pgnReader #24
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@ -27,16 +27,22 @@ public class ButtonMovePieceListener implements ActionListener {
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else
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this.game.playMove(this.mv);
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this.game.setViewPointer(this.game.getMoveList().size() - 1);
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if (this.game.isDraw()) {
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this.game.stopClock();
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this.sf.setBoardMode(BoardMode.finished);
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this.sf.enableControlPanelButtons();
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this.sf.showDraw();
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} else if (this.game.isMate()) {
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this.game.stopClock();
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this.sf.setBoardMode(BoardMode.finished);
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this.sf.enableControlPanelButtons();
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this.sf.showWin(game.getActivePlayer());
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}
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} else {
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this.sf.setBoardMode(BoardMode.normal);
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}
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this.sf.setCursor(null);
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this.sf.erstelleBrett();
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@ -0,0 +1,24 @@
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package de.mannheim.th.chess.controller.controlPanel;
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import de.mannheim.th.chess.ui.SpielFrame;
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import de.mannheim.th.chess.domain.Game;
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public abstract class BaseButtonViewListener {
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protected SpielFrame sf;
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protected Game game;
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public BaseButtonViewListener(Game game, SpielFrame sf) {
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this.sf = sf;
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this.game = game;
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}
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/**
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* Loads the gamestate and renders the board
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*/
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protected void updateView() {
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this.game.loadView();
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this.sf.setDefaultButtons();
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this.sf.applyBoardButtons();
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this.sf.ladeBrett();
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}
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}
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@ -0,0 +1,24 @@
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package de.mannheim.th.chess.controller.controlPanel;
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import java.awt.event.ActionEvent;
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import java.awt.event.ActionListener;
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import de.mannheim.th.chess.domain.Game;
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import de.mannheim.th.chess.ui.SpielFrame;
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public class ButtonQuickloadListener implements ActionListener {
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private Game game;
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private SpielFrame sf;
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public ButtonQuickloadListener(Game game, SpielFrame sf) {
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this.game = game;
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this.sf = sf;
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}
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@Override
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public void actionPerformed(ActionEvent e) {
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this.game.quickload();
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this.sf.erstelleBrett();
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this.sf.aktualisiereAusgabe();
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}
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}
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@ -0,0 +1,19 @@
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package de.mannheim.th.chess.controller.controlPanel;
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import java.awt.event.ActionEvent;
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import java.awt.event.ActionListener;
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import de.mannheim.th.chess.domain.Game;
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public class ButtonQuicksaveListener implements ActionListener {
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private Game game;
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public ButtonQuicksaveListener(Game game) {
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this.game = game;
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}
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@Override
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public void actionPerformed(ActionEvent e) {
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this.game.quicksave();
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}
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}
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@ -0,0 +1,24 @@
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package de.mannheim.th.chess.controller.controlPanel;
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import java.awt.event.ActionEvent;
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import java.awt.event.ActionListener;
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import de.mannheim.th.chess.domain.Game;
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import de.mannheim.th.chess.ui.SpielFrame;
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public class ButtonViewBackListener extends BaseButtonViewListener implements ActionListener {
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public ButtonViewBackListener(Game game, SpielFrame sf) {
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super(game, sf);
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}
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@Override
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public void actionPerformed(ActionEvent e) {
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if (this.game.getViewPointer() > 0) {
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this.game.setViewPointer(this.game.getViewPointer() - 1);
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updateView();
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}
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}
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}
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@ -0,0 +1,21 @@
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package de.mannheim.th.chess.controller.controlPanel;
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import java.awt.event.ActionEvent;
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import java.awt.event.ActionListener;
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import de.mannheim.th.chess.domain.Game;
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import de.mannheim.th.chess.ui.SpielFrame;
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public class ButtonViewFirstListener extends BaseButtonViewListener implements ActionListener {
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public ButtonViewFirstListener(Game game, SpielFrame sf) {
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super(game, sf);
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}
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@Override
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public void actionPerformed(ActionEvent e) {
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this.game.setViewPointer(0);
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updateView();
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}
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}
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@ -0,0 +1,24 @@
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package de.mannheim.th.chess.controller.controlPanel;
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import java.awt.event.ActionEvent;
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import java.awt.event.ActionListener;
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import de.mannheim.th.chess.domain.Game;
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import de.mannheim.th.chess.ui.SpielFrame;
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public class ButtonViewForwardListener extends BaseButtonViewListener implements ActionListener {
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public ButtonViewForwardListener(Game game, SpielFrame sf) {
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super(game, sf);
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}
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@Override
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public void actionPerformed(ActionEvent e) {
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if (this.game.getMoveList().size() > this.game.getViewPointer()) {
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this.game.setViewPointer(this.game.getViewPointer() + 1);
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updateView();
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}
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}
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}
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@ -0,0 +1,22 @@
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package de.mannheim.th.chess.controller.controlPanel;
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import java.awt.event.ActionEvent;
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import java.awt.event.ActionListener;
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import de.mannheim.th.chess.domain.Game;
