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@ -1,259 +0,0 @@
1. Methode toPGN ist vorhanden in Klasse Game.java!!! Mit MoveGenerator werden schon alle legalen züge angezeigt!!!
2. Klassen von GPT zusammengefasst:
https://chatgpt.com/share/684326dc-4ea0-8012-8c10-8b34993140b7
Event:
Die Klasse Event beschreibt ein Schachturnier oder -ereignis mit Name, Ort, Datum, Zeitkontrollen, Rundenstruktur und referenzierten PGN-Daten.
EventType:
EventType beschreibt den strukturellen Typ eines Schachturniers (z.B. KO-System, Rundenturnier oder Analyseveranstaltung).
Game:
Die Klasse Game speichert und verwaltet alle Informationen einer Schachpartie wie Züge, Spieler, Kommentare und Metadaten und erlaubt deren Analyse, Bearbeitung und Ausgabe im PGN-Format.
GameContext:
Die Klasse GameContext stellt alle benötigten Informationen und Methoden bereit, um Rochaden und Schachvarianten (z.B. Chess960) regelkonform zu verwalten und korrekt zu validieren.
GameFactory:
GameFactory stellt statische Hilfsmethoden bereit, um neue Schachobjekte (Spiel, Spieler, Runde, Event) schnell und einheitlich zu erzeugen.
GameMode:
GameMode legt fest, ob eine Partie zwischen Menschen, Maschinen oder gemischt (z.B. Engine vs Mensch) gespielt wird.
GameResult:
GameResult beschreibt, wie eine Schachpartie geendet hat (Sieg, Remis oder noch laufend) und verknüpft dies mit der entsprechenden PGN-Notation.
MoveGeneratorException
MoveGeneratorException signalisiert Fehler beim Generieren von Schachzügen und erlaubt dabei flexible Fehlerbeschreibungen.
MoveList
MoveList verwaltet eine Folge von Schachzügen und erlaubt deren Umwandlung, Validierung und Darstellung in verschiedenen Notationen basierend auf einer Ausgangsstellung.
GameLoader:
Die Klasse GameLoader lädt eine vollständige Schachpartie inklusive aller Metadaten und Züge aus einem PGN-Dateiiterator und wandelt sie in ein Game-Objekt um.
GenericPlayer:
Die Klasse GenericPlayer implementiert das Player-Interface und speichert die wichtigsten Eigenschaften eines Schachspielers wie Name, Elo, Typ (Mensch/Maschine) und Beschreibung.
Mode:
Mode beschreibt den Austragungsort einer Partie: entweder als Präsenzspiel am Brett (OTB) oder über einen Online-Server (ICS).
MovePerTime:
MovePerTime beschreibt eine Zeitkontrolle, bei der eine bestimmte Anzahl an Zügen in einer definierten Zeit (in Millisekunden) gespielt werden muss, z.B. 40/5400 (40 Züge in 90 Minuten).
Player:
Player ist ein Interface, das die grundlegenden Eigenschaften und Methoden eines Schachspielers festlegt, darunter ID, Name, Elo, Typ und eine ausführliche Beschreibung.
PlayerType:
PlayerType unterscheidet, ob ein Spieler ein Mensch (HUMAN) oder eine Engine (ENGINE) ist.
Round:
Round speichert eine bestimmte Runde eines Schachturniers und enthält eine Liste aller Partien (Game), die in dieser Runde gespielt werden.
Termination:
Termination gibt an, warum eine Partie beendet wurde, z.B. regulär, durch Zeitüberschreitung, Regelverstoß oder Abbruch.
TimeControl:
TimeControl speichert verschiedene Zeitregelungen für eine Partie etwa klassische Zeitkontrollen, Bonuszeiten (Inkrement), feste Zugvorgaben, Knoten-/Tiefenlimits (für Engines) und gibt sie als PGN-kompatible Zeichenkette zurück.
TimeControlType:
TimeControlType gibt an, in welchem Modus eine Zeitkontrolle funktioniert, z.B. klassisches Zeitlimit mit Inkrement, Zeit pro Zug, feste Tiefe oder Knotenzahl (für Engines).
VariationType:
VariationType gibt an, welche Schachvariante gespielt wird z.B. Standard-Schach, Chess960 oder Varianten mit speziellen Rochaderegeln oder Figurenmechaniken.
Move:
Move repräsentiert einen einzelnen Schachzug mit Start- und Zielfeld, optionaler Bauernumwandlung sowie SAN-Notation, und kann als Ereignis (BoardEvent) weiterverarbeitet werden.
MoveConversionException:
MoveConversionException signalisiert, dass ein Zug nicht korrekt aus einem Text (z.B. "e2e99" oder "z9z8Q") in ein gültiges Move-Objekt umgewandelt werden konnte.
MoveException:
MoveException signalisiert, dass ein Zug nicht auf dem aktuellen Spielstand ausgeführt werden kann typischerweise, weil er regelwidrig, unmöglich oder logisch inkonsistent ist.
MoveGenerator:
MoveGenerator stellt statische Hilfsmethoden bereit, um aus einem gegebenen Schachbrettzustand alle möglichen Züge (pseudo-legal oder legal) zu erzeugen, einschließlich Spezialzüge wie Rochade oder Bauernumwandlungen.
PgnException
Die Klasse PgnException signalisiert Laufzeitfehler beim Parsen oder Einlesen von PGN-Schachpartien.
PgnHolder
Die Klasse PgnHolder verwaltet das Einlesen, Speichern und Abrufen von Schachpartien aus PGN-Dateien und organisiert dabei Spieler, Events und Spiele zentral in einer leicht zugänglichen Struktur.
PgnIterator
Die Klasse PgnIterator ermöglicht das speicherschonende Durchiterieren von Schachpartien in einer PGN-Datei, indem sie zeilenweise liest und jede Partie einzeln verarbeitet.
PgnLoadListener
Die Schnittstelle PgnLoadListener erlaubt es, auf Fortschritte beim Laden von PGN-Partien zu reagieren, indem sie bei jedem Ladefortschritt benachrichtigt wird.
PgnProperty
Die Klasse PgnProperty modelliert eine einzelne PGN-Eigenschaft (Tag) und stellt Hilfsmethoden bereit, um sie aus einer Textzeile zu erkennen und zu extrahieren.
UnicodePrinter
Die Klasse UnicodePrinter druckt ein Schachbrett-Objekt (Board) als ASCII-Art mit Unicode-Schachsymbolen zeilenweise in die Konsole oder in einen beliebigen Ausgabestrom.
LargeFile
Die Klasse LargeFile erlaubt das effiziente und speicherschonende zeilenweise Lesen großer Textdateien oder Eingabeströme durch Bereitstellung eines einfachen Java-Iterators.
StringUtil
Die Klasse StringUtil stellt nützliche Methoden zur Verfügung, um Zeichenketten effizient zu analysieren, zu verändern und zu übersetzen insbesondere bei der Verarbeitung von Schach-PGN-Daten.
XorShiftRandom
Die Klasse XorShiftRandom implementiert einen leistungsfähigen, einfachen Pseudozufallszahlengenerator auf Basis des Xorshift-Verfahrens, der deterministische long-Werte durch Bitoperationen erzeugt.
Bitboard
Die Klasse Bitboard stellt für jedes Schachfeld und diverse Feldergruppen (Reihen, Linien, Diagonalen) Bitmasken bereit, um Schachpositionen effizient mit Bitoperationen zu verarbeiten.
Board
Die Klasse Board modelliert ein vollständiges Schachbrett inklusive Spielregeln, Figurenpositionen, Zugverlauf und ermöglicht die Validierung, Durchführung und Rücknahme von Schachzügen.
BoardEvent
Das Interface BoardEvent definiert die Struktur für Ereignisse, die beim Ändern des Schachbretts ausgelöst und an Listener weitergegeben werden können.
BoardEventListener
Das Interface BoardEventListener erlaubt es, auf Ereignisse wie Züge oder Statusänderungen des Schachbretts zu reagieren, indem es über die Methode onEvent() benachrichtigt wird.
BoardEventType
Das Enum BoardEventType definiert die Arten von Ereignissen, die auf einem Schachbrett ausgelöst und über Event-Listener verarbeitet werden können etwa beim Ziehen, Zurücknehmen oder Laden.
CastleRight
Das Enum CastleRight beschreibt, ob eine Seite im Schach kurz, lang, beides oder gar nicht rochieren darf.
Constants
Die Klasse Constants bündelt feste, zentrale Informationen und Züge wie die Start-FEN, Rochadepfade und Figur-Notation, um typische Schachsituationen schnell und konsistent abrufen zu können.
DiagonalA1H8
Die Enum DiagonalA1H8 listet alle rechtsschiefen (↘️) Diagonalen des Schachbretts als konstante Werte mit eindeutiger Namensgebung der Begrenzungsfelder auf.
DiagonalH1A8
Die Enum DiagonalH1A8 listet alle linksschiefen (↙️) Diagonalen des Schachbretts auf, wobei jede Diagonale durch ihre Randfelder eindeutig benannt ist.
File
Das Enum File beschreibt die Spalten (AH) des Schachbretts samt zugehöriger Notation und ermöglicht deren einfache Nutzung in Code und Notationen.
MoveBackup
Die Klasse MoveBackup speichert alle relevanten Zustandsinformationen eines Schachbretts vor einem Zug, um diesen später vollständig rückgängig machen zu können.
Piece
Die Klasse Piece repräsentiert jede konkrete Schachfigur mit Farbe und Typ und bietet Methoden zur Erstellung und Notation dieser Figuren.
PieceType
PieceType beschreibt die Typen von Schachfiguren (z.B. Turm, König) und verknüpft sie mit ihrer algebraischen Notation für einfache Identifikation und Verarbeitung.
Rank
Rank beschreibt die horizontalen Reihen des Schachbretts und stellt deren numerische Notation zur Verfügung, um Positionen eindeutig identifizieren zu können.
Side
Side repräsentiert eine der beiden Spielerparteien im Schach Weiß oder Schwarz und ermöglicht den einfachen Wechsel der Seite mit der Methode flip().
Square
Square ist ein mächtiges enum, das jedes Schachfeld eindeutig repräsentiert und dabei zahlreiche Hilfsmethoden zur Brettlogik und Bitboard-Darstellung bereitstellt. Es ist eine der Grundpfeiler des gesamten Schachsystems.

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@ -1,21 +0,0 @@
Quellen
Thomas Müller | 3021788
Timer https://chatgpt.com/c/6857ff1e-7ff4-8006-aba3-60d3a2dd59b4
Valentin Weller | 3019075
Junit: https://chatgpt.com/share/6859a713-4b98-8012-8cb2-a9f3c7fb37c8
QuickSave: https://chatgpt.com/share/6859a73f-e750-8012-a168-f9fa7c5487bd
PGNs: https://chatgpt.com/share/6859a8f1-d3c4-8012-98f4-6ae4b057be73
https://chatgpt.com/share/6859a95a-cca8-8012-bbbe-4e4b4517d5d9
Eröffnungserkennung: https://github.com/hell-sh/CompactChessOpenings/blob/master/src/sh/hell/compactchess/game/Opening.java
Quellen
Justin Muravjev 3014931
ChatGPT:
https://chatgpt.com/share/685a60b4-dad0-8012-86a8-ca9a7e6eb76b

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@ -10,12 +10,13 @@
<version>0.0.1-SNAPSHOT</version> <version>0.0.1-SNAPSHOT</version>
<name>schach</name> <name>schach</name>
<description>A simple schach project</description> <description>A simple schach.</description>
<url>http://www.example.com</url> <url>http://www.example.com</url>
<properties> <properties>
<project.build.sourceEncoding>UTF-8</project.build.sourceEncoding> <project.build.sourceEncoding>UTF-8</project.build.sourceEncoding>
<maven.compiler.release>17</maven.compiler.release> <maven.compiler.source>21</maven.compiler.source>
<maven.compiler.target>21</maven.compiler.target>
</properties> </properties>
<repositories> <repositories>
@ -26,31 +27,22 @@
</repositories> </repositories>
<dependencies> <dependencies>
<!-- Schachlib --> <!-- Schachlib (bhlangonijr) -->
<dependency> <dependency>
<groupId>com.github.bhlangonijr</groupId> <groupId>com.github.bhlangonijr</groupId>
<artifactId>chesslib</artifactId> <artifactId>chesslib</artifactId>
<version>1.3.4</version> <version>1.3.4</version>
</dependency> </dependency>
<!-- JUnit 3 (wie im Template, ggf. auf JUnit 4/5 upgraden für moderne Projekte) -->
<dependency> <dependency>
<groupId>org.junit.jupiter</groupId> <groupId>junit</groupId>
<artifactId>junit-jupiter</artifactId> <artifactId>junit</artifactId>
<version>5.10.2</version> <version>3.8.1</version>
<scope>test</scope>
</dependency>
<!-- Mockito -->
<dependency>
<groupId>org.mockito</groupId>
<artifactId>mockito-core</artifactId>
<version>5.11.0</version>
<scope>test</scope> <scope>test</scope>
</dependency> </dependency>
</dependencies> </dependencies>
<build> <build>
<pluginManagement> <pluginManagement>
<plugins> <plugins>
<plugin> <plugin>
@ -91,58 +83,12 @@
</plugin> </plugin>
</plugins> </plugins>
</pluginManagement> </pluginManagement>
<plugins>
<!-- Java Compiler Plugin -->
<plugin>
<artifactId>maven-compiler-plugin</artifactId>
<version>3.13.0</version>
<configuration>
<release>17</release>
</configuration>
</plugin>
<!-- PMD Plugin -->
<plugin>
<groupId>org.apache.maven.plugins</groupId>
<artifactId>maven-pmd-plugin</artifactId>
<version>3.21.0</version>
<configuration>
<!-- Set to 17 until PMD supports 21 -->
<targetJdk>17</targetJdk>
<failOnViolation>false</failOnViolation>
<printFailingErrors>true</printFailingErrors>
<linkXRef>false</linkXRef>
<rulesets>
<ruleset>rulesets/java/quickstart.xml</ruleset>
<ruleset>rulesets/java/basic.xml</ruleset>
<ruleset>rulesets/java/braces.xml</ruleset>
<ruleset>rulesets/java/unusedcode.xml</ruleset>
<ruleset>rulesets/java/imports.xml</ruleset>
</rulesets>
</configuration>
<executions>
<execution>
<phase>verify</phase>
<goals>
<goal>check</goal>
</goals>
</execution>
</executions>
</plugin>
<!-- Surefire Plugin for tests -->
<plugin>
<artifactId>maven-surefire-plugin</artifactId>
<version>3.3.0</version>
</plugin>
</plugins>
</build> </build>
<reporting> <reporting>
<plugins> <plugins>
<plugin> <plugin>
<artifactId>maven-project-info-reports-plugin</artifactId> <artifactId>maven-project-info-reports-plugin</artifactId>
<version>3.6.1</version>
</plugin> </plugin>
</plugins> </plugins>
</reporting> </reporting>

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@ -7,17 +7,15 @@ import java.util.ArrayList;
import java.util.List; import java.util.List;
import javax.swing.BorderFactory; import javax.swing.BorderFactory;
import javax.swing.JOptionPane;
import com.github.bhlangonijr.chesslib.game.Game; import com.github.bhlangonijr.chesslib.game.Game;
import de.hs_mannheim.informatik.chess.model.ChessEngine; import de.hs_mannheim.informatik.chess.model.ChessEngine;
import de.hs_mannheim.informatik.chess.model.GameMode;
import de.hs_mannheim.informatik.chess.model.MoveDTO; import de.hs_mannheim.informatik.chess.model.MoveDTO;
import de.hs_mannheim.informatik.chess.model.PieceDTO; import de.hs_mannheim.informatik.chess.model.PieceDTO;
import de.hs_mannheim.informatik.chess.model.Timer;
import de.hs_mannheim.informatik.chess.model.BoardDTO; import de.hs_mannheim.informatik.chess.model.BoardDTO;
import de.hs_mannheim.informatik.chess.view.GameGui; import de.hs_mannheim.informatik.chess.view.GameGui;
import de.hs_mannheim.informatik.chess.view.MainGui;
public class GameController { public class GameController {
GameGui gui; GameGui gui;
@ -25,58 +23,25 @@ public class GameController {
GameEndCallback callback; GameEndCallback callback;
private boolean gameOver = false; private boolean gameOver = false;
private int selectedRow = -1; private int selectedRow = -1, selectedCol = -1;
private int selectedCol = -1;
private List<int[]> highlightedFields = new ArrayList<>(); private List<int[]> highlightedFields = new ArrayList<>();
private boolean gameWasResignedOrDrawn = false;
private GameMode gameMode;
public GameController(GameGui gui, ChessEngine engine, GameEndCallback callback, GameMode gameMode) {
this(gui, engine, callback); // ruft anderen Konstruktor auf
this.gameMode = gameMode;
if (gameMode != null) {
engine.initTimers(gameMode.minutes, gameMode.incrementSeconds);
setupAndStartTimers();
}
addWindowCloseListener();
}
// Für Creative/PGN-Mode (ohne Zeit)
public GameController(GameGui gui, ChessEngine engine, GameEndCallback callback) { public GameController(GameGui gui, ChessEngine engine, GameEndCallback callback) {
this.gui = gui; this.gui = gui;
this.engine = engine; this.engine = engine;
this.callback = callback; this.callback = callback;
this.gameMode = null; engine.initTimers(3, 0);
addWindowCloseListener(); time();
// KEINE Timer initialisieren
initListeners(); initListeners();
updateGuiBoard(); updateGuiBoard();
} }
private void time() {
private void setupAndStartTimers() { engine.getWhiteTimer().setOnTick(secs -> gui.updateWhiteTimerLabel(secs));
if (engine.getWhiteTimer() != null) { engine.getBlackTimer().setOnTick(secs -> gui.updateBlackTimerLabel(secs));
engine.getWhiteTimer().setOnTick(secs -> gui.updateWhiteTimerLabel(secs)); engine.getWhiteTimer().setOnTimeout(() -> onTimeout("WHITE"));
engine.getWhiteTimer().setOnTimeout(() -> onTimeout("WHITE")); engine.getBlackTimer().setOnTimeout(() -> onTimeout("BLACK"));
engine.getWhiteTimer().stop(); // <-- WICHTIG! engine.getWhiteTimer().start();
}
if (engine.getBlackTimer() != null) {
engine.getBlackTimer().setOnTick(secs -> gui.updateBlackTimerLabel(secs));
engine.getBlackTimer().setOnTimeout(() -> onTimeout("BLACK"));
engine.getBlackTimer().stop(); // <-- WICHTIG!
}
// Timer-Labels initial setzen
if (engine.getWhiteTimer() != null) gui.updateWhiteTimerLabel(engine.getWhiteTimer().getSecondsLeft());
if (engine.getBlackTimer() != null) gui.updateBlackTimerLabel(engine.getBlackTimer().getSecondsLeft());
// Aktuellen Spieler-Timer starten:
if (engine.getCurrentPlayer().equals("WHITE")) {
engine.getWhiteTimer().start();
} else {
engine.getBlackTimer().start();
}
} }
private int flipRow(int row) { private int flipRow(int row) {
return gui.isFlipped() ? 7 - row : row; return gui.isFlipped() ? 7 - row : row;
} }
@ -84,20 +49,6 @@ public class GameController {
return gui.isFlipped() ? 7 - col : col; return gui.isFlipped() ? 7 - col : col;
} }
private void addWindowCloseListener() {
if (gui.getFrame() != null) {
gui.getFrame().addWindowListener(new java.awt.event.WindowAdapter() {
@Override
public void windowClosing(java.awt.event.WindowEvent e) {
if (!gameOver) {
engine.quicksave();
MainController.engineRAM = engine;
}
new MainController();
}
});
}
}
private void initListeners() { private void initListeners() {
for (int row = 0; row < 8; row++) { for (int row = 0; row < 8; row++) {
for (int col = 0; col < 8; col++) { for (int col = 0; col < 8; col++) {
@ -172,88 +123,13 @@ public class GameController {
updateGuiBoard(); updateGuiBoard();
}); });
// --- AUFGEBEN-BUTTON ---
gui.getResignButton().addActionListener(e -> {
if (gameOver) return;
int answer = JOptionPane.showConfirmDialog(
null,
"Willst du wirklich aufgeben?",
"Aufgeben",
JOptionPane.YES_NO_OPTION
);
if (answer == JOptionPane.YES_OPTION) {
gameOver = true;
gameWasResignedOrDrawn = true; // <<<<<<
String winner = engine.getCurrentPlayer().equals("WHITE") ? "SCHWARZ" : "WEIß";
gui.displayMessage(winner + " gewinnt durch Aufgabe!");
if (engine.getWhiteTimer() != null) engine.getWhiteTimer().stop();
if (engine.getBlackTimer() != null) engine.getBlackTimer().stop();
askForRestart();
}
});
gui.getDrawButton().addActionListener(e -> {
if (gameOver) return;
int answer = JOptionPane.showConfirmDialog(
null,
"Remis anbieten? (Das Spiel endet sofort unentschieden)",
"Remis",
JOptionPane.YES_NO_OPTION
);
if (answer == JOptionPane.YES_OPTION) {
gameOver = true;
gameWasResignedOrDrawn = true; // <<<<<<
gui.displayMessage("Remis! (durch Einigung)");
if (engine.getWhiteTimer() != null) engine.getWhiteTimer().stop();
if (engine.getBlackTimer() != null) engine.getBlackTimer().stop();
askForRestart();
}
});
gui.getUndoButton().addActionListener(e -> {
// Wer ist am Zug? (Das ist der, der gefragt wird)
String currentPlayer = engine.getCurrentPlayer(); // "WHITE" oder "BLACK"
// Wer möchte zurücknehmen? (Das ist der, der NICHT am Zug ist)
String currentName = currentPlayer.equals("WHITE") ? "Weiß" : "Schwarz";
String previousName = currentPlayer.equals("WHITE") ? "Schwarz" : "Weiß";
int answer = javax.swing.JOptionPane.showConfirmDialog(
null,
currentName + " ist am Zug. " +
previousName + " möchte seinen letzten Zug zurücknehmen.\n" +
currentName + ", erlaubst du das?",
"Zug zurücknehmen?",
javax.swing.JOptionPane.YES_NO_OPTION
);
if (answer == javax.swing.JOptionPane.YES_OPTION) {
engine.undoLastMove();
updateGuiBoard();
gui.updateMoveList(engine.getMoveListStringsGrouped());
gui.setOpeningLabel(engine.getOpeningName());
gui.displayMessage("Der letzte Zug wurde zurückgenommen.");
} else if (answer == javax.swing.JOptionPane.NO_OPTION) {
gui.displayMessage("Das Zurücknehmen wurde abgelehnt.");
}
});
}
private boolean isAtLatestMove() {
return engine.getCurrentMoveIndex() == engine.getMoveListSize();
} }
private void handleClick(int guiRow, int guiCol) { private void handleClick(int guiRow, int guiCol) {
if (gameOver) return; if (gameOver) return;
if (!isAtLatestMove()) {
gui.displayMessage("Du bist im Zug-Archiv und kannst keine Figuren bewegen. Klick auf '>|', um zum letzten Zug zu gehen.");
return;
}
int modelRow = flipRow(guiRow); int modelRow = flipRow(guiRow);
int modelCol = flipCol(guiCol); int modelCol = flipCol(guiCol);
@ -329,8 +205,6 @@ public class GameController {
updateGuiBoard(); updateGuiBoard();
gui.updateMoveList(engine.getMoveListStringsGrouped()); gui.updateMoveList(engine.getMoveListStringsGrouped());
// ---- HIER ist die Matt/Patt/Remis-Prüfung ---- // ---- HIER ist die Matt/Patt/Remis-Prüfung ----
if (engine.isMated()) { if (engine.isMated()) {
String winner = engine.getCurrentPlayer().equals("WHITE") ? "SCHWARZ" : "WEIß"; String winner = engine.getCurrentPlayer().equals("WHITE") ? "SCHWARZ" : "WEIß";
@ -352,29 +226,15 @@ public class GameController {
public void updateGuiBoard() { public void updateGuiBoard() {
BoardDTO board = engine.getBoardAsDTO(); BoardDTO board = engine.getBoardAsDTO();
gui.updateBoard(board); gui.updateBoard(board);
gui.setOpeningLabel(engine.getOpeningName());
} }
private void switchTimers() { private void switchTimers() {
GameMode mode = engine.getGameMode();
Timer whiteTimer = engine.getWhiteTimer();
Timer blackTimer = engine.getBlackTimer();
// Wenn KEIN Modus (also kein Timer): NICHTS machen!
if (mode == null || whiteTimer == null || blackTimer == null) return;
if (engine.getCurrentPlayer().equals("WHITE")) { if (engine.getCurrentPlayer().equals("WHITE")) {
if (mode.incrementSeconds > 0) { engine.getBlackTimer().stop();
blackTimer.addSeconds(mode.incrementSeconds); engine.getWhiteTimer().start();
}
blackTimer.stop();
whiteTimer.start();
} else { } else {
if (mode.incrementSeconds > 0) { engine.getWhiteTimer().stop();
whiteTimer.addSeconds(mode.incrementSeconds); engine.getBlackTimer().start();
}
whiteTimer.stop();
blackTimer.start();
} }
} }
@ -399,32 +259,20 @@ public class GameController {
} }
private void askForRestart() { private void askForRestart() {
int answer = JOptionPane.showConfirmDialog( int answer = javax.swing.JOptionPane.showConfirmDialog(
null, null,
"Neue Partie starten?", "Neue Partie starten?",
"Spiel beendet", "Spiel beendet",
JOptionPane.YES_NO_OPTION javax.swing.JOptionPane.YES_NO_OPTION
); );
javax.swing.SwingUtilities.getWindowAncestor(gui.getField(0, 0)).dispose(); javax.swing.SwingUtilities.getWindowAncestor(gui.getField(0, 0)).dispose();
if (answer == JOptionPane.YES_OPTION) { if (answer == javax.swing.JOptionPane.YES_OPTION) {
engine.clearQuicksave();
MainController.engineRAM = null;
callback.onNewGameRequested(); callback.onNewGameRequested();
} else { } else {
// HIER: QuickSave **NUR** falls das Spiel NICHT durch Aufgabe/Remis/Patt beendet wurde!
if (!gameWasResignedOrDrawn) {
engine.quicksave();
MainController.engineRAM = engine;
} else {
engine.clearQuicksave();
MainController.engineRAM = null;
}
callback.onReturnToMenu(); callback.onReturnToMenu();
} }
gameWasResignedOrDrawn = false; // Reset für nächstes Spiel
} }
private void resetFieldBackground(int row, int col) { private void resetFieldBackground(int row, int col) {
Color LIGHT = new Color(0xe0e1dd); Color LIGHT = new Color(0xe0e1dd);
Color DARK = new Color(0x778da9); Color DARK = new Color(0x778da9);

