buttonActions #13

Merged
3018438 merged 16 commits from buttonActions into main 2025-06-21 16:11:12 +02:00
10 changed files with 494 additions and 227 deletions

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@ -36,7 +36,22 @@
<attribute name="maven.pomderived" value="true"/> <attribute name="maven.pomderived" value="true"/>
</attributes> </attributes>
</classpathentry> </classpathentry>
<classpathentry kind="lib" path="com.jgoodies.common_1.8.1.v20240327-0800.jar"/> <classpathentry kind="src" path="target/generated-sources/annotations">
<classpathentry kind="lib" path="com.jgoodies.forms_1.9.0.v20240327-0800.jar"/> <attributes>
<attribute name="optional" value="true"/>
<attribute name="maven.pomderived" value="true"/>
<attribute name="ignore_optional_problems" value="true"/>
<attribute name="m2e-apt" value="true"/>
</attributes>
</classpathentry>
<classpathentry kind="src" output="target/test-classes" path="target/generated-test-sources/test-annotations">
<attributes>
<attribute name="optional" value="true"/>
<attribute name="maven.pomderived" value="true"/>
<attribute name="ignore_optional_problems" value="true"/>
<attribute name="m2e-apt" value="true"/>
<attribute name="test" value="true"/>
</attributes>
</classpathentry>
<classpathentry kind="output" path="target/classes"/> <classpathentry kind="output" path="target/classes"/>
</classpath> </classpath>

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@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<projectDescription> <projectDescription>
<name>Schach</name> <name>SchachMVN</name>
<comment></comment> <comment></comment>
<projects> <projects>
</projects> </projects>
@ -20,4 +20,15 @@
<nature>org.eclipse.jdt.core.javanature</nature> <nature>org.eclipse.jdt.core.javanature</nature>
<nature>org.eclipse.m2e.core.maven2Nature</nature> <nature>org.eclipse.m2e.core.maven2Nature</nature>
</natures> </natures>
<filteredResources>
<filter>
<id>1750157105125</id>
<name></name>
<type>30</type>
<matcher>
<id>org.eclipse.core.resources.regexFilterMatcher</id>
<arguments>node_modules|\.git|__CREATED_BY_JAVA_LANGUAGE_SERVER__</arguments>
</matcher>
</filter>
</filteredResources>
</projectDescription> </projectDescription>

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@ -0,0 +1,43 @@
package de.mannheim.th.chess.controller;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import com.github.bhlangonijr.chesslib.move.Move;
import de.mannheim.th.chess.domain.Game;
import de.mannheim.th.chess.ui.SpielFrame;
import de.mannheim.th.chess.ui.SpielFrame.BoardMode;
public class ButtonMovePieceListener implements ActionListener {
private SpielFrame sf;
private Game game;
private Move mv;
public ButtonMovePieceListener(SpielFrame sf, Game game, Move mv) {
this.sf = sf;
this.game = game;
this.mv = mv;
}
@Override
public void actionPerformed(ActionEvent e) {
if (game.isPromotionMove(this.mv))
game.doPromotionMove(this.sf.showPromotion(), mv.getFrom(), mv.getTo());
else
this.game.playMove(this.mv);
if (this.game.isDraw()) {
this.game.stopClock();
this.sf.setBoardMode(BoardMode.finished);
this.sf.showDraw();
} else if (this.game.isMate()) {
this.game.stopClock();
this.sf.setBoardMode(BoardMode.finished);
this.sf.showWin(game.getActivePlayer());
}
this.sf.setBoardMode(BoardMode.normal);
this.sf.setCursor(null);
this.sf.erstelleBrett();
}
}

