Temperature layer will no longer be updated by testing behaviors
parent
a4ee7cc336
commit
162812b9c7
|
|
@ -6,12 +6,9 @@ func run(blackboard: Dictionary) -> void:
|
||||||
var player: PlayerManager = blackboard["player"]
|
var player: PlayerManager = blackboard["player"]
|
||||||
var tilemap_navigation: TilemapNavigation = blackboard["navigation"]
|
var tilemap_navigation: TilemapNavigation = blackboard["navigation"]
|
||||||
|
|
||||||
world.tilemap_temperature.clear_cells()
|
|
||||||
var path: Array[Vector2i] = tilemap_navigation.find_path(player.board_position, world.tilemap_mouse_position(), player.view_distance)
|
var path: Array[Vector2i] = tilemap_navigation.find_path(player.board_position, world.tilemap_mouse_position(), player.view_distance)
|
||||||
if len(path) == 0:
|
if len(path) == 0:
|
||||||
status = FAILURE
|
status = FAILURE
|
||||||
|
|
||||||
for pos in path:
|
|
||||||
world.tilemap_temperature.set_cell(pos, tilemap_types.TEMPERATURE_COLD_1)
|
|
||||||
player.walk_along(path)
|
player.walk_along(path)
|
||||||
status = SUCCESS
|
status = SUCCESS
|
||||||
|
|
|
||||||
|
|
@ -6,12 +6,9 @@ func run(blackboard: Dictionary) -> void:
|
||||||
var player: PlayerManager = blackboard["player"]
|
var player: PlayerManager = blackboard["player"]
|
||||||
var tilemap_navigation: TilemapNavigation = blackboard["navigation"]
|
var tilemap_navigation: TilemapNavigation = blackboard["navigation"]
|
||||||
|
|
||||||
world.tilemap_temperature.clear_cells()
|
|
||||||
var path: Array[Vector2i] = tilemap_navigation.find_path_allow_neighbors(player.board_position, world.tilemap_mouse_position(), player.view_distance)
|
var path: Array[Vector2i] = tilemap_navigation.find_path_allow_neighbors(player.board_position, world.tilemap_mouse_position(), player.view_distance)
|
||||||
if len(path) == 0:
|
if len(path) == 0:
|
||||||
status = FAILURE
|
status = FAILURE
|
||||||
|
|
||||||
for pos in path:
|
|
||||||
world.tilemap_temperature.set_cell(pos, tilemap_types.TEMPERATURE_COLD_1)
|
|
||||||
player.walk_along(path)
|
player.walk_along(path)
|
||||||
status = SUCCESS
|
status = SUCCESS
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue