Piece.WHITE_ROOK;
break;
case 2:
promotedTo = Piece.WHITE_BISHOP;
break;
default:
promotedTo = Piece.WHITE_QUEEN;
}
Move promotionMove = new Move(origin, destination, promotedTo);
playMove(promotionMove);
}
/**
* Loads the current view
*
* @brief Creates a new gameboard from the start pos and playes moves until it
* reaches the viewPointer
*/
public void loadView() {
this.board = new Board();
this.board.loadFromFen(this.startPosFen);
for (int i = 0; i < this.viewPointer; i++) {
this.board.doMove(this.movelist.get(i));
}
}
public boolean isMate() {
return board.isMated();
}
@ -297,6 +195,45 @@ public class Game {
.collect(Collectors.toList());
}
public void doPromotionMove(int piece, Square origin, Square destination) {
System.out.println(piece);
Piece promotedTo;
switch (piece) {
case 7:
promotedTo = Piece.BLACK_KNIGHT;
break;
case 4:
promotedTo = Piece.BLACK_QUEEN;
break;
case 5:
promotedTo = Piece.BLACK_ROOK;
break;
case 6:
promotedTo = Piece.BLACK_BISHOP;
break;
case 3:
promotedTo = Piece.WHITE_KNIGHT;
break;
case 0:
promotedTo = Piece.WHITE_QUEEN;
break;
case 1:
promotedTo = Piece.WHITE_ROOK;
break;
case 2:
promotedTo = Piece.WHITE_BISHOP;
break;
default:
promotedTo = Piece.WHITE_QUEEN;
}
Move promotionMove = new Move(origin, destination, promotedTo);
playMove(promotionMove);
}
public void setModus(String modus) {
this.modus = modus;
}
public Clock getClock() {
return this.clock;
}
@ -326,6 +263,7 @@ public class Game {
}
public Board getBoard() {
// TODO Auto-generated method stub
return this.board;
}
@ -334,24 +272,11 @@ public class Game {
return board.getFen();
}
// public Square getSelectedSquare() {
// return this.getSelectedSquare();
// }
public String getUnicodeFromMove(Move move) {
return board.getPiece(move.getTo()).getFanSymbol().toUpperCase();
}
public void setViewPointer(int i) {
this.viewPointer = i;
}
public int getViewPointer() {
return this.viewPointer;
}
public ArrayList<Piece> getRemovedPieces() {
return removedPieces;
}
public boolean isRotieren() {
return rotieren;
}
}

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@ -0,0 +1,8 @@
package de.mannheim.th.chess.domain;
/**
* Ueberprueft, ob ein Zug gueltig ist.
*/
public class MoveChecker{
}

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@ -0,0 +1,8 @@
package de.mannheim.th.chess.domain;
/**
* Liest einen Zug ein.
*/
public class MoveReader{
}

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@ -0,0 +1,11 @@
package de.mannheim.th.chess.model;
/**
* Speichert Spielstaende, bisher gespielte Spiele und weiteres in einem File.
*/
public class Database{
public Database() {
}
}

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@ -0,0 +1,11 @@
package de.mannheim.th.chess.ui;
import de.mannheim.th.chess.model.Database;
/**
* ???
*/
public class Creator{
private Database database = new Database();
}

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@ -0,0 +1,16 @@
package de.mannheim.th.chess.ui;
import de.mannheim.th.chess.domain.Game;
/**
* Zeigt das Spielbrett mit den Stats rechts daneben an.
*/
public class GameWindow{
//private Game gamelogic = new Game();
public GameWindow() {
}
}

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@ -4,45 +4,41 @@ import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.border.EmptyBorder;
// import org.apache.logging.log4j.LogManager;
// import org.apache.logging.log4j.Logger;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
// import de.mannheim.th.chess.App;
import de.mannheim.th.chess.domain.Game;
import de.mannheim.th.chess.App;
import javax.swing.JLabel;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.io.IOException;
import javax.swing.Box;
import javax.swing.BoxLayout;
import javax.swing.JButton;
import java.awt.Component;
import java.awt.Font;
import java.awt.Color;
public class MainFrame extends JFrame {
// private static final Logger logger = LogManager.getLogger(App.class);
private static final Logger logger = LogManager.getLogger(App.class);
private static final long serialVersionUID = 1L;
private JPanel contentPane;
private Game game;
/**
* Create the frame.
* @throws IOException
*/
public MainFrame() {
setBackground(Color.LIGHT_GRAY);
setResizable(true);
setAlwaysOnTop(true);
setTitle("Schach");
setDefaultCloseOperation(EXIT_ON_CLOSE);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setBounds(100, 100, 500, 500);
contentPane = new JPanel();
@ -59,14 +55,14 @@ public class MainFrame extends JFrame {
JLabel lblNewLabel = new JLabel("Schach");
lblNewLabel.setForeground(Color.BLACK);
lblNewLabel.setFont(new Font("Serif", Font.BOLD, 60));
lblNewLabel.setAlignmentX(CENTER_ALIGNMENT);
lblNewLabel.setAlignmentX(Component.CENTER_ALIGNMENT);
contentPane.add(lblNewLabel);
contentPane.add(Box.createVerticalStrut(10));
JLabel lblNewLabel_1 = new JLabel("by Dominik, Marius und Matias");
lblNewLabel_1.setFont(new Font("Calibri", Font.ITALIC, 24));
lblNewLabel_1.setAlignmentX(CENTER_ALIGNMENT);
lblNewLabel_1.setAlignmentX(Component.CENTER_ALIGNMENT);
contentPane.add(lblNewLabel_1);
contentPane.add(Box.createVerticalStrut(75));
@ -76,12 +72,14 @@ public class MainFrame extends JFrame {
btnNewButton.setBackground(Color.LIGHT_GRAY);
btnNewButton.setForeground(Color.BLACK);
btnNewButton.setFont(new Font("Tahoma", Font.BOLD, 16));
btnNewButton.setAlignmentX(CENTER_ALIGNMENT);
btnNewButton.setAlignmentX(Component.CENTER_ALIGNMENT);
btnNewButton.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
openSelectModeFrame();
ModeSelectionFrame ms = new ModeSelectionFrame();
}
});
@ -89,22 +87,12 @@ public class MainFrame extends JFrame {
contentPane.add(Box.createVerticalStrut(15));
JButton pgnLoaderButton = new JButton("Lade aus PGN Datei");
pgnLoaderButton.setBackground(Color.LIGHT_GRAY);
pgnLoaderButton.setForeground(Color.BLACK);
pgnLoaderButton.setFont(new Font("Tahoma", Font.BOLD, 16));
pgnLoaderButton.setAlignmentX(CENTER_ALIGNMENT);
pgnLoaderButton.addActionListener(e -> openPgnSelectFrame());
contentPane.add(pgnLoaderButton);
contentPane.add(Box.createVerticalStrut(15));
JButton btnNewButton_2 = new JButton("App beenden");
btnNewButton_2.setBackground(Color.LIGHT_GRAY);
btnNewButton_2.setForeground(Color.BLACK);
btnNewButton_2.setFont(new Font("Tahoma", Font.BOLD, 16));
btnNewButton_2.setAlignmentX(CENTER_ALIGNMENT);
btnNewButton_2.setAlignmentX(Component.CENTER_ALIGNMENT);
btnNewButton_2.addActionListener(new ActionListener() {
@Override
@ -117,45 +105,4 @@ public class MainFrame extends JFrame {
contentPane.add(btnNewButton_2);
setVisible(true);
}
/**
* Starts the spielframe and game in playmode
* @throws IOException
*/
public void startGame() {
if (this.game != null) {
//this.game.stopClock();
new SpielFrame(this.game);
}
}
/**
* Starts the spielframe and game in view mode
*/
public void startView() {
if (this.game != null) {
this.game.stopClock();
SpielFrame sf = new SpielFrame(this.game);
sf.setMode(SpielFrame.BoardMode.finished);
sf.enableControlPanelButtons();
}
}
public void setGame(Game game) {
this.game = game;
}
/**
* opens the selectmodeframe
*/
private void openSelectModeFrame() {
new ModeSelectionFrame(this);
}
/**
* Opens the pgnselectorframe
*/
private void openPgnSelectFrame() {
new PGNLoaderFrame(this);
}
}

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@ -3,29 +3,36 @@ package de.mannheim.th.chess.ui;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.io.BufferedReader;
import java.io.File;
import java.io.FileNotFoundException;
import java.io.FileReader;
import java.io.IOException;
import java.util.ArrayList;
import javax.swing.*;
import javax.swing.border.EmptyBorder;
// import org.apache.logging.log4j.LogManager;
// import org.apache.logging.log4j.Logger;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
// import de.mannheim.th.chess.App;
import de.mannheim.th.chess.App;
import de.mannheim.th.chess.controller.ButtonFileLoaderListener;
import de.mannheim.th.chess.domain.Game;
public class ModeSelectionFrame extends JFrame {
// private static final Logger logger = LogManager.getLogger(App.class);
private static final Logger logger = LogManager.getLogger(App.class);
private static final long serialVersionUID = 1L;
private final JPanel contentPane;
private final ArrayList<Game> spiele = new ArrayList<>();
private String fen;
public ModeSelectionFrame(MainFrame mf) {
public ModeSelectionFrame() {
// Frame-Eigenschaften
setTitle("Modusauswahl");
setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
setBounds(100, 100, 600, 600);
setBounds(100, 100, 500, 500);
setResizable(true);
setAlwaysOnTop(true);
@ -40,7 +47,7 @@ public class ModeSelectionFrame extends JFrame {
JLabel jl = new JLabel("Welchen Modus wollen Sie spielen?");
jl.setFont(new Font("Calibri", Font.BOLD, 20));
jl.setForeground(Color.BLACK);
jl.setAlignmentX(CENTER_ALIGNMENT);
jl.setAlignmentX(Component.CENTER_ALIGNMENT);
contentPane.add(jl);
contentPane.add(Box.createVerticalStrut(15));
@ -48,7 +55,7 @@ public class ModeSelectionFrame extends JFrame {
String[] modi = {"Blitz", "Schnellschach", "Klassisch"};
JComboBox<String> jcb1 = new JComboBox<>(modi);
jcb1 .setMaximumSize(new Dimension(150, 30));
jcb1.setAlignmentX(CENTER_ALIGNMENT);
jcb1 .setAlignmentX(Component.CENTER_ALIGNMENT);
contentPane.add(jcb1 );
contentPane.add(Box.createVerticalStrut(15));
@ -56,14 +63,14 @@ public class ModeSelectionFrame extends JFrame {
JLabel jl2 = new JLabel("Soll das Spielbrett nach jedem Zug gedreht werden?");
jl2 .setFont(new Font("Calibri", Font.BOLD, 20));
jl2 .setForeground(Color.BLACK);
jl2.setAlignmentX(CENTER_ALIGNMENT);
jl2 .setAlignmentX(Component.CENTER_ALIGNMENT);
contentPane.add(jl2 );
JCheckBox jb1 = new JCheckBox();
jb1.setOpaque(false);
jb1.setFocusPainted(false);
jb1.setForeground(Color.BLACK);
jb1.setAlignmentX(CENTER_ALIGNMENT);
jb1 .setAlignmentX(Component.CENTER_ALIGNMENT);
jb1 .setMaximumSize(new Dimension(30, 30));
contentPane.add(jb1 );
contentPane.add(Box.createVerticalStrut(15));
@ -72,14 +79,14 @@ public class ModeSelectionFrame extends JFrame {
JLabel jl3 = new JLabel("Sollen Zurücknahmen erlaubt sein?");
jl3.setFont(new Font("Calibri", Font.BOLD, 20));
jl3.setForeground(Color.BLACK);
jl3.setAlignmentX(CENTER_ALIGNMENT);
jl3.setAlignmentX(Component.CENTER_ALIGNMENT);
contentPane.add(jl3);
JCheckBox jb2 = new JCheckBox();
jb2.setOpaque(false);
jb2.setFocusPainted(false);
jb2.setForeground(Color.BLACK);
jb2.setAlignmentX(CENTER_ALIGNMENT);
jb2.setAlignmentX(Component.CENTER_ALIGNMENT);
jb2.setMaximumSize(new Dimension(30, 30));
contentPane.add(jb2);
@ -90,7 +97,7 @@ public class ModeSelectionFrame extends JFrame {
btnNewButton_1.setBackground(Color.LIGHT_GRAY);
btnNewButton_1.setForeground(Color.BLACK);
btnNewButton_1.setFont(new Font("Tahoma", Font.BOLD, 16));
btnNewButton_1.setAlignmentX(CENTER_ALIGNMENT);
btnNewButton_1.setAlignmentX(Component.CENTER_ALIGNMENT);
btnNewButton_1.addActionListener(new ButtonFileLoaderListener(this));
contentPane.add(btnNewButton_1);
@ -102,7 +109,7 @@ public class ModeSelectionFrame extends JFrame {
btnNewButton .setBackground(Color.LIGHT_GRAY);
btnNewButton .setForeground(Color.BLACK);
btnNewButton .setFont(new Font("Tahoma", Font.BOLD, 16));
btnNewButton.setAlignmentX(CENTER_ALIGNMENT);
btnNewButton .setAlignmentX(Component.CENTER_ALIGNMENT);
contentPane.add(btnNewButton );
// Button-Listener
@ -114,10 +121,8 @@ public class ModeSelectionFrame extends JFrame {
boolean zuruecknahme = jb2.isSelected();
Game game = new Game(modus, rotieren, zuruecknahme, fen);
mf.setGame(game);
mf.startGame();
// spiele.add(game);
spiele.add(game);
dispose();
}