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@ -0,0 +1,43 @@
package de.mannheim.th.chess.controller;
import java.awt.Cursor;
import java.awt.Image;
import java.awt.Point;
import java.awt.Toolkit;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import com.github.bhlangonijr.chesslib.Square;
import de.mannheim.th.chess.ui.SpielFrame;
public class ButtonSelectPieceListener implements ActionListener {
private SpielFrame sf;
private Square selectedSquare;
public ButtonSelectPieceListener(SpielFrame sf, Square sq) {
this.sf = sf;
this.selectedSquare = sq;
}
@Override
public void actionPerformed(ActionEvent e) {
sf.setBoardMode(SpielFrame.BoardMode.pieceSelected);
sf.setSelectedSquare(this.selectedSquare);
String symbolChoosed = sf.getBelegung().get(e.getSource());
// setzt cursor auf spielfigur für die animation
String pfad = "src/main/resources/" + (int) symbolChoosed.toCharArray()[2] + ".png";
// Bild laden und Cursor im gesamten Frame setzen
Image image = Toolkit.getDefaultToolkit().getImage(pfad);
Image scaled = image.getScaledInstance(32, 32, Image.SCALE_SMOOTH);
Cursor figurCursor = Toolkit.getDefaultToolkit().createCustomCursor(scaled, new Point(0, 0),
"figurCursor");
sf.setCursor(figurCursor);
sf.erstelleBrett();
}
}

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@ -0,0 +1,24 @@
package de.mannheim.th.chess.controller;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import de.mannheim.th.chess.ui.SpielFrame;
import de.mannheim.th.chess.ui.SpielFrame.BoardMode;
public class ButtonToNormalListener implements ActionListener {
private SpielFrame sf;
public ButtonToNormalListener(SpielFrame sf) {
this.sf = sf;
}
@Override
public void actionPerformed(ActionEvent e) {
this.sf.setBoardMode(BoardMode.normal);
this.sf.setSelectedSquare(null);
this.sf.setCursor(null);
this.sf.erstelleBrett();
}
}

View File

@ -4,9 +4,13 @@ import java.util.List;
import java.util.stream.Collectors; import java.util.stream.Collectors;
import com.github.bhlangonijr.chesslib.Board; import com.github.bhlangonijr.chesslib.Board;
import com.github.bhlangonijr.chesslib.Piece;
import com.github.bhlangonijr.chesslib.Rank;
import com.github.bhlangonijr.chesslib.Side;
import com.github.bhlangonijr.chesslib.Square; import com.github.bhlangonijr.chesslib.Square;
import com.github.bhlangonijr.chesslib.move.Move; import com.github.bhlangonijr.chesslib.move.Move;
import com.github.bhlangonijr.chesslib.move.MoveList; import com.github.bhlangonijr.chesslib.move.MoveList;
import com.github.bhlangonijr.chesslib.pgn.PgnHolder;
import de.mannheim.th.chess.utl.Clock; import de.mannheim.th.chess.utl.Clock;
@ -17,8 +21,7 @@ import de.mannheim.th.chess.utl.Clock;
public class Game { public class Game {
private Board board; private Board board;
private Clock clockPlayer1; private Clock clock;
private Clock clockPlayer2;
private MoveList movelist; private MoveList movelist;
@ -30,8 +33,8 @@ public class Game {
this.movelist = new MoveList(); this.movelist = new MoveList();
// this.clockPlayer1 = new Clock(); clock = new Clock("blitz");
// this.clockPlayer2 = new Clock(); clock.start();
} }
@ -76,6 +79,7 @@ public class Game {
public void playMove(Move move) { public void playMove(Move move) {
this.board.doMove(move); this.board.doMove(move);
this.movelist.add(move); this.movelist.add(move);
clock.pressClock();
} }
/** /**
@ -88,6 +92,22 @@ public class Game {
Move move = new Move(origin, desination); Move move = new Move(origin, desination);
this.board.doMove(move); this.board.doMove(move);
this.movelist.add(move); this.movelist.add(move);
}
public boolean isMate() {
return board.isMated();
}
public boolean isDraw() {
return board.isDraw();
}
public int getActivePlayer() {
if (board.getSideToMove() == Side.WHITE) {
return 1;
}
return 2;
} }
/** /**
@ -104,7 +124,82 @@ public class Game {
} }
public void stopClock() {
clock.endGame();
}
public boolean isPromotionMove(Move move) {
return ((move.getTo().getRank().equals(Rank.RANK_8) || move.getTo().getRank().equals(Rank.RANK_1)) &&
(board.getPiece(move.getFrom()) == Piece.BLACK_PAWN || board.getPiece(move.getFrom()) == Piece.WHITE_PAWN));
}
/**
* Retrieves a list of all legal moveable squares from the current board state.
*
* @return a List of Square objects representing all legal moveable squares.
*/
public List<Square> getAllLegalMoveableSquares() {
return this.board.legalMoves().stream()
.map(move -> move.getFrom())
.distinct()
.collect(Collectors.toList());
}
/**
* Retrieves a list of legal moveable squares for a given square.
*
* @param square the Square from which to retrieve legal moveable squares
* @return a List of Square objects representing the legal moveable squares
* from the specified square.
*/
public List<Square> getLegalMoveableSquares(Square square) {
return this.board.legalMoves().stream()
.filter(move -> move.getFrom() == square)
.map(move -> move.getTo())
.collect(Collectors.toList());
}
public void doPromotionMove(int piece, Square origin, Square destination) {
System.out.println(piece);
Piece promotedTo;
switch (piece) {
case 7:
promotedTo = Piece.BLACK_KNIGHT;
break;
case 4:
promotedTo = Piece.BLACK_QUEEN;
break;
case 5:
promotedTo = Piece.BLACK_ROOK;
break;
case 6:
promotedTo = Piece.BLACK_BISHOP;
break;
case 3:
promotedTo = Piece.WHITE_KNIGHT;
break;
case 0:
promotedTo = Piece.WHITE_QUEEN;
break;
case 1:
promotedTo = Piece.WHITE_ROOK;
break;
case 2:
promotedTo = Piece.WHITE_BISHOP;
break;
default:
promotedTo = Piece.WHITE_QUEEN;
}
Move promotionMove = new Move(origin, destination, promotedTo);
playMove(promotionMove);
}
public String toFEN() { public String toFEN() {
board.toString();
return board.getFen(); return board.getFen();
} }
public Square getSelectedSquare() {
return this.getSelectedSquare();
}
} }

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@ -1,15 +1,11 @@
package de.mannheim.th.chess.ui; package de.mannheim.th.chess.ui;
import java.awt.EventQueue;
import javax.swing.JFrame; import javax.swing.JFrame;
import javax.swing.JPanel; import javax.swing.JPanel;
import javax.swing.border.EmptyBorder; import javax.swing.border.EmptyBorder;
import javax.swing.JTextField;
import javax.swing.JLabel; import javax.swing.JLabel;
import javax.swing.JOptionPane; import javax.swing.JOptionPane;
import java.awt.GridLayout;
import java.awt.event.ActionEvent; import java.awt.event.ActionEvent;
import java.awt.event.ActionListener; import java.awt.event.ActionListener;
import java.io.File; import java.io.File;
@ -20,10 +16,8 @@ import javax.swing.BoxLayout;
import javax.swing.JButton; import javax.swing.JButton;
import javax.swing.JFileChooser; import javax.swing.JFileChooser;
import java.awt.BorderLayout;
import java.awt.Component; import java.awt.Component;
import java.awt.Font; import java.awt.Font;
import java.awt.Graphics;
import java.awt.Color; import java.awt.Color;
public class MainFrame extends JFrame { public class MainFrame extends JFrame {
@ -33,22 +27,6 @@ public class MainFrame extends JFrame {
private static final long serialVersionUID = 1L; private static final long serialVersionUID = 1L;
private JPanel contentPane; private JPanel contentPane;
/**
* Launch the application.
*/
public static void main(String[] args) {
EventQueue.invokeLater(new Runnable() {
public void run() {
try {
MainFrame frame = new MainFrame();
frame.setVisible(true);
} catch (Exception e) {
e.printStackTrace();
}
}
});
}
/** /**
* Create the frame. * Create the frame.
*/ */

View File

@ -3,13 +3,15 @@ package de.mannheim.th.chess.ui;
import org.apache.logging.log4j.LogManager; import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger; import org.apache.logging.log4j.Logger;
import com.github.bhlangonijr.chesslib.Board; import com.github.bhlangonijr.chesslib.Piece;
import com.github.bhlangonijr.chesslib.File;
import com.github.bhlangonijr.chesslib.Rank;
import com.github.bhlangonijr.chesslib.Square; import com.github.bhlangonijr.chesslib.Square;
import com.github.bhlangonijr.chesslib.move.Move;
import de.mannheim.th.chess.App; import de.mannheim.th.chess.App;
import de.mannheim.th.chess.domain.Game; import de.mannheim.th.chess.domain.Game;
import de.mannheim.th.chess.controller.ButtonMovePieceListener;
import de.mannheim.th.chess.controller.ButtonSelectPieceListener;
import de.mannheim.th.chess.controller.ButtonToNormalListener;
import java.awt.EventQueue; import java.awt.EventQueue;
import java.awt.Font; import java.awt.Font;
@ -17,56 +19,34 @@ import java.awt.Font;
import javax.swing.BorderFactory; import javax.swing.BorderFactory;
import javax.swing.ImageIcon; import javax.swing.ImageIcon;
import javax.swing.JButton; import javax.swing.JButton;
import javax.swing.JDialog;
import javax.swing.JFrame; import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel; import javax.swing.JPanel;
import javax.swing.JSplitPane; import javax.swing.JSplitPane;
import java.awt.BorderLayout; import java.awt.BorderLayout;
import java.awt.Color; import java.awt.Color;
import java.awt.Cursor;
import java.util.ArrayList; import java.util.ArrayList;
import java.util.HashMap; import java.util.HashMap;
import java.util.List; import java.util.List;
import java.util.Map;
import java.util.stream.Collectors;
import java.awt.GridLayout; import java.awt.GridLayout;
import java.awt.Image;
import java.awt.Point;
import java.awt.Toolkit;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
public class SpielFrame extends JFrame { public class SpielFrame extends JFrame {
private static final Logger logger = LogManager.getLogger(App.class); private static final Logger logger = LogManager.getLogger(App.class);
private static final long serialVersionUID = 1L; private static final long serialVersionUID = 1L;
private JPanel contentPane;
private ArrayList<JButton> buttons = new ArrayList<>(); private ArrayList<JButton> buttons = new ArrayList<>();
private List<Integer> clickableButtons = new ArrayList<>();
private HashMap<JButton, Integer> positions = new HashMap<>();
private HashMap<JButton, String> belegungen = new HashMap<>(); private HashMap<JButton, String> belegungen = new HashMap<>();
private HashMap<JButton, Color> farben = new HashMap<>(); private JPanel panelLinks, panelRechts, contentPane;
private JPanel panelLinks, panelRechts;
private Game game; private Game game;
private String symbolChoosed;
private JButton buttonChoosed;
private boolean playerWhite = true;
private boolean moveFinished = false;
/** private BoardMode mode;
* Launch the application. Die Main-Methode für den WindowBuilder. private Square selectedSquare;
*/
public static void main(String[] args) { public enum BoardMode {
EventQueue.invokeLater(new Runnable() { normal, pieceSelected, finished
public void run() {
try {
SpielFrame frame = new SpielFrame();
frame.setVisible(true);
} catch (Exception e) {
e.printStackTrace();
}
}
});
} }
/** /**
@ -75,13 +55,14 @@ public class SpielFrame extends JFrame {
public SpielFrame() { public SpielFrame() {
game = new Game(); game = new Game();
mode = BoardMode.normal;
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setBounds(100, 100, 1920, 1080); setBounds(100, 100, 1920, 1080);
setTitle("Schach"); setTitle("Schach");
setAlwaysOnTop(true); setAlwaysOnTop(true);
JPanel contentPane = new JPanel(); contentPane = new JPanel();
contentPane.setLayout(new BorderLayout()); contentPane.setLayout(new BorderLayout());
setContentPane(contentPane); setContentPane(contentPane);
@ -104,174 +85,62 @@ public class SpielFrame extends JFrame {
setVisible(true); setVisible(true);
} }
public void setBoardMode(BoardMode bm) {
this.mode = bm;
}
public void setSelectedSquare(Square sq) {
this.selectedSquare = sq;
}
public HashMap<JButton, String> getBelegung() {
return this.belegungen;
}
/** /**
* Erstellt alle Buttons und fügt sie dem Frame hinzu. * Erstellt alle Buttons und fügt sie dem Frame hinzu.
*/ */
private void erstelleBrett() { public void erstelleBrett() {
for (int i = 0; i < 64; i++) {
JButton b = new JButton();
b.setFocusPainted(false);
b.setFont(new Font("Arial", Font.PLAIN, 30));
if ((i / 8 + i % 8) % 2 == 0) { this.clearButtons();
logger.info("Helles Feld erstellt." + i); this.setDefaultBackground();
b.setBackground(new Color(90, 90, 90)); this.setButtonsActions();
} else {
logger.info("Dunkles Feld erstellt." + i);
b.setBackground(new Color(65, 65, 65));
}
b.setForeground(Color.WHITE);
b.setBorder(BorderFactory.createLineBorder(Color.BLACK, 1));
b.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
// setzt alle Roten Felder zurück
for (JButton b : farben.keySet()) {
if (b.getBackground().equals(new Color(230, 100, 100))) {
b.setBackground(farben.get(b));
}
}
// wenn weiß dran
if (playerWhite) {
// wenn gerade Figur ausgewählt wird...
buttonChoosed = (JButton) e.getSource();
symbolChoosed = belegungen.get(buttonChoosed);
// setzt cursor auf spielfigur für die animation
String pfad = "src/main/resources/" + (int) symbolChoosed.toCharArray()[2] + ".png";
// Bild laden und Cursor im gesamten Frame setzen
Image image = Toolkit.getDefaultToolkit().getImage(pfad);
Image scaled = image.getScaledInstance(32, 32, Image.SCALE_SMOOTH);
Cursor figurCursor = Toolkit.getDefaultToolkit().createCustomCursor(scaled, new Point(0, 0),
"figurCursor");
setCursor(figurCursor);
// filtert möglichen Züge heraus
int position = positions.get(buttonChoosed);
clickableButtons = game
.getLegalMoves(
Square.encode(Rank.allRanks[7 - position / 8], File.allFiles[position % 8]))
.stream().peek(System.out::println).map(m -> m.getTo()).peek(System.out::println)
.map(s -> 56 - s.getRank().ordinal() * 8 + s.getFile().ordinal())
.collect(Collectors.toList());
// filtert mögliche Züge und nicht mögliche Züge in eine Map aus Listen
Map<Boolean, List<JButton>> buttonsSeperated = buttons.stream()
.collect(Collectors.partitioningBy(b -> clickableButtons.contains(buttons.indexOf(b))));
for (Boolean list : buttonsSeperated.keySet()) {
if (list) {
// alle möglichen felder rot markieren
for (JButton b : positions.keySet()) {
// wenn button ein möglicher zug ist
if (clickableButtons.contains(positions.get(b))) {
farben.put(b, b.getBackground()); // damit sich gemerkt werden kann welches feld welche farbe vorher
// hatte
b.setBackground(new Color(230, 100, 100));
}
}
} else {
// den rest der buttons ausser die möglichen züge deaktivieren
List<JButton> andere = buttonsSeperated.get(list);
for (JButton b : andere) {
if (!belegungen.get(b).split("-")[0].equals("w")) {
b.setEnabled(false);
}
}
}
}
// alle weisen squares deaktivieren, damit dannach klar ist wer dran ist
for (JButton b : belegungen.keySet()) {
if (belegungen.get(b).split("-")[0].equals("b")) {
b.setEnabled(false);
}
}
} else {
// wenn gerade Figur ausgewählt wird...
buttonChoosed = (JButton) e.getSource();
symbolChoosed = belegungen.get(buttonChoosed);
// System.out.println(symbolChoosed+" wurde gewählt.");
// setzt cursor auf spielfigur für die animation
String pfad = "src/main/resources/" + (int) symbolChoosed.toCharArray()[2] + ".png";
// Bild laden und Cursor im gesamten Frame setzen
Image image = Toolkit.getDefaultToolkit().getImage(pfad);
Image scaled = image.getScaledInstance(32, 32, Image.SCALE_SMOOTH);
Cursor figurCursor = Toolkit.getDefaultToolkit().createCustomCursor(scaled, new Point(0, 0),
"figurCursor");
setCursor(figurCursor);
// filtert möglichen Züge heraus
int position = positions.get(buttonChoosed);
List<Integer> clickableButtons = new ArrayList<>();
clickableButtons = game
.getLegalMoves(
Square.encode(Rank.allRanks[7 - position / 8], File.allFiles[position % 8]))
.stream().peek(System.out::println).map(m -> m.getTo()).peek(System.out::println)
.map(s -> 56 - s.getRank().ordinal() * 8 + s.getFile().ordinal())
.collect(Collectors.toList());
for (JButton b : positions.keySet()) {
// wenn button ein möglicher zug ist
if (clickableButtons.contains(positions.get(b))) {
b.setBackground(new Color(230, 100, 100));
}
}
// alle schwarzen squares deaktivieren, damit dannach klar ist wer dran ist
for (JButton b : belegungen.keySet()) {
if (belegungen.get(b).split("-")[0].equals("w")) {
b.setEnabled(false);
}
}
}
// alle anderen Buttons nicht ckickbar zu machen
// Button Icon zurücksetzen
// Buttonposition merken (in MoveListe oder so)
// wenn Button platzierd werden soll...
// neuen Button in Moveliste eintragen
// Icon ändern
// Modus auf auswählen setzen und spielerwechsel markieren
// spielerwechsel
if (moveFinished)
playerWhite = !playerWhite;
}
});
panelLinks.add(b);
buttons.add(b);
positions.put(b, i);
}
ladeBrett(); ladeBrett();
panelLinks.revalidate();
panelLinks.repaint();
// // Bild laden und Cursor im gesamten Frame setzen
// Image image = Toolkit.getDefaultToolkit().getImage(pfad);
// Image scaled = image.getScaledInstance(32, 32, Image.SCALE_SMOOTH);
// Cursor figurCursor = Toolkit.getDefaultToolkit().createCustomCursor(scaled,
// new Point(0, 0),
// "figurCursor");
// setCursor(figurCursor);
// }else
// {
//
// // wenn gerade Figur ausgewählt wird...
// buttonChoosed = (JButton) e.getSource();
// symbolChoosed = belegungen.get(buttonChoosed);
// // System.out.println(symbolChoosed+" wurde gewählt.");
// // setzt cursor auf spielfigur für die animation
// String pfad = "src/main/resources/" + (int) symbolChoosed.toCharArray()[2] +
// ".png";
//
// // Bild laden und Cursor im gesamten Frame setzen
// Image image = Toolkit.getDefaultToolkit().getImage(pfad);
// Image scaled = image.getScaledInstance(32, 32, Image.SCALE_SMOOTH);
// Cursor figurCursor = Toolkit.getDefaultToolkit().createCustomCursor(scaled,
// new Point(0, 0),
// "figurCursor");
// setCursor(figurCursor);
}
private int mirrowedGrid(int i) {
return 63 - (((i / 8) * 8) + (7 - i % 8));
} }
/** /**
@ -287,7 +156,8 @@ public class SpielFrame extends JFrame {
int leerfelder = Character.getNumericValue(fen[j]); int leerfelder = Character.getNumericValue(fen[j]);
for (int k = 0; k < leerfelder; k++) { for (int k = 0; k < leerfelder; k++) {
belegungen.put(buttons.get(i), "n-n"); belegungen.put(buttons.get(i), "n-n");
buttons.get(i).setEnabled(false); // erstmal deaktivieren, weil leere Felder nicht ckickbar sein sollten. // buttons.get(i).setEnabled(false); // erstmal deaktivieren, weil leere Felder
// nicht ckickbar sein sollten.
i++; i++;
} }
continue; continue;
@ -295,12 +165,159 @@ public class SpielFrame extends JFrame {
belegungen.put(buttons.get(i), "w-" + fen[j]); belegungen.put(buttons.get(i), "w-" + fen[j]);
} else if (fen[j] >= 97 && fen[j] <= 122) { // ein Kleinbuchstabe, also } else if (fen[j] >= 97 && fen[j] <= 122) { // ein Kleinbuchstabe, also
belegungen.put(buttons.get(i), "b-" + fen[j]); belegungen.put(buttons.get(i), "b-" + fen[j]);
