558 lines
14 KiB
Java
558 lines
14 KiB
Java
package de.mannheim.th.chess.ui;
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import org.apache.logging.log4j.LogManager;
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import org.apache.logging.log4j.Logger;
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import com.github.bhlangonijr.chesslib.Square;
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import com.github.bhlangonijr.chesslib.move.Move;
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import com.github.bhlangonijr.chesslib.move.MoveList;
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import de.mannheim.th.chess.App;
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import de.mannheim.th.chess.domain.Game;
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import de.mannheim.th.chess.utl.Clock;
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import de.mannheim.th.chess.controller.ButtonAufgebenListener;
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import de.mannheim.th.chess.controller.ButtonFileSaverListener;
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import de.mannheim.th.chess.controller.ButtonMovePieceListener;
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import de.mannheim.th.chess.controller.ButtonSelectPieceListener;
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import de.mannheim.th.chess.controller.ButtonToNormalListener;
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import de.mannheim.th.chess.controller.ButtonUndoMoveListener;
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import java.awt.Font;
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import javax.swing.BorderFactory;
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import javax.swing.Box;
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import javax.swing.BoxLayout;
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import javax.swing.ImageIcon;
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import javax.swing.JButton;
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import javax.swing.JDialog;
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import javax.swing.JFrame;
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import javax.swing.JLabel;
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import javax.swing.JPanel;
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import javax.swing.JScrollPane;
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import javax.swing.JSplitPane;
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import javax.swing.JTextArea;
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import java.awt.BorderLayout;
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import java.awt.Color;
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import java.awt.Component;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.List;
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import java.awt.GridLayout;
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public class SpielFrame extends JFrame {
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private static final Logger logger = LogManager.getLogger(App.class);
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private static final long serialVersionUID = 1L;
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private ArrayList<JButton> buttons = new ArrayList<>();
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private HashMap<JButton, String> belegungen = new HashMap<>();
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private JPanel panelLinks, panelRechts, contentPane;
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private JButton undo, undo2, aufgeben, aufgeben2;
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private JTextArea ausgabe;
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private Game game;
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private Clock clock;
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private ArrayList<String> anzeigeMoves = new ArrayList<String>();
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private BoardMode mode;
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private Square selectedSquare;
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public enum BoardMode {
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normal, pieceSelected, finished, gameEnd
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}
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/**
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* Create the frame.
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*/
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public SpielFrame(Game game) {
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this.game = game;
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this.clock = game.getClock();
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this.clock.start();
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mode = BoardMode.normal;
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setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
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setBounds(100, 100, 1920, 1080);
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setTitle("Schach");
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setAlwaysOnTop(true);
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contentPane = new JPanel();
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contentPane.setLayout(new BorderLayout());
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setContentPane(contentPane);
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// Linkes Panel mit GridLayout 8x8 für Schachbrett
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panelLinks = new JPanel(new GridLayout(8, 8));
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erstelleBrett();
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// Rechtes Panel für Steuerung oder zusätzliche Eingaben
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panelRechts = new JPanel();
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panelRechts.setBackground(new Color(90, 90, 90));
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panelRechts.setLayout(new BoxLayout(panelRechts, BoxLayout.Y_AXIS));
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// Panel für alle Eingaben von Player 2
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panelRechts.add(getUiPlayerTwo());
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// Panel für Statistikanzeigen
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panelRechts.add(getUiStatistik());
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// Panel für alle Eingaben von Player 1
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panelRechts.add(getUiPlayerOne());
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// JSplitPane horizontal (linke und rechte Hälfte)
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JSplitPane splitPane = new JSplitPane(JSplitPane.HORIZONTAL_SPLIT, panelLinks, panelRechts);
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splitPane.setResizeWeight(0.75);
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splitPane.setBackground(Color.BLACK);
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splitPane.setDividerSize(1);
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splitPane.setEnabled(false);
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contentPane.add(splitPane, BorderLayout.CENTER);
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setVisible(true);
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}
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/**
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* Erstellt alle Buttons und fügt sie dem Frame hinzu.
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*/
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public void erstelleBrett() {
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this.clearButtons();
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this.setDefaultBackground();
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this.setButtonsActions();
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ladeBrett();
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panelLinks.revalidate();
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panelLinks.repaint();
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}
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private int mirrowedGrid(int i) {
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return 63 - (((i / 8) * 8) + (7 - i % 8));
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}
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/**
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* holt sich FEN-Zeichenkette und extrahiert daraus die Positionen der Figuren
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*/
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private void ladeBrett() {
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// System.out.println(game.toFEN());
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char[] fen = game.toFEN().replaceAll("/", "").split(" ")[0].toCharArray();
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int i = 0;
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for (int j = 0; j < fen.length; j++) {
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if (Character.isDigit(fen[j])) {
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int leerfelder = Character.getNumericValue(fen[j]);
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for (int k = 0; k < leerfelder; k++) {
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belegungen.put(buttons.get(i), "n-n");
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// buttons.get(i).setEnabled(false); // erstmal deaktivieren, weil leere Felder
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// nicht ckickbar sein sollten.