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import de.mannheim.th.chess.ui.SpielFrame;
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public class ButtonViewLastListener extends BaseButtonViewListener implements ActionListener {
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public ButtonViewLastListener(Game game, SpielFrame sf) {
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super(game, sf);
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}
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@Override
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public void actionPerformed(ActionEvent e) {
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this.game.setViewPointer(this.game.getMoveList().size());
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updateView();
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}
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}
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@ -16,7 +16,6 @@ import com.github.bhlangonijr.chesslib.move.MoveList;
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import com.github.bhlangonijr.chesslib.pgn.PgnHolder;
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import de.mannheim.th.chess.App;
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import de.mannheim.th.chess.ui.SpielFrame;
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import de.mannheim.th.chess.utl.Clock;
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/**
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@ -29,23 +28,28 @@ public class Game {
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private Board board;
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private Clock clock;
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private SpielFrame sp;
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private String modus;
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private boolean rotieren, zuruecknahme;
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private MoveList movelist;
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private int viewPointer;
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public Game() {
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this.board = new Board();
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this.movelist = new MoveList();
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clock = new Clock("blitz");
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clock.start();
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}
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private MoveList savestate;
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private String startPosFen;
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/**
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* Conststructs a new standard GameBoard.
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*/
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public Game() {
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this.board = new Board();
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this.movelist = new MoveList();
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this.startPosFen = this.board.getFen();
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clock = new Clock("blitz");
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clock.start();
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}
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public Game(String modus, boolean rotieren, boolean zuruecknahme, String fen) {
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this.modus = modus;
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this.rotieren = rotieren;
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@ -58,12 +62,10 @@ public class Game {
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this.board.loadFromFen(fen);
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this.startPosFen = this.board.getFen();
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this.movelist = new MoveList();
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clock = new Clock(modus);
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sp = new SpielFrame(this);
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}
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/**
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@ -74,14 +76,14 @@ public class Game {
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public Game(MoveList movelist) {
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this.board = new Board();
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this.startPosFen = this.board.getFen();
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this.movelist = movelist;
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for (Move move : movelist) {
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this.board.doMove(move);
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}
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// this.clockPlayer1 = new Clock();
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// this.clockPlayer2 = new Clock();
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this.clock = new Clock("blitz");
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}
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/**
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@ -94,6 +96,7 @@ public class Game {
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this.board.loadFromFen(fen);
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this.movelist = new MoveList();
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this.startPosFen = this.board.getFen();
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// this.sp = new SpielFrame();
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// this.clockPlayer1 = new Clock();
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@ -123,6 +126,37 @@ public class Game {
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this.movelist.removeLast();
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}
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/**
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* Copies the current move list to the savestate
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*/
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public void quicksave() {
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// TODO: save the current clocktime
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this.savestate = new MoveList(this.movelist);
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logger.info("Quicksaved...");
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}
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/**
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* Loads the save state
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*
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* @brief creates a new board with the startPosFen and then plays all the moves
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* from the savestate
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*/
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public void quickload() {
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if (this.savestate != null) {
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this.board = new Board();
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this.movelist.clear();
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this.board.loadFromFen(startPosFen);
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for (Move move : savestate) {
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this.playMove(move);
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}
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logger.info("Quickloaded...");
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}
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}
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/**
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* Plays the move on the board and adds it to the movelist
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*
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@ -279,4 +313,26 @@ public class Game {
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public String getUnicodeFromMove(Move move) {
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return board.getPiece(move.getTo()).getFanSymbol().toUpperCase();
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}
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public void setViewPointer(int i) {
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this.viewPointer = i;
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}
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public int getViewPointer() {
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return this.viewPointer;
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}
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/**
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* Loads the current view
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*
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* @brief Creates a new gameboard from the start pos and playes moves until it
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* reaches the viewPointer
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*/
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public void loadView() {
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this.board = new Board();
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this.board.loadFromFen(this.startPosFen);
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for (int i = 0; i < this.viewPointer; i++) {
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this.board.doMove(this.movelist.get(i));
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}
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}
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}
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@ -8,6 +8,7 @@ import org.apache.logging.log4j.LogManager;
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import org.apache.logging.log4j.Logger;
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import de.mannheim.th.chess.App;
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import de.mannheim.th.chess.domain.Game;
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import javax.swing.JLabel;
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@ -28,6 +29,7 @@ public class MainFrame extends JFrame {
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private static final long serialVersionUID = 1L;
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private JPanel contentPane;
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private Game game;
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/**
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* Create the frame.
