[gd_scene load_steps=2 format=3 uid="uid://hm3o2foxwd2m"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_yia6m"] size = Vector2(40, 40) [node name="Wall" type="StaticBody2D"] collision_layer = 2 [node name="WallRenderer" type="Polygon2D" parent="."] scale = Vector2(2, 2) color = Color(0.8, 0.705882, 0.941176, 1) polygon = PackedVector2Array(-10, -10, 10, -10, 10, 10, -10, 10) [node name="CollisionShape2D" type="CollisionShape2D" parent="."] visible = false shape = SubResource("RectangleShape2D_yia6m")