73 lines
2.4 KiB
GDScript
73 lines
2.4 KiB
GDScript
extends CanvasLayer
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@onready var task_list: VBoxContainer = $TasksPanel/Margin/VBox/TaskList
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@onready var detection_bar: ProgressBar = $Detection/DetectionBar
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@onready var win_panel: Control = $WinPanel
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@onready var lose_panel: Control = $LosePanel
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@onready var settings_panel = $SettingsPanel
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@onready var next_level_button: Button = $WinPanel/Center/VBox/NextLevelButton
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const LEVEL_ORDER: Array[String] = [
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"res://Rooms/Livingroom/livingroom.tscn",
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"res://Rooms/Kitchen/kitchen.tscn",
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"res://Rooms/Floor/floor.tscn",
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]
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func _ready() -> void:
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process_mode = Node.PROCESS_MODE_ALWAYS
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win_panel.visible = false
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lose_panel.visible = false
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GameManager.tasks_changed.connect(_refresh_tasks)
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GameManager.detection_changed.connect(_on_detection_changed)
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GameManager.game_won.connect(_on_game_won)
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GameManager.game_lost.connect(_on_game_lost)
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$WinPanel/Center/VBox/RestartButton.pressed.connect(_on_restart)
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$WinPanel/Center/VBox/MainMenuButton.pressed.connect(_on_main_menu_pressed)
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$LosePanel/Center/VBox/RestartButton.pressed.connect(_on_restart)
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$LosePanel/Center/VBox/MainMenuButton.pressed.connect(_on_main_menu_pressed)
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next_level_button.pressed.connect(_on_next_level)
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_refresh_tasks()
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_on_detection_changed(0.0)
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func _refresh_tasks() -> void:
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for child in task_list.get_children():
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child.queue_free()
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for t in GameManager.tasks:
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var label := Label.new()
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label.text = ("[x] " if t.done else "[ ] ") + str(t.description)
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if t.done:
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label.modulate = Color(0.5, 0.9, 0.5)
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task_list.add_child(label)
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func _on_detection_changed(value: float) -> void:
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detection_bar.value = value * 100.0
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func _on_game_won() -> void:
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win_panel.visible = true
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# Hide the next-level button if we are on the last level.
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var current := get_tree().current_scene.scene_file_path
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var idx := LEVEL_ORDER.find(current)
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next_level_button.visible = idx >= 0 and idx < LEVEL_ORDER.size() - 1
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func _on_game_lost() -> void:
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lose_panel.visible = true
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func _on_restart() -> void:
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GameManager.restart()
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func _on_next_level() -> void:
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var current := get_tree().current_scene.scene_file_path
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var idx := LEVEL_ORDER.find(current)
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if idx >= 0 and idx < LEVEL_ORDER.size() - 1:
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GameManager.reset_level()
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get_tree().change_scene_to_file(LEVEL_ORDER[idx + 1])
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func _on_button_pressed() -> void:
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settings_panel.open()
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func _on_main_menu_pressed() -> void:
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get_tree().paused = false
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GameManager.reset_level()
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get_tree().change_scene_to_file("res://UI/main_menu.tscn")
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