Reworked everything to fix issues
commit
9df9d5bbe9
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@ -11,11 +11,12 @@ import javax.swing.BorderFactory;
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import com.github.bhlangonijr.chesslib.game.Game;
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import de.hs_mannheim.informatik.chess.model.ChessEngine;
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import de.hs_mannheim.informatik.chess.model.GameMode;
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import de.hs_mannheim.informatik.chess.model.MoveDTO;
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import de.hs_mannheim.informatik.chess.model.PieceDTO;
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import de.hs_mannheim.informatik.chess.model.Timer;
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import de.hs_mannheim.informatik.chess.model.BoardDTO;
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import de.hs_mannheim.informatik.chess.view.GameGui;
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import de.hs_mannheim.informatik.chess.view.MainGui;
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public class GameController {
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GameGui gui;
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@ -25,12 +26,25 @@ public class GameController {
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private boolean gameOver = false;
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private int selectedRow = -1, selectedCol = -1;
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private List<int[]> highlightedFields = new ArrayList<>();
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private GameMode gameMode;
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public GameController(GameGui gui, ChessEngine engine, GameEndCallback callback) {
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this.gameMode = null;
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this.gui = gui;
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this.engine = engine;
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this.callback = callback;
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engine.initTimers(3, 0);
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engine.initTimers(gameMode.minutes, gameMode.incrementSeconds);
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time();
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initListeners();
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updateGuiBoard();
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}
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public GameController(GameGui gui, ChessEngine engine, GameEndCallback callback, GameMode gameMode) {
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this.gameMode = gameMode;
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this.gui = gui;
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this.engine = engine;
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this.callback = callback;
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engine.initTimers(gameMode.minutes, gameMode.incrementSeconds);
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time();
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initListeners();
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updateGuiBoard();
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@ -280,6 +294,8 @@ public class GameController {
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updateGuiBoard();
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gui.updateMoveList(engine.getMoveListStringsGrouped());
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// ---- HIER ist die Matt/Patt/Remis-Prüfung ----
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if (engine.isMated()) {
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String winner = engine.getCurrentPlayer().equals("WHITE") ? "SCHWARZ" : "WEIß";
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@ -305,13 +321,26 @@ public class GameController {
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}
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private void switchTimers() {
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GameMode mode = engine.getGameMode(); // muss Engine speichern
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Timer whiteTimer = engine.getWhiteTimer();
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Timer blackTimer = engine.getBlackTimer();
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if (engine.getCurrentPlayer().equals("WHITE")) {
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engine.getBlackTimer().stop();
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engine.getWhiteTimer().start();
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} else {
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engine.getWhiteTimer().stop();
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engine.getBlackTimer().start();
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// Der letzte Spieler war Schwarz – ihm ggf. Inkrement geben
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if (mode.incrementSeconds > 0) {
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blackTimer.addSeconds(mode.incrementSeconds);
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}
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blackTimer.stop();
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whiteTimer.start();
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} else {
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// Der letzte Spieler war Weiß – ihm ggf. Inkrement geben
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if (mode.incrementSeconds > 0) {
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whiteTimer.addSeconds(mode.incrementSeconds);
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}
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whiteTimer.stop();
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blackTimer.start();
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}
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}
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@ -5,6 +5,7 @@ import de.hs_mannheim.informatik.chess.view.PgnGui;
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import de.hs_mannheim.informatik.chess.view.PgnSelectionGui;
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import de.hs_mannheim.informatik.chess.view.CreativeGui;
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import de.hs_mannheim.informatik.chess.view.GameGui;
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import de.hs_mannheim.informatik.chess.view.GameModeSelector;
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import java.io.IOException;
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import java.util.List;
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@ -15,6 +16,7 @@ import javax.swing.JOptionPane;
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import com.github.bhlangonijr.chesslib.game.Game;
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import de.hs_mannheim.informatik.chess.model.ChessEngine;
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import de.hs_mannheim.informatik.chess.model.GameMode;
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public class MainController {
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private MainGui mainGui;
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@ -28,9 +30,11 @@ public class MainController {
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}
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private void startNormalMode() {
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GameMode mode = GameModeSelector.selectGameMode();
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mainGui.close();
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GameGui gameGui = new GameGui();
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ChessEngine engine = new ChessEngine();
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ChessEngine engine = new ChessEngine(mode);
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GameEndCallback callback = new GameEndCallback() {
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public void onNewGameRequested() {
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startNormalMode();
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@ -39,7 +43,7 @@ public class MainController {
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new MainController();
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}
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};
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new GameController(gameGui, engine, callback);
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new GameController(gameGui, engine, callback,mode);
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}
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private void startCreativeMode() {
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@ -31,10 +31,21 @@ public class ChessEngine {
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private int currentMoveIndex = 0;
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private Timer whiteTimer;
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private Timer blackTimer;
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private final GameMode mode;
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private Opening detectedOpening = null;
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public ChessEngine() {
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this.mode = null;
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logging();
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board = new Board();
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}
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public ChessEngine(GameMode mode) {
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this.mode = mode;
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whiteTimer = new Timer(mode.minutes, mode.seconds);
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blackTimer = new Timer(mode.minutes, mode.seconds);
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logging();
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board = new Board();
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}
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@ -412,6 +423,17 @@ public class ChessEngine {
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}
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public Timer getWhiteTimer() { return whiteTimer; }
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public Timer getBlackTimer() { return blackTimer; }
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public GameMode getGameMode() {
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// TODO Auto-generated method stub
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return mode;
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}
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}
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@ -0,0 +1,26 @@
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package de.hs_mannheim.informatik.chess.model;
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public enum GameMode {
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CLASSIC(3, 0, 0),
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RAPID(5, 0, 0),
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BULLET(1, 0, 10); // 1 Minute + 10 Sek Inkrement
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public final int minutes;
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public final int seconds;
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public final int incrementSeconds;
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GameMode(int minutes, int seconds, int incrementSeconds) {
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this.minutes = minutes;
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this.seconds = seconds;
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this.incrementSeconds = incrementSeconds;
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}
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@Override
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public String toString() {
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return switch (this) {
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case CLASSIC -> "3 Minuten (klassisch)";
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case RAPID -> "5 Minuten (rapid)";
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case BULLET -> "1 Minute + 10 Sek Inkrement";
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};
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}
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}
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@ -56,6 +56,10 @@ public class Timer {
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public int getSecondsLeft() {
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return secondsLeft;
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}
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public void addSeconds(int seconds) {
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this.secondsLeft += seconds;
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}
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}
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@ -254,8 +254,8 @@ public class GameGui {
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JPanel panel = new JPanel(new GridLayout(2, 1));
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panel.setBackground(new Color(0x0d1b2a));
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whiteTimerLabel = new JLabel("Weiß: 03:00", SwingConstants.CENTER);
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blackTimerLabel = new JLabel("Schwarz: 03:00", SwingConstants.CENTER);
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whiteTimerLabel = new JLabel("Weiß: --:--", SwingConstants.CENTER);
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blackTimerLabel = new JLabel("Schwarz: --:--", SwingConstants.CENTER);
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whiteTimerLabel.setFont(new Font("SansSerif", Font.BOLD, 24));
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whiteTimerLabel.setForeground(Color.WHITE);
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@ -0,0 +1,23 @@
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package de.hs_mannheim.informatik.chess.view;
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import javax.swing.*;
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import de.hs_mannheim.informatik.chess.model.GameMode;
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public class GameModeSelector {
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public static GameMode selectGameMode() {
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GameMode[] options = GameMode.values();
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GameMode selected = (GameMode) JOptionPane.showInputDialog(
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null,
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"Wähle den Spielmodus:",
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"Spielmodus auswählen",
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JOptionPane.QUESTION_MESSAGE,
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null,
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options,
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GameMode.CLASSIC
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);
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return selected != null ? selected : GameMode.CLASSIC;
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}
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}
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