View File

@ -5,7 +5,6 @@ import de.hs_mannheim.informatik.chess.view.PgnGui;
import de.hs_mannheim.informatik.chess.view.PgnSelectionGui; import de.hs_mannheim.informatik.chess.view.PgnSelectionGui;
import de.hs_mannheim.informatik.chess.view.CreativeGui; import de.hs_mannheim.informatik.chess.view.CreativeGui;
import de.hs_mannheim.informatik.chess.view.GameGui; import de.hs_mannheim.informatik.chess.view.GameGui;
import de.hs_mannheim.informatik.chess.view.GameModeSelector;
import java.io.IOException; import java.io.IOException;
import java.util.List; import java.util.List;
@ -16,11 +15,9 @@ import javax.swing.JOptionPane;
import com.github.bhlangonijr.chesslib.game.Game; import com.github.bhlangonijr.chesslib.game.Game;
import de.hs_mannheim.informatik.chess.model.ChessEngine; import de.hs_mannheim.informatik.chess.model.ChessEngine;
import de.hs_mannheim.informatik.chess.model.GameMode;
public class MainController { public class MainController {
private MainGui mainGui; private MainGui mainGui;
static ChessEngine engineRAM = null;
public MainController() { public MainController() {
mainGui = new MainGui(); mainGui = new MainGui();
@ -31,54 +28,18 @@ public class MainController {
} }
private void startNormalMode() { private void startNormalMode() {
// Prüfe, ob es im RAM ein Quicksave gibt:
if (engineRAM != null && engineRAM.quickload()) {
int choice = JOptionPane.showConfirmDialog(
null,
"Letzte Partie fortsetzen?",
"Quicksave gefunden",
JOptionPane.YES_NO_OPTION
);
if (choice == JOptionPane.YES_OPTION) {
GameGui gameGui = new GameGui();
GameEndCallback callback = new GameEndCallback() {
public void onNewGameRequested() { startNormalMode(); }
public void onReturnToMenu() { new MainController(); }
};
new GameController(gameGui, engineRAM, callback); // KEIN initTimers, KEIN neuer Engine!
// --- Timerlabels aktualisieren
gameGui.updateWhiteTimerLabel(engineRAM.getWhiteTimer().getSecondsLeft());
gameGui.updateBlackTimerLabel(engineRAM.getBlackTimer().getSecondsLeft());
// --- Timer des aktuellen Spielers starten
if (engineRAM.getCurrentPlayer().equals("WHITE")) {
engineRAM.getWhiteTimer().start();
} else {
engineRAM.getBlackTimer().start();
}
mainGui.close();
return; // Fertig!
} else {
engineRAM.clearQuicksave();
engineRAM = null;
}
}
// Neues Spiel normal starten:
GameMode mode = GameModeSelector.selectGameMode();
if (mode == null) return;
mainGui.close(); mainGui.close();
ChessEngine engine = new ChessEngine(mode);
engineRAM = engine; // Für spätere Quicksaves merken!
GameGui gameGui = new GameGui(); GameGui gameGui = new GameGui();
ChessEngine engine = new ChessEngine();
GameEndCallback callback = new GameEndCallback() { GameEndCallback callback = new GameEndCallback() {
public void onNewGameRequested() { public void onNewGameRequested() {
startNormalMode(); startNormalMode();
} }
public void onReturnToMenu() { public void onReturnToMenu() {
new MainController(); new MainController();
} }
}; };
new GameController(gameGui, engine, callback, mode); new GameController(gameGui, engine, callback);
} }
private void startCreativeMode() { private void startCreativeMode() {
@ -86,25 +47,6 @@ public class MainController {
CreativeGui creativegui = new CreativeGui(); CreativeGui creativegui = new CreativeGui();
ChessEngine engine = new ChessEngine(); ChessEngine engine = new ChessEngine();
new CreativeController(creativegui, engine); new CreativeController(creativegui, engine);
creativegui.setStartGameCallback(fen -> {
// 1. Modus-Auswahl-Dialog zeigen!
GameMode mode = GameModeSelector.selectGameMode(); // (Dialog, wie beim Normal Mode)
if (mode == null) return; // User hat abgebrochen → nichts machen
ChessEngine newEngine = new ChessEngine(mode); // Engine mit Modus (Timer)
newEngine.setPositionFromFEN(fen);
GameGui gameGui = new GameGui();
GameEndCallback callback = new GameEndCallback() {
public void onNewGameRequested() { startCreativeMode(); }
public void onReturnToMenu() { new MainController(); }
};
new GameController(gameGui, newEngine, callback, mode); // mit Timer/ohne je nach Modus
creativegui.close();
});
} }
private void startLoadGameMode() { private void startLoadGameMode() {
@ -126,6 +68,5 @@ public class MainController {
JOptionPane.showMessageDialog(null, "Fehler beim Laden der PGN-Datei:\n" + ex.getMessage()); JOptionPane.showMessageDialog(null, "Fehler beim Laden der PGN-Datei:\n" + ex.getMessage());
} }
} }
mainGui.close();
} }
} }

View File

@ -66,7 +66,6 @@ public class PgnController {
BoardDTO board = engine.getBoardAsDTO(); BoardDTO board = engine.getBoardAsDTO();
gui.updateBoard(board); gui.updateBoard(board);
gui.updateMoveList(engine.getMoveListStringsGrouped()); gui.updateMoveList(engine.getMoveListStringsGrouped());
gui.setOpeningLabel(engine.getOpeningName());
} }
private void resetFieldBackground(int row, int col) { private void resetFieldBackground(int row, int col) {

