pgnReader #24
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@ -27,22 +27,28 @@ public class ButtonMovePieceListener implements ActionListener {
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else
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else
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this.game.playMove(this.mv);
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this.game.playMove(this.mv);
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this.game.setViewPointer(this.game.getMoveList().size() - 1);
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if (this.game.isDraw()) {
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if (this.game.isDraw()) {
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this.game.stopClock();
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this.game.stopClock();
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this.sf.setBoardMode(BoardMode.finished);
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this.sf.setBoardMode(BoardMode.finished);
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this.sf.enableControlPanelButtons();
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this.sf.showDraw();
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this.sf.showDraw();
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} else if (this.game.isMate()) {
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} else if (this.game.isMate()) {
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this.game.stopClock();
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this.game.stopClock();
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this.sf.setBoardMode(BoardMode.finished);
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this.sf.setBoardMode(BoardMode.finished);
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this.sf.enableControlPanelButtons();
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this.sf.showWin(game.getActivePlayer());
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this.sf.showWin(game.getActivePlayer());
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} else {
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this.sf.setBoardMode(BoardMode.normal);
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}
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}
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this.sf.setBoardMode(BoardMode.normal);
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this.sf.setCursor(null);
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this.sf.setCursor(null);
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this.sf.erstelleBrett();
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this.sf.erstelleBrett();
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if (game.getLastMove() != null) {
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if (game.getLastMove() != null) {
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sf.aktualisiereAusgabe();
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sf.aktualisiereAusgabe();
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}
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}
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}
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}
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}
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}
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@ -0,0 +1,24 @@
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package de.mannheim.th.chess.controller.controlPanel;
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import de.mannheim.th.chess.ui.SpielFrame;
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import de.mannheim.th.chess.domain.Game;
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public abstract class BaseButtonViewListener {
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protected SpielFrame sf;
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protected Game game;
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public BaseButtonViewListener(Game game, SpielFrame sf) {
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this.sf = sf;
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this.game = game;
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}
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/**
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* Loads the gamestate and renders the board
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*/
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protected void updateView() {
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this.game.loadView();
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this.sf.setDefaultButtons();
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this.sf.applyBoardButtons();
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this.sf.ladeBrett();
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}
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}
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@ -0,0 +1,24 @@
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package de.mannheim.th.chess.controller.controlPanel;
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import java.awt.event.ActionEvent;
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import java.awt.event.ActionListener;
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import de.mannheim.th.chess.domain.Game;
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import de.mannheim.th.chess.ui.SpielFrame;
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public class ButtonQuickloadListener implements ActionListener {
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private Game game;
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private SpielFrame sf;
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public ButtonQuickloadListener(Game game, SpielFrame sf) {
