Updated JUnit branch

GitBranch
Justin 2025-06-23 21:47:20 +02:00
commit c864f88e1c
15 changed files with 1405 additions and 110 deletions

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@ -0,0 +1,169 @@
package de.hs_mannheim.informatik.chess.controller;
import de.hs_mannheim.informatik.chess.view.CreativeGui;
import de.hs_mannheim.informatik.chess.model.ChessEngine;
import de.hs_mannheim.informatik.chess.model.PieceDTO;
import javax.swing.*;
import java.awt.event.MouseListener;
import java.util.HashMap;
import java.util.Map;
public class CreativeController {
private CreativeGui gui;
private ChessEngine engine;
// Hilfsmap für Unicode zu Chesslib Piece FEN-Zeichen
private static final HashMap<String, Character> PIECE_TO_FEN = createPieceToFenMap();
private static HashMap<String, Character> createPieceToFenMap() {
HashMap<String, Character> map = new HashMap<String, Character>();
map.put("BLACK_KING", 'k');
map.put("BLACK_QUEEN", 'q');
map.put("BLACK_ROOK", 'r');
map.put("BLACK_BISHOP", 'b');
map.put("BLACK_KNIGHT", 'n');
map.put("BLACK_PAWN", 'p');
map.put("WHITE_KING", 'K');
map.put("WHITE_QUEEN", 'Q');
map.put("WHITE_ROOK", 'R');
map.put("WHITE_BISHOP", 'B');
map.put("WHITE_KNIGHT", 'N');
map.put("WHITE_PAWN", 'P');
return map;
}
public CreativeController(CreativeGui gui, ChessEngine engine) {
this.gui = gui;
this.engine = engine;
setupFieldListeners();
setupFenUpdateListener();
gui.setFenText("rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1");
applyFenToBoard();
}
private void setupFieldListeners() {
JLabel[][] fields = gui.getFields();
for (int row = 0; row < 8; row++) {
for (int col = 0; col < 8; col++) {
final int r = row, c = col;
for (MouseListener l : fields[r][c].getMouseListeners()) {
fields[r][c].removeMouseListener(l);
}
fields[r][c].addMouseListener(new java.awt.event.MouseAdapter() {
public void mousePressed(java.awt.event.MouseEvent evt) {
fieldClicked(r, c);
}
});
}
}
gui.getFlipBoardButton().addActionListener(e -> {
applyFenToBoard();
gui.setFlipped(!gui.isFlipped());
updateGuiFromEngine(); // Board wird neu angezeigt, ggf. invertiert
});
}
private void fieldClicked(int row, int col) {
String selectedPiece = gui.getSelectedPiece();
if (selectedPiece == null) return;
if ("ERASER".equals(selectedPiece)) {
gui.getFields()[row][col].setText("");
} else {
gui.getFields()[row][col].setText(CreativeGui.UNICODE_MAP.get(selectedPiece));
}
// Jetzt FEN synchronisieren:
gui.setFenText(boardToFen());
}
private void setupFenUpdateListener() {
//Getter für das Feld in deiner Gui:
JTextField fenField = gui.getFenField();
if (fenField != null) {
fenField.addActionListener(new java.awt.event.ActionListener() {
public void actionPerformed(java.awt.event.ActionEvent e) {
applyFenToBoard();
}
});
}
JButton updateBtn = gui.getUpdateButton();
if (updateBtn != null) {
updateBtn.addActionListener(new java.awt.event.ActionListener() {
public void actionPerformed(java.awt.event.ActionEvent e) {
applyFenToBoard();
}
});
}
}
private void applyFenToBoard() {
String fen = gui.getFenText();
try {
engine.setPositionFromFEN(fen);
updateGuiFromEngine();
} catch (Exception ex) {
JOptionPane.showMessageDialog(null, "Ungültiges FEN: " + ex.getMessage());
}
}
// Board aus der GUI zu FEN String
private String boardToFen() {
JLabel[][] fields = gui.getFields();
StringBuilder fen = new StringBuilder();
for (int row = 0; row < 8; row++) {
int empty = 0;
for (int col = 0; col < 8; col++) {
String symbol = fields[row][col].getText();
String pieceKey = null;
for (Map.Entry<String, String> entry : CreativeGui.UNICODE_MAP.entrySet()) {
if (entry.getValue().equals(symbol)) {
pieceKey = entry.getKey();
break;
}
}
if (pieceKey == null || "ERASER".equals(pieceKey) || symbol.trim().isEmpty()) {
empty++;
} else {
if (empty > 0) {
fen.append(empty);
empty = 0;
}
Character fenChar = PIECE_TO_FEN.get(pieceKey);
if (fenChar != null) fen.append(fenChar);
}
}
if (empty > 0) fen.append(empty);
if (row < 7) fen.append('/');
}
fen.append(" w - - 0 1");
return fen.toString();
}
private void updateGuiFromEngine() {
PieceDTO[][] board = engine.getBoardAsDTO().getBoard();
JLabel[][] fields = gui.getFields();
boolean flipped = gui.isFlipped(); // NEU
for (int row = 0; row < 8; row++) {
for (int col = 0; col < 8; col++) {
int displayRow = flipped ? 7 - row : row;
int displayCol = flipped ? 7 - col : col;
PieceDTO p = board[row][col];
if (p == null) {
fields[displayRow][displayCol].setText("");
} else {
for (Map.Entry<String, String> entry : CreativeGui.UNICODE_MAP.entrySet()) {
if (entry.getKey().startsWith(p.getColor()) && entry.getKey().endsWith(p.getType())) {
fields[displayRow][displayCol].setText(entry.getValue());
break;
}
}
}
}
}
}
}

