changes to classes
parent
8447ce5fe3
commit
4cee12cfb9
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@ -31,13 +31,24 @@ public class ChessEngine {
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private int currentMoveIndex = 0;
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private Timer whiteTimer;
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private Timer blackTimer;
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private final GameMode mode;
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private Opening detectedOpening = null;
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public ChessEngine() {
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public ChessEngine() {
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this.mode = null;
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logging();
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board = new Board();
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}
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public ChessEngine(GameMode mode) {
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this.mode = mode;
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whiteTimer = new Timer(mode.minutes, mode.seconds);
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blackTimer = new Timer(mode.minutes, mode.seconds);
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logging();
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board = new Board();
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}
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public boolean move(MoveDTO move) {
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String from = "" + (char)('A' + move.getFromCol()) + (8 - move.getFromRow());
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String to = "" + (char)('A' + move.getToCol()) + (8 - move.getToRow());
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@ -264,7 +275,7 @@ public class ChessEngine {
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logger.info("ChessEngine wurde initialisiert.");
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}
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public List<Game> loadGamesFromPgn(String path) throws IOException {
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PgnHolder pgnHolder = new PgnHolder(path);
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@ -412,6 +423,17 @@ public class ChessEngine {
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}
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public Timer getWhiteTimer() { return whiteTimer; }
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public Timer getBlackTimer() { return blackTimer; }
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public Timer getBlackTimer() { return blackTimer; }
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public GameMode getGameMode() {
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// TODO Auto-generated method stub
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return mode;
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}
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}
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@ -0,0 +1,26 @@
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package de.hs_mannheim.informatik.chess.model;
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public enum GameMode {
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CLASSIC(3, 0, 0),
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RAPID(5, 0, 0),
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BULLET(1, 0, 10); // 1 Minute + 10 Sek Inkrement
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public final int minutes;
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public final int seconds;
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public final int incrementSeconds;
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GameMode(int minutes, int seconds, int incrementSeconds) {
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this.minutes = minutes;
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this.seconds = seconds;
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this.incrementSeconds = incrementSeconds;
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}
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@Override
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public String toString() {
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return switch (this) {
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case CLASSIC -> "3 Minuten (klassisch)";
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case RAPID -> "5 Minuten (rapid)";
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case BULLET -> "1 Minute + 10 Sek Inkrement";
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};
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}
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}
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@ -19,6 +19,8 @@ public class CreativeGui {
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private JButton updateBtn;
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private JButton flipBoardButton;
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private boolean closedByUser = true;
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private StartGameCallback startGameCallback;
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private JButton startGameButton;
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@ -64,7 +66,16 @@ public class CreativeGui {
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gbc.insets = new Insets(5, 0, 5, 5);
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gbc.fill = GridBagConstraints.BOTH;
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mainPanel.add(fenPanel(), gbc);
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frame.addWindowListener(new java.awt.event.WindowAdapter() {
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@Override
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public void windowClosed(java.awt.event.WindowEvent e) {
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if (closedByUser) {
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new de.hs_mannheim.informatik.chess.controller.MainController();
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}
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}
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});
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frame.setContentPane(mainPanel);
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frame.setVisible(true);
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}
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@ -207,6 +218,7 @@ public class CreativeGui {
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startGameButton.addActionListener(e -> {
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if (startGameCallback != null) {
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setClosedByUser(false);
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startGameCallback.onStartGame(getFenText());
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}
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});
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@ -222,6 +234,9 @@ public class CreativeGui {
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public JButton getUpdateButton() { return updateBtn; }
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public void setSelectedPiece(String piece) { selectedPiece = piece; }
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public String getSelectedPiece() { return selectedPiece; }
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public void setClosedByUser(boolean b) {
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this.closedByUser = b;
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}
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public JButton getStartGameButton() { return startGameButton; }
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@ -232,4 +247,8 @@ public class CreativeGui {
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public boolean isFlipped() { return isFlipped; }
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public void setFlipped(boolean f) { isFlipped = f; }
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public JButton getFlipBoardButton() { return flipBoardButton; }
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public void close() {
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frame.dispose();
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}
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}
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@ -254,8 +254,8 @@ public class GameGui {
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JPanel panel = new JPanel(new GridLayout(2, 1));
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panel.setBackground(new Color(0x0d1b2a));
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whiteTimerLabel = new JLabel("Weiß: 03:00", SwingConstants.CENTER);
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blackTimerLabel = new JLabel("Schwarz: 03:00", SwingConstants.CENTER);
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whiteTimerLabel = new JLabel("Weiß: --:--", SwingConstants.CENTER);
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blackTimerLabel = new JLabel("Schwarz: --:--", SwingConstants.CENTER);
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whiteTimerLabel.setFont(new Font("SansSerif", Font.BOLD, 24));
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whiteTimerLabel.setForeground(Color.WHITE);
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@ -0,0 +1,23 @@
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package de.hs_mannheim.informatik.chess.view;
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import javax.swing.*;
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import de.hs_mannheim.informatik.chess.model.GameMode;
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public class GameModeSelector {
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public static GameMode selectGameMode() {
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GameMode[] options = GameMode.values();
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GameMode selected = (GameMode) JOptionPane.showInputDialog(
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null,
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"Wähle den Spielmodus:",
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"Spielmodus auswählen",
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JOptionPane.QUESTION_MESSAGE,
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null,
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options,
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GameMode.CLASSIC
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);
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return selected != null ? selected : GameMode.CLASSIC;
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}
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}
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