pgnReader #24

Merged
3018438 merged 11 commits from pgnReader into main 2025-06-25 03:27:08 +02:00
13 changed files with 1134 additions and 621 deletions

View File

@ -27,22 +27,28 @@ public class ButtonMovePieceListener implements ActionListener {
else else
this.game.playMove(this.mv); this.game.playMove(this.mv);
this.game.setViewPointer(this.game.getMoveList().size() - 1);
if (this.game.isDraw()) { if (this.game.isDraw()) {
this.game.stopClock(); this.game.stopClock();
this.sf.setBoardMode(BoardMode.finished); this.sf.setBoardMode(BoardMode.finished);
this.sf.enableControlPanelButtons();
this.sf.showDraw(); this.sf.showDraw();
} else if (this.game.isMate()) { } else if (this.game.isMate()) {
this.game.stopClock(); this.game.stopClock();
this.sf.setBoardMode(BoardMode.finished); this.sf.setBoardMode(BoardMode.finished);
this.sf.enableControlPanelButtons();
this.sf.showWin(game.getActivePlayer()); this.sf.showWin(game.getActivePlayer());
} else {
this.sf.setBoardMode(BoardMode.normal);
} }
this.sf.setBoardMode(BoardMode.normal);
this.sf.setCursor(null); this.sf.setCursor(null);
this.sf.erstelleBrett(); this.sf.erstelleBrett();
if (game.getLastMove() != null) { if (game.getLastMove() != null) {
sf.aktualisiereAusgabe(); sf.aktualisiereAusgabe();
} }
} }
} }

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@ -0,0 +1,24 @@
package de.mannheim.th.chess.controller.controlPanel;
import de.mannheim.th.chess.ui.SpielFrame;
import de.mannheim.th.chess.domain.Game;
public abstract class BaseButtonViewListener {
protected SpielFrame sf;
protected Game game;
public BaseButtonViewListener(Game game, SpielFrame sf) {
this.sf = sf;
this.game = game;
}
/**
* Loads the gamestate and renders the board
*/
protected void updateView() {
this.game.loadView();
this.sf.setDefaultButtons();
this.sf.applyBoardButtons();
this.sf.ladeBrett();
}
}

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@ -0,0 +1,24 @@
package de.mannheim.th.chess.controller.controlPanel;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import de.mannheim.th.chess.domain.Game;
import de.mannheim.th.chess.ui.SpielFrame;
public class ButtonQuickloadListener implements ActionListener {
private Game game;
private SpielFrame sf;
public ButtonQuickloadListener(Game game, SpielFrame sf) {
this.game = game;
this.sf = sf;
}
@Override
public void actionPerformed(ActionEvent e) {
this.game.quickload();
this.sf.erstelleBrett();
this.sf.aktualisiereAusgabe();
}
}

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@ -0,0 +1,19 @@
package de.mannheim.th.chess.controller.controlPanel;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import de.mannheim.th.chess.domain.Game;
public class ButtonQuicksaveListener implements ActionListener {
private Game game;
public ButtonQuicksaveListener(Game game) {
this.game = game;
}
@Override
public void actionPerformed(ActionEvent e) {
this.game.quicksave();
}
}

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@ -0,0 +1,24 @@
package de.mannheim.th.chess.controller.controlPanel;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import de.mannheim.th.chess.domain.Game;
import de.mannheim.th.chess.ui.SpielFrame;
public class ButtonViewBackListener extends BaseButtonViewListener implements ActionListener {
public ButtonViewBackListener(Game game, SpielFrame sf) {
super(game, sf);
}
@Override
public void actionPerformed(ActionEvent e) {
if (this.game.getViewPointer() > 0) {
this.game.setViewPointer(this.game.getViewPointer() - 1);
updateView();
}
}
}

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@ -0,0 +1,21 @@
package de.mannheim.th.chess.controller.controlPanel;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import de.mannheim.th.chess.domain.Game;
import de.mannheim.th.chess.ui.SpielFrame;
public class ButtonViewFirstListener extends BaseButtonViewListener implements ActionListener {
public ButtonViewFirstListener(Game game, SpielFrame sf) {
super(game, sf);
}
@Override
public void actionPerformed(ActionEvent e) {
this.game.setViewPointer(0);
updateView();
}
}