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@ -8,25 +8,40 @@ import java.util.List;
import javax.swing.BorderFactory;
import com.github.bhlangonijr.chesslib.game.Game;
import de.hs_mannheim.informatik.chess.model.ChessEngine;
import de.hs_mannheim.informatik.chess.model.MoveDTO;
import de.hs_mannheim.informatik.chess.model.PieceDTO;
import de.hs_mannheim.informatik.chess.model.BoardDTO;
import de.hs_mannheim.informatik.chess.view.GameGui;
import de.hs_mannheim.informatik.chess.view.MainGui;
public class Controller {
public class GameController {
GameGui gui;
ChessEngine engine;
GameEndCallback callback;
private boolean gameOver = false;
private int selectedRow = -1, selectedCol = -1;
private List<int[]> highlightedFields = new ArrayList<>();
public Controller(GameGui gui, ChessEngine engine) {
public GameController(GameGui gui, ChessEngine engine, GameEndCallback callback) {
this.gui = gui;
this.engine = engine;
this.callback = callback;
engine.initTimers(3, 0);
time();
initListeners();
updateGuiBoard();
}
private void time() {
engine.getWhiteTimer().setOnTick(secs -> gui.updateWhiteTimerLabel(secs));
engine.getBlackTimer().setOnTick(secs -> gui.updateBlackTimerLabel(secs));
engine.getWhiteTimer().setOnTimeout(() -> onTimeout("WHITE"));
engine.getBlackTimer().setOnTimeout(() -> onTimeout("BLACK"));
engine.getWhiteTimer().start();
}
private int flipRow(int row) {
return gui.isFlipped() ? 7 - row : row;
}
@ -68,6 +83,25 @@ public class Controller {
engine.setPositionToMoveIndex(engine.getMoveListSize());
updateGuiBoard();
});
gui.getBtnSave().addActionListener(e -> {
System.out.println("Save-Button wurde geklickt!");
Game currentGame = engine.getCurrentGame();
javax.swing.JFileChooser fileChooser = new javax.swing.JFileChooser();
fileChooser.setDialogTitle("PGN speichern unter...");
int userSelection = fileChooser.showSaveDialog(null);
if (userSelection == javax.swing.JFileChooser.APPROVE_OPTION) {
java.io.File fileToSave = fileChooser.getSelectedFile();
try {
engine.saveAsPgn(currentGame, fileToSave.getParent(), fileToSave.getName());
gui.displayMessage("PGN gespeichert: " + fileToSave.getAbsolutePath());
} catch (Exception ex) {
gui.displayMessage("Fehler beim Speichern: " + ex.getMessage());
}
}
});
gui.getFlipBoardButton().addActionListener(e -> {
@ -93,6 +127,9 @@ public class Controller {
}
private void handleClick(int guiRow, int guiCol) {
if (gameOver) return;
int modelRow = flipRow(guiRow);
int modelCol = flipCol(guiCol);
@ -125,7 +162,7 @@ public class Controller {
for (int[] xy : highlightedFields) {
resetFieldBackground(xy[0], xy[1]);
}
highlightedFields.clear();
highlightedFields.clear();
int oldGuiRow = gui.isFlipped() ? 7 - selectedRow : selectedRow;
int oldGuiCol = gui.isFlipped() ? 7 - selectedCol : selectedCol;
gui.getField(oldGuiRow, oldGuiCol).setBorder(null);
@ -137,43 +174,113 @@ public class Controller {
}
}
public void handleMove(MoveDTO move) {
if (engine.move(move)) {
updateGuiBoard();
//Züge in der MoveList aktualisieren
gui.updateMoveList(engine.getMoveListStringsGrouped());
//Spielstatus prüfen
if (engine.isMated()) {
String winner = engine.getCurrentPlayer().equals("WHITE") ? "SCHWARZ" : "WEIß";
gui.displayMessage(winner + " hat gewonnen (Schachmatt)!");
} else if (engine.isStalemate() || engine.isDraw()) {
gui.displayMessage("Remis! (Stalemate oder andere Regel)");
private void handleMove(MoveDTO move) {
if (gameOver) return;
BoardDTO boardDTO = engine.getBoardAsDTO();
PieceDTO piece = boardDTO.getBoard()[move.getFromRow()][move.getFromCol()];
boolean isPawn = piece != null && piece.getType().equals("PAWN");
boolean isWhitePromotion = isPawn && piece.getColor().equals("WHITE") && move.getToRow() == 0;
boolean isBlackPromotion = isPawn && piece.getColor().equals("BLACK") && move.getToRow() == 7;
boolean success = false;
if (isWhitePromotion || isBlackPromotion) {
String color = piece.getColor().equals("WHITE") ? "Weiß" : "Schwarz";
String promotion = gui.showPromotionDialog(color);
success = engine.moveWithPromotion(move, promotion);
if (!success) {
gui.displayMessage("Ungültiger Promotionszug!");
return;
}
} else {
gui.displayMessage("Ungültiger Zug!");
success = engine.move(move);
if (!success) {
gui.displayMessage("Ungültiger Zug!");
return;
}
}
updateGuiBoard();
gui.updateMoveList(engine.getMoveListStringsGrouped());
// ---- HIER ist die Matt/Patt/Remis-Prüfung ----
if (engine.isMated()) {
String winner = engine.getCurrentPlayer().equals("WHITE") ? "SCHWARZ" : "WEIß";
gui.displayMessage(winner + " hat gewonnen (Schachmatt)!");
gameOver = true;
askForRestart();
} else if (engine.isStalemate() || engine.isDraw()) {
gui.displayMessage("Remis! (Stalemate oder andere Regel)");
gameOver = true;
askForRestart();
}
if (!engine.isMated() && !engine.isStalemate() && !engine.isDraw()) {
switchTimers();
}
}
public void updateGuiBoard() {
BoardDTO board = engine.getBoardAsDTO();
gui.updateBoard(board);
}
private void switchTimers() {
if (engine.getCurrentPlayer().equals("WHITE")) {
engine.getBlackTimer().stop();
engine.getWhiteTimer().start();
} else {
engine.getWhiteTimer().stop();
engine.getBlackTimer().start();
}
}
// Hilfsmethode, um von Koordinaten (row/col) auf z.B. "E2" zu kommen
private String coordToChessNotation(int modelRow, int modelCol) {
char file = (char)('A' + modelCol);
int rank = 8 - modelRow;
return "" + file + rank;
}
private void resetFieldBackground(int row, int col) {
if ((row + col) % 2 == 0) {
gui.getField(row, col).setBackground(new Color(0x778da9));
// Timeout-Methode
private void onTimeout(String color) {
if (gameOver) return; // Doppelt hält besser
gameOver = true;
String winner = color.equals("WHITE") ? "SCHWARZ" : "WEIß";
gui.displayMessage(winner + " hat durch Zeit gewonnen!");
engine.getWhiteTimer().stop();
engine.getBlackTimer().stop();
askForRestart();
}
private void askForRestart() {
int answer = javax.swing.JOptionPane.showConfirmDialog(
null,
"Neue Partie starten?",
"Spiel beendet",
javax.swing.JOptionPane.YES_NO_OPTION
);
javax.swing.SwingUtilities.getWindowAncestor(gui.getField(0, 0)).dispose();
if (answer == javax.swing.JOptionPane.YES_OPTION) {
callback.onNewGameRequested();
} else {
gui.getField(row, col).setBackground(new Color(0xe0e1dd));
callback.onReturnToMenu();
}
}
private void resetFieldBackground(int row, int col) {
Color LIGHT = new Color(0xe0e1dd);
Color DARK = new Color(0x778da9);
if ((row + col) % 2 == 0) {
gui.getField(row, col).setBackground(LIGHT);
} else {
gui.getField(row, col).setBackground(DARK);
}
}
}

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@ -0,0 +1,6 @@
package de.hs_mannheim.informatik.chess.controller;
public interface GameEndCallback {
void onNewGameRequested();
void onReturnToMenu();
}

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@ -0,0 +1,72 @@
package de.hs_mannheim.informatik.chess.controller;
import de.hs_mannheim.informatik.chess.view.MainGui;
import de.hs_mannheim.informatik.chess.view.PgnGui;
import de.hs_mannheim.informatik.chess.view.PgnSelectionGui;
import de.hs_mannheim.informatik.chess.view.CreativeGui;
import de.hs_mannheim.informatik.chess.view.GameGui;
import java.io.IOException;
import java.util.List;
import javax.swing.JFileChooser;
import javax.swing.JOptionPane;
import com.github.bhlangonijr.chesslib.game.Game;
import de.hs_mannheim.informatik.chess.model.ChessEngine;
public class MainController {
private MainGui mainGui;
public MainController() {
mainGui = new MainGui();
mainGui.setNormalModeListener(e -> startNormalMode());
mainGui.setCreativeModeListener(e -> startCreativeMode());
mainGui.setLoadGameListener(e -> startLoadGameMode());
}
private void startNormalMode() {
mainGui.close();
GameGui gameGui = new GameGui();
ChessEngine engine = new ChessEngine();
GameEndCallback callback = new GameEndCallback() {
public void onNewGameRequested() {
startNormalMode();
}
public void onReturnToMenu() {
new MainController();
}
};
new GameController(gameGui, engine, callback);
}
private void startCreativeMode() {
mainGui.close();
CreativeGui creativegui = new CreativeGui();
ChessEngine engine = new ChessEngine();
new CreativeController(creativegui, engine);
}
private void startLoadGameMode() {
JFileChooser chooser = new JFileChooser();
int result = chooser.showOpenDialog(null);
if (result == JFileChooser.APPROVE_OPTION) {
String path = chooser.getSelectedFile().getAbsolutePath();
ChessEngine engine = new ChessEngine();
try {
List<Game> games = engine.loadGamesFromPgn(path);
// Jetzt Auswahl-GUI öffnen!
new PgnSelectionGui(games, selectedGame -> {
// Callback wenn User eins ausgewählt hat!
PgnGui pgnGui = new PgnGui();
engine.loadMoves(selectedGame.getHalfMoves());
new PgnController(pgnGui, engine);
});
} catch (IOException ex) {
JOptionPane.showMessageDialog(null, "Fehler beim Laden der PGN-Datei:\n" + ex.getMessage());
}
}
}
}

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@ -0,0 +1,82 @@
package de.hs_mannheim.informatik.chess.controller;
import java.awt.Color;
import de.hs_mannheim.informatik.chess.model.ChessEngine;
import de.hs_mannheim.informatik.chess.model.BoardDTO;
import de.hs_mannheim.informatik.chess.view.PgnGui;
public class PgnController {
PgnGui gui;
ChessEngine engine;
public PgnController(PgnGui pgngui, ChessEngine engine) {
this.gui = pgngui;
this.engine = engine;
initListeners();
updateGuiBoard();
}
private void initListeners() {
// Erster Zug
gui.getBtnFirst().addActionListener(e -> {
engine.setPositionToMoveIndex(0);
updateGuiBoard();
});
// Ein Zug zurück
gui.getBtnPrev().addActionListener(e -> {
int idx = Math.max(0, engine.getCurrentMoveIndex() - 1);
engine.setPositionToMoveIndex(idx);
updateGuiBoard();
});
// Ein Zug vor
gui.getBtnNext().addActionListener(e -> {
int idx = Math.min(engine.getMoveListSize(), engine.getCurrentMoveIndex() + 1);
engine.setPositionToMoveIndex(idx);
updateGuiBoard();
});
// Letzter Zug
gui.getBtnLast().addActionListener(e -> {
engine.setPositionToMoveIndex(engine.getMoveListSize());
updateGuiBoard();
});
gui.getFlipBoardButton().addActionListener(e -> {
//ALLE Highlights und Borders zurücksetzen
for (int row = 0; row < 8; row++) {
for (int col = 0; col < 8; col++) {
resetFieldBackground(row, col);
gui.getField(row, col).setBorder(null);
}
}
// 2. Flip-Zustand ändern
gui.setFlipped(!gui.isFlipped());
// 3. Board neu zeichnen
updateGuiBoard();
});
}
public void updateGuiBoard() {
BoardDTO board = engine.getBoardAsDTO();
gui.updateBoard(board);
gui.updateMoveList(engine.getMoveListStringsGrouped());
}
private void resetFieldBackground(int row, int col) {
Color LIGHT = new Color(0xe0e1dd);
Color DARK = new Color(0x778da9);
if ((row + col) % 2 == 0) {
gui.getField(row, col).setBackground(LIGHT);
} else {
gui.getField(row, col).setBackground(DARK);
}
}
}

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@ -1,19 +1,12 @@
package de.hs_mannheim.informatik.chess.main;
import de.hs_mannheim.informatik.chess.controller.Controller;
import de.hs_mannheim.informatik.chess.model.ChessEngine;
import de.hs_mannheim.informatik.chess.view.GameGui;
import de.hs_mannheim.informatik.chess.view.MainGui;
import de.hs_mannheim.informatik.chess.controller.MainController;
public class Main{
public static void main( String[] args ){
new MainGui(() -> {
//Wenn "Normal Modus" gedrückt wird
GameGui gui = new GameGui();
ChessEngine engine = new ChessEngine();
new Controller(gui, engine);
});
new MainController();
}
}

