quicksave feature implemented
parent
d0c267f7b0
commit
aebfb7e38b
|
@ -35,6 +35,7 @@ public class GameController {
|
|||
engine.initTimers(gameMode.minutes, gameMode.incrementSeconds);
|
||||
time();
|
||||
}
|
||||
addWindowCloseListener();
|
||||
}
|
||||
|
||||
// Für Creative/PGN-Mode (ohne Zeit)
|
||||
|
@ -43,6 +44,7 @@ public class GameController {
|
|||
this.engine = engine;
|
||||
this.callback = callback;
|
||||
this.gameMode = null;
|
||||
addWindowCloseListener();
|
||||
// KEINE Timer initialisieren
|
||||
initListeners();
|
||||
updateGuiBoard();
|
||||
|
@ -61,6 +63,20 @@ public class GameController {
|
|||
return gui.isFlipped() ? 7 - col : col;
|
||||
}
|
||||
|
||||
private void addWindowCloseListener() {
|
||||
if (gui.getFrame() != null) {
|
||||
gui.getFrame().addWindowListener(new java.awt.event.WindowAdapter() {
|
||||
@Override
|
||||
public void windowClosing(java.awt.event.WindowEvent e) {
|
||||
if (!gameOver) {
|
||||
engine.quicksave();
|
||||
MainController.engineRAM = engine;
|
||||
}
|
||||
new MainController();
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
private void initListeners() {
|
||||
for (int row = 0; row < 8; row++) {
|
||||
for (int col = 0; col < 8; col++) {
|
||||
|
@ -137,6 +153,7 @@ public class GameController {
|
|||
|
||||
// --- AUFGEBEN-BUTTON ---
|
||||
gui.getResignButton().addActionListener(e -> {
|
||||
engine.clearQuicksave();
|
||||
if (gameOver) return;
|
||||
int answer = javax.swing.JOptionPane.showConfirmDialog(
|
||||
null,
|
||||
|
@ -155,6 +172,7 @@ public class GameController {
|
|||
});
|
||||
|
||||
gui.getDrawButton().addActionListener(e -> {
|
||||
engine.clearQuicksave();
|
||||
if (gameOver) return;
|
||||
int answer = javax.swing.JOptionPane.showConfirmDialog(
|
||||
null,
|
||||
|
@ -367,12 +385,17 @@ public class GameController {
|
|||
);
|
||||
javax.swing.SwingUtilities.getWindowAncestor(gui.getField(0, 0)).dispose();
|
||||
if (answer == javax.swing.JOptionPane.YES_OPTION) {
|
||||
engine.clearQuicksave(); // Quicksave löschen!
|
||||
MainController.engineRAM = null;
|
||||
callback.onNewGameRequested();
|
||||
} else {
|
||||
engine.quicksave(); // Im RAM speichern!
|
||||
MainController.engineRAM = engine; // Referenz für das nächste Mal
|
||||
callback.onReturnToMenu();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private void resetFieldBackground(int row, int col) {
|
||||
Color LIGHT = new Color(0xe0e1dd);
|
||||
Color DARK = new Color(0x778da9);
|
||||
|
|
|
@ -20,6 +20,7 @@ import de.hs_mannheim.informatik.chess.model.GameMode;
|
|||
|
||||
public class MainController {
|
||||
private MainGui mainGui;
|
||||
static ChessEngine engineRAM = null;
|
||||
|
||||
public MainController() {
|
||||
mainGui = new MainGui();
|
||||
|
@ -30,11 +31,36 @@ public class MainController {
|
|||
}
|
||||
|
||||
private void startNormalMode() {
|
||||
|
||||
GameMode mode = GameModeSelector.selectGameMode();
|
||||
mainGui.close();
|
||||
// Prüfe, ob es im RAM ein Quicksave gibt:
|
||||
if (engineRAM != null && engineRAM.quickload()) {
|
||||
int choice = JOptionPane.showConfirmDialog(
|
||||
null,
|
||||
"Letzte Partie fortsetzen?",
|
||||
"Quicksave gefunden",
|
||||
JOptionPane.YES_NO_OPTION
|
||||
);
|
||||
if (choice == JOptionPane.YES_OPTION) {
|
||||
GameGui gameGui = new GameGui();
|
||||
GameEndCallback callback = new GameEndCallback() {
|
||||
public void onNewGameRequested() { startNormalMode(); }
|
||||
public void onReturnToMenu() { new MainController(); }
|
||||
};
|
||||
new GameController(gameGui, engineRAM, callback);
|
||||
mainGui.close();
|
||||
return; // Fertig!
|
||||
} else {
|
||||
engineRAM.clearQuicksave();
|
||||
engineRAM = null;
|
||||
}
|
||||
}
|
||||
|
||||
// Neues Spiel normal starten:
|
||||
GameMode mode = GameModeSelector.selectGameMode();
|
||||
if (mode == null) return;
|
||||
mainGui.close();
|
||||
ChessEngine engine = new ChessEngine(mode);
|
||||
engineRAM = engine; // Für spätere Quicksaves merken!
|
||||
GameGui gameGui = new GameGui();
|
||||
GameEndCallback callback = new GameEndCallback() {
|
||||
public void onNewGameRequested() {
|
||||
startNormalMode();
|
||||
|
|
|
@ -1,5 +1,8 @@
|
|||
package de.hs_mannheim.informatik.chess.model;
|
||||
import java.io.BufferedReader;
|
||||
import java.io.FileReader;
|
||||
import java.io.IOException;
|
||||
import java.io.PrintWriter;
|
||||
import java.nio.charset.StandardCharsets;
|
||||
import java.nio.file.Files;
|
||||
import java.nio.file.Path;
|
||||
|
@ -27,12 +30,18 @@ public class ChessEngine {
|
|||
private List<Move> moves = new ArrayList<>();
|
||||
private String initialFen = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
|
||||
private static final Logger logger = Logger.getLogger(ChessEngine.class.getName());
|
||||
private int quicksaveWhiteTimeLeft = -1;
|
||||
private int quicksaveBlackTimeLeft = -1;
|
||||
|
||||
|
||||
private int currentMoveIndex = 0;
|
||||
private Timer whiteTimer;
|
||||
private Timer blackTimer;
|
||||
private final GameMode mode;
|
||||
|
||||
private String quicksaveFen = null;
|
||||
private List<Move> quicksaveMoves = null;
|
||||
private int quicksaveMoveIndex = 0;
|
||||
|
||||
private Opening detectedOpening = null;
|
||||
|
||||
|
@ -131,6 +140,31 @@ public class ChessEngine {
|
|||
return result;
|
||||
}
|
||||
|
||||
public void quicksave() {
|
||||
this.quicksaveFen = board.getFen();
|
||||
this.quicksaveMoves = new ArrayList<>(moves);
|
||||
this.quicksaveMoveIndex = currentMoveIndex;
|
||||
if (whiteTimer != null) quicksaveWhiteTimeLeft = whiteTimer.getSecondsLeft();
|
||||
if (blackTimer != null) quicksaveBlackTimeLeft = blackTimer.getSecondsLeft();
|
||||
}
|
||||
public boolean quickload() {
|
||||
if (quicksaveFen == null) return false;
|
||||
board = new Board();
|
||||
board.loadFromFen(quicksaveFen);
|
||||
moves = new ArrayList<>(quicksaveMoves);
|
||||
currentMoveIndex = quicksaveMoveIndex;
|
||||
if (whiteTimer != null && quicksaveWhiteTimeLeft != -1) whiteTimer.setSecondsLeft(quicksaveWhiteTimeLeft);
|
||||
if (blackTimer != null && quicksaveBlackTimeLeft != -1) blackTimer.setSecondsLeft(quicksaveBlackTimeLeft);
|
||||
return true;
|
||||
}
|
||||
|
||||
public void clearQuicksave() {
|
||||
quicksaveFen = null;
|
||||
quicksaveMoves = null;
|
||||
quicksaveMoveIndex = 0;
|
||||
}
|
||||
|
||||
|
||||
public PieceDTO getPieceAt(String square) {
|
||||
logger.info("Hole Figur an Feld: " + square);
|
||||
Piece piece = board.getPiece(Square.valueOf(square.toUpperCase()));
|
||||
|
|
|
@ -57,6 +57,9 @@ public class Timer {
|
|||
return secondsLeft;
|
||||
}
|
||||
|
||||
public void setSecondsLeft(int secondsLeft) {
|
||||
this.secondsLeft = secondsLeft;
|
||||
}
|
||||
public void addSeconds(int seconds) {
|
||||
this.secondsLeft += seconds;
|
||||
}
|
||||
|
|
|
@ -26,6 +26,7 @@ import de.hs_mannheim.informatik.chess.model.BoardDTO;
|
|||
import de.hs_mannheim.informatik.chess.model.PieceDTO;
|
||||
|
||||
public class GameGui {
|
||||
JFrame frame;
|
||||
|
||||
private JLabel[][] fields = new JLabel[8][8];
|
||||
private JButton flipBoardButton;
|
||||
|
@ -43,7 +44,6 @@ public class GameGui {
|
|||
|
||||
private JButton resignButton;
|
||||
private JButton drawButton;
|
||||
private JButton quickSaveButton;
|
||||
private JButton undoButton;
|
||||
|
||||
Color LIGHT = new Color(0xe0e1dd);
|
||||
|
@ -59,13 +59,14 @@ public class GameGui {
|
|||
|
||||
|
||||
public JFrame mainFrame() {
|
||||
JFrame frame = new JFrame();
|
||||
frame = new JFrame();
|
||||
frame.setExtendedState(JFrame.MAXIMIZED_BOTH);
|
||||
frame.setUndecorated(false);
|
||||
frame.setLocationRelativeTo(null);
|
||||
frame.add(mainPanel());
|
||||
|
||||
frame.setDefaultCloseOperation(2);
|
||||
|
||||
frame.setDefaultCloseOperation(JFrame.DO_NOTHING_ON_CLOSE);
|
||||
frame.setVisible(true);
|
||||
return frame;
|
||||
}
|
||||
|
@ -378,4 +379,8 @@ public class GameGui {
|
|||
JOptionPane.showMessageDialog(null, msg);
|
||||
}
|
||||
|
||||
public JFrame getFrame() {
|
||||
return frame;
|
||||
}
|
||||
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue