Implemented timer for testing new chess mode
parent
1dccba2e15
commit
268f5e2398
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@ -23,10 +23,18 @@ public class GameController {
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public GameController(GameGui gui, ChessEngine engine) {
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this.gui = gui;
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this.engine = engine;
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engine.initTimers(3, 0);
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time();
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initListeners();
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updateGuiBoard();
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}
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private void time() {
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engine.getWhiteTimer().setOnTick(secs -> gui.updateWhiteTimerLabel(secs));
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engine.getBlackTimer().setOnTick(secs -> gui.updateBlackTimerLabel(secs));
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engine.getWhiteTimer().setOnTimeout(() -> onTimeout("WHITE"));
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engine.getBlackTimer().setOnTimeout(() -> onTimeout("BLACK"));
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engine.getWhiteTimer().start();
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}
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private int flipRow(int row) {
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return gui.isFlipped() ? 7 - row : row;
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}
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@ -172,6 +180,10 @@ public class GameController {
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} else if (engine.isStalemate() || engine.isDraw()) {
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gui.displayMessage("Remis! (Stalemate oder andere Regel)");
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}
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if (!engine.isMated() && !engine.isStalemate() && !engine.isDraw()) {
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switchTimers();
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}
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}
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@ -179,14 +191,33 @@ public class GameController {
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BoardDTO board = engine.getBoardAsDTO();
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gui.updateBoard(board);
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}
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private void switchTimers() {
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if (engine.getCurrentPlayer().equals("WHITE")) {
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engine.getBlackTimer().stop();
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engine.getWhiteTimer().start();
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} else {
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engine.getWhiteTimer().stop();
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engine.getBlackTimer().start();
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}
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}
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// Hilfsmethode, um von Koordinaten (row/col) auf z.B. "E2" zu kommen
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private String coordToChessNotation(int modelRow, int modelCol) {
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char file = (char)('A' + modelCol);
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int rank = 8 - modelRow;
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return "" + file + rank;
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}
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// Timeout-Methode
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private void onTimeout(String color) {
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String winner = color.equals("WHITE") ? "SCHWARZ" : "WEIß";
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gui.displayMessage(winner + " hat durch Zeit gewonnen!");
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engine.getWhiteTimer().stop();
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engine.getBlackTimer().stop();
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}
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private void resetFieldBackground(int row, int col) {
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Color LIGHT = new Color(0xe0e1dd);
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@ -24,6 +24,8 @@ public class ChessEngine {
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private static final Logger logger = Logger.getLogger(ChessEngine.class.getName());
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private int currentMoveIndex = 0;
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private Timer whiteTimer;
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private Timer blackTimer;
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public ChessEngine() {
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logging();
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@ -241,6 +243,11 @@ public class ChessEngine {
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return games;
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}
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public void initTimers(int min, int sec) {
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whiteTimer = new Timer(min, sec);
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blackTimer = new Timer(min, sec);
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}
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public void saveAsPgn(Game game, String path, String dateiname) {
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String event = game.getRound().getEvent().getName();
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String site = game.getRound().getEvent().getSite();
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@ -294,4 +301,7 @@ public class ChessEngine {
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}
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public Timer getWhiteTimer() { return whiteTimer; }
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public Timer getBlackTimer() { return blackTimer; }
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}
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@ -0,0 +1,81 @@
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package de.hs_mannheim.informatik.chess.model;
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import java.util.function.Consumer;
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public class Timer {
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private int secondsLeft;
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private javax.swing.Timer swingTimer;
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private Runnable onTimeout;
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private Consumer<Integer> onTick;
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/**
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* Erstellt einen neuen Timer mit Startzeit in Minuten und Sekunden.
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*/
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public Timer(int minutes, int seconds) {
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this.secondsLeft = minutes * 60 + seconds;
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}
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/**
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* Setzt den Timeout-Callback.
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*/
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public void setOnTimeout(Runnable onTimeout) {
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this.onTimeout = onTimeout;
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}
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/**
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* Setzt den Tick-Callback (wird jede Sekunde aufgerufen).
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*/
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public void setOnTick(Consumer<Integer> onTick) {
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this.onTick = onTick;
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}
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/**
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* Startet oder setzt den Timer fort.
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*/
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public void start() {
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if (swingTimer != null && swingTimer.isRunning()) {
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swingTimer.stop();
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}
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swingTimer = new javax.swing.Timer(1000, e -> {
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secondsLeft--;
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if (onTick != null) {
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onTick.accept(secondsLeft);
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}
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if (secondsLeft <= 0) {
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stop();
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if (onTimeout != null) {
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onTimeout.run();
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}
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}
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});
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swingTimer.start();
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}
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/**
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* Stoppt den Timer.
