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{"filename":"tilemaps.aseprite","width":320,"frames":[{"duration":0.1}],"height":320,"layers":[{"name":"ground","cels":[{"image":"tilemaps\\tilemap_ground.png","frame":0}]},{"name":"objects","cels":[{"image":"tilemaps\\tilemap_objects.png","frame":0}]},{"name":"temperature","cels":[{"image":"tilemaps\\tilemap_temperature.png","frame":0}]},{"name":"player","cels":[{"image":"tilemaps\\tilemap_player.png","frame":0}]}]}
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{"frames":[{"duration":0.1}],"layers":[{"name":"ground","cels":[{"image":"tilemaps\\tilemap_ground.png","frame":0}]},{"name":"objects","cels":[{"image":"tilemaps\\tilemap_objects.png","frame":0}]},{"name":"temperature","cels":[{"image":"tilemaps\\tilemap_temperature.png","frame":0}]},{"name":"player","cels":[{"image":"tilemaps\\tilemap_player.png","frame":0}]}],"height":320,"filename":"tilemaps.aseprite","width":320}
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@ -11,11 +11,22 @@ const GROUND_SAND: Vector2i = Vector2i(3, 0)
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#
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# objects, sid = 1
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# NI = not interactive
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const OBJECT_NI_RANDOM_1: Vector2i = Vector2i(0, 0) # testing only, to be removed
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const OBJECT_NI_RANDOM_2: Vector2i = Vector2i(1, 0) # testing only, to be removed
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const OBJECT_NI_ROCK_1: Vector2i = Vector2i(2, 0)
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# I = interactive
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#
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const OBJECT_BOAT_ENGINE :Vector2i = Vector2i(0,1)
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const OBJECT_FUEL : Vectro2i = Vector2i(1,1)
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const OBJECT_ANCHOR: Vector2i = Vector2(2,1)
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const OBJECT_EMPTY_BUSH: Vector2i = Vector2(3,0)
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const OBJECT_BERRY_BUSH: Vector2i = Vector2(3,1)
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const OBJECT_TREE: Vector2i = Vector2(3,0)
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const OBJECT_CHEST: Vector2i = Vector(0,2)
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const OBJECT_GEARS: Vector2i = Vector(1,2)
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const OBJECT_MEDIKIT: Vector2i = Vector(2,2)
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const OBJECT_PADDLE: Vector2i = Vector(3,2)
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const OBJECT_GAS_STOVE: Vector2i = Vector(4,2)
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# temperature, sid = 2
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const TEMPERATURE_NORMAL: Vector2i = Vector2i(-1, -1)
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const TEMPERATURE_COLD_1: Vector2i = Vector2i(0, 0)
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