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this.game = game;
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this.sf = sf;
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}
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@Override
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public void actionPerformed(ActionEvent e) {
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this.game.quickload();
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this.sf.erstelleBrett();
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this.sf.aktualisiereAusgabe();
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}
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}
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@ -0,0 +1,19 @@
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package de.mannheim.th.chess.controller.controlPanel;
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import java.awt.event.ActionEvent;
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import java.awt.event.ActionListener;
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import de.mannheim.th.chess.domain.Game;
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public class ButtonQuicksaveListener implements ActionListener {
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private Game game;
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public ButtonQuicksaveListener(Game game) {
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this.game = game;
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}
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@Override
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public void actionPerformed(ActionEvent e) {
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this.game.quicksave();
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}
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}
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@ -0,0 +1,24 @@
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package de.mannheim.th.chess.controller.controlPanel;
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import java.awt.event.ActionEvent;
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import java.awt.event.ActionListener;
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import de.mannheim.th.chess.domain.Game;
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import de.mannheim.th.chess.ui.SpielFrame;
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public class ButtonViewBackListener extends BaseButtonViewListener implements ActionListener {
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public ButtonViewBackListener(Game game, SpielFrame sf) {
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super(game, sf);
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}
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@Override
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public void actionPerformed(ActionEvent e) {
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if (this.game.getViewPointer() > 0) {
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this.game.setViewPointer(this.game.getViewPointer() - 1);
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updateView();
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}
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}
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}
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@ -0,0 +1,21 @@
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package de.mannheim.th.chess.controller.controlPanel;
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import java.awt.event.ActionEvent;
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import java.awt.event.ActionListener;
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import de.mannheim.th.chess.domain.Game;
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import de.mannheim.th.chess.ui.SpielFrame;
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public class ButtonViewFirstListener extends BaseButtonViewListener implements ActionListener {
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public ButtonViewFirstListener(Game game, SpielFrame sf) {
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super(game, sf);
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}
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@Override
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public void actionPerformed(ActionEvent e) {
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this.game.setViewPointer(0);
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updateView();
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}
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}
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@ -0,0 +1,24 @@
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package de.mannheim.th.chess.controller.controlPanel;
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import java.awt.event.ActionEvent;
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import java.awt.event.ActionListener;
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import de.mannheim.th.chess.domain.Game;
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import de.mannheim.th.chess.ui.SpielFrame;
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public class ButtonViewForwardListener extends BaseButtonViewListener implements ActionListener {
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public ButtonViewForwardListener(Game game, SpielFrame sf) {
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super(game, sf);
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}
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@Override
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public void actionPerformed(ActionEvent e) {
