Aktuelles Spiel kann als pgn an gewünschten Speicherort, mit gewünschten
Namen gespeichert werden. Header bis auf Datum ist immer GleichSavePgn
parent
1dccba2e15
commit
ffbdb8b6e0
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@ -8,6 +8,8 @@ import java.util.List;
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import javax.swing.BorderFactory;
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import com.github.bhlangonijr.chesslib.game.Game;
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import de.hs_mannheim.informatik.chess.model.ChessEngine;
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import de.hs_mannheim.informatik.chess.model.MoveDTO;
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import de.hs_mannheim.informatik.chess.model.PieceDTO;
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@ -69,6 +71,25 @@ public class GameController {
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updateGuiBoard();
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});
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gui.getBtnSave().addActionListener(e -> {
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System.out.println("Save-Button wurde geklickt!");
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Game currentGame = engine.getCurrentGame();
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javax.swing.JFileChooser fileChooser = new javax.swing.JFileChooser();
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fileChooser.setDialogTitle("PGN speichern unter...");
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int userSelection = fileChooser.showSaveDialog(null);
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if (userSelection == javax.swing.JFileChooser.APPROVE_OPTION) {
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java.io.File fileToSave = fileChooser.getSelectedFile();
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try {
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engine.saveAsPgn(currentGame, fileToSave.getParent(), fileToSave.getName());
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gui.displayMessage("PGN gespeichert: " + fileToSave.getAbsolutePath());
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} catch (Exception ex) {
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gui.displayMessage("Fehler beim Speichern: " + ex.getMessage());
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}
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}
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});
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gui.getFlipBoardButton().addActionListener(e -> {
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//ALLE Highlights und Borders zurücksetzen
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@ -14,9 +14,13 @@ import java.util.logging.SimpleFormatter;
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import com.github.bhlangonijr.chesslib.Board;
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import com.github.bhlangonijr.chesslib.Piece;
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import com.github.bhlangonijr.chesslib.Square;
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import com.github.bhlangonijr.chesslib.game.Game;
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import com.github.bhlangonijr.chesslib.move.Move;
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import com.github.bhlangonijr.chesslib.pgn.PgnHolder;
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import com.github.bhlangonijr.chesslib.game.*;
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import com.github.bhlangonijr.chesslib.move.MoveList;
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import java.time.LocalDate;
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import com.github.bhlangonijr.chesslib.Side;
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public class ChessEngine {
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private Board board;
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@ -242,14 +246,17 @@ public class ChessEngine {
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}
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public void saveAsPgn(Game game, String path, String dateiname) {
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String event = game.getRound().getEvent().getName();
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String site = game.getRound().getEvent().getSite();
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// Sicher alle Strings holen (nie null)
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String event = safe(game.getRound().getEvent().getName());
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String site = safe(game.getRound().getEvent().getSite());
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String round = "" + game.getRound().getNumber();
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String date = game.getRound().getEvent().getStartDate();
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String wName = game.getWhitePlayer().getName();
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String bName = game.getBlackPlayer().getName();
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String result = game.getResult().getDescription();
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// Datum für PGN-Format (YYYY.MM.DD)
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String date = safe(game.getRound().getEvent().getStartDate()).replace("-", ".");
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String wName = safe(game.getWhitePlayer().getName());
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String bName = safe(game.getBlackPlayer().getName());
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String result = safe(game.getResult().getDescription());
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// PGN-Header zusammenbauen
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StringBuilder header = new StringBuilder();
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header.append("[Event \"" + event + "\"]\n");
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header.append("[Site \"" + site + "\"]\n");
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@ -257,23 +264,25 @@ public class ChessEngine {
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header.append("[Round \"" + round + "\"]\n");
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header.append("[White \"" + wName + "\"]\n");
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header.append("[Black \"" + bName + "\"]\n");
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header.append("[Result \"" + result + "\"]\n");
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header.append("\n");
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header.append("[Result \"" + result + "\"]\n\n");
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StringBuilder sb = new StringBuilder();
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// Züge als SAN holen
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StringBuilder moves = new StringBuilder();
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String[] sanArray = game.getHalfMoves().toSanArray();
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for (int i = 0; i < sanArray.length; i++) {
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if (i % 2 == 0) {
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sb.append((i / 2 + 1)).append(". ");
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moves.append((i / 2 + 1)).append(". ");
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}
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sb.append(sanArray[i]).append(" ");
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moves.append(sanArray[i]).append(" ");
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// Optional: Zeilenumbruch für Lesbarkeit
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// if (i > 0 && i % 8 == 0) moves.append("\n");
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}
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moves.append(result); // Ergebnis am Ende!