buttons.get(i).setEnabled(false); // erstmal deaktivieren, damit weiß beginnen kann // buttons.get(i).setEnabled(false); // erstmal deaktivieren, damit weiß
// beginnen kann
} }
buttons.get(i).setIcon(new ImageIcon("src/main/resources/" + (int) fen[j] + ".png")); buttons.get(i).setIcon(new ImageIcon("src/main/resources/" + (int) fen[j] + ".png"));
buttons.get(i).setDisabledIcon(new ImageIcon("src/main/resources/" + (int) fen[j] + ".png"));
i++; i++;
} }
} }
/**
* Clears the existing buttons from the button list, panellinks and fills them
* with new blank ones.
*/
private void clearButtons() {
buttons.clear();
panelLinks.removeAll();
for (int i = 0; i < 64; i++) {
JButton b = new JButton();
b.setEnabled(false);
// style
b.setFocusPainted(false);
b.setFont(new Font("Arial", Font.PLAIN, 30));
b.setForeground(Color.WHITE);
b.setBorder(BorderFactory.createLineBorder(Color.BLACK, 1));
b.setName(i + "");
buttons.add(b);
}
}
/**
* Sets the default background color for the buttons in the grid.
*/
private void setDefaultBackground() {
for (int i = 0; i < 64; i++) {
JButton b = buttons.get(i);
if ((i / 8 + i % 8) % 2 == 0) {
logger.info("Helles Feld erstellt." + i);
b.setBackground(new Color(90, 90, 90));
} else {
logger.info("Dunkles Feld erstellt." + i);
b.setBackground(new Color(65, 65, 65));
}
}
}
/*
* Switches the button actions depending on the boardmode
*/
private void setButtonsActions() {
List<Square> selectables;
switch (this.mode) {
case BoardMode.normal:
selectables = game.getAllLegalMoveableSquares();
for (Square square : selectables) {
JButton b = buttons.get(mirrowedGrid(square.ordinal()));
b.setEnabled(true);
// b.setBackground(Color.green);
b.addActionListener(new ButtonSelectPieceListener(this, square));
}
break;
case BoardMode.pieceSelected:
JButton s = buttons.get(mirrowedGrid(selectedSquare.ordinal()));
s.setEnabled(true);
s.setBackground(new Color(165, 42, 42));
s.addActionListener(new ButtonToNormalListener(this)); // cancel action
selectables = game.getLegalMoveableSquares(selectedSquare);
for (Square square : selectables) {
JButton b = buttons.get(mirrowedGrid(square.ordinal()));
final Move move = new Move(selectedSquare, square);
b.setEnabled(true);
b.setBackground(new Color(230, 100, 100));
b.addActionListener(new ButtonMovePieceListener(this, this.game, move));
}
break;
case finished:
clearButtons();
break;
default:
break;
}
for (JButton b : buttons) {
panelLinks.add(b);
}
}
public void showDraw() {
JFrame frame = new JFrame("Result");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setSize(300, 150);
frame.setLayout(null);
// JLabel jl = new JLabel(String.format("%d - %d", player / 2, player % 2));
// jl.setBounds(50, 30, 200, 25);
// jl.setFont(new Font("Tahoma", Font.BOLD, 20));
// frame.add(jl);
// frame.setVisible(true);
}
public int showPromotion() {
final int[] result = { -1 };
JDialog dialog = new JDialog(this, "Wähle eine Figur", true);
dialog.setLayout(new GridLayout(2, 2));
dialog.setSize(300, 200);
int[] pictures = { 81, 82, 66, 78, 113, 114, 98, 110 };
for (int i = 0; i < 4; i++) {
int index = (game.getActivePlayer() - 1) * 4 + i;
JButton jb = new JButton();
jb.setIcon(new ImageIcon("src/main/resources/" + pictures[index] + ".png"));
int selectedPiece = index;
jb.addActionListener(e -> {
System.out.println("Test");
result[0] = selectedPiece;
dialog.dispose();
});
dialog.add(jb);
}
dialog.setLocationRelativeTo(null);
dialog.setVisible(true);
return result[0];
}
public void showWin(int player) {
JFrame frame = new JFrame("Result");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setSize(300, 150);
frame.setLayout(null);
JLabel jl = new JLabel(String.format("%d - %d", player / 2, player % 2));
jl.setBounds(50, 30, 200, 25);
jl.setFont(new Font("Tahoma", Font.BOLD, 20));
frame.add(jl);
frame.setVisible(true);
}
} }

View File

@ -0,0 +1,13 @@
<?xml version="1.0" encoding="UTF-8"?>
<Configuration status="WARN">
<Appenders>
<Console name="Console" target="SYSTEM_OUT">
<PatternLayout pattern="%d{HH:mm:ss.SSS} [%t] %-5level %logger{36} - %msg%n"/>
</Console>
</Appenders>
<Loggers>
<Root level="info">
<AppenderRef ref="Console"/>
</Root>
</Loggers>
</Configuration>

View File

@ -2,6 +2,7 @@ package de.mannheim.th.chess.domain;
import static org.junit.jupiter.api.Assertions.assertEquals; import static org.junit.jupiter.api.Assertions.assertEquals;
import java.util.Arrays;
import java.util.List; import java.util.List;
import org.junit.jupiter.api.Test; import org.junit.jupiter.api.Test;
@ -24,4 +25,31 @@ public class GameTest {
assertEquals("a2a4", list.getLast().toString()); assertEquals("a2a4", list.getLast().toString());
} }
@Test
void getLegalMoveableSquaresTest() {
Game game = new Game();
Square square = Square.A2;
List<Square> controllList = Arrays.asList(Square.A3, Square.A4);
assertEquals(controllList, game.getLegalMoveableSquares(square));
game = new Game("k7/8/8/8/8/8/8/K6N w - - 0 1");
square = Square.H1;
controllList = Arrays.asList(Square.F2, Square.G3);
assertEquals(controllList, game.getLegalMoveableSquares(square));
}
@Test
void getAllLegalMoveableSquaresTest() {
Game game = new Game();
List<Square> controllList = Arrays.asList(Square.A2, Square.B2, Square.C2, Square.D2, Square.E2, Square.F2,
Square.G2, Square.H2, Square.B1, Square.G1);
assertEquals(controllList, game.getAllLegalMoveableSquares());
game = new Game("k7/8/8/8/8/8/8/K6N w - - 0 1");
controllList = Arrays.asList(Square.H1, Square.A1);
assertEquals(controllList, game.getAllLegalMoveableSquares());
}
} }