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@ -1,4 +1,8 @@
package de.hs_mannheim.informatik.chess.model;
import java.io.IOException;
import java.nio.charset.StandardCharsets;
import java.nio.file.Files;
import java.nio.file.Path;
import java.util.ArrayList;
import java.util.List;
import java.util.logging.ConsoleHandler;
@ -11,6 +15,12 @@ import com.github.bhlangonijr.chesslib.Board;
import com.github.bhlangonijr.chesslib.Piece;
import com.github.bhlangonijr.chesslib.Square;
import com.github.bhlangonijr.chesslib.move.Move;
import com.github.bhlangonijr.chesslib.pgn.PgnHolder;
import com.github.bhlangonijr.chesslib.game.*;
import com.github.bhlangonijr.chesslib.move.MoveList;
import java.time.LocalDate;
import com.github.bhlangonijr.chesslib.Side;
public class ChessEngine {
private Board board;
@ -18,6 +28,8 @@ public class ChessEngine {
private static final Logger logger = Logger.getLogger(ChessEngine.class.getName());
private int currentMoveIndex = 0;
private Timer whiteTimer;
private Timer blackTimer;
public ChessEngine() {
logging();
@ -87,6 +99,37 @@ public class ChessEngine {
return convertPieceToDTO(piece);
}
public boolean moveWithPromotion(MoveDTO move, String promotionPiece) {
String from = "" + (char)('A' + move.getFromCol()) + (8 - move.getFromRow());
String to = "" + (char)('A' + move.getToCol()) + (8 - move.getToRow());
// Die Farbe bestimmen!
boolean isWhite = (8 - move.getFromRow()) < (8 - move.getToRow());
Piece promotion;
switch (promotionPiece) {
case "ROOK": promotion = isWhite ? Piece.WHITE_ROOK : Piece.BLACK_ROOK; break;
case "KNIGHT": promotion = isWhite ? Piece.WHITE_KNIGHT : Piece.BLACK_KNIGHT; break;
case "BISHOP": promotion = isWhite ? Piece.WHITE_BISHOP : Piece.BLACK_BISHOP; break;
default: promotion = isWhite ? Piece.WHITE_QUEEN : Piece.BLACK_QUEEN;
}
Move libMove = new Move(Square.valueOf(from), Square.valueOf(to), promotion);
if (board.legalMoves().contains(libMove)) {
board.doMove(libMove);
if (currentMoveIndex < moves.size()) {
moves = new ArrayList<>(moves.subList(0, currentMoveIndex));
}
moves.add(libMove);
currentMoveIndex++;
logger.info("Promotionszug durchgeführt: " + libMove);
return true;
}
logger.warning("Ungültiger Promotionszug: " + libMove);
return false;
}
public BoardDTO getBoardAsDTO() {
logger.info("Erstelle DTO-Abbild des Boards");
PieceDTO[][] dtoBoard = new PieceDTO[8][8];
@ -146,6 +189,11 @@ public class ChessEngine {
return new PieceDTO(type, color, symbol);
}
public void setPositionFromFEN(String fen) {
board.loadFromFen(fen);
}
public boolean isMated() {
boolean mated = board.isMated();
logger.info("isMated() = " + mated);
@ -186,10 +234,142 @@ public class ChessEngine {
logger.info("ChessEngine wurde initialisiert.");
}
public List<Game> loadGamesFromPgn(String path) throws IOException {
PgnHolder pgnHolder = new PgnHolder(path);
try {
pgnHolder.loadPgn();
} catch (Exception e) {
e.printStackTrace();
}
List<Game> games = pgnHolder.getGames();
return games;
}
public void setPositionFromFEN(String fen) {
board.loadFromFen(fen);
public void initTimers(int min, int sec) {
whiteTimer = new Timer(min, sec);
blackTimer = new Timer(min, sec);
}
public void saveAsPgn(Game game, String path, String dateiname) {
// Sicher alle Strings holen (nie null)
String event = safe(game.getRound().getEvent().getName());
String site = safe(game.getRound().getEvent().getSite());
String round = "" + game.getRound().getNumber();
// Datum für PGN-Format (YYYY.MM.DD)
String date = safe(game.getRound().getEvent().getStartDate()).replace("-", ".");
String wName = safe(game.getWhitePlayer().getName());
String bName = safe(game.getBlackPlayer().getName());
String result = safe(game.getResult().getDescription());
// PGN-Header zusammenbauen
StringBuilder header = new StringBuilder();
header.append("[Event \"" + event + "\"]\n");
header.append("[Site \"" + site + "\"]\n");
header.append("[Date \"" + date + "\"]\n");
header.append("[Round \"" + round + "\"]\n");
header.append("[White \"" + wName + "\"]\n");
header.append("[Black \"" + bName + "\"]\n");
header.append("[Result \"" + result + "\"]\n\n");
// Züge als SAN holen
StringBuilder moves = new StringBuilder();
String[] sanArray = game.getHalfMoves().toSanArray();
for (int i = 0; i < sanArray.length; i++) {
if (i % 2 == 0) {
moves.append((i / 2 + 1)).append(". ");
}
moves.append(sanArray[i]).append(" ");
// Optional: Zeilenumbruch für Lesbarkeit
// if (i > 0 && i % 8 == 0) moves.append("\n");
}
moves.append(result); // Ergebnis am Ende!
String file = header + moves.toString();
// Datei schreiben
try {
Files.writeString(Path.of(path, dateiname), file, StandardCharsets.UTF_8);
} catch (IOException e) {
e.printStackTrace();
}
}
// Hilfsfunktion für Null-Sicherheit
private String safe(String s) {
return s == null ? "?" : s;
}
public Game getCurrentGame() {
return getCurrentGame(this.board, this.moves, this.currentMoveIndex);
}
public Game getCurrentGame(Board board, java.util.List<Move> moves, int currentMoveIndex) {
// Event und Turnierdaten setzen
Event event = new Event();
event.setName("Generated Game");
event.setSite("Local");
event.setStartDate(LocalDate.now().toString()); // Format: yyyy-MM-dd
// Runde anlegen
Round round = new Round(event);
round.setNumber(1);
// Spiel initialisieren
Game game = new Game("1", round); // "1" ist die Game-ID
// Spieler setzen (deine MyPlayer-Klasse)
game.setWhitePlayer(new MyPlayer("White"));
game.setBlackPlayer(new MyPlayer("Black"));
// Ergebnis setzen
if (board.isMated()) {
game.setResult(board.getSideToMove() == Side.WHITE ? GameResult.BLACK_WON : GameResult.WHITE_WON);
} else if (board.isStaleMate() || board.isDraw()) {
game.setResult(GameResult.DRAW);
} else {
game.setResult(GameResult.ONGOING);
}
// Züge übernehmen
MoveList moveList = new MoveList();
for (Move move : moves) {
moveList.add(move);
}
game.setHalfMoves(moveList);
// Position auf aktuellen Zug setzen (letzter gespielter Halbzug)
if (currentMoveIndex > 0 && currentMoveIndex <= moveList.size()) {
game.setPosition(currentMoveIndex - 1);
} else {
game.setPosition(moveList.size() - 1);
}
// FEN setzen: JETZT das aktuelle Board-FEN verwenden!
game.setBoard(new Board());
game.getBoard().loadFromFen(board.getFen());
return game;
}
public void loadMoves(List<Move> moveList) {
board = new Board(); // Neues leeres Brett
moves.clear();
currentMoveIndex = 0;
for (Move move : moveList) {
board.doMove(move);
moves.add(move);
currentMoveIndex++;
}
}
public Timer getWhiteTimer() { return whiteTimer; }
public Timer getBlackTimer() { return blackTimer; }
}

View File

@ -0,0 +1,72 @@
package de.hs_mannheim.informatik.chess.model;
import com.github.bhlangonijr.chesslib.game.Player;
import com.github.bhlangonijr.chesslib.game.PlayerType;
public class MyPlayer implements Player {
private String id = "";
private String name;
private int elo = 0;
private PlayerType type = PlayerType.HUMAN;
private String description = "";
private String longDescription = "";
public MyPlayer(String name) {
this.name = name;
}
@Override
public String getId() {
return id;
}
@Override
public void setId(String id) {
this.id = id;
}
@Override
public int getElo() {
return elo;
}
@Override
public void setElo(int elo) {
this.elo = elo;
}
@Override
public String getName() {
return name;
}
@Override
public void setName(String name) {
this.name = name;
}
@Override
public PlayerType getType() {
return type;
}
@Override
public void setType(PlayerType type) {
this.type = type;
}
@Override
public String getDescription() {
return description;
}
@Override
public void setDescription(String description) {
this.description = description;
}
@Override
public String getLongDescription() {
return longDescription;
}
}

View File

@ -0,0 +1,61 @@
package de.hs_mannheim.informatik.chess.model;
import java.util.function.Consumer;
public class Timer {
private int secondsLeft;
private javax.swing.Timer swingTimer;
private Runnable onTimeout;
private Consumer<Integer> onTick;
public Timer(int minutes, int seconds) {
this.secondsLeft = minutes * 60 + seconds;
}
public void setOnTimeout(Runnable onTimeout) {
this.onTimeout = onTimeout;
}
public void setOnTick(Consumer<Integer> onTick) {
this.onTick = onTick;
}
public void start() {
if (swingTimer != null && swingTimer.isRunning()) {
swingTimer.stop();
}
swingTimer = new javax.swing.Timer(1000, e -> {
secondsLeft--;
if (onTick != null) {
onTick.accept(secondsLeft);
}
if (secondsLeft <= 0) {
stop();
if (onTimeout != null) {
onTimeout.run();
}
}
});
swingTimer.start();
}
public void stop() {
if (swingTimer != null) {
swingTimer.stop();
}
}
public void reset(int minutes, int seconds) {
stop();
this.secondsLeft = minutes * 60 + seconds;
if (onTick != null) {
onTick.accept(secondsLeft);
}
}
public int getSecondsLeft() {
return secondsLeft;
}
}

