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@ -1,5 +1,116 @@
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package de.hs_mannheim.informatik.chess.controller;
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public class Controller {
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import java.awt.Color;
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import java.awt.event.MouseAdapter;
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import java.awt.event.MouseEvent;
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import java.util.ArrayList;
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import java.util.List;
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import javax.swing.BorderFactory;
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import de.hs_mannheim.informatik.chess.gui.Gui;
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import de.hs_mannheim.informatik.chess.model.ChessEngine;
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public class Controller {
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Gui gui;
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ChessEngine engine;
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private int selectedRow = -1, selectedCol = -1;
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private List<int[]> highlightedFields = new ArrayList<>();
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public Controller(Gui gui, ChessEngine engine) {
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this.gui = gui;
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this.engine = engine;
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initListeners();
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updateGuiBoard();
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}
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private void initListeners() {
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for (int row = 0; row < 8; row++) {
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for (int col = 0; col < 8; col++) {
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final int r = row, c = col;
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gui.getField(row, col).addMouseListener(new MouseAdapter() {
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public void mousePressed(MouseEvent e) {
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handleClick(r, c);
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}
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});
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}
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}
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}
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private void handleClick(int row, int col) {
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if (selectedRow == -1 && selectedCol == -1) {
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// Erstes Feld gewählt
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selectedRow = row;
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selectedCol = col;
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gui.getField(row, col).setBorder(BorderFactory.createLineBorder(Color.RED, 2));
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//Mögliche Ziele highlighten
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String from = coordToChessNotation(row, col);
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List<String> targets = engine.getLegalDestinations(from);
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for (String t : targets) {
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int[] xy = chessNotationToCoord(t);
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gui.getField(xy[0], xy[1]).setBackground(Color.YELLOW);
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highlightedFields.add(xy);
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}
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} else {
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// Zweites Feld: Zug probieren
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// Highlight entfernen
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for (int[] xy : highlightedFields) {
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resetFieldBackground(xy[0], xy[1]);
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}
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highlightedFields.clear();
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gui.getField(selectedRow, selectedCol).setBorder(null);
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handleMove(selectedRow, selectedCol, row, col);
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selectedRow = -1;
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selectedCol = -1;
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}
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}
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public void handleMove(int fromX, int fromY, int toX, int toY) {
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String from = coordToChessNotation(fromX, fromY);
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String to = coordToChessNotation(toX, toY);
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if (engine.move(from, to)) {
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updateGuiBoard();
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// Jetzt: Spielstatus prüfen!
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if (engine.isMated()) {
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String winner = engine.getCurrentPlayer().equals("WHITE") ? "SCHWARZ" : "WEIß";
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gui.displayMessage(winner + " hat gewonnen (Schachmatt)!");
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// Optional: Hier Spiel beenden/disable oder restart anbieten
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} else if (engine.isStalemate() || engine.isDraw()) {
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gui.displayMessage("Remis! (Stalemate oder andere Regel)");
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}
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} else {
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gui.displayMessage("Ungültiger Zug!");
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}
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}
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public void updateGuiBoard() {
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gui.updateBoard(engine.getBoardUnicode());
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}
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private String coordToChessNotation(int x, int y) {
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// (0,0) -> "A8", (7,7) -> "H1"
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char file = (char)('A' + y); // ACHTUNG! col == y == FILE, row == x == RANK
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int rank = 8 - x;
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return "" + file + rank;
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}
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private int[] chessNotationToCoord(String square) {
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// "A8" -> (0,0), "H1" -> (7,7)
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char file = square.charAt(0);
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int rank = square.charAt(1) - '0';
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int x = 8 - rank;
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int y = file - 'A';
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return new int[] {x, y};
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}
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private void resetFieldBackground(int row, int col) {
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if ((row + col) % 2 == 0) {
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gui.getField(row, col).setBackground(new Color(0x778da9));
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} else {
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gui.getField(row, col).setBackground(new Color(0xe0e1dd));
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}
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}
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}
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