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i++;
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}
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continue;
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} else if (fen[j] >= 65 && fen[j] <= 90) { // ein Großbuchstabe, also
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belegungen.put(buttons.get(i), "w-" + fen[j]);
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} else if (fen[j] >= 97 && fen[j] <= 122) { // ein Kleinbuchstabe, also
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belegungen.put(buttons.get(i), "b-" + fen[j]);
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// buttons.get(i).setEnabled(false); // erstmal deaktivieren, damit weiß
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// beginnen kann
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}
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buttons.get(i).setIcon(new ImageIcon("src/main/resources/" + (int) fen[j] + ".png"));
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buttons.get(i).setDisabledIcon(new ImageIcon("src/main/resources/" + (int) fen[j] + ".png"));
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i++;
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}
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}
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/**
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* Clears the existing buttons from the button list, panellinks and fills them
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* with new blank ones.
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*/
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private void clearButtons() {
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buttons.clear();
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panelLinks.removeAll();
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for (int i = 0; i < 64; i++) {
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JButton b = new JButton();
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b.setEnabled(false);
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// style
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b.setFocusPainted(false);
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b.setFont(new Font("Arial", Font.PLAIN, 30));
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b.setForeground(Color.WHITE);
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b.setBorder(BorderFactory.createLineBorder(Color.BLACK, 1));
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b.setName(i + "");
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buttons.add(b);
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}
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}
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/**
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* Sets the default background color for the buttons in the grid.
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*/
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private void setDefaultBackground() {
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for (int i = 0; i < 64; i++) {
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JButton b = buttons.get(i);
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if ((i / 8 + i % 8) % 2 == 0) {
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// logger.info("Helles Feld erstellt." + i);
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b.setBackground(new Color(90, 90, 90));
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} else {
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// logger.info("Dunkles Feld erstellt." + i);
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b.setBackground(new Color(65, 65, 65));
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}
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}
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}
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/*
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* Switches the button actions depending on the boardmode
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*/
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public void setButtonsActions() {
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List<Square> selectables;
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switch (this.mode) {
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case BoardMode.normal:
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selectables = game.getAllLegalMoveableSquares();
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for (Square square : selectables) {
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JButton b = buttons.get(mirrowedGrid(square.ordinal()));
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b.setEnabled(true);
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// b.setBackground(Color.green);
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b.addActionListener(new ButtonSelectPieceListener(this, square));
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}
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break;
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case BoardMode.pieceSelected:
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JButton s = buttons.get(mirrowedGrid(selectedSquare.ordinal()));
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s.setEnabled(true);
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s.setBackground(new Color(165, 42, 42));
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s.addActionListener(new ButtonToNormalListener(this));
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selectables = game.getLegalMoveableSquares(selectedSquare);
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for (Square square : selectables) {
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JButton b = buttons.get(mirrowedGrid(square.ordinal()));
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final Move move = new Move(selectedSquare, square);
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b.setEnabled(true);
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b.setBackground(new Color(230, 100, 100));
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b.addActionListener(new ButtonMovePieceListener(this, this.game, move));
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}
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break;
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case finished:
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clearButtons();
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break;
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case gameEnd:
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//alle Eingabemöglichkeiten deaktivieren
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panelLinks.setEnabled(false);
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break;
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default:
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break;
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}
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for (JButton b : buttons) {
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panelLinks.add(b);
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}
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}
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public void showDraw() {
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}
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public void showWin(int player) {
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JFrame frame = new JFrame("Result");
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frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
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frame.setSize(300, 150);
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frame.setLayout(null);
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JLabel jl = new JLabel(String.format("%d - %d", player / 2, player % 2));