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@ -77,9 +79,7 @@ public class MainFrame extends JFrame {
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@Override
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public void actionPerformed(ActionEvent e) {
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ModeSelectionFrame ms = new ModeSelectionFrame();
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openSelectModeFrame();
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}
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});
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@ -87,6 +87,12 @@ public class MainFrame extends JFrame {
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contentPane.add(Box.createVerticalStrut(15));
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JButton pgnLoaderButton = new JButton("Lade aus PGN Datei");
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pgnLoaderButton.addActionListener(e -> openPgnSelectFrame());
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contentPane.add(pgnLoaderButton);
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contentPane.add(Box.createVerticalStrut(15));
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JButton btnNewButton_2 = new JButton("App beenden");
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btnNewButton_2.setBackground(Color.LIGHT_GRAY);
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@ -105,4 +111,44 @@ public class MainFrame extends JFrame {
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contentPane.add(btnNewButton_2);
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setVisible(true);
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}
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/**
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* Starts the spielframe and game in playmode
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*/
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public void startGame() {
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if (this.game != null) {
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this.game.stopClock();
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SpielFrame sf = new SpielFrame(this.game);
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}
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}
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/**
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* Starts the spielframe and game in view mode
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*/
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public void startView() {
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if (this.game != null) {
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this.game.stopClock();
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SpielFrame sf = new SpielFrame(this.game);
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sf.setMode(SpielFrame.BoardMode.finished);
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sf.enableControlPanelButtons();
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}
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}
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public void setGame(Game game) {
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this.game = game;
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}
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/**
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* opens the selectmodeframe
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*/
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private void openSelectModeFrame() {
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new ModeSelectionFrame(this);
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}
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/**
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* Opens the pgnselectorframe
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*/
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private void openPgnSelectFrame() {
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new PGNLoaderFrame(this);
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}
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}
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|
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@ -28,7 +28,7 @@ public class ModeSelectionFrame extends JFrame {
