package de.mannheim.th.chess.ui; import org.apache.logging.log4j.LogManager; import org.apache.logging.log4j.Logger; import com.github.bhlangonijr.chesslib.Square; import com.github.bhlangonijr.chesslib.move.Move; import com.github.bhlangonijr.chesslib.move.MoveList; import de.mannheim.th.chess.App; import de.mannheim.th.chess.domain.Game; import de.mannheim.th.chess.utl.Clock; import de.mannheim.th.chess.controller.ButtonAufgebenListener; import de.mannheim.th.chess.controller.ButtonFileSaverListener; import de.mannheim.th.chess.controller.ButtonMovePieceListener; import de.mannheim.th.chess.controller.controlPanel.ButtonQuickloadListener; import de.mannheim.th.chess.controller.controlPanel.ButtonQuicksaveListener; import de.mannheim.th.chess.controller.ButtonSelectPieceListener; import de.mannheim.th.chess.controller.ButtonToNormalListener; import de.mannheim.th.chess.controller.ButtonUndoMoveListener; import de.mannheim.th.chess.controller.controlPanel.ButtonViewBackListener; import de.mannheim.th.chess.controller.controlPanel.ButtonViewFirstListener; import de.mannheim.th.chess.controller.controlPanel.ButtonViewForwardListener; import de.mannheim.th.chess.controller.controlPanel.ButtonViewLastListener; import java.awt.Font; import javax.swing.BorderFactory; import javax.swing.Box; import javax.swing.BoxLayout; import javax.swing.ImageIcon; import javax.swing.JButton; import javax.swing.JDialog; import javax.swing.JFrame; import javax.swing.JLabel; import javax.swing.JPanel; import javax.swing.JScrollPane; import javax.swing.JSplitPane; import javax.swing.JTextArea; import javax.swing.SwingConstants; import java.awt.BorderLayout; import java.awt.Color; import java.awt.Component; import java.awt.Dimension; import java.awt.FlowLayout; import java.util.ArrayList; import java.util.HashMap; import java.util.List; import java.awt.GridLayout; public class SpielFrame extends JFrame { private static final Logger logger = LogManager.getLogger(App.class); private static final long serialVersionUID = 1L; private ArrayList buttons = new ArrayList<>(); private HashMap belegungen = new HashMap<>(); private JPanel panelLinks, panelRechts, contentPane, controlPanel; private JButton undo, undo2, aufgeben, aufgeben2; private JTextArea ausgabe; private Game game; private Clock clock; private ArrayList anzeigeMoves = new ArrayList(); private boolean wechsel = false; private BoardMode mode; private Square selectedSquare; public enum BoardMode { normal, pieceSelected, finished, gameEnd } /** * Create the frame. */ public SpielFrame(Game game) { this.game = game; this.clock = game.getClock(); this.clock.start(); mode = BoardMode.normal; setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE); setBounds(100, 100, 1920, 1080); setTitle("Schach"); setAlwaysOnTop(true); contentPane = new JPanel(); contentPane.setLayout(new BorderLayout()); setContentPane(contentPane); // Linkes Panel mit GridLayout 8x8 für Schachbrett panelLinks = new JPanel(new GridLayout(8, 8)); erstelleBrett(); // Rechtes Panel für Steuerung oder zusätzliche Eingaben panelRechts = new JPanel(); panelRechts.setBackground(new Color(90, 90, 90)); panelRechts.setLayout(new BoxLayout(panelRechts, BoxLayout.Y_AXIS)); // Panel für alle Eingaben von Player 2 panelRechts.add(getUiPlayerTwo()); panelRechts.add(createControlPanel()); // Panel für Statistikanzeigen panelRechts.add(getUiStatistik()); // Panel für alle Eingaben von Player 1 panelRechts.add(getUiPlayerOne()); // JSplitPane horizontal (linke und rechte Hälfte) JSplitPane splitPane = new