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@ -0,0 +1,24 @@
package de.mannheim.th.chess.controller.controlPanel;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import de.mannheim.th.chess.domain.Game;
import de.mannheim.th.chess.ui.SpielFrame;
public class ButtonViewForwardListener extends BaseButtonViewListener implements ActionListener {
public ButtonViewForwardListener(Game game, SpielFrame sf) {
super(game, sf);
}
@Override
public void actionPerformed(ActionEvent e) {
if (this.game.getMoveList().size() > this.game.getViewPointer()) {
this.game.setViewPointer(this.game.getViewPointer() + 1);
updateView();
}
}
}

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@ -0,0 +1,22 @@
package de.mannheim.th.chess.controller.controlPanel;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import de.mannheim.th.chess.domain.Game;
import de.mannheim.th.chess.ui.SpielFrame;
public class ButtonViewLastListener extends BaseButtonViewListener implements ActionListener {
public ButtonViewLastListener(Game game, SpielFrame sf) {
super(game, sf);
}
@Override
public void actionPerformed(ActionEvent e) {
this.game.setViewPointer(this.game.getMoveList().size());
updateView();
}
}

View File

@ -16,7 +16,6 @@ import com.github.bhlangonijr.chesslib.move.MoveList;
import com.github.bhlangonijr.chesslib.pgn.PgnHolder; import com.github.bhlangonijr.chesslib.pgn.PgnHolder;
import de.mannheim.th.chess.App; import de.mannheim.th.chess.App;
import de.mannheim.th.chess.ui.SpielFrame;
import de.mannheim.th.chess.utl.Clock; import de.mannheim.th.chess.utl.Clock;
/** /**
@ -29,23 +28,28 @@ public class Game {
private Board board; private Board board;
private Clock clock; private Clock clock;
private SpielFrame sp;
private String modus; private String modus;
private boolean rotieren, zuruecknahme; private boolean rotieren, zuruecknahme;
private MoveList movelist; private MoveList movelist;
private int viewPointer;
public Game() { private MoveList savestate;
private String startPosFen;
this.board = new Board();
this.movelist = new MoveList();
clock = new Clock("blitz");
clock.start();
}
/** /**
* Conststructs a new standard GameBoard. * Conststructs a new standard GameBoard.
*/ */
public Game() {
this.board = new Board();
this.movelist = new MoveList();
this.startPosFen = this.board.getFen();
clock = new Clock("blitz");
clock.start();
}
public Game(String modus, boolean rotieren, boolean zuruecknahme, String fen) { public Game(String modus, boolean rotieren, boolean zuruecknahme, String fen) {
this.modus = modus; this.modus = modus;
this.rotieren = rotieren; this.rotieren = rotieren;
@ -58,12 +62,10 @@ public class Game {
this.board.loadFromFen(fen); this.board.loadFromFen(fen);
this.startPosFen = this.board.getFen();
this.movelist = new MoveList(); this.movelist = new MoveList();
clock = new Clock(modus); clock = new Clock(modus);
sp = new SpielFrame(this);
} }
/** /**
@ -74,14 +76,14 @@ public class Game {
public Game(MoveList movelist) { public Game(MoveList movelist) {
this.board = new Board(); this.board = new Board();
this.startPosFen = this.board.getFen();
this.movelist = movelist; this.movelist = movelist;
for (Move move : movelist) { for (Move move : movelist) {
this.board.doMove(move); this.board.doMove(move);
} }
// this.clockPlayer1 = new Clock(); this.clock = new Clock("blitz");
// this.clockPlayer2 = new Clock();
} }
/** /**
@ -94,6 +96,7 @@ public class Game {
this.board.loadFromFen(fen); this.board.loadFromFen(fen);
this.movelist = new MoveList(); this.movelist = new MoveList();
this.startPosFen = this.board.getFen();
// this.sp = new SpielFrame(); // this.sp = new SpielFrame();
// this.clockPlayer1 = new Clock(); // this.clockPlayer1 = new Clock();
@ -123,6 +126,37 @@ public class Game {
this.movelist.removeLast(); this.movelist.removeLast();
} }
/**
* Copies the current move list to the savestate
*/
public void quicksave() {
// TODO: save the current clocktime
this.savestate = new MoveList(this.movelist);
logger.info("Quicksaved...");
}
/**
* Loads the save state
*
* @brief creates a new board with the startPosFen and then plays all the moves
* from the savestate
*/
public void quickload() {
if (this.savestate != null) {
this.board = new Board();
this.movelist.clear();
this.board.loadFromFen(startPosFen);
for (Move move : savestate) {
this.playMove(move);
}
logger.info("Quickloaded...");
}
}
/** /**
* Plays the move on the board and adds it to the movelist * Plays the move on the board and adds it to the movelist
* *
@ -272,11 +306,33 @@ public class Game {
return board.getFen(); return board.getFen();
} }
// public Square getSelectedSquare() { // public Square getSelectedSquare() {
// return this.getSelectedSquare(); // return this.getSelectedSquare();
// } // }
public String getUnicodeFromMove(Move move) { public String getUnicodeFromMove(Move move) {
return board.getPiece(move.getTo()).getFanSymbol().toUpperCase(); return board.getPiece(move.getTo()).getFanSymbol().toUpperCase();
} }
public void setViewPointer(int i) {
this.viewPointer = i;
}
public int getViewPointer() {
return this.viewPointer;
}
/**
* Loads the current view
*
* @brief Creates a new gameboard from the start pos and playes moves until it
* reaches the viewPointer
*/
public void loadView() {
this.board = new Board();
this.board.loadFromFen(this.startPosFen);
for (int i = 0; i < this.viewPointer; i++) {
this.board.doMove(this.movelist.get(i));
}
}
} }

