Planning doc
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@ -7,11 +7,7 @@
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- Ship parts
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- camp (multiple textures)
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- Design a tilemap for the game (Dome, Colin, Luca)
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- Navigation v2 (Yan)
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- Support walkable attribute on interactive/non-interactive tilemap items (is_walkable)
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- fix pathfinding for unreachable cells
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- add search radius (max distance) before canceling
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- improve performance (or rather, check performance first)
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- Navigation v3 (Yan)
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- Player: function to walk up to a tile, not onto the tile (trees, etc.)
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- Player v2 (Colin)
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- TBD
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@ -56,3 +52,8 @@
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- with one slot
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- can pick up items from tilemap (Pickup)
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- can drop items back onto tilemap (Pickup)
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- Navigation v2 (Yan)
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- Support walkable attribute on interactive/non-interactive tilemap items (is_walkable)
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- fix pathfinding for unreachable cells
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- add search radius (max distance) before canceling
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- improve performance (or rather, check performance first)
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