JSplitPane(JSplitPane.HORIZONTAL_SPLIT, panelLinks, panelRechts); splitPane.setResizeWeight(0.75); splitPane.setBackground(Color.BLACK); splitPane.setDividerSize(1); splitPane.setEnabled(false); contentPane.add(splitPane, BorderLayout.CENTER); setVisible(true); } /** * Erstellt alle Buttons und fügt sie dem Frame hinzu. */ public void erstelleBrett() { this.setDefaultButtons(); this.setButtonsActions(); this.applyBoardButtons(); this.ladeBrett(); } private int mirrowedGrid(int i) { return 63 - (((i / 8) * 8) + (7 - i % 8)); } /** * holt sich FEN-Zeichenkette und extrahiert daraus die Positionen der Figuren */ public void ladeBrett() { char[] fen = game.toFEN().replaceAll("/", "").split(" ")[0].toCharArray(); int i = 0; for (int j = 0; j < fen.length; j++) { if (Character.isDigit(fen[j])) { int leerfelder = Character.getNumericValue(fen[j]); for (int k = 0; k < leerfelder; k++) { int idx; if (game.isRotieren()) idx = wechsel ? mirrowedGrid(i) : i; else idx = i; belegungen.put(buttons.get(idx), "n-n"); i++; } continue; } else if (fen[j] >= 65 && fen[j] <= 90) { // Großbuchstabe = weiß int idx; if (game.isRotieren()) idx = wechsel ? mirrowedGrid(i) : i; else idx = i; belegungen.put(buttons.get(idx), "w-" + fen[j]); } else if (fen[j] >= 97 && fen[j] <= 122) { // Kleinbuchstabe = schwarz int idx; if (game.isRotieren()) idx = wechsel ? mirrowedGrid(i) : i; else idx = i; belegungen.put(buttons.get(idx), "b-" + fen[j]); } int idx; if (game.isRotieren()) idx = wechsel ? mirrowedGrid(i) : i; else idx = i; buttons.get(idx).setIcon(new ImageIcon("src/main/resources/" + (int) fen[j] + ".png")); buttons.get(idx).setDisabledIcon(new ImageIcon("src/main/resources/" + (int) fen[j] + ".png")); i++; } } /** * Clears the existing buttons from the button list, panellinks and fills them * with new blank ones. */ private void clearButtons() { buttons.clear(); panelLinks.removeAll(); for (int i = 0; i < 64; i++) { JButton b = new JButton(); b.setEnabled(false); // style b.setFocusPainted(false); b.setFont(new Font("Arial", Font.PLAIN, 30)); b.setForeground(Color.WHITE); b.setBorder(BorderFactory.createLineBorder(Color.BLACK, 1)); b.setName(i + ""); buttons.add(b); } } /** * Sets the default background color for the buttons in the grid. */ private void setDefaultBackground() { int counter = 8; for (int i = 0; i < 64; i++) { JButton b = buttons.get(i); if ((i / 8 + i % 8) % 2 == 0) { // logger.info("Helles Feld erstellt." + i); b.setBackground(new Color(90, 90, 90)); } else { // logger.info("Dunkles Feld erstellt." + i); b.setBackground(new Color(65, 65, 65)); } if (i % 8 == 0) { b.setHorizontalAlignment(SwingConstants.CENTER); b.setVerticalAlignment(SwingConstants.CENTER); b.setHorizontalTextPosition(SwingConstants.LEFT); // Text rechts vom Icon b.setVerticalTextPosition(SwingConstants.BOTTOM); b.setIconTextGap(5); b.setText(String.valueOf(counter) + b.getText()); counter--; } } char buchstabe = 'a'; for (int j = 0; j < 8; j++) { JButton button = buttons.get(mirrowedGrid(j)); button.setHorizontalAlignment(SwingConstants.CENTER); button.setVerticalAlignment(SwingConstants.CENTER); button.setHorizontalTextPosition(SwingConstants.RIGHT); // Text rechts vom Icon button.setVerticalTextPosition(SwingConstants.BOTTOM); button.setIconTextGap(5); button.setText(String.valueOf(buchstabe)); buchstabe++; } } /** * Sets the to default buttons */ public void setDefaultButtons() { this.clearButtons(); this.setDefaultBackground(); } /* * Switches the button actions depending on the boardmode */ public void setButtonsActions() { List