View File

@ -1,10 +1,8 @@
package de.hs_mannheim.informatik.chess.model; package de.hs_mannheim.informatik.chess.model;
import java.io.IOException; import java.io.IOException;
import java.nio.charset.StandardCharsets; import java.nio.charset.StandardCharsets;
import java.nio.file.Files; import java.nio.file.Files;
import java.nio.file.Path; import java.nio.file.Path;
import java.time.LocalDate;
import java.util.ArrayList; import java.util.ArrayList;
import java.util.List; import java.util.List;
import java.util.logging.ConsoleHandler; import java.util.logging.ConsoleHandler;
@ -20,505 +18,358 @@ import com.github.bhlangonijr.chesslib.move.Move;
import com.github.bhlangonijr.chesslib.pgn.PgnHolder; import com.github.bhlangonijr.chesslib.pgn.PgnHolder;
import com.github.bhlangonijr.chesslib.game.*; import com.github.bhlangonijr.chesslib.game.*;
import com.github.bhlangonijr.chesslib.move.MoveList; import com.github.bhlangonijr.chesslib.move.MoveList;
import java.time.LocalDate;
import com.github.bhlangonijr.chesslib.Side; import com.github.bhlangonijr.chesslib.Side;
public class ChessEngine { public class ChessEngine {
private Board board; private Board board;
private List<Move> moves = new ArrayList<>(); private List<Move> moves = new ArrayList<>();
private String initialFen = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
private static final Logger logger = Logger.getLogger(ChessEngine.class.getName()); private static final Logger logger = Logger.getLogger(ChessEngine.class.getName());
private int quicksaveWhiteTimeLeft = -1;
private int quicksaveBlackTimeLeft = -1;
private int currentMoveIndex = 0; private int currentMoveIndex = 0;
private Timer whiteTimer; private Timer whiteTimer;
private Timer blackTimer; private Timer blackTimer;
private final GameMode mode;
private String quicksaveFen = null;
private List<Move> quicksaveMoves = null;
private int quicksaveMoveIndex = 0;
private Opening detectedOpening = null;
public ChessEngine() { public ChessEngine() {
this.mode = null; logging();
logging(); board = new Board();
board = new Board(); }
}
public ChessEngine(GameMode mode) { public boolean move(MoveDTO move) {
this.mode = mode; String from = "" + (char)('A' + move.getFromCol()) + (8 - move.getFromRow());
whiteTimer = new Timer(mode.minutes, mode.seconds); String to = "" + (char)('A' + move.getToCol()) + (8 - move.getToRow());
blackTimer = new Timer(mode.minutes, mode.seconds); Move libMove = new Move(Square.valueOf(from), Square.valueOf(to));
logging(); if (board.legalMoves().contains(libMove)) {
board = new Board(); board.doMove(libMove);
}
public boolean move(MoveDTO move) { //Replay? Dann abschneiden
String from = "" + (char) ('A' + move.getFromCol()) + (8 - move.getFromRow()); if (currentMoveIndex < moves.size()) {
String to = "" + (char) ('A' + move.getToCol()) + (8 - move.getToRow()); logger.info("Replay-Modus: Züge nach " + currentMoveIndex + " werden entfernt.");
Move libMove = new Move(Square.valueOf(from), Square.valueOf(to)); moves = new ArrayList<>(moves.subList(0, currentMoveIndex));
if (board.legalMoves().contains(libMove)) { }
board.doMove(libMove); moves.add(libMove);
currentMoveIndex++;
logger.info("Zug erfolgreich durchgeführt: " + libMove);
return true;
}
logger.warning("Ungültiger Zug: " + libMove);
return false;
}
if (currentMoveIndex < moves.size()) { public List<MoveDTO> getLegalDestinations(String from) {
if (logger.isLoggable(Level.INFO)) { logger.info("Hole legale Züge von: " + from);
logger.info("Replay-Modus: Züge nach " + currentMoveIndex + " werden entfernt."); List<MoveDTO> destinations = new ArrayList<>();
} try {
moves = new ArrayList<>(moves.subList(0, currentMoveIndex)); Square fromSq = Square.valueOf(from.toUpperCase());
} for (Move move : board.legalMoves()) {
moves.add(libMove); if (move.getFrom().equals(fromSq)) {
currentMoveIndex++; int fromRow = 8 - fromSq.getRank().ordinal() - 1;
if (logger.isLoggable(Level.INFO)) { int fromCol = fromSq.getFile().ordinal();
logger.info("Zug erfolgreich durchgeführt: " + libMove); int toRow = 8 - move.getTo().getRank().ordinal() - 1;
} int toCol = move.getTo().getFile().ordinal();
destinations.add(new MoveDTO(fromRow, fromCol, toRow, toCol));
}
}
logger.info("Es wurden " + destinations.size() + " Ziele gefunden.");
} catch (Exception e) {
logger.severe("Fehler beim Holen der legalen Ziele: " + e.getMessage());
}
return destinations;
}
String playedMovesUci = movesToUciString(moves); public List<String> getMoveListStringsGrouped() {
detectedOpening = Opening.detect(playedMovesUci); logger.info("Gruppiere Züge für Anzeige.");
List<String> result = new ArrayList<>();
StringBuilder sb = new StringBuilder();
for (int i = 0; i < moves.size(); i++) {
if (i % 2 == 0) sb.append((i/2 + 1) + ". ");
sb.append(moves.get(i).toString()).append(" ");
if (i % 2 == 1 || i == moves.size() - 1) {
result.add(sb.toString().trim());
sb = new StringBuilder();
}
}
return result;
}
if (detectedOpening != null && logger.isLoggable(Level.INFO)) { public PieceDTO getPieceAt(String square) {
logger.info("Aktuelles Opening erkannt: " + detectedOpening.getEco() + " - " + detectedOpening.getName()); logger.info("Hole Figur an Feld: " + square);
} Piece piece = board.getPiece(Square.valueOf(square.toUpperCase()));
return true; return convertPieceToDTO(piece);
} }
if (logger.isLoggable(Level.WARNING)) {
logger.warning("Ungültiger Zug: " + libMove);
}
return false;
}
public String getOpeningName() { public boolean moveWithPromotion(MoveDTO move, String promotionPiece) {
if (detectedOpening != null) { String from = "" + (char)('A' + move.getFromCol()) + (8 - move.getFromRow());
return detectedOpening.getEco() + " - " + detectedOpening.getName(); String to = "" + (char)('A' + move.getToCol()) + (8 - move.getToRow());
} else {
return "unbekannt";
}
}
private String movesToUciString(List<Move> moves) { // Die Farbe bestimmen!
StringBuilder sb = new StringBuilder(); boolean isWhite = (8 - move.getFromRow()) < (8 - move.getToRow());
for (Move m : moves) { Piece promotion;
sb.append(m.toString()).append(" "); switch (promotionPiece) {
} case "ROOK": promotion = isWhite ? Piece.WHITE_ROOK : Piece.BLACK_ROOK; break;
return sb.toString().trim(); case "KNIGHT": promotion = isWhite ? Piece.WHITE_KNIGHT : Piece.BLACK_KNIGHT; break;
} case "BISHOP": promotion = isWhite ? Piece.WHITE_BISHOP : Piece.BLACK_BISHOP; break;
default: promotion = isWhite ? Piece.WHITE_QUEEN : Piece.BLACK_QUEEN;
}
public List<MoveDTO> getLegalDestinations(String from) { Move libMove = new Move(Square.valueOf(from), Square.valueOf(to), promotion);
if (logger.isLoggable(Level.INFO)) {
logger.info("Hole legale Züge von: " + from);
}
List<MoveDTO> destinations = new ArrayList<>();
try {
Square fromSq = Square.valueOf(from.toUpperCase(java.util.Locale.ROOT));
for (Move move : board.legalMoves()) {
if (move.getFrom().equals(fromSq)) {
int fromRow = 8 - fromSq.getRank().ordinal() - 1;
int fromCol = fromSq.getFile().ordinal();
int toRow = 8 - move.getTo().getRank().ordinal() - 1;
int toCol = move.getTo().getFile().ordinal();
destinations.add(new MoveDTO(fromRow, fromCol, toRow, toCol));
}
}
if (logger.isLoggable(Level.INFO)) {
logger.info("Es wurden " + destinations.size() + " Ziele gefunden.");
}
} catch (Exception e) {
if (logger.isLoggable(Level.SEVERE)) {
logger.severe("Fehler beim Holen der legalen Ziele: " + e.getMessage());
}
}
return destinations;
}
public List<String> getMoveListStringsGrouped() { if (board.legalMoves().contains(libMove)) {
if (logger.isLoggable(Level.INFO)) { board.doMove(libMove);
logger.info("Gruppiere Züge für Anzeige.");
}
List<String> result = new ArrayList<>();
StringBuilder sb = new StringBuilder();
for (int i = 0; i < moves.size(); i++) {
if (i % 2 == 0) {
sb.append((i / 2 + 1)).append(". ");
}
sb.append(moves.get(i).toString()).append(" ");
if (i % 2 == 1 || i == moves.size() - 1) {
result.add(sb.toString().trim());
sb = new StringBuilder();
}
}
return result;
}
public void quicksave() { if (currentMoveIndex < moves.size()) {
this.quicksaveFen = board.getFen(); moves = new ArrayList<>(moves.subList(0, currentMoveIndex));
this.quicksaveMoves = new ArrayList<>(moves); }
this.quicksaveMoveIndex = currentMoveIndex; moves.add(libMove);
if (whiteTimer != null) { currentMoveIndex++;
quicksaveWhiteTimeLeft = whiteTimer.getSecondsLeft(); logger.info("Promotionszug durchgeführt: " + libMove);
} return true;
if (blackTimer != null) { }
quicksaveBlackTimeLeft = blackTimer.getSecondsLeft(); logger.warning("Ungültiger Promotionszug: " + libMove);
} return false;
} }
public boolean quickload() { public BoardDTO getBoardAsDTO() {
if (quicksaveFen == null) { logger.info("Erstelle DTO-Abbild des Boards");
return false; PieceDTO[][] dtoBoard = new PieceDTO[8][8];
} for (int rank = 8; rank >= 1; rank--) {
board = new Board(); for (int file = 0; file < 8; file++) {
board.loadFromFen(quicksaveFen); Square square = Square.valueOf("" + (char)('A' + file) + rank);
moves = new ArrayList<>(quicksaveMoves); Piece piece = board.getPiece(square);
currentMoveIndex = quicksaveMoveIndex; dtoBoard[8-rank][file] = convertPieceToDTO(piece);
if (whiteTimer != null && quicksaveWhiteTimeLeft != -1) { }
whiteTimer.setSecondsLeft(quicksaveWhiteTimeLeft); }
} return new BoardDTO(dtoBoard);
if (blackTimer != null && quicksaveBlackTimeLeft != -1) { }
blackTimer.setSecondsLeft(quicksaveBlackTimeLeft);
}
return true;
}
public void clearQuicksave() { private String pieceToUnicode(Piece piece) {
quicksaveFen = null; switch (piece) {
quicksaveMoves = null; case WHITE_KING: return "♔";
quicksaveMoveIndex = 0; case WHITE_QUEEN: return "♕";
} case WHITE_ROOK: return "♖";
case WHITE_BISHOP: return "♗";
case WHITE_KNIGHT: return "♘";
case WHITE_PAWN: return "♙";
case BLACK_KING: return "♚";
case BLACK_QUEEN: return "♛";
case BLACK_ROOK: return "♜";
case BLACK_BISHOP: return "♝";
case BLACK_KNIGHT: return "♞";
case BLACK_PAWN: return "♟";
default: return " ";
}
}
public PieceDTO getPieceAt(String square) { public void setPositionToMoveIndex(int idx) {
if (logger.isLoggable(Level.INFO)) { // Neues Board erzeugen
logger.info("Hole Figur an Feld: " + square); logger.info("Setze Board auf Zug-Index: " + idx);
} board = new Board();
Piece piece = board.getPiece(Square.valueOf(square.toUpperCase(java.util.Locale.ROOT))); for (int i = 0; i < idx; i++) {
return convertPieceToDTO(piece); board.doMove(moves.get(i));
} }
currentMoveIndex = idx;
}
public boolean moveWithPromotion(MoveDTO move, String promotionPiece) { public int getCurrentMoveIndex() {
String from = "" + (char) ('A' + move.getFromCol()) + (8 - move.getFromRow()); logger.info("Hole aktuellen Zug-Index: " + currentMoveIndex);
String to = "" + (char) ('A' + move.getToCol()) + (8 - move.getToRow()); return currentMoveIndex;
}
boolean isWhite = (8 - move.getFromRow()) < (8 - move.getToRow()); public int getMoveListSize() {
Piece promotion; logger.info("Hole Anzahl gespielter Züge: " + moves.size());
switch (promotionPiece) { return moves.size();
case "ROOK": }
promotion = isWhite ? Piece.WHITE_ROOK : Piece.BLACK_ROOK;
break;
case "KNIGHT":
promotion = isWhite ? Piece.WHITE_KNIGHT : Piece.BLACK_KNIGHT;
break;
case "BISHOP":
promotion = isWhite ? Piece.WHITE_BISHOP : Piece.BLACK_BISHOP;
break;
default:
promotion = isWhite ? Piece.WHITE_QUEEN : Piece.BLACK_QUEEN;
break;
}
Move libMove = new Move(Square.valueOf(from), Square.valueOf(to), promotion); private PieceDTO convertPieceToDTO(Piece piece) {
if (piece == null || piece.equals(Piece.NONE)) return null;
String color = piece.name().startsWith("WHITE") ? "WHITE" : "BLACK";
String type = piece.name().substring(piece.name().indexOf('_') + 1); // "PAWN", "KING"...
String symbol = pieceToUnicode(piece);
return new PieceDTO(type, color, symbol);
}
if (board.legalMoves().contains(libMove)) { public void setPositionFromFEN(String fen) {
board.doMove(libMove); board.loadFromFen(fen);
}
if (currentMoveIndex < moves.size()) {
moves = new ArrayList<>(moves.subList(0, currentMoveIndex));
}
moves.add(libMove);
currentMoveIndex++;
if (logger.isLoggable(Level.INFO)) {
logger.info("Promotionszug durchgeführt: " + libMove);
}
return true;
}
if (logger.isLoggable(Level.WARNING)) {
logger.warning("Ungültiger Promotionszug: " + libMove);
}
return false;
}
public BoardDTO getBoardAsDTO() { public boolean isMated() {
if (logger.isLoggable(Level.INFO)) { boolean mated = board.isMated();
logger.info("Erstelle DTO-Abbild des Boards"); logger.info("isMated() = " + mated);
} return mated;
PieceDTO[][] dtoBoard = new PieceDTO[8][8]; }
for (int rank = 8; rank >= 1; rank--) {
for (int file = 0; file < 8; file++) {
Square square = Square.valueOf("" + (char) ('A' + file) + rank);
Piece piece = board.getPiece(square);
dtoBoard[8 - rank][file] = convertPieceToDTO(piece);
}
}
return new BoardDTO(dtoBoard);
}
private String pieceToUnicode(Piece piece) { public boolean isStalemate() {
switch (piece) { boolean stale = board.isStaleMate();
case WHITE_KING: logger.info("isStalemate() = " + stale);
return "♔"; return stale;
case WHITE_QUEEN: }
return "♕";
case WHITE_ROOK:
return "♖";
case WHITE_BISHOP:
return "♗";
case WHITE_KNIGHT:
return "♘";
case WHITE_PAWN:
return "♙";
case BLACK_KING:
return "♚";
case BLACK_QUEEN:
return "♛";
case BLACK_ROOK:
return "♜";
case BLACK_BISHOP:
return "♝";
case BLACK_KNIGHT:
return "♞";
case BLACK_PAWN:
return "♟";
default:
return " ";
}
}
public void setPositionToMoveIndex(int idx) { public boolean isDraw() {
if (logger.isLoggable(Level.INFO)) { boolean draw = board.isDraw();
logger.info("Setze Board auf Zug-Index: " + idx); logger.info("isDraw() = " + draw);
} return draw;
board = new Board(); }
board.loadFromFen(initialFen);
for (int i = 0; i < idx; i++) {
board.doMove(moves.get(i));
}
currentMoveIndex = idx;
String playedMovesUci = movesToUciString(moves.subList(0, idx)); public String getCurrentPlayer() {
detectedOpening = Opening.detect(playedMovesUci); String player = board.getSideToMove().toString();
} logger.info("Am Zug: " + player);
return player;
}
public int getCurrentMoveIndex() { public void logging() {
if (logger.isLoggable(Level.INFO)) {
logger.info("Hole aktuellen Zug-Index: " + currentMoveIndex);
}
return currentMoveIndex;
}
public int getMoveListSize() { // Eigener Handler nur für diese Klasse
if (logger.isLoggable(Level.INFO)) { ConsoleHandler handler = new ConsoleHandler();
logger.info("Hole Anzahl gespielter Züge: " + moves.size()); handler.setLevel(Level.ALL);
} handler.setFormatter(new SimpleFormatter() {
return moves.size(); @Override
} public synchronized String format(LogRecord lr) {
return String.format("[%s] %s%n%n", lr.getLevel().getLocalizedName(), lr.getMessage());
}
});
logger.setUseParentHandlers(false);
logger.addHandler(handler);
private PieceDTO convertPieceToDTO(Piece piece) { logger.info("ChessEngine wurde initialisiert.");
if (piece == null || piece.equals(Piece.NONE)) { }
return null;
}
String color = piece.name().startsWith("WHITE") ? "WHITE" : "BLACK";
String type = piece.name().substring(piece.name().indexOf('_') + 1);
String symbol = pieceToUnicode(piece);
return new PieceDTO(type, color, symbol);
}
public void setPositionFromFEN(String fen) { public List<Game> loadGamesFromPgn(String path) throws IOException {
board.loadFromFen(fen);
initialFen = fen;
}
public boolean isMated() { PgnHolder pgnHolder = new PgnHolder(path);
boolean mated = board.isMated(); try {
if (logger.isLoggable(Level.INFO)) {
logger.info("isMated() = " + mated);
}
return mated;
}
public boolean isStalemate() {
boolean stale = board.isStaleMate();
if (logger.isLoggable(Level.INFO)) {
logger.info("isStalemate() = " + stale);
}
return stale;
}
public boolean isDraw() {
boolean draw = board.isDraw();
if (logger.isLoggable(Level.INFO)) {
logger.info("isDraw() = " + draw);
}
return draw;
}
public String getCurrentPlayer() {
String player = board.getSideToMove().toString();
if (logger.isLoggable(Level.INFO)) {
logger.info("Am Zug: " + player);
}
return player;
}
public void logging() {
ConsoleHandler handler = new ConsoleHandler();
handler.setLevel(Level.ALL);
handler.setFormatter(new SimpleFormatter() {
@Override
public synchronized String format(LogRecord lr) {
return String.format("[%s] %s%n%n", lr.getLevel().getLocalizedName(), lr.getMessage());
}
});
logger.setUseParentHandlers(false);
logger.addHandler(handler);
if (logger.isLoggable(Level.INFO)) {
logger.info("ChessEngine wurde initialisiert.");
}
}
public List<Game> loadGamesFromPgn(String path) throws IOException {
PgnHolder pgnHolder = new PgnHolder(path);
try {
pgnHolder.loadPgn(); pgnHolder.loadPgn();
} catch (Exception e) { } catch (Exception e) {
e.printStackTrace(); e.printStackTrace();
} }
return pgnHolder.getGames(); List<Game> games = pgnHolder.getGames();
} return games;
}
public void initTimers(int min, int sec) { public void initTimers(int min, int sec) {
if (whiteTimer == null) { whiteTimer = new Timer(min, sec);
whiteTimer = new Timer(min, sec); blackTimer = new Timer(min, sec);
} else if (quicksaveWhiteTimeLeft != -1) { }
whiteTimer = new Timer(min, sec);
whiteTimer.setSecondsLeft(quicksaveWhiteTimeLeft);
} else {
whiteTimer = new Timer(min, sec);
}
if (blackTimer == null) { public void saveAsPgn(Game game, String path, String dateiname) {
blackTimer = new Timer(min, sec); // Sicher alle Strings holen (nie null)
} else if (quicksaveBlackTimeLeft != -1) { String event = safe(game.getRound().getEvent().getName());
blackTimer = new Timer(min, sec); String site = safe(game.getRound().getEvent().getSite());
blackTimer.setSecondsLeft(quicksaveBlackTimeLeft); String round = "" + game.getRound().getNumber();
} else { // Datum für PGN-Format (YYYY.MM.DD)
blackTimer = new Timer(min, sec); String date = safe(game.getRound().getEvent().getStartDate()).replace("-", ".");
} String wName = safe(game.getWhitePlayer().getName());
} String bName = safe(game.getBlackPlayer().getName());
String result = safe(game.getResult().getDescription());
public void saveAsPgn(Game game, String path, String dateiname) { // PGN-Header zusammenbauen
String event = safe(game.getRound().getEvent().getName()); StringBuilder header = new StringBuilder();
String site = safe(game.getRound().getEvent().getSite()); header.append("[Event \"" + event + "\"]\n");
String round = "" + game.getRound().getNumber(); header.append("[Site \"" + site + "\"]\n");
String date = safe(game.getRound().getEvent().getStartDate()).replace("-", "."); header.append("[Date \"" + date + "\"]\n");
String wName = safe(game.getWhitePlayer().getName()); header.append("[Round \"" + round + "\"]\n");
String bName = safe(game.getBlackPlayer().getName()); header.append("[White \"" + wName + "\"]\n");
String result = safe(game.getResult().getDescription()); header.append("[Black \"" + bName + "\"]\n");
header.append("[Result \"" + result + "\"]\n\n");
StringBuilder header = new StringBuilder(); // Züge als SAN holen
header.append("[Event \"" + event + "\"]\n"); StringBuilder moves = new StringBuilder();
header.append("[Site \"" + site + "\"]\n"); String[] sanArray = game.getHalfMoves().toSanArray();
header.append("[Date \"" + date + "\"]\n");
header.append("[Round \"" + round + "\"]\n");
header.append("[White \"" + wName + "\"]\n");
header.append("[Black \"" + bName + "\"]\n");
header.append("[Result \"" + result + "\"]\n\n");
StringBuilder movesSb = new StringBuilder(); for (int i = 0; i < sanArray.length; i++) {
String[] sanArray = game.getHalfMoves().toSanArray(); if (i % 2 == 0) {
moves.append((i / 2 + 1)).append(". ");
}
moves.append(sanArray[i]).append(" ");
// Optional: Zeilenumbruch für Lesbarkeit
// if (i > 0 && i % 8 == 0) moves.append("\n");
}
moves.append(result); // Ergebnis am Ende!
for (int i = 0; i < sanArray.length; i++) { String file = header + moves.toString();
if (i % 2 == 0) {
movesSb.append((i / 2 + 1)).append(". ");
}
movesSb.append(sanArray[i]).append(" ");
}
movesSb.append(result);
String file = header + movesSb.toString(); // Datei schreiben
try {
Files.writeString(Path.of(path, dateiname), file, StandardCharsets.UTF_8);
} catch (IOException e) {
e.printStackTrace();
}
}
try { // Hilfsfunktion für Null-Sicherheit
Files.writeString(Path.of(path, dateiname), file, StandardCharsets.UTF_8); private String safe(String s) {
} catch (IOException e) { return s == null ? "?" : s;
e.printStackTrace(); }
}
}
private String safe(String s) { public Game getCurrentGame() {
return s == null ? "?" : s; return getCurrentGame(this.board, this.moves, this.currentMoveIndex);
} }
public Game getCurrentGame() { public Game getCurrentGame(Board board, java.util.List<Move> moves, int currentMoveIndex) {
return getCurrentGame(this.board, this.moves, this.currentMoveIndex); // Event und Turnierdaten setzen
} Event event = new Event();
event.setName("Generated Game");
event.setSite("Local");
event.setStartDate(LocalDate.now().toString()); // Format: yyyy-MM-dd
public Game getCurrentGame(Board board, List<Move> moves, int currentMoveIndex) { // Runde anlegen
Event event = new Event(); Round round = new Round(event);
event.setName("Generated Game"); round.setNumber(1);
event.setSite("Local");
event.setStartDate(LocalDate.now().toString());
Round round = new Round(event); // Spiel initialisieren
round.setNumber(1); Game game = new Game("1", round); // "1" ist die Game-ID
Game game = new Game("1", round); // Spieler setzen (deine MyPlayer-Klasse)
game.setWhitePlayer(new MyPlayer("White"));
game.setBlackPlayer(new MyPlayer("Black"));
game.setWhitePlayer(new MyPlayer("White")); // Ergebnis setzen
game.setBlackPlayer(new MyPlayer("Black")); if (board.isMated()) {
game.setResult(board.getSideToMove() == Side.WHITE ? GameResult.BLACK_WON : GameResult.WHITE_WON);
} else if (board.isStaleMate() || board.isDraw()) {
game.setResult(GameResult.DRAW);
} else {
game.setResult(GameResult.ONGOING);
}
if (board.isMated()) { // Züge übernehmen
game.setResult(board.getSideToMove() == Side.WHITE ? GameResult.BLACK_WON : GameResult.WHITE_WON); MoveList moveList = new MoveList();
} else if (board.isStaleMate() || board.isDraw()) { for (Move move : moves) {
game.setResult(GameResult.DRAW); moveList.add(move);
} else { }
game.setResult(GameResult.ONGOING); game.setHalfMoves(moveList);
}
MoveList moveList = new MoveList(); // Position auf aktuellen Zug setzen (letzter gespielter Halbzug)
for (Move move : moves) { if (currentMoveIndex > 0 && currentMoveIndex <= moveList.size()) {
moveList.add(move); game.setPosition(currentMoveIndex - 1);
} } else {
game.setHalfMoves(moveList); game.setPosition(moveList.size() - 1);
}
if (currentMoveIndex > 0 && currentMoveIndex <= moveList.size()) { // FEN setzen: JETZT das aktuelle Board-FEN verwenden!
game.setPosition(currentMoveIndex - 1); game.setBoard(new Board());
} else { game.getBoard().loadFromFen(board.getFen());
game.setPosition(moveList.size() - 1);
}
game.setBoard(new Board()); return game;
game.getBoard().loadFromFen(board.getFen()); }
return game;
}
public void undoLastMove() {
if (currentMoveIndex > 0 && !moves.isEmpty()) {
board.undoMove();
moves.remove(currentMoveIndex - 1);
currentMoveIndex--;
String playedMovesUci = movesToUciString(moves.subList(0, currentMoveIndex)); public void loadMoves(List<Move> moveList) {
detectedOpening = Opening.detect(playedMovesUci); board = new Board(); // Neues leeres Brett
} moves.clear();
} currentMoveIndex = 0;
public void loadMoves(List<Move> moveList) { for (Move move : moveList) {
board = new Board(); board.doMove(move);
moves.clear(); moves.add(move);
currentMoveIndex = 0; currentMoveIndex++;
}
for (Move move : moveList) { }
board.doMove(move);
moves.add(move);
currentMoveIndex++;
}
}
public Timer getWhiteTimer() { public Timer getWhiteTimer() { return whiteTimer; }
return whiteTimer; public Timer getBlackTimer() { return blackTimer; }
}
public Timer getBlackTimer() {
return blackTimer;
}
public GameMode getGameMode() {
return mode;
}
} }