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@ -8,6 +8,7 @@ import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger; import org.apache.logging.log4j.Logger;
import de.mannheim.th.chess.App; import de.mannheim.th.chess.App;
import de.mannheim.th.chess.domain.Game;
import javax.swing.JLabel; import javax.swing.JLabel;
@ -23,86 +24,131 @@ import java.awt.Font;
import java.awt.Color; import java.awt.Color;
public class MainFrame extends JFrame { public class MainFrame extends JFrame {
private static final Logger logger = LogManager.getLogger(App.class);
private static final long serialVersionUID = 1L; private static final Logger logger = LogManager.getLogger(App.class);
private JPanel contentPane;
/** private static final long serialVersionUID = 1L;
* Create the frame. private JPanel contentPane;
*/ private Game game;
public MainFrame() {
setBackground(Color.LIGHT_GRAY); /**
setResizable(true); * Create the frame.
setAlwaysOnTop(true); */
setTitle("Schach"); public MainFrame() {
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setBounds(100, 100, 500, 500);
contentPane = new JPanel(); setBackground(Color.LIGHT_GRAY);
contentPane.setBackground(new Color(90, 90, 90)); setResizable(true);
contentPane.setForeground(Color.BLACK); setAlwaysOnTop(true);
contentPane.setBorder(new EmptyBorder(5, 5, 5, 5)); setTitle("Schach");
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setBounds(100, 100, 500, 500);
setContentPane(contentPane); contentPane = new JPanel();
contentPane.setBackground(new Color(90, 90, 90));
contentPane.setForeground(Color.BLACK);
contentPane.setBorder(new EmptyBorder(5, 5, 5, 5));
contentPane.setLayout(new BoxLayout(contentPane, BoxLayout.Y_AXIS)); setContentPane(contentPane);
contentPane.add(Box.createVerticalStrut(10)); contentPane.setLayout(new BoxLayout(contentPane, BoxLayout.Y_AXIS));
JLabel lblNewLabel = new JLabel("Schach"); contentPane.add(Box.createVerticalStrut(10));
lblNewLabel.setForeground(Color.BLACK);
lblNewLabel.setFont(new Font("Serif", Font.BOLD, 60));
lblNewLabel.setAlignmentX(Component.CENTER_ALIGNMENT);
contentPane.add(lblNewLabel);
contentPane.add(Box.createVerticalStrut(10)); JLabel lblNewLabel = new JLabel("Schach");
lblNewLabel.setForeground(Color.BLACK);
lblNewLabel.setFont(new Font("Serif", Font.BOLD, 60));
lblNewLabel.setAlignmentX(Component.CENTER_ALIGNMENT);
contentPane.add(lblNewLabel);
JLabel lblNewLabel_1 = new JLabel("by Dominik, Marius und Matias"); contentPane.add(Box.createVerticalStrut(10));
lblNewLabel_1.setFont(new Font("Calibri", Font.ITALIC, 24));
lblNewLabel_1.setAlignmentX(Component.CENTER_ALIGNMENT);
contentPane.add(lblNewLabel_1);
contentPane.add(Box.createVerticalStrut(75)); JLabel lblNewLabel_1 = new JLabel("by Dominik, Marius und Matias");
lblNewLabel_1.setFont(new Font("Calibri", Font.ITALIC, 24));
lblNewLabel_1.setAlignmentX(Component.CENTER_ALIGNMENT);
contentPane.add(lblNewLabel_1);
JButton btnNewButton = new JButton("Neues Spiel starten"); contentPane.add(Box.createVerticalStrut(75));
btnNewButton.setBackground(Color.LIGHT_GRAY);
btnNewButton.setForeground(Color.BLACK);
btnNewButton.setFont(new Font("Tahoma", Font.BOLD, 16));
btnNewButton.setAlignmentX(Component.CENTER_ALIGNMENT);
btnNewButton.addActionListener(new ActionListener() {
@Override JButton btnNewButton = new JButton("Neues Spiel starten");
public void actionPerformed(ActionEvent e) {
ModeSelectionFrame ms = new ModeSelectionFrame(); btnNewButton.setBackground(Color.LIGHT_GRAY);
btnNewButton.setForeground(Color.BLACK);
btnNewButton.setFont(new Font("Tahoma", Font.BOLD, 16));
btnNewButton.setAlignmentX(Component.CENTER_ALIGNMENT);
btnNewButton.addActionListener(new ActionListener() {
} @Override
public void actionPerformed(ActionEvent e) {
openSelectModeFrame();
}
}); });
contentPane.add(btnNewButton); contentPane.add(btnNewButton);
contentPane.add(Box.createVerticalStrut(15)); contentPane.add(Box.createVerticalStrut(15));
JButton btnNewButton_2 = new JButton("App beenden"); JButton pgnLoaderButton = new JButton("Lade aus PGN Datei");
pgnLoaderButton.addActionListener(e -> openPgnSelectFrame());
btnNewButton_2.setBackground(Color.LIGHT_GRAY); contentPane.add(pgnLoaderButton);
btnNewButton_2.setForeground(Color.BLACK);
btnNewButton_2.setFont(new Font("Tahoma", Font.BOLD, 16));
btnNewButton_2.setAlignmentX(Component.CENTER_ALIGNMENT);
btnNewButton_2.addActionListener(new ActionListener() {
@Override contentPane.add(Box.createVerticalStrut(15));
public void actionPerformed(ActionEvent e) {
System.exit(0);
}
}); JButton btnNewButton_2 = new JButton("App beenden");
contentPane.add(btnNewButton_2); btnNewButton_2.setBackground(Color.LIGHT_GRAY);
setVisible(true); btnNewButton_2.setForeground(Color.BLACK);
} btnNewButton_2.setFont(new Font("Tahoma", Font.BOLD, 16));
btnNewButton_2.setAlignmentX(Component.CENTER_ALIGNMENT);
btnNewButton_2.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
System.exit(0);
}
});
contentPane.add(btnNewButton_2);
setVisible(true);
}
/**
* Starts the spielframe and game in playmode
*/
public void startGame() {
if (this.game != null) {
this.game.stopClock();
SpielFrame sf = new SpielFrame(this.game);
}
}
/**
* Starts the spielframe and game in view mode
*/
public void startView() {
if (this.game != null) {
this.game.stopClock();
SpielFrame sf = new SpielFrame(this.game);
sf.setMode(SpielFrame.BoardMode.finished);
sf.enableControlPanelButtons();
}
}
public void setGame(Game game) {
this.game = game;
}
/**
* opens the selectmodeframe
*/
private void openSelectModeFrame() {
new ModeSelectionFrame(this);
}
/**
* Opens the pgnselectorframe
*/
private void openPgnSelectFrame() {
new PGNLoaderFrame(this);
}
} }

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@ -20,118 +20,120 @@ import de.mannheim.th.chess.controller.ButtonFileLoaderListener;
import de.mannheim.th.chess.domain.Game; import de.mannheim.th.chess.domain.Game;
public class ModeSelectionFrame extends JFrame { public class ModeSelectionFrame extends JFrame {
private static final Logger logger = LogManager.getLogger(App.class);
private static final long serialVersionUID = 1L; private static final Logger logger = LogManager.getLogger(App.class);
private final JPanel contentPane;
private final ArrayList<Game> spiele = new ArrayList<>();
private String fen;
public ModeSelectionFrame() { private static final long serialVersionUID = 1L;
// Frame-Eigenschaften private final JPanel contentPane;
setTitle("Modusauswahl"); private final ArrayList<Game> spiele = new ArrayList<>();
setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE); private String fen;
setBounds(100, 100, 500, 500);
setResizable(true);
setAlwaysOnTop(true);
// Panel konfigurieren public ModeSelectionFrame(MainFrame mf) {
contentPane = new JPanel(); // Frame-Eigenschaften
contentPane.setBackground(new Color(90, 90, 90)); setTitle("Modusauswahl");
contentPane.setBorder(new EmptyBorder(20, 20, 20, 20)); setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
contentPane.setLayout(new BoxLayout(contentPane, BoxLayout.Y_AXIS)); setBounds(100, 100, 500, 500);
setContentPane(contentPane); setResizable(true);
setAlwaysOnTop(true);
// Überschrift // Panel konfigurieren
JLabel jl = new JLabel("Welchen Modus wollen Sie spielen?"); contentPane = new JPanel();
jl.setFont(new Font("Calibri", Font.BOLD, 20)); contentPane.setBackground(new Color(90, 90, 90));
jl.setForeground(Color.BLACK); contentPane.setBorder(new EmptyBorder(20, 20, 20, 20));
jl.setAlignmentX(Component.CENTER_ALIGNMENT); contentPane.setLayout(new BoxLayout(contentPane, BoxLayout.Y_AXIS));
contentPane.add(jl); setContentPane(contentPane);
contentPane.add(Box.createVerticalStrut(15));
// Modusauswahl // Überschrift
String[] modi = {"Blitz", "Schnellschach", "Klassisch"}; JLabel jl = new JLabel("Welchen Modus wollen Sie spielen?");
JComboBox<String> jcb1 = new JComboBox<>(modi); jl.setFont(new Font("Calibri", Font.BOLD, 20));
jcb1 .setMaximumSize(new Dimension(150, 30)); jl.setForeground(Color.BLACK);
jcb1 .setAlignmentX(Component.CENTER_ALIGNMENT); jl.setAlignmentX(Component.CENTER_ALIGNMENT);
contentPane.add(jcb1 ); contentPane.add(jl);
contentPane.add(Box.createVerticalStrut(15)); contentPane.add(Box.createVerticalStrut(15));
// Spielbrettdrehen // Modusauswahl
JLabel jl2 = new JLabel("Soll das Spielbrett nach jedem Zug gedreht werden?"); String[] modi = { "Blitz", "Schnellschach", "Klassisch" };
jl2 .setFont(new Font("Calibri", Font.BOLD, 20)); JComboBox<String> jcb1 = new JComboBox<>(modi);
jl2 .setForeground(Color.BLACK); jcb1.setMaximumSize(new Dimension(150, 30));
jl2 .setAlignmentX(Component.CENTER_ALIGNMENT); jcb1.setAlignmentX(Component.CENTER_ALIGNMENT);
contentPane.add(jl2 ); contentPane.add(jcb1);
contentPane.add(Box.createVerticalStrut(15));
JCheckBox jb1 = new JCheckBox(); // Spielbrettdrehen
jb1.setOpaque(false); JLabel jl2 = new JLabel("Soll das Spielbrett nach jedem Zug gedreht werden?");
jb1.setFocusPainted(false); jl2.setFont(new Font("Calibri", Font.BOLD, 20));
jb1.setForeground(Color.BLACK); jl2.setForeground(Color.BLACK);
jb1 .setAlignmentX(Component.CENTER_ALIGNMENT); jl2.setAlignmentX(Component.CENTER_ALIGNMENT);
jb1 .setMaximumSize(new Dimension(30, 30)); contentPane.add(jl2);
contentPane.add(jb1 );
contentPane.add(Box.createVerticalStrut(15));
// Zurücknahmeoption JCheckBox jb1 = new JCheckBox();
JLabel jl3 = new JLabel("Sollen Zurücknahmen erlaubt sein?"); jb1.setOpaque(false);
jl3.setFont(new Font("Calibri", Font.BOLD, 20)); jb1.setFocusPainted(false);
jl3.setForeground(Color.BLACK); jb1.setForeground(Color.BLACK);
jl3.setAlignmentX(Component.CENTER_ALIGNMENT); jb1.setAlignmentX(Component.CENTER_ALIGNMENT);
contentPane.add(jl3); jb1.setMaximumSize(new Dimension(30, 30));
contentPane.add(jb1);
contentPane.add(Box.createVerticalStrut(15));
JCheckBox jb2 = new JCheckBox(); // Zurücknahmeoption
jb2.setOpaque(false); JLabel jl3 = new JLabel("Sollen Zurücknahmen erlaubt sein?");
jb2.setFocusPainted(false); jl3.setFont(new Font("Calibri", Font.BOLD, 20));
jb2.setForeground(Color.BLACK); jl3.setForeground(Color.BLACK);
jb2.setAlignmentX(Component.CENTER_ALIGNMENT); jl3.setAlignmentX(Component.CENTER_ALIGNMENT);
jb2.setMaximumSize(new Dimension(30, 30)); contentPane.add(jl3);
contentPane.add(jb2);
contentPane.add(Box.createVerticalStrut(15));
JButton btnNewButton_1 = new JButton("Vergangenes Spiel laden"); JCheckBox jb2 = new JCheckBox();
jb2.setOpaque(false);
btnNewButton_1.setBackground(Color.LIGHT_GRAY); jb2.setFocusPainted(false);
btnNewButton_1.setForeground(Color.BLACK); jb2.setForeground(Color.BLACK);
btnNewButton_1.setFont(new Font("Tahoma", Font.BOLD, 16)); jb2.setAlignmentX(Component.CENTER_ALIGNMENT);
btnNewButton_1.setAlignmentX(Component.CENTER_ALIGNMENT); jb2.setMaximumSize(new Dimension(30, 30));
btnNewButton_1.addActionListener(new ButtonFileLoaderListener(this)); contentPane.add(jb2);
contentPane.add(btnNewButton_1); contentPane.add(Box.createVerticalStrut(15));
contentPane.add(Box.createVerticalStrut(25));
// Spiel starten Button JButton btnNewButton_1 = new JButton("Vergangenes Spiel laden");
JButton btnNewButton = new JButton("Spiel starten");
btnNewButton .setBackground(Color.LIGHT_GRAY);
btnNewButton .setForeground(Color.BLACK);
btnNewButton .setFont(new Font("Tahoma", Font.BOLD, 16));
btnNewButton .setAlignmentX(Component.CENTER_ALIGNMENT);
contentPane.add(btnNewButton );
// Button-Listener btnNewButton_1.setBackground(Color.LIGHT_GRAY);
btnNewButton .addActionListener(new ActionListener() { btnNewButton_1.setForeground(Color.BLACK);
@Override btnNewButton_1.setFont(new Font("Tahoma", Font.BOLD, 16));
public void actionPerformed(ActionEvent e) { btnNewButton_1.setAlignmentX(Component.CENTER_ALIGNMENT);
String modus = (String) jcb1.getSelectedItem(); btnNewButton_1.addActionListener(new ButtonFileLoaderListener(this));
boolean rotieren = jb1.isSelected();
boolean zuruecknahme = jb2.isSelected();
Game game = new Game(modus, rotieren, zuruecknahme, fen); contentPane.add(btnNewButton_1);
spiele.add(game);
dispose(); contentPane.add(Box.createVerticalStrut(25));
}
});
setVisible(true); // Spiel starten Button
} JButton btnNewButton = new JButton("Spiel starten");
btnNewButton.setBackground(Color.LIGHT_GRAY);
public void setFen(String fen) { btnNewButton.setForeground(Color.BLACK);
this.fen = fen; btnNewButton.setFont(new Font("Tahoma", Font.BOLD, 16));
} btnNewButton.setAlignmentX(Component.CENTER_ALIGNMENT);
contentPane.add(btnNewButton);
// Button-Listener
btnNewButton.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
String modus = (String) jcb1.getSelectedItem();
boolean rotieren = jb1.isSelected();
boolean zuruecknahme = jb2.isSelected();
Game game = new Game(modus, rotieren, zuruecknahme, fen);
mf.setGame(game);
mf.startGame();
// spiele.add(game);
dispose();
}
});
setVisible(true);
}
public void setFen(String fen) {
this.fen = fen;
}
} }

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@ -0,0 +1,156 @@
package de.mannheim.th.chess.ui;
import java.util.List;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.io.File;
import javax.swing.BoxLayout;
import javax.swing.DefaultListModel;
import javax.swing.JButton;
import javax.swing.JFileChooser;
import javax.swing.JFrame;
import javax.swing.JList;
import javax.swing.JPanel;
import javax.swing.JProgressBar;
import javax.swing.JScrollPane;
import javax.swing.ListSelectionModel;
import javax.swing.SwingWorker;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
import com.github.bhlangonijr.chesslib.game.Game;
import com.github.bhlangonijr.chesslib.pgn.PgnHolder;
import com.github.bhlangonijr.chesslib.pgn.PgnLoadListener;
public class PGNLoaderFrame extends JFrame {
private static final Logger logger = LogManager.getLogger(PGNLoaderFrame.class);
private PgnHolder pgn;
private File selectedFile;
private List<Game> games;
private DefaultListModel<String> gameListModel;
private JPanel contentPane;
private JList<String> gameList;
private JProgressBar progressBar;
/**
* Opens the PNGLoaderFrame
*/
public PGNLoaderFrame(MainFrame mf) {
// ----- Style -----
setResizable(true);
setAlwaysOnTop(true);
setTitle("PGNLoader");
setBounds(100, 100, 500, 500);
// ----- contentPane -----
contentPane = new JPanel();
contentPane.setLayout(new BoxLayout(contentPane, BoxLayout.Y_AXIS));
setContentPane(contentPane);
// ----- FileSelector -----
JButton fileSelectButton = new JButton("Select File");
fileSelectButton.addActionListener(e -> {
JFileChooser fileChooser = new JFileChooser();
int returnValue = fileChooser.showOpenDialog(null);
if (returnValue == JFileChooser.APPROVE_OPTION) {
selectedFile = fileChooser.getSelectedFile();
}
});
contentPane.add(fileSelectButton);
// ----- LoadButton -----
JButton loadPgnButton = new JButton("Load file");
loadPgnButton.addActionListener(e -> loadFile());
contentPane.add(loadPgnButton);
// ----- SelectionList -----
gameListModel = new DefaultListModel<>();
gameList = new JList<>(gameListModel);
gameList.setSelectionMode(ListSelectionModel.SINGLE_SELECTION);
gameList.setVisibleRowCount(5);
JScrollPane scrollPane = new JScrollPane(gameList);
contentPane.add(scrollPane);
// ----- ProgressBar -----
progressBar = new JProgressBar(0, 100);
progressBar.setValue(0);
progressBar.setStringPainted(true);
contentPane.add(progressBar);
// ----- StartButton -----
JButton startGameButton = new JButton("Starte Spiel");
startGameButton.addActionListener(e -> {
int index = gameList.getSelectedIndex();
de.mannheim.th.chess.domain.Game game = new de.mannheim.th.chess.domain.Game(games.get(index).getHalfMoves());
mf.setGame(game);
mf.startView();
});
contentPane.add(startGameButton);
this.setVisible(true);
}
private void loadFile() {
if (this.selectedFile != null) {
pgn = new PgnHolder(this.selectedFile.getAbsolutePath());
LoadPGNWorker loadPGNWorker = new LoadPGNWorker();
loadPGNWorker.addPropertyChangeListener(e -> {
progressBar.setIndeterminate(true);
});
pgn.getListener().add(loadPGNWorker);
loadPGNWorker.execute();
gameList.revalidate();
}
}
private class LoadPGNWorker extends SwingWorker<Integer, Integer> implements PgnLoadListener {
@Override
protected Integer doInBackground() throws Exception {
try {
pgn.loadPgn();
games = pgn.getGames();
int totalGames = games.size();
for (int i = 0; i < totalGames; i++) {
publish(i);
}
} catch (Exception e) {
logger.info("Could not load pgn file!");
}
return pgn.getSize();
}
@Override
protected void process(List<Integer> chunks) {
for (Integer index : chunks) {
gameListModel.addElement("Game: " + index);
setProgress(Math.min(90, index * 100 / games.size()));
}
}
@Override
protected void done() {
setProgress(100);
progressBar.setValue(100);
progressBar.setIndeterminate(false);
}
@Override
public void notifyProgress(int games) {
setProgress(Math.min(90, games));
progressBar.setValue(Math.min(90, games));
}
}
}

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