selectables; switch (this.mode) { case normal: selectables = game.getAllLegalMoveableSquares(); for (Square square : selectables) { int idx; if (game.isRotieren()) idx = wechsel ? square.ordinal() : mirrowedGrid(square.ordinal()); else idx = this.mirrowedGrid(square.ordinal()); JButton b = buttons.get(idx); b.setEnabled(true); b.addActionListener(new ButtonSelectPieceListener(this, square)); } break; case pieceSelected: int idxSelected; if (game.isRotieren()) idxSelected = wechsel ? selectedSquare.ordinal() : mirrowedGrid(selectedSquare.ordinal()); else idxSelected = mirrowedGrid(selectedSquare.ordinal()); JButton s = buttons.get(idxSelected); s.setEnabled(true); s.setBackground(new Color(165, 42, 42)); s.addActionListener(new ButtonToNormalListener(this)); selectables = game.getLegalMoveableSquares(selectedSquare); for (Square square : selectables) { int idx; if (game.isRotieren()) idx = wechsel ? square.ordinal() : mirrowedGrid(square.ordinal()); else idx = mirrowedGrid(square.ordinal()); final Move move = new Move(selectedSquare, square); JButton b = buttons.get(idx); b.setEnabled(true); b.setBackground(new Color(230, 100, 100)); b.addActionListener(new ButtonMovePieceListener(this, this.game, move)); } break; case finished: break; case gameEnd: break; default: break; } } public void showWin(int player) { JFrame frame = new JFrame("Result"); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setSize(300, 150); frame.setLayout(null); JLabel jl = new JLabel(String.format("%d - %d", player / 2, player % 2)); jl.setBounds(50, 30, 200, 25); jl.setFont(new Font("Tahoma", Font.BOLD, 20)); frame.add(jl); frame.setVisible(true); } public void showResult(String res) { ausgabe.setFont(new Font("Calibri", Font.BOLD, 40)); ausgabe.setForeground(new Color(178, 34, 34)); ausgabe.setText(" " + res); } public int showPromotion() { final int[] result = { -1 }; JDialog dialog = new JDialog(this, "Wähle eine Figur", true); dialog.setLayout(new GridLayout(2, 2)); dialog.setSize(300, 200); int[] pictures = { 81, 82, 66, 78, 113, 114, 98, 110 }; for (int i = 0; i < 4; i++) { int index = (game.getActivePlayer() - 1) * 4 + i; JButton jb = new JButton(); jb.setIcon(new ImageIcon("src/main/resources/" + pictures[index] + ".png")); int selectedPiece = index; jb.addActionListener(e -> { System.out.println("Test"); result[0] = selectedPiece; dialog.dispose(); }); dialog.add(jb); } dialog.setLocationRelativeTo(null); dialog.setVisible(true); return result[0]; } /** * Creates the controlPanel and its Buttons */ private JPanel createControlPanel() { this.controlPanel = new JPanel(); this.controlPanel.setBackground(new Color(90, 90, 90)); this.controlPanel.setLayout(new FlowLayout()); this.controlPanel.setMaximumSize(new Dimension(Integer.MAX_VALUE, controlPanel.getPreferredSize().height)); // ----- ViewQuicksaveButton ----- JButton quicksave = new JButton("Quicksave"); quicksave.setEnabled(true); quicksave.addActionListener(new ButtonQuicksaveListener(this.game)); this.controlPanel.add(quicksave); // ----- ViewFirstButton ----- JButton viewFirstButton = new JButton("<<-"); viewFirstButton.setEnabled(false); viewFirstButton.addActionListener(new ButtonViewFirstListener(this.game, this)); this.controlPanel.add(viewFirstButton); // ----- ViewBackButton ----- JButton viewBackButton = new JButton("<-"); viewBackButton.setEnabled(false); viewBackButton.addActionListener(new ButtonViewBackListener(this.game, this)); this.controlPanel.add(viewBackButton); // ----- ViewForwardButton ----- JButton viewForwardButton = new