View File

@ -1,26 +0,0 @@
package de.hs_mannheim.informatik.chess.model;
public enum GameMode {
CLASSIC(3, 0, 0),
RAPID(5, 0, 0),
BULLET(1, 0, 10); // 1 Minute + 10 Sek Inkrement
public final int minutes;
public final int seconds;
public final int incrementSeconds;
GameMode(int minutes, int seconds, int incrementSeconds) {
this.minutes = minutes;
this.seconds = seconds;
this.incrementSeconds = incrementSeconds;
}
@Override
public String toString() {
return switch (this) {
case CLASSIC -> "3 Minuten (klassisch)";
case RAPID -> "5 Minuten (rapid)";
case BULLET -> "1 Minute + 10 Sek Inkrement";
};
}
}

View File

@ -1,68 +0,0 @@
package de.hs_mannheim.informatik.chess.model;
import java.util.*;
import java.nio.file.*;
import java.io.*;
public class Opening {
private final String eco;
private final String name;
private final String moves;
public Opening(String eco, String name, String moves) {
this.eco = eco;
this.name = name;
this.moves = moves;
}
public String getEco() { return eco; }
public String getName() { return name; }
public String getMoves() { return moves; }
// Öffnet und cached die Liste aus der gewünschten CSV
private static List<Opening> cachedOpenings = null;
public static List<Opening> allOpenings() {
if (cachedOpenings == null) {
cachedOpenings = new ArrayList<>();
// Passe den Pfad für deinen Benutzernamen an!
String path = "Ressources/all_openings.csv";
try (BufferedReader br = Files.newBufferedReader(Paths.get(path))) {
String line;
while ((line = br.readLine()) != null) {
// CSV-Format: ECO,"Name","Moves"
String[] parts = line.split(",(?=(?:[^\"]*\"[^\"]*\")*[^\"]*$)", -1);
if (parts.length == 3) {
String eco = parts[0];
String name = parts[1].replaceAll("^\"|\"$", "");
String moves = parts[2].replaceAll("^\"|\"$", "");
cachedOpenings.add(new Opening(eco, name, moves));
}
}
} catch (IOException e) {
e.printStackTrace();
}
}
return cachedOpenings;
}
/**
* Sucht das längste passende Opening für eine gegebene Zugfolge (UCI).
* @param playedMovesUci UCI-Züge als String, z.B. "e2e4 e7e5 g1f3"
* @return bestes Opening oder null
*/
public static Opening detect(String playedMovesUci) {
Opening bestMatch = null;
int bestLength = 0;
for (Opening opening : allOpenings()) {
if (playedMovesUci.startsWith(opening.getMoves())) {
if (opening.getMoves().length() > bestLength) {
bestMatch = opening;
bestLength = opening.getMoves().length();
}
}
}
return bestMatch;
}
}