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private final ArrayList<Game> spiele = new ArrayList<>();
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private String fen;
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public ModeSelectionFrame() {
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public ModeSelectionFrame(MainFrame mf) {
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// Frame-Eigenschaften
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setTitle("Modusauswahl");
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setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
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@ -121,8 +121,10 @@ public class ModeSelectionFrame extends JFrame {
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boolean zuruecknahme = jb2.isSelected();
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Game game = new Game(modus, rotieren, zuruecknahme, fen);
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mf.setGame(game);
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mf.startGame();
|
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|
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spiele.add(game);
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// spiele.add(game);
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|
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dispose();
|
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}
|
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|
|
|
|||
|
|
@ -0,0 +1,156 @@
|
|||
package de.mannheim.th.chess.ui;
|
||||
|
||||
import java.util.List;
|
||||
import java.awt.event.ActionEvent;
|
||||
import java.awt.event.ActionListener;
|
||||
import java.io.File;
|
||||
|
||||
import javax.swing.BoxLayout;
|
||||
import javax.swing.DefaultListModel;
|
||||
import javax.swing.JButton;
|
||||
import javax.swing.JFileChooser;
|
||||
import javax.swing.JFrame;
|
||||
import javax.swing.JList;
|
||||
import javax.swing.JPanel;
|
||||
import javax.swing.JProgressBar;
|
||||
import javax.swing.JScrollPane;
|
||||
import javax.swing.ListSelectionModel;
|
||||
import javax.swing.SwingWorker;
|
||||
|
||||
import org.apache.logging.log4j.LogManager;
|
||||
import org.apache.logging.log4j.Logger;
|
||||
|
||||
import com.github.bhlangonijr.chesslib.game.Game;
|
||||
import com.github.bhlangonijr.chesslib.pgn.PgnHolder;
|
||||
import com.github.bhlangonijr.chesslib.pgn.PgnLoadListener;
|
||||
|
||||
public class PGNLoaderFrame extends JFrame {
|
||||
|
||||
private static final Logger logger = LogManager.getLogger(PGNLoaderFrame.class);
|
||||
|
||||
private PgnHolder pgn;
|
||||
private File selectedFile;
|
||||
private List<Game> games;
|
||||
private DefaultListModel<String> gameListModel;
|
||||
private JPanel contentPane;
|
||||
private JList<String> gameList;
|
||||
private JProgressBar progressBar;
|
||||
|
||||
/**
|
||||
* Opens the PNGLoaderFrame
|
||||
*/
|
||||
public PGNLoaderFrame(MainFrame mf) {
|
||||
|
||||
// ----- Style -----
|
||||
setResizable(true);
|
||||
setAlwaysOnTop(true);
|
||||
setTitle("PGNLoader");
|
||||
setBounds(100, 100, 500, 500);
|
||||
|
||||
// ----- contentPane -----
|
||||
contentPane = new JPanel();
|
||||
contentPane.setLayout(new BoxLayout(contentPane, BoxLayout.Y_AXIS));
|
||||
|
||||
setContentPane(contentPane);
|
||||
|
||||
// ----- FileSelector -----
|
||||
JButton fileSelectButton = new JButton("Select File");
|
||||
fileSelectButton.addActionListener(e -> {
|
||||
JFileChooser fileChooser = new JFileChooser();
|
||||
int returnValue = fileChooser.showOpenDialog(null);
|
||||
if (returnValue == JFileChooser.APPROVE_OPTION) {
|
||||
selectedFile = fileChooser.getSelectedFile();
|
||||
}
|
||||
});
|
||||
contentPane.add(fileSelectButton);
|
||||
|
||||
// ----- LoadButton -----
|
||||
JButton loadPgnButton = new JButton("Load file");
|
||||
loadPgnButton.addActionListener(e -> loadFile());
|
||||
contentPane.add(loadPgnButton);
|
||||
|
||||
// ----- SelectionList -----
|
||||
gameListModel = new DefaultListModel<>();
|
||||
gameList = new JList<>(gameListModel);
|
||||
gameList.setSelectionMode(ListSelectionModel.SINGLE_SELECTION);
|
||||
gameList.setVisibleRowCount(5);
|
||||
JScrollPane scrollPane = new JScrollPane(gameList);
|
||||
contentPane.add(scrollPane);
|
||||
|
||||
// ----- ProgressBar -----
|
||||
progressBar = new JProgressBar(0, 100);
|
||||
progressBar.setValue(0);
|
||||
progressBar.setStringPainted(true);
|
||||
contentPane.add(progressBar);
|
||||