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*/
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public void stop() {
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if (swingTimer != null) {
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swingTimer.stop();
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}
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}
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/**
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* Setzt den Timer auf die gegebene Zeit zurück.
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*/
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public void reset(int minutes, int seconds) {
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stop();
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this.secondsLeft = minutes * 60 + seconds;
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if (onTick != null) {
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onTick.accept(secondsLeft);
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}
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}
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/**
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* Gibt die aktuelle Restzeit in Sekunden zurück.
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*/
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public int getSecondsLeft() {
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return secondsLeft;
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}
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}
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@ -28,6 +28,9 @@ public class GameGui {
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private JButton flipBoardButton;
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private boolean isFlipped = false;
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private JLabel whiteTimerLabel;
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private JLabel blackTimerLabel;
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JButton btnFirst = new JButton("|<");
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JButton btnPrev = new JButton("<");
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JButton btnNext = new JButton(">");
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@ -160,6 +163,9 @@ public class GameGui {
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JPanel statsPanel = new JPanel(new BorderLayout());
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statsPanel.setBackground(new Color(0x0d1b2a));
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// Panel für die Timer (NORD)
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statsPanel.add(timerPanel(), BorderLayout.NORTH);
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// Move-Liste
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moveListPanel = new JPanel();
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moveListPanel.setLayout(new BoxLayout(moveListPanel, BoxLayout.Y_AXIS));
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@ -168,29 +174,46 @@ public class GameGui {
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moveListScroll.setPreferredSize(new Dimension(250, 800));
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statsPanel.add(moveListScroll, BorderLayout.CENTER);
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// Button-Leiste
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// Button-Leiste (SÜD)
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JPanel buttonPanel = new JPanel();
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buttonPanel.setBackground(new Color(0x0d1b2a));
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// Grid oder Flow
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buttonPanel.setLayout(new GridLayout(1, 4, 10, 0));
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// Style (optional)
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btnFirst.setBackground(new Color(0x212529)); btnFirst.setForeground(Color.WHITE);
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btnPrev.setBackground(new Color(0x212529)); btnPrev.setForeground(Color.WHITE);
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btnNext.setBackground(new Color(0x212529)); btnNext.setForeground(Color.WHITE);
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btnLast.setBackground(new Color(0x212529)); btnLast.setForeground(Color.WHITE);
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// Hinzufügen
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buttonPanel.add(btnFirst);
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buttonPanel.add(btnPrev);
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buttonPanel.add(btnNext);
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buttonPanel.add(btnLast);
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// Unten ins BorderLayout
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statsPanel.add(buttonPanel, BorderLayout.SOUTH);
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return statsPanel;
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}
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private JPanel timerPanel() {
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JPanel panel = new JPanel(new GridLayout(2, 1));
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panel.setBackground(new Color(0x0d1b2a));
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whiteTimerLabel = new JLabel("Weiß: 03:00", SwingConstants.CENTER);
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blackTimerLabel = new JLabel("Schwarz: 03:00", SwingConstants.CENTER);
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whiteTimerLabel.setFont(new Font("SansSerif", Font.BOLD, 24));
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whiteTimerLabel.setForeground(Color.WHITE);
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whiteTimerLabel.setBackground(new Color(0x1b263b));
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whiteTimerLabel.setOpaque(true);
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blackTimerLabel.setFont(new Font("SansSerif", Font.BOLD, 24));
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blackTimerLabel.setForeground(Color.WHITE);
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blackTimerLabel.setBackground(new Color(0x1b263b));
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blackTimerLabel.setOpaque(true);
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panel.add(whiteTimerLabel);
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panel.add(blackTimerLabel);
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return panel;
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}
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public String showPromotionDialog(String color) {
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String[] choices = {"Dame", "Turm", "Springer", "Läufer"};
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@ -264,6 +287,24 @@ public class GameGui {
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}
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}
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public void updateWhiteTimerLabel(int secondsLeft) {
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whiteTimerLabel.setText("Weiß: " + formatTime(secondsLeft));
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}
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public void updateBlackTimerLabel(int secondsLeft) {
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blackTimerLabel.setText("Schwarz: " + formatTime(secondsLeft));
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}
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private String formatTime(int seconds) {
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int min = seconds / 60;
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int sec = seconds % 60;
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return String.format("%02d:%02d", min, sec);
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}
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// Optional: Getter, falls du direkt ran willst (braucht man aber fast nie)
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public JLabel getWhiteTimerLabel() { return whiteTimerLabel; }
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public JLabel getBlackTimerLabel() { return blackTimerLabel; }
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public void displayMessage(String msg) {
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JOptionPane.showMessageDialog(null, msg);
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