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extends Node
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@onready var click_player = $ClickPlayer
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@onready var pick_up_player = $PickUpPlayer
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func play_click():
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click_player.seek(0.0)
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click_player.play()
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# Du kannst hier später noch mehr Funktionen hinzufügen, z.B.:
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func play_key_pickup():
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pick_up_player.play()
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