View File

@ -1,154 +0,0 @@
package de.mannheim.th.chess.ui;
import java.util.List;
import java.io.File;
import javax.swing.BoxLayout;
import javax.swing.DefaultListModel;
import javax.swing.JButton;
import javax.swing.JFileChooser;
import javax.swing.JFrame;
import javax.swing.JList;
import javax.swing.JPanel;
import javax.swing.JProgressBar;
import javax.swing.JScrollPane;
import javax.swing.ListSelectionModel;
import javax.swing.SwingWorker;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
import com.github.bhlangonijr.chesslib.game.Game;
import com.github.bhlangonijr.chesslib.pgn.PgnHolder;
import com.github.bhlangonijr.chesslib.pgn.PgnLoadListener;
public class PGNLoaderFrame extends JFrame {
private static final Logger logger = LogManager.getLogger(PGNLoaderFrame.class);
private PgnHolder pgn;
private File selectedFile;
private List<Game> games;
private DefaultListModel<String> gameListModel;
private JPanel contentPane;
private JList<String> gameList;
private JProgressBar progressBar;
/**
* Opens the PNGLoaderFrame
*/
public PGNLoaderFrame(MainFrame mf) {
// ----- Style -----
setResizable(true);
setAlwaysOnTop(true);
setTitle("PGNLoader");
setBounds(100, 100, 500, 500);
// ----- contentPane -----
contentPane = new JPanel();
contentPane.setLayout(new BoxLayout(contentPane, BoxLayout.Y_AXIS));
setContentPane(contentPane);
// ----- FileSelector -----
JButton fileSelectButton = new JButton("Select File");
fileSelectButton.addActionListener(e -> {
JFileChooser fileChooser = new JFileChooser();
int returnValue = fileChooser.showOpenDialog(null);
if (returnValue == JFileChooser.APPROVE_OPTION) {
selectedFile = fileChooser.getSelectedFile();
}
});
contentPane.add(fileSelectButton);
// ----- LoadButton -----
JButton loadPgnButton = new JButton("Load file");
loadPgnButton.addActionListener(e -> loadFile());
contentPane.add(loadPgnButton);
// ----- SelectionList -----
gameListModel = new DefaultListModel<>();
gameList = new JList<>(gameListModel);
gameList.setSelectionMode(ListSelectionModel.SINGLE_SELECTION);
gameList.setVisibleRowCount(5);
JScrollPane scrollPane = new JScrollPane(gameList);
contentPane.add(scrollPane);
// ----- ProgressBar -----
progressBar = new JProgressBar(0, 100);
progressBar.setValue(0);
progressBar.setStringPainted(true);
contentPane.add(progressBar);
// ----- StartButton -----
JButton startGameButton = new JButton("Starte Spiel");
startGameButton.addActionListener(e -> {
int index = gameList.getSelectedIndex();
de.mannheim.th.chess.domain.Game game = new de.mannheim.th.chess.domain.Game(games.get(index).getHalfMoves());
mf.setGame(game);
mf.startView();
});
contentPane.add(startGameButton);
this.setVisible(true);
}
private void loadFile() {
if (this.selectedFile != null) {
pgn = new PgnHolder(this.selectedFile.getAbsolutePath());
LoadPGNWorker loadPGNWorker = new LoadPGNWorker();
loadPGNWorker.addPropertyChangeListener(e -> {
progressBar.setIndeterminate(true);
});
pgn.getListener().add(loadPGNWorker);
loadPGNWorker.execute();
gameList.revalidate();
}
}
private class LoadPGNWorker extends SwingWorker<Integer, Integer> implements PgnLoadListener {
@Override
protected Integer doInBackground() throws Exception {
try {
pgn.loadPgn();
games = pgn.getGames();
int totalGames = games.size();
for (int i = 0; i < totalGames; i++) {
publish(i);
}
} catch (Exception e) {
logger.info("Could not load pgn file!");
}
return pgn.getSize();
}
@Override
protected void process(List<Integer> chunks) {
for (Integer index : chunks) {
gameListModel.addElement("Game: " + index);
setProgress(Math.min(90, index * 100 / games.size()));
}
}
@Override
protected void done() {
setProgress(100);
progressBar.setValue(100);
progressBar.setIndeterminate(false);
}
@Override
public void notifyProgress(int games) {
setProgress(Math.min(90, games));
progressBar.setValue(Math.min(90, games));
}
}
}

View File

@ -1,29 +1,21 @@
package de.mannheim.th.chess.ui;
// import org.apache.logging.log4j.LogManager;
// import org.apache.logging.log4j.Logger;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
import com.github.bhlangonijr.chesslib.Square;
import com.github.bhlangonijr.chesslib.move.Move;
import com.github.bhlangonijr.chesslib.move.MoveList;
import com.github.bhlangonijr.chesslib.Piece;
import com.github.bhlangonijr.chesslib.Side;
import de.mannheim.th.chess.App;
import de.mannheim.th.chess.domain.Game;
import de.mannheim.th.chess.utl.Clock;
import de.mannheim.th.chess.utl.OpeningRecognizer;
import de.mannheim.th.chess.controller.ButtonAufgebenListener;
import de.mannheim.th.chess.controller.ButtonFileSaverListener;
import de.mannheim.th.chess.controller.ButtonMovePieceListener;
import de.mannheim.th.chess.controller.controlPanel.ButtonQuickloadListener;
import de.mannheim.th.chess.controller.controlPanel.ButtonQuicksaveListener;
import de.mannheim.th.chess.controller.ButtonSelectPieceListener;
import de.mannheim.th.chess.controller.ButtonToNormalListener;
import de.mannheim.th.chess.controller.ButtonUndoMoveListener;
import de.mannheim.th.chess.controller.controlPanel.ButtonViewBackListener;
import de.mannheim.th.chess.controller.controlPanel.ButtonViewFirstListener;
import de.mannheim.th.chess.controller.controlPanel.ButtonViewForwardListener;
import de.mannheim.th.chess.controller.controlPanel.ButtonViewLastListener;
import java.awt.Font;
@ -39,59 +31,50 @@ import javax.swing.JPanel;
import javax.swing.JScrollPane;
import javax.swing.JSplitPane;
import javax.swing.JTextArea;
import javax.swing.SwingConstants;
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Component;
import java.awt.Dimension;
import java.awt.FlowLayout;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.awt.GridLayout;
import java.awt.Toolkit;
public class SpielFrame extends JFrame {
// private static final Logger logger = LogManager.getLogger(App.class);
private static final Logger logger = LogManager.getLogger(App.class);
private static final long serialVersionUID = 1L;
private ArrayList<JButton> buttons = new ArrayList<>();
private HashMap<JButton, String> belegungen = new HashMap<>();
private JPanel panelLinks, panelRechts, contentPane, controlPanel;
private JPanel panelLinks, panelRechts, contentPane;
private JButton undo, undo2, aufgeben, aufgeben2;
private JTextArea ausgabe, blackRemovedPieces, whiteRemovedPieces;
private JTextArea ausgabe;
private Game game;
private Clock clock;
private String opening;
private ArrayList<String> anzeigeMoves = new ArrayList<String>();
private boolean wechsel = false;
private BoardMode mode;
private Square selectedSquare;
public enum BoardMode {
normal, pieceSelected, finished
normal, pieceSelected, finished, gameEnd
}
/**
* Create the frame.
*/
public SpielFrame(Game game) {
opening = "unbekannte Eröffnung";
this.game = game;
this.clock = game.getClock();
this.clock.start();
mode = BoardMode.normal;
setDefaultCloseOperation(DISPOSE_ON_CLOSE);
//setBounds(100, 100, 1920, 1080);
Dimension d = Toolkit.getDefaultToolkit().getScreenSize();
setBounds(0,0, d.width, d.height);
setExtendedState(JFrame.MAXIMIZED_BOTH);
setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
setBounds(100, 100, 1920, 1080);
setTitle("Schach");
setAlwaysOnTop(true);
@ -112,8 +95,6 @@ public class SpielFrame extends JFrame {
// Panel für alle Eingaben von Player 2
panelRechts.add(getUiPlayerTwo());
panelRechts.add(createControlPanel());
// Panel für Statistikanzeigen
panelRechts.add(getUiStatistik());
@ -137,64 +118,93 @@ public class SpielFrame extends JFrame {
*/
public void erstelleBrett() {
this.setDefaultButtons();
this.clearButtons();
this.setDefaultBackground();
this.setButtonsActions();
this.applyBoardButtons();
this.ladeBrett();
ladeBrett();
panelLinks.revalidate();
panelLinks.repaint();
}
/**
* Sets the to default buttons
*/
public void setDefaultButtons() {
this.clearButtons();
this.setDefaultBackground();
private int mirrowedGrid(int i) {
return 63 - (((i / 8) * 8) + (7 - i % 8));
}
/**
* holt sich FEN-Zeichenkette und extrahiert daraus die Positionen der Figuren
*/
public void ladeBrett() {
private void ladeBrett() {
// System.out.println(game.toFEN());
char[] fen = game.toFEN().replaceAll("/", "").split(" ")[0].toCharArray();
int i = 0;
for (int j = 0; j < fen.length; j++) {
if (Character.isDigit(fen[j])) {
int leerfelder = Character.getNumericValue(fen[j]);
for (int k = 0; k < leerfelder; k++) {
int idx;
if (game.isRotieren())
idx = wechsel ? mirrowedGrid(i) : i;
else
idx = i;
belegungen.put(buttons.get(idx), "n-n");
belegungen.put(buttons.get(i), "n-n");
// buttons.get(i).setEnabled(false); // erstmal deaktivieren, weil leere Felder
// nicht ckickbar sein sollten.
i++;
}
continue;
} else if (fen[j] >= 65 && fen[j] <= 90) { // Großbuchstabe = weiß
int idx;
if (game.isRotieren())
idx = wechsel ? mirrowedGrid(i) : i;
else
idx = i;
belegungen.put(buttons.get(idx), "w-" + fen[j]);
} else if (fen[j] >= 97 && fen[j] <= 122) { // Kleinbuchstabe = schwarz
int idx;
if (game.isRotieren())
idx = wechsel ? mirrowedGrid(i) : i;
else
idx = i;
belegungen.put(buttons.get(idx), "b-" + fen[j]);
} else if (fen[j] >= 65 && fen[j] <= 90) { // ein Großbuchstabe, also
belegungen.put(buttons.get(i), "w-" + fen[j]);
} else if (fen[j] >= 97 && fen[j] <= 122) { // ein Kleinbuchstabe, also
belegungen.put(buttons.get(i), "b-" + fen[j]);
// buttons.get(i).setEnabled(false); // erstmal deaktivieren, damit weiß
// beginnen kann
}
int idx;
if (game.isRotieren())
idx = wechsel ? mirrowedGrid(i) : i;
else
idx = i;
buttons.get(idx).setIcon(new ImageIcon("src/main/resources/" + (int) fen[j] + ".png"));
buttons.get(idx).setDisabledIcon(new ImageIcon("src/main/resources/" + (int) fen[j] + ".png"));
buttons.get(i).setIcon(new ImageIcon("src/main/resources/" + (int) fen[j] + ".png"));
buttons.get(i).setDisabledIcon(new ImageIcon("src/main/resources/" + (int) fen[j] + ".png"));
i++;
}
}
/**
* Clears the existing buttons from the button list, panellinks and fills them
* with new blank ones.
*/
private void clearButtons() {
buttons.clear();
panelLinks.removeAll();
for (int i = 0; i < 64; i++) {
JButton b = new JButton();
b.setEnabled(false);
// style
b.setFocusPainted(false);
b.setFont(new Font("Arial", Font.PLAIN, 30));
b.setForeground(Color.WHITE);
b.setBorder(BorderFactory.createLineBorder(Color.BLACK, 1));
b.setName(i + "");
buttons.add(b);
}
}
/**
* Sets the default background color for the buttons in the grid.
*/
private void setDefaultBackground() {
for (int i = 0; i < 64; i++) {
JButton b = buttons.get(i);
if ((i / 8 + i % 8) % 2 == 0) {
// logger.info("Helles Feld erstellt." + i);
b.setBackground(new Color(90, 90, 90));
} else {
// logger.info("Dunkles Feld erstellt." + i);
b.setBackground(new Color(65, 65, 65));
}
}
}
@ -206,82 +216,61 @@ public class SpielFrame extends JFrame {
List<Square> selectables;
switch (this.mode) {
case normal:
case BoardMode.normal:
selectables = game.getAllLegalMoveableSquares();
for (Square square : selectables) {
int idx;
if (game.isRotieren())
idx = wechsel ? square.ordinal() : mirrowedGrid(square.ordinal());
else
idx = this.mirrowedGrid(square.ordinal());
JButton b = buttons.get(idx);
JButton b = buttons.get(mirrowedGrid(square.ordinal()));
b.setEnabled(true);
// b.setBackground(Color.green);
b.addActionListener(new ButtonSelectPieceListener(this, square));
}
break;
case pieceSelected:
int idxSelected;
case BoardMode.pieceSelected:
if (game.isRotieren())
idxSelected = wechsel ? selectedSquare.ordinal() : mirrowedGrid(selectedSquare.ordinal());
else
idxSelected = mirrowedGrid(selectedSquare.ordinal());
JButton s = buttons.get(idxSelected);
JButton s = buttons.get(mirrowedGrid(selectedSquare.ordinal()));
s.setEnabled(true);
s.setBackground(new Color(165, 42, 42));
s.addActionListener(new ButtonToNormalListener(this));
selectables = game.getLegalMoveableSquares(selectedSquare);
for (Square square : selectables) {
int idx;
if (game.isRotieren())
idx = wechsel ? square.ordinal() : mirrowedGrid(square.ordinal());
else
idx = mirrowedGrid(square.ordinal());
JButton b = buttons.get(mirrowedGrid(square.ordinal()));
final Move move = new Move(selectedSquare, square);
JButton b = buttons.get(idx);
b.setEnabled(true);
b.setBackground(new Color(230, 100, 100));
b.addActionListener(new ButtonMovePieceListener(this, this.game, move));
}
break;
case finished:
break;
clearButtons();
break;
case gameEnd:
//alle Eingabemöglichkeiten deaktivieren
panelLinks.setEnabled(false);
panelRechts.setEnabled(false);
break;
default:
break;
}
}
/**
* Inverts the Enabled property of the controlpanelButtons
*/
public void enableControlPanelButtons() {
for (Component c : this.controlPanel.getComponents()) {
if (c instanceof JButton) {
c.setEnabled(!c.isEnabled());
}
}
}
/**
* Adds the buttons to the boardpanel
*/
public void applyBoardButtons() {
for (JButton b : buttons) {
panelLinks.add(b);
}
}
@Deprecated
public void showWin(int player) {
JFrame frame = new JFrame("Result");
frame.setDefaultCloseOperation(EXIT_ON_CLOSE);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setSize(300, 150);
frame.setLayout(null);
@ -315,6 +304,7 @@ public class SpielFrame extends JFrame {
jb.setIcon(new ImageIcon("src/main/resources/" + pictures[index] + ".png"));
int selectedPiece = index;
jb.addActionListener(e -> {
System.out.println("Test");
result[0] = selectedPiece;
dialog.dispose();
});
@ -327,12 +317,205 @@ public class SpielFrame extends JFrame {
return result[0];
}
public HashMap<JButton, String> getBelegung() {
return this.belegungen;
private JPanel getUiPlayerTwo() {
JPanel playerTwo = new JPanel();
playerTwo.setBackground(new Color(90, 90, 90));
playerTwo.setLayout(new BoxLayout(playerTwo, BoxLayout.Y_AXIS));
playerTwo.add(Box.createVerticalStrut(15));
JLabel pl2 = new JLabel("Player 2:");
pl2.setBorder(BorderFactory.createEmptyBorder(0, 20, 0, 0));
pl2.setFont(new Font("Calibri", Font.BOLD, 35));
pl2.setForeground(Color.BLACK);
pl2.setAlignmentX(Component.CENTER_ALIGNMENT);
playerTwo.add(pl2);
playerTwo.add(Box.createVerticalStrut(10));
JLabel clock1 = clock.getClock2();
playerTwo.add(clock1);
playerTwo.add(Box.createVerticalStrut(10));
// Button zurücknahme und aufgeben für Player 2
JPanel aufgebenUndo = new JPanel();
aufgebenUndo.setBackground(new Color(90, 90, 90));
aufgebenUndo.setLayout(new BoxLayout(aufgebenUndo, BoxLayout.X_AXIS));
if (game.isZuruecknahme()) {
undo = new JButton("Zug zurücknehmen");
undo.setBackground(Color.LIGHT_GRAY);
undo.setForeground(Color.BLACK);
undo.setFont(new Font("Tahoma", Font.BOLD, 16));
undo.setAlignmentX(Component.CENTER_ALIGNMENT);
aufgebenUndo.add(undo);
// Button-Listener
undo.addActionListener(new ButtonUndoMoveListener(this, this.game));
}
public boolean isWechsel() {
return wechsel;
aufgebenUndo.add(Box.createHorizontalStrut(10));
aufgeben2 = new JButton("Aufgeben");
aufgeben2.setBackground(Color.LIGHT_GRAY);
aufgeben2.setForeground(Color.BLACK);
aufgeben2.setFont(new Font("Tahoma", Font.BOLD, 16));
aufgeben2.setAlignmentX(Component.CENTER_ALIGNMENT);
aufgeben2.addActionListener(new ButtonAufgebenListener(this, this.game));
aufgebenUndo.add(aufgeben2);
aufgebenUndo.add(Box.createHorizontalStrut(10));
JButton safe = new JButton("Spielstand sichern");
safe.setBackground(Color.LIGHT_GRAY);
safe.setForeground(Color.BLACK);
safe.setFont(new Font("Tahoma", Font.BOLD, 16));
safe.setAlignmentX(Component.CENTER_ALIGNMENT);
aufgebenUndo.add(safe);
// Button-Listener
safe.addActionListener(new ButtonFileSaverListener(this, this.game));
playerTwo.add(aufgebenUndo);
playerTwo.add(Box.createVerticalStrut(10));
return playerTwo;
}
private JPanel getUiStatistik() {
JPanel statistik = new JPanel();
statistik.setBackground(new Color(90, 90, 90));
statistik.setLayout(new BoxLayout(statistik, BoxLayout.Y_AXIS));
ausgabe = new JTextArea();
ausgabe.setEditable(false);
ausgabe.setBackground(new Color(75, 75, 75));
ausgabe.setBorder(BorderFactory.createLineBorder(Color.BLACK, 1));
ausgabe.setFont(new Font(Font.MONOSPACED, Font.PLAIN, 20));
ausgabe.setForeground(Color.BLACK);
ausgabe.setText("\n Bisherige Züge:\n");
JScrollPane scrollPane = new JScrollPane(ausgabe);
scrollPane.setVerticalScrollBarPolicy(JScrollPane.VERTICAL_SCROLLBAR_ALWAYS);
statistik.add(scrollPane);
return statistik;
}
public void aktualisiereAusgabe() {
StringBuilder sb = new StringBuilder();
sb.append("\n Bisherige Züge:\n");
MoveList l = game.getMoveList();
anzeigeMoves.add(" " + game.getUnicodeFromMove(l.getLast()) + ": " + l.getLast().toString() + "\n");
for (String line : anzeigeMoves) {
sb.append(line);
}
ausgabe.setText(sb.toString());
}
public void deleteLastAusgabe() {
String[] zeilen = ausgabe.getText().split("\n");
// es müssen immer mind 5 Zeilen existieren, dass also 1 Zug löschbar ist
if (zeilen.length <= 2)
return;
StringBuilder sb = new StringBuilder();
for (int i = 0; i < zeilen.length - 1; i++) {
sb.append(zeilen[i]).append("\n");
}
ausgabe.setText(sb.toString());
}
private JPanel getUiPlayerOne() {
JPanel playerOne = new JPanel();
playerOne.setBackground(new Color(90, 90, 90));
playerOne.setLayout(new BoxLayout(playerOne, BoxLayout.Y_AXIS));
playerOne.add(Box.createVerticalStrut(10));
// Button zurücknahme und aufgeben für Player 1
JPanel aufgebenUndo = new JPanel();
aufgebenUndo.setBackground(new Color(90, 90, 90));
aufgebenUndo.setLayout(new BoxLayout(aufgebenUndo, BoxLayout.X_AXIS));
if (game.isZuruecknahme()) {
undo2 = new JButton("Zug zurücknehmen");
undo2.setBackground(Color.LIGHT_GRAY);
undo2.setForeground(Color.BLACK);
undo2.setFont(new Font("Tahoma", Font.BOLD, 16));
undo2.setAlignmentX(Component.CENTER_ALIGNMENT);
aufgebenUndo.add(undo2);
// Button-Listener
undo2.addActionListener(new ButtonUndoMoveListener(this, this.game));
}
aufgebenUndo.add(Box.createHorizontalStrut(10));
aufgeben = new JButton("Aufgeben");
aufgeben.setBackground(Color.LIGHT_GRAY);
aufgeben.setForeground(Color.BLACK);
aufgeben.setFont(new Font("Tahoma", Font.BOLD, 16));
aufgeben.setAlignmentX(Component.CENTER_ALIGNMENT);
aufgeben.addActionListener(new ButtonAufgebenListener(this, this.game));
aufgebenUndo.add(aufgeben);
aufgebenUndo.add(Box.createHorizontalStrut(10));
JButton safe = new JButton("Spielstand sichern");
safe.setBackground(Color.LIGHT_GRAY);
safe.setForeground(Color.BLACK);
safe.setFont(new Font("Tahoma", Font.BOLD, 16));
safe.setAlignmentX(Component.CENTER_ALIGNMENT);
aufgebenUndo.add(safe);
// Button-Listener
safe.addActionListener(new ButtonFileSaverListener(this, this.game));
playerOne.add(aufgebenUndo);
playerOne.add(Box.createVerticalStrut(15));
JLabel clock1 = clock.getClock1();
playerOne.add(clock1);
playerOne.add(Box.createVerticalStrut(10));
JLabel pl2 = new JLabel("Player 1:");
pl2.setBorder(BorderFactory.createEmptyBorder(0, 20, 0, 0));
pl2.setFont(new Font("Calibri", Font.BOLD, 35));
pl2.setForeground(Color.BLACK);
pl2.setAlignmentX(Component.CENTER_ALIGNMENT);
playerOne.add(pl2);
return playerOne;
}
public void setBoardMode(BoardMode bm) {
this.mode = bm;
}
public void setSelectedSquare(Square sq) {
this.selectedSquare = sq;
}
public HashMap<JButton, String> getBelegung() {
return this.belegungen;
}
public JButton getUndo() {
@ -355,405 +538,16 @@ public class SpielFrame extends JFrame {
return aufgeben;
}
public JButton getAufgeben2() {
return aufgeben2;
}
public void setMode(BoardMode mode) {
this.mode = mode;
}
public void setBoardMode(BoardMode bm) {
this.mode = bm;
}
public void setSelectedSquare(Square sq) {
this.selectedSquare = sq;
}
public void setAufgeben(JButton aufgeben) {
this.aufgeben = aufgeben;
}
public JButton getAufgeben2() {
return aufgeben2;
}
public void setAufgeben2(JButton aufgeben2) {
this.aufgeben2 = aufgeben2;
}
public void setWechsel(boolean wechsel) {
this.wechsel = wechsel;
}
private int mirrowedGrid(int i) {
return 63 - (((i / 8) * 8) + (7 - i % 8));
}
/**
* Creates the controlPanel and its Buttons
*/
private JPanel createControlPanel() {
this.controlPanel = new JPanel();
this.controlPanel.setBackground(new Color(90, 90, 90));
this.controlPanel.setLayout(new FlowLayout());
this.controlPanel.setMaximumSize(new Dimension(Integer.MAX_VALUE, controlPanel.getPreferredSize().height));
// ----- ViewQuicksaveButton -----
JButton quicksave = new JButton("Quicksave");
quicksave.setBackground(Color.LIGHT_GRAY);
quicksave.setForeground(Color.BLACK);
quicksave.setFont(new Font("Tahoma", Font.BOLD, 16));
quicksave.setAlignmentX(CENTER_ALIGNMENT);
quicksave.setEnabled(true);
quicksave.addActionListener(new ButtonQuicksaveListener(this.game));
this.controlPanel.add(quicksave);
// ----- ViewFirstButton -----
JButton viewFirstButton = new JButton("<<");
viewFirstButton.setBackground(Color.LIGHT_GRAY);
viewFirstButton.setForeground(Color.BLACK);
viewFirstButton.setFont(new Font("Calibri", Font.BOLD, 16));
viewFirstButton.setAlignmentX(CENTER_ALIGNMENT);
viewFirstButton.setEnabled(false);
viewFirstButton.addActionListener(new ButtonViewFirstListener(this.game, this));
this.controlPanel.add(viewFirstButton);
// ----- ViewBackButton -----
JButton viewBackButton = new JButton("←");
viewBackButton.setBackground(Color.LIGHT_GRAY);
viewBackButton.setForeground(Color.BLACK);
viewBackButton.setFont(new Font("Calibri", Font.BOLD, 16));
viewBackButton.setAlignmentX(CENTER_ALIGNMENT);
viewBackButton.setEnabled(false);
viewBackButton.addActionListener(new ButtonViewBackListener(this.game, this));
this.controlPanel.add(viewBackButton);
// ----- ViewForwardButton -----
JButton viewForwardButton = new JButton("→");
viewForwardButton.setBackground(Color.LIGHT_GRAY);
viewForwardButton.setForeground(Color.BLACK);
viewForwardButton.setFont(new Font("Calibri", Font.BOLD, 16));
viewForwardButton.setAlignmentX(CENTER_ALIGNMENT);
viewForwardButton.setEnabled(false);
viewForwardButton.addActionListener(new ButtonViewForwardListener(this.game, this));
this.controlPanel.add(viewForwardButton);
// ----- ViewLastButton -----
JButton viewLastButton = new JButton(">>");
viewLastButton.setBackground(Color.LIGHT_GRAY);
viewLastButton.setForeground(Color.BLACK);
viewLastButton.setFont(new Font("Calibri", Font.BOLD, 16));
viewLastButton.setAlignmentX(CENTER_ALIGNMENT);
viewLastButton.setEnabled(false);
viewLastButton.addActionListener(new ButtonViewLastListener(this.game, this));
this.controlPanel.add(viewLastButton);
// ----- ViewQuickloadButton -----
JButton quickload = new JButton("Quickload");
quickload.setBackground(Color.LIGHT_GRAY);
quickload.setForeground(Color.BLACK);
quickload.setFont(new Font("Tahoma", Font.BOLD, 16));
quickload.setAlignmentX(CENTER_ALIGNMENT);
quickload.setEnabled(true);
quickload.addActionListener(new ButtonQuickloadListener(this.game, this));
this.controlPanel.add(quickload);
return controlPanel;
}
private JPanel getUiPlayerTwo() {
JPanel playerTwo = new JPanel();
playerTwo.setBackground(new Color(90, 90, 90));
playerTwo.setLayout(new BoxLayout(playerTwo, BoxLayout.Y_AXIS));
playerTwo.add(Box.createVerticalStrut(15));
JLabel pl2 = new JLabel("Player 2:");
pl2.setBorder(BorderFactory.createEmptyBorder(0, 20, 0, 0));
pl2.setFont(new Font("Calibri", Font.BOLD, 35));
pl2.setForeground(Color.BLACK);
pl2.setAlignmentX(CENTER_ALIGNMENT);
playerTwo.add(pl2);
playerTwo.add(Box.createVerticalStrut(10));
JLabel clock1 = clock.getClock2();
playerTwo.add(clock1);
playerTwo.add(Box.createVerticalStrut(10));
// Button zurücknahme und aufgeben für Player 2
JPanel aufgebenUndo = new JPanel();
aufgebenUndo.setBackground(new Color(90, 90, 90));
aufgebenUndo.setLayout(new BoxLayout(aufgebenUndo, BoxLayout.X_AXIS));
if (game.isZuruecknahme()) {
undo = new JButton("Zug zurücknehmen");
undo.setBackground(Color.LIGHT_GRAY);
undo.setForeground(Color.BLACK);
undo.setFont(new Font("Tahoma", Font.BOLD, 16));
undo.setAlignmentX(CENTER_ALIGNMENT);
aufgebenUndo.add(undo);
// Button-Listener
undo.addActionListener(new ButtonUndoMoveListener(this, this.game));
}
aufgebenUndo.add(Box.createHorizontalStrut(10));
aufgeben2 = new JButton("Aufgeben");
aufgeben2.setBackground(Color.LIGHT_GRAY);
aufgeben2.setForeground(Color.BLACK);
aufgeben2.setFont(new Font("Tahoma", Font.BOLD, 16));
aufgeben2.setAlignmentX(CENTER_ALIGNMENT);
aufgeben2.addActionListener(new ButtonAufgebenListener(this, this.game));
aufgebenUndo.add(aufgeben2);
aufgebenUndo.add(Box.createHorizontalStrut(10));