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if (this.game.getMoveList().size() > this.game.getViewPointer()) {
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this.game.setViewPointer(this.game.getViewPointer() + 1);
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updateView();
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}
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}
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}
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@ -0,0 +1,22 @@
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package de.mannheim.th.chess.controller.controlPanel;
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import java.awt.event.ActionEvent;
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import java.awt.event.ActionListener;
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import de.mannheim.th.chess.domain.Game;
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import de.mannheim.th.chess.ui.SpielFrame;
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public class ButtonViewLastListener extends BaseButtonViewListener implements ActionListener {
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public ButtonViewLastListener(Game game, SpielFrame sf) {
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super(game, sf);
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}
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@Override
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public void actionPerformed(ActionEvent e) {
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this.game.setViewPointer(this.game.getMoveList().size());
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updateView();
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}
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}
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@ -16,7 +16,6 @@ import com.github.bhlangonijr.chesslib.move.MoveList;
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import com.github.bhlangonijr.chesslib.pgn.PgnHolder;
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import com.github.bhlangonijr.chesslib.pgn.PgnHolder;
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import de.mannheim.th.chess.App;
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import de.mannheim.th.chess.App;
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import de.mannheim.th.chess.ui.SpielFrame;
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import de.mannheim.th.chess.utl.Clock;
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import de.mannheim.th.chess.utl.Clock;
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/**
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/**
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@ -29,23 +28,28 @@ public class Game {
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private Board board;
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private Board board;
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private Clock clock;
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private Clock clock;
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private SpielFrame sp;
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private String modus;
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private String modus;
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private boolean rotieren, zuruecknahme;
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private boolean rotieren, zuruecknahme;
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private MoveList movelist;
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private MoveList movelist;
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private int viewPointer;
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public Game() {
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private MoveList savestate;
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private String startPosFen;
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this.board = new Board();
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this.movelist = new MoveList();
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clock = new Clock("blitz");
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clock.start();
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}
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/**
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/**
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* Conststructs a new standard GameBoard.
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* Conststructs a new standard GameBoard.
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*/
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*/
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public Game() {
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this.board = new Board();
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this.movelist = new MoveList();
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this.startPosFen = this.board.getFen();
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clock = new Clock("blitz");
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clock.start();
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}
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public Game(String modus, boolean rotieren, boolean zuruecknahme, String fen) {
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public Game(String modus, boolean rotieren, boolean zuruecknahme, String fen) {
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this.modus = modus;
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this.modus = modus;
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this.rotieren = rotieren;
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this.rotieren = rotieren;
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@ -58,12 +62,10 @@ public class Game {