View File

@ -0,0 +1,177 @@
package de.hs_mannheim.informatik.chess.view;
import javax.swing.*;
import java.awt.*;
import java.util.HashMap;
public class CreativeGui {
private boolean isFlipped = false;
private JFrame frame;
private JLabel[][] fields = new JLabel[8][8];
private String selectedPiece = null;
private JTextField fenField;
private JButton updateBtn;
private JButton flipBoardButton;
public static final HashMap<String, String> UNICODE_MAP = new HashMap<String, String>() {{
put("BLACK_KING", "\u265A"); put("BLACK_QUEEN", "\u265B");
put("BLACK_ROOK", "\u265C"); put("BLACK_BISHOP", "\u265D");
put("BLACK_KNIGHT", "\u265E"); put("BLACK_PAWN", "\u265F");
put("WHITE_KING", "\u2654"); put("WHITE_QUEEN", "\u2655");
put("WHITE_ROOK", "\u2656"); put("WHITE_BISHOP", "\u2657");
put("WHITE_KNIGHT", "\u2658"); put("WHITE_PAWN", "\u2659");
put("ERASER", "\u2716");
}};
private final Color LIGHT = new Color(0xe0e1dd);
private final Color DARK = new Color(0x778da9);
public CreativeGui() {
frame = new JFrame("Creative Mode");
frame.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
frame.setSize(1600, 1200);
frame.setLocationRelativeTo(null);
JPanel mainPanel = new JPanel(new GridBagLayout());
mainPanel.setBackground(LIGHT);
GridBagConstraints gbc = new GridBagConstraints();
// LINKS: chessPanel (Board+Toolbars)
gbc.gridx = 0;
gbc.gridy = 0;
gbc.weightx = 0.6;
gbc.weighty = 1.0;
gbc.insets = new Insets(5, 5, 5, 0);
gbc.fill = GridBagConstraints.BOTH;
mainPanel.add(chessPanel(), gbc);
// RECHTS: FEN & Optionen
gbc.gridx = 1;
gbc.gridy = 0;
gbc.weightx = 0.4;
gbc.weighty = 1.0;
gbc.insets = new Insets(5, 0, 5, 5);
gbc.fill = GridBagConstraints.BOTH;
mainPanel.add(fenPanel(), gbc);
frame.setContentPane(mainPanel);
frame.setVisible(true);
}
private JPanel toolbarPanel(boolean white) {
JPanel panel = new JPanel();
panel.setLayout(new FlowLayout(FlowLayout.LEFT, 0, 0));
panel.setBackground(new Color(0x1b263b));
String prefix = white ? "WHITE_" : "BLACK_";
String[] pieces = {"KING", "QUEEN", "ROOK", "BISHOP", "KNIGHT", "PAWN"};
for (String type : pieces) {
JButton btn = new JButton(UNICODE_MAP.get(prefix + type));
btn.setFont(new Font("Serif", Font.BOLD, 40));
btn.setFocusPainted(false);
btn.setPreferredSize(new Dimension(70, 70));
btn.setBackground(white ? LIGHT : DARK);
btn.setBorder(BorderFactory.createEmptyBorder(20, 0, 20, 0));
String key = prefix + type;
btn.addActionListener(e -> selectedPiece = key);
panel.add(btn);
}
JButton del = new JButton(UNICODE_MAP.get("ERASER"));
del.setFont(new Font("Serif", Font.BOLD, 36));
del.setBackground(Color.PINK);
del.setPreferredSize(new Dimension(70, 70));
del.setFocusPainted(false);
del.addActionListener(e -> selectedPiece = "ERASER");
panel.add(del);
return panel;
}
private JPanel boardPanel() {
JPanel boardPanel = new JPanel(new GridLayout(8, 8));
boardPanel.setPreferredSize(new Dimension(800, 800));
for (int row = 0; row < 8; row++) {
for (int col = 0; col < 8; col++) {
JLabel label = new JLabel("", SwingConstants.CENTER);
label.setOpaque(true);
label.setFont(new Font("Serif", Font.BOLD, 70));
label.setBackground((row + col) % 2 == 0 ? LIGHT : DARK);
fields[row][col] = label;
boardPanel.add(label);
}
}
return boardPanel;
}
private JPanel chessPanel() {
JPanel chessPanel = new JPanel(new GridBagLayout());
chessPanel.setBackground(new Color(0x1b263b));
GridBagConstraints gbc = new GridBagConstraints();
// Toolbar oben
gbc.gridx = 0;
gbc.gridy = 0;
gbc.fill = GridBagConstraints.HORIZONTAL;
chessPanel.add(toolbarPanel(false), gbc);
// Board
gbc.gridx = 0;
gbc.gridy = 1;
gbc.fill = GridBagConstraints.BOTH;
chessPanel.add(boardPanel(), gbc);
// Toolbar unten
gbc.gridx = 0;
gbc.gridy = 2;
gbc.fill = GridBagConstraints.HORIZONTAL;
chessPanel.add(toolbarPanel(true), gbc);
// Drehknopf
flipBoardButton = new JButton("⇵");
flipBoardButton.setPreferredSize(new Dimension(70, 70));
flipBoardButton.setFont(new Font("SansSerif", Font.BOLD, 40));
flipBoardButton.setBackground(new Color(0x5500ff));
flipBoardButton.setForeground(Color.WHITE);
flipBoardButton.setFocusPainted(false);
GridBagConstraints btn = new GridBagConstraints();
btn.gridx = 0;
btn.gridy = 2;
btn.weightx = 0.0;
btn.weighty = 0.0;
btn.anchor = GridBagConstraints.EAST;
btn.insets = new Insets(5, 0, 0, 0);
chessPanel.add(flipBoardButton, btn);
return chessPanel;
}
private JPanel fenPanel() {
JPanel panel = new JPanel();
panel.setLayout(new BoxLayout(panel, BoxLayout.Y_AXIS));
panel.setBackground(new Color(0xe0e1dd));
panel.setPreferredSize(new Dimension(420, 40));
panel.add(new JLabel("FEN:"));
fenField = new JTextField("");
fenField.setFont(new Font("Monospaced", Font.PLAIN, 22));
fenField.setMaximumSize(new Dimension(600, 50));
panel.add(fenField);
updateBtn = new JButton("Update Board");
updateBtn.setAlignmentX(Component.CENTER_ALIGNMENT);
panel.add(updateBtn);
return panel;
}
// Für Controller
public JLabel[][] getFields() { return fields; }
public String getFenText() { return fenField.getText(); }
public void setFenText(String fen) { fenField.setText(fen); }
public JTextField getFenField() { return fenField; }
public JButton getUpdateButton() { return updateBtn; }
public void setSelectedPiece(String piece) { selectedPiece = piece; }
public String getSelectedPiece() { return selectedPiece; }
public boolean isFlipped() { return isFlipped; }
public void setFlipped(boolean f) { isFlipped = f; }
public JButton getFlipBoardButton() { return flipBoardButton; }
}

View File

@ -27,12 +27,19 @@ public class GameGui {
private JLabel[][] fields = new JLabel[8][8];
private JButton flipBoardButton;
private boolean isFlipped = false;
JButton btnSave = new JButton("💾");
private JLabel whiteTimerLabel;
private JLabel blackTimerLabel;
JButton btnFirst = new JButton("|<");
JButton btnPrev = new JButton("<");
JButton btnNext = new JButton(">");
JButton btnLast = new JButton(">|");
Color LIGHT = new Color(0xe0e1dd);
Color DARK = new Color(0x778da9);
private JPanel moveListPanel;
private JScrollPane moveListScroll;
@ -54,20 +61,21 @@ public class GameGui {
}
private void initFields() {
for (int row = 0; row < 8; row++) {
for (int col = 0; col < 8; col++) {
JLabel label = new JLabel("", SwingConstants.CENTER);
label.setOpaque(true);
label.setFont(new Font("Serif", Font.BOLD, 40));
if ((row + col) % 2 == 0) {
label.setBackground(new Color(0x778da9));
} else {
label.setBackground(new Color(0xe0e1dd));
}
fields[row][col] = label;
}
}
}
for (int row = 0; row < 8; row++) {
for (int col = 0; col < 8; col++) {
JLabel label = new JLabel("", SwingConstants.CENTER);
label.setOpaque(true);
label.setFont(new Font("Serif", Font.BOLD, 40));
// Richtige Schachfärbung:
if ((row + col) % 2 == 0) {
label.setBackground(LIGHT); // a1 ist jetzt hell!
} else {
label.setBackground(DARK);
}
fields[row][col] = label;
}
}
}
public JPanel mainPanel() {
JPanel mainPanel = new JPanel(new GridBagLayout());
@ -97,29 +105,27 @@ public class GameGui {
}
public JPanel boardPanel() {
JPanel boardPanel = new JPanel(new GridLayout(8, 8));
boardPanel.setPreferredSize(new Dimension(800, 800));
JPanel boardPanel = new JPanel(new GridLayout(8, 8));
boardPanel.setPreferredSize(new Dimension(800, 800));
for (int row = 0; row < 8; row++) {
for (int col = 0; col < 8; col++) {
JLabel label = new JLabel("", SwingConstants.CENTER);
label.setOpaque(true);
label.setFont(new Font("Serif", Font.BOLD, 70));
if ((row + col) % 2 == 0) {
label.setBackground(new Color(0x778da9));
} else {
label.setBackground(new Color(0xe0e1dd));
}
fields[row][col] = label; // <-- Save the label
boardPanel.add(label);
}
}
boardPanel.setBackground(new Color(0x1b263b));
return boardPanel;
}
for (int row = 0; row < 8; row++) {
for (int col = 0; col < 8; col++) {
JLabel label = new JLabel("", SwingConstants.CENTER);
label.setOpaque(true);
label.setFont(new Font("Serif", Font.BOLD, 70));
// Richtige Schachfärbung:
if ((row + col) % 2 == 0) {
label.setBackground(LIGHT);
} else {
label.setBackground(DARK);
}
fields[row][col] = label;
boardPanel.add(label);
}
}
boardPanel.setBackground(new Color(0x1b263b));
return boardPanel;
}
public JPanel chessPanel(JPanel panel) {
JPanel chessPanel = new JPanel(new GridBagLayout());
@ -158,7 +164,10 @@ public class GameGui {
JPanel statsPanel = new JPanel(new BorderLayout());
statsPanel.setBackground(new Color(0x0d1b2a));
// Move-Liste (scrollbar, wie gehabt)
// Panel für die Timer (NORD)
statsPanel.add(timerPanel(), BorderLayout.NORTH);
// Move-Liste
moveListPanel = new JPanel();
moveListPanel.setLayout(new BoxLayout(moveListPanel, BoxLayout.Y_AXIS));
moveListPanel.setBackground(new Color(0x0d1b2a));
@ -166,30 +175,67 @@ public class GameGui {
moveListScroll.setPreferredSize(new Dimension(250, 800));
statsPanel.add(moveListScroll, BorderLayout.CENTER);
// Button-Leiste
// Button-Leiste (SÜD)
JPanel buttonPanel = new JPanel();
buttonPanel.setBackground(new Color(0x0d1b2a));
// Grid oder Flow je nach Geschmack
buttonPanel.setLayout(new GridLayout(1, 4, 10, 0));
// Style (optional)
buttonPanel.setLayout(new GridLayout(1, 5, 10, 0)); // Jetzt 5 statt 4 Spalten!
btnFirst.setBackground(new Color(0x212529)); btnFirst.setForeground(Color.WHITE);
btnPrev.setBackground(new Color(0x212529)); btnPrev.setForeground(Color.WHITE);
btnNext.setBackground(new Color(0x212529)); btnNext.setForeground(Color.WHITE);
btnLast.setBackground(new Color(0x212529)); btnLast.setForeground(Color.WHITE);
// Hinzufügen
btnSave.setBackground(new Color(0x218838)); btnSave.setForeground(Color.WHITE);
buttonPanel.add(btnFirst);
buttonPanel.add(btnPrev);
buttonPanel.add(btnNext);
buttonPanel.add(btnLast);
// Unten ins BorderLayout
buttonPanel.add(btnSave);
statsPanel.add(buttonPanel, BorderLayout.SOUTH);
return statsPanel;
}
private JPanel timerPanel() {
JPanel panel = new JPanel(new GridLayout(2, 1));
panel.setBackground(new Color(0x0d1b2a));
whiteTimerLabel = new JLabel("Weiß: 03:00", SwingConstants.CENTER);
blackTimerLabel = new JLabel("Schwarz: 03:00", SwingConstants.CENTER);
whiteTimerLabel.setFont(new Font("SansSerif", Font.BOLD, 24));
whiteTimerLabel.setForeground(Color.WHITE);
whiteTimerLabel.setBackground(new Color(0x1b263b));
whiteTimerLabel.setOpaque(true);
blackTimerLabel.setFont(new Font("SansSerif", Font.BOLD, 24));
blackTimerLabel.setForeground(Color.WHITE);
blackTimerLabel.setBackground(new Color(0x1b263b));
blackTimerLabel.setOpaque(true);
panel.add(whiteTimerLabel);
panel.add(blackTimerLabel);
return panel;
}
public String showPromotionDialog(String color) {
String[] choices = {"Dame", "Turm", "Springer", "Läufer"};
String choice = (String) JOptionPane.showInputDialog(
null,
color + "er Bauer wird umgewandelt wähle Figur:",
"Bauernumwandlung",
JOptionPane.PLAIN_MESSAGE,
null,
choices,
choices[0]);
if (choice == null) return "QUEEN";
switch (choice) {
case "Turm": return "ROOK";
case "Springer": return "KNIGHT";
case "Läufer": return "BISHOP";
default: return "QUEEN";
}
}
public void updateMoveList(List<String> moves) {
moveListPanel.removeAll();
@ -223,6 +269,7 @@ public class GameGui {
public JButton getBtnPrev() { return btnPrev; }
public JButton getBtnNext() { return btnNext; }
public JButton getBtnLast() { return btnLast; }
public JButton getBtnSave() { return btnSave; }
public void updateBoard(BoardDTO boardDTO) {
PieceDTO[][] board = boardDTO.getBoard();
@ -244,6 +291,24 @@ public class GameGui {
}
}
public void updateWhiteTimerLabel(int secondsLeft) {
whiteTimerLabel.setText("Weiß: " + formatTime(secondsLeft));
}
public void updateBlackTimerLabel(int secondsLeft) {
blackTimerLabel.setText("Schwarz: " + formatTime(secondsLeft));
}
private String formatTime(int seconds) {
int min = seconds / 60;
int sec = seconds % 60;
return String.format("%02d:%02d", min, sec);
}
// Optional: Getter, falls du direkt ran willst (braucht man aber fast nie)
public JLabel getWhiteTimerLabel() { return whiteTimerLabel; }
public JLabel getBlackTimerLabel() { return blackTimerLabel; }
public void displayMessage(String msg) {
JOptionPane.showMessageDialog(null, msg);

View File

@ -1,15 +1,19 @@
package de.hs_mannheim.informatik.chess.view;
import java.awt.*;
import java.awt.event.ActionListener;
import javax.swing.*;
public class MainGui {
private JFrame frame;
private Runnable onStartGame;
public MainGui(Runnable onStartGame) {
this.onStartGame = onStartGame;
JButton btnMode1 = new JButton("Normal Mode");
JButton btnCreative = new JButton("Creative Mode");
JButton btnLoadGame = new JButton("Load Game (PGN)");
public MainGui() {
frame = new JFrame("Chess - Hauptmenü");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
@ -38,44 +42,38 @@ public class MainGui {
gbc.ipady = 15;
mainPanel.add(Box.createRigidArea(new Dimension(0, 20)), gbc);
//Buttons
JButton btnMode1 = new JButton("Normal Mode");
JButton btnMode2 = new JButton("Mode 2 (coming soon)");
JButton btnMode3 = new JButton("Mode 3 (coming soon)");
JButton btnCreative = new JButton("Creative Mode");
JButton btnLoadGame = new JButton("Load Game (PGN)");
styleButton(btnMode1);
styleButton(btnMode2);
styleButton(btnMode3);
styleButton(btnCreative);
styleButton(btnLoadGame);
gbc.gridy = 2; gbc.ipady = 25;
gbc.gridy = 1; gbc.ipady = 25;
mainPanel.add(btnMode1, gbc);
gbc.gridy = 3;
mainPanel.add(btnMode2, gbc);
gbc.gridy = 4;
mainPanel.add(btnMode3, gbc);
gbc.gridy = 5;
gbc.gridy = 2;
mainPanel.add(btnCreative, gbc);
gbc.gridy = 6;
gbc.gridy = 3;
mainPanel.add(btnLoadGame, gbc);
frame.add(mainPanel);
frame.setVisible(true);
//Button ActionListener für "Normal Modus"
btnMode1.addActionListener(e -> {
frame.dispose(); // Hauptmenü schließen
onStartGame.run(); // **Ruft den Callback auf**
});
}
// --- Methoden für Controller zum Setzen der Listener ---
public void setNormalModeListener(ActionListener l) {
btnMode1.addActionListener(l);
}
public void setCreativeModeListener(ActionListener l) {
btnCreative.addActionListener(l);
}
public void setLoadGameListener(ActionListener l) {
btnLoadGame.addActionListener(l);
}
public void close() {
frame.dispose();
}
// Helper für Button Styling
private void styleButton(JButton btn) {
btn.setFont(new Font("Serif", Font.BOLD, 30));