JButton("->"); viewForwardButton.setEnabled(false); viewForwardButton.addActionListener(new ButtonViewForwardListener(this.game, this)); this.controlPanel.add(viewForwardButton); // ----- ViewLastButton ----- JButton viewLastButton = new JButton("->>"); viewLastButton.setEnabled(false); viewLastButton.addActionListener(new ButtonViewLastListener(this.game, this)); this.controlPanel.add(viewLastButton); // ----- ViewQuickloadButton ----- JButton quickload = new JButton("Quickload"); quickload.setEnabled(true); quickload.addActionListener(new ButtonQuickloadListener(this.game, this)); this.controlPanel.add(quickload); return controlPanel; } private JPanel getUiPlayerTwo() { JPanel playerTwo = new JPanel(); playerTwo.setBackground(new Color(90, 90, 90)); playerTwo.setLayout(new BoxLayout(playerTwo, BoxLayout.Y_AXIS)); playerTwo.add(Box.createVerticalStrut(15)); JLabel pl2 = new JLabel("Player 2:"); pl2.setBorder(BorderFactory.createEmptyBorder(0, 20, 0, 0)); pl2.setFont(new Font("Calibri", Font.BOLD, 35)); pl2.setForeground(Color.BLACK); pl2.setAlignmentX(Component.CENTER_ALIGNMENT); playerTwo.add(pl2); playerTwo.add(Box.createVerticalStrut(10)); JLabel clock1 = clock.getClock2(); playerTwo.add(clock1); playerTwo.add(Box.createVerticalStrut(10)); // Button zurücknahme und aufgeben für Player 2 JPanel aufgebenUndo = new JPanel(); aufgebenUndo.setBackground(new Color(90, 90, 90)); aufgebenUndo.setLayout(new BoxLayout(aufgebenUndo, BoxLayout.X_AXIS)); if (game.isZuruecknahme()) { undo = new JButton("Zug zurücknehmen"); undo.setBackground(Color.LIGHT_GRAY); undo.setForeground(Color.BLACK); undo.setFont(new Font("Tahoma", Font.BOLD, 16)); undo.setAlignmentX(Component.CENTER_ALIGNMENT); aufgebenUndo.add(undo); // Button-Listener undo.addActionListener(new ButtonUndoMoveListener(this, this.game)); } aufgebenUndo.add(Box.createHorizontalStrut(10)); aufgeben2 = new JButton("Aufgeben"); aufgeben2.setBackground(Color.LIGHT_GRAY); aufgeben2.setForeground(Color.BLACK); aufgeben2.setFont(new Font("Tahoma", Font.BOLD, 16)); aufgeben2.setAlignmentX(Component.CENTER_ALIGNMENT); aufgeben2.addActionListener(new ButtonAufgebenListener(this, this.game)); aufgebenUndo.add(aufgeben2); aufgebenUndo.add(Box.createHorizontalStrut(10)); JButton safe = new JButton("Spielstand sichern"); safe.setBackground(Color.LIGHT_GRAY); safe.setForeground(Color.BLACK); safe.setFont(new Font("Tahoma", Font.BOLD, 16)); safe.setAlignmentX(Component.CENTER_ALIGNMENT); aufgebenUndo.add(safe); // Button-Listener safe.addActionListener(new ButtonFileSaverListener(this, this.game)); playerTwo.add(aufgebenUndo); playerTwo.add(Box.createVerticalStrut(10)); return playerTwo; } private JPanel getUiStatistik() { JPanel statistik = new JPanel(); statistik.setBackground(new Color(90, 90, 90)); statistik.setLayout(new BoxLayout(statistik, BoxLayout.Y_AXIS)); ausgabe = new JTextArea(); ausgabe.setEditable(false); ausgabe.setBackground(new Color(75, 75, 75)); ausgabe.setBorder(BorderFactory.createLineBorder(Color.BLACK, 1)); ausgabe.setFont(new Font(Font.MONOSPACED, Font.PLAIN, 20)); ausgabe.setForeground(Color.BLACK); ausgabe.setText("\n Bisherige Züge:\n"); JScrollPane scrollPane = new JScrollPane(ausgabe); scrollPane.setVerticalScrollBarPolicy(JScrollPane.VERTICAL_SCROLLBAR_ALWAYS); statistik.add(scrollPane); return statistik; } public void aktualisiereAusgabe() { StringBuilder sb = new StringBuilder(); sb.append("\n Bisherige Züge:\n"); MoveList l = game.getMoveList(); anzeigeMoves.add(" " + game.getUnicodeFromMove(l.getLast()) + ": " + l.getLast().toString() + "\n"); for (String line : anzeigeMoves) { sb.append(line); } ausgabe.setText(sb.toString()); } public void deleteLastAusgabe() { String[] zeilen = ausgabe.getText().split("\n"); // es müssen immer mind 5 Zeilen existieren, dass also 1 Zug löschbar ist if (zeilen.length <= 2) return; StringBuilder sb = new StringBuilder(); for (int i = 0; i < zeilen.length - 1; i++) { sb.append(zeilen[i]).append("\n"); } ausgabe.setText(sb.toString()); } private JPanel getUiPlayerOne() { JPanel playerOne = new JPanel(); playerOne.setBackground(new Color(90, 90, 90)); playerOne.setLayout(new BoxLayout(playerOne, BoxLayout.Y_AXIS)); playerOne.add(Box.createVerticalStrut(10)); // Button zurücknahme und aufgeben für Player 1 JPanel aufgebenUndo = new JPanel(); aufgebenUndo.setBackground(new Color(90, 90, 90)); aufgebenUndo.setLayout(new BoxLayout(aufgebenUndo, BoxLayout.X_AXIS)); if (game.isZuruecknahme()) { undo2 = new JButton("Zug zurücknehmen"); undo2.setBackground(Color.LIGHT_GRAY); undo2.setForeground(Color.BLACK); undo2.setFont(new Font("Tahoma", Font.BOLD, 16)); undo2.setAlignmentX(Component.CENTER_ALIGNMENT); aufgebenUndo.add(undo2); // Button-Listener undo2.addActionListener(new ButtonUndoMoveListener(this, this.game)); } aufgebenUndo.add(Box.createHorizontalStrut(10)); aufgeben = new JButton("Aufgeben"); aufgeben.setBackground(Color.LIGHT_GRAY); aufgeben.setForeground(Color.BLACK); aufgeben.setFont(new Font("Tahoma", Font.BOLD, 16)); aufgeben.setAlignmentX(Component.CENTER_ALIGNMENT); aufgeben.addActionListener(new ButtonAufgebenListener(this, this.game)); aufgebenUndo.add(aufgeben); aufgebenUndo.add(Box.createHorizontalStrut(10)); JButton safe = new JButton("Spielstand sichern"); safe.setBackground(Color.LIGHT_GRAY); safe.setForeground(Color.BLACK); safe.setFont(new Font("Tahoma", Font.BOLD, 16)); safe.setAlignmentX(Component.CENTER_ALIGNMENT); aufgebenUndo.add(safe); // Button-Listener safe.addActionListener(new ButtonFileSaverListener(this, this.game)); playerOne.add(aufgebenUndo); playerOne.add(Box.createVerticalStrut(15)); JLabel clock1 = clock.getClock1(); playerOne.add(clock1); playerOne.add(Box.createVerticalStrut(10)); JLabel pl2 = new JLabel("Player 1:"); pl2.setBorder(BorderFactory.createEmptyBorder(0, 20, 0, 0)); pl2.setFont(new Font("Calibri", Font.BOLD, 35)); pl2.setForeground(Color.BLACK); pl2.setAlignmentX(Component.CENTER_ALIGNMENT); playerOne.add(pl2); return playerOne; } public void setBoardMode(BoardMode bm) { this.mode = bm; } public void setSelectedSquare(Square sq) { this.selectedSquare = sq; } public HashMap getBelegung() { return this.belegungen; } public JButton getUndo() { return undo; } public JButton getUndo2() { return undo2; } public BoardMode getMode() { return mode; } public Clock getClock() { return clock; } public void setMode(BoardMode mode) { this.mode = mode; } /** * Inverts the Enabled property of the controlpanelButtons */ public void enableControlPanelButtons() { for (Component c : this.controlPanel.getComponents()) { if (c instanceof JButton) { c.setEnabled(!c.isEnabled()); } } } /** * Adds the buttons to the boardpanel */ public void applyBoardButtons() { for (JButton b : buttons) { panelLinks.add(b); } } public JButton getAufgeben() { return aufgeben; } public void setAufgeben(JButton aufgeben) { this.aufgeben = aufgeben; } public JButton getAufgeben2() { return aufgeben2; } public void setAufgeben2(JButton aufgeben2) { this.aufgeben2 = aufgeben2; } public void setWechsel(boolean wechsel) { this.wechsel = wechsel; } public boolean isWechsel() { return wechsel; } }