25 lines
589 B
GDScript
25 lines
589 B
GDScript
class_name Kessel_UI extends Control
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@export var hitze_bar: ProgressBar
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@export var brew_progess: ProgressBar
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@export var brew_container: HBoxContainer
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# wann sollen beide starten - beim brew prozess vl wie bei overcodded anfangen wenn eine
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# Zutat drin ist
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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hitze_bar.value = 0
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brew_container.hide()
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func set_fuel_bar(value:float)->void:
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if hitze_bar.value == 0:
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hitze_bar.value = value * 2
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hitze_bar.value = value
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func set_brew_bar(value:float)->void:
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brew_progess.value = value
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