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this.board.loadFromFen(fen);
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this.board.loadFromFen(fen);
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this.startPosFen = this.board.getFen();
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this.movelist = new MoveList();
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this.movelist = new MoveList();
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clock = new Clock(modus);
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clock = new Clock(modus);
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sp = new SpielFrame(this);
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}
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}
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/**
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/**
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@ -74,14 +76,14 @@ public class Game {
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public Game(MoveList movelist) {
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public Game(MoveList movelist) {
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this.board = new Board();
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this.board = new Board();
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this.startPosFen = this.board.getFen();
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this.movelist = movelist;
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this.movelist = movelist;
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for (Move move : movelist) {
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for (Move move : movelist) {
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this.board.doMove(move);
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this.board.doMove(move);
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}
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}
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// this.clockPlayer1 = new Clock();
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this.clock = new Clock("blitz");
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// this.clockPlayer2 = new Clock();
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}
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}
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/**
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/**
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@ -94,6 +96,7 @@ public class Game {
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this.board.loadFromFen(fen);
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this.board.loadFromFen(fen);
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|
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this.movelist = new MoveList();
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this.movelist = new MoveList();
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this.startPosFen = this.board.getFen();
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// this.sp = new SpielFrame();
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// this.sp = new SpielFrame();
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|
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// this.clockPlayer1 = new Clock();
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// this.clockPlayer1 = new Clock();
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@ -123,6 +126,37 @@ public class Game {
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this.movelist.removeLast();
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this.movelist.removeLast();
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}
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}
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/**
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* Copies the current move list to the savestate
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*/
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public void quicksave() {
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// TODO: save the current clocktime
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this.savestate = new MoveList(this.movelist);
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|
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logger.info("Quicksaved...");
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}
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|
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/**
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||||||
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* Loads the save state
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*
|
||||||
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* @brief creates a new board with the startPosFen and then plays all the moves
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* from the savestate
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||||||
|
*/
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public void quickload() {
|
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if (this.savestate != null) {
|
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|
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this.board = new Board();
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this.movelist.clear();
|
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this.board.loadFromFen(startPosFen);
|
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|
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for (Move move : savestate) {
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this.playMove(move);
|
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}
|
||||||
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|
||||||
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logger.info("Quickloaded...");
|
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|
}
|
||||||
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}
|
||||||
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|
||||||
/**
|
/**
|
||||||
* Plays the move on the board and adds it to the movelist
|
* Plays the move on the board and adds it to the movelist
|
||||||
*
|
*
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@ -272,11 +306,33 @@ public class Game {
|
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return board.getFen();
|
return board.getFen();
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}
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}
|
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|
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// public Square getSelectedSquare() {
|
// public Square getSelectedSquare() {
|
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// return this.getSelectedSquare();
|
// return this.getSelectedSquare();
|
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// }
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// }
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|
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public String getUnicodeFromMove(Move move) {
|
public String getUnicodeFromMove(Move move) {
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return board.getPiece(move.getTo()).getFanSymbol().toUpperCase();
|
return board.getPiece(move.getTo()).getFanSymbol().toUpperCase();
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}
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}
|
||||||
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|
||||||
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public void setViewPointer(int i) {
|
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this.viewPointer = i;
|
||||||
|
}
|
||||||
|
|
||||||
|
public int getViewPointer() {
|
||||||
|
return this.viewPointer;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Loads the current view
|
||||||
|
*
|
||||||
|
* @brief Creates a new gameboard from the start pos and playes moves until it
|
||||||
|
* reaches the viewPointer
|
||||||
|
*/
|
||||||
|
public void loadView() {
|
||||||
|
this.board = new Board();
|
||||||
|
this.board.loadFromFen(this.startPosFen);
|
||||||
|
for (int i = 0; i < this.viewPointer; i++) {
|
||||||
|
this.board.doMove(this.movelist.get(i));
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -8,6 +8,7 @@ import org.apache.logging.log4j.LogManager;
|
||||||
import org.apache.logging.log4j.Logger;
|
import org.apache.logging.log4j.Logger;
|
||||||
|
|
||||||
import de.mannheim.th.chess.App;
|
import de.mannheim.th.chess.App;
|
||||||
|
import de.mannheim.th.chess.domain.Game;
|
||||||
|
|
||||||
import javax.swing.JLabel;
|
import javax.swing.JLabel;
|
||||||
|
|
||||||
|
|
@ -24,85 +25,130 @@ import java.awt.Color;
|
||||||
|
|
||||||
public class MainFrame extends JFrame {
|
public class MainFrame extends JFrame {
|
||||||
|
|
||||||
private static final Logger logger = LogManager.getLogger(App.class);
|
private static final Logger logger = LogManager.getLogger(App.class);
|
||||||
|
|
||||||
private static final long serialVersionUID = 1L;
|
private static final long serialVersionUID = 1L;
|
||||||
private JPanel contentPane;
|
private JPanel contentPane;
|
||||||
|
private Game game;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Create the frame.
|
* Create the frame.
|
||||||
*/
|
*/
|
||||||
public MainFrame() {
|
public MainFrame() {
|
||||||
|
|
||||||
setBackground(Color.LIGHT_GRAY);
|
setBackground(Color.LIGHT_GRAY);
|
||||||
setResizable(true);
|
setResizable(true);
|
||||||
setAlwaysOnTop(true);
|
setAlwaysOnTop(true);
|
||||||
setTitle("Schach");
|
setTitle("Schach");
|
||||||
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
|
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
|
||||||
setBounds(100, 100, 500, 500);
|
setBounds(100, 100, 500, 500);
|
||||||
|
|
||||||
contentPane = new JPanel();
|
contentPane = new JPanel();
|
||||||
contentPane.setBackground(new Color(90, 90, 90));
|
contentPane.setBackground(new Color(90, 90, 90));
|
||||||
contentPane.setForeground(Color.BLACK);
|
contentPane.setForeground(Color.BLACK);
|
||||||
contentPane.setBorder(new EmptyBorder(5, 5, 5, 5));
|
contentPane.setBorder(new EmptyBorder(5, 5, 5, 5));
|
||||||
|
|
||||||
setContentPane(contentPane);
|
setContentPane(contentPane);
|
||||||
|
|
||||||
contentPane.setLayout(new BoxLayout(contentPane, BoxLayout.Y_AXIS));
|
contentPane.setLayout(new BoxLayout(contentPane, BoxLayout.Y_AXIS));
|
||||||
|
|
||||||
contentPane.add(Box.createVerticalStrut(10));
|
contentPane.add(Box.createVerticalStrut(10));
|
||||||
|
|
||||||
JLabel lblNewLabel = new JLabel("Schach");
|
JLabel lblNewLabel = new JLabel("Schach");
|
||||||
lblNewLabel.setForeground(Color.BLACK);
|
lblNewLabel.setForeground(Color.BLACK);
|
||||||
lblNewLabel.setFont(new Font("Serif", Font.BOLD, 60));
|
lblNewLabel.setFont(new Font("Serif", Font.BOLD, 60));
|
||||||
lblNewLabel.setAlignmentX(Component.CENTER_ALIGNMENT);
|
lblNewLabel.setAlignmentX(Component.CENTER_ALIGNMENT);
|
||||||
contentPane.add(lblNewLabel);
|
contentPane.add(lblNewLabel);
|
||||||
|
|
||||||
contentPane.add(Box.createVerticalStrut(10));
|
contentPane.add(Box.createVerticalStrut(10));
|
||||||
|
|
||||||
JLabel lblNewLabel_1 = new JLabel("by Dominik, Marius und Matias");
|
JLabel lblNewLabel_1 = new JLabel("by Dominik, Marius und Matias");
|
||||||
lblNewLabel_1.setFont(new Font("Calibri", Font.ITALIC, 24));
|
lblNewLabel_1.setFont(new Font("Calibri", Font.ITALIC, 24));
|
||||||
lblNewLabel_1.setAlignmentX(Component.CENTER_ALIGNMENT);
|
lblNewLabel_1.setAlignmentX(Component.CENTER_ALIGNMENT);
|
||||||
contentPane.add(lblNewLabel_1);
|
contentPane.add(lblNewLabel_1);
|
||||||
|
|
||||||
contentPane.add(Box.createVerticalStrut(75));
|
contentPane.add(Box.createVerticalStrut(75));
|
||||||
|
|
||||||
JButton btnNewButton = new JButton("Neues Spiel starten");
|
JButton btnNewButton = new JButton("Neues Spiel starten");
|
||||||
|
|
||||||
btnNewButton.setBackground(Color.LIGHT_GRAY);
|
btnNewButton.setBackground(Color.LIGHT_GRAY);
|
||||||
btnNewButton.setForeground(Color.BLACK);
|
btnNewButton.setForeground(Color.BLACK);
|
||||||
btnNewButton.setFont(new Font("Tahoma", Font.BOLD, 16));
|
btnNewButton.setFont(new Font("Tahoma", Font.BOLD, 16));
|
||||||
btnNewButton.setAlignmentX(Component.CENTER_ALIGNMENT);
|
btnNewButton.setAlignmentX(Component.CENTER_ALIGNMENT);
|
||||||
btnNewButton.addActionListener(new ActionListener() {
|
btnNewButton.addActionListener(new ActionListener() {
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void actionPerformed(ActionEvent e) {
|
public void actionPerformed(ActionEvent e) {
|
||||||
|
openSelectModeFrame();
|
||||||
|
}
|
||||||
|
|
||||||
ModeSelectionFrame ms = new ModeSelectionFrame();
|
});
|
||||||
|
contentPane.add(btnNewButton);
|
||||||
|
|
||||||
}
|
contentPane.add(Box.createVerticalStrut(15));
|
||||||
|
|
||||||
});
|
JButton pgnLoaderButton = new JButton("Lade aus PGN Datei");
|
||||||
contentPane.add(btnNewButton);
|
pgnLoaderButton.addActionListener(e -> openPgnSelectFrame());
|
||||||
|
contentPane.add(pgnLoaderButton);
|
||||||
|
|
||||||
contentPane.add(Box.createVerticalStrut(15));
|
contentPane.add(Box.createVerticalStrut(15));
|
||||||
|
|
||||||
JButton btnNewButton_2 = new JButton("App beenden");
|
JButton btnNewButton_2 = new JButton("App beenden");
|
||||||
|
|
||||||
btnNewButton_2.setBackground(Color.LIGHT_GRAY);
|
btnNewButton_2.setBackground(Color.LIGHT_GRAY);
|
||||||
btnNewButton_2.setForeground(Color.BLACK);
|
btnNewButton_2.setForeground(Color.BLACK);
|
||||||
btnNewButton_2.setFont(new Font("Tahoma", Font.BOLD, 16));
|
btnNewButton_2.setFont(new Font("Tahoma", Font.BOLD, 16));
|
||||||
btnNewButton_2.setAlignmentX(Component.CENTER_ALIGNMENT);
|
btnNewButton_2.setAlignmentX(Component.CENTER_ALIGNMENT);
|
||||||
btnNewButton_2.addActionListener(new ActionListener() {
|
btnNewButton_2.addActionListener(new ActionListener() {
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void actionPerformed(ActionEvent e) {
|
public void actionPerformed(ActionEvent e) {
|
||||||
System.exit(0);
|
System.exit(0);
|
||||||
}
|
}
|
||||||
|
|
||||||
});
|
});
|
||||||
|
|
||||||
contentPane.add(btnNewButton_2);
|
contentPane.add(btnNewButton_2);
|
||||||
setVisible(true);
|
setVisible(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Starts the spielframe and game in playmode
|
||||||
|
*/
|
||||||
|
public void startGame() {
|
||||||
|
if (this.game != null) {
|
||||||
|
this.game.stopClock();
|
||||||
|
SpielFrame sf = new SpielFrame(this.game);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Starts the spielframe and game in view mode
|
||||||
|
*/
|
||||||
|
public void startView() {
|
||||||
|
if (this.game != null) {
|
||||||
|
this.game.stopClock();
|
||||||
|
SpielFrame sf = new SpielFrame(this.game);
|
||||||
|
sf.setMode(SpielFrame.BoardMode.finished);
|
||||||
|
sf.enableControlPanelButtons();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void setGame(Game game) {
|
||||||
|
this.game = game;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* opens the selectmodeframe
|
||||||
|
*/
|
||||||
|
private void openSelectModeFrame() {
|
||||||
|
new ModeSelectionFrame(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Opens the pgnselectorframe
|
||||||
|
*/
|
||||||
|
private void openPgnSelectFrame() {
|
||||||
|
new PGNLoaderFrame(this);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -21,117 +21,119 @@ import de.mannheim.th.chess.domain.Game;
|
||||||
|
|
||||||
public class ModeSelectionFrame extends JFrame {
|
public class ModeSelectionFrame extends JFrame {
|
||||||
|
|
||||||
private static final Logger logger = LogManager.getLogger(App.class);
|
private static final Logger logger = LogManager.getLogger(App.class);
|
||||||
|
|
||||||
private static final long serialVersionUID = 1L;
|
private static final long serialVersionUID = 1L;
|
||||||
private final JPanel contentPane;
|
private final JPanel contentPane;
|
||||||
private final ArrayList<Game> spiele = new ArrayList<>();
|
private final ArrayList<Game> spiele = new ArrayList<>();
|
||||||
private String fen;
|
private String fen;
|
||||||
|
|
||||||
public ModeSelectionFrame() {
|
public ModeSelectionFrame(MainFrame mf) {
|
||||||
// Frame-Eigenschaften
|
// Frame-Eigenschaften
|
||||||
setTitle("Modusauswahl");
|
setTitle("Modusauswahl");
|
||||||
setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
|
setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
|
||||||
setBounds(100, 100, 500, 500);
|
setBounds(100, 100, 500, 500);
|
||||||
setResizable(true);
|
setResizable(true);
|
||||||
setAlwaysOnTop(true);
|
setAlwaysOnTop(true);
|
||||||
|
|
||||||
// Panel konfigurieren
|
// Panel konfigurieren
|
||||||
contentPane = new JPanel();
|
contentPane = new JPanel();
|
||||||
contentPane.setBackground(new Color(90, 90, 90));
|
contentPane.setBackground(new Color(90, 90, 90));
|
||||||
contentPane.setBorder(new EmptyBorder(20, 20, 20, 20));
|
contentPane.setBorder(new EmptyBorder(20, 20, 20, 20));
|
||||||
contentPane.setLayout(new BoxLayout(contentPane, BoxLayout.Y_AXIS));
|
contentPane.setLayout(new BoxLayout(contentPane, BoxLayout.Y_AXIS));
|
||||||
setContentPane(contentPane);
|
setContentPane(contentPane);
|
||||||
|
|
||||||
// Überschrift
|
// Überschrift
|
||||||
JLabel jl = new JLabel("Welchen Modus wollen Sie spielen?");
|
JLabel jl = new JLabel("Welchen Modus wollen Sie spielen?");
|
||||||
jl.setFont(new Font("Calibri", Font.BOLD, 20));
|
jl.setFont(new Font("Calibri", Font.BOLD, 20));
|
||||||
jl.setForeground(Color.BLACK);
|
jl.setForeground(Color.BLACK);
|
||||||
jl.setAlignmentX(Component.CENTER_ALIGNMENT);
|
jl.setAlignmentX(Component.CENTER_ALIGNMENT);
|
||||||
contentPane.add(jl);
|
contentPane.add(jl);
|
||||||
contentPane.add(Box.createVerticalStrut(15));
|
contentPane.add(Box.createVerticalStrut(15));
|
||||||
|
|
||||||
// Modusauswahl
|
// Modusauswahl
|
||||||
String[] modi = {"Blitz", "Schnellschach", "Klassisch"};
|
String[] modi = { "Blitz", "Schnellschach", "Klassisch" };
|
||||||
JComboBox<String> jcb1 = new JComboBox<>(modi);
|
JComboBox<String> jcb1 = new JComboBox<>(modi);
|
||||||
jcb1 .setMaximumSize(new Dimension(150, 30));
|
jcb1.setMaximumSize(new Dimension(150, 30));
|
||||||
jcb1 .setAlignmentX(Component.CENTER_ALIGNMENT);
|
jcb1.setAlignmentX(Component.CENTER_ALIGNMENT);
|
||||||
contentPane.add(jcb1 );
|
contentPane.add(jcb1);
|
||||||
contentPane.add(Box.createVerticalStrut(15));
|
contentPane.add(Box.createVerticalStrut(15));
|
||||||
|
|
||||||
// Spielbrettdrehen
|
// Spielbrettdrehen
|
||||||
JLabel jl2 = new JLabel("Soll das Spielbrett nach jedem Zug gedreht werden?");
|
JLabel jl2 = new JLabel("Soll das Spielbrett nach jedem Zug gedreht werden?");
|
||||||
jl2 .setFont(new Font("Calibri", Font.BOLD, 20));
|
jl2.setFont(new Font("Calibri", Font.BOLD, 20));
|
||||||
jl2 .setForeground(Color.BLACK);
|
jl2.setForeground(Color.BLACK);
|
||||||
jl2 .setAlignmentX(Component.CENTER_ALIGNMENT);
|
jl2.setAlignmentX(Component.CENTER_ALIGNMENT);
|
||||||
contentPane.add(jl2 );
|
contentPane.add(jl2);
|
||||||
|
|
||||||
JCheckBox jb1 = new JCheckBox();
|
JCheckBox jb1 = new JCheckBox();
|
||||||
jb1.setOpaque(false);
|
jb1.setOpaque(false);
|
||||||
jb1.setFocusPainted(false);
|
jb1.setFocusPainted(false);
|
||||||
jb1.setForeground(Color.BLACK);
|
jb1.setForeground(Color.BLACK);
|
||||||
jb1 .setAlignmentX(Component.CENTER_ALIGNMENT);
|
jb1.setAlignmentX(Component.CENTER_ALIGNMENT);
|
||||||
jb1 .setMaximumSize(new Dimension(30, 30));
|
jb1.setMaximumSize(new Dimension(30, 30));
|
||||||
contentPane.add(jb1 );
|
contentPane.add(jb1);
|
||||||
contentPane.add(Box.createVerticalStrut(15));
|
contentPane.add(Box.createVerticalStrut(15));
|
||||||
|
|
||||||
// Zurücknahmeoption
|
// Zurücknahmeoption
|
||||||
JLabel jl3 = new JLabel("Sollen Zurücknahmen erlaubt sein?");
|
JLabel jl3 = new JLabel("Sollen Zurücknahmen erlaubt sein?");
|
||||||
jl3.setFont(new Font("Calibri", Font.BOLD, 20));
|
jl3.setFont(new Font("Calibri", Font.BOLD, 20));
|
||||||
jl3.setForeground(Color.BLACK);
|
jl3.setForeground(Color.BLACK);
|
||||||
jl3.setAlignmentX(Component.CENTER_ALIGNMENT);
|
jl3.setAlignmentX(Component.CENTER_ALIGNMENT);
|
||||||
contentPane.add(jl3);
|
contentPane.add(jl3);
|
||||||
|
|
||||||
JCheckBox jb2 = new JCheckBox();
|
JCheckBox jb2 = new JCheckBox();
|
||||||
jb2.setOpaque(false);
|
jb2.setOpaque(false);
|
||||||
jb2.setFocusPainted(false);
|
jb2.setFocusPainted(false);
|
||||||
jb2.setForeground(Color.BLACK);
|
jb2.setForeground(Color.BLACK);
|
||||||
jb2.setAlignmentX(Component.CENTER_ALIGNMENT);
|
jb2.setAlignmentX(Component.CENTER_ALIGNMENT);
|
||||||
jb2.setMaximumSize(new Dimension(30, 30));
|
jb2.setMaximumSize(new Dimension(30, 30));
|
||||||
contentPane.add(jb2);
|
contentPane.add(jb2);
|
||||||
|
|
||||||
contentPane.add(Box.createVerticalStrut(15));
|
contentPane.add(Box.createVerticalStrut(15));
|
||||||
|
|
||||||
JButton btnNewButton_1 = new JButton("Vergangenes Spiel laden");
|
JButton btnNewButton_1 = new JButton("Vergangenes Spiel laden");
|
||||||
|
|
||||||
btnNewButton_1.setBackground(Color.LIGHT_GRAY);
|
btnNewButton_1.setBackground(Color.LIGHT_GRAY);
|
||||||
btnNewButton_1.setForeground(Color.BLACK);
|
btnNewButton_1.setForeground(Color.BLACK);
|
||||||
btnNewButton_1.setFont(new Font("Tahoma", Font.BOLD, 16));
|
btnNewButton_1.setFont(new Font("Tahoma", Font.BOLD, 16));
|
||||||
btnNewButton_1.setAlignmentX(Component.CENTER_ALIGNMENT);
|
btnNewButton_1.setAlignmentX(Component.CENTER_ALIGNMENT);
|
||||||
btnNewButton_1.addActionListener(new ButtonFileLoaderListener(this));
|
btnNewButton_1.addActionListener(new ButtonFileLoaderListener(this));
|
||||||
|
|
||||||
contentPane.add(btnNewButton_1);
|
contentPane.add(btnNewButton_1);
|
||||||
|
|
||||||
contentPane.add(Box.createVerticalStrut(25));
|
contentPane.add(Box.createVerticalStrut(25));
|
||||||
|
|
||||||
// Spiel starten Button
|
// Spiel starten Button
|
||||||
JButton btnNewButton = new JButton("Spiel starten");
|
JButton btnNewButton = new JButton("Spiel starten");
|
||||||
btnNewButton .setBackground(Color.LIGHT_GRAY);
|
btnNewButton.setBackground(Color.LIGHT_GRAY);
|
||||||
btnNewButton .setForeground(Color.BLACK);
|
btnNewButton.setForeground(Color.BLACK);
|
||||||
btnNewButton .setFont(new Font("Tahoma", Font.BOLD, 16));
|
btnNewButton.setFont(new Font("Tahoma", Font.BOLD, 16));
|
||||||
btnNewButton .setAlignmentX(Component.CENTER_ALIGNMENT);
|
btnNewButton.setAlignmentX(Component.CENTER_ALIGNMENT);
|
||||||
contentPane.add(btnNewButton );
|
contentPane.add(btnNewButton);
|
||||||
|
|
||||||
// Button-Listener
|
// Button-Listener
|
||||||
btnNewButton .addActionListener(new ActionListener() {
|
btnNewButton.addActionListener(new ActionListener() {
|
||||||
@Override
|
@Override
|
||||||
public void actionPerformed(ActionEvent e) {
|
public void actionPerformed(ActionEvent e) {
|
||||||
String modus = (String) jcb1.getSelectedItem();
|
String modus = (String) jcb1.getSelectedItem();
|
||||||
boolean rotieren = jb1.isSelected();
|
boolean rotieren = jb1.isSelected();
|
||||||
boolean zuruecknahme = jb2.isSelected();
|
boolean zuruecknahme = jb2.isSelected();
|
||||||
|
|
||||||
Game game = new Game(modus, rotieren, zuruecknahme, fen);
|
Game game = new Game(modus, rotieren, zuruecknahme, fen);
|
||||||
|
mf.setGame(game);
|
||||||
|
mf.startGame();
|
||||||
|
|
||||||
spiele.add(game);
|
// spiele.add(game);
|
||||||
|
|
||||||
dispose();
|
dispose();
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
setVisible(true);
|
setVisible(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void setFen(String fen) {
|
public void setFen(String fen) {
|
||||||
this.fen = fen;
|
this.fen = fen;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -0,0 +1,156 @@
|
||||||
|
package de.mannheim.th.chess.ui;
|
||||||
|
|
||||||
|
import java.util.List;
|
||||||
|
import java.awt.event.ActionEvent;
|
||||||
|
import java.awt.event.ActionListener;
|
||||||
|
import java.io.File;
|
||||||
|
|
||||||
|
import javax.swing.BoxLayout;
|
||||||
|
import javax.swing.DefaultListModel;
|
||||||
|
import javax.swing.JButton;
|
||||||
|
import javax.swing.JFileChooser;
|
||||||
|
import javax.swing.JFrame;
|
||||||
|
import javax.swing.JList;
|
||||||
|
import javax.swing.JPanel;
|
||||||
|
import javax.swing.JProgressBar;
|
||||||
|
import javax.swing.JScrollPane;
|
||||||
|
import javax.swing.ListSelectionModel;
|
||||||
|
import javax.swing.SwingWorker;
|
||||||
|
|
||||||
|
import org.apache.logging.log4j.LogManager;
|
||||||
|
import org.apache.logging.log4j.Logger;
|
||||||
|
|
||||||
|
import com.github.bhlangonijr.chesslib.game.Game;
|
||||||
|
import com.github.bhlangonijr.chesslib.pgn.PgnHolder;
|
||||||
|
import com.github.bhlangonijr.chesslib.pgn.PgnLoadListener;
|
||||||
|
|
||||||
|
public class PGNLoaderFrame extends JFrame {
|
||||||
|
|
||||||
|
private static final Logger logger = LogManager.getLogger(PGNLoaderFrame.class);
|
||||||
|
|
||||||
|
private PgnHolder pgn;
|
||||||
|
private File selectedFile;
|
||||||
|
private List<Game> games;
|
||||||
|
private DefaultListModel<String> gameListModel;
|
||||||
|
private JPanel contentPane;
|
||||||
|
private JList<String> gameList;
|
||||||
|
private JProgressBar progressBar;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Opens the PNGLoaderFrame
|
||||||
|
*/
|
||||||
|
public PGNLoaderFrame(MainFrame mf) {
|
||||||
|
|
||||||
|
// ----- Style -----
|
||||||
|
setResizable(true);
|
||||||
|
setAlwaysOnTop(true);
|
||||||
|
setTitle("PGNLoader");
|
||||||
|
setBounds(100, 100, 500, 500);
|
||||||
|
|
||||||
|
// ----- contentPane -----
|
||||||
|
contentPane = new JPanel();
|
||||||
|
contentPane.setLayout(new BoxLayout(contentPane, BoxLayout.Y_AXIS));
|
||||||
|
|
||||||
|
setContentPane(contentPane);
|
||||||
|
|
||||||
|
// ----- FileSelector -----
|
||||||
|
JButton fileSelectButton = new JButton("Select File");
|
||||||
|
fileSelectButton.addActionListener(e -> {
|
||||||
|
JFileChooser fileChooser = new JFileChooser();
|
||||||
|
int returnValue = fileChooser.showOpenDialog(null);
|
||||||
|
if (returnValue == JFileChooser.APPROVE_OPTION) {
|
||||||
|
selectedFile = fileChooser.getSelectedFile();
|
||||||
|
}
|
||||||
|
});
|
||||||
|
contentPane.add(fileSelectButton);
|
||||||
|
|
||||||
|
// ----- LoadButton -----
|
||||||
|
JButton loadPgnButton = new JButton("Load file");
|
||||||
|
loadPgnButton.addActionListener(e -> loadFile());
|
||||||
|
contentPane.add(loadPgnButton);
|
||||||
|
|
||||||
|
// ----- SelectionList -----
|
||||||
|
gameListModel = new DefaultListModel<>();
|
||||||
|
gameList = new JList<>(gameListModel);
|
||||||
|
gameList.setSelectionMode(ListSelectionModel.SINGLE_SELECTION);
|
||||||
|
gameList.setVisibleRowCount(5);
|
||||||
|
JScrollPane scrollPane = new JScrollPane(gameList);
|
||||||
|
contentPane.add(scrollPane);
|
||||||
|
|
||||||
|
// ----- ProgressBar -----
|
||||||
|
progressBar = new JProgressBar(0, 100);
|
||||||
|
progressBar.setValue(0);
|
||||||
|
progressBar.setStringPainted(true);
|
||||||
|
contentPane.add(progressBar);
|
||||||
|
|
||||||
|
// ----- StartButton -----
|
||||||
|
JButton startGameButton = new JButton("Starte Spiel");
|
||||||
|
startGameButton.addActionListener(e -> {
|
||||||
|
int index = gameList.getSelectedIndex();
|
||||||
|
de.mannheim.th.chess.domain.Game game = new de.mannheim.th.chess.domain.Game(games.get(index).getHalfMoves());
|
||||||
|
|
||||||
|
mf.setGame(game);
|
||||||
|
mf.startView();
|
||||||
|
});
|
||||||
|
contentPane.add(startGameButton);
|
||||||
|
|
||||||
|
this.setVisible(true);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
private void loadFile() {
|
||||||
|
if (this.selectedFile != null) {
|
||||||
|
pgn = new PgnHolder(this.selectedFile.getAbsolutePath());
|
||||||
|
|
||||||
|
LoadPGNWorker loadPGNWorker = new LoadPGNWorker();
|
||||||
|
loadPGNWorker.addPropertyChangeListener(e -> {
|
||||||
|
progressBar.setIndeterminate(true);
|
||||||
|
});
|
||||||
|
|
||||||
|
pgn.getListener().add(loadPGNWorker);
|
||||||
|
loadPGNWorker.execute();
|
||||||
|
|
||||||
|
gameList.revalidate();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private class LoadPGNWorker extends SwingWorker<Integer, Integer> implements PgnLoadListener {
|
||||||
|
|
||||||
|
@Override
|
||||||
|
protected Integer doInBackground() throws Exception {
|
||||||
|
try {
|
||||||
|
pgn.loadPgn();
|
||||||
|
games = pgn.getGames();
|
||||||
|
int totalGames = games.size();
|
||||||
|
for (int i = 0; i < totalGames; i++) {
|
||||||
|
publish(i);
|
||||||
|
}
|
||||||
|
} catch (Exception e) {
|
||||||
|
logger.info("Could not load pgn file!");
|
||||||
|
}
|
||||||
|
return pgn.getSize();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
protected void process(List<Integer> chunks) {
|
||||||
|
for (Integer index : chunks) {
|
||||||
|
gameListModel.addElement("Game: " + index);
|
||||||
|
setProgress(Math.min(90, index * 100 / games.size()));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
protected void done() {
|
||||||
|
setProgress(100);
|
||||||
|
progressBar.setValue(100);
|
||||||
|
progressBar.setIndeterminate(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void notifyProgress(int games) {
|
||||||
|
setProgress(Math.min(90, games));
|
||||||
|
progressBar.setValue(Math.min(90, games));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
File diff suppressed because it is too large
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Reference in New Issue