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jl.setBounds(50, 30, 200, 25);
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jl.setFont(new Font("Tahoma", Font.BOLD, 20));
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frame.add(jl);
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frame.setVisible(true);
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}
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public void showResult(String res) {
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ausgabe.setFont(new Font("Calibri", Font.BOLD, 40));
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ausgabe.setForeground(new Color(178, 34, 34));
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ausgabe.setText(" "+res);
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}
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public int showPromotion() {
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final int[] result = { -1 };
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JDialog dialog = new JDialog(this, "Wähle eine Figur", true);
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dialog.setLayout(new GridLayout(2, 2));
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dialog.setSize(300, 200);
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int[] pictures = { 81, 82, 66, 78, 113, 114, 98, 110 };
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for (int i = 0; i < 4; i++) {
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int index = (game.getActivePlayer() - 1) * 4 + i;
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JButton jb = new JButton();
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jb.setIcon(new ImageIcon("src/main/resources/" + pictures[index] + ".png"));
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int selectedPiece = index;
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jb.addActionListener(e -> {
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System.out.println("Test");
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result[0] = selectedPiece;
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dialog.dispose();
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});
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dialog.add(jb);
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}
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dialog.setLocationRelativeTo(null);
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dialog.setVisible(true);
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return result[0];
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}
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private JPanel getUiPlayerTwo() {
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JPanel playerTwo = new JPanel();
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playerTwo.setBackground(new Color(90, 90, 90));
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playerTwo.setLayout(new BoxLayout(playerTwo, BoxLayout.Y_AXIS));
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playerTwo.add(Box.createVerticalStrut(15));
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JLabel pl2 = new JLabel("Player 2:");
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pl2.setBorder(BorderFactory.createEmptyBorder(0, 20, 0, 0));
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pl2.setFont(new Font("Calibri", Font.BOLD, 35));
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pl2.setForeground(Color.BLACK);
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pl2.setAlignmentX(Component.CENTER_ALIGNMENT);
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playerTwo.add(pl2);
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playerTwo.add(Box.createVerticalStrut(10));
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JLabel clock1 = clock.getClock2();
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playerTwo.add(clock1);
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playerTwo.add(Box.createVerticalStrut(10));
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// Button zurücknahme und aufgeben für Player 2
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JPanel aufgebenUndo = new JPanel();
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aufgebenUndo.setBackground(new Color(90, 90, 90));
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aufgebenUndo.setLayout(new BoxLayout(aufgebenUndo, BoxLayout.X_AXIS));
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if (game.isZuruecknahme()) {
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undo = new JButton("Zug zurücknehmen");
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undo.setBackground(Color.LIGHT_GRAY);
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undo.setForeground(Color.BLACK);
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undo.setFont(new Font("Tahoma", Font.BOLD, 16));
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undo.setAlignmentX(Component.CENTER_ALIGNMENT);
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aufgebenUndo.add(undo);
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// Button-Listener
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undo.addActionListener(new ButtonUndoMoveListener(this, this.game));
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}
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aufgebenUndo.add(Box.createHorizontalStrut(10));
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aufgeben2 = new JButton("Aufgeben");
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aufgeben2.setBackground(Color.LIGHT_GRAY);
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aufgeben2.setForeground(Color.BLACK);
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aufgeben2.setFont(new Font("Tahoma", Font.BOLD, 16));
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aufgeben2.setAlignmentX(Component.CENTER_ALIGNMENT);
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aufgeben2.addActionListener(new ButtonAufgebenListener(this, this.game));
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aufgebenUndo.add(aufgeben2);
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aufgebenUndo.add(Box.createHorizontalStrut(10));
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JButton safe = new JButton("Spielstand sichern");
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safe.setBackground(Color.LIGHT_GRAY);
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safe.setForeground(Color.BLACK);
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safe.setFont(new Font("Tahoma", Font.BOLD, 16));
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safe.setAlignmentX(Component.CENTER_ALIGNMENT);
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aufgebenUndo.add(safe);
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// Button-Listener
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safe.addActionListener(new ButtonFileSaverListener(this, this.game));
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playerTwo.add(aufgebenUndo);
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playerTwo.add(Box.createVerticalStrut(10));
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return playerTwo;
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}
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private JPanel getUiStatistik() {
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JPanel statistik = new JPanel();
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statistik.setBackground(new Color(90, 90, 90));
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statistik.setLayout(new BoxLayout(statistik, BoxLayout.Y_AXIS));
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ausgabe = new JTextArea();
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ausgabe.setEditable(false);
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ausgabe.setBackground(new Color(75, 75, 75));
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ausgabe.setBorder(BorderFactory.createLineBorder(Color.BLACK, 1));