View File

@ -56,13 +56,6 @@ public class Timer {
public int getSecondsLeft() { public int getSecondsLeft() {
return secondsLeft; return secondsLeft;
} }
public void setSecondsLeft(int secondsLeft) {
this.secondsLeft = secondsLeft;
}
public void addSeconds(int seconds) {
this.secondsLeft += seconds;
}
} }

View File

@ -5,11 +5,6 @@ import java.awt.*;
import java.util.HashMap; import java.util.HashMap;
public class CreativeGui { public class CreativeGui {
public interface StartGameCallback {
void onStartGame(String fen);
}
private boolean isFlipped = false; private boolean isFlipped = false;
private JFrame frame; private JFrame frame;
@ -19,12 +14,6 @@ public class CreativeGui {
private JButton updateBtn; private JButton updateBtn;
private JButton flipBoardButton; private JButton flipBoardButton;
private boolean closedByUser = true;
private StartGameCallback startGameCallback;
private JButton startGameButton;
public static final HashMap<String, String> UNICODE_MAP = new HashMap<String, String>() {{ public static final HashMap<String, String> UNICODE_MAP = new HashMap<String, String>() {{
put("BLACK_KING", "\u265A"); put("BLACK_QUEEN", "\u265B"); put("BLACK_KING", "\u265A"); put("BLACK_QUEEN", "\u265B");
put("BLACK_ROOK", "\u265C"); put("BLACK_BISHOP", "\u265D"); put("BLACK_ROOK", "\u265C"); put("BLACK_BISHOP", "\u265D");
@ -41,8 +30,7 @@ public class CreativeGui {
public CreativeGui() { public CreativeGui() {
frame = new JFrame("Creative Mode"); frame = new JFrame("Creative Mode");
frame.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE); frame.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
frame.setExtendedState(JFrame.MAXIMIZED_BOTH); frame.setSize(1600, 1200);
frame.setUndecorated(false);
frame.setLocationRelativeTo(null); frame.setLocationRelativeTo(null);
JPanel mainPanel = new JPanel(new GridBagLayout()); JPanel mainPanel = new JPanel(new GridBagLayout());
@ -52,7 +40,7 @@ public class CreativeGui {
// LINKS: chessPanel (Board+Toolbars) // LINKS: chessPanel (Board+Toolbars)
gbc.gridx = 0; gbc.gridx = 0;
gbc.gridy = 0; gbc.gridy = 0;
gbc.weightx = 0.7; gbc.weightx = 0.6;
gbc.weighty = 1.0; gbc.weighty = 1.0;
gbc.insets = new Insets(5, 5, 5, 0); gbc.insets = new Insets(5, 5, 5, 0);
gbc.fill = GridBagConstraints.BOTH; gbc.fill = GridBagConstraints.BOTH;
@ -61,21 +49,12 @@ public class CreativeGui {
// RECHTS: FEN & Optionen // RECHTS: FEN & Optionen
gbc.gridx = 1; gbc.gridx = 1;
gbc.gridy = 0; gbc.gridy = 0;
gbc.weightx = 0.3; gbc.weightx = 0.4;
gbc.weighty = 1.0; gbc.weighty = 1.0;
gbc.insets = new Insets(5, 0, 5, 5); gbc.insets = new Insets(5, 0, 5, 5);
gbc.fill = GridBagConstraints.BOTH; gbc.fill = GridBagConstraints.BOTH;
mainPanel.add(fenPanel(), gbc); mainPanel.add(fenPanel(), gbc);
frame.addWindowListener(new java.awt.event.WindowAdapter() {
@Override
public void windowClosed(java.awt.event.WindowEvent e) {
if (closedByUser) {
new de.hs_mannheim.informatik.chess.controller.MainController();
}
}
});
frame.setContentPane(mainPanel); frame.setContentPane(mainPanel);
frame.setVisible(true); frame.setVisible(true);
} }
@ -92,7 +71,7 @@ public class CreativeGui {
btn.setFocusPainted(false); btn.setFocusPainted(false);
btn.setPreferredSize(new Dimension(70, 70)); btn.setPreferredSize(new Dimension(70, 70));
btn.setBackground(white ? LIGHT : DARK); btn.setBackground(white ? LIGHT : DARK);
btn.setBorder(BorderFactory.createEmptyBorder(0, 0, 0, 0)); btn.setBorder(BorderFactory.createEmptyBorder(20, 0, 20, 0));
String key = prefix + type; String key = prefix + type;
btn.addActionListener(e -> selectedPiece = key); btn.addActionListener(e -> selectedPiece = key);
panel.add(btn); panel.add(btn);
@ -125,77 +104,48 @@ public class CreativeGui {
} }
private JPanel chessPanel() { private JPanel chessPanel() {
JPanel chessPanel = new JPanel(new BorderLayout()); JPanel chessPanel = new JPanel(new GridBagLayout());
chessPanel.setBackground(new Color(0x1b263b)); chessPanel.setBackground(new Color(0x1b263b));
GridBagConstraints gbc = new GridBagConstraints();
// Board UND Toolbars in EINEM Panel, damit sie linksbündig mit dem Brett starten! // Toolbar oben
JPanel boardAndToolbars = new JPanel(new BorderLayout()); gbc.gridx = 0;
boardAndToolbars.setOpaque(false); gbc.gridy = 0;
gbc.fill = GridBagConstraints.HORIZONTAL;
chessPanel.add(toolbarPanel(false), gbc);
// Toolbar Schwarz (oben) // Board
JPanel blackToolbar = toolbarPanel(false); gbc.gridx = 0;
boardAndToolbars.add(blackToolbar, BorderLayout.NORTH); gbc.gridy = 1;
gbc.fill = GridBagConstraints.BOTH;
chessPanel.add(boardPanel(), gbc);
// Board (zentriert im Panel) // Toolbar unten
JPanel board = boardPanel(); gbc.gridx = 0;
boardAndToolbars.add(board, BorderLayout.CENTER); gbc.gridy = 2;
gbc.fill = GridBagConstraints.HORIZONTAL;
chessPanel.add(toolbarPanel(true), gbc);
// Toolbar Weiß (unten) // Drehknopf
JPanel whiteToolbar = toolbarPanel(true); flipBoardButton = new JButton("⇵");
boardAndToolbars.add(whiteToolbar, BorderLayout.SOUTH); flipBoardButton.setPreferredSize(new Dimension(70, 70));
flipBoardButton.setFont(new Font("SansSerif", Font.BOLD, 40));
flipBoardButton.setBackground(new Color(0x5500ff));
flipBoardButton.setForeground(Color.WHITE);
flipBoardButton.setFocusPainted(false);
// Board+Toolbars mittig in einem Panel mit FlowLayout, damit sie zentriert sind GridBagConstraints btn = new GridBagConstraints();
JPanel centerPanel = new JPanel(new FlowLayout(FlowLayout.CENTER, 0, 0)); btn.gridx = 0;
centerPanel.setOpaque(false); btn.gridy = 2;
centerPanel.add(boardAndToolbars); btn.weightx = 0.0;
btn.weighty = 0.0;
blackToolbar.setPreferredSize(new Dimension(0, 70)); // 70 px hoch btn.anchor = GridBagConstraints.EAST;
whiteToolbar.setPreferredSize(new Dimension(0, 70)); btn.insets = new Insets(5, 0, 0, 0);
// Dynamisch skalieren wie gehabt chessPanel.add(flipBoardButton, btn);
centerPanel.addComponentListener(new java.awt.event.ComponentAdapter() {
public void componentResized(java.awt.event.ComponentEvent evt) {
int totalHeight = centerPanel.getHeight();
int totalWidth = centerPanel.getWidth();
int toolbarHeight = blackToolbar.getPreferredSize().height + whiteToolbar.getPreferredSize().height;
// Falls Toolbars keine PrefSize haben, nimm getHeight()
if (toolbarHeight == 0) toolbarHeight = blackToolbar.getHeight() + whiteToolbar.getHeight();
int boardMaxHeight = totalHeight - toolbarHeight;
int size = Math.min(totalWidth, boardMaxHeight);
board.setPreferredSize(new Dimension(size, size));
board.revalidate();
}
});
chessPanel.add(centerPanel, BorderLayout.CENTER);
// Drehknopf rechts, schön mittig
JPanel eastPanel = new JPanel();
eastPanel.setOpaque(false);
eastPanel.setLayout(new BoxLayout(eastPanel, BoxLayout.Y_AXIS));
eastPanel.add(Box.createVerticalGlue());
eastPanel.add(flipBoardButton = createFlipButton());
eastPanel.add(Box.createVerticalGlue());
chessPanel.add(eastPanel, BorderLayout.EAST);
// Buffer links, wenn du willst
chessPanel.add(Box.createRigidArea(new Dimension(40, 0)), BorderLayout.WEST);
return chessPanel; return chessPanel;
} }
// Flip-Knopf Builder, damit dus an mehreren Stellen nutzen kannst:
private JButton createFlipButton() {
JButton btn = new JButton("⇵");
btn.setPreferredSize(new Dimension(70, 70));
btn.setFont(new Font("SansSerif", Font.BOLD, 40));
btn.setBackground(new Color(0x5500ff));
btn.setForeground(Color.WHITE);
btn.setFocusPainted(false);
return btn;
}
private JPanel fenPanel() { private JPanel fenPanel() {
JPanel panel = new JPanel(); JPanel panel = new JPanel();
panel.setLayout(new BoxLayout(panel, BoxLayout.Y_AXIS)); panel.setLayout(new BoxLayout(panel, BoxLayout.Y_AXIS));
@ -209,21 +159,7 @@ public class CreativeGui {
updateBtn = new JButton("Update Board"); updateBtn = new JButton("Update Board");
updateBtn.setAlignmentX(Component.CENTER_ALIGNMENT); updateBtn.setAlignmentX(Component.CENTER_ALIGNMENT);
panel.add(updateBtn); panel.add(updateBtn);
startGameButton = new JButton("🟢 Partie starten");
startGameButton.setAlignmentX(Component.CENTER_ALIGNMENT);
startGameButton.setBackground(new Color(0x218838));
startGameButton.setForeground(Color.WHITE);
panel.add(startGameButton);
startGameButton.addActionListener(e -> {
if (startGameCallback != null) {
setClosedByUser(false);
startGameCallback.onStartGame(getFenText());
}
});
return panel; return panel;
} }
// Für Controller // Für Controller
@ -234,21 +170,8 @@ public class CreativeGui {
public JButton getUpdateButton() { return updateBtn; } public JButton getUpdateButton() { return updateBtn; }
public void setSelectedPiece(String piece) { selectedPiece = piece; } public void setSelectedPiece(String piece) { selectedPiece = piece; }
public String getSelectedPiece() { return selectedPiece; } public String getSelectedPiece() { return selectedPiece; }
public void setClosedByUser(boolean b) {
this.closedByUser = b;
}
public JButton getStartGameButton() { return startGameButton; }
public void setStartGameCallback(StartGameCallback callback) {
this.startGameCallback = callback;
}
public boolean isFlipped() { return isFlipped; } public boolean isFlipped() { return isFlipped; }
public void setFlipped(boolean f) { isFlipped = f; } public void setFlipped(boolean f) { isFlipped = f; }
public JButton getFlipBoardButton() { return flipBoardButton; } public JButton getFlipBoardButton() { return flipBoardButton; }
public void close() {
frame.dispose();
}
} }

