GAE_CA1/UI/Game_UI/game_over.gd

23 lines
501 B
GDScript

class_name GameOver extends Control
@export var game_over_text: Label
func _ready() -> void:
UiManager.game_over_screen = self
func set_game_over_label(go_text:String)->void:
game_over_text.text = go_text
func _on_retry_button_pressed() -> void:
Global.game_scene.reload_game_scene()
self.hide()
## auch loding ligic aber eifach die gleiche szene
func _on_main_menu_pressed() -> void:
Global.game_scene.load_main_menu()
self.hide()
func _on_quit_pressed() -> void:
get_tree().quit()