Switch Controller to use DTOs for board updates

Quicksave
Justin 2025-06-19 20:15:28 +02:00
parent 9adb0db66b
commit ed573d3338
1 changed files with 72 additions and 74 deletions

View File

@ -9,22 +9,25 @@ import java.util.List;
import javax.swing.BorderFactory;
import de.hs_mannheim.informatik.chess.model.ChessEngine;
import de.hs_mannheim.informatik.chess.model.MoveDTO;
import de.hs_mannheim.informatik.chess.model.BoardDTO;
import de.hs_mannheim.informatik.chess.model.PieceDTO;
import de.hs_mannheim.informatik.chess.view.Gui;
public class Controller {
Gui gui;
ChessEngine engine;
private int selectedRow = -1, selectedCol = -1;
private List<int[]> highlightedFields = new ArrayList<>();
public Controller(Gui gui, ChessEngine engine) {
this.gui = gui;
this.engine = engine;
initListeners();
Gui gui;
ChessEngine engine;
private int selectedRow = -1, selectedCol = -1;
private List<int[]> highlightedFields = new ArrayList<>();
public Controller(Gui gui, ChessEngine engine) {
this.gui = gui;
this.engine = engine;
initListeners();
updateGuiBoard();
}
private void initListeners() {
}
private void initListeners() {
for (int row = 0; row < 8; row++) {
for (int col = 0; col < 8; col++) {
final int r = row, c = col;
@ -36,76 +39,71 @@ public class Controller {
}
}
}
private void handleClick(int row, int col) {
if (selectedRow == -1 && selectedCol == -1) {
// Erstes Feld gewählt
selectedRow = row;
selectedCol = col;
gui.getField(row, col).setBorder(BorderFactory.createLineBorder(Color.RED, 2));
private void handleClick(int row, int col) {
if (selectedRow == -1 && selectedCol == -1) {
// Erstes Feld gewählt
selectedRow = row;
selectedCol = col;
gui.getField(row, col).setBorder(BorderFactory.createLineBorder(Color.RED, 2));
//Mögliche Ziele highlighten
String from = coordToChessNotation(row, col);
List<String> targets = engine.getLegalDestinations(from);
for (String t : targets) {
int[] xy = chessNotationToCoord(t);
gui.getField(xy[0], xy[1]).setBackground(Color.YELLOW);
highlightedFields.add(xy);
}
} else {
// Zweites Feld: Zug probieren
// Highlight entfernen
for (int[] xy : highlightedFields) {
resetFieldBackground(xy[0], xy[1]);
}
highlightedFields.clear();
// Mögliche Ziele highlighten (DTOs!)
String fromSquare = coordToChessNotation(row, col); // z.B. "E2"
List<MoveDTO> moves = engine.getLegalDestinations(fromSquare);
for (MoveDTO move : moves) {
int toRow = move.getToRow();
int toCol = move.getToCol();
gui.getField(toRow, toCol).setBackground(Color.YELLOW);
highlightedFields.add(new int[]{toRow, toCol});
}
} else {
// Zweites Feld: Zug probieren
// Highlight entfernen
for (int[] xy : highlightedFields) {
resetFieldBackground(xy[0], xy[1]);
}
highlightedFields.clear();
gui.getField(selectedRow, selectedCol).setBorder(null);
handleMove(selectedRow, selectedCol, row, col);
selectedRow = -1;
selectedCol = -1;
}
}
public void handleMove(int fromX, int fromY, int toX, int toY) {
String from = coordToChessNotation(fromX, fromY);
String to = coordToChessNotation(toX, toY);
if (engine.move(from, to)) {
updateGuiBoard();
gui.getField(selectedRow, selectedCol).setBorder(null);
// Jetzt: Spielstatus prüfen!
if (engine.isMated()) {
String winner = engine.getCurrentPlayer().equals("WHITE") ? "SCHWARZ" : "WEIß";
gui.displayMessage(winner + " hat gewonnen (Schachmatt)!");
// Optional: Hier Spiel beenden/disable oder restart anbieten
} else if (engine.isStalemate() || engine.isDraw()) {
gui.displayMessage("Remis! (Stalemate oder andere Regel)");
}
} else {
gui.displayMessage("Ungültiger Zug!");
}
}
public void updateGuiBoard() {
gui.updateBoard(engine.getBoardUnicode());
// **Neues MoveDTO statt String-Kram!**
MoveDTO move = new MoveDTO(selectedRow, selectedCol, row, col);
handleMove(move);
selectedRow = -1;
selectedCol = -1;
}
}
private String coordToChessNotation(int x, int y) {
// (0,0) -> "A8", (7,7) -> "H1"
char file = (char)('A' + y); // ACHTUNG! col == y == FILE, row == x == RANK
public void handleMove(MoveDTO move) {
if (engine.move(move)) {
updateGuiBoard();
// Jetzt: Spielstatus prüfen!
if (engine.isMated()) {
String winner = engine.getCurrentPlayer().equals("WHITE") ? "SCHWARZ" : "WEIß";
gui.displayMessage(winner + " hat gewonnen (Schachmatt)!");
} else if (engine.isStalemate() || engine.isDraw()) {
gui.displayMessage("Remis! (Stalemate oder andere Regel)");
}
} else {
gui.displayMessage("Ungültiger Zug!");
}
}
public void updateGuiBoard() {
BoardDTO board = engine.getBoardAsDTO();
gui.updateBoard(board); // Passe die GUI an, damit sie ein BoardDTO nimmt!
}
// Hilfsmethode, um von Koordinaten (row/col) auf z.B. "E2" zu kommen
private String coordToChessNotation(int x, int y) {
char file = (char)('A' + y);
int rank = 8 - x;
return "" + file + rank;
}
private int[] chessNotationToCoord(String square) {
// "A8" -> (0,0), "H1" -> (7,7)
char file = square.charAt(0);
int rank = square.charAt(1) - '0';
int x = 8 - rank;
int y = file - 'A';
return new int[] {x, y};
}
// ... resetFieldBackground wie gehabt ...
private void resetFieldBackground(int row, int col) {
if ((row + col) % 2 == 0) {
gui.getField(row, col).setBackground(new Color(0x778da9));