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ausgabe.setFont(new Font(Font.MONOSPACED, Font.PLAIN, 20));
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ausgabe.setForeground(Color.BLACK);
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ausgabe.setText("\n Bisherige Züge:\n");
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JScrollPane scrollPane = new JScrollPane(ausgabe);
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scrollPane.setVerticalScrollBarPolicy(JScrollPane.VERTICAL_SCROLLBAR_ALWAYS);
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statistik.add(scrollPane);
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return statistik;
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}
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public void aktualisiereAusgabe() {
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StringBuilder sb = new StringBuilder();
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sb.append("\n Bisherige Züge:\n");
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MoveList l = game.getMoveList();
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anzeigeMoves.add(" " + game.getUnicodeFromMove(l.getLast()) + ": " + l.getLast().toString() + "\n");
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for (String line : anzeigeMoves) {
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sb.append(line);
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}
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ausgabe.setText(sb.toString());
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}
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public void deleteLastAusgabe() {
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String[] zeilen = ausgabe.getText().split("\n");
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// es müssen immer mind 5 Zeilen existieren, dass also 1 Zug löschbar ist
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if (zeilen.length <= 2)
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return;
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StringBuilder sb = new StringBuilder();
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for (int i = 0; i < zeilen.length - 1; i++) {
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sb.append(zeilen[i]).append("\n");
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}
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ausgabe.setText(sb.toString());
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}
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private JPanel getUiPlayerOne() {
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JPanel playerOne = new JPanel();
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playerOne.setBackground(new Color(90, 90, 90));
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playerOne.setLayout(new BoxLayout(playerOne, BoxLayout.Y_AXIS));
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playerOne.add(Box.createVerticalStrut(10));
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// Button zurücknahme und aufgeben für Player 1
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JPanel aufgebenUndo = new JPanel();
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aufgebenUndo.setBackground(new Color(90, 90, 90));
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aufgebenUndo.setLayout(new BoxLayout(aufgebenUndo, BoxLayout.X_AXIS));
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if (game.isZuruecknahme()) {
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undo2 = new JButton("Zug zurücknehmen");
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undo2.setBackground(Color.LIGHT_GRAY);
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undo2.setForeground(Color.BLACK);
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undo2.setFont(new Font("Tahoma", Font.BOLD, 16));
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undo2.setAlignmentX(Component.CENTER_ALIGNMENT);
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aufgebenUndo.add(undo2);
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// Button-Listener
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undo2.addActionListener(new ButtonUndoMoveListener(this, this.game));
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}
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aufgebenUndo.add(Box.createHorizontalStrut(10));
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aufgeben = new JButton("Aufgeben");
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aufgeben.setBackground(Color.LIGHT_GRAY);
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aufgeben.setForeground(Color.BLACK);
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aufgeben.setFont(new Font("Tahoma", Font.BOLD, 16));
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aufgeben.setAlignmentX(Component.CENTER_ALIGNMENT);
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aufgeben.addActionListener(new ButtonAufgebenListener(this, this.game));
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aufgebenUndo.add(aufgeben);
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aufgebenUndo.add(Box.createHorizontalStrut(10));
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JButton safe = new JButton("Spielstand sichern");
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safe.setBackground(Color.LIGHT_GRAY);
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safe.setForeground(Color.BLACK);
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safe.setFont(new Font("Tahoma", Font.BOLD, 16));
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safe.setAlignmentX(Component.CENTER_ALIGNMENT);
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aufgebenUndo.add(safe);
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// Button-Listener
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safe.addActionListener(new ButtonFileSaverListener(this, this.game));
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playerOne.add(aufgebenUndo);
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playerOne.add(Box.createVerticalStrut(15));
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JLabel clock1 = clock.getClock1();
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playerOne.add(clock1);
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playerOne.add(Box.createVerticalStrut(10));
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JLabel pl2 = new JLabel("Player 1:");
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pl2.setBorder(BorderFactory.createEmptyBorder(0, 20, 0, 0));
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pl2.setFont(new Font("Calibri", Font.BOLD, 35));
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pl2.setForeground(Color.BLACK);
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pl2.setAlignmentX(Component.CENTER_ALIGNMENT);
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playerOne.add(pl2);
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return playerOne;
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}
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public void setBoardMode(BoardMode bm) {
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this.mode = bm;
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}
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public void setSelectedSquare(Square sq) {
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this.selectedSquare = sq;
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}
|
|
|
|
public HashMap<JButton, String> getBelegung() {
|
|
return this.belegungen;
|
|
}
|
|
|
|
public JButton getUndo() {
|
|
return undo;
|
|
}
|
|
|
|
public JButton getUndo2() {
|
|
return undo2;
|
|
}
|
|
|
|
public BoardMode getMode() {
|
|
return mode;
|
|
}
|
|
|
|
public Clock getClock() {
|
|
return clock;
|
|
}
|
|
|
|
public JButton getAufgeben() {
|
|
return aufgeben;
|
|
}
|
|
|
|
public void setAufgeben(JButton aufgeben) {
|
|
this.aufgeben = aufgeben;
|
|
}
|
|
|
|
public JButton getAufgeben2() {
|
|
return aufgeben2;
|
|
}
|
|
|
|
public void setAufgeben2(JButton aufgeben2) {
|
|
this.aufgeben2 = aufgeben2;
|
|
}
|
|
|
|
}
|