JButton safe = new JButton("Spielstand sichern");
safe.setBackground(Color.LIGHT_GRAY);
safe.setForeground(Color.BLACK);
safe.setFont(new Font("Tahoma", Font.BOLD, 16));
safe.setAlignmentX(CENTER_ALIGNMENT);
aufgebenUndo.add(safe);
// Button-Listener
safe.addActionListener(new ButtonFileSaverListener(this, this.game));
playerTwo.add(aufgebenUndo);
playerTwo.add(Box.createVerticalStrut(10));
return playerTwo;
}
private JPanel getUiStatistik() {
JPanel statistik = new JPanel();
statistik.setBackground(new Color(90, 90, 90));
statistik.setLayout(new BoxLayout(statistik, BoxLayout.Y_AXIS));
ausgabe = new JTextArea();
ausgabe.setEditable(false);
ausgabe.setBackground(new Color(75, 75, 75));
ausgabe.setBorder(BorderFactory.createLineBorder(Color.GRAY, 1));
ausgabe.setFont(new Font(Font.MONOSPACED, Font.PLAIN, 20));
ausgabe.setForeground(Color.BLACK);
ausgabe.setText("\n Bisherige Züge:\n");
whiteRemovedPieces = new JTextArea();
whiteRemovedPieces.setPreferredSize(new Dimension(300, 100));
whiteRemovedPieces.setEditable(false);
whiteRemovedPieces.setBackground(new Color(75, 75, 75));
whiteRemovedPieces.setBorder(BorderFactory.createLineBorder(Color.GRAY, 1));
whiteRemovedPieces.setFont(new Font(Font.MONOSPACED, Font.PLAIN, 40));
whiteRemovedPieces.setForeground(Color.WHITE);
blackRemovedPieces = new JTextArea();
blackRemovedPieces.setPreferredSize(new Dimension(300, 100));
blackRemovedPieces.setEditable(false);
blackRemovedPieces.setBackground(new Color(75, 75, 75));
blackRemovedPieces.setBorder(BorderFactory.createLineBorder(Color.GRAY, 1));
blackRemovedPieces.setFont(new Font(Font.MONOSPACED, Font.PLAIN, 40));
blackRemovedPieces.setForeground(Color.BLACK);
JScrollPane scrollPane = new JScrollPane(ausgabe);
scrollPane.setPreferredSize(new Dimension(500, 1000));
scrollPane.setVerticalScrollBarPolicy(JScrollPane.VERTICAL_SCROLLBAR_ALWAYS);
statistik.add(whiteRemovedPieces);
statistik.add(scrollPane);
statistik.add(blackRemovedPieces);
return statistik;
}
public void aktualisiereAusgabe() {
StringBuilder sb = new StringBuilder();
opening = OpeningRecognizer.compareOpening(game.getMoveList(), opening);
sb.append("\n Bisherige Züge: " + opening + "\n");
MoveList l = game.getMoveList();
anzeigeMoves.add(" " + game.getUnicodeFromMove(l.getLast()) + ": " + l.getLast().toString() + "\n");
for (String line : anzeigeMoves) {
sb.append(line);
}
StringBuilder whitePieces = new StringBuilder();
StringBuilder blackPieces = new StringBuilder();
for (Piece piece: game.getRemovedPieces()) {
if (piece.getPieceSide() == Side.BLACK) {
blackPieces.append(piece.getFanSymbol().toUpperCase());
} else {
whitePieces.append(piece.getFanSymbol().toUpperCase());
}
}
blackRemovedPieces.setText(blackPieces.toString());
whiteRemovedPieces.setText(whitePieces.toString());
ausgabe.setText(sb.toString());
}
public void deleteLastAusgabe() {
String[] zeilen = ausgabe.getText().split("\n");
// es müssen immer mind 5 Zeilen existieren, dass also 1 Zug löschbar ist
if (zeilen.length <= 2)
return;
StringBuilder sb = new StringBuilder();
for (int i = 0; i < zeilen.length - 1; i++) {
sb.append(zeilen[i]).append("\n");
}
ausgabe.setText(sb.toString());
anzeigeMoves.removeLast();
}
private JPanel getUiPlayerOne() {
JPanel playerOne = new JPanel();
playerOne.setBackground(new Color(90, 90, 90));
playerOne.setLayout(new BoxLayout(playerOne, BoxLayout.Y_AXIS));
playerOne.add(Box.createVerticalStrut(10));
// Button zurücknahme und aufgeben für Player 1
JPanel aufgebenUndo = new JPanel();
aufgebenUndo.setBackground(new Color(90, 90, 90));
aufgebenUndo.setLayout(new BoxLayout(aufgebenUndo, BoxLayout.X_AXIS));
if (game.isZuruecknahme()) {
undo2 = new JButton("Zug zurücknehmen");
undo2.setBackground(Color.LIGHT_GRAY);
undo2.setForeground(Color.BLACK);
undo2.setFont(new Font("Tahoma", Font.BOLD, 16));
undo2.setAlignmentX(CENTER_ALIGNMENT);
aufgebenUndo.add(undo2);
// Button-Listener
undo2.addActionListener(new ButtonUndoMoveListener(this, this.game));
}
aufgebenUndo.add(Box.createHorizontalStrut(10));
aufgeben = new JButton("Aufgeben");
aufgeben.setBackground(Color.LIGHT_GRAY);
aufgeben.setForeground(Color.BLACK);
aufgeben.setFont(new Font("Tahoma", Font.BOLD, 16));
aufgeben.setAlignmentX(CENTER_ALIGNMENT);
aufgeben.addActionListener(new ButtonAufgebenListener(this, this.game));
aufgebenUndo.add(aufgeben);
aufgebenUndo.add(Box.createHorizontalStrut(10));
JButton safe = new JButton("Spielstand sichern");
safe.setBackground(Color.LIGHT_GRAY);
safe.setForeground(Color.BLACK);
safe.setFont(new Font("Tahoma", Font.BOLD, 16));
safe.setAlignmentX(CENTER_ALIGNMENT);
aufgebenUndo.add(safe);
// Button-Listener
safe.addActionListener(new ButtonFileSaverListener(this, this.game));
playerOne.add(aufgebenUndo);
playerOne.add(Box.createVerticalStrut(15));
JLabel clock1 = clock.getClock1();
playerOne.add(clock1);
playerOne.add(Box.createVerticalStrut(10));
JLabel pl2 = new JLabel("Player 1:");
pl2.setBorder(BorderFactory.createEmptyBorder(0, 20, 0, 0));
pl2.setFont(new Font("Calibri", Font.BOLD, 35));
pl2.setForeground(Color.BLACK);
pl2.setAlignmentX(CENTER_ALIGNMENT);
playerOne.add(pl2);
return playerOne;
}
/**
* Sets the default background color for the buttons in the grid.
*/
private void setDefaultBackground() {
int counter = 8;
for (int i = 0; i < 64; i++) {
JButton b = buttons.get(i);
if ((i / 8 + i % 8) % 2 == 0) {
// logger.info("Helles Feld erstellt." + i);
b.setBackground(new Color(90, 90, 90));
} else {
// logger.info("Dunkles Feld erstellt." + i);
b.setBackground(new Color(65, 65, 65));
}
if (i % 8 == 0) {
b.setHorizontalAlignment(SwingConstants.CENTER);
b.setVerticalAlignment(SwingConstants.CENTER);
b.setHorizontalTextPosition(SwingConstants.LEFT); // Text rechts vom Icon
b.setVerticalTextPosition(SwingConstants.BOTTOM);
b.setIconTextGap(5);
b.setText(String.valueOf(counter) + b.getText());
counter--;
}
}
char buchstabe = 'a';
for (int j = 0; j < 8; j++) {
JButton button = buttons.get(mirrowedGrid(j));
button.setHorizontalAlignment(SwingConstants.CENTER);
button.setVerticalAlignment(SwingConstants.CENTER);
button.setHorizontalTextPosition(SwingConstants.RIGHT); // Text rechts vom Icon
button.setVerticalTextPosition(SwingConstants.BOTTOM);
button.setIconTextGap(5);
button.setText(String.valueOf(buchstabe));
buchstabe++;
}
}
/**
* Clears the existing buttons from the button list, panellinks and fills them
* with new blank ones.
*/
private void clearButtons() {
buttons.clear();
panelLinks.removeAll();
for (int i = 0; i < 64; i++) {
JButton b = new JButton();
b.setEnabled(false);
// style
b.setFocusPainted(false);
b.setFont(new Font("Arial", Font.PLAIN, 30));
b.setForeground(Color.WHITE);
b.setBorder(BorderFactory.createLineBorder(Color.BLACK, 1));
b.setName(i + "");
buttons.add(b);
}
}
}

View File

@ -3,18 +3,24 @@ package de.mannheim.th.chess.utl;
/**
* Zeigt die Zeitangabe während eines Spiels eines Spielers an.
*/
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Component;
import java.awt.Font;
import java.util.concurrent.atomic.AtomicInteger;
import javax.swing.BorderFactory;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.JSplitPane;
import javax.swing.Timer;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
import de.mannheim.th.chess.ui.SpielFrame;
public class Clock extends Thread implements Runnable {
private volatile boolean whiteToMove = true;
private volatile boolean gameHasFinished = false;
@ -63,8 +69,7 @@ public class Clock extends Thread implements Runnable {
clock2.setAlignmentX(Component.CENTER_ALIGNMENT);
// player1Panel.add(clock1);
// player2Panel.add(clock2);
// JSplitPane split = new JSplitPane(JSplitPane.VERTICAL_SPLIT, player1Panel,
// player2Panel);
// JSplitPane split = new JSplitPane(JSplitPane.VERTICAL_SPLIT, player1Panel, player2Panel);
// split.setFont(new Font("Arial", Font.BOLD, 50));
// clockFrame.add(split);

View File

@ -0,0 +1,12 @@
package de.mannheim.th.chess.utl;
import de.mannheim.th.chess.model.Database;
/**
* Liest ein schon vordefinierten Spielstand ein.
*/
public class GameReader{
private Database database = new Database();
}

View File

@ -1,64 +0,0 @@
package de.mannheim.th.chess.utl;
import java.io.BufferedReader;
import java.io.FileReader;
import java.io.IOException;
import java.util.ArrayList;
import java.util.List;
import com.github.bhlangonijr.chesslib.move.MoveList;
public class OpeningRecognizer {
private static class Opening {
String name;
String moves;
Opening(String name, String moves) {
this.name = name;
this.moves = moves;
}
}
private static List<Opening> openingList = new ArrayList<>();
public static void loadOpenings() throws IOException {
BufferedReader openingReader = new BufferedReader(new FileReader("src/main/resources/openings.pgn"));
StringBuilder openingName = new StringBuilder();
String moves = null;
String line;
while ((line = openingReader.readLine()) != null) {
if ((line.startsWith("[Site") && openingName.toString().equals("")) || line.equals("") ) {
continue;
}
if (line.startsWith("[Site")) {
openingList.add(new Opening(openingName.toString(), moves));
moves = null;
openingName.delete(0, openingName.length());
continue;
}
if (line.startsWith("[White")) {
openingName.append(line.split("\"")[1].trim());
continue;
}
if (line.startsWith("[Black")) {
openingName.append(":").append(line.split("\"")[1].trim());
continue;
}
moves = line;
}
openingReader.close();
}
public static String compareOpening(MoveList moves, String openingBefore) {
for (Opening o: openingList) {
if (o.moves.equals(moves.toSanWithMoveNumbers().trim())) {
return o.name;
}
}
return openingBefore;
}
}

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View File

@ -1,32 +0,0 @@
package de.mannheim.th.chess.utl;
import static org.junit.jupiter.api.Assertions.*;
import java.io.IOException;
import org.junit.jupiter.api.BeforeAll;
import org.junit.jupiter.api.Test;
import com.github.bhlangonijr.chesslib.Square;
import com.github.bhlangonijr.chesslib.move.Move;
import com.github.bhlangonijr.chesslib.move.MoveList;
class OpeningRecognizerTest {
@BeforeAll
static void prepareOpenings() throws IOException {
OpeningRecognizer.loadOpenings();
}
@Test
void test() {
Move m = new Move(Square.E2, Square.E4);
MoveList moves = new MoveList();
moves.add(m);
assertEquals(OpeningRecognizer.compareOpening(moves, "Unknown"), "King's pawn Opening");
}
}