View File

@ -0,0 +1,273 @@
package de.hs_mannheim.informatik.chess.view;
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Font;
import java.awt.GridBagConstraints;
import java.awt.GridBagLayout;
import java.awt.GridLayout;
import java.awt.Insets;
import java.util.List;
import javax.swing.BoxLayout;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JOptionPane;
import javax.swing.JPanel;
import javax.swing.JScrollPane;
import javax.swing.SwingConstants;
import de.hs_mannheim.informatik.chess.model.BoardDTO;
import de.hs_mannheim.informatik.chess.model.PieceDTO;
public class PgnGui {
private JLabel[][] fields = new JLabel[8][8];
private JButton flipBoardButton;
private boolean isFlipped = false;
JButton btnFirst = new JButton("|<");
JButton btnPrev = new JButton("<");
JButton btnNext = new JButton(">");
JButton btnLast = new JButton(">|");
Color LIGHT = new Color(0xe0e1dd);
Color DARK = new Color(0x778da9);
private JPanel moveListPanel;
private JScrollPane moveListScroll;
public PgnGui(){
initFields();
mainFrame();
}
public JFrame mainFrame() {
JFrame frame = new JFrame();
frame.setSize(1600, 1000);
frame.setLocationRelativeTo(null);
frame.add(mainPanel());
frame.setDefaultCloseOperation(2);
frame.setVisible(true);
return frame;
}
private void initFields() {
for (int row = 0; row < 8; row++) {
for (int col = 0; col < 8; col++) {
JLabel label = new JLabel("", SwingConstants.CENTER);
label.setOpaque(true);
label.setFont(new Font("Serif", Font.BOLD, 40));
// Richtige Schachfärbung:
if ((row + col) % 2 == 0) {
label.setBackground(LIGHT); // a1 ist jetzt hell!
} else {
label.setBackground(DARK);
}
fields[row][col] = label;
}
}
}
public JPanel mainPanel() {
JPanel mainPanel = new JPanel(new GridBagLayout());
GridBagConstraints gbc = new GridBagConstraints();
mainPanel.setBackground(new Color(0xe0e1dd));
// Links (Schach)
gbc.gridx = 0;
gbc.gridy = 0;
gbc.weightx = 0.6;
gbc.weighty = 1.0;
gbc.insets = new Insets(5, 5, 5, 0);
//oben, links, unten, rechts
gbc.fill = GridBagConstraints.BOTH;
mainPanel.add(chessPanel(boardPanel()), gbc);
// Rechts (Stats)
gbc.gridx = 1;
gbc.gridy = 0;
gbc.weightx = 0.4;
gbc.weighty = 1.0;
gbc.insets = new Insets(5, 0, 5, 5);
//oben, links, unten, rechts
gbc.fill = GridBagConstraints.BOTH;
mainPanel.add(statsPanel(), gbc);
return mainPanel;
}
public JPanel boardPanel() {
JPanel boardPanel = new JPanel(new GridLayout(8, 8));
boardPanel.setPreferredSize(new Dimension(800, 800));
for (int row = 0; row < 8; row++) {
for (int col = 0; col < 8; col++) {
JLabel label = new JLabel("", SwingConstants.CENTER);
label.setOpaque(true);
label.setFont(new Font("Serif", Font.BOLD, 70));
// Richtige Schachfärbung:
if ((row + col) % 2 == 0) {
label.setBackground(LIGHT);
} else {
label.setBackground(DARK);
}
fields[row][col] = label;
boardPanel.add(label);
}
}
boardPanel.setBackground(new Color(0x1b263b));
return boardPanel;
}
public JPanel chessPanel(JPanel panel) {
JPanel chessPanel = new JPanel(new GridBagLayout());
GridBagConstraints board = new GridBagConstraints();
chessPanel.setBackground(new Color(0x1b263b));
board.gridx = 0;
board.gridy = 0;
board.weightx = 0.7;
board.weighty = 1.0;
board.insets = new Insets(0, 0, 0, 0);
//oben, links, unten, rechts
board.fill = GridBagConstraints.BOTH;
chessPanel.add(panel);
// Button unten rechts
flipBoardButton = new JButton("⇵");
flipBoardButton.setPreferredSize(new Dimension(70, 70));
flipBoardButton.setFont(new Font("SansSerif", Font.BOLD, 40));
flipBoardButton.setBackground(new Color(0x5500ff));
flipBoardButton.setForeground(Color.WHITE);
flipBoardButton.setFocusPainted(false);
GridBagConstraints btn = new GridBagConstraints();
btn.gridx = 0;
btn.gridy = 1;
btn.weightx = 0.0;
btn.weighty = 0.0;
btn.anchor = GridBagConstraints.SOUTHEAST;
btn.insets = new Insets(10, 0, 0, 0);
chessPanel.add(flipBoardButton, btn);
return chessPanel;
}
public JPanel statsPanel() {
JPanel statsPanel = new JPanel(new BorderLayout());
statsPanel.setBackground(new Color(0x0d1b2a));
// Move-Liste
moveListPanel = new JPanel();
moveListPanel.setLayout(new BoxLayout(moveListPanel, BoxLayout.Y_AXIS));
moveListPanel.setBackground(new Color(0x0d1b2a));
moveListScroll = new JScrollPane(moveListPanel);
moveListScroll.setPreferredSize(new Dimension(250, 800));
statsPanel.add(moveListScroll, BorderLayout.CENTER);
// Button-Leiste
JPanel buttonPanel = new JPanel();
buttonPanel.setBackground(new Color(0x0d1b2a));
// Grid oder Flow
buttonPanel.setLayout(new GridLayout(1, 4, 10, 0));
// Style (optional)
btnFirst.setBackground(new Color(0x212529)); btnFirst.setForeground(Color.WHITE);
btnPrev.setBackground(new Color(0x212529)); btnPrev.setForeground(Color.WHITE);
btnNext.setBackground(new Color(0x212529)); btnNext.setForeground(Color.WHITE);
btnLast.setBackground(new Color(0x212529)); btnLast.setForeground(Color.WHITE);
// Hinzufügen
buttonPanel.add(btnFirst);
buttonPanel.add(btnPrev);
buttonPanel.add(btnNext);
buttonPanel.add(btnLast);
// Unten ins BorderLayout
statsPanel.add(buttonPanel, BorderLayout.SOUTH);
return statsPanel;
}
public String showPromotionDialog(String color) {
String[] choices = {"Dame", "Turm", "Springer", "Läufer"};
String choice = (String) JOptionPane.showInputDialog(
null,
color + "er Bauer wird umgewandelt wähle Figur:",
"Bauernumwandlung",
JOptionPane.PLAIN_MESSAGE,
null,
choices,
choices[0]);
if (choice == null) return "QUEEN";
switch (choice) {
case "Turm": return "ROOK";
case "Springer": return "KNIGHT";
case "Läufer": return "BISHOP";
default: return "QUEEN";
}
}
public void updateMoveList(List<String> moves) {
moveListPanel.removeAll();
for (String move : moves) {
JLabel moveLabel = new JLabel(move);
moveLabel.setForeground(Color.WHITE);
moveLabel.setFont(new Font("SansSerif", Font.PLAIN, 18));
moveListPanel.add(moveLabel);
}
moveListPanel.revalidate();
moveListPanel.repaint();
}
public JLabel getField(int row, int col) {
return fields[row][col];
}
public JButton getFlipBoardButton() {
return flipBoardButton;
}
public boolean isFlipped() {
return isFlipped;
}
public void setFlipped(boolean flipped) {
this.isFlipped = flipped;
}
public JButton getBtnFirst() { return btnFirst; }
public JButton getBtnPrev() { return btnPrev; }
public JButton getBtnNext() { return btnNext; }
public JButton getBtnLast() { return btnLast; }
public void updateBoard(BoardDTO boardDTO) {
PieceDTO[][] board = boardDTO.getBoard();
if (!isFlipped) {
for (int row = 0; row < 8; row++) {
for (int col = 0; col < 8; col++) {
PieceDTO piece = board[row][col];
fields[row][col].setText(piece != null ? piece.getUnicodeSymbol() : "");
}
}
} else {
// Invertiere Zeilen und Spalten
for (int row = 0; row < 8; row++) {
for (int col = 0; col < 8; col++) {
PieceDTO piece = board[7 - row][7 - col];
fields[row][col].setText(piece != null ? piece.getUnicodeSymbol() : "");
}
}
}
}
public void displayMessage(String msg) {
JOptionPane.showMessageDialog(null, msg);
}
}

View File

@ -0,0 +1,39 @@
package de.hs_mannheim.informatik.chess.view;
import java.util.List;
import java.util.function.Consumer;
import javax.swing.BoxLayout;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.JScrollPane;
import com.github.bhlangonijr.chesslib.game.Game;
public class PgnSelectionGui extends JFrame {
public PgnSelectionGui(List<Game> games, Consumer<Game> onGameSelected) {
setTitle("Geladene Partien");
setSize(600, 800);
setLocationRelativeTo(null);
JPanel panel = new JPanel();
panel.setLayout(new BoxLayout(panel, BoxLayout.Y_AXIS));
JScrollPane scrollPane = new JScrollPane(panel);
int index = 1;
for (Game game : games) {
String white = game.getWhitePlayer().getName();
String black = game.getBlackPlayer().getName();
String title = "Spiel " + index++ + ": " + white + " vs. " + black;
JButton btn = new JButton(title);
btn.addActionListener(e -> {
dispose();
onGameSelected.accept(game);
});
panel.add(btn);
}
add(scrollPane);
setVisible(true);
}
}

View File

@ -2,7 +2,7 @@ package de.hs_mannheim.informatik.chess.test;
import static org.junit.jupiter.api.Assertions.*;
import de.hs_mannheim.informatik.chess.controller.Controller;
import de.hs_mannheim.informatik.chess.controller.GameController;
import de.hs_mannheim.informatik.chess.model.*;
import de.hs_mannheim.informatik.chess.view.GameGui;
@ -20,9 +20,10 @@ import javax.swing.JLabel;
public class ControllerTest {
private Controller controller;
private GameController controller;
private ChessEngine engineMock;
private GameGui guiMock;
private GameEndCallback callback;
@ -43,7 +44,7 @@ public class ControllerTest {
when(guiMock.getFlipBoardButton()).thenReturn(new javax.swing.JButton());
// Jetzt ist der Controller sicher
controller = new Controller(guiMock, engineMock);
controller = new GameController(guiMock, engineMock, callback);
}
@Test //Testet dass keine Fehlermeldung bei legalen Move kommt