View File

@ -7,12 +7,9 @@ import java.awt.Font;
import java.awt.GridBagConstraints; import java.awt.GridBagConstraints;
import java.awt.GridBagLayout; import java.awt.GridBagLayout;
import java.awt.GridLayout; import java.awt.GridLayout;
import java.awt.FlowLayout;
import java.awt.Insets; import java.awt.Insets;
import java.util.List; import java.util.List;
import javax.swing.Box;
import javax.swing.BoxLayout; import javax.swing.BoxLayout;
import javax.swing.JButton; import javax.swing.JButton;
import javax.swing.JFrame; import javax.swing.JFrame;
@ -26,7 +23,6 @@ import de.hs_mannheim.informatik.chess.model.BoardDTO;
import de.hs_mannheim.informatik.chess.model.PieceDTO; import de.hs_mannheim.informatik.chess.model.PieceDTO;
public class GameGui { public class GameGui {
JFrame frame;
private JLabel[][] fields = new JLabel[8][8]; private JLabel[][] fields = new JLabel[8][8];
private JButton flipBoardButton; private JButton flipBoardButton;
@ -35,16 +31,11 @@ public class GameGui {
private JLabel whiteTimerLabel; private JLabel whiteTimerLabel;
private JLabel blackTimerLabel; private JLabel blackTimerLabel;
private JLabel openingLabel;
private JButton btnFirst = new JButton("|<"); JButton btnFirst = new JButton("|<");
private JButton btnPrev = new JButton("<"); JButton btnPrev = new JButton("<");
private JButton btnNext = new JButton(">"); JButton btnNext = new JButton(">");
private JButton btnLast = new JButton(">|"); JButton btnLast = new JButton(">|");
private JButton resignButton;
private JButton drawButton;
private JButton undoButton;
Color LIGHT = new Color(0xe0e1dd); Color LIGHT = new Color(0xe0e1dd);
Color DARK = new Color(0x778da9); Color DARK = new Color(0x778da9);
@ -59,14 +50,12 @@ public class GameGui {
public JFrame mainFrame() { public JFrame mainFrame() {
frame = new JFrame(); JFrame frame = new JFrame();
frame.setExtendedState(JFrame.MAXIMIZED_BOTH); frame.setSize(1600, 1000);
frame.setUndecorated(false);
frame.setLocationRelativeTo(null); frame.setLocationRelativeTo(null);
frame.add(mainPanel()); frame.add(mainPanel());
frame.setDefaultCloseOperation(2);
frame.setDefaultCloseOperation(JFrame.DO_NOTHING_ON_CLOSE);
frame.setVisible(true); frame.setVisible(true);
return frame; return frame;
} }
@ -138,83 +127,39 @@ public class GameGui {
return boardPanel; return boardPanel;
} }
public JPanel chessPanel(JPanel boardPanel) { public JPanel chessPanel(JPanel panel) {
JPanel chessPanel = new JPanel(new BorderLayout()); JPanel chessPanel = new JPanel(new GridBagLayout());
chessPanel.setBackground(new Color(0x1b263b)); GridBagConstraints board = new GridBagConstraints();
chessPanel.setBackground(new Color(0x1b263b));
board.gridx = 0;
board.gridy = 0;
board.weightx = 0.7;
board.weighty = 1.0;
board.insets = new Insets(0, 0, 0, 0);
//oben, links, unten, rechts
board.fill = GridBagConstraints.BOTH;
chessPanel.add(panel);
// Button unten rechts
flipBoardButton = new JButton("⇵");
flipBoardButton.setPreferredSize(new Dimension(70, 70));
flipBoardButton.setFont(new Font("SansSerif", Font.BOLD, 40));
flipBoardButton.setBackground(new Color(0x5500ff));
flipBoardButton.setForeground(Color.WHITE);
flipBoardButton.setFocusPainted(false);
// --- Eröffnungslabel oben --- GridBagConstraints btn = new GridBagConstraints();
openingLabel = new JLabel("Eröffnung: unbekannt", SwingConstants.CENTER); btn.gridx = 0;
openingLabel.setFont(new Font("SansSerif", Font.BOLD, 24)); btn.gridy = 1;
openingLabel.setForeground(Color.WHITE); btn.weightx = 0.0;
openingLabel.setOpaque(true); btn.weighty = 0.0;
openingLabel.setBackground(new Color(0x283655)); btn.anchor = GridBagConstraints.SOUTHEAST;
openingLabel.setPreferredSize(new Dimension(800, 50)); btn.insets = new Insets(10, 0, 0, 0);
chessPanel.add(openingLabel, BorderLayout.NORTH);
// --- Board in ein zentriertes Panel mit fixer Größe --- chessPanel.add(flipBoardButton, btn);
JPanel centerPanel = new JPanel(new FlowLayout(FlowLayout.CENTER, 0, 0));
centerPanel.setOpaque(false);
centerPanel.add(boardPanel);
centerPanel.addComponentListener(new java.awt.event.ComponentAdapter() { return chessPanel;
public void componentResized(java.awt.event.ComponentEvent evt) {
int size = Math.min(centerPanel.getWidth(), centerPanel.getHeight());
boardPanel.setPreferredSize(new Dimension(size, size));
boardPanel.revalidate();
}
});
chessPanel.add(centerPanel, BorderLayout.CENTER);
// --- Dummy-Buffer für WEST und EAST ---
chessPanel.add(Box.createRigidArea(new Dimension(40, 0)), BorderLayout.WEST);
chessPanel.add(Box.createRigidArea(new Dimension(40, 0)), BorderLayout.EAST);
// --- Buttonleiste unten bauen ---
JPanel buttonRow = new JPanel();
buttonRow.setOpaque(false);
buttonRow.setLayout(new java.awt.FlowLayout(java.awt.FlowLayout.RIGHT, 10, 0));
resignButton = new JButton("🏳");
resignButton.setPreferredSize(new Dimension(70, 70));
resignButton.setFont(new Font("SansSerif", Font.BOLD, 35));
resignButton.setBackground(new Color(0xff0044));
resignButton.setForeground(Color.WHITE);
resignButton.setFocusPainted(false);
drawButton = new JButton("½");
drawButton.setPreferredSize(new Dimension(70, 70));
drawButton.setFont(new Font("SansSerif", Font.BOLD, 35));
drawButton.setBackground(new Color(0x0080ff));
drawButton.setForeground(Color.WHITE);
drawButton.setFocusPainted(false);
flipBoardButton = new JButton("⇵");
flipBoardButton.setPreferredSize(new Dimension(70, 70));
flipBoardButton.setFont(new Font("SansSerif", Font.BOLD, 40));
flipBoardButton.setBackground(new Color(0x5500ff));
flipBoardButton.setForeground(Color.WHITE);
flipBoardButton.setFocusPainted(false);
undoButton = new JButton("↧");
undoButton.setPreferredSize(new Dimension(70, 70));
undoButton.setFont(new Font("SansSerif", Font.BOLD, 40));
undoButton.setBackground(new Color(0xffa500)); // Orange
undoButton.setForeground(Color.WHITE);
undoButton.setFocusPainted(false);
buttonRow.add(undoButton);
buttonRow.add(resignButton);
buttonRow.add(drawButton);
buttonRow.add(flipBoardButton);
chessPanel.add(buttonRow, BorderLayout.SOUTH);
return chessPanel;
} }
public JPanel statsPanel() { public JPanel statsPanel() {
JPanel statsPanel = new JPanel(new BorderLayout()); JPanel statsPanel = new JPanel(new BorderLayout());
statsPanel.setBackground(new Color(0x0d1b2a)); statsPanel.setBackground(new Color(0x0d1b2a));
@ -239,7 +184,6 @@ public class GameGui {
btnNext.setBackground(new Color(0x212529)); btnNext.setForeground(Color.WHITE); btnNext.setBackground(new Color(0x212529)); btnNext.setForeground(Color.WHITE);
btnLast.setBackground(new Color(0x212529)); btnLast.setForeground(Color.WHITE); btnLast.setBackground(new Color(0x212529)); btnLast.setForeground(Color.WHITE);
btnSave.setBackground(new Color(0x218838)); btnSave.setForeground(Color.WHITE); btnSave.setBackground(new Color(0x218838)); btnSave.setForeground(Color.WHITE);
buttonPanel.add(btnFirst); buttonPanel.add(btnFirst);
buttonPanel.add(btnPrev); buttonPanel.add(btnPrev);
buttonPanel.add(btnNext); buttonPanel.add(btnNext);
@ -255,8 +199,8 @@ public class GameGui {
JPanel panel = new JPanel(new GridLayout(2, 1)); JPanel panel = new JPanel(new GridLayout(2, 1));
panel.setBackground(new Color(0x0d1b2a)); panel.setBackground(new Color(0x0d1b2a));
whiteTimerLabel = new JLabel("Weiß: --:--", SwingConstants.CENTER); whiteTimerLabel = new JLabel("Weiß: 03:00", SwingConstants.CENTER);
blackTimerLabel = new JLabel("Schwarz: --:--", SwingConstants.CENTER); blackTimerLabel = new JLabel("Schwarz: 03:00", SwingConstants.CENTER);
whiteTimerLabel.setFont(new Font("SansSerif", Font.BOLD, 24)); whiteTimerLabel.setFont(new Font("SansSerif", Font.BOLD, 24));
whiteTimerLabel.setForeground(Color.WHITE); whiteTimerLabel.setForeground(Color.WHITE);
@ -326,8 +270,6 @@ public class GameGui {
public JButton getBtnNext() { return btnNext; } public JButton getBtnNext() { return btnNext; }
public JButton getBtnLast() { return btnLast; } public JButton getBtnLast() { return btnLast; }
public JButton getBtnSave() { return btnSave; } public JButton getBtnSave() { return btnSave; }
public JButton getResignButton() { return resignButton; }
public JButton getDrawButton() { return drawButton; }
public void updateBoard(BoardDTO boardDTO) { public void updateBoard(BoardDTO boardDTO) {
PieceDTO[][] board = boardDTO.getBoard(); PieceDTO[][] board = boardDTO.getBoard();
@ -367,20 +309,9 @@ public class GameGui {
public JLabel getWhiteTimerLabel() { return whiteTimerLabel; } public JLabel getWhiteTimerLabel() { return whiteTimerLabel; }
public JLabel getBlackTimerLabel() { return blackTimerLabel; } public JLabel getBlackTimerLabel() { return blackTimerLabel; }
public void setOpeningLabel(String text) {
openingLabel.setText("Eröffnung: " + text);
}
public JButton getUndoButton() {
return undoButton;
}
public void displayMessage(String msg) { public void displayMessage(String msg) {
JOptionPane.showMessageDialog(null, msg); JOptionPane.showMessageDialog(null, msg);
} }
public JFrame getFrame() {
return frame;
}
} }

View File

@ -1,23 +0,0 @@
package de.hs_mannheim.informatik.chess.view;
import javax.swing.*;
import de.hs_mannheim.informatik.chess.model.GameMode;
public class GameModeSelector {
public static GameMode selectGameMode() {
GameMode[] options = GameMode.values();
GameMode selected = (GameMode) JOptionPane.showInputDialog(
null,
"Wähle den Spielmodus:",
"Spielmodus auswählen",
JOptionPane.QUESTION_MESSAGE,
null,
options,
GameMode.CLASSIC
);
return selected != null ? selected : GameMode.CLASSIC;
}
}

View File

@ -17,8 +17,7 @@ public class MainGui {
frame = new JFrame("Chess - Hauptmenü"); frame = new JFrame("Chess - Hauptmenü");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setExtendedState(JFrame.MAXIMIZED_BOTH); frame.setSize(1600, 1000);
frame.setUndecorated(false);
frame.setLocationRelativeTo(null); frame.setLocationRelativeTo(null);
//Haupt-Panel mit GridBagLayout //Haupt-Panel mit GridBagLayout

View File

@ -3,7 +3,6 @@ package de.hs_mannheim.informatik.chess.view;
import java.awt.BorderLayout; import java.awt.BorderLayout;
import java.awt.Color; import java.awt.Color;
import java.awt.Dimension; import java.awt.Dimension;
import java.awt.FlowLayout;
import java.awt.Font; import java.awt.Font;
import java.awt.GridBagConstraints; import java.awt.GridBagConstraints;
import java.awt.GridBagLayout; import java.awt.GridBagLayout;
@ -11,7 +10,6 @@ import java.awt.GridLayout;
import java.awt.Insets; import java.awt.Insets;
import java.util.List; import java.util.List;
import javax.swing.Box;
import javax.swing.BoxLayout; import javax.swing.BoxLayout;
import javax.swing.JButton; import javax.swing.JButton;
import javax.swing.JFrame; import javax.swing.JFrame;
@ -35,8 +33,6 @@ public class PgnGui {
JButton btnNext = new JButton(">"); JButton btnNext = new JButton(">");
JButton btnLast = new JButton(">|"); JButton btnLast = new JButton(">|");
private JLabel openingLabel;
Color LIGHT = new Color(0xe0e1dd); Color LIGHT = new Color(0xe0e1dd);
Color DARK = new Color(0x778da9); Color DARK = new Color(0x778da9);
@ -51,19 +47,12 @@ public class PgnGui {
public JFrame mainFrame() { public JFrame mainFrame() {
JFrame frame = new JFrame(); JFrame frame = new JFrame();
frame.setExtendedState(JFrame.MAXIMIZED_BOTH); frame.setSize(1600, 1000);
frame.setUndecorated(false);
frame.setLocationRelativeTo(null); frame.setLocationRelativeTo(null);
frame.add(mainPanel()); frame.add(mainPanel());
frame.setDefaultCloseOperation(2); frame.setDefaultCloseOperation(2);
frame.setVisible(true); frame.setVisible(true);
frame.addWindowListener(new java.awt.event.WindowAdapter() {
@Override
public void windowClosed(java.awt.event.WindowEvent e) {
new de.hs_mannheim.informatik.chess.controller.MainController();
}
});
return frame; return frame;
} }
@ -134,57 +123,37 @@ public class PgnGui {
return boardPanel; return boardPanel;
} }
public JPanel chessPanel(JPanel boardPanel) { public JPanel chessPanel(JPanel panel) {
JPanel chessPanel = new JPanel(new BorderLayout()); JPanel chessPanel = new JPanel(new GridBagLayout());
chessPanel.setBackground(new Color(0x1b263b)); GridBagConstraints board = new GridBagConstraints();
chessPanel.setBackground(new Color(0x1b263b));
board.gridx = 0;
board.gridy = 0;
board.weightx = 0.7;
board.weighty = 1.0;
board.insets = new Insets(0, 0, 0, 0);
//oben, links, unten, rechts
board.fill = GridBagConstraints.BOTH;
chessPanel.add(panel);
// Button unten rechts
flipBoardButton = new JButton("⇵");
flipBoardButton.setPreferredSize(new Dimension(70, 70));
flipBoardButton.setFont(new Font("SansSerif", Font.BOLD, 40));
flipBoardButton.setBackground(new Color(0x5500ff));
flipBoardButton.setForeground(Color.WHITE);
flipBoardButton.setFocusPainted(false);
// --- Eröffnungslabel oben --- GridBagConstraints btn = new GridBagConstraints();
openingLabel = new JLabel("Eröffnung: unbekannt", SwingConstants.CENTER); btn.gridx = 0;
openingLabel.setFont(new Font("SansSerif", Font.BOLD, 24)); btn.gridy = 1;
openingLabel.setForeground(Color.WHITE); btn.weightx = 0.0;
openingLabel.setOpaque(true); btn.weighty = 0.0;
openingLabel.setBackground(new Color(0x283655)); btn.anchor = GridBagConstraints.SOUTHEAST;
openingLabel.setPreferredSize(new Dimension(800, 50)); btn.insets = new Insets(10, 0, 0, 0);
chessPanel.add(openingLabel, BorderLayout.NORTH);
// --- Board in ein zentriertes Panel mit fixer Größe --- chessPanel.add(flipBoardButton, btn);
JPanel centerPanel = new JPanel(new FlowLayout(FlowLayout.CENTER, 0, 0));
centerPanel.setOpaque(false);
centerPanel.add(boardPanel);
centerPanel.addComponentListener(new java.awt.event.ComponentAdapter() { return chessPanel;
public void componentResized(java.awt.event.ComponentEvent evt) {
int size = Math.min(centerPanel.getWidth(), centerPanel.getHeight());
boardPanel.setPreferredSize(new Dimension(size, size));
boardPanel.revalidate();
}
});
chessPanel.add(centerPanel, BorderLayout.CENTER);
// --- Dummy-Buffer für WEST und EAST ---
chessPanel.add(Box.createRigidArea(new Dimension(40, 0)), BorderLayout.WEST);
chessPanel.add(Box.createRigidArea(new Dimension(40, 0)), BorderLayout.EAST);
// --- Buttonleiste unten bauen ---
JPanel buttonRow = new JPanel();
buttonRow.setOpaque(false);
buttonRow.setLayout(new java.awt.FlowLayout(java.awt.FlowLayout.RIGHT, 10, 0));
flipBoardButton = new JButton("⇵");
flipBoardButton.setPreferredSize(new Dimension(70, 70));
flipBoardButton.setFont(new Font("SansSerif", Font.BOLD, 40));
flipBoardButton.setBackground(new Color(0x5500ff));
flipBoardButton.setForeground(Color.WHITE);
flipBoardButton.setFocusPainted(false);
buttonRow.add(flipBoardButton);
chessPanel.add(buttonRow, BorderLayout.SOUTH);
return chessPanel;
} }
public JPanel statsPanel() { public JPanel statsPanel() {
@ -270,11 +239,6 @@ public class PgnGui {
this.isFlipped = flipped; this.isFlipped = flipped;
} }
public void setOpeningLabel(String text) {
openingLabel.setText("Eröffnung: " + text);
}
public JButton getBtnFirst() { return btnFirst; } public JButton getBtnFirst() { return btnFirst; }
public JButton getBtnPrev() { return btnPrev; } public JButton getBtnPrev() { return btnPrev; }
public JButton getBtnNext() { return btnNext; } public JButton getBtnNext() { return btnNext; }

View File

@ -0,0 +1,36 @@
package de.hs_mannheim.informatik.chess.test;
import junit.framework.*;
/**
* Unit test for simple App.
*/
public class AppTest
extends TestCase
{
/**
* Create the test case
*
* @param testName name of the test case
*/
public AppTest( String testName )
{
super( testName );
}
/**
* @return the suite of tests being tested
*/
public static TestSuite suite()
{
return new TestSuite( AppTest.class );
}
/**
* Rigourous Test :-)
*/
public void testApp()
{
assertTrue( true );
}
}

View File

@ -1,222 +0,0 @@
package de.hs_mannheim.informatik.chess.test;
import static org.junit.jupiter.api.Assertions.*;
import java.util.ArrayList;
import java.util.List;
import de.hs_mannheim.informatik.chess.model.*;
import org.junit.jupiter.api.BeforeEach;
import org.junit.jupiter.api.Test;
class ModelTest {
private ChessEngine engine;
@BeforeEach
public void setUp() {
engine = new ChessEngine(); // Echte Instanz!
}
@Test
public void ErkenntObZugLegalOderIllegal()
{
assertTrue(engine.move(new MoveDTO(6, 4, 4, 4)));
assertFalse(engine.move(new MoveDTO(7, 0, 5, 1)));
}
@Test
public void GibtLegaleMovesAn() {
List<MoveDTO> mvs = new ArrayList<>();
mvs.add(new MoveDTO(6,4,5,4));
mvs.add(new MoveDTO(6,4,4,4));
List<MoveDTO> moves = engine.getLegalDestinations("E2");
assertEquals(2, moves.size());
assertTrue(moves.stream().anyMatch(m -> m.getToRow() == 5 && m.getToCol() == 4));
assertTrue(moves.stream().anyMatch(m -> m.getToRow() == 4 && m.getToCol() == 4));
}
@Test //Stichprobenartige Kontrolle ob richtige Figur an richtiger Stelle
public void BoardWirdRichtigAufgebaut() {
BoardDTO board = engine.getBoardAsDTO();
PieceDTO a1 = board.getBoard()[7][0];
assertEquals("ROOK", a1.getType());
assertEquals("WHITE", a1.getColor());
PieceDTO e1 = board.getBoard()[7][4];
assertEquals("KING", e1.getType());
assertEquals("WHITE", e1.getColor());
PieceDTO a8 = board.getBoard()[0][0];
assertEquals("ROOK", a8.getType());
assertEquals("BLACK", a8.getColor());
PieceDTO e8 = board.getBoard()[0][4];
assertEquals("KING", e8.getType());
assertEquals("BLACK", e8.getColor());
PieceDTO e2 = board.getBoard()[6][4];
assertEquals("PAWN", e2.getType());
assertEquals("WHITE", e2.getColor());
PieceDTO d7 = board.getBoard()[1][3];
assertEquals("PAWN", d7.getType());
assertEquals("BLACK", d7.getColor());
PieceDTO e4 = board.getBoard()[4][4];
assertNull(e4);
PieceDTO d5 = board.getBoard()[3][3];
assertNull(d5);
}
@Test
public void speichertMovesRichtigGruppiert() {
engine.move(new MoveDTO(6, 6, 4, 6));
engine.move(new MoveDTO(1, 4, 3, 4));
engine.move(new MoveDTO(7, 6, 5, 5)); //Züge um das speichern zu testen
engine.move(new MoveDTO(0, 1, 2, 2));
engine.move(new MoveDTO(7, 1, 5, 2));
List<String> gruppiertGespeichert = engine.getMoveListStringsGrouped(); //Moves in Liste gespeichert um zu testen
assertTrue(gruppiertGespeichert.size() >= 3, "Zu wenige gespeicherte Gruppen");
assertTrue(gruppiertGespeichert.get(0).startsWith("1."));
assertTrue(gruppiertGespeichert.get(1).startsWith("2."));
assertTrue(gruppiertGespeichert.get(2).startsWith("3."));
for (int i = 0; i < gruppiertGespeichert.size(); i++) {
String[] parts = gruppiertGespeichert.get(i).split(" ");
if (i == gruppiertGespeichert.size() - 1) {
assertTrue(parts.length == 2 || parts.length == 3);
} else {
assertEquals(3, parts.length);
}
}
}
@Test
public void erkenntMattKorrekt() {
assertFalse(engine.isMated()); //<--Test, dass nicht immer alles einfach Matt ist
engine.setPositionFromFEN("7k/6Q1/5K2/8/8/8/8/8 b - - 0 1"); //<--Matt position vorbereiten
System.out.println("Aktueller Spieler: " + engine.getCurrentPlayer());
System.out.println("isMated(): " + engine.isMated());
assertEquals("BLACK", engine.getCurrentPlayer());
assertTrue(engine.isMated()); //<Test ob nun spieler Matt ist
}
@Test
public void erkenntPattKorrekt() {
assertFalse(engine.isStalemate());
engine.setPositionFromFEN("7k/5Q2/6K1/8/8/8/8/8 b - - 0 1");
System.out.println("Aktueller Spieler: " + engine.getCurrentPlayer());
System.out.println("isStalemate(): " + engine.isStalemate());
assertEquals("BLACK", engine.getCurrentPlayer());
assertTrue(engine.isStalemate());
}
@Test
public void erkenntUnentschieden() {
assertFalse(engine.isDraw());
engine.setPositionFromFEN("8/8/8/8/8/8/8/4K2k w - - 0 1"); // nur zwei Könige
assertTrue(engine.isDraw());
}
@Test
public void MethodeGibtRichtigeFigurZurück() {
String type = "KING";
String color= "WHITE";
PieceDTO test = engine.getPieceAt("E1");
assertEquals(type, test.getType());
assertEquals(color, test.getColor());
}
@Test
public void MethodeGibtRichtigenPlayerZurück() {
assertEquals("WHITE", engine.getCurrentPlayer());
engine.move(new MoveDTO(6, 4, 4, 4));
assertEquals("BLACK", engine.getCurrentPlayer());
}
@Test
public void MethodeSetztBoardRichtigzurück() {
engine.move(new MoveDTO(6,4,4,4)); // e2-e4
engine.move(new MoveDTO(1,4,3,4)); // e7-e5
engine.setPositionToMoveIndex(1);
PieceDTO pawn = engine.getPieceAt("E4");
assertNotNull(pawn);
assertEquals("PAWN", pawn.getType());
assertNull(engine.getPieceAt("E5"));
assertEquals(1, engine.getCurrentMoveIndex());
}
@Test
public void FigurZurQueenBefördernklappt() {
engine.setPositionFromFEN("8/P7/8/8/8/8/8/k6K w - - 0 1"); // Weißer Bauer auf a7, Weiß am Zug
boolean moved = engine.moveWithPromotion(new MoveDTO(1, 0, 0, 0), "QUEEN"); // a7-a8=Dame
assertTrue(moved);
PieceDTO piece = engine.getPieceAt("A8");
assertEquals("QUEEN", piece.getType());
assertEquals("WHITE", piece.getColor());
}
@Test
public void fenAufbauFunktioniert() {
// Beispiel-FEN: Weißer König auf e1, schwarze Dame auf d8, schwarzer Bauer auf a7, Rest leer
String fen = "3q4/p7/8/8/8/8/8/4K3 w - - 0 1";
engine.setPositionFromFEN(fen);
// Kontrolliere schwarze Dame auf d8 (0,3)
PieceDTO d8 = engine.getPieceAt("D8");
assertEquals("QUEEN", d8.getType());
assertEquals("BLACK", d8.getColor());
// Kontrolliere schwarzen Bauern auf a7 (1,0)
PieceDTO a7 = engine.getPieceAt("A7");
assertEquals("PAWN", a7.getType());
assertEquals("BLACK", a7.getColor());
// Kontrolliere weißen König auf e1 (7,4)
PieceDTO e1 = engine.getPieceAt("E1");
assertEquals("KING", e1.getType());
assertEquals("WHITE", e1.getColor());
// Leeres Feld testen: e2 (6,4)
PieceDTO e2 = engine.getPieceAt("E2");
assertNull(e2);
// Leeres Feld testen: h5 (3,7)
PieceDTO h5 = engine.getPieceAt("H5");
assertNull(h5);
}
@Test
public void timerWirdRichtigErstellt() {
engine.initTimers(5, 30);
assertEquals(330, engine.getWhiteTimer().getSecondsLeft());
assertEquals(330, engine.getBlackTimer().getSecondsLeft());
}
}