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sb.append(result); // Endergebnis muss auch am Ende stehen!
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String file = header.toString() + sb.toString();
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String file = header + moves.toString();
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// Datei schreiben
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try {
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Files.writeString(Path.of(path, dateiname), file, StandardCharsets.UTF_8);
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} catch (IOException e) {
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@ -281,6 +290,65 @@ public class ChessEngine {
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}
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}
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// Hilfsfunktion für Null-Sicherheit
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private String safe(String s) {
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return s == null ? "?" : s;
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}
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public Game getCurrentGame() {
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return getCurrentGame(this.board, this.moves, this.currentMoveIndex);
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}
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public Game getCurrentGame(Board board, java.util.List<Move> moves, int currentMoveIndex) {
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// Event und Turnierdaten setzen
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Event event = new Event();
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event.setName("Generated Game");
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event.setSite("Local");
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event.setStartDate(LocalDate.now().toString()); // Format: yyyy-MM-dd
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// Runde anlegen
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Round round = new Round(event);
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round.setNumber(1);
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// Spiel initialisieren
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Game game = new Game("1", round); // "1" ist die Game-ID
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// Spieler setzen (deine MyPlayer-Klasse)
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game.setWhitePlayer(new MyPlayer("White"));
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game.setBlackPlayer(new MyPlayer("Black"));
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// Ergebnis setzen
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if (board.isMated()) {
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game.setResult(board.getSideToMove() == Side.WHITE ? GameResult.BLACK_WON : GameResult.WHITE_WON);
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} else if (board.isStaleMate() || board.isDraw()) {
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game.setResult(GameResult.DRAW);
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} else {
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game.setResult(GameResult.ONGOING);
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}
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// Züge übernehmen
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MoveList moveList = new MoveList();
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for (Move move : moves) {
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moveList.add(move);
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}
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game.setHalfMoves(moveList);
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// Position auf aktuellen Zug setzen (letzter gespielter Halbzug)
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if (currentMoveIndex > 0 && currentMoveIndex <= moveList.size()) {
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game.setPosition(currentMoveIndex - 1);
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} else {
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game.setPosition(moveList.size() - 1);
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}
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// FEN setzen: JETZT das aktuelle Board-FEN verwenden!
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game.setBoard(new Board());
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game.getBoard().loadFromFen(board.getFen());
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return game;
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}
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public void loadMoves(List<Move> moveList) {
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board = new Board(); // Neues leeres Brett
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moves.clear();
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@ -32,6 +32,7 @@ public class GameGui {
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JButton btnPrev = new JButton("<");
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JButton btnNext = new JButton(">");
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JButton btnLast = new JButton(">|");
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JButton btnSave = new JButton("SavePgn");
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Color LIGHT = new Color(0xe0e1dd);
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Color DARK = new Color(0x778da9);
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@ -179,12 +180,14 @@ public class GameGui {
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btnPrev.setBackground(new Color(0x212529)); btnPrev.setForeground(Color.WHITE);
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btnNext.setBackground(new Color(0x212529)); btnNext.setForeground(Color.WHITE);
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btnLast.setBackground(new Color(0x212529)); btnLast.setForeground(Color.WHITE);
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btnLast.setBackground(new Color(0x212529)); btnSave.setForeground(Color.WHITE);
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// Hinzufügen
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buttonPanel.add(btnFirst);
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buttonPanel.add(btnPrev);
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buttonPanel.add(btnNext);
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buttonPanel.add(btnLast);
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buttonPanel.add(btnSave);
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// Unten ins BorderLayout
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statsPanel.add(buttonPanel, BorderLayout.SOUTH);
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@ -243,6 +246,7 @@ public class GameGui {
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public JButton getBtnPrev() { return btnPrev; }
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public JButton getBtnNext() { return btnNext; }
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public JButton getBtnLast() { return btnLast; }
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public JButton getBtnSave() { return btnSave; }
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public void updateBoard(BoardDTO boardDTO) {
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PieceDTO[][] board = boardDTO.getBoard();
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