|
||||
// ----- StartButton -----
|
||||
JButton startGameButton = new JButton("Starte Spiel");
|
||||
startGameButton.addActionListener(e -> {
|
||||
int index = gameList.getSelectedIndex();
|
||||
de.mannheim.th.chess.domain.Game game = new de.mannheim.th.chess.domain.Game(games.get(index).getHalfMoves());
|
||||
|
||||
mf.setGame(game);
|
||||
mf.startView();
|
||||
});
|
||||
contentPane.add(startGameButton);
|
||||
|
||||
this.setVisible(true);
|
||||
|
||||
}
|
||||
|
||||
private void loadFile() {
|
||||
if (this.selectedFile != null) {
|
||||
pgn = new PgnHolder(this.selectedFile.getAbsolutePath());
|
||||
|
||||
LoadPGNWorker loadPGNWorker = new LoadPGNWorker();
|
||||
loadPGNWorker.addPropertyChangeListener(e -> {
|
||||
progressBar.setIndeterminate(true);
|
||||
});
|
||||
|
||||
pgn.getListener().add(loadPGNWorker);
|
||||
loadPGNWorker.execute();
|
||||
|
||||
gameList.revalidate();
|
||||
}
|
||||
}
|
||||
|
||||
private class LoadPGNWorker extends SwingWorker<Integer, Integer> implements PgnLoadListener {
|
||||
|
||||
@Override
|
||||
protected Integer doInBackground() throws Exception {
|
||||
try {
|
||||
pgn.loadPgn();
|
||||
games = pgn.getGames();
|
||||
int totalGames = games.size();
|
||||
for (int i = 0; i < totalGames; i++) {
|
||||
publish(i);
|
||||
}
|
||||
} catch (Exception e) {
|
||||
logger.info("Could not load pgn file!");
|
||||
}
|
||||
return pgn.getSize();
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void process(List<Integer> chunks) {
|
||||
for (Integer index : chunks) {
|
||||
gameListModel.addElement("Game: " + index);
|
||||
setProgress(Math.min(90, index * 100 / games.size()));
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void done() {
|
||||
setProgress(100);
|
||||
progressBar.setValue(100);
|
||||
progressBar.setIndeterminate(false);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void notifyProgress(int games) {
|
||||
setProgress(Math.min(90, games));
|
||||
progressBar.setValue(Math.min(90, games));
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
|
@ -14,9 +14,15 @@ import de.mannheim.th.chess.utl.Clock;
|
|||
import de.mannheim.th.chess.controller.ButtonAufgebenListener;
|
||||
import de.mannheim.th.chess.controller.ButtonFileSaverListener;
|
||||
import de.mannheim.th.chess.controller.ButtonMovePieceListener;
|
||||
import de.mannheim.th.chess.controller.controlPanel.ButtonQuickloadListener;
|
||||
import de.mannheim.th.chess.controller.controlPanel.ButtonQuicksaveListener;
|
||||
import de.mannheim.th.chess.controller.ButtonSelectPieceListener;
|
||||
import de.mannheim.th.chess.controller.ButtonToNormalListener;
|
||||
import de.mannheim.th.chess.controller.ButtonUndoMoveListener;
|
||||
import de.mannheim.th.chess.controller.controlPanel.ButtonViewBackListener;
|
||||
import de.mannheim.th.chess.controller.controlPanel.ButtonViewFirstListener;
|
||||
import de.mannheim.th.chess.controller.controlPanel.ButtonViewForwardListener;
|
||||
import de.mannheim.th.chess.controller.controlPanel.ButtonViewLastListener;
|
||||
|
||||
import java.awt.Font;
|
||||
|
||||
|
|
@ -36,7 +42,8 @@ import javax.swing.JTextArea;
|
|||
import java.awt.BorderLayout;
|
||||
import java.awt.Color;
|
||||
import java.awt.Component;
|
||||
|
||||
import java.awt.Dimension;
|
||||
import java.awt.FlowLayout;
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashMap;
|
||||
import java.util.List;
|
||||
|
|
@ -49,7 +56,7 @@ public class SpielFrame extends JFrame {
|
|||
private static final long serialVersionUID = 1L;
|
||||
private ArrayList<JButton> buttons = new ArrayList<>();
|
||||
private HashMap<JButton, String> belegungen = new HashMap<>();
|
||||
private JPanel panelLinks, panelRechts, contentPane;
|
||||
private JPanel panelLinks, panelRechts, contentPane, controlPanel;
|
||||
private JButton undo, undo2;
|
||||
private JTextArea ausgabe;
|
||||
private Game game;
|
||||
|
|
@ -96,6 +103,8 @@ public class SpielFrame extends JFrame {
|
|||
// Panel für alle Eingaben von Player 2
|
||||
panelRechts.add(getUiPlayerTwo());
|
||||
|
||||
panelRechts.add(createControlPanel());
|
||||
|
||||
// Panel für Statistikanzeigen
|
||||
panelRechts.add(getUiStatistik());
|
||||
|
||||
|
|
@ -119,14 +128,11 @@ public class SpielFrame extends JFrame {
|
|||
*/
|
||||
public void erstelleBrett() {
|
||||
|
||||
this.clearButtons();
|
||||
this.setDefaultBackground();
|
||||
this.setDefaultButtons();
|
||||
this.setButtonsActions();
|
||||
this.applyBoardButtons();
|
||||
|
||||
ladeBrett();
|
||||
|
||||
panelLinks.revalidate();
|
||||
panelLinks.repaint();
|
||||
this.ladeBrett();
|
||||
|
||||
}
|
||||
|
||||
|
|
@ -137,7 +143,7 @@ public class SpielFrame extends JFrame {
|
|||
/**
|
||||
* holt sich FEN-Zeichenkette und extrahiert daraus die Positionen der Figuren
|
||||
*/
|
||||
private void ladeBrett() {
|
||||
public void ladeBrett() {
|
||||
// System.out.println(game.toFEN());
|
||||
|
||||
char[] fen = game.toFEN().replaceAll("/", "").split(" ")[0].toCharArray();
|
||||
|
|
@ -165,6 +171,10 @@ public class SpielFrame extends JFrame {
|
|||
i++;
|
||||
|
||||
}
|
||||
|
||||
panelLinks.revalidate();
|
||||
panelLinks.repaint();
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
@ -208,6 +218,14 @@ public class SpielFrame extends JFrame {
|
|||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the to default buttons
|
||||
*/
|
||||
public void setDefaultButtons() {
|
||||
this.clearButtons();
|
||||
this.setDefaultBackground();
|
||||
}
|
||||
|
||||
/*
|
||||
* Switches the button actions depending on the boardmode
|
||||
*/
|
||||
|
|
@ -247,16 +265,14 @@ public class SpielFrame extends JFrame {
|
|||
}
|
||||
break;
|
||||
case finished:
|
||||
clearButtons();
|
||||
// this.enableControlPanelButtons();
|
||||
// this.viewPointer = this.game.getMoveList().size() - 1;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
|
||||
}
|
||||
|
||||
for (JButton b : buttons) {
|
||||
panelLinks.add(b);
|
||||
}
|
||||
}
|
||||
|
||||
public void showDraw() {
|
||||
|
|
@ -313,6 +329,55 @@ public class SpielFrame extends JFrame {
|
|||
return result[0];
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates the controlPanel and its Buttons
|
||||
*/
|
||||
private JPanel createControlPanel() {
|
||||
this.controlPanel = new JPanel();
|
||||
this.controlPanel.setBackground(new Color(90, 90, 90));
|
||||
this.controlPanel.setLayout(new FlowLayout());
|
||||
|
||||
this.controlPanel.setMaximumSize(new Dimension(Integer.MAX_VALUE, controlPanel.getPreferredSize().height));
|
||||
|
||||
// ----- ViewQuicksaveButton -----
|
||||
JButton quicksave = new JButton("Quicksave");
|
||||
quicksave.setEnabled(true);
|
||||
quicksave.addActionListener(new ButtonQuicksaveListener(this.game));
|
||||
this.controlPanel.add(quicksave);
|
||||
|
||||
// ----- ViewFirstButton -----
|
||||
JButton viewFirstButton = new JButton("<<-");
|
||||
viewFirstButton.setEnabled(false);
|
||||
viewFirstButton.addActionListener(new ButtonViewFirstListener(this.game, this));
|
||||
this.controlPanel.add(viewFirstButton);
|
||||
|
||||
// ----- ViewBackButton -----
|
||||
JButton viewBackButton = new JButton("<-");
|
||||
viewBackButton.setEnabled(false);
|
||||
viewBackButton.addActionListener(new ButtonViewBackListener(this.game, this));
|
||||
this.controlPanel.add(viewBackButton);
|
||||
|
||||
// ----- ViewForwardButton -----
|
||||
JButton viewForwardButton = new JButton("->");
|
||||
viewForwardButton.setEnabled(false);
|
||||
viewForwardButton.addActionListener(new ButtonViewForwardListener(this.game, this));
|
||||
this.controlPanel.add(viewForwardButton);
|
||||
|
||||
// ----- ViewLastButton -----
|
||||
JButton viewLastButton = new JButton("->>");
|
||||
viewLastButton.setEnabled(false);
|
||||
viewLastButton.addActionListener(new ButtonViewLastListener(this.game, this));
|
||||
this.controlPanel.add(viewLastButton);
|
||||
|
||||
// ----- ViewQuickloadButton -----
|
||||
JButton quickload = new JButton("Quickload");
|
||||
quickload.setEnabled(true);
|
||||
quickload.addActionListener(new ButtonQuickloadListener(this.game, this));
|
||||
this.controlPanel.add(quickload);
|
||||
|
||||
return controlPanel;
|
||||
}
|
||||
|
||||
private JPanel getUiPlayerTwo() {
|
||||
|
||||
JPanel playerTwo = new JPanel();
|
||||
|
|
@ -532,4 +597,28 @@ public class SpielFrame extends JFrame {
|
|||
return clock;
|
||||
}
|
||||
|
||||
public void setMode(BoardMode mode) {
|
||||
this.mode = mode;
|
||||
}
|
||||
|
||||
/**
|
||||
* Inverts the Enabled property of the controlpanelButtons
|
||||
*/
|
||||
public void enableControlPanelButtons() {
|
||||
for (Component c : this.controlPanel.getComponents()) {
|
||||
if (c instanceof JButton) {
|
||||
c.setEnabled(!c.isEnabled());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds the buttons to the boardpanel
|
||||
*/
|
||||
public void applyBoardButtons() {
|
||||
for (JButton b : buttons) {
|
||||
panelLinks.add(b);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in New Issue